Future maps should be designed a lot more stacked.
A lot of conflict in this game seems non-locationally relevant to others, and so only validhunters and those nearby really deal with conflict because the rest have no relation to it. Since we originally did not have multi-z, we were forced to make maps that sprawled outwards, but it seems that we can dramatically increase the proximity of players generally with the same space by building more vertically.
Example:


Our current multi-z roster
* Icebox kinda fails at stacking, because it doesn't use the multi-z to clump, rather to just have more space. And it makes sense too, because it was a multi-z conversion on a map designed to be horizontally sprawled.
* Tramstation would be a great delta replacement and handles expansiveness well, stacking and making the horizontality a distinct choice while running all the players through the upper and lower tunnels so it doesn't actually spread players as far apart as they would be normally.
I really want to see a skeleton pop map tested that implements the stack design, it would be really interesting to see how you could maximize player proximity with the amount of space the map still needs.