Minor Suggestions

A place to record your ideas for the game.

Moderators: MisterPerson, Nienhaus, Giacom, Code Maintainers

factoryman942
 
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Re: Minor Suggestions

Unread postby factoryman942 » Sat Jun 09, 2018 11:34 pm #417037

make the trash bag pick trash things up when you walk over them

please
there are too many darts, send help



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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Sun Jun 10, 2018 2:01 am #417075

factoryman942 wrote:make the trash bag pick trash things up when you walk over them

please
there are too many darts, send help

Click the tiles with the trashbag in hand
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somerandomguy
 
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Re: Minor Suggestions

Unread postby somerandomguy » Sun Jun 10, 2018 2:04 am #417077

Anonmare wrote:
factoryman942 wrote:make the trash bag pick trash things up when you walk over them

please
there are too many darts, send help

Click the tiles with the trashbag in hand

the darts were invisible and you need to click an item on the tile for it to work

also they were mid-air dart projectiles not dart items so it's not like you could pick them up anyway

factoryman942
 
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Re: Minor Suggestions

Unread postby factoryman942 » Mon Jun 11, 2018 4:55 pm #417410

Even before the invisidarts, I had to pixel hunt to pick up darts from the beach

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Gun Hog
 
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Re: Minor Suggestions

Unread postby Gun Hog » Tue Jun 12, 2018 11:59 pm #417742

The nuke, along with the station self destruct, should play the "airraid.ogg" sound upon being activated. It is currently only used for Nar-Sie, when it should be used for these two events as well.

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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Fri Jun 15, 2018 2:52 pm #418388

Is the AIO grinder the only machine that can't have a board printed? I can't find it and I have to steal viro/bar one whenever I need it.
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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Fri Jun 15, 2018 3:09 pm #418391

It's under miscellaneous machinery in the circuit printer
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Nabski
 
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Re: Minor Suggestions

Unread postby Nabski » Fri Jun 15, 2018 4:37 pm #418410

CosmicScientist wrote:Add the syndiballoon sprite to antagonists at round end.


Doesn't it already turn on antag hud for everyone at round end automatically?
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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Fri Jun 15, 2018 10:30 pm #418439

CosmicScientist wrote:Since when?

Months now
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Gun Hog
 
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Re: Minor Suggestions

Unread postby Gun Hog » Sat Jun 16, 2018 3:07 am #418477

Add the "belt of holding" as a belt option for engineers and scientists, as the trash bag of holding was locked away to service only. It need not be the full 60 slots, or could have the teleport disruption that the BoH has.

Look! It even has sprites, from MrSnapwalk!
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NanookoftheNorth
 
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Re: Minor Suggestions

Unread postby NanookoftheNorth » Mon Jun 18, 2018 4:09 pm #418865

Lumbermancer wrote:Blood trails on the floors should dry up and become dried blood after a while.

Awesome idea

Blood trails and other messes should become more and more transparent or minor as more people walk over them too, as the ware from shoes walking over it would naturally deteriorate it over time. For each time someone walks over the blood it gains 1 percent of transparency. This would help the janitor out (when it's absolute chaos), yet still keep the mess around for janiborgs. It'd also make it clear that there was a fresh blood trail compared to an old one, which is more concerning.

Unrelated recommendation: Make the newscaster instead of saying "new articles available!" instead say the name of the article and author. As people walk by, have the newscaster say a randomly published article title and author as well 25% of the time. This would encourage people to actually read the articles, which hopefully would cause more people to publish articles.
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Mickyan
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Re: Minor Suggestions

Unread postby Mickyan » Mon Jun 25, 2018 3:39 pm #420612

You know what's nice about pubbystation, these little nooks around corridors that you can use if for whatever reason you need to stop for a moment to do something without constantly getting interrupted and shoved around by people walking past. They also make corridors feel a lot less dull and empty.

Meta and Delta are pretty packed though so I'm not sure if there's room for them, but they would be nice to have
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I play as Swanni, the brain-damaged moth.

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Mark9013100
 
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Re: Minor Suggestions

Unread postby Mark9013100 » Tue Jun 26, 2018 7:32 pm #421038

Replace the standard toolboxes in the autolathe with mechanical ones, would help with making floorbots.

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starmute
 
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Re: Minor Suggestions

Unread postby starmute » Mon Jul 02, 2018 7:56 am #423343

Light short's should happen less frequently. I've never known a workplace to lose more lights than tgstation.

Please fix it so it happens less frequently.

CosmicScientist wrote:Add a radiation gun for traitors. It'd be like fallout 4's but doesn't heal half of everyone you fight and does do damage..


There already is something like that
https://tgstation13.org/wiki/Syndicate_ ... Microlaser

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Zack
 
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Re: Minor Suggestions

Unread postby Zack » Wed Jul 04, 2018 12:28 pm #424050

Being able to set your preferred AI core display in the character settings menu.

Would save me at most 5 seconds every round but at the same time it pains me when I see a default core display AI, makes me feel like the 30~ other displays are never ever noticed because it's just a (small) chore to go out of your way to change them.
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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Thu Jul 05, 2018 11:04 pm #424429

Give the emag limited charges that it needs time on cooldown to recharge.

t. veteran of ~>30 emag literally everything rounds
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Mark9013100
 
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Re: Minor Suggestions

Unread postby Mark9013100 » Sat Jul 07, 2018 3:00 pm #424717

Make it possible to create security and medical belts, along with holsters using leather again. The recent change to biogens removed those options.

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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Sun Jul 08, 2018 1:15 pm #424864

Deluxe Chameleon Bundle - 8 TC (maybe 10)

Goggles are thermal or sec HUDglasses, gloves are insulated/fireproof, shoes noslips, armor slot provides armor, and headset includes a Syndie key. Maybe agent ID too.
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wesoda25
 
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Re: Minor Suggestions

Unread postby wesoda25 » Sat Jul 14, 2018 1:23 am #426147

Ideas for improving lavaland syndicate base

Devices/Machines where it would logically make sense should be emagged
- Chem Dispensers, Drink Dispensers, NOT sleepers

There should be a way for scientists to contact Syndicate Command (admins)
- I go as lavaland syndie often to test shit which isn’t available
- Won’t waste an ahelp asking for shit this way, prayers are rolling the dice
- Effectively an emmaged comms console but without the other functions

None of this shit is abusable if a miner breaks in, if they go through the trouble of getting across lava and killing the respawnable agents, they deserve to send memes to Syndicate Command and harvest the emag chems.
Chandler Bing says, "How r you"

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Gun Hog
 
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Re: Minor Suggestions

Unread postby Gun Hog » Mon Jul 16, 2018 1:37 am #426659

Could we add a way to acquire titanium to Oldstation? It is the one essential mineral missing from it. You could put it in one of the nearby formations, like the diamond is, or perhaps on the hivebot ship like the rest.

skoglol
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Re: Minor Suggestions

Unread postby skoglol » Mon Jul 16, 2018 4:29 pm #426858

Make moths attracted to lights. If below a certain light treshold, give confusion like effect towards closest visible light source.
Or something visual, but annoying.

With this we can turn off the lights to make them go away.

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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Thu Jul 19, 2018 7:03 pm #427599

Can revheads get a sound effect when they spawn in at roundstart? Maybe a communist chant/USSR song.
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DemonFiren
 
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Re: Minor Suggestions

Unread postby DemonFiren » Thu Jul 19, 2018 8:43 pm #427615

Anuv wrote:Can revheads get a sound effect when they spawn in at roundstart? Maybe a communist chant/USSR song.

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non-lizard things:
Spoiler:
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Mark9013100
 
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Re: Minor Suggestions

Unread postby Mark9013100 » Sun Jul 22, 2018 7:57 am #428293

Floor painters, so the clown can paint security pinkrenovating rooms. Should also include decals like the warning stripes.

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Denton
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Re: Minor Suggestions

Unread postby Denton » Sun Jul 22, 2018 10:28 am #428314

wesoda25 wrote:Ideas for improving lavaland syndicate base

Devices/Machines where it would logically make sense should be emagged
- Chem Dispensers, Drink Dispensers, NOT sleepers

There should be a way for scientists to contact Syndicate Command (admins)
- I go as lavaland syndie often to test shit which isn’t available
- Won’t waste an ahelp asking for shit this way, prayers are rolling the dice
- Effectively an emmaged comms console but without the other functions

None of this shit is abusable if a miner breaks in, if they go through the trouble of getting across lava and killing the respawnable agents, they deserve to send memes to Syndicate Command and harvest the emag chems.


I'll do the chem/drink dispenser thing when I tweak the syndie base a little. Not sure how to code the syndie contant thing, but I'll write it down for when I have more time.

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Mickyan
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Re: Minor Suggestions

Unread postby Mickyan » Sun Jul 22, 2018 10:43 pm #428426

Add a public setting to holopads that allow calls to automatically connect without requiring an answer if the receiving pad is set to public (these would be mapped in accordingly)

Bonus points if you can make it so holopads in command areas ignore the setting and always connect automatically
I play as Swanni, the brain-damaged moth.

Be nice to each other.

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Lumbermancer
 
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Re: Minor Suggestions

Unread postby Lumbermancer » Mon Jul 23, 2018 9:20 am #428592

Three years ago I suggested that portable flashers should not flash people with eye cover on, so they bulbs don't burn out like instantly. Let me try again.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Sebro
 
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Re: Minor Suggestions

Unread postby Sebro » Wed Jul 25, 2018 1:24 am #429024

Lower the player cap to 60 or 65.
Highpop is not fun. At all.

somerandomguy
 
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Re: Minor Suggestions

Unread postby somerandomguy » Fri Jul 27, 2018 9:42 pm #429513

Sebro wrote:Lower the player cap to 60 or 65.
Highpop is not fun. At all.

Play Sybil then
No one's forcing you to play the highpop server

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Nabski
 
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Re: Minor Suggestions

Unread postby Nabski » Thu Aug 23, 2018 3:49 pm #434707

A virus that can't advance stages unless a condition is met.

Such as "in crit" or "has this chemical in them".
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ShrimpMantis
 
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Re: Minor Suggestions

Unread postby ShrimpMantis » Wed Aug 29, 2018 5:59 pm #436071

Pills and bottles should have customizable sprites when you're creating them at the chemmaster.

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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Fri Aug 31, 2018 4:16 pm #436499

Omniglasses. 8 TC. Thermals, sunglasses, mesons, night vision, secHUD, science goggles, medHUD. Maybe chameleon too.
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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Tue Sep 04, 2018 12:32 pm #437356

Let the exosuit fab be emaggable. Either reduce costs/rapidly increase production time or (my favorite) allows it to produce fully completed cyborg shells at the same mat cost of cells/flashes/etc
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segundoblz
 
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Re: Minor Suggestions

Unread postby segundoblz » Sun Sep 16, 2018 6:05 am #439862

Cooks are to reliant on botanist to get wheat. Before anyone says I dunno if "fight" for wheat is a good thing to think since 99,875% of botanists doesn't not allow cooks into hydro and vice-versa.
Add a machine that slowly generates flour (or even more ingredients) from bluespace. If botanists can make backpacks from biogenerators, why cooks can make flour from nothing?

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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Sun Sep 16, 2018 1:43 pm #439901

Easy fix would allow the biogenerator to output raw flour from any organics added.
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confused rock
 
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Re: Minor Suggestions

Unread postby confused rock » Mon Sep 17, 2018 7:29 pm #440158

I was thinking recently about how little the neck slot is used and long story short what if the electropack was a shock collar that fit on the neck slot instead that'd be so much better and it'd give that slot SOMETHING.
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ComradeNecron
 
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Re: Minor Suggestions

Unread postby ComradeNecron » Fri Sep 21, 2018 6:57 pm #440870

confused rock wrote:I was thinking recently about how little the neck slot is used and long story short what if the electropack was a shock collar that fit on the neck slot instead that'd be so much better and it'd give that slot SOMETHING.

literally porting citcode

ban he

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Farquaar
 
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Re: Minor Suggestions

Unread postby Farquaar » Sun Sep 23, 2018 3:33 am #441078

Allow people to bolt the snack cart to the ground with a screwdriver or wrench so it doesn't get pushed around all the time. Or even just have a menu button to lock the wheels.

You'd see a lot more chefs use it if you could get it to stay in the same place.

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Mark9013100
 
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Re: Minor Suggestions

Unread postby Mark9013100 » Mon Oct 01, 2018 5:52 am #442832

Let lockers recieve airlock circuits to replace broken/emagged locks, and maybe allow the creation of personal lockers.

oh and floor/locker painters

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confused rock
 
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Re: Minor Suggestions

Unread postby confused rock » Tue Oct 02, 2018 11:28 pm #443001

The toolset and surgical arms are kinda inconvenient... but fucking imagine them with the radial rcd style menu! it'd be amazing!
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Swindly
 
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Re: Minor Suggestions

Unread postby Swindly » Fri Oct 05, 2018 2:24 pm #443378

Add a gun for atmospheric technician tators that fires projectiles that change effects depending on the composition of the surrounding atmosphere. Make the best effects require the most unusual atmospheres to encourage sabotage besides flooding plasma.

Ivan Issaccs
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Re: Minor Suggestions

Unread postby Ivan Issaccs » Sat Oct 06, 2018 11:51 am #443667

Chainsaw legs.

This should work the same way as arm chainsaws for application.
They should also mean that you damage floor tiles you cross, any mobs who you walk across on the floor and fall over when colliding with a wall or perhaps standing mob.

You are welcome.

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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Sat Oct 06, 2018 12:51 pm #443675

Give all antags a unique hijack. Lings take the shuttle to fucked up fleshworld, wizard back to wiz ship/wizard land, xenobio to a free xeno land, devil to hellworld, monkey to jungle.
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L_Nacho_Chaos_L
 
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Re: Minor Suggestions

Unread postby L_Nacho_Chaos_L » Thu Oct 11, 2018 7:46 am #444671

Bananium golems need a permanent (yellow) clown mask and (yellow) clown shoes instead of being just unable to wear anything.

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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Sun Oct 14, 2018 4:10 am #445469

All non-Human crewmembers should be paid less than Human crewmembers.
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Floiven
 
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Re: Minor Suggestions

Unread postby Floiven » Sun Oct 14, 2018 4:41 am #445476

If you can't do this already, make it so you can give floorbots the kind of tile that you want them to place. I wanna make the maint tunnels into a grassy stroll

somerandomguy
 
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Re: Minor Suggestions

Unread postby somerandomguy » Sun Oct 14, 2018 2:24 pm #445601

Floiven wrote:If you can't do this already, make it so you can give floorbots the kind of tile that you want them to place. I wanna make the maint tunnels into a grassy stroll

You can

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Floiven
 
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Re: Minor Suggestions

Unread postby Floiven » Sun Oct 14, 2018 2:36 pm #445605

I know what my next project is, thanks

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Steelpoint
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Re: Minor Suggestions

Unread postby Steelpoint » Tue Oct 16, 2018 9:09 am #446297

One thing I'd like to see is making it that running into someone else should slightly slow down your running speed.

All the time I'll be standing around and suddenly I'm halfway across the station since someone else pushed me along for the ride. Or vice versa I'd be taking someone along with me by accident.

I think that if you were slowed down when you are pushing someone, it'd make this less annoying and likely to occur.
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wesoda25
 
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Re: Minor Suggestions

Unread postby wesoda25 » Fri Oct 19, 2018 2:37 am #447465

Simpsons is a good show, and throwing in some references from there definitely beats some of the ones we got. But I also think this would make bartender a more appealing job, not to mention be pretty cool. There were multiple drinks across the shows life, but I'd specifically like two added (sadly my inability to code stops me).

The Flaming Homer
Description: "I don't know the scientific explanation, but fire made it good."
Basically I'd think it'd be sprited as a black russian but the brown and black would be replaced by varying shades of purple, with maybe a fire on top (similar to toxins special)? In the episode, the ingredients were random bits of alcohol, cough syrup, and fire. With this in mind...
Ingredients: [In equal amounts] EVERYTHING available roundstart in the booze dispenser, spacecillan (basically the closest thing we have to Krusty Brand Cough Medicine), and the drink heated to 500K.
Upon drinking it should give a massive mood buff, but it should be a very addictive substance, and OD should cause massive liver damage.

Forget-me-Shot
Description: idk some sort of pun about forgetting something halfway through your sentence
Ingredient list in the episode is long and I'm lazy so here's my /tg/ modified recipe.
Ingredients: [In equal amounts] Triple sec, Quadruple Sec, Water, Lime Juice, Space Cleaner, Venom.
The recipe is really hard, (especially considering the rarity of venom), which justifies what I propose for it. Basically, a shot (JUST A SHOT!!) will metabolize immediately, knocking someone over for a second (and making their screen momentarily white, like a flash), and make them completely forget everything. Meaning, they get some sort of large text, and their notes tab is completely wiped. Bank account, name, time of death, objectives, all gone. Trying to force them to RP accordingly is dumb, I just think the idea is cool. If more than 5 units are in their system at a given time, massive brain damage occurs.

just watch simpsons if you need more info, googling either drink will give you a youtube clip.
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