Minor Suggestions

A place to record your ideas for the game.

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ThanatosRa
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Re: Minor Suggestions

Unread postby ThanatosRa » Sat Oct 20, 2018 12:16 am #447652

I was serious about pakleds.
my forum gimmick is that no one knows who i am
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confused rock
 
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Re: Minor Suggestions

Unread postby confused rock » Mon Oct 22, 2018 7:26 pm #448350

It’s hard to remember miasma even exists. It’d be easier if it gave a bad moodie.
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Farquaar
 
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Re: Minor Suggestions

Unread postby Farquaar » Sun Oct 28, 2018 5:33 am #449942

ImageCheese GolemsImage
Made out of 2 or 3 cheese wheels
Can be eaten like a cak, regenerates health over time like a cak
Tastes like cheese and magic
Turns into several cheese wedges when killed by brute damage
Turns into burnt food when killed by burn damage

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DemonFiren
 
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Re: Minor Suggestions

Unread postby DemonFiren » Sun Oct 28, 2018 10:18 am #449965

Farquaar wrote:ImageCheese GolemsImage
Made out of 2 or 3 cheese wheels
Can be eaten like a cak, regenerates health over time like a cak
Tastes like cheese and magic
Turns into several cheese wedges when killed by brute damage
Turns into burnt food when killed by burn damage

>burnt food
>not melting and splashing cream renamed as molten cheese everywhere
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Farquaar
 
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Re: Minor Suggestions

Unread postby Farquaar » Sun Oct 28, 2018 3:04 pm #449995

DemonFiren wrote:
Farquaar wrote:ImageCheese GolemsImage
Made out of 2 or 3 cheese wheels
Can be eaten like a cak, regenerates health over time like a cak
Tastes like cheese and magic
Turns into several cheese wedges when killed by brute damage
Turns into burnt food when killed by burn damage

>burnt food
>not melting and splashing cream renamed as molten cheese everywhere

Maybe cheese golems “bleed” melty cheese when hit with burn damage? Maybe it could even be picked up in containers as a reagent for use in potions bartender recipes?

I can see it now.
Drink Name: “Camembert”
Desc: Is this a drink or just smelly cheese?
Tastes like cheese and a cheap gag
1 part cheese golem blood/melted cheese
1 part wine

Also, grinding cheese wheels and cheese wedges should yield melted cheese/cheese powder as a reagent.

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Screemonster
 
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Re: Minor Suggestions

Unread postby Screemonster » Sun Oct 28, 2018 5:27 pm #450012

add bread golems as well, call them breadnaughts
and cake-o-demons
fuck it, add an entire chef-cult based around bad food puns but that's probably out of scope for "minor suggestions"

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Re: Minor Suggestions

Unread postby ThatGuyWhoLikesSpace » Wed Oct 31, 2018 7:23 pm #450883

Make all-in-one grinders constructable, or add a ghetto version of them (ie. a kitchen blender). It seems like it'd be a fairly simple construction, since all it does is grind up whatever you put in it into a liquid paste.

And yes, I know the holodecks medbay program comes with an all-in-one grinder, but you can't take it out, which makes maintenance tunnel drug labs very difficult.

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Re: Minor Suggestions

Unread postby Swindly » Wed Oct 31, 2018 10:53 pm #451000

ThatGuyWhoLikesSpace wrote:Make all-in-one grinders constructable

They already are.

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Ispiria
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Re: Minor Suggestions

Unread postby Ispiria » Fri Nov 09, 2018 12:13 pm #452876

A new downloadable module for pAIs - a holoprojector recording module, allowing them to record and play back hologram messages the same way holoprojector disks currently can.

It'd finally provide a reason to send your pAI out on a mission, say if comms are down but you can't afford to leave the area yourself. Help me, Obi-Wan Kenobi, you're my only hope!

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DemonFiren
 
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Re: Minor Suggestions

Unread postby DemonFiren » Fri Nov 09, 2018 12:14 pm #452877

Ispiria wrote:if comms are down but you can't afford to leave the area yourself

don't pAIs have integrated station-bounced radios
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Ispiria
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Re: Minor Suggestions

Unread postby Ispiria » Fri Nov 09, 2018 12:19 pm #452879

DemonFiren wrote:
Ispiria wrote:if comms are down but you can't afford to leave the area yourself

don't pAIs have integrated station-bounced radios

The person you're attempting to contact in this hypothetical situation probably doesn't

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bman
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Re: Minor Suggestions

Unread postby bman » Fri Nov 09, 2018 1:07 pm #452895

confused rock wrote:It’s hard to remember miasma even exists. It’d be easier if it gave a bad moodie.

one time i hung like 17 dead bodies on meatspikes in the chapel and only then you'd only START to smell miasma, it's dumb.
pryce bax.
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Mickyan
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Re: Minor Suggestions

Unread postby Mickyan » Fri Nov 09, 2018 4:26 pm #452932

Miasma gets scrubbed automatically, it's only going to reach a high enough concentrations to be noticeable in rooms without scrubbers

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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Sun Nov 11, 2018 4:08 pm #453601

It's very noticeable in the xenobio cells if the monkeys in them aren't recycled
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Gun Hog
 
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Re: Minor Suggestions

Unread postby Gun Hog » Tue Nov 13, 2018 2:35 am #454106

"Klutz" quirk

Normal spacemen are quite adept with their feet. They can run over exposed piping, trash scattered on the floor, and even other people without falling or slowing down! Not the klutz. Players that take the "klutz" quirk will slip on any small+ sized item on the floor, stunned mobs or exposed infrastructure such as pipes and cabling. Some people are just clumsy is all!

I imagine this should give 1-2 quirk points. Sometimes, it is as annoying as having a clown around you, other times your clumsiness can make you lose a fight! The bigger the item is, the stronger the slip. Tripping over a person lying on the ground is actually quite painful!

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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Wed Nov 21, 2018 1:33 am #455801

Give NTNet monitoring a way to blacklist devices from accessing it. It'd be nice if you could shutdown someone with a door wand by blacklisting the wand from being able to interface wirelessly.
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Ispiria
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Re: Minor Suggestions

Unread postby Ispiria » Tue Dec 04, 2018 9:52 am #459178

Sentient Virus manual coughing/sneezing needs to have a (fairly high) chance of forcibly overriding any current viruses in a given victim, regardless of resistance/transmission. It can be the very definition of unfun to roll sentient virus, be unable to infect virtually anyone, get randomly assigned to one of the three schmucks braindead in maintenance, and then be unable to infect anyone else who happens to run by them because everybody is already infected with a virology virus that has a higher resistance than you can overcome. No other ghost role or midround antag has this kind of complete potential waste.

Note this would ONLY apply to the manually activated coughing/sneezing, the automatic symptom ones would still have to factor in resistance and transmission.

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duckay
 
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Re: Minor Suggestions

Unread postby duckay » Tue Dec 04, 2018 11:44 am #459186

emagging a fake nuke toy and using it in your hand will create a explosion (1x1 explosion, deleting the nuke toy and blow off the hand you were using it in the process, make it pierce bomb suits too so we don't have delta spam) and trigger the fake nuke event
something

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Re: Minor Suggestions

Unread postby somerandomguy » Tue Dec 04, 2018 1:59 pm #459199

duckay wrote:emagging a fake nuke toy and using it in your hand will create a explosion (1x1 explosion, deleting the nuke toy and blow off the hand you were using it in the process, make it pierce bomb suits too so we don't have delta spam) and trigger the fake nuke event

If it deletes the toy then you won't need to worry about a bombsuit spamming it unless the suit protects it somehow

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duckay
 
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Re: Minor Suggestions

Unread postby duckay » Tue Dec 04, 2018 2:40 pm #459204

Well, yeah but you can get more than one nuke toy provided you have the time to win enough arcades, and it should delimb your arm when they fake-detonate, in that time they can't be dropped until it fake-detonates. i probably overthought this a bit.
something

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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Wed Dec 19, 2018 7:10 pm #463289

Rework AI Uploads so that you can queue up Laws with modules and have them all apply, in the order they were queued, in one go. Like, queuing up a Purge board, then an Asimov board and a OneHuman board in the Upload's memory and then hitting the GO button to make it purge, Asimov and OneHuman the AI in a single motion.
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Re: Minor Suggestions

Unread postby somerandomguy » Wed Dec 19, 2018 8:16 pm #463296

Anonmare wrote:Rework AI Uploads so that you can queue up Laws with modules and have them all apply, in the order they were queued, in one go. Like, queuing up a Purge board, then an Asimov board and a OneHuman board in the Upload's memory and then hitting the GO button to make it purge, Asimov and OneHuman the AI in a single motion.

so basically /vg/'s planning board

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Anonmare
 
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Re: Minor Suggestions

Unread postby Anonmare » Wed Dec 19, 2018 10:10 pm #463330

GOD

DAMMIT

WHY DOES THIS HAPPEN TO ME
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DemonFiren
 
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Re: Minor Suggestions

Unread postby DemonFiren » Wed Dec 19, 2018 11:22 pm #463351

ITT: anonmare doesn't know how to gud
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Rustledjimm
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Re: Minor Suggestions

Unread postby Rustledjimm » Sat Dec 22, 2018 12:12 pm #464093

Actually remove captains spare from the game. Take lumbers suggestions mostly seriously.
So uhh, I'm an admin. Please leave feedback!

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somerandomguy
 
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Re: Minor Suggestions

Unread postby somerandomguy » Sat Dec 22, 2018 7:48 pm #464127

Rustledjimm wrote:Actually remove captains spare from the game. Take lumbers suggestions mostly seriously.

Spare is needed is there's no hop or cap

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PKPenguin321
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Re: Minor Suggestions

Unread postby PKPenguin321 » Sat Dec 22, 2018 9:16 pm #464135

somerandomguy wrote:
Rustledjimm wrote:Actually remove captains spare from the game. Take lumbers suggestions mostly seriously.

Spare is needed is there's no hop or cap

or any head of staff at all for that matter
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
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Rustledjimm
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Re: Minor Suggestions

Unread postby Rustledjimm » Sat Dec 22, 2018 9:24 pm #464136

Why is it needed.

If it really is needed then make it spawn only when there's no captain or hop.
So uhh, I'm an admin. Please leave feedback!

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DemonFiren
 
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Re: Minor Suggestions

Unread postby DemonFiren » Sat Dec 22, 2018 11:27 pm #464159

liggas don't into theft objectives

but of course they're also admins who want to remove fun from the game
such as giving yourself all-access
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Farquaar
 
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Re: Minor Suggestions

Unread postby Farquaar » Sat Dec 22, 2018 11:34 pm #464160

Rustledjimm wrote:Why is it needed.

If it really is needed then make it spawn only when there's no captain or hop.

If there's a captain or a HoP, then they'll just secure the spare.
Why fix what ain't broke?

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PKPenguin321
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Re: Minor Suggestions

Unread postby PKPenguin321 » Sun Dec 23, 2018 2:30 am #464197

Rustledjimm wrote:Why is it needed.

If it really is needed then make it spawn only when there's no captain or hop.

it's also just fun and conflict inducing to have all access be stolen
removing it outright is a shitty idea, we have a thread for those
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
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Lumbermancer
 
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Re: Minor Suggestions

Unread postby Lumbermancer » Wed Dec 26, 2018 4:34 pm #464724

make vox_delay a variable not define
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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Sat Dec 29, 2018 4:35 pm #465703

Virus symptom that rapidly drains mood. Turns everyone insane in a few minutes.
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Grazyn
 
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Re: Minor Suggestions

Unread postby Grazyn » Mon Jan 07, 2019 9:01 am #467485

New trait: Soft-hearted. You get a bad moodlet every time you see a creature take damage. It stacks with the proposed "seen someone die" moodlet, which you also get when you witness the death of any simple mob, not just pets (in addition to human mobs, obviously)

Devily
 
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Re: Minor Suggestions

Unread postby Devily » Tue Jan 08, 2019 12:12 am #467609

What about removing the megafauna gibbing mechanic?
As it is right now, the megafauna is too hard not to fight but to learn to fight: new players don't want to try fighting bubblegum if it means sitting out the rest of the round and if nobody every try to fight them or learn how to fight them then it's pointless to even have them.
Miners already have a hard chance at getting cloned, if not removing the gibbing at least make cloning possible: I don't understand why if I die at lavaland I cannot be cloned back.

Oh and make the miner suit fireproof: it's silly that if you step in lava literally everything BUT your jumpsuit can endure the flames.

And make jumpboots capable of jumping over lava, nobody is ever going to need or even find convenient to jump over chasms.

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Anuv
 
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Re: Minor Suggestions

Unread postby Anuv » Tue Jan 08, 2019 1:54 am #467624

Shotgun a beer. Stab any drink can with a screwdriver, lets you drink all 50u in one gulp.
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Tlaltecuhtli
 
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Re: Minor Suggestions

Unread postby Tlaltecuhtli » Tue Jan 08, 2019 8:32 am #467680

these ideas r bad

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Whoneedspacee
 
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Re: Minor Suggestions

Unread postby Whoneedspacee » Tue Jan 08, 2019 10:14 am #467684

Devily wrote:What about removing the megafauna gibbing mechanic?
As it is right now, the megafauna is too hard not to fight but to learn to fight: new players don't want to try fighting bubblegum if it means sitting out the rest of the round and if nobody every try to fight them or learn how to fight them then it's pointless to even have them.
Miners already have a hard chance at getting cloned, if not removing the gibbing at least make cloning possible: I don't understand why if I die at lavaland I cannot be cloned back.

Oh and make the miner suit fireproof: it's silly that if you step in lava literally everything BUT your jumpsuit can endure the flames.

And make jumpboots capable of jumping over lava, nobody is ever going to need or even find convenient to jump over chasms.


Currently working on a megafauna training simulator in virtual reality to solve the issue of players literally just going localhost to train, no real need to remove the punishment for trying to fight megafauna early for powergaming players as well.

Making the miner suit fireproof removes the entire point of ash storms.

Jumpboots really should have this feature to be honest, I completely agree.
L E G E N D

Devily
 
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Re: Minor Suggestions

Unread postby Devily » Tue Jan 08, 2019 8:00 pm #467739

No, not the suit, the jumpsuit.
As in, if you get on fire the jumpsuit doesn't burn, rather than it protecting you from fire.

From what I have experienced if you get on lava or catch on fire everything BUT your jumpsuit will survive the experience, which in my opinion seems a bit silly.
Dropping everything in your pockets, belt and ID slot is annoying, I just want for the jumpsuit to avoid turning into ashes.
If the "vitals" are a balance issue, frankly, I feel miners wouldn't give two fucks about not having vitals on their suits.

Unrelated to that, I also feel that the "happiness" and "sadness" moods should have a different hunger variation.
Personally I find more rewarding being able to eat a lot and enjoying more RP in eating than getting fat after biting a couple of slices of pizza.
My idea is to reverse the effect of happiness and sadness on hunger, so sad people end up eating less and happy people end up eating more.
I mean, if you're happy and like life you automatically want to enjoy life more, right? So you eat, drink, generally experience life.
Sad people meanwhile don't eat as much, they are less active, get fat quickly because of stress and so on so forth.

Generally, I also wish crew members could eat more or at least get hungry faster: if people got hungry twice as fast the food mechanics would actually matter more, rather than them being "eat until you're stuffed then never eat again".

Slightly related... why not make the bartender have a small "kitchen" of his own?
Mostly serving minor things like prawns, olives... that sort of jazz.
Alcohol isn't that enticing to the crew when it is only a flavor item that gives you maluses... or hell, maybe make the bartender's drinks have special effects?
Like I don't know, Syndicate Bomb making you immune to gibbing by bomb?

The whole food mechanics I think could use less mechanical downsides and more RP improvements.

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