Felinid Racial Wolverine Claws Mutation

A place to record your ideas for the game.
Post Reply
User avatar
Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Reddit Username: Shadowmist909
Location: Think about something witty and pretend I put it here

Felinid Racial Wolverine Claws Mutation

Post by Shadowflame909 » #642070

PR has been denied several times over. Just keeping this here for the inevitable felinid lover maintainer (which allows me as a human geneticist to gain more powers!)

Felinid Claws: Does brute wound damage. Or does it more easily if fists can already do that

Downside: Like real life cats, when your claws get too long. You can't balance good! Felinids will trip over themselves while running.

Power: Buffs wound claw damage

Synchroniser: makes you only trip over yourself while running half the time

Whatever the other one was: Nerfs the amount of DNA this uses. Trying to make it felinid hulk, so it brings it down from 30 to 20. I mean its literally an undisarmable wound weapon! Of course it should be expensive without the chromosome!
► Show Spoiler
atomic1fire
Joined: Sat Apr 07, 2018 4:38 pm
Byond Username: Atomic1fire
Reddit Username: atomic1fire

Re: Felinid Racial Wolverine Claws Mutation

Post by atomic1fire » #642519

I don't know how I feel about this.

On one hand I'm pro race specific mutations. "Human, but it talks weird" always seems absurd to me and I wanna see the genetic trees for each race get weird.

On the other, wolverine claws for cat people is too cool of a mutation for cat people. Not unless lizard people get a killer croc style hulk.
Post Reply

Who is online

Users browsing this forum: No registered users