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Shadowflame909 wrote:Yeah those modes arent MRP compatible
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Flatulent wrote:since when is mrp only about dialogue? I thought people asking for mrp server wanted roleplay. Is your perception of an antagonist in a role playing game one of “doesn’t do anything but sip tea in library”? Friendly antags that try to talk you to death isn’t the way forward.
holy hell, the “sitting in the bar talking for 30 minutes about your 400 pages long character backstory” stereotype wasn’t lying at all
cybersaber101 wrote:Manuel has had wiz since the beginning and its pretty terribad 99% of the time. I sure love 5 minute rounds.
LRP and HRP are perhaps more similar to each other from an enforcement practicality standpoint than MRP is to either, and what I mean by that is...RaveRadbury wrote:If cult and revs can work on HRP it can work here.
This is more an issue with the playerbase having to adjust to MRP pacing and expectations than it is with the game modes.
annoyinggreencatgirl wrote:How does security follow rule 6 when the bad guys want to literally destroy the station and everyone on it summoning a Lovecraftian horror, or when they know that said bad guys need to kill every head of staff and generally as many security officers as they can in the process?
And the inverse, how do cultists and revs somehow avoid effectively murderboning sec and witnesses and anyone mindshielded?
annoyinggreencatgirl wrote:As to wizard, it's a guy who is literally allowed to murderbone everyone and telling the crew they're not allowed to fight against that tooth and nail would be ridiculous. So the end result of wizard is either friendly/silly wiz, which I like but everyone seems to hate, or a guy wiping people out until sec shotguns him or an assistant spears him to death. Not sure what amazing roleplay is going to occur there really.
carshalash wrote:Cult is still broken murderboning garbage.
cybersaber101 wrote:carshalash wrote:Cult is still broken murderboning garbage.
As long as they'd RP a cult even a little i'd be okay with it but if you ever see Cult speak it's basically csgo callouts.
You just made it perfectly clear in your first post that you considered it a policy problem...Stickymayhem wrote:A code solution is needed. E. G. Flashes and cult conversions could pacify people for a short period so their converter has time to speak with them and is forced to do it more carefully.
annoyinggreencatgirl wrote:You just made it perfectly clear in your first post that you considered it a policy problem...Stickymayhem wrote:A code solution is needed. E. G. Flashes and cult conversions could pacify people for a short period so their converter has time to speak with them and is forced to do it more carefully.
In any event, fat chance of Manuel having substantial coding changes done specifically to suit it, that's absolutely not going to happen. I'll be surprised if we even end up with much more simple stuff put behind config/policy.
I would like to hear Owegno's request answered; anyone throwing around flowery platitudes in this thread about how revs cult wiz ops would be an amazing RP experience if people slowed down/didn't try to win/held hands & sang Kumbaya or whatever, please, provide concrete specifics. What rules or applications of the existing ones would fix this, and how?
Jack7D1 wrote:Increasing the chances of greenshifts also will drive away a lot of the LRP popchasers.
Shadowflame909 wrote:Jack7D1 wrote:Increasing the chances of greenshifts also will drive away a lot of the LRP popchasers.
I'm a manuel main and I unironically like doing big brain saw like traitor moves.
I can be a fan of "MRP SS13" and not office worker SS13.
PKPenguin321 wrote:Shadowflame909 wrote:Jack7D1 wrote:Increasing the chances of greenshifts also will drive away a lot of the LRP popchasers.
I'm a manuel main and I unironically like doing big brain saw like traitor moves.
I can be a fan of "MRP SS13" and not office worker SS13.
^^^
conflict creates drama which improves RP
it does not remove it
extended has worse RP because its significantly less interesting
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