Turn on Antag mulligan for wizards again.

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Dr_bee
 
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Turn on Antag mulligan for wizards again.

Unread postby Dr_bee » Thu Jan 31, 2019 11:46 pm #473465

4 minute rounds because the wizard accidentally fireballed himself might as well not happen and are a waste of everyone's time. Mulligan is the lesser evil.



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Anuv
 
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Re: Turn on Antag mulligan for wizards again.

Unread postby Anuv » Thu Jan 31, 2019 11:47 pm #473467

I'll give you an even better one: dead wizard = new wizard pulled from pool of alive crew. Eliminates friendly wizards outright.
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wesoda25
 
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Re: Turn on Antag mulligan for wizards again.

Unread postby wesoda25 » Fri Feb 01, 2019 12:31 am #473476

no
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ShadowDimentio
 
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Re: Turn on Antag mulligan for wizards again.

Unread postby ShadowDimentio » Fri Feb 01, 2019 12:31 am #473478

Waiting two minutes for a new round is infinitely preferable to a wizard appearing, the crew getting geared up, the wizard getting nuked, and some chucklefuck with a backpack full of guns getting antag.
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wesoda25
 
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Re: Turn on Antag mulligan for wizards again.

Unread postby wesoda25 » Fri Feb 01, 2019 12:32 am #473479

The reward for killing the wiz is that the round ends this is a stupid idea
Chandler Bing says, "How r you"

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Karp
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Re: Turn on Antag mulligan for wizards again.

Unread postby Karp » Fri Feb 01, 2019 1:54 am #473506

lol

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Malkraz
 
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Re: Turn on Antag mulligan for wizards again.

Unread postby Malkraz » Fri Feb 01, 2019 2:25 am #473529

Turn off wizard
Franklin Khan says, " Well I know who I'm metagrudging from now on "
Istoprocent: You and Rock Steele definitely metabuddies, proving metacomms will take time but eventually people will figure it out.
Declan Cooper asks, " does rock steel have autism? "
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Lumbermancer: also rock should be killed every round
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ATHATH: Rock Steel, I fucking hate you with a passion. I was alive on the station for less than a minute, you absolute cunt you CREMATING ASSHOLE I GENUINELY *HATE* YOU
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Re: Turn on Antag mulligan for wizards again.

Unread postby imsxz » Wed Feb 06, 2019 10:37 pm #474798

if it mulliganed into a new wiz id say sure, but when traitors lings and traitorlings appear after the wizard dies it ends up being really cancer because more often than not everyone will be geared up for murder and there may even be staff of chaos or wand belt floating around. imagine a changeling with something like that YIKES.
remove xenobio and silicons and virology and mining and botany

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Yakumo_Chen
 
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Re: Turn on Antag mulligan for wizards again.

Unread postby Yakumo_Chen » Thu Feb 07, 2019 10:27 am #474882

The typical mass all access and gun rationing that happens on wizard rounds (assuming the wizard didn't spam event spells) doesn't lend well to a bunch of people suddenly getting 20 TC / ling powers on top of it.
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Karp
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Re: Turn on Antag mulligan for wizards again.

Unread postby Karp » Thu Feb 07, 2019 6:41 pm #474947

the solution is to mulligan it into the new roundtype gamemode where people lose their weapons and all collected items that aren't roundstart for that role. That's good mulliganning and I'd want that.

Dr_bee
 
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Re: Turn on Antag mulligan for wizards again.

Unread postby Dr_bee » Fri Feb 08, 2019 1:39 pm #475165

Make mulligan into Extended+.

Round doesnt end, but latejoins can be antags and side antags have an increased spawn chance.

ANYTHING besides 4 minute rounds.

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confused rock
 
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Re: Turn on Antag mulligan for wizards again.

Unread postby confused rock » Fri Feb 08, 2019 2:39 pm #475182

Ooh yeah I think theres a mulligan that removes all the access and gear called “restarting the round”
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Dax Dupont
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Re: Turn on Antag mulligan for wizards again.

Unread postby Dax Dupont » Fri Feb 08, 2019 6:49 pm #475237

tbh the roundstart time should be dynamic based on the previous round.

It should halve the time or something if the last round was super short.

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oranges
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Re: Turn on Antag mulligan for wizards again.

Unread postby oranges » Fri Feb 08, 2019 7:52 pm #475248

half hte time it never ends anyway because of a laughter demon or apprentice
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