The absolute state of mapvotes (unironic)
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The absolute state of mapvotes (unironic)
I just got one round on box after not seeing it for a fucking week. of course, that was one round. the next map was set to meta 10 minutes in.
I don't actually feel like writing a paragraph about this topic. just fuck map votes.
- Sandshark808
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Re: The absolute state of mapvotes (unironic)
Meta isn't even that good of a map anymore IMO. The chemfactory really disrupted maint routes, but people have this insane love for the map.
- wesoda25
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Re: The absolute state of mapvotes (unironic)
Just make it weighted and unable to force the same map too much
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- MisterPerson
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Re: The absolute state of mapvotes (unironic)
24/7 de_dust just as jesus intended amen
We could apply a penalty to the map previously played so it's slightly less likely. Hell make it a scaling penalty for each consecutive round on the same map if you really want to break things up. Ultimately though you're gonna have to convince people to change their settings.
We could apply a penalty to the map previously played so it's slightly less likely. Hell make it a scaling penalty for each consecutive round on the same map if you really want to break things up. Ultimately though you're gonna have to convince people to change their settings.
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Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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Re: The absolute state of mapvotes (unironic)
i like meta
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- Sandshark808
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Re: The absolute state of mapvotes (unironic)
I can't even disagree with a bee that smiles that way.bobbahbrown wrote:i like meta
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Re: The absolute state of mapvotes (unironic)
why mapvotes
why not just have a playlist that randomises each time it ends
if a map is shit, get rid of it
why not just have a playlist that randomises each time it ends
if a map is shit, get rid of it
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
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Re: The absolute state of mapvotes (unironic)
There really is no point to having a map rotation if people can just vote a map off as soon as [whatever map is the current meta] isn't selected. On the other hand, not having a mapvote would mean there's no way for a populace that dislikes a map(donut/kilo) to save themselves from it.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
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- teepeepee
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Re: The absolute state of mapvotes (unironic)
yes there is, they can choose not to play that round and go to another server
you know which map is next since the end of the last round, more than enough time to not participate in the next round
you know which map is next since the end of the last round, more than enough time to not participate in the next round
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Re: The absolute state of mapvotes (unironic)
Have you considered looking at the illustration in my first post you inbredteepeepee wrote:yes there is, they can choose not to play that round and go to another server
- MrStonedOne
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Re: The absolute state of mapvotes (unironic)
Reminder that this is why i made map votes be weighted random based on the votes rather then highest percentage wins.
This was undone in June.
Restore my glorious system to fix this problem.
Idea for a new system:
Map votes happen as they do now, as a called vote where people press buttons to select their map, but they default to the preferred map if you don't vote, (and maybe not voting and going for your preference counts as like 50% of a vote)
The system will then randomly select rather or not to do weighted random selection(my old system) of winner or FPTP selection of highest selected winner(current system (i think)) based off of how many people voted vs how many people did not vote AND had a preferred map. so if 70% of the votes are from manual voting vs preference voting, then FPTP winner selection has a 70% chance of being used.
Also, maybe add IRV to the system? (if somebody else does the rest of the work I can handle making the tallying system for IRV.)
This was undone in June.
Restore my glorious system to fix this problem.
Idea for a new system:
Map votes happen as they do now, as a called vote where people press buttons to select their map, but they default to the preferred map if you don't vote, (and maybe not voting and going for your preference counts as like 50% of a vote)
The system will then randomly select rather or not to do weighted random selection(my old system) of winner or FPTP selection of highest selected winner(current system (i think)) based off of how many people voted vs how many people did not vote AND had a preferred map. so if 70% of the votes are from manual voting vs preference voting, then FPTP winner selection has a 70% chance of being used.
Also, maybe add IRV to the system? (if somebody else does the rest of the work I can handle making the tallying system for IRV.)
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Re: The absolute state of mapvotes (unironic)
This is already how it works to the best of my knowledge. It's why Meta will suddenly get like 10 votes it didn't have previously when a mapvote ends.MrStonedOne wrote:Map votes happen as they do now, as a called vote where people press buttons to select their map, but they default to the preferred map if you don't vote
You don't think that maybe this would be overkill for mapvotes? I think it'd work for the preferred map setting, but even then that'd only work if the mapvote was axed entirely. (It'd also be a good way to figure out which maps are disliked the most by the populace as a by-product)Also, maybe add IRV to the system?
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
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flattering compliments people have given me:
Spoiler:
- Tarchonvaagh
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Re: The absolute state of mapvotes (unironic)
Just disable meta for like a week so people can experience the other maps
Spoiler:
- MrStonedOne
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Re: The absolute state of mapvotes (unironic)
We have the ability to weigh votes for certain maps still I think.
- teepeepee
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Re: The absolute state of mapvotes (unironic)
I was answering this other retard, not going against your point, mongoloid:confused rock wrote:Have you considered looking at the illustration in my first post you inbredteepeepee wrote:yes there is, they can choose not to play that round and go to another server
as in, you could escape from playing donut if there wasn't mapvotedeedubya wrote:On the other hand, not having a mapvote would mean there's no way for a populace that dislikes a map(donut/kilo) to save themselves from it.
- skoglol
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Re: The absolute state of mapvotes (unironic)
Why are we trying to force people to play maps they dont want to play? A map like donut rolling is an instant pop killer, its bad for server health.
If anything, limiting how often and when people can run map votes would likely solve this. For example, we could prevent map votes after rotation has picked its map to prevent instant voting to change it back. That should let us see some more variety based on the old weighted rotation system.
If anything, limiting how often and when people can run map votes would likely solve this. For example, we could prevent map votes after rotation has picked its map to prevent instant voting to change it back. That should let us see some more variety based on the old weighted rotation system.
- angelstarri
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Re: The absolute state of mapvotes (unironic)
heres another idea just fix the other stations so they arent shit
Code: Select all
I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
- Sandshark808
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Re: The absolute state of mapvotes (unironic)
Getting MMMiracles to cut his losses on a year of work is basically impossible, even if most people ingame think it's shit. It's also probably not possible to identify why people dislike certain station layouts versus others, because most people don't have the critical eye to turn a vague sense of unease into a cogent identification of major issues.angelstarri wrote:heres another idea just fix the other stations so they arent shit
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Re: The absolute state of mapvotes (unironic)
I've already described a new system for this.
Either implement it or don't, but there's no reason to keep bringing it up if you're not willing to do anything
Either implement it or don't, but there's no reason to keep bringing it up if you're not willing to do anything
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