Difference between revisions of "Guide to construction"

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(→‎Tables/Reinforced Table: Can use screwdriver to partly disassemble a table. Must use non-help intent.)
m (→‎Firelock: It is plasteel, not 'Reinforced Metal'.)
(36 intermediate revisions by 5 users not shown)
Line 85: Line 85:
 
*[[#Door|Iron Door]] (20 sheets)
 
*[[#Door|Iron Door]] (20 sheets)
 
*Floodlight frame (5 sheets)
 
*Floodlight frame (5 sheets)
 +
*Voting box (15 sheets)
 +
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.
 +
*Chair (1 metal sheet)
 +
*Toilet (1 metal sheet)
 +
*Sink (1 metal sheet)
  
 
<br>'''Other things you can do with Metal:'''
 
<br>'''Other things you can do with Metal:'''
Line 131: Line 136:
 
<br>'''How to produce Glass:'''
 
<br>'''How to produce Glass:'''
  
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
+
Smelt sand at the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]], or the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
  
 
<br>'''How to produce Reinforced Glass:'''
 
<br>'''How to produce Reinforced Glass:'''
  
 
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
 
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
 +
}}
 +
 +
 +
=== Plasma ===
 +
{{anchor|Plasma}}{{anchor|Plasma Sheet}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Plasma
 +
|image = Plasma_sheet.png
 +
|foundin = From mining and some other sources.
 +
|usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab
 +
|strategy = Hold in active hand and activate it to start constructing
 +
|description = '''Things you can make by having Plasma sheets in your hand and activating them:'''
 +
*Plasma door (10 plasma sheets)
 +
*4x plasma tiles (1 plasma sheet)
 +
*Scientist Statue (5 plasma sheets)
 +
 +
<br>'''Some other things you can do with Plasma:'''
 +
*Light it on fire with a lighter to turn it into burning gas.
 +
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]].
 +
*Insert into a Protolath/Techfab. Some products need this material.
 +
 +
<br>'''How to produce Plasma:'''
 +
Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
 
}}
 
}}
  
Line 154: Line 184:
 
*[[#AI Core|AI core]] (4 sheets)
 
*[[#AI Core|AI core]] (4 sheets)
 
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
 
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.
+
*Airlock Assemblies
 +
**High security airlock assembly (4 plasteel sheets)
 +
**Vault door assembly (6 plasteel sheets)
 +
 
 
<br>'''Other things you can do with Plasteel:'''
 
<br>'''Other things you can do with Plasteel:'''
 
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
 
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
Line 162: Line 195:
 
<br>'''How to produce Plasteel:'''
 
<br>'''How to produce Plasteel:'''
  
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.
+
Smelt a combination of iron ore and plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
 
}}
 
}}
  
Line 213: Line 246:
 
<br>'''How to produce Floor Tiles:'''
 
<br>'''How to produce Floor Tiles:'''
  
 +
Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).
 +
}}
  
  Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).  
+
=== Silver ===
 +
{{anchor|Silver}}{{anchor|Silver Bar}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Silver
 +
|image = Silver_bar.png
 +
|foundin = From mining.
 +
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab
 +
|strategy = Hold in active hand and activate it to start constructing
 +
|description = '''Things you can make by having silver bars in your hand and activating them:'''
 +
*Silver door (10 silver bars)
 +
*4x silver tiles (1 silver bar)
 +
*Med Officer Statue (5 silver bars)
 +
*Janitor Statue (5 silver bars)
 +
*Sec Officer Statue (5 silver bars)
 +
*Sec Borg Statue (5 silver bars)
 +
*Med Borg Statue (5 silver bars)  
 +
 
 +
<br>'''Some other things you can do with Silver:'''
 +
*Insert into a Protolath/Techfab. Some products need this material.
 +
*[[#Tables|Operating table]] [[File:OpTable.gif]]
 +
 
 +
<br>'''How to produce Silver:'''
 +
Smelt silver ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
 
}}
 
}}
  
=== Planks ===
+
 
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
+
=== Gold ===
 +
{{anchor|Gold}}{{anchor|Gold Bar}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Planks
+
  |name = Gold
  |image = Planks.png
+
  |image = Gold_bar.png
  |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
+
  |foundin = From mining.  
  |usedfor = Constructing various wooden things
+
  |usedfor = Making a few products, or used in a departmental Protolathe/Techfab
 
  |strategy = Hold in active hand and activate it to start constructing
 
  |strategy = Hold in active hand and activate it to start constructing
  |description = '''Things you can make by having Planks in your hand and activating them:'''
+
  |description = '''Things you can make by having Gold bars in your hand and activating them:'''
*Wooden Sandals (1 plank)
+
*Golden door (10 gold bars)  
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)
+
*4x gold tiles (1 gold bar)
*Wooden table frame (2 planks)  
+
*HoS Statue (5 gold bars)  
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)
+
*HoP Statue (5 gold bars)  
*Rolling pin (2 planks)  
+
*CE Statue (5 gold bars)  
*Wooden [[#Chair|chair]] (3 planks)
+
*RD Statue (5 gold bars)  
*Winged wooden [[#Chair|chair]] (3 planks)  
+
*Simple Crown (5 gold bars)  
*Wooden [[#Barricade|barricade]] (5 planks)
+
*CMO Statue (5 gold bars)  
*Wooden [[#Door|door]] (10 planks)
+
 
*[[#Locker|Coffin]] (5 planks)
+
<br>'''Some other things you can do with Gold:'''
*[[#Bookcase|Bookcase]] (4 planks)
+
*Insert into a Protolath/Techfab. Some products need this material.
*[[#Drying Rack|Drying Rack]] (10 planks)
+
 
*Dog bed (10 planks)
+
<br>'''How to produce Gold:'''
*Dresser (10 planks)
+
Smelt gold ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
*Picture frame (1 plank)
+
}}
*[[#Display Case|Display case chassis]] (5 planks)
+
 
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)
+
 
*[[Beekeeping|Apiary]] (40 planks)
+
=== Uranium ===
*Tiki mask (2 planks)  
+
{{anchor|Uranium}}{{anchor|Uranium Sheet}}
*[[Beekeeping|Honey frame]] (5 planks)
+
{{Item
*Wooden bucket (3 planks)
+
|bgcolor1 = #FFEE88
*Rake (5 planks)
+
|bgcolor2 = #FFDD66
*Ore box (4 planks)
+
|name = Uranium
*Wooden crate (6 planks)
+
|image = Uranium_sheet.png
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
+
|foundin = From mining.
*Loom (10 planks)
+
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u.
+
|strategy = Hold in active hand and activate it to start constructing
*Firebrand (2 planks)
+
|description = '''Things you can make by having Uranium sheets in your hand and activating them:'''
*Pew (3 planks)
+
*Uranium door (10 uranium sheets)  
<br>'''How to produce Planks:'''
+
*4x uranium tiles (1 uranium sheet)
 +
*Nuke Statue (5 uranium sheets)  
 +
*Engineer Statue (5 uranium sheets)  
 +
May cause tiny amounts of radiation when constructing stuff with it. <br>
 +
<br>'''Some other things you can do with Uranium:'''
 +
*Insert into a Protolath/Techfab. Some products need this material.
 +
 
 +
 
 +
<br>'''How to produce Uranium:'''
 +
Smelt gold ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
 +
}}
 +
 
 +
 
 +
=== Titanium ===
 +
{{anchor|Titanium}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Titanium
 +
|image = Titanium_sheet.png
 +
|foundin = From mining.  
 +
|usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]
 +
|strategy = Hold in active hand and activate it to start constructing
 +
|description = '''Things you can make by having Titanium sheets in your hand and activating them:'''
 +
*4x titanium tiles (1 titanium sheet)
 +
 
 +
<br>'''Some other things you can do with Titanium:'''
 +
*Insert into a Protolath/Techfab. Some products need this material.
 +
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]].
  
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
+
<br>'''How to produce Titanium:'''
 +
Smelt Titanium ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
 
}}
 
}}
  
===Leather===
+
 
{{anchor|Leather}}
+
=== Diamond ===
 +
{{anchor|Diamond}}
 
{{Item
 
{{Item
|bgcolor1 = #FFEE88
+
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
+
|bgcolor2 = #FFDD66
|name = Leather
+
|name = Diamond
|image = Sheet_leather1.png
+
|image = Diamond.png
|foundin = Ready stacks can be found nowhere, but can be produced.  
+
|foundin = From mining.  
|usedfor = Making leather products such as toolbelts and bandoliers
+
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and use it to craft things
+
|strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Leather in your hand and activating it:'''
+
|description = '''Things you can make by having Diamonds in your hand and activating them:'''
*Wallet (1 piece)  
+
*Diamond door (10 diamonds)  
*Muzzle (2 pieces)
+
*4x diamond tiles (1 diamond)
*Botany gloves (3 pieces)
+
*Captain Statue (5 diamonds)  
*Toolbelt (4 pieces)
+
*AI Hologram Statue (5 diamonds)  
*Leather satchel (5 pieces)
+
*AI Core Statue (5 diamonds)  
*Bandolier (5 pieces)
 
*Leather jacket (7 pieces)
 
*Leather overcoat (10 pieces)
 
  
<br>'''How to produce Leather:'''
+
<br>'''Some other things you can do with Diamond:'''
 
+
*Insert into a Protolath/Techfab. Some products need this material.  
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br>
 
or create leather through tanning:
 
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]
 
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
 
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
 
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]
 
  
 +
<br>'''How to produce Diamond:'''
 +
Smelt diamond ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
 
}}
 
}}
  
  
=== Cloth ===
+
=== Bananium ===
{{anchor|Cloth}}
+
{{anchor|Bananium Sheet}}
 
{{Item
 
{{Item
|bgcolor1 = #FFEE88
+
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
+
|bgcolor2 = #FFDD66
|name = Cloth
+
|name = Bananium
|image = Sheet_cloth1.png
+
|image = Bananiumdone.png
|foundin = Ready stacks can be found nowhere, but can be produced.
+
|foundin = Ruins in space, on Lavaland or in Xenobio
|usedfor = Crafting certain textiles and repairing damaged clothes
+
|usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and use it to craft things.
+
|strategy = Hold in active hand and activate it to start constructing
|description = Use on clothes damaged by fire or acid to repair them. <br>
+
|description = '''Things you can make by having Bananium sheets in your hand and activating them:'''
'''Things you can make by having Cloth in your hand and activating it:'''
+
*4x bananium tiles (1 bananium sheet)
*Grey jumpsuit (3 rolls)
+
*Clown Statue (5 bananium sheets)
*Black shoes (2 rolls)
+
 
*Backpack (4 rolls)
+
<br>'''Some other things you can do with Bananium:'''
*Duffel bag (6 rolls)
+
*Insert into a Protolath/Techfab. Some products need this material, such as the air horn.
*Plant bag (4 rolls)
+
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module.
*Book bag (4 rolls)
+
 
*Mining satchel (4 rolls)
+
<br>'''How to produce Bananium:'''
*Chemistry bag (4 rolls)
+
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
*Bio bag (4 rolls)
+
}}
*2x improvised gauzes (1 roll)  
+
 
*Rag (1 roll)  
+
=== Runite ===
*Bedsheet (3 rolls)
+
{{anchor|Runite Bar}}
*Empty sandbag (4 rolls)
+
{{Item
*Fingerless gloves (1 roll)
+
|bgcolor1 = #FFEE88
*Black gloves (3 rolls)
+
|bgcolor2 = #FFDD66
*Blindfold (2 rolls)
+
|name = Runite
 
+
|image = Runite_stack.png
<br>'''How to produce Cloth:'''
+
|foundin = Ruin on Lavaland
 
+
|usedfor = Making things with [[Autolathe]] that let you use custom materials
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
+
|strategy = Insert into an autolathe. Print toolbox or knight armor.
}}
+
|description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the ''Magic Disk of Smithing'' to be inserted into the [[Autolathe]] first.  
 
+
}}
===Plastic===
+
 
{{anchor|Plastic}}
+
 
 +
=== Planks ===
 +
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
 
{{Item
 
{{Item
|bgcolor1 = #FFEE88
+
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
+
|bgcolor2 = #FFDD66
|name = Plastic
+
|name = Planks
|image = Sheet_plastic1.png
+
|image = Planks.png
|foundin = Ready stacks can be found nowhere, but can be produced.  
+
|foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab
+
|usedfor = Constructing various wooden things
|strategy = Hold in active hand and use it to craft things
+
|strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Plastic in your hand and activating it:'''
+
|description = '''Things you can make by having Planks in your hand and activating them:'''
*Plastic flaps (5 sheets)
+
*Wooden Sandals (1 plank)
*Water bottle (1 sheet)  
+
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)
*Large water bottle (3 sheets)
+
*Wooden table frame (2 planks)
*Wet floor sign (2 sheets)
+
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)
 
+
*Rolling pin (2 planks)
<br>'''Other things you can do with Plastic:'''
+
*Wooden [[#Chair|chair]] (3 planks)
*Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers
+
*Winged wooden [[#Chair|chair]] (3 planks)
 
+
*Wooden [[#Barricade|barricade]] (5 planks)
<br>'''How to produce Plastic:'''
+
*Wooden [[#Door|door]] (10 planks)
 
+
*[[#Locker|Coffin]] (5 planks)
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]
+
*[[#Bookcase|Bookcase]] (4 planks)
 +
*[[#Drying Rack|Drying Rack]] (10 planks)
 +
*Dog bed (10 planks)
 +
*Dresser (10 planks)
 +
*Picture frame (1 plank)
 +
*[[#Display Case|Display case chassis]] (5 planks)
 +
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)
 +
*[[Beekeeping|Apiary]] (40 planks)
 +
*Tiki mask (2 planks)
 +
*[[Beekeeping|Honey frame]] (5 planks)
 +
*Wooden bucket (3 planks)
 +
*Rake (5 planks)
 +
*Ore box (4 planks)
 +
*Wooden crate (6 planks)
 +
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
 +
*Loom (10 planks)
 +
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u.
 +
*Firebrand (2 planks)
 +
*Pew (3 planks)
 +
<br>'''How to produce Planks:'''
 +
 
 +
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
 
}}
 
}}
  
 
+
===Leather===
===Cardboard===
+
{{anchor|Leather}}
{{anchor|Cardboard}}
 
 
{{Item
 
{{Item
 
|bgcolor1 = #FFEE88
 
|bgcolor1 = #FFEE88
 
|bgcolor2 = #FFDD66
 
|bgcolor2 = #FFDD66
|name = Cardboard
+
|name = Leather
|image = Sheet_cardboard1.png
+
|image = Sheet_leather1.png
|foundin = Can sometimes be found in [[Maintenance]].  
+
|foundin = Ready stacks can be found nowhere, but can be produced.  
|usedfor = Making a few items
+
|usedfor = Making leather products such as toolbelts and bandoliers
 
|strategy = Hold in active hand and use it to craft things
 
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Cardboard in your hand and activating it:'''
+
|description = '''Things you can make by having Leather in your hand and activating it:'''
*Box (1 cardboard sheet)  
+
*Wallet (1 piece)  
*Light tubes (1 cardboard sheet)  
+
*Muzzle (2 pieces)
*Light bulbs (1 cardboard sheet)  
+
*Botany gloves (3 pieces)
*Mouse traps (1 cardboard sheet)  
+
*Toolbelt (4 pieces)
*Cardborg suit (3 cardboard sheets)
+
*Leather satchel (5 pieces)
*Cardborg helmet (1 cardboard sheet)  
+
*Bandolier (5 pieces)
*Pizza box (1 cardboard sheet)  
+
*Leather jacket (7 pieces)
*Folder (1 cardboard sheet)  
+
*Leather overcoat (10 pieces)
*Large box (4 cardboard sheets)
+
 
*Cardboard cutout (5 cardboard sheets)
+
<br>'''How to produce Leather:'''
*Fancy boxes (many types) (1 cardboard sheet)
 
  
<br>'''How to produce Cardboard:'''
+
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br>
 +
or create leather through tanning:
 +
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]
 +
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
 +
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
 +
# Dry the wet leather by <s>using it on a drying rack, or by heating it above 500 Kelvin for some time.</s> throwing it into the fucking microwave. [[File:Sheet_leather1.png|32px]]
  
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br>
 
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]].
 
 
}}
 
}}
  
== Constructions ==
+
=== Cloth ===
{{anchor|Constructions}}
+
{{anchor|Cloth}}
 
+
{{Item
=== Lattice ===
+
|bgcolor1 = #FFEE88
The basic base for all types of construction, this is placed directly in space.
+
|bgcolor2 = #FFDD66
 
+
|name = Cloth
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
|image = Sheet_cloth1.png
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
+
|foundin = Ready stacks can be found nowhere, but can be produced.  
! style='background-color:#FFDD66; width:20%'|Requires to build
+
|usedfor = Crafting certain textiles and repairing damaged clothes
! style='background-color:#FFDD66'|How to build
+
|strategy = Hold in active hand and use it to craft things.
|-
+
|description = Use on clothes damaged by fire or acid to repair them. <br>
|[[File:Rods.png|Rods]]x1
+
'''Things you can make by having Cloth in your hand and activating it:'''
|style="vertical-align: top; padding: 10px;"|
+
*Grey jumpsuit (3 rolls)
Use the rod on an empty space tile.
+
*Black shoes (2 rolls)
|-
+
*Backpack (4 rolls)
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
+
*Duffel bag (6 rolls)
|-
+
*Plant bag (4 rolls)
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
+
*Book bag (4 rolls)
|rowspan="2" colspan="3"|
+
*Mining satchel (4 rolls)
Use '''wirecutters''' to cut the lattice into one rod.
+
*Chemistry bag (4 rolls)
|-
+
*Bio bag (4 rolls)
|colspan="1" style="text-align: center;"|
+
*Construction bag (4 rolls)
[[File:Wirecutters.png|Wirecutters]]
+
*2x improvised gauzes (1 roll)
|}
+
*Rag (1 roll)
 +
*Bedsheet (3 rolls)
 +
*Empty sandbag (4 rolls)
 +
*Fingerless gloves (1 roll)
 +
*Black gloves (3 rolls)
 +
*Blindfold (2 rolls)
 +
 
 +
<br>'''How to produce Cloth:'''
  
==== Catwalk ====
+
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
::Just like a lattice, except you can place wires on it.
+
}}
  
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
===Plastic===
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
+
{{anchor|Plastic}}
! style='background-color:#FFDD66; width:20%'|Requires to build
+
{{Item
! style='background-color:#FFDD66'|How to build
+
|bgcolor1 = #FFEE88
|-
+
|bgcolor2 = #FFDD66
|[[File:Rods.png|Rods]]x1
+
|name = Plastic
|style="vertical-align: top; padding: 10px;"|
+
|image = Sheet_plastic1.png
Use the rods on a lattice.
+
|foundin = Ready stacks can be found nowhere, but can be produced.
|-
+
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
+
|strategy = Hold in active hand and use it to craft things
|-
+
|description = '''Things you can make by having Plastic in your hand and activating it:'''
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
+
*Plastic flaps (5 sheets)
|rowspan="2" colspan="3"|
+
*Water bottle (1 sheet)
Use '''wirecutters''' to cut the catwalk into 2 rods.
+
*Large water bottle (3 sheets)
|-
+
*Wet floor sign (2 sheets)
|colspan="1" style="text-align: center;"|
+
 
[[File:Wirecutters.png|Wirecutters]]
+
<br>'''Other things you can do with Plastic:'''
|}
+
*Insert into a Protolath/Techfab. Some products need this material, such as XL beakers
  
==== Plating ====
+
<br>'''How to produce Plastic:'''
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
 
  
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
+
}}
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|[[File:Floor_Tiles.png|Floor tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
Use a floor tile on a lattice.
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
 
  
Can be deconstructed with an [[RCD]].
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Crowbar.png|Crowbar]]
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to repair
 
|-
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
Use a '''welder''' on broken plating to repair it.
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Welder.png|Welder]]
 
|}
 
  
===== Steel Floor =====
+
===Cardboard===
{{anchor|Floor}}
+
{{anchor|Cardboard}}
::::This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
+
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Cardboard
 +
|image = Sheet_cardboard1.png
 +
|foundin = Can sometimes be found in [[Maintenance]].
 +
|usedfor = Making a few items
 +
|strategy = Hold in active hand and use it to craft things
 +
|description = '''Things you can make by having Cardboard in your hand and activating it:'''
 +
*Box (1 cardboard sheet)
 +
*Light tubes (1 cardboard sheet)
 +
*Light bulbs (1 cardboard sheet)
 +
*Mouse traps (1 cardboard sheet)
 +
*Cardborg suit (3 cardboard sheets)
 +
*Cardborg helmet (1 cardboard sheet)
 +
*Pizza box (1 cardboard sheet)
 +
*Folder (1 cardboard sheet)
 +
*Large box (4 cardboard sheets)
 +
*Cardboard cutout (5 cardboard sheets)
 +
*Fancy boxes (many types) (1 cardboard sheet)
 +
 
 +
<br>'''How to produce Cardboard:'''
 +
 
 +
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br>
 +
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]].
 +
}}
  
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|[[File:Floor Tiles.png|Floor tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
Use a floor tile on plating.
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Crowbar.png|Crowbar]]
 
|}
 
  
===== Wood Floor =====
+
=== Sand ===
::::This is a fancy floor, used in the library and similar places.
+
{{anchor|Volcanic Ash}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Sand and Volcanic ash
 +
|image = Sandore.png
 +
|foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand.
 +
|usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]]. 
 +
|strategy = Hold in active hand and activate it to start constructing
 +
|description =  
 +
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites.
 +
'''Things you can make by having piles of Sand or Ash in your hand and activating them:'''
 +
*Sandstone (1 sand pile)
 +
*Aesthetic volcanic floor tile (2 sand piles)
  
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|[[File:Wood Tile.png|Wood tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
Detach the tile with a '''screwdriver'''.<br>
 
Alternately:<br>
 
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
 
|}
 
  
=====  Reinforced Floor =====
+
<br>'''Other things you can do with Sand and Ash:'''
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
+
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].
 +
*Use on an empty sandbag to create a sandbag.
 +
 
 +
 
 +
<br>'''How to produce Volcanic Ash:'''
 +
Mine volcanic ash from [[Lavaland|lavaland]] ground. <br>
 +
 
 +
<br>'''How to produce Sand:'''
 +
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand.  
 +
}}
  
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
=== Sandstone ===
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
+
{{anchor|Sandstone Brick}}
! style='background-color:#FFDD66; width:20%'|Requires to build
+
{{Item
! style='background-color:#FFDD66'|How to build
+
|bgcolor1 = #FFEE88
|-
+
|bgcolor2 = #FFDD66
|[[File:Rods.png|Rods]]x2
+
|name = Sandstone
|style="vertical-align: top; padding: 10px;"|
+
|image = Sandstone_brick.png
Use rods on a plating.
+
|foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand.
|-
+
|usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
+
|strategy = Hold in active hand and activate it to start constructing
|-
+
|description = '''Things you can make by having Sandstone bricks in your hand and activating them:'''
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
+
*Pile of dirt (3 sandstone bricks)
|rowspan="2" colspan="3"|
+
*Sandstone door (10 sandstone bricks)
Use a '''wrench''' to dismantle it to two rods.
+
*Assistant Statue (5 sandstone bricks)
|-
+
*Breakdown into sand (1 sandstone brick)
|colspan="1" style="text-align: center;"|
+
 
[[File:Wrench.png|Wrench]]
+
 
|}
+
<br>'''How to produce Sandstone:'''
 +
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand.  
 +
}}
 +
 
 +
== Constructions ==
 +
{{anchor|Constructions}}
 +
 
 +
===Floors===
  
===== Carpeted Floor =====
+
==== Lattice ====
{{anchor|Carpet Tile}}{{anchor|Carpet}}
+
The basic base for all types of construction, this is placed directly in space.
::::This is a carpeted floor, used to make your office look fancy.
 
  
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Carpet Tile.png|Carpet]]x1
+
|[[File:Rods.png|Rods]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
Use a carpet floor on a plating.
+
Use the rod on an empty space tile.
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 548: Line 650:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''crowbar''' to pick up the carpet tile.
+
Use '''wirecutters''' to cut the lattice into one rod.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
+
[[File:Wirecutters.png|Wirecutters]]
 
|}
 
|}
  
===== Light Floor =====
+
==== Catwalk ====
{{anchor|Light Floor}}
+
Just like a lattice, except you can place wires on it.
::::A fancy, more futuristic floor that lights up its surroundings.
 
  
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
+
|[[File:Rods.png|Rods]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the cable wire on glass.
+
Use the rods on a lattice.
# Use the metal on the tile you get.
 
# ''(Deconstruct the floor to plating, if needed.)''
 
# Place the light tile on a plating.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 574: Line 672:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Use a '''crowbar''' on the light tile to remove the metal.
+
Use '''wirecutters''' to cut the catwalk into 2 rods.
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
+
[[File:Wirecutters.png|Wirecutters]]
 
|}
 
|}
  
=== Walls ===
+
==== Plating ====
 +
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
  
==== Normal Wall ====
+
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{anchor|Wall}}
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
 
* Keeping people out.
 
* Keeping people in.
 
* Keeping people from going places.
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
 
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x4
+
|[[File:Floor_Tiles.png|Floor tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the wall.
+
Use a floor tile on a lattice.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
 
# Choose 'Build wall girders' from the list.
 
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 606: Line 694:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Weld''' off the plating.
+
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
# Use a '''Wrench''' to unsecure the girder.
+
 
# '''Screwdriver''' to disassemble the girder.
+
Can be deconstructed with an [[RCD]].
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
[[File:Crowbar.png|Crowbar]]
|}
+
|-
 
+
!colspan="3" style="background-color:#FFDD66"|How to repair
==== Reinforced Wall ====
+
|-
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
+
|rowspan="2" colspan="3"|
* Keeping people in and out of high security areas.
+
Use a '''welder''' on broken plating to repair it.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Welder.png|Welder]]
 +
|}
 +
 
 +
==== Steel Floor ====
 +
{{anchor|Floor}}
 +
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
+
|[[File:Floor Tiles.png|Floor tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the reinforced wall.
+
Use a floor tile on plating.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
 
# Choose 'Build wall girders' form the list.
 
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
 
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 636: Line 728:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Wirecutters''' to cut the outer grille.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# '''Screwdriver''' to remove the support lines.
+
|-
# '''Weld''' through the metal cover.
+
|colspan="1" style="text-align: center;"|
# '''Crowbar''' to pry off the cover.
+
[[File:Crowbar.png|Crowbar]]
# '''Wrench''' to loosen the support rods.
 
# '''Weld''' through the support rods.
 
# '''Crowbar''' to pry off the outer sheath.
 
# '''Screwdriver''' to unsecure the support struts.
 
# '''Wirecutters''' to remove the support struts.
 
# '''Wrench''' to unsecure the girder.
 
# '''Screwdriver''' to disassemble it.
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
 
 
|}
 
|}
  
==== Normal/Reinforced Hidden Door ====
+
==== Wood Floor ====
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
+
This is a fancy floor, used in the library and similar places.
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
 
* Click to open.
 
* An almost undetectable escape route.
 
* Otherwise, same as a regular wall.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
+
|[[File:Wood Tile.png|Wood tile]]x1
| style="vertical-align: top; padding: 10px;"|
+
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the door.
+
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
 
# Choose 'Build wall girder' from the list.
 
# Use wrench on the girder and wait a few seconds for it to dislodge.
 
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
 
 
 
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 678: Line 750:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
+
Detach the tile with a '''screwdriver'''.<br>
# '''Weld''' to dismantle the false wall.
+
Alternately:<br>
# '''Screwdriver''' again to disassemble the girder.
+
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
+
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
=== Normal/Reinforced Windows ===
+
===Reinforced Floor ====
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
+
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
 
{{anchor|Full}}
 
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
 
{{anchor|One directional}}
 
* One Direction: Stops movement only from the way it faces.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
+
|[[File:Rods.png|Rods]]x2
| style="vertical-align: top; padding: 10px;"|
+
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
+
Use rods on a plating.
# Select Full or One Direction from the menu.
 
# Drag where you want it.
 
# Right-click to rotate to the direction you want if one-directional.
 
# Screwdriver it in place.
 
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
 
# Crowbar (Pop pane in).
 
# Screwdriver (Secure pane).
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 714: Line 774:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to unscrew the window from the floor.
+
Use a '''wrench''' to dismantle it to two rods.
# ''If normal glass:'' '''Wrench''' to deconstruct the window.
 
# ''If reinforced glass:'' '''Crowbar''' to pop the glass out.
 
# '''Screwdriver''' to unscrew the frame from the floor.
 
# '''Wrench''' to deconstruct the window.
 
 
 
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
=== Wall Mountings ===
+
==== Carpeted Floor ====
 +
{{anchor|Carpet Tile}}{{anchor|Carpet}}
 +
This is a carpeted floor, used to make your office look fancy.
  
====[[APC]]====
 
[[APC|Info about Area Power Controllers can be found here.]]
 
 
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
+
|[[File:Carpet Tile.png|Carpet]]x1
| style="vertical-align: top; padding: 10px;"|
+
|style="vertical-align: top; padding: 10px;"|
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
+
Use any type of carpet floor on a plating.
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face).
 
# Add a Power Control Module.
 
# Remove any floor tile in front of it.
 
# Add cable coil. This creates a terminal on the floor.
 
# Wire the power network into a powered wire under the terminal, for external power.  
 
# Screwdriver the APC electronics into place.
 
# Add the power cell.
 
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
 
 
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
+
Use a '''crowbar''' to pick up the carpet tile.
# '''Crowbar''' to open the cover.
 
# Remove power cell by '''hand'''.
 
# '''Screwdriver''' to unsecure electronics.
 
# '''Crowbar''' to lift floor tile in front of APC.
 
# '''Wirecutters''' on APC to remove cable and terminal from floor.
 
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
 
# '''Welder''' to remove from wall.
 
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
 +
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):<br>
 +
[[File:Twaticus_carpet_comparison_oct2019.png]]
  
==== [[Air Alarm]] ====
+
==== Light Floor ====
[[Air Alarm|Info about Air Alarms can be found here.]]
+
{{anchor|Light Floor}}
 +
A fancy, more futuristic floor that lights up its surroundings.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
| style="vertical-align: top; padding: 10px;"|
+
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Air Alarm frame.
+
# Use the cable wire on glass.
# Use the frame on the wall you want it on.
+
# Use the metal on the tile you get.
# Put in the Air Alarm Electronics.
+
# ''(Deconstruct the floor to plating, if needed.)''
# Wire it with 5 cable pieces.
+
# Place the light tile on a plating.
# Screwdriver to close.
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
+
# Use a '''crowbar''' on the light tile to remove the metal.
# Cut all wires except the syphon wire using '''wirecutters'''.
+
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
 
# Pry out the circuit using the '''crowbar'''.
 
# Remove the frame from the wall using the '''wrench'''.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
 
|}
 
|}
  
==== [[Fire Alarm]] ====
+
=== Walls ===
[[Fire Alarm|Info about Fire Alarms can be found here.]]
+
 
 +
==== Normal Wall ====
 +
{{anchor|Wall}}
 +
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
 +
* Keeping people out.
 +
* Keeping people in.
 +
* Keeping people from going places.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Metal.png|Metal]]x4
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Fire Alarm frame.
+
# Stand where you want the wall.
# Use the frame on the wall you want it on.
+
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Put in the Fire Alarm Electronics.
+
# Choose 'Build wall girders' from the list.
# Wire it with 5 cable pieces.
+
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
# Screwdriver to close.
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
+
# '''Weld''' off the plating.
# Cut all the wires using '''wirecutters'''.
+
# Use a '''Wrench''' to unsecure the girder.
# Pry out the circuit using the '''crowbar'''.
+
# '''Screwdriver''' to disassemble the girder.
# Remove the frame from the wall using the '''wrench'''.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|}
 
|}
  
==== Security Camera ====
+
==== Reinforced Wall ====
{{anchor|Security Cameras}}
+
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
Electric eyes of the AI or for camera monitors to look through.
+
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
 +
* Keeping people in and out of high security areas.
  
Camera upgrades:
+
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
* Solid Plasma for EMP-proofing.
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
* Analyzer for X-ray.
+
! style='background-color:#FFDD66; width:20%'|Requires to build
* Proximity Sensor for motion alarm.
+
! style='background-color:#FFDD66'|How to build
 
 
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
 
|-
 
|-
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the autolathe to print a Camera Assembly.
+
# Stand where you want the reinforced wall.
# Attach the Camera Assembly to a wall.  
+
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Weld it to the wall.
+
# Choose 'Build wall girders' form the list.
# Add wire.
+
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
+
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
# Screwdriver the camera to complete it.
+
|-
# Set camera network (default is SS13).
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|-
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' the camera to open the back panel.
+
# '''Wirecutters''' to cut the outer grille.
# Use your '''wirecutter''' to cut all the wires.
+
# '''Screwdriver''' to remove the support lines.
# Use your '''welder''' to unweld the camera from the wall.
+
# '''Weld''' through the metal cover.
# '''Wrench''' the camera to unattach it from the wall.
+
# '''Crowbar''' to pry off the cover.
# '''Crowbar''' the camera assembly to remove any upgrades.
+
# '''Wrench''' to loosen the support rods.
 +
# '''Weld''' through the support rods.
 +
# '''Crowbar''' to pry off the outer sheath.
 +
# '''Screwdriver''' to unsecure the support struts.
 +
# '''Wirecutters''' to remove the support struts.
 +
# '''Wrench''' to unsecure the girder.
 +
# '''Screwdriver''' to disassemble it.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
==== Light Fixture ====
+
==== Normal/Reinforced Hidden Door ====
{{anchor|Light Fixtures}}
+
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
+
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
 +
* Click to open.
 +
* An almost undetectable escape route.
 +
* Otherwise, same as a regular wall.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|style="vertical-align: top; padding: 10px;"|
+
| style="vertical-align: top; padding: 10px;"|
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
+
# Stand where you want the door.
# Place frame on wall.
+
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Add wires.
+
# Choose 'Build wall girder' from the list.
# Screwdriver.
+
# Use wrench on the girder and wait a few seconds for it to dislodge.
# Add light tube (or light bulb for small fixtures).
+
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
 +
 
 +
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Turn off the light if needed and remove the light tube or bulb from the fixture.
+
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
# '''Screwdriver''' the light fixture to expose the wires.
+
# '''Weld''' to dismantle the false wall.
# '''Wirecutters''' to cut the wires.
+
# '''Screwdriver''' again to disassemble the girder.
# '''Wrench''' the fixture frame to deconstruct it.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
 
|}
 
|}
  
=== Other ===
+
=== Normal/Reinforced Windows ===
 +
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
 +
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
 +
{{anchor|Full}}
 +
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
 +
{{anchor|One directional}}
 +
* One Direction: Stops movement only from the way it faces.
  
==== Grille ====
+
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{anchor|Grilles}}
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
+
! style='background-color:#FFDD66; width:20%'|Requires to build
* Keeping people in or out.
+
! style='background-color:#FFDD66'|How to build
* Securing an area with electrified grilles.
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
 
|-
 
|-
|[[File:Rods.png|Rods]]x2
+
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
|style="vertical-align: top; padding: 10px;"|
+
| style="vertical-align: top; padding: 10px;"|
# Stand where you would like the grille to be placed.
+
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
+
# Select Full or One Direction from the menu.
 +
# Drag where you want it.
 +
# Alt-click to rotate to the direction you want if one-directional.
 +
# Screwdriver it in place.
 +
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
 +
# Crowbar (Pop pane in).
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
* Use '''wirecutters''' to neatly cut the grille, or
+
<font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font>):<br>
* ...Use a '''screwdriver''' to unfasten and drag it away, or
+
# '''Screwdriver''' to unscrew the window from the floor.
* ...'''Smash''' it down.
+
# '''Wrench''' to deconstruct the window.
 +
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br>
 +
 
 +
<font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br>
 +
# '''Welder''' to heat one way screws (15 seconds, harm intent required)
 +
# '''Screwdriver''' to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1)
 +
# '''Crowbar''' to pop out panel (4 seconds)
 +
# '''Wirecutters''' to cut connecting bars (2 seconds)
 +
# '''Wrench''' to unbolt frame (4 seconds)
 +
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.  
 +
<br>
 +
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== Barricade ====
+
=== Wall Mountings ===
{{anchor|Wooden Barricade}}
+
 
The poor man's barrier, not nearly as strong or cool looking. Useful for:
+
====[[APC]]====
* Keeping people in or out, for a short while.
+
[[APC|Info about Area Power Controllers can be found here.]]
  
 +
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Planks.png|Planks]]x5
+
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
|style="vertical-align: top; padding: 10px;"|
+
| style="vertical-align: top; padding: 10px;"|
# Stand where you would like the barricade to be placed.
+
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
+
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
 +
# Add a Power Control Module.
 +
# Remove any floor tile in front of it.  
 +
# Add cable coil. This creates a terminal on the floor.
 +
# Wire the power network into a powered wire under the terminal, for external power.
 +
# Screwdriver the APC electronics into place.
 +
# Add the power cell.
 +
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
 +
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 946: Line 1,011:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
+
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
 +
# '''Crowbar''' to open the cover.
 +
# Remove power cell by '''hand'''.
 +
# '''Screwdriver''' to unsecure electronics.
 +
# '''Crowbar''' to lift floor tile in front of APC.
 +
# '''Wirecutters''' on APC to remove cable and terminal from floor.
 +
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
 +
# '''Welder''' to remove from wall.
 +
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
Anything
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
|-
 
!colspan="3" style="background-color:#99ccff"|How to repair
 
|-
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
Use '''wooden planks''' to repair.
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Planks.png|Planks]]
 
 
|}
 
|}
  
==== Windoor (Window-door) ====
+
==== [[Air Alarm]] ====
{{anchor|Window-door}}{{anchor|Windoor}}
+
[[Air Alarm|Info about Air Alarms can be found here.]]
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
+
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
+
| style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
+
# Use the metal and make an Air Alarm frame.
# Click the "Windoor" button.
+
# Use the frame on the wall you want it on.
# Wrench.
+
# Put in the Air Alarm Electronics.
# Plasteel (Optional: To create a secure windoor).
+
# Wire it with 5 cable pieces.
# Cable.
+
# Screwdriver to close.
# Airlock Electronics.
 
# Crowbar.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 984: Line 1,045:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Open the windoor.
+
# Open cover with '''screwdriver'''.
# '''Screwdriver''' to open the maintenance panel.  
+
# Cut all wires except the syphon wire using '''wirecutters'''.
# '''Crowbar''' out the airlock electronics.
+
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
# Remove wires from the assembly with '''wirecutters'''.
+
# Pry out the circuit using the '''crowbar'''.
# Unanchor it by '''wrenching'''.
+
# Remove the frame from the wall using the '''wrench'''.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
 
+
==== [[Fire Alarm]] ====
==== Button ====
+
[[Fire Alarm|Info about Fire Alarms can be found here.]]
{{anchor|Button}}
 
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
+
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Button Frame.
+
# Use the metal and make an Fire Alarm frame.
# Use the Button Frame on a wall.
+
# Use the frame on the wall you want it on.
# Click the Button Frame on the wall to change its button type.
+
# Put in the Fire Alarm Electronics.
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
+
# Wire it with 5 cable pieces.
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
+
# Screwdriver to close.
# Screwdriver the Button Frame to close it.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,018: Line 1,075:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# ('''Screwdriver''' the button open.)
+
# Open cover with '''screwdriver'''.
# Remove the airlock electronics.
+
# Cut all the wires using '''wirecutters'''.
# '''Wrench''' the open button frame.
+
# Pry out the circuit using the '''crowbar'''.
# '''Weld''' it to deconstruct to metal plates.
+
# Remove the frame from the wall using the '''wrench'''.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== Firelock ====
+
==== Security Camera ====
{{anchor|Firelock}}
+
{{anchor|Security Cameras}}
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
+
Electric eyes of the AI or for camera monitors to look through.
 +
 
 +
Camera upgrades:
 +
* Solid Plasma for EMP-proofing.
 +
* Analyzer for X-ray.
 +
* Proximity Sensor for motion alarm.
 +
 
 +
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Firelock Assembly.
+
# Use the autolathe to print a Camera Assembly.
# Add the Firelock Electronics Board to the firelock frame.
+
# Attach the Camera Assembly to a wall.  
# Add Wires.
+
# Weld it to the wall.
# Crowbar.
+
# Add wire.
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
+
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
# Wrench to bolt it and finish.
+
# Screwdriver the camera to complete it.
 +
# Set camera network (default is SS13).
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,049: Line 1,114:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# ('''Crowbar''' the firelock shut.)
+
# '''Screwdriver''' the camera to open the back panel.
# '''Weld''' the firelock shut.
+
# Use your '''wirecutter''' to cut all the wires.
# '''Screw''' the access panel open.
+
# Use your '''welder''' to unweld the camera from the wall.
# '''Wrench''' the firelock to unbolt it.
+
# '''Wrench''' the camera to unattach it from the wall.
# '''Crowbar''' to pry the wire cover off.
+
# '''Crowbar''' the camera assembly to remove any upgrades.
# '''Wirecut''' the wires out.
 
# '''Crowbar''' the electronics out.
 
# '''Weld''' it to deconstruct to metal plates.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== Reflector ====
+
==== Light Fixture ====
{{anchor|Reflector}}
+
{{anchor|Light Fixtures}}
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
+
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
 
* Use a '''screwdriver''' to lock or unlock its rotation.
 
* '''Alt-click''' it to rotate its angle.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]  [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x3 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
+
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a reflector frame.
+
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
+
# Place frame on wall.
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
+
# Add wires.
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
+
# Screwdriver.
# '''Weld''' the reflector to the floor.
+
# Add light tube (or light bulb for small fixtures).
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,086: Line 1,145:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Weld''' the reflector to cut it free from the floor.
+
# Turn off the light if needed and remove the light tube or bulb from the fixture.
# '''Wrench''' the reflector to disassemble it.
+
# '''Screwdriver''' the light fixture to expose the wires.
 +
# '''Wirecutters''' to cut the wires.
 +
# '''Wrench''' the fixture frame to deconstruct it.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== Airlock ====
+
=== Other ===
{{anchor|Airlock}}
+
 
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
+
==== Grille ====
 +
{{anchor|Grilles}}
 +
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
 +
* Keeping people in or out.
 +
* Securing an area with electrified grilles.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Rods.png|Rods]]x2
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Airlock Assembly.
+
# Stand where you would like the grille to be placed.
# Wrench it in place.
+
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
# ''(Optional)'' Use Pen to name the airlock.
+
|-
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
# Add Wires.
 
# Use the Airlock Electronics Board and set the access level.
 
# Add the Airlock Electronics Board to the airlock frame.
 
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
 
# Screwdriver to finish.
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
 
|-
 
|-
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
+
* Use '''wirecutters''' to neatly cut the grille, or
# '''Weld''' the door shut. (Must be in ''harm'' intent).
+
* ...Use a '''screwdriver''' to unfasten and drag it away, or
# '''Screwdriver''' the door.
+
* ...'''Smash''' it down.
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
 
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
 
# '''Wirecut''' the wires out.
 
# Unsecure it with a '''wrench'''.
 
# '''Weld''' it to deconstruct to metal plates.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
+
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|}
 
|}
  
==== Turret ====
+
==== Barricade ====
{{anchor|Turrets}}
+
{{anchor|Wooden Barricade}}
To ensure no one trespasses an area. Its options are (first option is the default setting):
+
The poor man's barrier, not nearly as strong or cool looking. Useful for:
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
+
* Keeping people in or out, for a short while.
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
 
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
 
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
 
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
 
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
 
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
+
|[[File:Planks.png|Planks]]x5
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Build a turret frame from <font color='gray'>'''metal'''</font>.
+
# Stand where you would like the barricade to be placed.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
+
# Click on the stack of planks in your hands and choose "Wooden Barricade".
# Use metal on the turret frame to build the cover.
 
# Use a wrench on the frame to bolt the cover.
 
# Add the gun.
 
# Add the prox sensor.
 
# Use a screwdriver to secure it all.
 
# Use more <font color='gray'>'''metal'''</font> on the frame.
 
# Finally use a welder to secure the second layer of metal.
 
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,164: Line 1,203:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
+
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
# '''Crowbar''' to pry off exterior armor.
+
|-
# '''Screwdriver''' to open the internal access hatch.
+
|colspan="1" style="text-align: center;"|
# Remove Proximity sensor by '''hand'''.
+
Anything
# Remove gun by '''hand'''.
+
|-
# '''Wrench''' to remove turret's metal armor bolts.
+
!colspan="3" style="background-color:#99ccff"|How to repair
# '''Weld''' to remove turret's interior metal armor.
+
|-
# '''Wrench''' to unfasten external bolts.
+
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
# '''Crowbar''' to dismantle the turret frame.
+
|rowspan="2" colspan="3"|
 +
Use '''wooden planks''' to repair.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Planks.png|Planks]]
 
|}
 
|}
  
==== AI Core ====
+
==== Windoor (Window-door) ====
The [[AI]]'s house.
+
{{anchor|Window-door}}{{anchor|Windoor}}
 +
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works.  
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
+
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
+
# Click the <font color="blue">'''reinforced glass'''</font> pane.
# Wrench into place.
+
# Click the "Windoor" button.
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
+
# Wrench.
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
+
# Plasteel (Optional: To create a secure windoor).
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
+
# Cable.
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
+
# Airlock Electronics.
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
+
# Crowbar.
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
 
# Screwdriver.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,202: Line 1,241:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove glass panel.
+
# Open the windoor.
# '''Crowbar''' to remove brain.
+
# '''Screwdriver''' to open the maintenance panel.  
# '''Wirecutters''' to remove cables.
+
# '''Crowbar''' out the airlock electronics.
# '''Screwdriver''' to unfasten the circuit board.
+
# Remove wires from the assembly with '''wirecutters'''.
# '''Wrench''' to unfasten the frame.
+
# Unanchor it by '''wrenching'''.
# '''Welder''' to deconstruct assembly.
+
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
 
|}
 
|}
  
==== [[Solars|Solar Panels and Trackers]] ====
+
==== Button ====
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
+
{{anchor|Button}}
You can [[Solars|generate power]] with these things.
+
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
+
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
+
# Use the metal and make a Button Frame.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
+
# Use the Button Frame on a wall.
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
+
# Click the Button Frame on the wall to change its button type.
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
+
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
 +
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
 +
# Screwdriver the Button Frame to close it.
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,233: Line 1,274:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Take out the panel with a '''crowbar'''.
+
# ('''Screwdriver''' the button open.)
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
+
# Remove the airlock electronics.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
+
# '''Wrench''' the open button frame.
 +
# '''Weld''' it to deconstruct to metal plates.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|}
 
|}
  
==== Disposal Pipes and Machinery ====
+
==== Firelock ====
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
+
{{anchor|Firelock}}
The disposal system of the station.
+
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
+
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
+
# Use the metal and make a Firelock Assembly.
# Crowbar the floor tile, if exists, to access plating.
+
# Add the Firelock Electronics Board to the firelock frame.
# Move pipe over plating, rotate and flip using the right-click menu.
+
# Add Wires.
# Wrench pipe.
+
# Crowbar.
# Weld pipe.
+
# ''(OPTIONAL)'' Add Plasteel to make a heavy firelock.
 +
# Wrench to bolt it and finish.
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,262: Line 1,305:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
+
# ('''Crowbar''' the firelock shut.)
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
+
# '''Weld''' the firelock shut.
# '''Wrench''' to detach it from the plating.
+
# '''Screw''' the access panel open.
 
+
# '''Wrench''' the firelock to unbolt it.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
+
# '''Crowbar''' to pry the wire cover off.
 +
# '''Wirecut''' the wires out.
 +
# '''Crowbar''' the electronics out.
 +
# '''Weld''' it to deconstruct to metal plates.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
==== [[Computers]] ====
+
==== Reflector ====
{{anchor|Computer}}
+
{{anchor|Reflector}}
[[Computers]] can have various uses.
+
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
 +
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
 +
* Use a '''screwdriver''' to lock or unlock its rotation.
 +
* '''Alt-click''' it to rotate its angle.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]  [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
+
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Computer Frame.
+
# Use the metal and make a reflector frame.
# Wrench it inplace.
+
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
# Insert the Circuitboard of your selection.
+
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
# Screwdriver.
+
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
# Wires.
+
# '''Weld''' the reflector to the floor.
# Glass.
 
# Screwdriver to finish.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,295: Line 1,342:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to detach the screen.
+
# '''Weld''' the reflector to cut it free from the floor.
# '''Crowbar''' to pry off the screen.
+
# '''Wrench''' the reflector to disassemble it.
# '''Wirecutters''' to cut the cables.
 
# '''Screwdriver''' to detach the circuit lid.
 
# '''Crowbar''' to pry out the circuitboard.
 
# '''Wrench''' to detach the frame.
 
# '''Welder''' to disassemble the frame.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== [[Modular Computers|Modular Consoles]] ====
+
==== Airlock ====
{{anchor|Modular_Console}}
+
{{anchor|Airlock}}
[[Modular Computers|Modular Consoles]] are very flexible devices.
+
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
+
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Modular Console.
+
# Use the metal and make an Airlock Assembly.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
+
# Wrench it in place.
# install a network card to access the NET and download more programs.
+
# ''(Optional)'' Use Pen to name the airlock.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
+
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.
 +
# Add Wires.
 +
# Use the Airlock Electronics Board and set the access level.
 +
# Add the Airlock Electronics Board to the airlock frame.
 +
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
 +
# Screwdriver to finish.
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,327: Line 1,374:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove components.
+
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
# '''Wrench''' to deconstruct the empty console.
+
# '''Weld''' the door shut. (Must not be on ''help'' intent).
 
+
# '''Screwdriver''' the door.
 +
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
 +
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
 +
# '''Wirecut''' the wires out.
 +
# Unsecure it with a '''wrench'''.
 +
# '''Weld''' it to deconstruct to metal plates.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
 
|}
 
|}
  
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
+
==== Turret ====
{{anchor|Machine}}
+
{{anchor|Turrets}}
 +
To ensure no one trespasses an area. Its options are (first option is the default setting):
 +
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
 +
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
 +
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
 +
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
 +
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
 +
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
 +
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
 +
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Machine_Frame_Board.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
+
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a machine frame.
+
# Build a turret frame from <font color='gray'>'''metal'''</font>.
# Add wiring to the frame .
+
# Use a wrench to secure the turret frame(it can be moved around before being secured).
# Add the board.
+
# Use metal on the turret frame to build the cover.
# Add your components. You can examine the unifished machine at this point to see what you still need.
+
# Use a wrench on the frame to bolt the cover.
 +
# Add the gun.
 +
# Add the prox sensor.
 +
# Use a screwdriver to secure it all.
 +
# Use more <font color='gray'>'''metal'''</font> on the frame.
 +
# Finally use a welder to secure the second layer of metal.
 +
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,353: Line 1,420:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to open the panel.
+
If the turret is not finished (only works before construction step 9):
# '''Crowbar''' to remove all components.
+
# '''Crowbar''' to pry off metal coverage.
# '''Wirecutters''' to remove the wires.
+
# '''Screwdriver''' to open the internal access hatch.
# '''Wrench''' to unsecure the frame.
+
# Remove Proximity sensor by '''hand'''.
# '''Screwdriver''' to disassemble into sheets.
+
# Remove gun by '''hand'''.
 +
# '''Wrench''' to remove turret's metal armor bolts.
 +
# '''Weld''' to remove turret's interior metal armor.
 +
# '''Wrench''' to unfasten external bolts.
 +
# '''Crowbar''' to dismantle the turret frame.
 +
 
 +
If the turret is finished:
 +
# Destroy the turret with any weapon.  
 +
# '''Crowbar''' to pry off metal coverage (70% chance to recover gun).
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
+
==== AI Core ====
 
+
The [[AI]]'s house.
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
 
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
 
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
 
 
 
==== Mineral Door ====
 
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
 
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|The mineral (or wood) of your choice x20
+
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the door.
+
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
# Use the metal and make a Door.
+
# Wrench into place.
 +
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
 +
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
 +
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
 +
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
 +
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
 +
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
 +
# Screwdriver.
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,387: Line 1,462:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Wrench''' to unwrench it.
+
# '''Crowbar''' to remove glass panel.
# '''Welder''' to disassemble the frame.
+
# '''Crowbar''' to remove brain.
 +
# '''Wirecutters''' to remove cables.
 +
# '''Screwdriver''' to unfasten the circuit board.
 +
# '''Wrench''' to unfasten the frame.
 +
# '''Welder''' to deconstruct assembly.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
+
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
 
|}
 
|}
  
==== Conveyor Belt ====
+
==== [[Solars|Solar Panels and Trackers]] ====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
+
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
 +
You can [[Solars|generate power]] with these things.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
[[File:ConveyorBelt.png]]
 
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|An Autolathe, with enough metal and glass.
+
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the lever on the belt assemblies to link them. This must be done before placing them!
+
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').
+
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
# Place the lever somewhere by clicking the floor with it.
+
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
 +
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,413: Line 1,493:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
+
# Take out the panel with a '''crowbar'''.
 +
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
 +
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>
+
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
=== Furniture ===
+
==== Disposal Pipes and Machinery ====
 
+
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
==== Chairs ====
+
The disposal system of the station.
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
 
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
! style='background-color:#ccccee; width:20%'|Requires to build
+
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
+
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
+
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the chair.
+
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
# Pick up some metal or planks.
+
# Crowbar the floor tile, if exists, to access plating.
# Click it in hand.
+
# Move pipe over plating, rotate and flip using the right-click menu.
# Select Chair from menu.
+
# Wrench pipe.
 +
# Weld pipe.
 
|-
 
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
+
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
'''Wrench''' a chair to transform it back into the starting material.
+
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
 +
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
 +
# '''Wrench''' to detach it from the plating.
 +
 
 +
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
+
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== Tables/Reinforced Table ====
+
==== [[Computers]] ====
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
+
{{anchor|Computer}}
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
+
[[Computers]] can have various uses.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
! style='background-color:#ccccee; width:20%'|Requires to build
+
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
+
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Carpet]]x1
+
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Pick up some rods (or wooden planks, if you want to make a poker table).
+
# Use the metal and make a Computer Frame.
# Stand on the tile where you want the table.
+
# Wrench it inplace.
# Activate them in your hand.
+
# Insert the Circuitboard of your selection.
# Select table frame from menu.
+
# Screwdriver.
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
+
# Wires.
 +
# Glass.
 +
# Screwdriver to finish.
 
|-
 
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
+
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
#Be on any other intent than help
+
# '''Screwdriver''' to detach the screen.
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
+
# '''Crowbar''' to pry off the screen.
# '''Wrench''' to disassemble it '''or''' screwdriver to partly disassemble it
+
# '''Wirecutters''' to cut the cables.
 +
# '''Screwdriver''' to detach the circuit lid.
 +
# '''Crowbar''' to pry out the circuitboard.
 +
# '''Wrench''' to detach the frame.
 +
# '''Welder''' to disassemble the frame.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
==== Lockers ====
+
==== [[Modular Computers|Modular Consoles]] ====
{{anchor|Locker}}
+
{{anchor|Modular_Console}}
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
+
[[Modular Computers|Modular Consoles]] are very flexible devices.
 
 
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
 
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.
 
 
 
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
 
 
 
Coffins count as lockers.
 
 
 
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
! style='background-color:#ccccee; width:20%'|Requires to build
+
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
+
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
+
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the locker.
+
# Use the metal and make a Modular Console.
# Activate metal in hand.
+
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
# Choose Locker from the list.
+
# install a network card to access the NET and download more programs.
 +
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
 
|-
 
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
+
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Open the locker.
+
# '''Screwdriver''' to remove components.
# Weld the locker with a '''welder''' to disassemble it into metal.
+
# '''Wrench''' to deconstruct the empty console.
 +
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:welder.png|Welder]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
 
|}
 
|}
  
==== Rack ====
+
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
{{anchor|Racks}}
+
{{anchor|Machine}}
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
 
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
! style='background-color:#ccccee; width:20%'|Requires to build
+
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
+
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x1
+
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Activate metal in hand.
+
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
# Choose Rack from the list.
+
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.
# Stand where you want the rack.
+
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional).  
# Activate Rack Parts in hand.
+
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
 +
# '''Examine''' the machine frame and it will tell you what items you need now.
 +
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
 
|-
 
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
+
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to some Rack Parts.
+
# '''Screwdriver''' to open the panel.
 +
# '''Crowbar''' to remove all components.
 +
# '''Wirecutters''' to remove the wires.
 +
# '''Wrench''' to unsecure the frame.
 +
# '''Screwdriver''' to disassemble into sheets.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
 
|}
 
|}
  
==== Beds ====
+
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
{{anchor|Bed}}
 
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for <s>sex</s> transporting patients.
 
  
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
+
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
 +
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
 +
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
  
 +
==== Mineral Door ====
 +
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
 +
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! style='background-color:#ccccee; width:20%'|Requires to build
+
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
+
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x2
+
|The mineral (or wood) of your choice x20
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the bed.
+
# Stand where you would like the door.
# Activate metal in hand.
+
# Use the metal and make a Door.
# Choose Bed from the list.
 
 
|-
 
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
+
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two sheets of metal.
+
# '''Wrench''' to unwrench it.
 +
# '''Welder''' to disassemble the frame.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
+
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
 
|}
 
|}
  
==== Bookcase ====
+
==== Conveyor Belt ====
Holds any number of books inside.
+
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are using harm intent.  
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
+
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
! style='background-color:#ccccee; width:20%'|Requires to build
+
[[File:ConveyorBelt.png]]
! style='background-color:#ccccee'|How to build
+
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
+
|An Autolathe, with enough metal and glass.
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Construct a frame with 4 wooden planks.
+
# Use the lever on the belt assemblies to link them. This must be done before placing them!
# Wrench the frame into place.
+
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver''').
# Add a plank to the frame to make a shelf.
+
# Place the lever somewhere by clicking the floor with it.
 
|-
 
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
+
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Crowbar''' out the shelf.
+
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
# Unsecure the frame with a '''wrench'''.
 
# Break apart the frame with a '''crowbar'''.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Wrench.png|Wrench]]<br>
 
|}
 
|}
  
==== Drying Rack ====
+
=== Furniture ===
Dries herbs for smoking, meat into jerky and grapes into raisins.
+
 
 +
==== Chairs ====
 +
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
 +
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack
+
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
 
! style='background-color:#ccccee; width:20%'|Requires to build
 
! style='background-color:#ccccee; width:20%'|Requires to build
 
! style='background-color:#ccccee'|How to build
 
! style='background-color:#ccccee'|How to build
 
|-
 
|-
|[[File:Planks.png|Planks]]x10<br>
+
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the planks in hand.
+
# Stand where you want the chair.
 +
# Pick up some metal or planks.
 +
# Click it in hand.
 +
# Select Chair from menu.
 
|-
 
|-
 
!colspan="3" style="background-color:#ccccee"|How to deconstruct
 
!colspan="3" style="background-color:#ccccee"|How to deconstruct
Line 1,606: Line 1,702:
 
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Wrench''' to unsecure the rack.
+
'''Wrench''' a chair to transform it back into the starting material.
# '''Screwdriver''' to disassemble it.
+
|-
|-
+
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
+
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
+
|}
|}
+
 
 
+
==== Tables/Reinforced Table ====
== Power Wires ==
+
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}
 +
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table (has many types)<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table<br>[[file:OpTable.gif|64px|Operating Table]]<br>Operating Table
 +
! style='background-color:#ccccee; width:20%'|Requires to build
 +
! style='background-color:#ccccee'|How to build
 +
|-
 +
|[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Pick up some rods (or wooden planks, if you want to make a poker table).
 +
# Stand on the tile where you want the table.
 +
# Activate them in your hand.
 +
# Select table frame from menu.
 +
# Use material on the table frame:
 +
#* Wood/glass/plasteel/metal for table made of that material.
 +
#* Any type of carpet on metal frame for fancy table of that color.
 +
#* Standard carpet on wooden frame for poker table.
 +
#* Silver on metal frame for operating table.
 +
|-
 +
!colspan="3" style="background-color:#ccccee"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
#Be on any other intent than help
 +
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
 +
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
 +
|}
 +
 
 +
==== Lockers ====
 +
{{anchor|Locker}}
 +
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
 +
 
 +
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
 +
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.
 +
 
 +
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
 +
 
 +
Coffins count as lockers.
 +
 
 +
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker
 +
! style='background-color:#ccccee; width:20%'|Requires to build
 +
! style='background-color:#ccccee'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Stand where you want the locker.
 +
# Activate metal in hand.
 +
# Choose Locker from the list.
 +
|-
 +
!colspan="3" style="background-color:#ccccee"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# Open the locker.
 +
# Weld the locker with a '''welder''' to disassemble it into metal.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:welder.png|Welder]]
 +
|}
 +
 
 +
==== Rack ====
 +
{{anchor|Racks}}
 +
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack
 +
! style='background-color:#ccccee; width:20%'|Requires to build
 +
! style='background-color:#ccccee'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Activate metal in hand.
 +
# Choose Rack from the list.
 +
# Stand where you want the rack.
 +
# Activate Rack Parts in hand.
 +
|-
 +
!colspan="3" style="background-color:#ccccee"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
#Be on any other intent than help.
 +
#Use a '''wrench''' to dismantle it to some Rack Parts.
 +
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Wrench.png|Wrench]]
 +
|}
 +
 
 +
==== Beds ====
 +
{{anchor|Bed}}
 +
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for <s>sex</s> transporting patients.
 +
 
 +
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed
 +
! style='background-color:#ccccee; width:20%'|Requires to build
 +
! style='background-color:#ccccee'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x2
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Stand where you want the bed.
 +
# Activate metal in hand.
 +
# Choose Bed from the list.
 +
|-
 +
!colspan="3" style="background-color:#ccccee"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
Use a '''wrench''' to dismantle it to two sheets of metal.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Wrench.png|Wrench]]
 +
|}
 +
 
 +
==== Bookcase ====
 +
Holds any number of books inside.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
 +
! style='background-color:#ccccee; width:20%'|Requires to build
 +
! style='background-color:#ccccee'|How to build
 +
|-
 +
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Construct a frame with 4 wooden planks.
 +
# Wrench the frame into place.
 +
# Add a plank to the frame to make a shelf.
 +
|-
 +
!colspan="3" style="background-color:#ccccee"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# Remove any books.
 +
# '''Crowbar''' out the shelf.
 +
# Unsecure the frame with a '''wrench'''.
 +
# Break apart the frame with a '''crowbar'''.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
 +
|}
 +
 
 +
==== Drying Rack ====
 +
Dries herbs for smoking, meat into jerky and grapes into raisins.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack
 +
! style='background-color:#ccccee; width:20%'|Requires to build
 +
! style='background-color:#ccccee'|How to build
 +
|-
 +
|[[File:Planks.png|Planks]]x10<br>
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Use the planks in hand.
 +
|-
 +
!colspan="3" style="background-color:#ccccee"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# '''Wrench''' to unsecure the rack.
 +
# '''Screwdriver''' to disassemble it.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
 +
|}
 +
 
 +
== Power Wires ==
 +
 
 +
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.
 +
 
 +
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
 +
* [[Insulated gloves]] negate any electrical shocks to the player.
 +
 
 +
=== How Do I Wire? ===
 +
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them.
 +
 
 +
====Wire Art====
 +
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the [[Guide_to_wire_art|Guide to wire art]].
 +
 
 +
=== Connecting [[Machines|Machines]] ===
 +
 
 +
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.
 +
 
 +
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
 +
 
 +
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.
 +
 
 +
'''Special cases''' :
 +
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
 +
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.
  
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.
 
  
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
+
===Wire Layers===
* [[Insulated gloves]] negate any electrical shocks to the player.
+
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. <br>
 
+
[[File:Actioninja_cable_layer_PR_46761.png]]<br><br>
=== How Do I Wire? ===
+
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them.  
 
 
 
====Wire Art====
 
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the [[Guide_to_wire_art|Guide to wire art]].
 
 
 
=== Connecting [[Machines|Machines]] ===
 
 
 
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.
 
 
 
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
 
 
 
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.
 
 
 
'''Special cases''' :
 
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
 
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.
 
  
 
=== Wire-net Reset ===
 
=== Wire-net Reset ===

Revision as of 06:06, 7 January 2020

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.


Crowbar
Crowbar
Screwdriver
Screwdriver
Welder
Welder
Wirecutters
Wirecutters
Wrench
Wrench

Materials

To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.


Metal

Metal
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.

Glass and Reinforced Glass

Glass and Reinforced Glass
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
Glass.pngGlass:


Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Glass r.pngReinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Ore Redemption Machine, or the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass


Plasma

Plasma
Plasma
Found in: From mining and some other sources.
Used for: Making a few products, burning down the station, or used in a departmental Protolathe/Techfab
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Plasma sheets in your hand and activating them:
  • Plasma door (10 plasma sheets)
  • 4x plasma tiles (1 plasma sheet)
  • Scientist Statue (5 plasma sheets)


Some other things you can do with Plasma:

  • Light it on fire with a lighter to turn it into burning gas.
  • Grind it for liquid plasma, useful for a large number of things, such as xenobiology.
  • Insert into a Protolath/Techfab. Some products need this material.


How to produce Plasma: Smelt plasma ore in the Ore Redemption Machine or Mining furnace.


Plasteel

Plasteel/Reinforced Metal
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:

  • AI core (4 sheets)
  • Bomb Assembly (10 sheets)
  • Airlock Assemblies
    • High security airlock assembly (4 plasteel sheets)
    • Vault door assembly (6 plasteel sheets)


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or Mining furnace.

Rods

Rods
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
Things you can make by having rods in your hand and activating them:
  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).


Floor Tiles

Floor Tiles
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Description
Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:

Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).

Silver

Silver
Silver
Found in: From mining.
Used for: Making a few products, or used in a departmental Protolathe/Techfab
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having silver bars in your hand and activating them:
  • Silver door (10 silver bars)
  • 4x silver tiles (1 silver bar)
  • Med Officer Statue (5 silver bars)
  • Janitor Statue (5 silver bars)
  • Sec Officer Statue (5 silver bars)
  • Sec Borg Statue (5 silver bars)
  • Med Borg Statue (5 silver bars)


Some other things you can do with Silver:

  • Insert into a Protolath/Techfab. Some products need this material.
  • Operating table OpTable.gif


How to produce Silver: Smelt silver ore in the Ore Redemption Machine or Mining furnace.


Gold

Gold
Gold
Found in: From mining.
Used for: Making a few products, or used in a departmental Protolathe/Techfab
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Gold bars in your hand and activating them:
  • Golden door (10 gold bars)
  • 4x gold tiles (1 gold bar)
  • HoS Statue (5 gold bars)
  • HoP Statue (5 gold bars)
  • CE Statue (5 gold bars)
  • RD Statue (5 gold bars)
  • Simple Crown (5 gold bars)
  • CMO Statue (5 gold bars)


Some other things you can do with Gold:

  • Insert into a Protolath/Techfab. Some products need this material.


How to produce Gold: Smelt gold ore in the Ore Redemption Machine or Mining furnace.


Uranium

Uranium
Uranium
Found in: From mining.
Used for: Making a few products, or used in a departmental Protolathe/Techfab
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Uranium sheets in your hand and activating them:
  • Uranium door (10 uranium sheets)
  • 4x uranium tiles (1 uranium sheet)
  • Nuke Statue (5 uranium sheets)
  • Engineer Statue (5 uranium sheets)

May cause tiny amounts of radiation when constructing stuff with it.

Some other things you can do with Uranium:

  • Insert into a Protolath/Techfab. Some products need this material.



How to produce Uranium: Smelt gold ore in the Ore Redemption Machine or Mining furnace.


Titanium

Titanium
Titanium
Found in: From mining.
Used for: Used in a departmental Protolathe/Techfab and in Robotics
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Titanium sheets in your hand and activating them:
  • 4x titanium tiles (1 titanium sheet)


Some other things you can do with Titanium:

  • Insert into a Protolath/Techfab. Some products need this material.
  • Insert into an exosuit fabricator. Roboticists need this for mechs.


How to produce Titanium: Smelt Titanium ore in the Ore Redemption Machine or Mining furnace.


Diamond

Diamond
Diamond
Found in: From mining.
Used for: Making a few products, or used in a departmental Protolathe/Techfab
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Diamonds in your hand and activating them:
  • Diamond door (10 diamonds)
  • 4x diamond tiles (1 diamond)
  • Captain Statue (5 diamonds)
  • AI Hologram Statue (5 diamonds)
  • AI Core Statue (5 diamonds)


Some other things you can do with Diamond:

  • Insert into a Protolath/Techfab. Some products need this material.


How to produce Diamond: Smelt diamond ore in the Ore Redemption Machine or Mining furnace.


Bananium

Bananium
Bananium
Found in: Ruins in space, on Lavaland or in Xenobio
Used for: Making a few clown related products, or used in a departmental Protolathe/Techfab
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Bananium sheets in your hand and activating them:
  • 4x bananium tiles (1 bananium sheet)
  • Clown Statue (5 bananium sheets)


Some other things you can do with Bananium:

  • Insert into a Protolath/Techfab. Some products need this material, such as the air horn.
  • Insert into an exosuit fabricator. Roboticists need this to make the H.O.N.K exosuit and the Clown Module.


How to produce Bananium: Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the Ore Redemption Machine or Mining furnace.

Runite

Runite
Runite
Found in: Ruin on Lavaland
Used for: Making things with Autolathe that let you use custom materials
Strategy: Insert into an autolathe. Print toolbox or knight armor.
Description
Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the Autolathe. The knight armor requires the Magic Disk of Smithing to be inserted into the Autolathe first.


Planks

Planks
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.

Leather

Leather
Leather
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making leather products such as toolbelts and bandoliers
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides. Sheet hide1.png
  2. Use a sharp weapon on a hide to turn it into hairless hide. Sheet hairless hide1.png
  3. Wash the hairless hide by using water on it, to turn it into wet leather. Sheet wet leather1.png
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. throwing it into the fucking microwave. Sheet leather1.png

Cloth

Cloth
Cloth
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Crafting certain textiles and repairing damaged clothes
Strategy: Hold in active hand and use it to craft things.
Description
Use on clothes damaged by fire or acid to repair them.

Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • Construction bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.

Plastic

Plastic
Plastic
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making a few plastic products, or used in a departmental Protolathe/Techfab
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Plastic in your hand and activating it:
  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need this material, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab


Cardboard

Cardboard
Cardboard
Found in: Can sometimes be found in Maintenance.
Used for: Making a few items
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.


Sand

Sand and Volcanic ash
Sand and Volcanic ash
Found in: Crafted by using sand or volcanic ash in hand.
Used for: Turning into glass or sandstone.
Strategy: Hold in active hand and activate it to start constructing
Description
Sand Sandore.png and ash Volcanic ash.png are both basically the same thing but with different sprites.

Things you can make by having piles of Sand or Ash in your hand and activating them:

  • Sandstone (1 sand pile)
  • Aesthetic volcanic floor tile (2 sand piles)



Other things you can do with Sand and Ash:



How to produce Volcanic Ash: Mine volcanic ash from lavaland ground.


How to produce Sand: Mine volcanic ash from lavaland ground, and use it in hand to make Sandstone Bricks. Then use the Sandstone in hand to turn it into sand.

Sandstone

Sandstone
Sandstone
Found in: Crafted by using sand or volcanic ash in hand.
Used for: Making a few products, and ghetto hydroponics.
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Sandstone bricks in your hand and activating them:
  • Pile of dirt (3 sandstone bricks)
  • Sandstone door (10 sandstone bricks)
  • Assistant Statue (5 sandstone bricks)
  • Breakdown into sand (1 sandstone brick)



How to produce Sandstone: Mine volcanic ash from lavaland ground, and use it in hand.

Constructions

Floors

Lattice

The basic base for all types of construction, this is placed directly in space.

Lattice
Lattice
Requires to build How to build
Rodsx1

Use the rod on an empty space tile.

How to deconstruct
Tools

Use wirecutters to cut the lattice into one rod.

Wirecutters

Catwalk

Just like a lattice, except you can place wires on it.

Catwalk
Catwalk
Requires to build How to build
Rodsx1

Use the rods on a lattice.

How to deconstruct
Tools

Use wirecutters to cut the catwalk into 2 rods.

Wirecutters

Plating

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.

Plating
Plating
Requires to build How to build
Floor tilex1

Use a floor tile on a lattice.

How to deconstruct
Tools

Use a crowbar on broken plating, otherwise it does not deconstruct.

Can be deconstructed with an RCD.

Crowbar

How to repair
Tools

Use a welder on broken plating to repair it.

Welder

Steel Floor

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.

Steel Floor
Steel Floor
Requires to build How to build
Floor tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Wood Floor

This is a fancy floor, used in the library and similar places.

Wood Floor
Wood Floor
Requires to build How to build
Wood tilex1

Use a wood tile on plating. Wood tiles can be made of planks of wood.

How to deconstruct
Tools

Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.

Screwdriver or Crowbar

Reinforced Floor

This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.

Reinforced Floor
Reinforced Floor
Requires to build How to build
Rodsx2

Use rods on a plating.

How to deconstruct
Tools

Use a wrench to dismantle it to two rods.

Wrench

Carpeted Floor

This is a carpeted floor, used to make your office look fancy.

Carpeted Floor
Carpeted Floor
Requires to build How to build
Carpetx1

Use any type of carpet floor on a plating.

How to deconstruct
Tools

Use a crowbar to pick up the carpet tile.

Crowbar

Some other carpets available from cargo (and their constructable tables):
Twaticus carpet comparison oct2019.png

Light Floor

A fancy, more futuristic floor that lights up its surroundings.

Disco fever!
Light Floor
Requires to build How to build
Glassx1
Metalx1
Cable Piecesx5
  1. Use the cable wire on glass.
  2. Use the metal on the tile you get.
  3. (Deconstruct the floor to plating, if needed.)
  4. Place the light tile on a plating.
How to deconstruct
Tools
  1. Use a crowbar on the light tile to remove the metal.
  2. Use wirecutters on the resulting tile to separate wires from glass.

Crowbar
Wirecutters

Walls

Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:

  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
so bland
Wall
Requires to build How to build
Metalx4
  1. Stand where you want the wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' from the list.
  4. Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
  1. Weld off the plating.
  2. Use a Wrench to unsecure the girder.
  3. Screwdriver to disassemble the girder.

Welder
Wrench
Screwdriver

Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

  • Keeping people in and out of high security areas.
such reinforce
Reinforced Wall
Requires to build How to build
Metalx2 Plasteelx2
  1. Stand where you want the reinforced wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' form the list.
  4. Use the plasteel on the girders to reinforce them.
  5. Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
  1. Wirecutters to cut the outer grille.
  2. Screwdriver to remove the support lines.
  3. Weld through the metal cover.
  4. Crowbar to pry off the cover.
  5. Wrench to loosen the support rods.
  6. Weld through the support rods.
  7. Crowbar to pry off the outer sheath.
  8. Screwdriver to unsecure the support struts.
  9. Wirecutters to remove the support struts.
  10. Wrench to unsecure the girder.
  11. Screwdriver to disassemble it.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Normal/Reinforced Hidden Door

Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

  • Click to open.
  • An almost undetectable escape route.
  • Otherwise, same as a regular wall.
Surprise, motherfucker!
Hidden Door
wow
Reinforced Hidden Door
Requires to build How to build
Metalx4 or
Metalx2 Plasteelx2
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use wrench on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.

How to deconstruct
Tools
  1. Screwdriver to tighten the bolts and turn it into a regular wall. Or...
  2. Weld to dismantle the false wall.
  3. Screwdriver again to disassemble the girder.

Screwdriver
Welder

Normal/Reinforced Windows

Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:

  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

  • One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall
Windows
One Directional Reinforced Glass Full Reinforced Glass Wall
Reinforced Windows
Requires to build How to build
Glassx1/x2 (single/full)
or
Reinforced Glassx1/x2 (single/full)
  1. Click the glass/reinforced glass in hand.
  2. Select Full or One Direction from the menu.
  3. Drag where you want it.
  4. Alt-click to rotate to the direction you want if one-directional.
  5. Screwdriver it in place.
  6. Continue if reinforced glass:
  7. Crowbar (Pop pane in).
How to deconstruct
Tools

Normal window (including plasmaglass):

  1. Screwdriver to unscrew the window from the floor.
  2. Wrench to deconstruct the window.

Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity.

Reinforced window (including reinforced plasmaglass):

  1. Welder to heat one way screws (15 seconds, harm intent required)
  2. Screwdriver to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1)
  3. Crowbar to pop out panel (4 seconds)
  4. Wirecutters to cut connecting bars (2 seconds)
  5. Wrench to unbolt frame (4 seconds)

Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.

Welder
Screwdriver
Crowbar
Wirecutters
Wrench

Wall Mountings

APC

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

Area Power Controller
APC
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Power Control Module x1
Screwdriver
Power Cellx1
Crowbar
Authorized IDx1
  1. Use the metal and make an APC frame.
  2. Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
  3. Add a Power Control Module.
  4. Remove any floor tile in front of it.
  5. Add cable coil. This creates a terminal on the floor.
  6. Wire the power network into a powered wire under the terminal, for external power.
  7. Screwdriver the APC electronics into place.
  8. Add the power cell.
  9. Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
How to deconstruct
Tools
  1. Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
  2. Crowbar to open the cover.
  3. Remove power cell by hand.
  4. Screwdriver to unsecure electronics.
  5. Crowbar to lift floor tile in front of APC.
  6. Wirecutters on APC to remove cable and terminal from floor.
  7. Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
  8. Welder to remove from wall.
  9. Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets.

Screwdriver
Crowbar
Wirecutters
Welder
Authorized ID

Air Alarm

Info about Air Alarms can be found here.

Air Alarm
Air Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Air Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Air Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Air Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all wires except the syphon wire using wirecutters.
  3. Use wirecutters on the air alarm to cut the remaining wires.
  4. Pry out the circuit using the crowbar.
  5. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Fire Alarm

Info about Fire Alarms can be found here.

Fire Alarm
Fire Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Fire Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Fire Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Fire Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Pry out the circuit using the crowbar.
  4. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Security Camera

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

  • Solid Plasma for EMP-proofing.
  • Analyzer for X-ray.
  • Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

I see you.
Security Camera
Requires to build How to build
Autolathe
Metalx1(400units per camera)
Glassx1(250units per camera)
Cable Piecesx1
Wrench
Welder
Screwdriver
  1. Use the autolathe to print a Camera Assembly.
  2. Attach the Camera Assembly to a wall.
  3. Weld it to the wall.
  4. Add wire.
  5. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
  6. Screwdriver the camera to complete it.
  7. Set camera network (default is SS13).
How to deconstruct
Tools
  1. Screwdriver the camera to open the back panel.
  2. Use your wirecutter to cut all the wires.
  3. Use your welder to unweld the camera from the wall.
  4. Wrench the camera to unattach it from the wall.
  5. Crowbar the camera assembly to remove any upgrades.

Crowbar
Screwdriver
Welder
Wirecutters
Wrench

Light Fixture

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

Light Fixture
Light Fixture
Requires to build How to build
Metalx1/x2
Cable Piecesx1
Light Tubex1 or
Light Bulbx1
Screwdriver
  1. Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  2. Place frame on wall.
  3. Add wires.
  4. Screwdriver.
  5. Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver the light fixture to expose the wires.
  3. Wirecutters to cut the wires.
  4. Wrench the fixture frame to deconstruct it.

Screwdriver
Wirecutters
Wrench

Other

Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

  • Keeping people in or out.
  • Securing an area with electrified grilles.
Grille
Grille
Requires to build How to build
Rodsx2
  1. Stand where you would like the grille to be placed.
  2. Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
  • Use wirecutters to neatly cut the grille, or
  • ...Use a screwdriver to unfasten and drag it away, or
  • ...Smash it down.

Wirecutters or
Screwdriver

Barricade

The poor man's barrier, not nearly as strong or cool looking. Useful for:

  • Keeping people in or out, for a short while.
Wooden Barricade
Wooden Barricade
Requires to build How to build
Planksx5
  1. Stand where you would like the barricade to be placed.
  2. Click on the stack of planks in your hands and choose "Wooden Barricade".
How to deconstruct
Tools

Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.

Anything

How to repair
Tools

Use wooden planks to repair.

Planks

Windoor (Window-door)

Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar Crowbar.png if unpowered, and emagging works.

Windoor
Windoor
Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Airlock Electronics Airlock Electronics x1
  1. Click the reinforced glass pane.
  2. Click the "Windoor" button.
  3. Wrench.
  4. Plasteel (Optional: To create a secure windoor).
  5. Cable.
  6. Airlock Electronics.
  7. Crowbar.
How to deconstruct
Tools
  1. Open the windoor.
  2. Screwdriver to open the maintenance panel.
  3. Crowbar out the airlock electronics.
  4. Remove wires from the assembly with wirecutters.
  5. Unanchor it by wrenching.
  6. Weld it to deconstruct the assembly into reinforced glass and rods.

Screwdriver
Crowbar
Wirecutters
Wrench
Welder

Button

This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.

A Button
Button
Requires to build How to build
Metalx1
Screwdriver
OPTIONALAirlock ElectronicsAirlock Electronics x1
  1. Use the metal and make a Button Frame.
  2. Use the Button Frame on a wall.
  3. Click the Button Frame on the wall to change its button type.
  4. Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
  5. Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
  6. Screwdriver the Button Frame to close it.
How to deconstruct
Tools
  1. (Screwdriver the button open.)
  2. Remove the airlock electronics.
  3. Wrench the open button frame.
  4. Weld it to deconstruct to metal plates.

Wrench
Screwdriver

Firelock

This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

A Firelock
Firelock
Requires to build How to build
Metalx3
Wrench
OPTIONAL:Reinforced Metalx2
Cable Piecesx1
Firelock ElectronicsFirelock Electronics x1
Screwdriver
  1. Use the metal and make a Firelock Assembly.
  2. Add the Firelock Electronics Board to the firelock frame.
  3. Add Wires.
  4. Crowbar.
  5. (OPTIONAL) Add Plasteel to make a heavy firelock.
  6. Wrench to bolt it and finish.
How to deconstruct
Tools
  1. (Crowbar the firelock shut.)
  2. Weld the firelock shut.
  3. Screw the access panel open.
  4. Wrench the firelock to unbolt it.
  5. Crowbar to pry the wire cover off.
  6. Wirecut the wires out.
  7. Crowbar the electronics out.
  8. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Reflector

This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!

  • You can weld it to anchor it to or unanchor it from the floor, or to repair it.
  • Use a screwdriver to lock or unlock its rotation.
  • Alt-click it to rotate its angle.
A reflector A double reflectorA box reflector
Reflector
Requires to build How to build
Metalx5
Glassx5 OR Reinforced glassx10 OR Diamondx1
Welder
  1. Use the metal and make a reflector frame.
  2. Option 1: Add 5 glass sheets to make a single-sided reflector.
  3. Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
  4. Option 3: Add 1 diamond sheet to make a box reflector.
  5. Weld the reflector to the floor.
How to deconstruct
Tools
  1. Weld the reflector to cut it free from the floor.
  2. Wrench the reflector to disassemble it.

Welder
Wrench

Airlock

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

Swish
Airlock
Requires to build How to build
Metalx4
Wrench
OPTIONAL: Pen Reinforced glassx1
Cable Piecesx1
Airlock ElectronicsAirlock Electronics x1
Screwdriver
  1. Use the metal and make an Airlock Assembly.
  2. Wrench it in place.
  3. (Optional) Use Pen to name the airlock.
  4. (Optional) Add Reinforced Glass to make a glass airlock.
  5. Add Wires.
  6. Use the Airlock Electronics Board and set the access level.
  7. Add the Airlock Electronics Board to the airlock frame.
  8. (Optional) Use 2 sheets of Metal or Plasteel for added security
  9. Screwdriver to finish.
How to deconstruct
Tools

If the airlock has been emagged, skip to step 4.

  1. Weld the door shut. (Must not be on help intent).
  2. Screwdriver the door.
  3. Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
  4. Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  5. Wirecut the wires out.
  6. Unsecure it with a wrench.
  7. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool

Turret

To ensure no one trespasses an area. Its options are (first option is the default setting):

  • Status: On/Off - wether the turret's power is on or off.
  • Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
    • Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
    • Check Security Records: Yes/No - searches Security Records for criminals.
    • Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
    • Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
    • Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret
Turret
Requires to build How to build
Metalx7
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
  1. Build a turret frame from metal.
  2. Use a wrench to secure the turret frame(it can be moved around before being secured).
  3. Use metal on the turret frame to build the cover.
  4. Use a wrench on the frame to bolt the cover.
  5. Add the gun.
  6. Add the prox sensor.
  7. Use a screwdriver to secure it all.
  8. Use more metal on the frame.
  9. Finally use a welder to secure the second layer of metal.

(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)

How to deconstruct
Tools

If the turret is not finished (only works before construction step 9):

  1. Crowbar to pry off metal coverage.
  2. Screwdriver to open the internal access hatch.
  3. Remove Proximity sensor by hand.
  4. Remove gun by hand.
  5. Wrench to remove turret's metal armor bolts.
  6. Weld to remove turret's interior metal armor.
  7. Wrench to unfasten external bolts.
  8. Crowbar to dismantle the turret frame.

If the turret is finished:

  1. Destroy the turret with any weapon.
  2. Crowbar to pry off metal coverage (70% chance to recover gun).

Welder
Wrench
Screwdriver
Crowbar

AI Core

The AI's house.

AI.gif
AI Core
Requires to build How to build
Plasteelx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
  1. AI Core building phase 1 Build AI Core Frame from 4 Plasteel Sheets.
  2. Wrench into place.
  3. AI Core building phase 2 Add Circuit board.
  4. AI Core building phase 3 Screwdriver.
  5. AI Core building phase 4 Add wires.
  6. (Optional) Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
  7. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
  8. AI Core building phase 6 Add reinforced glass.
  9. Screwdriver.
How to deconstruct
Tools
  1. Crowbar to remove glass panel.
  2. Crowbar to remove brain.
  3. Wirecutters to remove cables.
  4. Screwdriver to unfasten the circuit board.
  5. Wrench to unfasten the frame.
  6. Welder to deconstruct assembly.

Crowbar
Wirecutters
Screwdriver
Wrench
Welder

Solar Panels and Trackers

You can generate power with these things.

Solar Panel
Solar Panel
Solar Tracker
Solar Tracker
Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
  1. Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  2. Wrench Wrench the solar assembly into place.
  3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
  4. Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
  1. Take out the panel with a crowbar.
  2. If you are deconstructing a tracker: Take out the electronics with your crowbar.
  3. Wrench the leftover assembly from it's place and you will be able to move it.

Crowbar
Wrench

Disposal Pipes and Machinery

The disposal system of the station.

Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery
Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
  1. Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
  2. Crowbar the floor tile, if exists, to access plating.
  3. Move pipe over plating, rotate and flip using the right-click menu.
  4. Wrench pipe.
  5. Weld pipe.
How to deconstruct
Tools
  1. If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
  2. If Disposal Pipe, start here: Welder it to remove its joints.
  3. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.

(Screwdriver)
Welder
Wrench

Computers

Computers can have various uses.

Some computer
Computer
Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
  1. Use the metal and make a Computer Frame.
  2. Wrench it inplace.
  3. Insert the Circuitboard of your selection.
  4. Screwdriver.
  5. Wires.
  6. Glass.
  7. Screwdriver to finish.
How to deconstruct
Tools
  1. Screwdriver to detach the screen.
  2. Crowbar to pry off the screen.
  3. Wirecutters to cut the cables.
  4. Screwdriver to detach the circuit lid.
  5. Crowbar to pry out the circuitboard.
  6. Wrench to detach the frame.
  7. Welder to disassemble the frame.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Modular Consoles

Modular Consoles are very flexible devices.

A console
Console
Requires to build How to build
Metalx10
At least:
one power source
one drive (HDD or SSD)
one processing unit
access to programs (network cards or datadisks)
  1. Use the metal and make a Modular Console.
  2. Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  3. install a network card to access the NET and download more programs.
  4. Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
How to deconstruct
Tools
  1. Screwdriver to remove components.
  2. Wrench to deconstruct the empty console.

Screwdriver
Wrench

Machine Frame.png Machines

A machine frame with wiring and board installed
A machine frame with wiring and board installed
Requires to build How to build
Metalx5
Cable piecesx5
Circuitboardx1
Components as specified by examining the mounted board
  1. Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets.
  2. CableCoils.pngWired Frame.png Add wires.
  3. Wrench.pngWrench it (sometimes optional).
  4. Circuitboard.pngCircuit Frame.png Add a circuitboard.
  5. Examine the machine frame and it will tell you what items you need now.
  6. Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it.
How to deconstruct
Tools
  1. Screwdriver to open the panel.
  2. Crowbar to remove all components.
  3. Wirecutters to remove the wires.
  4. Wrench to unsecure the frame.
  5. Screwdriver to disassemble into sheets.

Screwdriver
Crowbar.png
Wirecutters.png
Wrench

For detailed information about each machine: machine construction guide.

Robot Cyborg Mech Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

Mineral Door

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.

Door

Door
Doors
Requires to build How to build
The mineral (or wood) of your choice x20
  1. Stand where you would like the door.
  2. Use the metal and make a Door.
How to deconstruct
Tools
  1. Wrench to unwrench it.
  2. Welder to disassemble the frame.

Wrench
Welder

Conveyor Belt

The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are using harm intent.

Conveyor Belt and Conveyor Belt Switch

ConveyorBelt.png

Requires to build How to build
An Autolathe, with enough metal and glass.
  1. Use the lever on the belt assemblies to link them. This must be done before placing them!
  2. Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a wrench or reverse direction with a screwdriver).
  3. Place the lever somewhere by clicking the floor with it.
How to deconstruct
Tools
  1. Crowbar to remove the Conveyor Belt tiles and Switches.

Wrench

Furniture

Chairs

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

Chair
Chair
Stool
Stool
Bar Stool
Bar Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair
Winged Wooden Chair
Winged Wooden Chair
Requires to build How to build
Metalx1
or
Metalx2
or
Metalx5
or
Planksx3
  1. Stand where you want the chair.
  2. Pick up some metal or planks.
  3. Click it in hand.
  4. Select Chair from menu.
How to deconstruct
Tools

Wrench a chair to transform it back into the starting material.

Wrench

Tables/Reinforced Table

Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

Table
Table
Wooden Table
Wooden Table
Glass Table
Glass Table
Poker Table
Poker Table
Fancy Table
Fancy Table (has many types)
Reinforced Table
Reinforced Table
Operating Table
Operating Table
Requires to build How to build
Rodsx2
or
Planksx2

Metalx1
or
Planksx1
or
Glassx1
or
Carpetx1
or
Plasteelx1
or
Silverx1
  1. Pick up some rods (or wooden planks, if you want to make a poker table).
  2. Stand on the tile where you want the table.
  3. Activate them in your hand.
  4. Select table frame from menu.
  5. Use material on the table frame:
    • Wood/glass/plasteel/metal for table made of that material.
    • Any type of carpet on metal frame for fancy table of that color.
    • Standard carpet on wooden frame for poker table.
    • Silver on metal frame for operating table.
How to deconstruct
Tools
  1. Be on any other intent than help
  2. (If a Reinforced Table: Welder first to weaken the table.)
  3. Wrench to disassemble it or screwdriver to partly disassemble it

(Welder)
Wrench
Screwdriver

Lockers

Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.

If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Coffins count as lockers.

Different types of lockers: Jumpsuit LockerEmergency LockerMedical LockerSecurity LockerFire Saftey LockerL2 LockerL3 LockerL4 LockerCoffin

Locker
Locker
Requires to build How to build
Metalx2 or Planksx5 for coffin
  1. Stand where you want the locker.
  2. Activate metal in hand.
  3. Choose Locker from the list.
How to deconstruct
Tools
  1. Open the locker.
  2. Weld the locker with a welder to disassemble it into metal.

Welder

Rack

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Rack
Rack
Requires to build How to build
Metalx1
  1. Activate metal in hand.
  2. Choose Rack from the list.
  3. Stand where you want the rack.
  4. Activate Rack Parts in hand.
How to deconstruct
Tools
  1. Be on any other intent than help.
  2. Use a wrench to dismantle it to some Rack Parts.
  3. Use a wrench on the Rack Parts to disassemble them into metal.

Wrench

Beds

Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for sex transporting patients.

You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

Bed
Bed
Requires to build How to build
Metalx2
  1. Stand where you want the bed.
  2. Activate metal in hand.
  3. Choose Bed from the list.
How to deconstruct
Tools

Use a wrench to dismantle it to two sheets of metal.

Wrench

Bookcase

Holds any number of books inside.

Bookcase
Bookcase
Requires to build How to build
Planksx5
Wrench
  1. Construct a frame with 4 wooden planks.
  2. Wrench the frame into place.
  3. Add a plank to the frame to make a shelf.
How to deconstruct
Tools
  1. Remove any books.
  2. Crowbar out the shelf.
  3. Unsecure the frame with a wrench.
  4. Break apart the frame with a crowbar.

Crowbar
Wrench

Drying Rack

Dries herbs for smoking, meat into jerky and grapes into raisins.

Drying rack
Drying rack
Requires to build How to build
Planksx10
  1. Use the planks in hand.
How to deconstruct
Tools
  1. Wrench to unsecure the rack.
  2. Screwdriver to disassemble it.

Wrench
Screwdriver tool.png

Power Wires

Power wires (cable coils) CableCoils.png are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

  • Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
  • Insulated gloves negate any electrical shocks to the player.

How Do I Wire?

After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar Crowbar.png to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters Wirecutters.png on them. Powered wires will automatically electrify grilles and power some machines on top of them.

Wire Art

The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.

Connecting Machines

Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.

With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.

Please note those machines must also be anchored (generally wrenched down) to be connected.

Special cases :

  • APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
  • An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.


Wire Layers

Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.
Actioninja cable layer PR 46761.png

Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.

Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes

Disposal pipe.png Disposal Pipes

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

Gaspipe.png Gas Pipes

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.