Moderators: MisterPerson, Code Maintainers
Only issue I've had since your newest update is that I can't seem to mutate basic plants anymore, I kept 6 plants at 100 potency for most of a shift, not a single mutation into a new species
Qustinnus wrote:I think the real issue is that hydroponics is just very boring to do
Kassori wrote:Alrighty, so I still think something species mutations broke in the Gene Shears update. I did a few more rounds last night, this time I cultivated a cotton plant and harvested it at 67 instability, I made seeds and planted 6, I kept these between 65-75 for more than half an hour, I never got a single species mutation. I also never got any random traits from the plants that I had at 100 instability from a couple of days ago. Before the update on 4/7 I was easily mutating them, often accidentally, without a few minutes of being in that 60-79 range.
Cobby wrote:Before the gene machine was introduced there were dedicated botanists (myself included), simply tending plants for hours was and is pretty relaxing
oranges wrote:Within a month the powergamers will have moved on to another dept and we won't have to put up with their whining.
⠀technokek wrote:Cannot prove this so just belive me if when say this
Shadowflame909 wrote:I once said that botany was the mad-lad of service. The service xenobio. All the wacky mutations they could pull out like nettle e-swords, bluespace tomatoes, lube tomatoes, revival by pod person, combustable lemons, blood tomatoes, rainbow weed, fly amanita, killer tomatoes, armored durathread clothes and worst of all the non-sentient blob kudzu! -
I don't really think I can say that anymore with how tedious and disengaging it is to go for mutations now compared to the slightly tedious but ultimately engaging (by force) powerfrenzy that was spamming mutagen until you got your uber plant and saltpetre to potency it up.
Honestly, it's still the same botany because the slow alt tab progression is still there. Just more powergamer stopgates. Understandably the chill job but it still has the same flaws that regular hydroponics has. Especially more so since that's basically all thats left.
It's boring man.
Tldr: Like Xenobio, engagement mainly stemmed from waiting for time to pass so you could get your uber neat cool prize toy. Prize toy is now harder to get here. Now the wait isn't so stimulating and exciting anymore.
Tldr 2: Only incentive botany gives to not alt-tab, is that if your alt-tabbed too long the plant dies. Base botany needs more engagement.
⠀technokek wrote:Cannot prove this so just belive me if when say this
oranges wrote:Within a month the powergamers will have moved on to another dept and we won't have to put up with their whining.
⠀technokek wrote:Cannot prove this so just belive me if when say this
deedubya wrote:oranges wrote:Within a month the powergamers will have moved on to another dept and we won't have to put up with their whining.
This is delusional. Actual powergamers don't play xenobio/botany. They want their checklist of gear yesterday, not a fuckin' hour into the round after half the station has exploded, nar'sie has been summoned, and the shuttle left half an hour ago.
plants can only be clipped with secateurs once.
The secateurs and strange plants behave oddly. They only give the perennial growth trait, even if they may have bluespace activity, prickles, etc. Not sure if this is a bug or design since the wiki implies that it's arbitrary what plant gives what trait. (Bluespace Bananas won't give bluespace activity, but the Bluespace Tomatoes will)
The seed extractor is also broken now. You can't retrieve your stored seeds from it.
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