turn off donut for being a griefing map

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Tlaltecuhtli
 
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turn off donut for being a griefing map

Postby Tlaltecuhtli » Sat Apr 13, 2019 9:30 am #489350

no one likes it even ironically



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cedarbridge
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Re: turn off donut for being a griefing map

Postby cedarbridge » Sat Apr 13, 2019 9:10 pm #489411

Are you interested in actually giving real reasons you think the map should be removed from rotation or is this a shitpost?

ATHATH
 
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Re: turn off donut for being a griefing map

Postby ATHATH » Tue Apr 16, 2019 8:26 pm #489797

cedarbridge wrote:Are you interested in actually giving real reasons you think the map should be removed from rotation or is this a shitpost?

He's right, though.

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MMMiracles
 
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Re: turn off donut for being a griefing map

Postby MMMiracles » Tue Apr 16, 2019 9:39 pm #489811

thank you for your feedback ill be sure to address it in a later pr
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Kryson
 
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Re: turn off donut for being a griefing map

Postby Kryson » Wed Apr 17, 2019 12:33 am #489836

I actually like donut.

Remove box instead

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NoxVS
 
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Re: turn off donut for being a griefing map

Postby NoxVS » Wed Apr 17, 2019 1:40 am #489843

The overall design of it is bad and I don’t think any changes can fix it. The main problem I have with it is the fact that there is just one direction to go in. Imagine if you took the circle and pulled it into a line. The entire station would just be a straight line with departments above and below it. Let’s say you arrive on the station. You can go left or right. Those will be your choices for where to move to for the entire round. There’s dorms but that’s the only deviation on the whole station. Maint is poorly designed and is also just a bunch of straight lines. There is like a single abandoned room in maint, and then for some reason you have things like escape pods and the gateway and disposals locked away in maint. Speaking of disposals, last time I played it if you got tossed down disposals with no access out you had to just sit there and wait for someone to come get you because it doesn’t stop in cargo first like every other map.

So to sum it up - awful hallway design, awful maint design, rooms stuffed into maint for no reason. All of this combined resulted in a bad station that few people like and is immediately met with complaints whenever the round begins.

Donutstation is the admin equivalent of buying Hi, Daniel
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Malkraz
 
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Re: turn off donut for being a griefing map

Postby Malkraz » Wed Apr 17, 2019 2:32 am #489854

DonutStation: At least it's not Omega!
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Franklin Khan says, " Well I know who I'm metagrudging from now on "
Istoprocent: You and Rock Steele definitely metabuddies, proving metacomms will take time but eventually people will figure it out.
Declan Cooper asks, " does rock steel have autism? "
Erik489: Malkraz, I gotta ask, and please be honest. Do you metacomm with Rock Steel?
Lumbermancer: also rock should be killed every round
Willy Willee says, " And he kept spam-tabling me, while his metafriend came over "
ATHATH: Rock Steel, I fucking hate you with a passion. I was alive on the station for less than a minute, you absolute cunt you CREMATING ASSHOLE I GENUINELY *HATE* YOU
Adam Karlsson says, " i just want rock " Shaun McFall says, " you know you'll get harshly punished for this right " Adam Karlsson says, " oh i know "
Aidan Duncan says, " Once again, Rock Steel is the fucking worst person on the station "
Twaticus: malk i hate you why do you ruin everything
Alijah Petrov says, " Actually then, im just gonna start robusting rock steel every time i see him "
Adolph Weinstein says, " I like how we have a wizard onboard, and the only person causing shit is Rock "
[Common] Most Likely Malfunction states, " BORG RETURN TO THE CLONEER AND ISPOSE OF ROCK STEELS BODY. "
Dee Dubya: the fact that Rock Steel hasn't been permabanned is proof enough of how low RP /tg/station really is
hanna banana: Rock Steel pushes me over in game and steals my insuls i get so mad i start screaming

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lmwevil
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Re: turn off donut for being a griefing map

Postby lmwevil » Wed Apr 17, 2019 2:44 am #489855

it needs more singulos

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Rustledjimm
 
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Re: turn off donut for being a griefing map

Postby Rustledjimm » Wed Apr 17, 2019 3:14 am #489857

Donut station is a piece of history and art leave it alone.
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Dr_bee
 
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Re: turn off donut for being a griefing map

Postby Dr_bee » Wed Apr 17, 2019 5:29 am #489867

I actually dont mind donut now that is running the SM and not the singularity. That was my only issue with it.

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knacker48
 
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Re: turn off donut for being a griefing map

Postby knacker48 » Wed Apr 17, 2019 12:24 pm #489897

I just like the abandoned crates in maint. I got a katana last time

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zxaber
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Re: turn off donut for being a griefing map

Postby zxaber » Wed Apr 17, 2019 9:45 pm #489941

The only thing fundamentally wrong with donut is that circle hallways are weird on a square grid.
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MMMiracles
 
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Re: turn off donut for being a griefing map

Postby MMMiracles » Thu Apr 18, 2019 12:07 am #489953

zxaber wrote:The only thing fundamentally wrong with donut is that circle hallways are weird on a square grid.

I probably woudn't of remade the map if /tg/ didn't support diagonal movement for that reason, since otherwise moving around the hall would of been way too clunky. The circular design does lead to some weird layouts on a square grid but I figured it'd also bring an interesting change of pace to current maps which are mostly just an assortment of squares.
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Hints:
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Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.

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Yakumo_Chen
 
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Re: turn off donut for being a griefing map

Postby Yakumo_Chen » Fri Apr 19, 2019 5:17 am #490081

Exploding the supermatter in any decent way still obliterates the entire station.

Maint is still kind of bad and confusing. I often get lost in maint and doors out of it feel rare. On top of that, rooms feel rare and it's mostly one-wide outcroppings with nothing interesting. Are there even fire closets in maint?

There's some other quirky stuff like the vault having turrets and vital loot (AI cards) for no particular reason and the AI sat being bad in general.

There's also a feedback thread but.... The SM still destroying the station being pretty much a given is one of the main good reasons to remove it.
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Rustledjimm
 
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Re: turn off donut for being a griefing map

Postby Rustledjimm » Fri Apr 19, 2019 6:12 am #490086

Some of my favourite memories of old donutstation is trying to contain fires from the giant thermal engine we used to run back then.

Not saying that that the whole station being destroyed by the SM is a good thing. A thermal engine leak was easier to contain than an SM explosion...
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MMMiracles
 
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Re: turn off donut for being a griefing map

Postby MMMiracles » Fri Apr 19, 2019 9:00 am #490098

Engine delamination is usually a shuttle call anyway so I don't see the issue with it exploding actually being a threat to more than just the Engineering department.

I will look into the AI sat though, not a fan of it myself anyway.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.

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Electronics
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Re: turn off donut for being a griefing map

Postby Electronics » Fri Apr 19, 2019 7:00 pm #490129

Rustledjimm wrote:Some of my favourite memories of old donutstation is trying to contain fires from the giant thermal engine we used to run back then.

Not saying that that the whole station being destroyed by the SM is a good thing. A thermal engine leak was easier to contain than an SM explosion...

Maybe we need the engine ejection system again...

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oranges
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Re: turn off donut for being a griefing map

Postby oranges » Fri Apr 19, 2019 8:39 pm #490137

>Exploding the giant bomb destroys the station

Yes it will do that on every map

>Maint is confusing
This is true of any new map you have to learn the layout of

>you only have one direction
?How is this a complaint


There's nothing here even remotely actionable
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Cobby
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Re: turn off donut for being a griefing map

Postby Cobby » Sat Apr 20, 2019 12:40 am #490160

why is this not closed?

If you can't even be arsed to come up with examples as to why you dislike it then I don't see why this thread even needs to be entertained.
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Okand37
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Re: turn off donut for being a griefing map

Postby Okand37 » Sat Apr 20, 2019 2:04 am #490171

I've opted to lock and close the discussion. You're welcome to give feedback on maps in their respective threads on the forums, or contribute to them directly if you'd like to help improve them.
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