ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.

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Skorvold
 
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ITT: We make shitty suggestions and come up with poor ideas.

Unread postby Skorvold » Fri Apr 18, 2014 2:50 pm #209

Honk.
Never give up! Trust your instincts!
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Jeb
 
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Jeb » Fri Apr 18, 2014 3:02 pm #214

Captain's Choice Condoms.

Enough said.
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bandit
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby bandit » Fri Apr 18, 2014 3:44 pm #234

rebranding
"I don't see any difference between ERP and rape." -- erro

admin feedback pls

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TheTerbs
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby TheTerbs » Fri Apr 18, 2014 3:45 pm #235

frozen poop knives
you're gonna carry that weight

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby LunchboxKilla » Fri Apr 18, 2014 5:16 pm #261

TheTerbs wrote:frozen poop knives

10/10

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Hibbles
 
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Hibbles » Fri Apr 18, 2014 5:21 pm #268

Make the AI turrets fire rockets rather than lasers when set on 'kill'.
RIP

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Skorvold
 
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Skorvold » Fri Apr 18, 2014 5:50 pm #280

Hibbles wrote:Make the AI turrets fire rockets rather than lasers when set on 'kill'.

That would be hilarious.
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Jeb
 
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Jeb » Fri Apr 18, 2014 8:26 pm #341

Hibbles wrote:Make the AI turrets fire rockets rather than lasers when set on 'kill'.


emag the turret to make it attack the ai with rockets
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby WeeYakk » Fri Apr 18, 2014 9:35 pm #366

Add fun.
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LunchboxKilla
 
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby LunchboxKilla » Sat Apr 19, 2014 7:53 am #504

Can't add fun it gets nerfed 3 days after they add it.

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TheTerbs
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby TheTerbs » Sat Apr 19, 2014 8:50 am #510

the CHOCOFIST

its a giant oversized chocolate fist, created by choc fisto, billionaire WWE wrestling champion


"can you fit your fist in your mouth? what if it was made of chocolate? CHOCOFIST"

eating it imbues you with the combined power of every legend with a chocolate fist, for about 35 seconds
Last edited by TheTerbs on Sat Apr 19, 2014 8:52 am, edited 1 time in total.
you're gonna carry that weight

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Not-Dorsidarf » Sat Apr 19, 2014 8:52 am #511

Add grenade launchers. Make them by adding a grenade and some metal rods to a syringe gun. One use, leaves a syringe gun behind.
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Deadcomic

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TheTerbs
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby TheTerbs » Sat Apr 19, 2014 10:51 am #530

Dunkabunch bars

The second candy to contain actual fibers of Charles Barkleys jersey in every bite. WARNING: upon consuming avoid any and throwing for up to four (4) hours to avoid accidental chaos dunks.

When you finish a dunkabunch bar you anything you throw will land in the nearest trash bin or bball hoop, small chance to spawn the Hell B-Ball, dunking the hell b-ball nukes the station, may spawn shadow Barkleys
you're gonna carry that weight

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Munchlax » Sat Apr 19, 2014 6:23 pm #600

You should be able to sneakily tie someones shoes togheter so they trip when they try to make a step.

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TheTerbs
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby TheTerbs » Sun Apr 20, 2014 5:54 am #710

remove combat entirely, when you try to fight someone, it opens up a private toribash game

loser takes 40 brute, winner is healed completely

then it will be truly about gitting gud
you're gonna carry that weight

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Not-Dorsidarf » Sun Apr 20, 2014 9:07 am #733

Make "gud" an item, and the more gud you have in your inventory the less stun time you take and the faster you move.

gud can be extracted from assistants in the gibber - they produce 1 gud for each nonsuicided assistant gibbed.
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Still, my support will always go towards the rightful Lord of Yurop, God-Emperor Donald Trump the Trumpst. Trumpingrad for life. He'll make an indiscriminate number of countries great again.


Deadcomic

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TheTerbs
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby TheTerbs » Sun Apr 20, 2014 10:02 am #747

Not-Dorsidarf wrote:Make "gud" an item, and the more gud you have in your inventory the less stun time you take and the faster you move.

gud can be extracted from assistants in the gibber - they produce 1 gud for each nonsuicided assistant gibbed.


if you harm intent click a dead body you take a bite out of them

eating people gives you 1 gud
you're gonna carry that weight

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Kangaraptor » Sun Apr 20, 2014 11:13 am #757

Clowncubes.

Like monkeycubes, but for clowns.
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TheTerbs
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby TheTerbs » Sun Apr 20, 2014 11:17 am #758

Kangaraptor wrote:Clowncubes.

Like monkeycubes, but for clowns.


clownholes

like donut holes

you eat them and become a clown
you're gonna carry that weight

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bandit
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby bandit » Mon Apr 21, 2014 6:04 am #876

Rainbow slime extracts. Inject plasma and it has the effect of a clown bomb. Inject blood and it spawns several hostile clown mobs.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls

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looping
 
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby looping » Mon Apr 21, 2014 7:02 am #881

bandit wrote:there are other uses for collars besides bestiality


Bomb Collars as a Gulag/Traitor item.
appeal me now ok think about it admin u could have a friend a friend who comes down to ur house and listens to ur words but doesnt respond to them because he knows that words are for the weak and physical violence is the superior form of communication but u wont accept this ur scared ur stuck in the prefix of pretification yea thats right ur sitting there stuck to the floor from ur goopy liquid glue sweat unable tro answer the door guess whos there its my friend spooner who is requesting appeal me
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Stephie
 
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Stephie » Wed Apr 23, 2014 4:47 am #1276

Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.

Agents should have 5TC at round start, receive 5 more for getting their target and 5 more for getting their assassin.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Drynwyn » Wed Apr 23, 2014 10:12 am #1326

Stephie wrote:
Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.

Have them actually be creative instead of spawning shitloads of bombs and weapons.

Agents should have 5TC at round start, receive 5 more for getting their target and 5 more for getting their assassin.

That actually sounds sweet.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Psyentific » Wed Apr 23, 2014 12:55 pm #1350

E: This isn't a shitty idea!
I haven't logged into SS13 in at least a year.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby AseaHeru » Thu Apr 24, 2014 12:16 pm #1600

Not-Dorsidarf wrote:Add grenade launchers. Make them by adding a grenade and some metal rods to a syringe gun. One use, leaves a syringe gun behind.

They allready have grenade launchers, but not improvised ones yet...

Someone might view this as a good idea, or atleast better than the clown things.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby tunderchief » Thu Apr 24, 2014 2:48 pm #1630

Xenobiology needs to be beefed up and tweaked, it's the new mining. Far too many useless slime colors. Also, a late-stage slime that's extract creates immature xeno eggs upon being injected with plasma would be nice, so those of us in Xeno don't always have to pray to fickle or often absentee gods for a new project once slimes have been fully bred.
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Kelenius » Thu Apr 24, 2014 8:37 pm #1740

tunderchief wrote:Xenobiology needs to be beefed up and tweaked, it's the new mining. Far too many useless slime colors. Also, a late-stage slime that's extract creates immature xeno eggs upon being injected with plasma would be nice, so those of us in Xeno don't always have to pray to fickle or often absentee gods for a new project once slimes have been fully bred.

WRONG THREAD.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby tunderchief » Fri Apr 25, 2014 5:35 am #1802

Kelenius wrote:
tunderchief wrote:Xenobiology needs to be beefed up and tweaked, it's the new mining. Far too many useless slime colors. Also, a late-stage slime that's extract creates immature xeno eggs upon being injected with plasma would be nice, so those of us in Xeno don't always have to pray to fickle or often absentee gods for a new project once slimes have been fully bred.

WRONG THREAD.


not at all, I believe it falls well into the category of 'poor ideas'.
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Psyentific » Fri Apr 25, 2014 9:12 am #1826

So, Xenos in Xenobiology, every round?
fund he
I haven't logged into SS13 in at least a year.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby tunderchief » Fri Apr 25, 2014 12:39 pm #1849

Psyentific wrote:So, Xenos in Xenobiology, every round?
fund he


Only if Xenobiology does it's job. I'm thinking a xeno slime would be on the same evolutionary level as adamantine/black, or one step further.
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Psyentific » Fri Apr 25, 2014 1:08 pm #1851

tunderchief wrote:
Psyentific wrote:So, Xenos in Xenobiology, every round?
fund he


Only if Xenobiology does it's job. I'm thinking a xeno slime would be on the same evolutionary level as adamantine/black, or one step further.

I'd actually be up for that, if it meant more !!FUN!! and more Xenos.
I haven't logged into SS13 in at least a year.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Kelenius » Fri Apr 25, 2014 1:39 pm #1856

How about

Final tier slimes have a tiny chance to mutate into a rainbow slime

And his extract, when injected with plasma, makes an alium egg.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby tunderchief » Fri Apr 25, 2014 2:44 pm #1872

Kelenius wrote:How about

Final tier slimes have a tiny chance to mutate into a rainbow slime

And his extract, when injected with plasma, makes an alium egg.


Yeah, that sounds good. Can't be a ridiculously small chance, though. 10-15% sounds fair, considering how much effort it takes to get that far.
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby ExplosiveCrate » Fri May 02, 2014 6:48 am #3252

i dont even know what the context for my signature was

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby AseaHeru » Fri May 02, 2014 12:19 pm #3299

Can already be done.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Psyentific » Fri May 02, 2014 3:56 pm #3330


Fill your pepperspray with lube or water, take your pick.

Alternately, fill it with Chloral or similar.
I haven't logged into SS13 in at least a year.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Miauw » Tue May 06, 2014 7:07 pm #4088

Kangaraptor wrote:Clowncubes.

Like monkeycubes, but for clowns.

wrong thread
this would be a great joke item
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Drynwyn » Tue May 06, 2014 7:16 pm #4090

Brb, coding clowncubes.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby bandit » Mon Jun 02, 2014 1:14 am #10569

Mime slimes. Extract acts as mute sting.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby AlexAB » Tue Jun 03, 2014 7:18 am #10923

Quack boards. They look like normal boards, like the ones used to make machines and computers. If you use them on your hand, however, you can change their name to anything you like, once. If the board is inserted in a machine or computer frame, it will be accepted, as normal. However, once the device is finished, instead of whatever the builder thought was being built, only a rubber duck is left where the frame was standing.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby AseaHeru » Tue Jun 03, 2014 12:24 pm #10979

That sounds amusing...
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby kosmos » Wed Jun 04, 2014 11:13 am #11226

AlexAB wrote:Quack boards.

Fund he.

Oh and clown should be able to combine two bikehorns (or maybe a bikehorn and a rubberduck) to make a dual-bikehorn, enabling two honks before the click-cooldown! Two dual-bikehorns in both hands would enable exotic quad-honking!

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TheTerbs
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby TheTerbs » Thu Jun 05, 2014 5:16 am #11430

kosmos wrote:
AlexAB wrote:Quack boards.

Fund he.

Oh and clown should be able to combine two bikehorns (or maybe a bikehorn and a rubberduck) to make a dual-bikehorn, enabling two honks before the click-cooldown! Two dual-bikehorns in both hands would enable exotic quad-honking!


you can trihonk with your pda, ducky, and horn if you get in a good rhythm
you're gonna carry that weight

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby JStheguy » Thu Jun 05, 2014 5:24 am #11437

Leaving eggs on the solars should turn them into fried eggs after a bit.

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bandit
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby bandit » Mon Jun 16, 2014 4:35 pm #13974

Radiation storms should count as radiation for the singlo generator. "QUICK DRAG IT INTO MAINT"
"I don't see any difference between ERP and rape." -- erro

admin feedback pls

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Cipher3 » Tue Jun 17, 2014 6:00 am #14135

The captain's spare ID card should start in primary tool storage so assistants don't break into the captains' quarters and greytide. Instant roundstart captain's quarters greytide solution.
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Nathanael Greene has made a woman of Bryce Pax!

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The emergency shuttle has been called. It will arrive in 10 minutes.
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Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
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Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

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bandit
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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby bandit » Tue Jun 17, 2014 6:03 am #14137

If 9 assistants stand in a circle, it spawns a giant gray cap Commander Keen-style and whisks them to the armory

"I don't see any difference between ERP and rape." -- erro

admin feedback pls

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Gamarr » Mon Jun 23, 2014 5:07 pm #15381

Wire in your hand should make you strangle people that much easier.

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby Superneji » Wed Jun 25, 2014 12:45 am #15692

A new game mode:
Battletech
Two teams of nuke ops arrive at the station, each with huge pools of telecrystals and an autocloner on their shuttles
Mech purchases are mandatory
To win, a team has to have less total deaths than the other team by the time the round ends (when the station crew call the shuttle due to 3/4 of the station being razed by stray shots)
Shuttle camping could be discouraged by banning everyone after each round of this
Set this to 1 and all other gamemodes to -1
Y/y?

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Re: ITT: We make shitty suggestions and come up with poor id

Unread postby JStheguy » Wed Jun 25, 2014 3:15 am #15715

Replace the prototype SMG with a M16

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