Not-Dorsidarf wrote: ↑Sun Jan 16, 2022 10:09 am
CMDR_Gungnir wrote: ↑Sun Jan 16, 2022 6:27 am
ArcaneDefence wrote: ↑Sun Jan 16, 2022 6:14 am
GamerAndYeahMick wrote: ↑Sun Jan 16, 2022 1:32 am
Seems a tad metagame and powergame to me to pre emptively destroy something that is the one of the interesting draws to robotics and takes a long time to create on the off chance that they MIGHT kill you
This could apply to chemistry producing bombs and sec getting involved too though. A lot of this is going to be very dependent on the context of the situation which everyone's going to have different limited perspectives of at the time.
Maybe consider offering a compromise between "roboticist has unfettered access to ballistic weapons in an armored combat mech with no supervision with active threats on the station" and "security cannot confiscate aforementioned weapon so they're destroying it", as there's several methods to do so. I'd recommend offering to put a tracking beacon on it and giving them a mech control console so they can see where it is, or volunteering to getting a chem/tracking implant from the armory put into ya.
It's a social game. Consider socializing. The more you've tried to compromise and work with someone if they remain absolutely adamant in their "gotta confiscate or smash it" mentality it just makes them look more like a dick than a seccie trying to keep order. Rule one.
The problem is that Mech Control Consoles do like, Jack and Shit to mechs. It won't stop it from rampaging if it decides to.
The thing is, most other forms of Weapons obtainable by crew actually serve a purpose (like laser scalpels/knives/circular saws). Science can't really just *make* guns without very specific things, and Sec will usually intervene if it's someone other than the RD. The only ones with real weapons outside of Sec are Miners, and that's because they're actually required to fight.
If Robotics builds a Combat Mech with lethal weaponry on it, Security should be fully within their rights to confiscate or destroy it. You're not SUPPOSED to have a weapon.
Im see you've stepped up the pageantry from "No non-sec except robotics should ever have a mech" to "Nobody except sec should ever have a mech"
When'd I say that? If you've got a damn good reason to have that mech, then fuck yeah, go right ahead my dude. But I'm talking about this as someone who was a Roboticist main. Would still be, too, if most other Roboticist players weren't the most valid-hungry people on the planet, or constantly stole things I was actively working on, leaving me with nothing to do and being very bored. On MRP at least, we have a rule about this, though. It's called the Powergaming rule.
It's also the like. Logic rule. If you KNOW there're threats on station, why the fuck would you trust un-vetted people with giant death machines?
Tearling wrote: ↑Sun Jan 16, 2022 12:29 pm
CMDR_Gungnir wrote: ↑Sun Jan 16, 2022 6:27 am
You're not SUPPOSED to have a weapon.
Nobody tell the european security mains about toxins, please.
Given that robotics can print everything they need to make a lethal mech in robotics I believe that, roleplay wise, it's completely natural to assume they ARE suppose to have a weapon. Perhaps not out and about in the station, but unless you practice what you preach and force cooks to build their kitchen elsewhere to get rid of their CqC buff I'm not going to respect this argument, personally.
CQC's not exactly a weapon, it's restricted entirely to their workplace, and it's something they start with.
Weapons Permits are specifically a thing (the Bartender has one for their shotgun only, y'know) that Robotics does not have, it can be taken wherever the fuck they want to take it, and it's something that has to be researched and built. To say that it's fine for them to use is to say that it's fine for Cargo to go Gun Cargo. After all, given they can build and do everything they need to get those weapons within Cargo, I believe that it's completely natural to assume they're supposed to be fully armed. But much like Cargo buying Auto Rifles, or Robotics being able to print Security HUD Implants, their ability to produce lethal mechs are designed not for their own use, but for others.