Adapting Azazel from "Fallen" (1998)

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OFQ
 
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Adapting Azazel from "Fallen" (1998)

Postby OFQ » Tue Dec 03, 2019 3:42 pm #527096

Hey remember this guy? https://youtu.be/563xkXq4duw?t=38

No? Ok zoomers I'll explain. This is a daemon that can control people by possessing them and jump from one person to another. But there are some restrictions and bonus memes:
1. One way to poses someone is a physical contact unless the person is a "chosen one" then the deamon has to use possesion method from the 2nd item.
- In SS13 world it can mean that the daemon can only poses(transfer to) someone else if the host doesn't have gloves and the target has exposed skin. Also that the target isn't mind shielded.
2. The other way to jump between hosts is to get killed. After this Azazel can poses anyone in certain area. If there is no host inside this zone it is game over man - basically best and most reliable way to kill the diabolic cluwn.
3. Hosts don't remember the time when they were possessed - this one is a bit of a dozy because it means that the player that plays host can't even observe (unlike in the case of split personality syndrome). It can be handled by simply removing this meme. It will make this kind of daemonic possession look a bit like split personality meme and make it more stealthy. But I kinda like it and think that we should keep it. So the other solution is to make it so that you can't poses same host for more than a minute (for example) it will make the game-play challenging and dynamic, basically, you'll have to split your greentext task into series of extremity short sub tasks like one host steals something and hides it somewhere then gets moved out and released then the other one picks that item up and transfers it. To make it less obvious for the hosts we can make it look like if the host suddenly fainted and fall asleep (with static picture on camera). If the daemon returns it in the same place where the possession happened it might look less suspicious.

To make it less sweaty you can allow the daemon to stay in the same host if it doesn't take control.

So basically It's like mind transfer spell but more balanced and engaging:D



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oranges
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Re: Adapting Azazel from "Fallen" (1998)

Postby oranges » Wed Dec 04, 2019 9:14 pm #527287

new stuff should be scifi focused, rather than magical please.
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Tarchonvaagh
 
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Re: Adapting Azazel from "Fallen" (1998)

Postby Tarchonvaagh » Fri Dec 06, 2019 1:21 pm #527656

remove wizard, add predators
"You cannot defeat what lives on in the heart, and soul, of every TG player" - Birdboat
hi im the corvin dude on sybil or terry how's it going
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OFQ
 
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Re: Adapting Azazel from "Fallen" (1998)

Postby OFQ » Fri Dec 06, 2019 6:00 pm #527683

Tarchonvaagh wrote:remove wizard, add predators


just auto-replace "magic" with "nano-machines" and "wizard" with "nano-machinist" and be done with it.

- - - - - - - - -

Hey! Actually this is how holo parasite works :D

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Tarchonvaagh
 
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Re: Adapting Azazel from "Fallen" (1998)

Postby Tarchonvaagh » Sat Dec 07, 2019 8:57 am #527760

Ahaha
"You cannot defeat what lives on in the heart, and soul, of every TG player" - Birdboat
hi im the corvin dude on sybil or terry how's it going
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