Turn off the Xeno Lavaland Ruin

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Shadowflame909
 
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Turn off the Xeno Lavaland Ruin

Unread postby Shadowflame909 » Wed Feb 13, 2019 4:48 am #476201

Yes, I am an angry angry person. I shall weigh the Pros and Cons of this Ruin. Please present your arguments for why my argument sucks and why this is a good ruin.

Pros of keeping this ruin:

-Cargo gets money.

-Security gets something to kill

-Robotics gets something to kill

- Someone gains Xeno-lite powers via surgical implants


Cons of keeping this ruin:

-Xenos once going, have a high chance of spreading like rabbits in Australia with the only thing to do is calling the shuttle.

-They end rounds and go against our current viewpoint of wanting rounds to be longer

-It sets a precedent that round-enders having multiple ways to spawn is ok. (Ok this argument is bullshit but I just wanted to state this. I mean meatyores, the round-start chance at xenobiology, this ruin, the event that can trigger 20 minutes in)

- It promotes Metagame, Self-Antagging, and goes against the current viewpoint that says we should focus more on ghost-roles and less on cloning. (Because the ghost-roles all bumrush the Xenomorph Ruin to self-antag. Some can get away with it because they're already antags. But it just makes them stronger ones. Others just spawn near the ruin, so they can call "probable cause" and as I've been told by multiple admins before if they don't roll the Xeno. It's not self-antag. So it's not anything punishable.)

-It promotes unneeded conflict and the flaws of escalation. (Eg. If you break into science to destroy the round start Xeno egg because you want a long round. The RD will be able to kill you, or even better toss you into said chamber and gib you.) (Eg 2. As a miner, I tossed the Lavaland Xenos off of the shuttle mid-space trip. When a borg brought them back. The RD got pissed at me and got me gulagged for 1000 points for something along the lines of preventing cargo from earning money, and stopping valuable research.)


So, what do you think. Do I have a good argument. Should I disappear back into the shadow realm and let my salt of Xenos voring me and ruining all of my virologist rounds in 30 minutes. Please let me know. Thanks.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


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wesoda25
 
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Re: Turn off the Xeno Lavaland Ruin

Unread postby wesoda25 » Wed Feb 13, 2019 4:52 am #476203

I think the larger issue with xenoes is xenobio egg (which I think should stay as well).

Honestly its a player problem and said players need to get banned.
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Yakumo_Chen
 
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Re: Turn off the Xeno Lavaland Ruin

Unread postby Yakumo_Chen » Wed Feb 13, 2019 5:33 am #476213

It takes a miner to bring xenos to the station anyway
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Re: Turn off the Xeno Lavaland Ruin

Unread postby SaveVatznick » Wed Feb 13, 2019 5:57 am #476219

Easy solution: Be a miner. Notice Xeno ruin. Say to self : I am not going to fuck with that shit because I know it will ruin the round for everyone. Proceed to not fuck with that shit.

Spoiler : someone else ruins the round for everyone because this is /tg/.
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Shadowflame909
 
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Re: Turn off the Xeno Lavaland Ruin

Unread postby Shadowflame909 » Wed Feb 13, 2019 6:01 am #476220

To all of yee.



Ash Lizard with RCDs and round-start knowledge which allows them to know that the shuttle is southwest would like a word with you.


Also, any of the smart lavaland Xenos just spam disarm a chumbis until they forcibly launch it to try and escape.


If that doesn't work, they break all the cameras and windows, leaving an unsuspecting loot hunter/miner to seal everyone else's fate.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?

Dr_bee
 
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Re: Turn off the Xeno Lavaland Ruin

Unread postby Dr_bee » Thu Feb 14, 2019 6:58 am #476236

I think restricting it to 1 spawn a round would be a good change. Xeno ruin can spawn twice and prevent ghost roles from spawning due to its high ruin spawning cost.

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Re: Turn off the Xeno Lavaland Ruin

Unread postby Daxxed » Thu Feb 14, 2019 5:02 pm #476582

Log facehugs in the xeno ruin and ban everone who does it.
Not a single sane miner will plank to xenos even if they are right outside the mining station.
The only way this could legitimately happen, without intended self antag is if you clear the entire queen area and then accidentally walk over the eggs/alien hugger without killing them first.

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Re: Turn off the Xeno Lavaland Ruin

Unread postby Ayy Lemoh » Thu Feb 14, 2019 7:32 pm #476603

Daxxed wrote:accidentally walk over the eggs/alien hugger without killing them first.

Your plan has failed instantly with this argument.

It would be better to remove the facehugger at that point.

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Re: Turn off the Xeno Lavaland Ruin

Unread postby wesoda25 » Thu Feb 14, 2019 8:42 pm #476621

Daxxed wrote:Log facehugs in the xeno ruin and ban everone who does it.
Not a single sane miner will plank to xenos even if they are right outside the mining station.
The only way this could legitimately happen, without intended self antag is if you clear the entire queen area and then accidentally walk over the eggs/alien hugger without killing them first.

Its easy to kill them if you know what you’re doing. Typically if I get infected I’ll just toss myself onto some lava.
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oranges
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Re: Turn off the Xeno Lavaland Ruin

Unread postby oranges » Thu Feb 14, 2019 8:55 pm #476622

Yakumo_Chen wrote:It takes a miner to bring xenos to the station anyway

people would rather be an xeno than a miner.

I'm tempted to just go back to the random round event only.
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Shadowflame909
 
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Re: Turn off the Xeno Lavaland Ruin

Unread postby Shadowflame909 » Thu Feb 14, 2019 10:31 pm #476637

oranges wrote:
Yakumo_Chen wrote:It takes a miner to bring xenos to the station anyway

people would rather be an xeno than a miner.

I'm tempted to just go back to the random round event only.



Do that.

4 Ways to spawn


20 minute event


I'm wondering how this was just ignored. Aren't Xenos a big round-ending threat?
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?

Dr_bee
 
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Re: Turn off the Xeno Lavaland Ruin

Unread postby Dr_bee » Thu Feb 14, 2019 11:13 pm #476645

oranges wrote:
Yakumo_Chen wrote:It takes a miner to bring xenos to the station anyway

people would rather be an xeno than a miner.

I'm tempted to just go back to the random round event only.


I would keep the xeno parts in the meaty ores event but remove the egg sac from the list. That keeps the rare treat but removes its ability to be a round ender.

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Yakumo_Chen
 
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Re: Turn off the Xeno Lavaland Ruin

Unread postby Yakumo_Chen » Sat Feb 16, 2019 6:10 am #476868

oranges wrote:
Yakumo_Chen wrote:It takes a miner to bring xenos to the station anyway

people would rather be an xeno than a miner.

I'm tempted to just go back to the random round event only.

It still takes a human player to actually transport the xenos up back to the station, whether it be by taxiing a facehugger or the xeno itself. Xenos can't get up to the station by themselves, and if you're infected you go crit from oxyloss before you wake up in the xeno ruin. The only non-blatant "I want xenos on board the station" method is having a miner drag an infected up to the station to """remove the chestburster before it spawns"""

There's almost always a deliberate action involved to get xenos up to the station, unless they're camping the shuttle and it gets sent up from the station. I was a queen once and watched a shuttle land, walked in, and used alien whisper to ask for a taxi ride. Miner obliged.
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