Turn on Antag mulligan for wizards again.

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Dr_bee
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Turn on Antag mulligan for wizards again.

Post by Dr_bee » #473465

4 minute rounds because the wizard accidentally fireballed himself might as well not happen and are a waste of everyone's time. Mulligan is the lesser evil.
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Anuv
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Re: Turn on Antag mulligan for wizards again.

Post by Anuv » #473467

I'll give you an even better one: dead wizard = new wizard pulled from pool of alive crew. Eliminates friendly wizards outright.
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wesoda25
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Re: Turn on Antag mulligan for wizards again.

Post by wesoda25 » #473476

no
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ShadowDimentio
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Re: Turn on Antag mulligan for wizards again.

Post by ShadowDimentio » #473478

Waiting two minutes for a new round is infinitely preferable to a wizard appearing, the crew getting geared up, the wizard getting nuked, and some chucklefuck with a backpack full of guns getting antag.
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wesoda25
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Re: Turn on Antag mulligan for wizards again.

Post by wesoda25 » #473479

The reward for killing the wiz is that the round ends this is a stupid idea
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Re: Turn on Antag mulligan for wizards again.

Post by Karp » #473506

lol
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Malkraz
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Re: Turn on Antag mulligan for wizards again.

Post by Malkraz » #473529

Turn off wizard
wesoda24: malkrax you're a loser because your forum signature is people talking about you
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imsxz
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Re: Turn on Antag mulligan for wizards again.

Post by imsxz » #474798

if it mulliganed into a new wiz id say sure, but when traitors lings and traitorlings appear after the wizard dies it ends up being really cancer because more often than not everyone will be geared up for murder and there may even be staff of chaos or wand belt floating around. imagine a changeling with something like that YIKES.
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Re: Turn on Antag mulligan for wizards again.

Post by Yakumo_Chen » #474882

The typical mass all access and gun rationing that happens on wizard rounds (assuming the wizard didn't spam event spells) doesn't lend well to a bunch of people suddenly getting 20 TC / ling powers on top of it.
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Karp
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Re: Turn on Antag mulligan for wizards again.

Post by Karp » #474947

the solution is to mulligan it into the new roundtype gamemode where people lose their weapons and all collected items that aren't roundstart for that role. That's good mulliganning and I'd want that.
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Dr_bee
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Re: Turn on Antag mulligan for wizards again.

Post by Dr_bee » #475165

Make mulligan into Extended+.

Round doesnt end, but latejoins can be antags and side antags have an increased spawn chance.

ANYTHING besides 4 minute rounds.
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Re: Turn on Antag mulligan for wizards again.

Post by confused rock » #475182

Ooh yeah I think theres a mulligan that removes all the access and gear called “restarting the round”
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Dax Dupont
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Re: Turn on Antag mulligan for wizards again.

Post by Dax Dupont » #475237

tbh the roundstart time should be dynamic based on the previous round.

It should halve the time or something if the last round was super short.
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Re: Turn on Antag mulligan for wizards again.

Post by oranges » #475248

half hte time it never ends anyway because of a laughter demon or apprentice
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