Based on a legacy station of dreams, virtue, and ambition
Unrivaled in both its complexity and beauty
We got rid of Birdboat once, and evidentially it was a mistake
I shall correct this sin
This thread will double as Birdshot Stations official feedback thread
From the creator of Gammastation and Phobosstation, I bring you a zombified Birdboat, complete with all the latest bells and whistles of a Nanotrasen Space Station. The .dmm is aptly titled "Birdshot" to remind us all of how we took our best bar-friend and murdered it in cold blood. The player-facing name of the station of course will remain Birdboat- true to the intention of this project. I expect to deliver this special bundle of joy by Spring, and it will most likely replace Kilostaton (unfortunately, and I was promised Metastation blood). In order for this to happen of course, I have to make this the highest quality map on the Repo. What does this mean for poor birdboat?Adding moreHigh Quality Contentthan ever before.
This post will serve as Birdboats devblog when I feel like updating it. It's thread, an echo chamber for you to praise the bird. As always, feedback is greatly appreciated and valued, so voice your opinions for all to see. I'll read all of it but that does not guarantee that suggested changes will be implemented. Naturally Maptainers can request or demand changes be made, but EOB has been pretty clear that I'm going to need to pull out every trick in the book for this to stand a chance in claiming its rightful place in the map rotation.
"So what's actually changing Zytolg?" Everything. This is a complete remap of Birdboat. The only thing staying the same is where things roughly were. This will avoid stuff akin to the Delta/Meta/Icebox predicament where certain segments of the station do not change while others do so dramatically. This is the only way I can give Birdboat the glowup it so justly deserves. Remember: This is where we started
Where we're heading:
Engineering:
Changes:
-Increased department population to 6 (8 Overflow)
-Decreased Gas Volume
-Added Atmospherics
-Disappeared the TEG Sorry!
-Miniaturized the SM Engine
-Optimized the HFR
-Added Maintenance
-Increased lounging space
-I can confirm that being intentional with SM Engine Treatment may or may not result in wiping engineering out of orbit.
AI Sat:
-Increased Neurotoxin capacity
-Safer AI Core Design
-Rock and Stone
-Red
-Basically the META STATION ai sat but with a few personal tweaks to make it better
-Maintenance to harass the AI with EMP's all day long
Cargo:
-Added a streamlined Tool Storage
--Engineers can also find their lockers and EVA Gear here (it's also next to E.V.A.)
-Forgive the rooms mess, crimes been rampant since cooperate drove the squatters out. They live in the maint tunnels like rats.
-Sunfinder Society game room. Open Friday evenings. Bring a character sheet.
-Cargo is really tucked away. I did some measurements and miners will have to open 8 doors in order to access the ORM
--But you won't have to deal with customers this way
-QM gets an office that is the envy of the station
-The mining shuttle is now stored in a hangar. I have to make birdboat medpop somehow some some sacrifices need to be made.
Command:
-Command Hallway the leads to various faculties.
-Bonus Guest Suite
-Detached Gravity Generator and Gateway located in a tertiary hallway
Medical:
-Standard setup but allows for some more public access space within the medbay. Perfect for the Psyche office and Paramedics.
-Dethatched medical "pod" that does absolutely nothing as of right now. This is where you'll do your comprehensive examinations.
-Conveniently located Chemfactory and Pharmacy (for the doctors, not so much the rest of the schmucks on station)
-Tighter hallways to deny freeloaders. And to really make use of trench shotguns.
Security:
-Holding cell is located in a lobby area adjoined to interrogation and the brigcells.
-4 brigcells located in a separate room, convenient for not seeing what's going on and sorting through people who need a talking to against those who really need to steam for 10 minutes.
-Use the Holding cell
-Tight hallway the holds the more office-y stuff for the sectopia. Leads to something special.
-Tram that connects security to a prison area.
Service:
-Birdshot features a small library, but the curator was able to carve out some secret corridors for themselves.
-Full sized kitchen. Chefs rejoice.
-Diner area that hooks up to the theatre area.
-Bar area reminiscent of days gone by
-A clothing boutique (it's run by cargo, but fight them)
-Botanical area, tight but efficient.
-Janitorial diggs
[Other stuff etc I'm too lazy to write it right now go see the PR at https://github.com/tgstation/tgstation/pull/73502 ]
If you're reading this bit you're at the end of the blog. As previously stated this will be irregularly updated with more current bits of Birdshot as time goes on. Special thanks to mmmiracles, san7890, and armhulen for encouraging my madness. If you want to reach me, I'm active in the tgstation discord and less so here.
Birdboat comes