Difference between revisions of "Guide to construction"
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== Materials == | == Materials == | ||
{{anchor|Materials}} | {{anchor|Materials}} | ||
− | To build anything, you need materials. | + | To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues. |
− | Keep in mind that | ||
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*[[#Rack|Rack parts]] (1 sheets) | *[[#Rack|Rack parts]] (1 sheets) | ||
*[[#Lockers|Closet]] (2 sheets) | *[[#Lockers|Closet]] (2 sheets) | ||
− | *[[Canister]] | + | *[[Canister]] frame (5 sheets) ([https://github.com/tgstation/tgstation/pull/50330 can be made into a tier 0-3 canister]) |
*[[#Floor tile|4x Floor tiles]] (1 sheet) | *[[#Floor tile|4x Floor tiles]] (1 sheet) | ||
*[[#Rods|2x Metal rods]] (1 sheet) | *[[#Rods|2x Metal rods]] (1 sheet) | ||
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*Voting box (15 sheets) | *Voting box (15 sheets) | ||
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. | *[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. | ||
+ | *Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets) | ||
*Chair (1 metal sheet) | *Chair (1 metal sheet) | ||
*Toilet (1 metal sheet) | *Toilet (1 metal sheet) | ||
*Sink (1 metal sheet) | *Sink (1 metal sheet) | ||
+ | |||
<br>'''Other things you can do with Metal:''' | <br>'''Other things you can do with Metal:''' | ||
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|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
|description = | |description = | ||
− | [[File:Glass.png|64px]]'''Glass:''' | + | [[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]'''Glass:''' |
− | <br>Things you can make by having Glass in your hand and activating it: | + | <br>Things you can make by having Glass or Plasmaglass in your hand and activating it: |
::*[[#One directional|One Directional Glass panel]] | ::*[[#One directional|One Directional Glass panel]] | ||
::*[[#Full|Full Glass panel]] (2 sheets) | ::*[[#Full|Full Glass panel]] (2 sheets) | ||
+ | <br>Other things you can do with Glass: | ||
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet) | ::*[[#Tables|Glass Tables]] when added to table frames (1 sheet) | ||
− | |||
::*Glass Lenses to grenade casings. | ::*Glass Lenses to grenade casings. | ||
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet) | ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet) | ||
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::*Add windows into [[#Airlock|Airlocks]] | ::*Add windows into [[#Airlock|Airlocks]] | ||
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet) | ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet) | ||
+ | |||
+ | <br>[[File:Reinforced_plasma_glass_sheet1.png|64px]]'''Reinforced Plasma Glass:''' | ||
+ | <br>Things you can make by having Reinforced Plasma Glass in your hand and activating it: | ||
+ | ::*[[#One directional|One Directional Reinforced Glass panel]] | ||
+ | ::*[[#Full|Full Reinforced Glass panel]] (2 sheets) | ||
<br>'''How to produce Glass:''' | <br>'''How to produce Glass:''' | ||
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<br>'''How to produce Reinforced Glass:''' | <br>'''How to produce Reinforced Glass:''' | ||
− | Use < | + | Use '''rods''' [[File:Rods.png]] on [[File:Glass.png]] '''glass'''. |
+ | |||
+ | <br>'''How to produce Plasma Glass:''' | ||
+ | |||
+ | Print ''Plasma + Glass alloy'' from cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
+ | |||
+ | <br>'''How to produce Reinforced Plasma Glass:''' | ||
+ | |||
+ | Use '''rods''' [[File:Rods.png]] on [[File:Plasma_glass.png]] '''plasma glass'''. | ||
}} | }} | ||
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*Light it on fire with a lighter to turn it into burning gas. | *Light it on fire with a lighter to turn it into burning gas. | ||
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. | *Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. | ||
− | *Insert into a | + | *Insert into a Protolathe/Techfab. Some products need this material. |
<br>'''How to produce Plasma:''' | <br>'''How to produce Plasma:''' | ||
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|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
− | |name = Plasteel | + | |name = Plasteel |
|image = Metal_r.png | |image = Metal_r.png | ||
− | |foundin = | + | |foundin = Deliver iron and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Iron alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Cargo]] can order more, but they are very expensive. |
|usedfor = Reinforcing walls, mechs, building an AI Core | |usedfor = Reinforcing walls, mechs, building an AI Core | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
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*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet) | *[[#Tables|Reinforced Tables]] when added to table frames (1 sheet) | ||
<br>See [[#Constructions|Constructions]]. | <br>See [[#Constructions|Constructions]]. | ||
+ | }} | ||
− | |||
− | |||
− | |||
− | |||
=== Rods === | === Rods === | ||
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|name = Floor Tiles | |name = Floor Tiles | ||
|image = Floor Tiles.png | |image = Floor Tiles.png | ||
− | |foundin = | + | |foundin = Can be made from metal or removed from the floor with a crowbar |
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | |usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | ||
|strategy = | |strategy = | ||
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Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). | Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). | ||
}} | }} | ||
+ | |||
=== Silver === | === Silver === | ||
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|name = Silver | |name = Silver | ||
|image = Silver_bar.png | |image = Silver_bar.png | ||
− | |foundin = | + | |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. |
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | ||
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
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<br>'''Some other things you can do with Silver:''' | <br>'''Some other things you can do with Silver:''' | ||
− | *Insert into a | + | *Insert into a Protolathe/Techfab. Some products need this material. |
*[[#Tables|Operating table]] [[File:OpTable.gif]] | *[[#Tables|Operating table]] [[File:OpTable.gif]] | ||
− | |||
− | |||
− | |||
}} | }} | ||
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|name = Gold | |name = Gold | ||
|image = Gold_bar.png | |image = Gold_bar.png | ||
− | |foundin = | + | |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. |
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | ||
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
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<br>'''Some other things you can do with Gold:''' | <br>'''Some other things you can do with Gold:''' | ||
− | *Insert into a | + | *Insert into a Protolathe/Techfab. Some products need this material. |
− | |||
− | |||
− | |||
}} | }} | ||
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|name = Uranium | |name = Uranium | ||
|image = Uranium_sheet.png | |image = Uranium_sheet.png | ||
− | |foundin = | + | |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. |
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | ||
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
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May cause tiny amounts of radiation when constructing stuff with it. <br> | May cause tiny amounts of radiation when constructing stuff with it. <br> | ||
<br>'''Some other things you can do with Uranium:''' | <br>'''Some other things you can do with Uranium:''' | ||
− | *Insert into a | + | *Insert into a Protolathe/Techfab. Some products need this material. |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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|name = Titanium | |name = Titanium | ||
|image = Titanium_sheet.png | |image = Titanium_sheet.png | ||
− | |foundin = | + | |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. |
|usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]] | |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]] | ||
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
|description = '''Things you can make by having Titanium sheets in your hand and activating them:''' | |description = '''Things you can make by having Titanium sheets in your hand and activating them:''' | ||
*4x titanium tiles (1 titanium sheet) | *4x titanium tiles (1 titanium sheet) | ||
+ | *Shuttle seat (2 titanium sheets) | ||
<br>'''Some other things you can do with Titanium:''' | <br>'''Some other things you can do with Titanium:''' | ||
− | *Insert into a | + | *Insert into a Protolathe/Techfab. Some products need this material. |
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. | *Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. | ||
+ | }} | ||
− | + | === Titanium Glass === | |
− | + | {{anchor|Titanium Glass}} | |
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Titanium Glass | ||
+ | |image = Titanium_glass.png | ||
+ | |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Titanium + Glass alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
+ | |usedfor = Construction | ||
+ | |strategy = Hold in active hand and activate it to start constructing | ||
+ | |description = '''Things you can make by having sheets in your hand and activating them:''' | ||
+ | *Shuttle window (2 titanium glass sheets) | ||
}} | }} | ||
− | === | + | === Plastitanium === |
− | {{anchor| | + | {{anchor|Plastitanium}} |
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
− | |name = Diamond | + | |name = Plastitanium |
− | |image = Diamond.png | + | |image = Plastitanium_sheet.png |
− | |foundin = | + | |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Titanium alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. |
− | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | + | |usedfor = Construction |
+ | |strategy = Hold in active hand and activate it to start constructing | ||
+ | |description = '''Things you can make by having sheets in your hand and activating them:''' | ||
+ | * 4x plastitanium tiles (1 plastitanium sheet) | ||
+ | |||
+ | <br>'''Some other things you can do with Plastitanium:''' | ||
+ | * Use on wall girders to build a durable wall. | ||
+ | }} | ||
+ | |||
+ | |||
+ | === Plastitanium Glass=== | ||
+ | {{anchor|Plastitanium Glass}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Plastitanium Glass | ||
+ | |image = Plastitanium_glass.png | ||
+ | |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Titanium + Glass alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
+ | |usedfor = Construction | ||
+ | |strategy = Hold in active hand and activate it to start constructing | ||
+ | |description = '''Things you can make by having sheets in your hand and activating them:''' | ||
+ | * Plastitanium window (2 plastitanium glass sheets) | ||
+ | }} | ||
+ | |||
+ | |||
+ | === Diamond === | ||
+ | {{anchor|Diamond}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Diamond | ||
+ | |image = Diamond.png | ||
+ | |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
+ | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | ||
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
|description = '''Things you can make by having Diamonds in your hand and activating them:''' | |description = '''Things you can make by having Diamonds in your hand and activating them:''' | ||
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<br>'''Some other things you can do with Diamond:''' | <br>'''Some other things you can do with Diamond:''' | ||
− | *Insert into a | + | *Insert into a Protolathe/Techfab. Some products need this material. |
+ | }} | ||
+ | |||
+ | |||
+ | === Bluespace Polycrystal === | ||
+ | {{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Bluespace Polycrystal | ||
+ | |image = BS_polycrystal.png | ||
+ | |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
+ | |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. | ||
+ | |strategy = Use with other hand to make refined bluespace crystals. | ||
+ | |description = | ||
+ | This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. | ||
− | + | '''Some things you can do with Bluespace Polycrystal:''' | |
− | + | *Insert into a Protolathe/Techfab. Some products need this material. | |
+ | *Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. | ||
+ | *Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport. | ||
+ | *"Raw", artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. | ||
}} | }} | ||
− | |||
=== Bananium === | === Bananium === | ||
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<br>'''Some other things you can do with Bananium:''' | <br>'''Some other things you can do with Bananium:''' | ||
− | *Insert into a | + | *Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. |
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. | *Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. | ||
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Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace. | Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace. | ||
}} | }} | ||
+ | |||
=== Runite === | === Runite === | ||
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Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | ||
}} | }} | ||
+ | |||
===Leather=== | ===Leather=== | ||
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}} | }} | ||
+ | |||
=== Cloth === | === Cloth === | ||
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Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets. | Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets. | ||
}} | }} | ||
+ | |||
===Plastic=== | ===Plastic=== | ||
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<br>'''Other things you can do with Plastic:''' | <br>'''Other things you can do with Plastic:''' | ||
− | *Insert into a | + | *Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers |
<br>'''How to produce Plastic:''' | <br>'''How to produce Plastic:''' | ||
− | Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]] | + | Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. |
}} | }} | ||
+ | |||
===Cardboard=== | ===Cardboard=== | ||
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Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. | Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. | ||
}} | }} | ||
+ | |||
=== Sandstone === | === Sandstone === | ||
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<br>'''How to produce Sandstone:''' | <br>'''How to produce Sandstone:''' | ||
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. | Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. | ||
+ | }} | ||
+ | |||
+ | |||
+ | === Blocks of Sand === | ||
+ | {{anchor|Blocks_Of_Sand}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Blocks of sand | ||
+ | |image = Sandstone_brick.png | ||
+ | |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. | ||
+ | |usedfor = Construction material. | ||
+ | |strategy = Hold in active hand and activate it to start constructing | ||
+ | |description = Lets you build some things made out of sand. | ||
+ | }} | ||
+ | |||
+ | |||
+ | === Meat === | ||
+ | {{anchor|Meat Material}}{{anchor|Meat Sheet}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Meat | ||
+ | |image = Meat_sheet.png | ||
+ | |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. | ||
+ | |usedfor = Making a few products. | ||
+ | |strategy = Hold in active hand and activate it to start constructing. | ||
+ | |description = | ||
+ | An edible material which also makes squishy sounds. <br> | ||
+ | |||
+ | '''Things you can make by having Meat sheets in your hand and activating them:''' | ||
+ | *Chair (1 meat sheet) | ||
+ | *Toilet (1 meat sheet) | ||
+ | *Sink (1 meat sheet) | ||
+ | *4x Floor tiles (1 meat sheet) | ||
+ | |||
+ | '''Some other things you can do with meat sheets:''' | ||
+ | *Meat walls | ||
+ | *Meat tables | ||
+ | |||
}} | }} | ||
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|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' the camera to open the back panel. | # '''Screwdriver''' the camera to open the back panel. | ||
− | # Use your '''wirecutter''' to | + | # OPTIONAL:'''Crowbar''' the camera assembly to remove any upgrades. |
+ | # Use your '''wirecutter''' to deactivate the camera (does not alert AI). | ||
# Use your '''welder''' to unweld the camera from the wall. | # Use your '''welder''' to unweld the camera from the wall. | ||
− | # '''Wrench''' the camera to | + | # '''Wrench''' the camera to detach it from the wall. |
− | + | The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. | |
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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|} | |} | ||
− | === | + | ==== Requests Console ==== |
+ | Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests. | ||
− | + | The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID. | |
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Requests_Console.gif|64px|Requests Console]]<br>Requests Console |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | | | + | |Roundstart only. Can not be constructed. |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | |||
− | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
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!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | + | Can't be deconstructed without violence. | |
− | |||
− | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | |||
|} | |} | ||
− | ==== | + | ==== Newscaster ==== |
− | + | The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news. | |
− | + | ||
− | + | You can view newsfeeds other crewmembers have made, or make your own! You can attach photos to the news. | |
+ | |||
+ | Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper. | ||
+ | |||
+ | Security Newscasters can be found in [[Brig]] and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Newscaster.gif|64px|Newscaster]]<br>Newscaster |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[ | + | |1x newscaster frame (from [[Autolathe]]) |
− | |style="vertical-align: top; padding: 10px;"| | + | |style="vertical-align: top; padding: 10px;"|Attach newscaster frame to wall. |
− | |||
− | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,210: | Line 1,315: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | + | # '''Wrench''' to remove the frame from the wall. | |
+ | # '''Wrench''' to disassemble the frame. | ||
|- | |- | ||
− | |colspan="1" style="text-align: center;"| | + | |colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]] |
− | + | |} | |
− | |- | + | |
− | !colspan="3" style="background-color:#99ccff"|How to | + | ==== Bounty Board ==== |
+ | Used for players to request favors or items from other players for a price. <br> | ||
+ | |||
+ | '''To create a bounty:''' Click the bounty board. Click ''New Bounty''. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.<br> | ||
+ | |||
+ | '''To complete someone elses bounty:''' Click the name of the requester in the bounty board. Click ''apply''. Your name shows up as ''Requested Applicant''. Deliver the item or complete the request of the issuer. | ||
+ | |||
+ | '''To pay someone for completing your bounty:''' Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under ''Request Applicants''). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with ''DELETE'' if it is no longer wanted. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#cce6ff;'|[[File:Bounty_board.png|64px|Bounty Board]]<br>Bounty Board | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |1x bounty board frame (from [[Autolathe]]) | ||
+ | |style="vertical-align: top; padding: 10px;"|Attach bounty board frame to wall. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | + | # '''Wrench''' to remove the frame from the wall. | |
+ | # '''Wrench''' to disassemble the frame. | ||
|- | |- | ||
− | |colspan="1" style="text-align: center;"| | + | |colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]] |
− | [[File: | ||
|} | |} | ||
− | ==== | + | === Other === |
− | {{anchor| | + | |
− | + | ==== Grille ==== | |
+ | {{anchor|Grilles}} | ||
+ | Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. | ||
+ | * Keeping people in or out. | ||
+ | * Securing an area with electrified grilles. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File: | + | |[[File:Rods.png|Rods]]x2 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # Click the <font color=" | + | # Stand where you would like the grille to be placed. |
− | + | # Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in. | |
− | + | |- | |
− | |||
− | |||
− | |||
− | |||
− | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | + | * Use '''wirecutters''' to neatly cut the grille, or | |
− | + | * ...Use a '''screwdriver''' to unfasten and drag it away, or | |
− | + | * ...'''Smash''' it down. | |
− | |||
− | |||
− | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | + | [[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]] | |
|} | |} | ||
− | ==== | + | ==== Barricade ==== |
− | {{anchor| | + | {{anchor|Wooden Barricade}} |
− | + | The poor man's barrier, not nearly as strong or cool looking. Useful for: | |
+ | * Keeping people in or out, for a short while. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File: | + | |[[File:Planks.png|Planks]]x5 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # Stand where you would like the barricade to be placed. |
− | + | # Click on the stack of planks in your hands and choose "Wooden Barricade". | |
− | # Click | ||
− | |||
− | |||
− | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,281: | Line 1,397: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | + | Cannot be neatly deconstructed. Just smash it with anything to get 3 planks. | |
− | # | + | |- |
− | # ' | + | |colspan="1" style="text-align: center;"| |
− | + | Anything | |
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to repair | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use '''wooden planks''' to repair. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:Planks.png|Planks]] |
|} | |} | ||
− | ==== | + | ==== Windoor (Window-door) ==== |
− | {{anchor| | + | {{anchor|Window-door}}{{anchor|Windoor}} |
− | + | Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. | |
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File: | + | |[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # Click the <font color="blue">'''reinforced glass'''</font> pane. |
− | # | + | # Click the "Windoor" button. |
− | # | + | # Wrench. |
+ | # Plasteel (Optional: To create a secure windoor). | ||
+ | # Cable. | ||
+ | # Airlock Electronics. | ||
# Crowbar. | # Crowbar. | ||
− | |||
− | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,312: | Line 1,435: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # | + | # Open the windoor. |
− | # ''' | + | # '''Screwdriver''' to open the maintenance panel. |
− | + | # '''Crowbar''' out the airlock electronics. | |
− | # ''' | + | # Remove wires from the assembly with '''wirecutters'''. |
− | # | + | # Unanchor it by '''wrenching'''. |
− | + | # '''Weld''' it to deconstruct the assembly into reinforced glass and rods. | |
− | # ''' | ||
− | # '''Weld''' it to deconstruct | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] |
|} | |} | ||
− | ==== | + | ==== Button ==== |
− | {{anchor| | + | {{anchor|Button}} |
− | This is | + | This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed. |
− | |||
− | |||
− | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File:Metal.png|Metal]] | + | |[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # Use the metal and make a | + | # Use the metal and make a Button Frame. |
− | # | + | # Use the Button Frame on a wall. |
− | # | + | # Click the Button Frame on the wall to change its button type. |
− | # | + | # Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned). |
− | # | + | # Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this) |
+ | # Screwdriver the Button Frame to close it. | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,349: | Line 1,468: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # ''' | + | # ('''Screwdriver''' the button open.) |
− | # '''Wrench''' the | + | # Remove the airlock electronics. |
+ | # '''Wrench''' the open button frame. | ||
+ | # '''Weld''' it to deconstruct to metal plates. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] |
|} | |} | ||
− | ==== | + | ==== Firelock ==== |
− | {{anchor| | + | {{anchor|Firelock}} |
− | This is | + | This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! |
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File:Metal.png|Metal]] | + | |[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # Use the metal and make | + | # Use the metal and make a Firelock Assembly. |
− | # | + | # Add the Firelock Electronics Board to the firelock frame. |
− | |||
− | |||
# Add Wires. | # Add Wires. | ||
− | # | + | # Crowbar. |
− | + | # ''(OPTIONAL)'' Add Plasteel to make a heavy firelock. | |
− | # ''( | + | # Wrench to bolt it and finish. |
− | # | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,381: | Line 1,499: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | + | # ('''Crowbar''' the firelock shut.) | |
− | # '''Weld''' the | + | # '''Weld''' the firelock shut. |
− | # ''' | + | # '''Screw''' the access panel open. |
− | # | + | # '''Wrench''' the firelock to unbolt it. |
− | # '''Crowbar''' the | + | # '''Crowbar''' to pry the wire cover off. |
# '''Wirecut''' the wires out. | # '''Wirecut''' the wires out. | ||
− | # | + | # '''Crowbar''' the electronics out. |
# '''Weld''' it to deconstruct to metal plates. | # '''Weld''' it to deconstruct to metal plates. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] |
|} | |} | ||
− | ==== | + | ==== Reflector ==== |
− | {{anchor| | + | {{anchor|Reflector}} |
− | + | This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!'' | |
− | + | * You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it. | |
− | + | * Use a '''screwdriver''' to lock or unlock its rotation. | |
− | + | * '''Alt-click''' it to rotate its angle. | |
− | |||
− | * | ||
− | * | ||
− | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File:Metal.png|Metal]] | + | |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]] |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # Use the metal and make a reflector frame. |
− | + | # '''Option 1:''' Add 5 glass sheets to make a single-sided reflector. | |
− | # | + | # '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. |
− | + | # '''Option 3:''' Add 1 diamond sheet to make a box reflector. | |
− | # Add | + | # '''Weld''' the reflector to the floor. |
− | |||
− | |||
− | # | ||
− | |||
− | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,427: | Line 1,536: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | + | # '''Weld''' the reflector to cut it free from the floor. | |
− | # ''' | + | # '''Wrench''' the reflector to disassemble it. |
− | + | |- | |
− | + | |colspan="1" style="text-align: center;"| | |
− | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | |
− | |||
− | |||
− | # '''Wrench''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | |colspan="1" style="text-align: center;"| | ||
− | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench | ||
|} | |} | ||
− | ==== | + | ==== Airlock ==== |
− | + | {{anchor|Airlock}} | |
+ | This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]]. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File: | + | |[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # Use the metal and make an Airlock Assembly. |
− | # Wrench | + | # Wrench it in place. |
− | # | + | # ''(Optional)'' Use Pen to name the airlock. |
− | + | # ''(Optional)'' Add Reinforced Glass to make a glass airlock. | |
− | + | # Add Wires. | |
− | # ''(Optional)'' | + | # Use the Airlock Electronics Board and set the access level. |
− | # | + | # Add the Airlock Electronics Board to the airlock frame. |
− | # | + | # ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security |
− | # Screwdriver. | + | # Screwdriver to finish. |
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,469: | Line 1,568: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # ''' | + | If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. |
− | # ''' | + | # '''Weld''' the door shut. (Must not be on ''help'' intent). |
− | # ''' | + | # '''Screwdriver''' the door. |
− | # ''' | + | # Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] |
− | # ''' | + | # '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.) |
− | # ''' | + | # '''Wirecut''' the wires out. |
+ | # Unsecure it with a '''wrench'''. | ||
+ | # '''Weld''' it to deconstruct to metal plates. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]] |
|} | |} | ||
− | ==== | + | ==== Turret ==== |
− | {{anchor| | + | {{anchor|Turrets}} |
− | + | To ensure no one trespasses an area. Its options are (first option is the default setting): | |
+ | * '''Status: ''On/Off''''' - wether the turret's power is on or off. | ||
+ | * '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID. | ||
+ | ** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff. | ||
+ | ** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals. | ||
+ | ** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records. | ||
+ | ** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory. | ||
+ | ** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File: | + | |[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # Build a turret frame from <font color='gray'>'''metal'''</font>. |
− | # | + | # Use a wrench to secure the turret frame(it can be moved around before being secured). |
− | # | + | # Use metal on the turret frame to build the cover. |
− | # | + | # Use a wrench on the frame to bolt the cover. |
+ | # Add the gun. | ||
+ | # Add the prox sensor. | ||
+ | # Use a screwdriver to secure it all. | ||
+ | # Use more <font color='gray'>'''metal'''</font> on the frame. | ||
+ | # Finally use a welder to secure the second layer of metal. | ||
+ | (use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,500: | Line 1,614: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # | + | If the turret is not finished (only works before construction step 9): |
− | # '' | + | # '''Crowbar''' to pry off metal coverage. |
− | # '''Wrench''' the | + | # '''Screwdriver''' to open the internal access hatch. |
+ | # Remove Proximity sensor by '''hand'''. | ||
+ | # Remove gun by '''hand'''. | ||
+ | # '''Wrench''' to remove turret's metal armor bolts. | ||
+ | # '''Weld''' to remove turret's interior metal armor. | ||
+ | # '''Wrench''' to unfasten external bolts. | ||
+ | # '''Crowbar''' to dismantle the turret frame. | ||
+ | |||
+ | If the turret is finished: | ||
+ | # Destroy the turret with any weapon. | ||
+ | # '''Crowbar''' to pry off metal coverage (70% chance to recover gun). | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]] |
|} | |} | ||
− | ==== | + | ==== AI Core ==== |
− | + | The [[AI]]'s house. | |
− | The | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File: | + | |[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>. |
− | # | + | # Wrench into place. |
− | # | + | # [[File:1AICore.png|AI Core building phase 2]] Add Circuit board. |
− | # | + | # [[File:2AICore.png|AI Core building phase 3]] Screwdriver. |
− | # | + | # [[File:3AICore.png|AI Core building phase 4]] Add wires. |
+ | # ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov. | ||
+ | # [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI). | ||
+ | # [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>. | ||
+ | # Screwdriver. | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,529: | Line 1,656: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # '' | + | # '''Crowbar''' to remove glass panel. |
− | # '' | + | # '''Crowbar''' to remove brain. |
− | # '''Wrench''' to | + | # '''Wirecutters''' to remove cables. |
− | + | # '''Screwdriver''' to unfasten the circuit board. | |
− | + | # '''Wrench''' to unfasten the frame. | |
+ | # '''Welder''' to deconstruct assembly. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | + | [[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | |
|} | |} | ||
− | ==== | + | ==== [[Solars|Solar Panels and Trackers]] ==== |
− | {{anchor| | + | {{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}} |
− | [[ | + | You can [[Solars|generate power]] with these things. |
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File: | + | |[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. |
− | # Wrench | + | # [[File:Wrench.png|Wrench]] Wrench the solar assembly into place. |
− | # | + | # [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker. |
− | + | # [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame. | |
− | # | ||
− | |||
− | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,562: | Line 1,687: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # | + | # Take out the panel with a '''crowbar'''. |
− | + | # ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''. | |
− | # ''' | + | # '''Wrench''' the leftover assembly from it's place and you will be able to move it. |
− | |||
− | |||
− | # '''Wrench''' | ||
− | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] |
|} | |} | ||
− | ==== | + | ==== Disposal Pipes and Machinery ==== |
− | {{anchor| | + | {{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}} |
− | + | The disposal system of the station. | |
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File: | + | |[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]). |
− | # | + | # Crowbar the floor tile, if exists, to access plating. |
− | # | + | # Move pipe over plating, rotate and flip using the right-click menu. |
− | # | + | # Wrench pipe. |
+ | # Weld pipe. | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,594: | Line 1,716: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # ''' | + | # ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue... |
− | # '''Wrench''' to | + | # ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. |
+ | # '''Wrench''' to detach it from the plating. | ||
+ | :Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File: | + | ([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] |
|} | |} | ||
− | ==== [[ | + | ==== [[Computers]] ==== |
− | {{anchor| | + | {{anchor|Computer}} |
+ | [[Computers]] can have various uses. | ||
+ | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1 | + | |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # | + | # Use the metal and make a Computer Frame. |
− | + | # Wrench it inplace. | |
− | # | + | # Insert the Circuitboard of your selection. |
− | # | + | # Screwdriver. |
− | # | + | # Wires. |
− | # | + | # Glass. |
+ | # Screwdriver to finish. | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,622: | Line 1,749: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # '''Screwdriver''' to | + | # '''Screwdriver''' to detach the screen. |
− | # '''Crowbar''' to | + | # '''Crowbar''' to pry off the screen. |
− | # '''Wirecutters''' to | + | # '''Wirecutters''' to cut the cables. |
− | # '''Wrench''' to | + | # '''Screwdriver''' to detach the circuit lid. |
− | # ''' | + | # '''Crowbar''' to pry out the circuitboard. |
+ | # '''Wrench''' to detach the frame. | ||
+ | # '''Welder''' to disassemble the frame. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] |
|} | |} | ||
− | + | ==== [[Modular Computers|Modular Consoles]] ==== | |
− | + | {{anchor|Modular_Console}} | |
− | ==== [[ | + | [[Modular Computers|Modular Consoles]] are very flexible devices. |
− | {{anchor| | ||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | | | + | |[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks) |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # Stand where you would like the door. | + | # Use the metal and make a Modular Console. |
− | # Use the metal and make a Door. | + | # Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component). |
+ | # install a network card to access the NET and download more programs. | ||
+ | #Use disks to transfer data or programs from another modular decive in case you cannot access the NET. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Screwdriver''' to remove components. | ||
+ | # '''Wrench''' to deconstruct the empty console. | ||
+ | |||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br> | ||
+ | |} | ||
+ | |||
+ | ==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ==== | ||
+ | {{anchor|Machine}} | ||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets. | ||
+ | # [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. | ||
+ | # [[File:Wrench.png]]'''Wrench''' it (sometimes optional). | ||
+ | # [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''. | ||
+ | # '''Examine''' the machine frame and it will tell you what items you need now. | ||
+ | # [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Screwdriver''' to open the panel. | ||
+ | # '''Crowbar''' to remove all components. | ||
+ | # '''Wirecutters''' to remove the wires. | ||
+ | # '''Wrench''' to unsecure the frame. | ||
+ | # '''Screwdriver''' to disassemble into sheets. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br> | ||
+ | |} | ||
+ | |||
+ | For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]] | ||
+ | |||
+ | ==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ==== | ||
+ | {{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} | ||
+ | Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | ||
+ | |||
+ | ==== Mineral Door ==== | ||
+ | {{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}} | ||
+ | The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door. | ||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |The mineral (or wood) of your choice x20 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Stand where you would like the door. | ||
+ | # Use the metal and make a Door. | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 1,656: | Line 1,843: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Wrench''' to unwrench it. | # '''Wrench''' to unwrench it. | ||
− | # '''Welder''' to disassemble the frame. | + | # '''Welder''' to disassemble the frame. |
− | |- | + | |- |
− | |colspan="1" style="text-align: center;"| | + | |colspan="1" style="text-align: center;"| |
− | [[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | + | [[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] |
− | |} | + | |} |
− | + | ||
− | ==== Conveyor Belt ==== | + | ==== Conveyor Belt ==== |
− | The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are using harm intent. | + | The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are using harm intent. |
− | + | ||
− | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | + | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" |
− | !rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch | + | !rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch |
− | [[File:ConveyorBelt.png]] | + | [[File:ConveyorBelt.png]] |
− | ! style='background-color:#99ccff; width:20%'|Requires to build | + | ! style='background-color:#99ccff; width:20%'|Requires to build |
− | ! style='background-color:#99ccff'|How to build | + | ! style='background-color:#99ccff'|How to build |
− | |- | + | |- |
− | |An Autolathe, with enough metal and glass. | + | |An Autolathe or protolathe/techfab, with enough metal and glass. |
− | |style="vertical-align: top; padding: 10px;"| | + | |style="vertical-align: top; padding: 10px;"| |
− | # Use the lever on the belt assemblies to link them. This must be done before placing them! | + | # Use the lever on the belt assemblies to link them. This must be done before placing them! |
− | # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver'''). | + | # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver'''). |
− | # Place the lever somewhere by clicking the floor with it. | + | # Place the lever somewhere by clicking the floor with it. |
− | |- | + | |- |
− | !colspan="3" style="background-color:#99ccff"|How to deconstruct | + | !colspan="3" style="background-color:#99ccff"|How to deconstruct |
− | |- | + | |- |
− | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | + | !colspan="1" style='background-color:#99ccff; width:20%'|Tools |
− | |rowspan="2" colspan="3"| | + | |rowspan="2" colspan="3"| |
− | # '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | + | # '''Crowbar''' to remove the Conveyor Belt tiles and Switches. |
− | |- | + | or attack it on harm intent. |
− | |colspan="1" style="text-align: center;"| | + | |- |
− | [[File:Wrench.png|Wrench]]<br> | + | |colspan="1" style="text-align: center;"| |
+ | [[File:Wrench.png|Wrench]]<br> | ||
+ | |} | ||
+ | |||
+ | ==== Railings ==== | ||
+ | {{anchor|Railings}} | ||
+ | Railings are typically used on maps with extra Z-levels to prevent people from falling down. | ||
+ | |||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#cce6ff;'|[[File:Railing.png|64px|]]<br>Railings | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |[[File:Rods.png|Rods]]x3 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Stand where you would like the railings to be placed. | ||
+ | # Click on the stack of <font color="gray">'''rods'''</font> with the hand you have them in and choose railings. | ||
+ | # Alt-click the railings to rotate them into desired orientation. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | * Use '''wirecutters''' to cut the railings apart | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Wirecutters.png|Wirecutters]] | ||
|} | |} | ||
Line 1,813: | Line 2,027: | ||
==== Beds ==== | ==== Beds ==== | ||
{{anchor|Bed}} | {{anchor|Bed}} | ||
− | Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for | + | Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients. |
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | ||
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==== Display Case ==== | ==== Display Case ==== | ||
− | Show off an item within a glass case. | + | Show off an item within a glass case. Use an ID to open a display case. |
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
Line 1,898: | Line 2,112: | ||
|[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br> | |[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br> | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # Use the planks in hand. | + | # Use the planks in hand and build a display case chassis. |
# (Optional) Use airlock electronics to determine who can/cannot open the case. | # (Optional) Use airlock electronics to determine who can/cannot open the case. | ||
− | # | + | # Add glass to build a normal display case. |
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
Line 1,906: | Line 2,120: | ||
!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # '''Wrench''' to disassemble the frame. | + | # '''Wrench''' to disassemble the unfinished frame. |
|- | |- |
Revision as of 11:47, 10 July 2020
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.
Metal
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Glass and Reinforced Glass
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Plasma
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Plasteel
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Rods
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Floor Tiles
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Silver
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Gold
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Uranium
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Titanium
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Titanium Glass
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Plastitanium
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Plastitanium Glass
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Diamond
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Bluespace Polycrystal
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Bananium
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Runite
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Planks
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Leather
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Cloth
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Plastic
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Cardboard
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Sand
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Sandstone
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Blocks of Sand
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Meat
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Constructions
Floors
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rod on an empty space tile. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the lattice into one rod. | ||
Catwalk
Just like a lattice, except you can place wires on it.
Catwalk |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rods on a lattice. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the catwalk into 2 rods. | ||
Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a floor tile on a lattice. | ||
How to deconstruct | |||
Tools |
Use a crowbar on broken plating, otherwise it does not deconstruct. Can be deconstructed with an RCD. | ||
How to repair | |||
Tools |
Use a welder on broken plating to repair it. | ||
Steel Floor
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a floor tile on plating. | ||
How to deconstruct | |||
Tools |
Use a crowbar on a floor tile to remove it. It will be destroyed if broken. | ||
Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a wood tile on plating. Wood tiles can be made of planks of wood. | ||
How to deconstruct | |||
Tools |
Detach the tile with a screwdriver. | ||
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor |
Requires to build | How to build | |
---|---|---|---|
x2 |
Use rods on a plating. | ||
How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two rods. | ||
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Carpeted Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use any type of carpet floor on a plating. | ||
How to deconstruct | |||
Tools |
Use a crowbar to pick up the carpet tile. | ||
Some other carpets available from cargo (and their constructable tables):
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC |
Requires to build | How to build | |
---|---|---|---|
x2 x1 Power Control Module x1 x1 x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Requests Console
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.
The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
Requests Console |
Requires to build | How to build | |
---|---|---|---|
Roundstart only. Can not be constructed. | |||
How to deconstruct | |||
Tools |
Can't be deconstructed without violence. | ||
Newscaster
The newscaster is a widespread type of wall console, thanks to NanoTrasen wanting to keep you up to date with the latest news.
You can view newsfeeds other crewmembers have made, or make your own! You can attach photos to the news.
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
Security Newscasters can be found in Brig and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
Newscaster |
Requires to build | How to build | |
---|---|---|---|
1x newscaster frame (from Autolathe) | Attach newscaster frame to wall. | ||
How to deconstruct | |||
Tools |
| ||
Bounty Board
Used for players to request favors or items from other players for a price.
To create a bounty: Click the bounty board. Click New Bounty. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.
To complete someone elses bounty: Click the name of the requester in the bounty board. Click apply. Your name shows up as Requested Applicant. Deliver the item or complete the request of the issuer.
To pay someone for completing your bounty: Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under Request Applicants). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with DELETE if it is no longer wanted.
Bounty Board |
Requires to build | How to build | |
---|---|---|---|
1x bounty board frame (from Autolathe) | Attach bounty board frame to wall. | ||
How to deconstruct | |||
Tools |
| ||
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Windoor (Window-door)
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar if unpowered, and emagging works.
Button
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
Reflector
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
---|---|---|---|
x4 OPTIONAL: x1 x1 Airlock Electronics x1 |
| ||
How to deconstruct | |||
Tools |
If the airlock has been emagged, skip to step 4.
| ||
Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
AI Core
The AI's house.
Solar Panels and Trackers
You can generate power with these things.
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
---|---|---|---|
x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
| ||
Computers
Computers can have various uses.
Modular Consoles
Modular Consoles are very flexible devices.
Machines
For detailed information about each machine: machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
Conveyor Belt
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are using harm intent.
Conveyor Belt and Conveyor Belt Switch | Requires to build | How to build | |
---|---|---|---|
An Autolathe or protolathe/techfab, with enough metal and glass. |
| ||
How to deconstruct | |||
Tools |
or attack it on harm intent. | ||
Railings
Railings are typically used on maps with extra Z-levels to prevent people from falling down.
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Lockers
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed, which is extremely useful for transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
---|---|---|---|
x2 |
| ||
How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase
Holds any number of books inside.
Drying Rack
Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack |
Requires to build | How to build | |
---|---|---|---|
x10 |
| ||
How to deconstruct | |||
Tools |
| ||
Display Case
Show off an item within a glass case. Use an ID to open a display case.
Power Wires
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them.
Wire Art
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
Connecting Machines
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
- An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
Wire Layers
Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.