What makes meta special?
- The Wrench
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What makes meta special?
Oh, so what about meta-station makes it the most popular map besides for social inertia. Is there anything from Mehta that in particular makes it feel better to play?

Jonathan Gupta wrote: ↑Sat Jan 22, 2022 6:32 pm all you godamn do is whine and complain come up with ideas, stop bitching for christs sake.



- warbluke
- Joined: Mon May 29, 2017 2:36 pm
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Re: What makes meta special?
Woah, Deja Vu:
viewtopic.php?f=11&t=30102
In all seriousness I have no idea. My best guess is that Meta has no big gimmicks compared to the other maps. Even Delta has size and complexity, but that's in comparison to Meta so it all circles back.
viewtopic.php?f=11&t=30102
In all seriousness I have no idea. My best guess is that Meta has no big gimmicks compared to the other maps. Even Delta has size and complexity, but that's in comparison to Meta so it all circles back.
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- Code Maintainer
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Re: What makes meta special?
its an anagram of "meat"
- kayozz
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- Super Aggro Crag
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- oranges
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Re: What makes meta special?
social inertia, people used to say the same thing about box.
- Super Aggro Crag
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Re: What makes meta special?
so your saying to get rid of meta we need to put it on a planet?
cuz i think a map that takes places on a hot planet would be cool to contrast nicebox
cuz i think a map that takes places on a hot planet would be cool to contrast nicebox
- warbluke
- Joined: Mon May 29, 2017 2:36 pm
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Re: What makes meta special?
I want a gas giant station like cloud city. Make it a plasma gas giant too so the whole map can light on fire if you dump oxy cans outside.
- Pandarsenic
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Re: What makes meta special?
The thing is, people only said Box was best when it was compared to pre-Box maps, which largely Also Sucked.
When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
- Population: It doesn't struggle at low, medium, or high population values. It might feel a little empty on ultra-lowpop (10 or fewer players), but every station does unless we bring back MiniStation (btw bring back MiniStation)
- The central ring is better than Box's. You have, in essence, a ring of lobbies - places of public interface between departments. Departments are connected or adjacent in logical ways, but the only really isolated areas are the remote engineering/atmos lobbies and the hidden janitorial closet.
- Cool stuff in maint. Personally, I think this is a bit too much presently, but at the very least there's always space to clean out and set up whatever gimmick you might want to, plus the abandoned commissary if you want something more public-facing.
- Maint can get you anywhere you want, but you'll almost always have to do dips into the main hallways where you risk being spotted
- It's free of the jank of the still-in-refinement multi-Z
(2:53:35 AM) scaredofshadows: how about head of robutts
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: What makes meta special?
It's imo default done right. The only other non-gimmick map is arguably Delta, which has weird maint sprawl everywhere.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
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- Location: SS13, Manuel Division, Cargo Bay
Re: What makes meta special?
My two favorite things are the cargo bay and the bar/kitchen being in the same room.
The cargo bay is just right. It’s not pointlessly massive, like deltas. It’s not cramped in places, like birdshot’s. It doesn’t have too many enterances, like icebox and tram. The delivery office is a good size, with plenty of packaging paper to last you all shift, plus the department mail chutes are super nice.
Pretty much the only thing I don’t like about metastation cargo is that all you have to do to get into the cargo bay itself is to unwrench the orm.
Plus, any map that has the bar and the kitchen in the same room is one I’m going to like a lot more. I hate when they are separate, the bar on icebox is almost never even slightly busy.
Some other thoughts:
* it plays pretty well at all pop levels
* the map is just the right size
* no z-levels
* lots of windows
* maints are large enough to set up in but not large enough that people spent ten minutes looking for a blob
* it doesn’t feel overly clean (like Northstar) but also isn’t a piece of shit (birdshot)*
*yes, I know birdshots “gimmick” is that it’s a shit map. That doesn’t change the fact that it is still a shit map.
The cargo bay is just right. It’s not pointlessly massive, like deltas. It’s not cramped in places, like birdshot’s. It doesn’t have too many enterances, like icebox and tram. The delivery office is a good size, with plenty of packaging paper to last you all shift, plus the department mail chutes are super nice.
Pretty much the only thing I don’t like about metastation cargo is that all you have to do to get into the cargo bay itself is to unwrench the orm.
Plus, any map that has the bar and the kitchen in the same room is one I’m going to like a lot more. I hate when they are separate, the bar on icebox is almost never even slightly busy.
Some other thoughts:
* it plays pretty well at all pop levels
* the map is just the right size
* no z-levels
* lots of windows
* maints are large enough to set up in but not large enough that people spent ten minutes looking for a blob
* it doesn’t feel overly clean (like Northstar) but also isn’t a piece of shit (birdshot)*
*yes, I know birdshots “gimmick” is that it’s a shit map. That doesn’t change the fact that it is still a shit map.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.


Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.



Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
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- Joined: Thu Apr 16, 2020 10:43 am
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Re: What makes meta special?
Meta is honestly my least favorite map. It's a bloated half-corpse jam packed with every single feature and utterly devoid of identity. Its maints are lacking with few remaining effective places to hide for terrified crew or ne'er-do-wells as the entirety of the station is well-traveled by virtue of being so chock full of features that have been slotted into the map with little regard for layout or gameplay need. Due to the dense structure of the station, there's nowhere to expand for projects for good or evil unless you're willing to don a spacesuit and spend a significant amount of time, nor can you easily tunnel in or sneak into restricted areas without easily being discovered. Further, due to the dense design, explosives and large-scale sabotage is far more devastating and difficult to recover from. If you bomb one department, you're likely going to get another caught in the blast, or at the very least cause enough devastation that nobody is willing to repair the damage.
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Re: What makes meta special?
Meta has been my favorite map due to the decent collection of rooms to build in maintenance along with being configured in such a way that engineers cant easily grief other departments
but the room i would always build in got repeated target nerfs and now atmos techs are allowed to irradiate it with their turbine (along with janies closet)
but meta is the lesser evil still, that delta station rework literally put the sm up against science so now engineers have a ticket to bomb sci and get away with it since you never get banned for not taking care of the sm
icebox eva storage makes you get through a fucking extra airlock to get to the materials!!?!?! while on other maps you only need to go through shutters
tramstation also has the same weird issue but also the fucking hand tele is in eva storage?
birdshit doesnt even have materials in eva storage
northstar would be fine if it wasnt for the fact that nothing is balanced around z levels, I cant play with launch pads on this map nearly as much but I can certainly stand at the top and bomb literally every department from one spot. Forcefields are also out of the question.
but the room i would always build in got repeated target nerfs and now atmos techs are allowed to irradiate it with their turbine (along with janies closet)
but meta is the lesser evil still, that delta station rework literally put the sm up against science so now engineers have a ticket to bomb sci and get away with it since you never get banned for not taking care of the sm
icebox eva storage makes you get through a fucking extra airlock to get to the materials!!?!?! while on other maps you only need to go through shutters
tramstation also has the same weird issue but also the fucking hand tele is in eva storage?
birdshit doesnt even have materials in eva storage
northstar would be fine if it wasnt for the fact that nothing is balanced around z levels, I cant play with launch pads on this map nearly as much but I can certainly stand at the top and bomb literally every department from one spot. Forcefields are also out of the question.
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- oranges
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Re: What makes meta special?
i'm not sure if you are confused, but meta did not pick up a sizeable following, it was hated by the main stream and banished to badger, it took ages and a second server before meta was accepted as a running map.Pandarsenic wrote: ↑Sat Sep 02, 2023 5:45 am When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
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- Location: AI Upload
Re: What makes meta special?
Yeah but I was part of that following and a superior form of human being for it
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
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Re: What makes meta special?
MetaStation certainly has the easiest engine room to do engine gimmicks with. Also its atmospherics area allows for easy piping that is straight and modular on a single layer. You can easily take full advantage of smart pipes with almost nothing in the way. It's certainly the most convenient and reliable map, and that's probably why people like it so much.
- iwishforducks
- Joined: Sat Oct 17, 2020 4:48 pm
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Re: What makes meta special?
me and a friend CoffeeDragon were actually working on a map like this where it took places above a gas giant. there were main platforms that housed departments (sometimes multiple) and were connected by tramlines. you could skip the tram if you went outside and walked across the catwalks. the atmos would actually be flammable so if a department had a breach it could catch fire really easily.
might pick it back up at some point, who knows. we actually got a fair bit of it done.
- RedBaronFlyer
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Re: What makes meta special?
I'd love more non-space maps. Part of the reason I like icebox is because it's really unique in its setting. (Granted I'd love it more if it wasn't a z-level map but oh well)iwishforducks wrote: ↑Tue Sep 05, 2023 3:42 pmme and a friend CoffeeDragon were actually working on a map like this where it took places above a gas giant. there were main platforms that housed departments (sometimes multiple) and were connected by tramlines. you could skip the tram if you went outside and walked across the catwalks. the atmos would actually be flammable so if a department had a breach it could catch fire really easily.
might pick it back up at some point, who knows. we actually got a fair bit of it done.
Meanwhile, on the rest of the maps you look out the window and see utter blackness.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.


Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.



Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- warbluke
- Joined: Mon May 29, 2017 2:36 pm
- Byond Username: Warbluke
Re: What makes meta special?
Personally I think that with lavaland/icemoon in the background space is too bright on the current maps. Give us real void darkness!RedBaronFlyer wrote: ↑Tue Sep 05, 2023 6:25 pm
I'd love more non-space maps. Part of the reason I like icebox is because it's really unique in its setting. (Granted I'd love it more if it wasn't a z-level map but oh well)
Meanwhile, on the rest of the maps you look out the window and see utter blackness.
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Re: What makes meta special?
Space should get darker based on things like void heretic ascension or narsie cult getting eyes/halos.
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- PKPenguin321
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Re: What makes meta special?
honestly having more than one map is kind of overrated. having x maps makes the game x times harder to learn. some clever traps or shortcuts or what have you that only work on one map may not get to really shine because you might not even see that map after playing for a whole day. meta is popular because of inertia sure, but also because its just a map that people know and when you KNOW a map really well it's more fun to play on.
kind of a broad idea but if we went with the fortnite model of "stay on one map for a month or two straight at a time" we would get the benefits of having a map that can be easily learned and known but still get some level of variety for people that play a lot. people would bitch when their favorite map falls off but
they'll have plenty of time to learn the new one
speaking from the angle of a boomer who knows basically only meta because the maps have changed so drastically since ive last played btw
kind of a broad idea but if we went with the fortnite model of "stay on one map for a month or two straight at a time" we would get the benefits of having a map that can be easily learned and known but still get some level of variety for people that play a lot. people would bitch when their favorite map falls off but
speaking from the angle of a boomer who knows basically only meta because the maps have changed so drastically since ive last played btw
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Re: What makes meta special?
Brother, do I have news for you!RedBaronFlyer wrote: ↑Tue Sep 05, 2023 6:25 pm I'd love more non-space maps. Part of the reason I like icebox is because it's really unique in its setting. (Granted I'd love it more if it wasn't a z-level map but oh well)
Meanwhile, on the rest of the maps you look out the window and see utter blackness.
- Vekter
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Re: What makes meta special?
This response sucks. I can't tell if you're joking or not.Googles_Hands wrote: ↑Fri Oct 06, 2023 4:45 pmBrother, do I have news for you!RedBaronFlyer wrote: ↑Tue Sep 05, 2023 6:25 pm I'd love more non-space maps. Part of the reason I like icebox is because it's really unique in its setting. (Granted I'd love it more if it wasn't a z-level map but oh well)
Meanwhile, on the rest of the maps you look out the window and see utter blackness.
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Re: What makes meta special?
I think it's a rather obvious joke, considering the post I'm replying to is joking about "utter blackness" via the robotchicken video and me making a joke about disabled parallax space just being black tiles.
But sure, get offended or whatever.
- Not-Dorsidarf
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Re: What makes meta special?
Didn't meta only really become mainstream loved once we got map rotations instead of the old map loading system?oranges wrote: ↑Sat Sep 02, 2023 10:07 pmi'm not sure if you are confused, but meta did not pick up a sizeable following, it was hated by the main stream and banished to badger, it took ages and a second server before meta was accepted as a running map.Pandarsenic wrote: ↑Sat Sep 02, 2023 5:45 am When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...


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Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- oranges
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Re: What makes meta special?
I remember it having a very strong community behind it on the second server before we had map rotation.Not-Dorsidarf wrote: ↑Mon Oct 09, 2023 9:47 pmDidn't meta only really become mainstream loved once we got map rotations instead of the old map loading system?oranges wrote: ↑Sat Sep 02, 2023 10:07 pmi'm not sure if you are confused, but meta did not pick up a sizeable following, it was hated by the main stream and banished to badger, it took ages and a second server before meta was accepted as a running map.Pandarsenic wrote: ↑Sat Sep 02, 2023 5:45 am When Meta was released, it IMMEDIATELY picked up a sizable following despite Box Inertia. I think some of what makes it work is...
once we had map rotation the idea of multiple maps was more accepted.
- sinfulbliss
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Re: What makes meta special?
Many things. First of all, every department is solid. There's no one or two departments that have a massive amount of space, and another few that got skimped on -- each one is of average size, with all their standard things.The Wrench wrote: ↑Fri Sep 01, 2023 11:33 am Oh, so what about meta-station makes it the most popular map besides for social inertia. Is there anything from Meta that in particular makes it feel better to play?
Second, maintenance is cohesive. They work outwards from the halls, and form an "outside" to every department or area, which is how you'd expect maintenance tunnels to work. It also makes it very easy to get around places without going through public hallways, and offers alternate places to walk around.
In many other stations maints are inconsistent and tedious to navigate, with multiple dead-ends or access restricted passages through departments. Not on Meta.
Third, the station loops. You can walk around it, and this allows the highest degree of inter-departmental crossover, and as a result: INTERACTIONS. You will run by the bar on your way to brig if you're coming from engineering. You'll see what's up in and around medbay if you're going to cargo from sci. You'll be walking by the HoPline and seeing people in line. The station maximizes interactions and inter-departmental crossover, and that's HUGE.
Delta has this same sort of general structure, as does Box, Icebox, Kilo, and others. If you look you can find that this structure is common to all of the most popular maps, because it's how the game evolved to be structured.
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- Capsandi
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Re: What makes meta special?
Metastation has less 'enforced hallway' than other maps, that is to say that the hallway intersections are flanked by public areas and the stretches of hallway without largely accessible areas are somewhat rare. It was probably the only medpop map that was consistent about this for a few years until delta had its overhaul. Meta also has probably the best dorms integration of our current maps. I haven't thought much about dorms but perhaps the placement of dorms next to security is a good match since it gives sec an insecure flank which just so happens to be on the opposite side of the detention area.
I've always felt that meta's weakest department is science, which for one reason or another feels much easier to infiltrate than other maps. Looking at the layout gives the impression of a fortress but its nothing like that during gameplay. I know science has had all reason to be secured tossed out now that they cant print PA guns and tesla revolvers using a few sheets of mats, but It is a bit odd for the cutting edge research facility to have an unguarded science department. I even remember feeling the old layout was less secure than box's old layout(the new layout is even less secure than Meta's).
I like Meta's chapel. Idk what these mapper types are thinking designing concert halls which are larger than a screen. You cant fill the chapel on ice box or delta, it always seems empty. Same with the libraries on delta and northstar, those are too decorated, if a small bomb goes off the place looks like complete ass if you fix it which is infuriating cause the library is the one place engineers will be able to fix without a shuttle call. ok bye
I've always felt that meta's weakest department is science, which for one reason or another feels much easier to infiltrate than other maps. Looking at the layout gives the impression of a fortress but its nothing like that during gameplay. I know science has had all reason to be secured tossed out now that they cant print PA guns and tesla revolvers using a few sheets of mats, but It is a bit odd for the cutting edge research facility to have an unguarded science department. I even remember feeling the old layout was less secure than box's old layout(the new layout is even less secure than Meta's).
I like Meta's chapel. Idk what these mapper types are thinking designing concert halls which are larger than a screen. You cant fill the chapel on ice box or delta, it always seems empty. Same with the libraries on delta and northstar, those are too decorated, if a small bomb goes off the place looks like complete ass if you fix it which is infuriating cause the library is the one place engineers will be able to fix without a shuttle call. ok bye
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- Dax Dupont
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Re: What makes meta special?
We should force either a cycle or prevent a map from rolling again for 2 rounds or so. Get some more variety.
I kinda want to see Ceres as a concept revived with either a central tram or two trams for high pop. But I'm pretty sure people will say we have two many maps already
I kinda want to see Ceres as a concept revived with either a central tram or two trams for high pop. But I'm pretty sure people will say we have two many maps already
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
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Re: What makes meta special?
meta is pretty groovy but to say it has no gimmicks speaks to how analogous it has become to "default." the default is predictable and familiar. and space gamers like familiarity.
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- Itseasytosee2me
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Re: What makes meta special?
i like meta and dont crave variety
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