Minor Suggestions
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Minor Suggestions
I doubt any of the old minor suggestions are going to be able to be copied over without starting World War III, so new thread.
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- Joined: Tue Apr 15, 2014 1:27 pm
- Byond Username: Jalleo
Re: Minor Suggestions
Parapen to only mute and give stamina damage instead of stun to make your target unable to escape but can still fight back. Maybe merge the cryosting and mute sting aswell for this with changelings. Maybe even give changelings high cost smoke power that does same effect for either running or attacking to make people fear it again.
- Rockdtben
- Site Admin
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Re: Minor Suggestions
Yeah that is already on the list of things to change. This plan is only editable by me.Jalleo wrote:Parapen to only mute and give stamina damage instead of stun to make your target unable to escape but can still fight back. Maybe merge the cryosting and mute sting aswell for this with changelings. Maybe even give changelings high cost smoke power that does same effect for either running or attacking to make people fear it again.
See: http://tgstation13.org/wiki/2014Plan#Traitor
Custom Software Solutions, Mentorship, and game development ----> Main Site
Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
- looping
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Looping
- Location: auschwitz, dingoland
Re: Minor Suggestions
Allow AIs to examine things, even if it is limited in examination ability.
Surely an AI would be able to tell/see if someone has died, gone catatonic or even what they are WEARING?
When examining someone perhaps the AI sees it as normal humans see people wearing a spacesuit, just let me examine things damn it.
Surely an AI would be able to tell/see if someone has died, gone catatonic or even what they are WEARING?
When examining someone perhaps the AI sees it as normal humans see people wearing a spacesuit, just let me examine things damn it.
appeal me now ok think about it admin u could have a friend a friend who comes down to ur house and listens to ur words but doesnt respond to them because he knows that words are for the weak and physical violence is the superior form of communication but u wont accept this ur scared ur stuck in the prefix of pretification yea thats right ur sitting there stuck to the floor from ur goopy liquid glue sweat unable tro answer the door guess whos there its my friend spooner who is requesting appeal me
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- Joined: Fri Apr 18, 2014 6:01 pm
Re: Minor Suggestions
Something similar to being able to catch thrown things, expect with the use of some items, allows you to reflect them back at the person who thew them.
Enabling throw (or maybe a special double-hand part), that when anything is thrown at you, it reflects back in the direction you're facing as long as you have it equipped.
Just for /fun/, add a rare/traitor item that looks like a baseball bat, so you can hit shit back at people for maybe 1.5x of the damage it would cause if it hit you.
Enabling throw (or maybe a special double-hand part), that when anything is thrown at you, it reflects back in the direction you're facing as long as you have it equipped.
Just for /fun/, add a rare/traitor item that looks like a baseball bat, so you can hit shit back at people for maybe 1.5x of the damage it would cause if it hit you.
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- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: Minor Suggestions
Adding a variable to floors so they can be based on asteroid instead of plating.
Walls too.
Or is that to major of a suggestion? I mean, I think some tiles allready do that, I just want all of them to be able to do it.
Walls too.
Or is that to major of a suggestion? I mean, I think some tiles allready do that, I just want all of them to be able to do it.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
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Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Minor Suggestions
Somehow use crayons on light tiles to make MULTICOLORED LIGHT TILES. BYOND 500 should be able to do this, right?
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- Rarely plays
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Re: Minor Suggestions
Cant that allready be done?
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
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Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
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Re: Minor Suggestions
E-Guns, Lasers, and Tasers can be Screwdriver'd to remove the power cell, then a new power cell can be inserted. Much like Batons.
I haven't logged into SS13 in at least a year.
- Neerti
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Re: Minor Suggestions
A rebalance of cell sizes would be needed first or else you'd have a huge spike of energy since most eguns use a 1k cell. For reference, a pulse rifle uses a 15k.
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- Steelpoint
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Re: Minor Suggestions
The Laser Gun and Energy Gun now use 5k cells. Each shot of the weapon uses 500 power.
However I am wary of allowing you to interchange any old cell into the weapon, I think a better solution is the addition of energy magazines that allow you to "reload" a energy based gun in game, but are rare to acquire.
However I am wary of allowing you to interchange any old cell into the weapon, I think a better solution is the addition of energy magazines that allow you to "reload" a energy based gun in game, but are rare to acquire.
- Psyentific
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Re: Minor Suggestions
^Steelpoint wrote:The Laser Gun and Energy Gun now use 5k cells. Each shot of the weapon uses 500 power.
However I am wary of allowing you to interchange any old cell into the weapon, I think a better solution is the addition of energy magazines that allow you to "reload" a energy based gun in game, but are rare to acquire.
Just bump up per-shot power consumption to yield the same amount of shots on a "Default" cell. It remains to be seen whether a default cell would be Standard or HC.
You might actually need to go into Recharger code and alter the effeniecy[sic] there, so that charging an empty taser/laser wouldn't completely deplete a full APC.
I haven't logged into SS13 in at least a year.
- Psyentific
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Re: Minor Suggestions
Add 10mm Stetchkin magazines to a hacked autolathe - They can already print .357 Tatorevolver ammunition, why not the cheaper, smaller, stealthier Stetchkin mags?
While you're at it, why not give Security an Autolathe-Lite in the armory, instead of the SecTech vending machine? It'd rely on Metal and Glass, instead of magical vending machine stocks, and it can fabricate all the same things - Helmets, Armor, Handcuffs, Seclites, Flashes, Flashbangs, Donuts (If fed biomass/food/gibbed criminals). It can also do mundane ammunition - Beanbag shells and .38 Speedloaders, and if it's hacked it can print .357 Magnum, 10mm Stetchkin, Shotgun Slugs/Shells/Incendiary. If it's synced with R&D it can print SecHUDs and Stun Revolvers.
While you're at it, why not give Security an Autolathe-Lite in the armory, instead of the SecTech vending machine? It'd rely on Metal and Glass, instead of magical vending machine stocks, and it can fabricate all the same things - Helmets, Armor, Handcuffs, Seclites, Flashes, Flashbangs, Donuts (If fed biomass/food/gibbed criminals). It can also do mundane ammunition - Beanbag shells and .38 Speedloaders, and if it's hacked it can print .357 Magnum, 10mm Stetchkin, Shotgun Slugs/Shells/Incendiary. If it's synced with R&D it can print SecHUDs and Stun Revolvers.
I haven't logged into SS13 in at least a year.
- Remie Richards
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Re: Minor Suggestions
Blame the idiot who converted them to 10mm ammo 1 year ago :SPsyentific wrote:Add 10mm Stetchkin magazines to a hacked autolathe - They can already print .357 Tatorevolver ammunition, why not the cheaper, smaller, stealthier Stetchkin mags?
(I forgot the autolathe... I'm sorry)
私は完璧
- Psyentific
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Re: Minor Suggestions
It's okay, now that you read it it'll be patched in in, like, a day. And I can have my mostly-potent pocket sidearm that is actually one of my favorite guns in the game.
(r-right?)
(r-right?)
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- Psyentific
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Re: Minor Suggestions
Remove the movement penalty from Riot Armor.
Riot Armor is already sub-par compared to Ablative and Bulletproof - Its specific niche is melee combat, but sanic speed negates a lot of that. Nine times out of then, when given my pick of the armory, I'll grab a riot shield, but if the Ablative is gone I'll favor the vanilla armor, just because it doesn't have the slowdown. Other armor with slowdown is Captains Armor, which is the best all-purpose armor in the game and hardsuits, which are really spacesuits more than armor.
Also, add Facehugger protection to Riot Helmets.
Riot Armor is already sub-par compared to Ablative and Bulletproof - Its specific niche is melee combat, but sanic speed negates a lot of that. Nine times out of then, when given my pick of the armory, I'll grab a riot shield, but if the Ablative is gone I'll favor the vanilla armor, just because it doesn't have the slowdown. Other armor with slowdown is Captains Armor, which is the best all-purpose armor in the game and hardsuits, which are really spacesuits more than armor.
Also, add Facehugger protection to Riot Helmets.
I haven't logged into SS13 in at least a year.
- Remie Richards
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Re: Minor Suggestions
Hey, What do you know, that was me too!Psyentific wrote:mostly-potent pocket sidearm
It's not hard to put it in the Autolathe, so I'll do it soon (unless somebody beats me too it bloody code vultures)
私は完璧
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: Minor Suggestions
Blob.Psyentific wrote:Remove the movement penalty from Riot Armor.
Riot Armor is already sub-par compared to Ablative and Bulletproof - Its specific niche is melee combat, but sanic speed negates a lot of that. Nine times out of then, when given my pick of the armory, I'll grab a riot shield, but if the Ablative is gone I'll favor the vanilla armor, just because it doesn't have the slowdown. Other armor with slowdown is Captains Armor, which is the best all-purpose armor in the game and hardsuits, which are really spacesuits more than armor.
Also, add Facehugger protection to Riot Helmets.
- Steelpoint
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Re: Minor Suggestions
The Riot Armour is good for brute protection, but its high speed penalty makes it unattractive and ineffective to use. The Riot Armour's catch is that it provides great melee protection at the cost of very little protection against anything else. However this is countered by the fact that you are now slower in melee combat thus are actually worse off in melee.
Making the Riot Armour NOT suck in terms of speed penalties would make it a more attractive choice, as right now its only viable usage is in Blob rounds and that's only if your bad and place yourself in a position to get attacked by the Blob.
Making the Riot Armour NOT suck in terms of speed penalties would make it a more attractive choice, as right now its only viable usage is in Blob rounds and that's only if your bad and place yourself in a position to get attacked by the Blob.
- SJ212
- Joined: Sun Apr 20, 2014 3:59 am
- Byond Username: Seanjohn212
Re: Minor Suggestions
make it so when you examine nuke toys you can actually see the cooldown
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: Minor Suggestions
In the game of stuns, melee armour is irrelevant anyway.
Go ahead, place yourself in a position to not get attacked by it.
Long, one tile wide corridor of r-walls in maintenance with blob covering half of it.Steelpoint wrote:as right now its only viable usage is in Blob rounds and that's only if your bad and place yourself in a position to get attacked by the Blob.
Go ahead, place yourself in a position to not get attacked by it.
- Steelpoint
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Re: Minor Suggestions
Laser Rifles.Kelenius wrote:Long, one tile wide corridor of r-walls in maintenance with blob covering half of it.
Go ahead, place yourself in a position to not get attacked by it.
- Psyentific
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Re: Minor Suggestions
This is, word for word, my line of thought. Riot Armor only sees use in Blobfights, because that's right up its niche and doesn't lose a lot from the speed penalty because blobs can't move.Steelpoint wrote:The Riot Armour is good for brute protection, but its high speed penalty makes it unattractive and ineffective to use. The Riot Armour's catch is that it provides great melee protection at the cost of very little protection against anything else. However this is countered by the fact that you are now slower in melee combat thus are actually worse off in melee.
Making the Riot Armour NOT suck in terms of speed penalties would make it a more attractive choice, as right now its only viable usage is in Blob rounds and that's only if your bad and place yourself in a position to get attacked by the Blob.
At all other times, almost everyone favors normal armor because of the speed penalty.
I haven't logged into SS13 in at least a year.
- Psyentific
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Re: Minor Suggestions
Remove Ghost.
Ghost, as a command, serves no purpose that isn't better done by Suicide/Succumb. The overwhelming majority of times people ghost, it's to cockblock Security because you can't suicide while cuffed.
Ghost, as a command, serves no purpose that isn't better done by Suicide/Succumb. The overwhelming majority of times people ghost, it's to cockblock Security because you can't suicide while cuffed.
I haven't logged into SS13 in at least a year.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
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- Location: We're all going on an, admin holiday
Re: Minor Suggestions
That is a shifty awful stupid badbadbad idea psy. Just nonono.
Just because you get your jollies from bucklecuffing prisoners in interrogation and leaving them there doesnt mean that playershoulf be forced to spend forever in a small room with nothing to do.
Just because you get your jollies from bucklecuffing prisoners in interrogation and leaving them there doesnt mean that playershoulf be forced to spend forever in a small room with nothing to do.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Jacquerel
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Re: Minor Suggestions
Ghost should suicide you and then ghost, and you should be able to suicide while wearing cuffs.
What gameplay is added by not being able to do that? If people want to stop playing they're going to do it and no gameplay element will stop them, might as well make it clear they're not coming back.
What gameplay is added by not being able to do that? If people want to stop playing they're going to do it and no gameplay element will stop them, might as well make it clear they're not coming back.
- Psyentific
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Re: Minor Suggestions
The thing is, Suicide/Succumb prevents you from being cloned. Either allow suicide while cuffed and remove ghost, or disallow both and go full CDB.
I haven't logged into SS13 in at least a year.
- Jacquerel
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Re: Minor Suggestions
That's essentially what I was suggesting, so that'd be fine with me.
I was just saying it would make sense to let you suicide while cuffed, and change Ghost to perform the same function as Suicide and then Ghost you.
I was just saying it would make sense to let you suicide while cuffed, and change Ghost to perform the same function as Suicide and then Ghost you.
Last edited by Jacquerel on Sun Apr 27, 2014 1:50 am, edited 1 time in total.
- SJ212
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Re: Minor Suggestions
options to see what laws people upload and pda messages
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Re: Minor Suggestions
i believe the main reason was for protect objectives? so if you wanted to forcefully "protect" someone they couldn't just kill themselves to make you loseJacquerel wrote:That's essentially what I was suggesting, so that'd be fine with me.
I was just saying it would make sense to let you suicide while cuffed, and change Ghost to perform the same function as Suicide and then Ghost you.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- Steelpoint
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Re: Minor Suggestions
You can still ghost if your cuffed, so I see no reason to allow cuffed people to suicide.
Also as MIggles pointed out, it would screw over people with protect objectives.
Also as MIggles pointed out, it would screw over people with protect objectives.
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Re: Minor Suggestions
Succumbing doesn't prevent cloning.
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- Rarely plays
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Re: Minor Suggestions
It does if you suicided first.
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- Jacquerel
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Re: Minor Suggestions
I guess I hadn't thought about Protect objectives, but to be honest I still think it would be better to just count it as a win anyway if your target suicides given that you can't force a suicide and it is not reasonably preventable.
You managed to protect them until they independently ended their own life! That still counts, right?
You managed to protect them until they independently ended their own life! That still counts, right?
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
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Re: Minor Suggestions
"I have a mission to protect you, so suicide right now"Jacquerel wrote:I guess I hadn't thought about Protect objectives, but to be honest I still think it would be better to just count it as a win anyway if your target suicides given that you can't force a suicide and it is not reasonably preventable.
You managed to protect them until they independently ended their own life! That still counts, right?
- Myroc
- Joined: Fri Apr 18, 2014 10:42 am
Re: Minor Suggestions
I think the better option would be to note the suicide at round end, so people are aware that the objective was failed because he suicided. (Similar to how sacrifice objectives note if the target was gibbed.)
Characters I play:
Angel Hawke - Chief Engineer, Pacifist, Comparatively Sane
Damien Hawke - Detective, Compulsive Hero, Ladies Man
Kaylin Stern - Roboticist, Survivalist, Sociopathic Bitch
Angel Hawke - Chief Engineer, Pacifist, Comparatively Sane
Damien Hawke - Detective, Compulsive Hero, Ladies Man
Kaylin Stern - Roboticist, Survivalist, Sociopathic Bitch
- Psyentific
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Re: Minor Suggestions
What I'm trying to say is that, since ghosting and suicide serves the same end purpose (That is, permanent self-removal from the round), why don't they have the same set of restrictions? And why do two things that do the same thing exist at all?Steelpoint wrote:You can still ghost if your cuffed, so I see no reason to allow cuffed people to suicide.
I haven't logged into SS13 in at least a year.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Minor Suggestions
Added to my to-do list.SJ212 wrote:make it so when you examine nuke toys you can actually see the cooldown
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Killerz104
- Joined: Fri Apr 18, 2014 3:33 pm
Re: Minor Suggestions
When the countdown timer is activated on a Malf AI round, the hate speech that AM gives in I Have No Mouth and I Must Scream should be played.
- Kangaraptor
- Joined: Sat Apr 19, 2014 7:33 am
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Re: Minor Suggestions
It should be given as a special malf button so they can use it if they want to.Killerz104 wrote:When the countdown timer is activated on a Malf AI round, the hate speech that AM gives in I Have No Mouth and I Must Scream should be played.
- Anton Raginovsky
- Joined: Wed Apr 30, 2014 7:40 am
- Location: MOTHERFUCKIN' KANSAS, SON
Re: Minor Suggestions
Here's my suggestion: Give the mime a bunch of signs that he can hold up to convey simple emotions. I don't know exactly how it would work.
Or, maybe make it to where the mime can set his mask to convey an emotion, like if he's examined, it says:
This is the Mime!
The Mime looks surprised!
Or, maybe make it to where the mime can set his mask to convey an emotion, like if he's examined, it says:
This is the Mime!
The Mime looks surprised!
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Minor Suggestions
Make the Darth (chaplain / TK / agent / double e-sword) syndicate bundle less common. It is basically Murderboner: The Bundle.
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Re: Minor Suggestions
all the bundles have the same probability
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Minor Suggestions
Wait really? I thought some had higher probabilities than other, and the Sith bundle was highest of all. A few rounds ago I remember seeing like 3 siths in a double agent round running around murderboning, shit was insane.
- Neerti
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Re: Minor Suggestions
That's because >byond rng.
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Have I not met my hitler quota this month?
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
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Re: Minor Suggestions
Please please please, matches need to be strikable on certain objects (SHOES, WALLS, CHAIRS, come on!), fit into the cig pack, and lighters should fit into the cig pack as well. What else. Oh yeah, let us insert a single cig or lighter into our hats. An attachable, like how those sec badges attach to the jumpsuit for departments.
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- Rarely plays
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Re: Minor Suggestions
And burning paper/photos/files.
Sprites allready exist.
Sprites allready exist.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Minor Suggestions
This can be done via using the nuke toy on itself.Drynwyn wrote:Added to my to-do list.SJ212 wrote:make it so when you examine nuke toys you can actually see the cooldown
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Anton Raginovsky
- Joined: Wed Apr 30, 2014 7:40 am
- Location: MOTHERFUCKIN' KANSAS, SON
Re: Minor Suggestions
I don't know if this is minor or not, but an option when choosing jobs to set yourself as "In-Training". It basically designates you as a NTRookie, and lets people know that you have no idea what the fuck you're doing, so they don't just beat you with a wrench for making a mistake. I know you could just tell them, but I figure it'd be nice to have the leeway to make a mistake here or there.
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Re: Minor Suggestions
The HoP can easily do that, making the HoP even more useless wouldn't be good.
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