The event was run as bluespace wanted to see how I handled community involvement and my viability for trialling.
I actually got the idea from Bay. They ran a similar event with a similar premise, however it was much more focused around roleplaying and interaction more than murdering and the likes. It wasn't particularly well done and it didn't really suit the idea the admin who ran the event had in mind. At bluespace's request, I hastily modified the concept to fit /tg/. Here's the event and how it's meant to work.
- Two to four people are spawned somewhere dark. For my event, I chose the derelict chapel. It's got atmosphere, it's dark, and random people can't run into you as you're being set up.
- Those two-four people are given changeling, etheral jaunt, and a method of seeing in the dark (I had to improvise and thus gave them nightvision goggles).
- Those two-four people are turned into the shadow mutant race. They've been in the code forever and are rarely used. They differentiate from normal humans by having a black transparent skin-set, burn in the light and heal all damage except for toxins/internal wounds in the dark. The dark skin is preferable, in my opinion, because it means that disguises are a viable thing.
- Those two-four people are able to "absorb" people and thus enthrall them. Those thralls are given the objective to obey the original two-four shadowlings.
- The original shadowlings are given randomized objectives that they should work towards.
The result of my event-
- Shadowlings were forced to cooperate or be crushed by the opposing crew.
- Shadowlings were primarily hunting in the dark by sabotaging lights in areas, and stalking maintenance.
- Shadowlings were bringing people back into the round (complete with a resounding "Wait what" in deadchat as husks were rising as black shadow-creatures hellbent on bringing more crew into the shadows).
- Shadowlings had changeling regeneration combined with the ability to heal in the dark. This made crew weary of following or hunting them in maintenance as shadowlings in maintenance were at their most dangerous.
If this is really wanted as a gamemode, here's what I recommend to improve upon the original concept.
- Replace the changeling abilities with shadow-based abilities. The arm-blade for instance could be replaced with a shadow arm-blade which can only be created and maintained by the shadowling in the dark. EMP could be replaced by an ability to shroud a small area in absolute darkness or a shriek capable of shattering lights within a small radius.
- Shadowlings are given natural nightvision, possibly even thermal vision given to the original shadowlings to help them hunt.
- Etheral jaunt is replaced with a jaunt that turns them into an almost invisible shadow. This lasts a bit less than etheral jaunt, however.
- Absorb is replaced by a conversion ability. Converting takes 15 seconds, and requires a death grip similar to changelings. Original shadowlings are not damaged by the conversion. The thralls (convertees) are automatically given the objectives to obey the original shadowlings at all costs.
- Thralls are able to enthrall others, at the cost of 70 of their health points as they are much weaker than the originals. If done in the dark, this would be mitigated by their regenerative abilities. But a thrall doing this in a lightened area would find themselves vulnerable to the inevitiable lynch mob.
Those are my thoughts so far. They're not well organised, and it needs a lot of improvement, but it's a start.