Little things you learned that are game changing

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zxaber
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Re: Little things you learned that are game changing

Post by zxaber » #444834

Bottom post of the previous page:

confused rock wrote:Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked).
You can really have fun with this. If the locker is loaded in a mech, then summoning the item moves the whole mech over. You can also use it on an MMI or battery inside a borg to summon the borg to your side.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
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Re: Little things you learned that are game changing

Post by somerandomguy » #444862

zxaber wrote:
confused rock wrote:Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked).
You can really have fun with this. If the locker is loaded in a mech, then summoning the item moves the whole mech over. You can also use it on an MMI or battery inside a borg to summon the borg to your side.
It also worked on machines before it was changed
Mark a beaker, put it in a cryotube, have your own personal healing chamber that doesn't work because you forgot about the o2 pipe
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Farquaar
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Re: Little things you learned that are game changing

Post by Farquaar » #445716

You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
► Show Spoiler
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #445732

how come he didn't know this
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non-lizard things:
Spoiler:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #445751

Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
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Farquaar
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Re: Little things you learned that are game changing

Post by Farquaar » #445764

Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
no.jpg
no.jpg (5.43 KiB) Viewed 13928 times
► Show Spoiler
Swindly
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Re: Little things you learned that are game changing

Post by Swindly » #446040

You can power the station by clicking on a false uranium wall next to some radiation collectors for a few minutes.
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #446104

Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
no.jpg
next you're gonna tell me you dont know how to change your face with mirrors during the round
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Farquaar
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Re: Little things you learned that are game changing

Post by Farquaar » #446187

Deitus wrote:
Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
The attachment no.jpg is no longer available
next you're gonna tell me you dont know how to change your face with mirrors during the round
wjaaaa.gif
wjaaaa.gif (1.14 MiB) Viewed 13823 times
Spoiler:
Just kidding I knew that
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Re: Little things you learned that are game changing

Post by Swindly » #449619

Mechs can be connected to ports.
The pressure of the internal tank can be changed.
There is no upper limit to the pressure that the internal tank can be set to.
Epic prank idea: fill a mech with nitrous oxide, toggle internal tank usage, set tank to 999999 kpa, and leave the mech in a public area.
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Re: Little things you learned that are game changing

Post by confused rock » #449623

problem is swindly that once the guy gets in there's no way to eject them so it only works on one person at a time
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Re: Little things you learned that are game changing

Post by Swindly » #449628

Occupants get ejected when they die, which won't take long given the contents of the tank.
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Re: Little things you learned that are game changing

Post by confused rock » #449634

I retract my statement
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Mickyan
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Re: Little things you learned that are game changing

Post by Mickyan » #449657

chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
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Re: Little things you learned that are game changing

Post by somerandomguy » #449663

Mickyan wrote:chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water
Separated chemicals 100pot potass+water bananas
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delaron
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Re: Little things you learned that are game changing

Post by delaron » #449704

As chef I make gut cheese in a similar fashion for any kitchen intruders
-------
I'm not smart enough to meme.
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gum disease
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Re: Little things you learned that are game changing

Post by gum disease » #449801

More silly than game-changing, but if you're a mediborg with the hypo upgrade that gives you rezadone you can keep monkeys being succ'd by slimes alive for ages.
One jab of rezadone will cure the cellular damage, so the slime can keep feeding off of the same monkey. I did this once with a friendly sentient slime and they were able to split so many times. We ended up making the area look like a bootleg xenobio lab until someone rushed in and killed them all.
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Re: Little things you learned that are game changing

Post by Mickyan » #450363

As a zombie, since the advent of crawling you can now truly be a zombie movie cliché and play dead until someone is careless enough to stand next to you and get clawed
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
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Re: Little things you learned that are game changing

Post by ThatGuyWhoLikesSpace » #450878

You can make LSD with 0 access rights using salt, paper, and lightbulbs.

For when you want the Walter White experience but are too lazy to make actual meth.
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gum disease
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Re: Little things you learned that are game changing

Post by gum disease » #451442

If someone's in hard crit and bleeding out, pop them on a roller bed/in a locker and drag them to safety. It'll stop them from losing more blood/leaving blood trails all over.

It's also a good way to dispose of bodies if you don't have space cleaner/soap on hand. I've recovered a lot of dumped bodies simply from following blood trails.
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Re: Little things you learned that are game changing

Post by Nabski » #451443

Vampires are shit and I can't wait for Halloween to be over.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #451568

Roller beds are criminally underutilised. They can even be folded up and carried in your backpack.
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #451940

Nabski wrote:Vampires are shit and I can't wait for Halloween to be over.
*raids ur armory round start*
LMAO nottin personnel
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #451941

>Wait in the armoury locker
>Bat nigger vent crawls in
>Taze and laze
>Body is ashed
>Cries about being killed in dsay
Spoiler:
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Re: Little things you learned that are game changing

Post by RogueSteampunker » #451946

It's still possible to make soap without chem access, simply by burning paper for the ash needed in the lye recipe. Genuinely awesome for when you're forced to play box for the eleventh time in a row, and you don't mind grinding up a few rats
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Re: Little things you learned that are game changing

Post by confused rock » #451966

First encounter with a batnigger was as warden with them in the locker room. I shot one laser to scare him off, only for im to immediately die with the crew’s approval. Pleasantly surprised!
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Swindly
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Re: Little things you learned that are game changing

Post by Swindly » #452460

Floorbots can be used to farm infinite metal.
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Re: Little things you learned that are game changing

Post by Erik489 » #452482

Swindly wrote:Floorbots can be used to farm infinite metal.
I was the one who figured this out, it’s on the GitHub as an issue. I wouldn’t recommend using it since it is an exploit.
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Re: Little things you learned that are game changing

Post by confused rock » #452483

I wouldn't recommend using it since you're waiting for a floorbot to do 4 floors for one fucking metal you're crazy lmao slimes or engiborgs give you infinite metal way faster why would you ever use floorbots
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Re: Little things you learned that are game changing

Post by Shadowflame909 » #452508

Farquaar wrote:
Deitus wrote:
Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
no.jpg
next you're gonna tell me you dont know how to change your face with mirrors during the round
wjaaaa.gif
Spoiler:
Just kidding I knew that
Next your gonna tell me you didn't know that admins
Spoiler:
do it for free
► Show Spoiler
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Steelpoint
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Re: Little things you learned that are game changing

Post by Steelpoint » #452517

The DragNET is very damn powerful.

When fired in snare mode, its a guaranteed stun on practically any target you hit irrespective of what defence they have (Nuke Op E-Shields? What's that). You have a lot more shots with your psudon stun round than any Taser or Adv Egun. You can stack the stun even if the person has the bear trap on them for infinite stuns. Its grants massive slowdown to the target that takes a minute for them to remove and the trap, when on a target, does not automatically disappear over time.

The only downside is the sprite is bad.
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Togopal
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Re: Little things you learned that are game changing

Post by Togopal » #452603

Steelpoint wrote:The DragNET is very damn powerful.

When fired in snare mode, its a guaranteed stun on practically any target you hit irrespective of what defence they have (Nuke Op E-Shields? What's that). You have a lot more shots with your psudon stun round than any Taser or Adv Egun. You can stack the stun even if the person has the bear trap on them for infinite stuns. Its grants massive slowdown to the target that takes a minute for them to remove and the trap, when on a target, does not automatically disappear over time.

The only downside is the sprite is bad.
Dragnet snare and energy bolas really need to trade resist time
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Re: Little things you learned that are game changing

Post by Swindly » #454133

Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.
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Re: Little things you learned that are game changing

Post by John Smith » #454196

"O" is the Hotkey for OOC. Now I can Iccy Okky 5 times faster.

You can view your admin notes from the OOC tab, so you can see all the shit the staff have written about you, like how smelly they think you are.

Your AdminHelps can actually be rejected. Outright. You get the ping back and in big red text, it's like "Ahelp Rejected"
(^ Pretty much the ultimate breakup letter ^)
Space Station 13 was intended to be played at 800x600 on a CRT monitor with 1x pixel scale.
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Re: Little things you learned that are game changing

Post by somerandomguy » #454199

Swindly wrote:Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.
They don't have abilities though and can't use most weapons
HONKs, on the other hand, are actually a combat mech, so they can use any weapons
Yes, this means a traitor could make one, give it a horn and clusterbang, and terrorize the station with noise
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #454208

somerandomguy wrote:
Swindly wrote:Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.
They don't have abilities though and can't use most weapons
HONKs, on the other hand, are actually a combat mech, so they can use any weapons
Yes, this means a traitor could make one, give it a horn and clusterbang, and terrorize the station with noise
Back when space was still static and I was traitor clown I made a horn/ion/LMG HONK, it was the shit. No clusterbangs because this was before mechs had flashbang protection.
With stuns being what they were this thing was a station wipe.
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non-lizard things:
Spoiler:
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Re: Little things you learned that are game changing

Post by somerandomguy » #454257

DemonFiren wrote:
somerandomguy wrote:
Swindly wrote:Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.
They don't have abilities though and can't use most weapons
HONKs, on the other hand, are actually a combat mech, so they can use any weapons
Yes, this means a traitor could make one, give it a horn and clusterbang, and terrorize the station with noise
Back when space was still static and I was traitor clown I made a horn/ion/LMG HONK, it was the shit. No clusterbangs because this was before mechs had flashbang protection.
With stuns being what they were this thing was a station wipe.
Mechs still have no flashbang protection but you can just snag glasses and a bowman by cracking open a sec department locker
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #454262

somerandomguy wrote:
DemonFiren wrote:
somerandomguy wrote:
Swindly wrote:Firefighter Ripleys are stronger than Phazons and Gygaxes and they have better armor than Durands.
They don't have abilities though and can't use most weapons
HONKs, on the other hand, are actually a combat mech, so they can use any weapons
Yes, this means a traitor could make one, give it a horn and clusterbang, and terrorize the station with noise
Back when space was still static and I was traitor clown I made a horn/ion/LMG HONK, it was the shit. No clusterbangs because this was before mechs had flashbang protection.
With stuns being what they were this thing was a station wipe.
Mechs still have no flashbang protection but you can just snag glasses and a bowman by cracking open a sec department locker
>it still wasn't fixed
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non-lizard things:
Spoiler:
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Re: Little things you learned that are game changing

Post by bandit » #454906

The chameleon projector can disguise as decals, such as bloodstains.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #454945

John Smith wrote:"O" is the Hotkey for OOC. Now I can Iccy Okky 5 times faster.

You can view your admin notes from the OOC tab, so you can see all the shit the staff have written about you, like how smelly they think you are.

Your AdminHelps can actually be rejected. Outright. You get the ping back and in big red text, it's like "Ahelp Rejected"
(^ Pretty much the ultimate breakup letter ^)
i was about to say that everyone knows about ahelp rejections but then i remembered that 90% of my interactions with admins are just shitposting in ahelps so thats probably why im so familiar with them

also >using hotkeys
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Re: Little things you learned that are game changing

Post by bman » #454976

Deitus wrote:
John Smith wrote:"O" is the Hotkey for OOC. Now I can Iccy Okky 5 times faster.

You can view your admin notes from the OOC tab, so you can see all the shit the staff have written about you, like how smelly they think you are.

Your AdminHelps can actually be rejected. Outright. You get the ping back and in big red text, it's like "Ahelp Rejected"
(^ Pretty much the ultimate breakup letter ^)
i was about to say that everyone knows about ahelp rejections but then i remembered that 90% of my interactions with admins are just shitposting in ahelps so thats probably why im so familiar with them

also >using hotkeys
hahahaha you too?
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Re: Little things you learned that are game changing

Post by Swindly » #460144

Slaughter demons can be implanted with nanites. Most useful programs won't work on slaughter demons, so this probably won't be the new wizard meta.
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Re: Little things you learned that are game changing

Post by Not a beaver » #461999

You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #462112

Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
the slippery floors are the best part
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Little things you learned that are game changing

Post by Nilons » #462116

Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
Why even play janitor
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Re: Little things you learned that are game changing

Post by Not a beaver » #462185

PKPenguin321 wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
the slippery floors are the best part
Nilons wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
Why even play janitor
That's what differentiate Sanitation Technicians from Janitors. Leave slipping people to clowns.
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Re: Little things you learned that are game changing

Post by Dr_bee » #462205

Not a beaver wrote:
PKPenguin321 wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
the slippery floors are the best part
Nilons wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
Why even play janitor
That's what differentiate Sanitation Technicians from Janitors. Leave slipping people to clowns.
Listen buddy, I am a one man war against grime and I dont have time to run whining to some "chemist" to give me ammonia just so one of the few things that brings me joy in this life goes away because Greyshirt McDickhead cant learn to read a fucking holosign.

But really, half the point of the janitor job is to cause slipping. Walk mode exists for a reason.
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Not a beaver
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Re: Little things you learned that are game changing

Post by Not a beaver » #462206

Dr_bee wrote:
Not a beaver wrote:
PKPenguin321 wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
the slippery floors are the best part
Nilons wrote:
Not a beaver wrote:You can mix water and ammonia in a bucket to mop with space cleaner. No slippery floors.
Why even play janitor
That's what differentiate Sanitation Technicians from Janitors. Leave slipping people to clowns.
Listen buddy, I am a one man war against grime and I dont have time to run whining to some "chemist" to give me ammonia just so one of the few things that brings me joy in this life goes away because Greyshirt McDickhead cant learn to read a fucking holosign.

But really, half the point of the janitor job is to cause slipping. Walk mode exists for a reason.
Botanist machines have ammonia. You can order your own chemistry machine at HoP/Cargo. Search for ammonia itself makes janitor job much more interesting. Or you could go full autism fort, build ghetto robotics printer. And create and army of bucket bots.
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Re: Little things you learned that are game changing

Post by Not-Dorsidarf » #462767

Or he could just mop the floors and laugh at morons who fall over then point at the signs
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There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Little things you learned that are game changing

Post by confused rock » #462775

Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors.
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Re: Little things you learned that are game changing

Post by somerandomguy » #462776

confused rock wrote:Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors.
If someone broke their arm by falling down clearly labeled stairs in ss13 people would just laugh and/or point at the handrail
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