Spheretech's Sprites

Mapping Ideas and Sprite Galleries
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spheretech
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Spheretech's Sprites

Post by spheretech » #56381

Ey there I'm a spriter and I'll be posting my stuff here.

Chrono Legionnaire (potential ninja reskin)

Image

Image
Image

Download: https://www.sendspace.com/file/4luyeh


Blue Landmate

Image

Download: https://www.sendspace.com/file/4eksk4


Vampire UI
(If anyone actually wants to use these with the spell icons I'd really like to redo those)

Image
Image

Download: https://www.sendspace.com/file/wodcvn


Ripley Mk2

Image

Download: https://www.sendspace.com/file/h5x44y


Some fire dude?

Image

Download: https://www.sendspace.com/file/i0k0eb


Flamethrower & Fuel Pack

Image

Download: https://www.sendspace.com/file/jafeq9


Disposalbot (janiborg skin)

Image

Download: https://www.sendspace.com/file/zcok5k


Honk Cannon

Image

Download: https://www.sendspace.com/file/9n6yr7


Aquaman?

Image

Download: https://www.sendspace.com/file/xwp0tu


Wraith

top = old, bottom = tweaked

Image

DMI Download: https://www.sendspace.com/file/x06ut0
Last edited by spheretech on Thu Jan 08, 2015 1:33 pm, edited 2 times in total.
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Re: Spheretech's Sprites

Post by Nienhaus » #56442

I like the flamethrower, I dislike making fire but I love your fire.
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Re: Spheretech's Sprites

Post by Stickymayhem » #56455

Replace ninja with this in the grand overhaul immediately
Image
Image
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Re: Spheretech's Sprites

Post by Steelpoint » #56456

A Vampire game mode would be a nifty addition, and these are all great sprites irregardless.
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Re: Spheretech's Sprites

Post by MisterPerson » #56461

These are all really good
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Re: Spheretech's Sprites

Post by spheretech » #56484

Glad you like em. You can also make suggestions here if you want.
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Re: Spheretech's Sprites

Post by fleure » #56496

There was interest in backpack flamethrowers after the watertanks and defibs were added, I'd be happy to code the flamethrower now I have sprites. As usual though, we're limited by the in-hands limit.
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Re: Spheretech's Sprites

Post by Steelpoint » #56497

Yeah, the in hands situation does need addressing as we have hit our limit, this can be seen in game from Energy Gun in hand sprites disappearing if you fire enough shots.

E: I wonder if people are up for these Ripley sprites to replace our current Ripley sprites???
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Re: Spheretech's Sprites

Post by Nienhaus » #56498

Steelpoint wrote:Yeah, the in hands situation does need addressing as we have hit our limit, this can be seen in game from Energy Gun in hand sprites disappearing if you fire enough shots.

E: I wonder if people are up for these Ripley sprites to replace our current Ripley sprites???
I personally feel these Ripley sprites could be tweaked a little bit and it'd look great.
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Re: Spheretech's Sprites

Post by paprika » #56505

No thanks. The chickenlegged gygax is bad enough.
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Re: Spheretech's Sprites

Post by spheretech » #56535

If you mean you want to tweak it then go ahead. I can do it too if you want.

And what in-hand issue are we talking about?
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Re: Spheretech's Sprites

Post by fleure » #56538

spheretech wrote:If you mean you want to tweak it then go ahead. I can do it too if you want.

And what in-hand issue are we talking about?
.dmi files have a 512 state limit. Problem is the number of in-hand sprites (What you see on your character holding an item) in that icon_state file have very nearly reached, if not hit, the 512 limit. There is a workaround, other forks have done it, but for now we can't really add anymore until we pull our finger out and code a solution ourselves (It'll essentially just be a second file, and the icon_state or another var will just point to that second file).
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Re: Spheretech's Sprites

Post by Remie Richards » #56541

fleure wrote: .dmi files have a 512 state limit..
Not quite, .dmi files have no limit, it's the Dream maker IDE that has the limit, it refuses to open any .dmi that goes byond 512, but you can cram more in as you please (for example I recall Nexis of VG or somebody having a tool to do just this.)
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Re: Spheretech's Sprites

Post by danno » #56621

Stickymayhem wrote:Replace ninja with this in the grand overhaul immediately
this

also it would be a bitch but couldn't you start "compartmentalizing" inhands or something
like have a .dmi for weapon inhands, one for clothes inhands, etc.
more space for each category
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Re: Spheretech's Sprites

Post by Nienhaus » #56650

spheretech wrote:If you mean you want to tweak it then go ahead. I can do it too if you want.
It's more for consistency of the sprite.
Image
I understand it's about if the sprite looks fine, the consistency isn't something I'm complaining about, I mostly just dislike black lines. The actual sprite is good though.
Image
I don't know off the top of my head if mechs use black lines. Also I know a dark brown is not very noticeable change but I dislike black lines.
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Re: Spheretech's Sprites

Post by spheretech » #56651

Nienhaus wrote:
spheretech wrote:If you mean you want to tweak it then go ahead. I can do it too if you want.
It's more for consistency of the sprite.
Image
I understand it's about if the sprite looks fine, the consistency isn't something I'm complaining about, I mostly just dislike black lines. The actual sprite is good though.
Image
I don't know off the top of my head if mechs use black lines. Also I know a dark brown is not very noticeable change but I dislike black lines.
I see what you mean, it does look better now.
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Re: Spheretech's Sprites

Post by miggles » #56810

i like the sprite but i dont think it should replace the ripley. i really like the current ripley sprite.
the new sprite seems too advanced for the ripley as well, considering the mech itself is pretty bad.
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Re: Spheretech's Sprites

Post by Xhuis » #56854

Working on seeing what I can do about replacing the ninja with the chrono guy.

EDIT: First test results coming up soon...
EDIT 2: First test went well, but there's some bugs that need fixing.
Last edited by Xhuis on Thu Jan 08, 2015 4:57 pm, edited 3 times in total.
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Re: Spheretech's Sprites

Post by Steelpoint » #56855

So what, did the Allied Alliance accidently fuck up their Chronosphere and send a man 500 years into the future? Considering the plot line that's not entirely unfeasible.
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Re: Spheretech's Sprites

Post by Xhuis » #56857

Right now I'm kind of going along with a separate, standalone plot for the legionnaire guys.
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Re: Spheretech's Sprites

Post by Steelpoint » #56858

Its not that hard, just look to Red Alert 2 and 3 for some guidance.

Try and avoid referencing them directly, change the names or leave it ambiguous. Fortunately the way the plot of the series goes it very easily plausible that this scenario could occur.
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Re: Spheretech's Sprites

Post by Xhuis » #56862

All right, branch is pretty much complete. I'm repurposing the chronopack as a jetpack and not using a gun that deletes the mob (because that would be shit). Other than that, it's pretty much done, and it does hint at being transported forward in time.

As for the fluff, the replacement Spider Clan is basically the Fadria Corporation which are exactly like the Spider Clan in that they are tech-loving fanatics who work for cash. I've never actually played Red Alert 2 and 3 so in the PR if my plot skills are impaired let me know.

PR is up at https://github.com/tgstation/-tg-station/pull/6891
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I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
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CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
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Re: Spheretech's Sprites

Post by Cipher3 » #57037

CHRONO LEGIONAIRES. MY LONG FORGOTTEN CHILDHOOD.
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Re: Spheretech's Sprites

Post by spheretech » #57048

Ikr. "Never exisssted!"
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Re: Spheretech's Sprites

Post by JJRcop » #57064

I am attempting to make these as a stand alone suit, not ninja replacement, but I will need some sprite of at least the part of the beam that surrounds the target, the circle thing. I was gonna use the energy net sprite but that is a copy of the ninja energy net. I understand, as this was intended to replace ninja, but that is not what I am working on.
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Re: Spheretech's Sprites

Post by spheretech » #57068

JJRcop wrote:I am attempting to make these as a stand alone suit, not ninja replacement, but I will need some sprite of at least the part of the beam that surrounds the target, the circle thing. I was gonna use the energy net sprite but that is a copy of the ninja energy net. I understand, as this was intended to replace ninja, but that is not what I am working on.
Beam that surrounds the target? What will you use it for?
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Re: Spheretech's Sprites

Post by JJRcop » #57072

For the gun, I'm making the gun do the erase people thing, like in the art. The second drawing in the art is what I'm referring to, just want that circle, make it a little animated. (I don't want the human thing in the middle though as I intend to make it work on all mobs.)
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Re: Spheretech's Sprites

Post by spheretech » #57073

JJRcop wrote:For the gun, I'm making the gun do the erase people thing, like in the art. The second drawing in the art is what I'm referring to, just want that circle, make it a little animated. (I don't want the human thing in the middle though as I intend to make it work on all mobs.)
So something like the phasing effect the legionnaire uses in red alert. I'll see what I can do.
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Re: Spheretech's Sprites

Post by Steelpoint » #57076

For lore purposes, the Chrono Legionaries guns work by firing at a target. When the target is hit they become frozen completely as they are erased, they cannot be harmed during this process, also the Legionarie cannot move during this as well.
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Re: Spheretech's Sprites

Post by spheretech » #57111

JJRcop wrote:For the gun, I'm making the gun do the erase people thing, like in the art. The second drawing in the art is what I'm referring to, just want that circle, make it a little animated. (I don't want the human thing in the middle though as I intend to make it work on all mobs.)
Hows this?

Image

Download: https://www.sendspace.com/file/y0e1xo
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Re: Spheretech's Sprites

Post by JJRcop » #57134

Looks good! Thanks.
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Re: Spheretech's Sprites

Post by fleure » #57141

Remie Richards wrote:
fleure wrote: .dmi files have a 512 state limit..
Not quite, .dmi files have no limit, it's the Dream maker IDE that has the limit, it refuses to open any .dmi that goes byond 512, but you can cram more in as you please (for example I recall Nexis of VG or somebody having a tool to do just this.)
So could be potentially just use the tool from now on to keep adding items to the in-hands .dmi?
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Re: Spheretech's Sprites

Post by JJRcop » #57288

Suit's done, and it is so sexy. Going to work on the gun soon. I might need some sort of gray laser projectile similar to that sphere, if you don't mind.
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Re: Spheretech's Sprites

Post by spheretech » #57314

JJRcop wrote:Suit's done, and it is so sexy. Going to work on the gun soon. I might need some sort of gray laser projectile similar to that sphere, if you don't mind.
What about this? Its in the main DMI file

Image

download here anyway: https://www.sendspace.com/file/vq5205
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Re: Spheretech's Sprites

Post by JJRcop » #57320

I was gonna use that but... ehhhhh.... I'll make it gray.

Also here's the finished product for the suit at least:


Edit: Small issue... I am having too much fun playing with the suit that I haven't really worked on the gun.
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Re: Spheretech's Sprites

Post by spheretech » #57333

Watched the video, looks awesome.
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Re: Spheretech's Sprites

Post by iamgoofball » #58579

Needs some rocketeers and space kirovs.
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Re: Spheretech's Sprites

Post by JJRcop » #58948

Made large progress on gun, hopefully will finish tomorrow.
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Re: Spheretech's Sprites

Post by Nexendia » #81748

Ayyy could you reupload that ripley sprite?
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Re: Spheretech's Sprites

Post by Scones » #81749

Nexendia wrote:Ayyy could you reupload that ripley sprite?
Been trying to get in touch with Spheretech for it for ages...
plplplplp WOOOOooo hahahhaha
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Re: Spheretech's Sprites

Post by spheretech » #81863

Thats because I don't really play on tg and like never check this forum. Ask me on skype 'Spheretech' (bear avatar), yogstation forums, Spheretech on steam or on imgur.
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Re: Spheretech's Sprites

Post by Nexendia » #81865

SPHERETECH :D
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Re: Spheretech's Sprites

Post by Nienhaus » #81866

I totally didn't google your name, and then search it on digg to find you btw.
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Re: Spheretech's Sprites

Post by spheretech » #81868

So this is the DMI of that ripley that nienhaus fixed https://www.dropbox.com/s/e9iag2h9m3edp ... h.dmi?dl=0

And that flamethrower https://www.dropbox.com/s/3ig9zc4rgg478 ... I.dmi?dl=0
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Re: Spheretech's Sprites

Post by Nexendia » #81870

spheretech wrote:So this is the DMI of that ripley that nienhaus fixed https://www.dropbox.com/s/e9iag2h9m3edp ... h.dmi?dl=0

And that flamethrower https://www.dropbox.com/s/3ig9zc4rgg478 ... I.dmi?dl=0
<3 u bby
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Re: Spheretech's Sprites

Post by spheretech » #81871

Vampire UI https://www.dropbox.com/s/9fn07l4psz817 ... I.dmi?dl=0

I believe all the links are broken and I cba reuploading everything so if you want any of that stuff just ask
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Re: Spheretech's Sprites

Post by Nexendia » #82001

spheretech wrote:Vampire UI https://www.dropbox.com/s/9fn07l4psz817 ... I.dmi?dl=0

I believe all the links are broken and I cba reuploading everything so if you want any of that stuff just ask
Could you upload the Honk Cannon tooo plox
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Re: Spheretech's Sprites

Post by spheretech » #82002

Nexendia wrote:
spheretech wrote:Vampire UI https://www.dropbox.com/s/9fn07l4psz817 ... I.dmi?dl=0

I believe all the links are broken and I cba reuploading everything so if you want any of that stuff just ask
Could you upload the Honk Cannon tooo plox
https://www.dropbox.com/s/qkveypfmtk9ve ... n.dmi?dl=0
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Re: Spheretech's Sprites

Post by JJRcop » #84100

Soo... Could I get a chrono beam, as in a thing similar to the bolt except it is continuous in one axis and will properly wrap if placed end to end?
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