Snappop's (Clown Shuttle) chasms are no longer real

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Shadowflame909
 
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Snappop's (Clown Shuttle) chasms are no longer real

Postby Shadowflame909 » Sun Jan 13, 2019 5:36 pm #468734

WHY.

WHO DID THIS

WHO DID THIS!!!!!!!!!!!
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?



Timonk
 
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Postby Timonk » Sun Jan 13, 2019 5:38 pm #468735

REVERT!!

adamkad1
 
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Postby adamkad1 » Sun Jan 13, 2019 6:48 pm #468742

Whats next, hyperfractal shuttle?

wesoda25
 
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Postby wesoda25 » Sun Jan 13, 2019 7:06 pm #468743

This is so fucking gay, and I can’t find the PR to see the reasoning.

Why would you remove the best thing about one of the best shuttles.
Chandler Bing says, "How r you"

somerandomguy
 
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Postby somerandomguy » Sun Jan 13, 2019 7:24 pm #468746

Because it's a bug

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MisterPerson
 
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Re: Snappop's (Clown Shuttle) chasms are no longer real

Postby MisterPerson » Sun Jan 13, 2019 7:35 pm #468747

I code for the code project and moderate the code sections of the forums. I haven't played in like 2 years so don't listen to my suggestions.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470


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