Someone mentioned last night that Monkestation has a policy where antags are heavily discouraged from resorting to murder in public, but all bets are off in maintenance. I like this; it's flavorful and makes maintenance a dangerous place to be again.
I think it would be interesting to have LRP inherit the existing MRP antag murder rules (relaxed escalation but can't just kill people for body count, objectives notwithstanding) but you can kill anyone if they're in maintenance. Find interesting ways to lure or trick your prey into the maint tunnels. Knock them out and drag them behind engineering to finish them off.
"But what if you start a fight in maint and it spills out into the halls?" - We wouldn't expect players to be able to just run into the hall and antags to have to throw up their hands and give up, if you're already beating someone to death with a toolbox and they get out into the hall, finish the job.
"Can I knock someone out or otherwise restrain them, then drag them into maint and kill them there?" - Yes.
"How does this apply to antag targets?" - It doesn't.
"What if some guy trips me and takes my shit/insults me/*insert random petty interaction*" - This only applies to escalationless conflict; anything you could kill someone on MRP for (pretty much any minor slight) will be fine here. The only thing this targets is wordless depopulation of the station.
Pros:
- Prevents antags from just straight-up going from department to department murdering everyone (which is only fun for the person doing it).
- More flavorful.
- Makes maintenance the spooky, threatening place it's supposed to be.
- Still allows for the kind of freedom most LRP antag mains enjoy, you just have to take people into maint to actually kill them.
- Drives further paranoia ("Does that guy actually need help with something or is he just trying to get me where he can kill me?").
- Slightly more restrictive than rule 4 is now.
- Makes for less open chaos on the station.