roundstart snails

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Ayy Lemoh
 
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Re: roundstart snails

Postby Ayy Lemoh » Mon Mar 11, 2019 2:34 am #482129

Are snails supposed to be hypersonic fast?

My first experience seeing them makes me think they should be the same tier as corporate aka never used.



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Dax Dupont
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Re: roundstart snails

Postby Dax Dupont » Mon Mar 11, 2019 8:20 pm #482281

Fly people should go back to being a The Fly reference.

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oranges
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Re: roundstart snails

Postby oranges » Mon Mar 11, 2019 9:55 pm #482304

admins can you ease off on the turning people into snails meme please
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Qustinnus
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Re: roundstart snails

Postby Qustinnus » Tue Mar 12, 2019 9:33 am #482479

cant you people just learn how to make interesting races for once instead of turning an animal into a race and then using admin powers to turn everyone into one. smh

Booktower
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Re: roundstart snails

Postby Booktower » Wed Mar 13, 2019 9:34 am #482846

Like glowing humans with some damage modifier? :^)

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subject217
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Re: roundstart snails

Postby subject217 » Wed Mar 13, 2019 6:16 pm #483020

reminder that floyd tried to argue that the brutemod var was unique flavor that belonged exclusively to ethereals

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terranaut
 
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Re: roundstart snails

Postby terranaut » Wed Mar 13, 2019 11:13 pm #483118

only if every snail that is even suspected of lubing the floors becomes valid
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Qustinnus
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Re: roundstart snails

Postby Qustinnus » Thu Mar 14, 2019 9:30 pm #483300

subject217 wrote:reminder that floyd tried to argue that the brutemod var was unique flavor that belonged exclusively to ethereals

wasn't really an argument I just like variety in races so having multiple "weak to brutes" is dull.

Kryson
 
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Re: roundstart snails

Postby Kryson » Fri Mar 15, 2019 6:39 am #483412

Big brain snailnigga play:

>Chug iron
>use syringe on self to extract lube
>lube floors
>blame on trail

God i love this race.

Even more when my big beautiful shells get PR'd in.
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Ordo
 
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Re: roundstart snails

Postby Ordo » Fri Mar 15, 2019 12:45 pm #483460

I would like you all to consider, for one moment if you will, the possibility that we have a certain occupation aboard the station that would be utterly terrifying if given more slip ability than they already possess. I ask you to ponder the terrible echoing honks that shall echo throughout the halls as the clown realizes that they have I N F I N I T E space lube. Every round. EVERY single round that such an accursed creature as the clownsnail shall exist, will there be naught but suffering and a terrible wailing arising from the crew until the beast is slaughtered. And slaughtered they shall be. I say no. If the clown seeks his lube, he must be made to work for it, by the wholesome and time-honored ways of stealing a chem dispenser, pestering the chemist, or yelling at the AI to give him the machine board.

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Nervere
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Re: roundstart snails

Postby Nervere » Tue Mar 19, 2019 9:46 pm #484667

Flypeople should never have been a roundstart race.
They're meant to be a special species that happens only from a teleporter accident, and to that end its novelty is ruined by having it roundstart.
There's no value in keeping around a gimmicky roundstart race that basically just vomits everywhere. There's also not much harm in removing them, as I've seen probably about two fly mains in my entire time on /tg/.
We've decided to remove flies as a roundstart race entirely.

As for roundstart snails, they're sort of the same deal. They're meant to be a gimmicky, rare race. Their features (getting a lube trail everywhere) makes it basically a meme/joke race. While it's funny, it's not something that we want roundstart. Its uniqueness and freshness is best kept alive by its rarity, so we will not be adding them roundstart.

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