Difference between revisions of "Guide to hydroponics"

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m (I added a label to Omega weed stating that lighting it causes it to explode, I added this because I genuinely did not know at all, not realizing it even had meth.)
 
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[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]
 
[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]
  
 
== Basics of Botany ==
 
== Basics of Botany ==
  
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.
+
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially on longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the food choices will be limited.<br>
 +
 
 +
'''Latest video tutorial can be found [https://youtu.be/80RC0YWHouo here]''' (made in May, 2020).  
  
 
=== Your Area ===
 
=== Your Area ===
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From left to right -
 
From left to right -
 
* '''Green''': Ready to harvest.
 
* '''Green''': Ready to harvest.
* '''Red''': Low health, caused by weeds/pests/toxins/end of lifespan.
+
* '''Red''': Low health, caused by toxins/lack of nutrients/low water/end of lifespan.
 +
* '''Red''' (middle): High weed, pest or toxicity levels.  
 
* '''Yellow''': Low nutrients.
 
* '''Yellow''': Low nutrients.
 
* '''Blue''': Low water.
 
* '''Blue''': Low water.
  
 
Tools that are of use in botany -
 
Tools that are of use in botany -
* {{anchor|Plant_Analyzer}}'''Plant Analyzer''': Shows detailed detailed plant statistics. Very useful for growing fragile plants like Ambrosia Deus.
+
* {{anchor|Plant_Analyzer}}'''Plant Analyzer''': {{Leftclick}} Shows detailed plant statistics. {{Rightclick}} Shows plant and tray chemical contents and production traits. (also works on crops)
 
* {{anchor|Cultivator}}'''Cultivator''': Kills Weeds.
 
* {{anchor|Cultivator}}'''Cultivator''': Kills Weeds.
 
* '''Plant Bag''': Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.
 
* '''Plant Bag''': Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.
 
* '''Wrench''': Used to move your trays around.
 
* '''Wrench''': Used to move your trays around.
* '''Wirecutters''': Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
 
 
* {{anchor|Hatchet}}'''Hatchet''': Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
 
* {{anchor|Hatchet}}'''Hatchet''': Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
* {{anchor|Shovel}}'''Shovel''': Digs up grass floors and cleaning the dirt.
+
* {{anchor|Shovel}}'''Shovel''': Digs up grass floors and cleans the dirt.
 
* {{anchor|Spade}}'''Spade''': Removes and destroys plants in a tray.
 
* {{anchor|Spade}}'''Spade''': Removes and destroys plants in a tray.
 +
* {{anchor|Secateurs}}'''Secateurs''': Can be used on a fully grown and harvest-able plant once to obtain [[#Plant Grafts|a plant graft]].
 
* '''All-In-One Grinder''': This is how you extract reagents from plants - throw them in and hit the "grind" button.
 
* '''All-In-One Grinder''': This is how you extract reagents from plants - throw them in and hit the "grind" button.
 
* '''Portable Seed Extractor''': This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.
 
* '''Portable Seed Extractor''': This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.
 +
 +
Tools that require techs for use in botany -
 +
* '''[[#Floral_Somatoray|Floral Somatoray]]''': A gun that requires the botany tech in order to produce. It has 3 modes, which can increase plant yields, mutate a plant's stats, or mutate a plant's species. With a full charge, using it on a tray in close range can limit its mutations to a single product, but requires at least 20 plant endurance.
 +
* '''[[#Botanogenetic_Shears|Botanogenetic Shears]]''': A tool that requires the ''Experimental Tools'' tech. These can remove a gene, chemical, or trait from a plant when used on a tray, but the plant must have a plant health or endurance higher than 15.
  
 
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===
 
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===
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If you somehow run out of fertilizer in the vendors, remember you can produce more here. Reagents produced will be poured into the inserted bucket. You can also craft a whole bunch of useful items from the leather/cloth sheets the biogenerator can create.
 
If you somehow run out of fertilizer in the vendors, remember you can produce more here. Reagents produced will be poured into the inserted bucket. You can also craft a whole bunch of useful items from the leather/cloth sheets the biogenerator can create.
 
=== [[File:plant dna manip.gif]]DNA Extractor ===
 
 
The DNA extractor allows you to extract and modify seed stats and [[#Traits|traits]]. This machine is what lets you become a [[Chemist]] on speed.
 
 
This is a little complex, so look at: [[Guide_to_hydroponics#Advanced_Botany|Advanced Botany]]
 
  
 
== Stats, reagents and traits ==
 
== Stats, reagents and traits ==
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
* '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.<br>
 
* '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.<br>
To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.
+
The amount of a reagent a plant will produce is ''reagent% x potency x plant capacity''. Almost all plant have 100 capacity by default, so for example 10% nutriment in a 50 potency plant with 100 capacity will produce 5 units of nutriment.  
 
* '''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
 
* '''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
 
* '''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.  
 
* '''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.  
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* '''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].
 
* '''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].
 
* '''Age''': Age of the plant. Only relevant in terms of the lifespan stat.
 
* '''Age''': Age of the plant. Only relevant in terms of the lifespan stat.
* '''Endurance''': Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
+
* '''Endurance''': Max health. Between 10 and 100.  
 +
* '''Instability''': The higher a plant's instability, the plant will passively recieve stat changes over time. Between 20-59, the plant will have it's stats mutate randomly. Above 60, but below 80, the plant will have a chance to mutate to one of it's possible mutations every time it ages. Above 80, the plant has a chance to gain random traits over time.
 
* '''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.
 
* '''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.
 
* '''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.
 
* '''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.
 +
* '''Weeds''': Reduces plant potency and yield. Remove with a cultivator.
 +
* '''Pests''': Reduces plant potency and yield.
 +
* '''Toxicity''': Hurts health. Can be reduced by overwatering the plant, which replaces water.
 +
* '''Discovery Value:''' How rare the species is, the higher this value is, the more money Centcom is willingly to pay for it.
 +
 +
 
</div>
 
</div>
 
</div>
 
</div>
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=== Reagents/Content ===
 
=== Reagents/Content ===
  
This determines what chemicals are present in a grown plant - the [[Guide_to_hydroponics#Advanced_Botany|DNA extractor]] lets you extract and splice these.<br>
+
This determines what chemicals are present in a grown plant - New reagents can be transferred between plants with the use of cross-pollination, while reagents can be removed with botanogenetic shears..<br>
 
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.<br>
 
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.<br>
 
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]
 
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]
 +
 +
"Fragile" chemicals are unable to be removed via gene shears, but can be cross-pollinated (or even grafted in some cases) like normal chemical genes.
  
 
=== Traits ===
 
=== Traits ===
  
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.<br>  
+
Traits give your plants unique properties. There are plenty - Perennial Growth, for example, lets you harvest plants multiple times.<br>  
 
These can be transferred, just like reagents.
 
These can be transferred, just like reagents.
<div class="toccolours mw-collapsible mw-collapsed">
+
 
Click expand to see a list of traits:
+
"Immutable" traits are unable to be removed via gene shears or grafted from any plant. <br>
 +
Likewise, "Essential" traits are unable to be removed via shears, but can be grafted in some cases.
 +
 
 +
<div class="toccolours mw-collapsible mw-uncollapsed">
 +
List of traits:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
{| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2"
 
{| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2"
 
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name
 
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name
 
! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties
 
! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties
 +
|-
 +
!{{anchor|Auto-Distilling Composition}}Auto-Distilling Composition
 +
|Causes the plant's food reagents to [[#Fermentation_Barrel|ferment]] instead. In practice it replaces the plant's nutriment and vitamins with half as much of its [[#Fermentation_Barrel|fermentated]] reagent. Mutually exclusive with Auto-Juicing composition.
 +
|-
 +
!{{anchor|Auto-Juicing Composition}}Auto-Juicing Composition
 +
|Causes the plant's food reagents to become that plant's juice instead. Similar to auto-distilling composition, but with replaces the food with juice instead. Mutually exclusive with Auto-Distilling composition.
 
|-
 
|-
 
!{{anchor|Bioluminescence}}Bioluminescence
 
!{{anchor|Bioluminescence}}Bioluminescence
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|-
 
|-
 
!{{anchor|Densified Chemicals}}Densified Chemicals
 
!{{anchor|Densified Chemicals}}Densified Chemicals
|Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it).
+
|Doubles the reagent capacity of the plant (usually from 100 to 200), which in turn doubles the amount of reagents produced. Halves the maximum yield of the plant, to five.
 
|-
 
|-
 
!{{anchor|Electrical Activity}}Electrical Activity
 
!{{anchor|Electrical Activity}}Electrical Activity
|Gives the plant electrical charge, making it recharge batteries when eaten; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
+
|Gives the plant electrical charge, making it recharge batteries (in hand, worn container or pocket) when eaten, depending on potency. It also has potency/5 %chance to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
 +
|-
 +
!{{anchor|Endothermic Activity}}Endothermic Activity
 +
|On harvest, consumes the plant's nutrients to cool the other chemicals inside. Cools the plant's reagents for 5 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Exothermic Activity. Halves the maximum yield of the plant, to five.
 +
|-
 +
!{{anchor|Exothermic Activity}}Exothermic Activity
 +
|Similar to endothermic activity, but instead consumes the plant's nutrients to heat the other chemicals inside. Heats the plant's reagents for 25 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Endothermic Activity. Halves the maximum yield of the plant, to five.
 
|-
 
|-
 
!{{anchor|Fire Resistance}}Fire Resistance
 
!{{anchor|Fire Resistance}}Fire Resistance
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|-
 
|-
 
!{{anchor|Fungal Vitality}}Fungal Vitality
 
!{{anchor|Fungal Vitality}}Fungal Vitality
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds.
+
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. This is a plant type, and is incompatible with other plant types.
 
|-
 
|-
 
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition
 
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through [[Guide_to_hydroponics#Strange seeds|Strange seeds]].
+
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through [[Guide_to_hydroponics#Strange seeds|Strange seeds]], high instability mutations, or the rare maintenance plant [[#Odious Puffball|Odious Puffballs]].
 +
|-
 +
!{{anchor|Hallucinatory Feedback}}Hallucinatory Feedback
 +
|Plants (or plant trash, such as banana peels) with this trait will play a laughter sound effect when slipped on. 
 
|-
 
|-
 
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles
 
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles
|Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target.
+
|Plants with this trait will sting when thrown (or slipped on with Slippery Skin), transferring up to 20u (at 100 potency) of their chemicals to the target. Does not pierce hardsuits. Mutually exclusive with [[#Liquid_Contents|Liquid Contents]] trait.  
 
|-
 
|-
 
!{{anchor|Invasive Spreading}}Invasive Spreading
 
!{{anchor|Invasive Spreading}}Invasive Spreading
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|-
 
|-
 
!{{anchor|Liquid Contents}}Liquid Contents
 
!{{anchor|Liquid Contents}}Liquid Contents
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant.
+
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. Mutually exclusive with [[#Hypodermic Prickles|Hypodermic Prickles]] and [[#Prickly Adhesion|Prickly Adhesion]] traits.
 +
|-
 +
!{{anchor|Natural Insecticide}}Natural Insecticide
 +
|The harvested plant will not attract ants or decompose.
 +
|-
 +
!{{anchor|Oculary Mimicry}}Oculary Mimicry
 +
|The plant gains a pair of googly eyes.  
 
|-
 
|-
 
!{{anchor|Perennial Growth}}Perennial Growth
 
!{{anchor|Perennial Growth}}Perennial Growth
 
|Plants with this trait don't die on harvest (and can be harvested multiple times).
 
|Plants with this trait don't die on harvest (and can be harvested multiple times).
 +
|-
 +
!Prosophobic Inclination
 +
|Prevents the plant from mutating species.  Does not stop wild mutation from harvest or Floral Somatoray revolution mutation.
 
|-
 
|-
 
!{{anchor|Separated Chemicals}}<s>Separated Chemicals</s>
 
!{{anchor|Separated Chemicals}}<s>Separated Chemicals</s>
 
|<s>Makes plant reagents not react with each other until squashed. Otherwise, they will mix on harvest. Requires Liquid Contents to be useful.</s> ''Removed January 2019.''
 
|<s>Makes plant reagents not react with each other until squashed. Otherwise, they will mix on harvest. Requires Liquid Contents to be useful.</s> ''Removed January 2019.''
 +
|-
 +
!Symbiotic Resilience
 +
|Prevents stat mutations resulting from instability.
 +
|-
 +
!{{anchor|Prickly Adhesion}}Prickly Adhesion
 +
|When thrown at people plants will non-harmfully embed. If combined with [[#Hypodermic_Prickles|Hypodermic Prickles]] they will harmfully embed instead. Plants are also set to have 5 throw damage (at max potency). Mutually exclusive with [[#Liquid_Contents|Liquid Contents]] trait.
 
|-
 
|-
 
!{{anchor|Slippery Skin}}Slippery Skin
 
!{{anchor|Slippery Skin}}Slippery Skin
|Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
+
|Causes the plant, or any products of the plant, to become slippery. The knockdown time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum knockdown is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
 
|-
 
|-
 
!{{anchor|Weed Adaptation}}Weed Adaptation
 
!{{anchor|Weed Adaptation}}Weed Adaptation
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them.
+
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. This is a plant type, and is incompatible with other plant types.
 +
|}
 +
</div>
 +
</div>
 +
 
 +
Plants can also have core plant traits. These are irremovable traits that cannot be randomly mutated, but affects how that plant acts at its core.
 +
 
 +
Many of these traits require 'plant protection' to be picked up and used safely. Plant protection can be gained by using proper leather botanical gloves or a hardsuit / biosuit. Podpeople naturally have plant protection, as well.
 +
 
 +
<div class="toccolours mw-collapsible mw-uncollapsed">
 +
List of core traits:
 +
<div class="mw-collapsible-content">
 +
{| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2"
 +
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name
 +
! scope="col" style='background-color:#BEF781;'|Unique Plant
 +
! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties
 +
|-
 +
!{{anchor|Anti-Magic Vacuoles}}Anti-Magic Vacuoles
 +
| [[File:Holymelon.png]] Holymelons
 +
| The plant acts as anti-magic when held in hand, stopping spells from affecting you. Has 1use per 20 potency, up to 5.
 +
|-
 +
!{{anchor|Heated Petals}}Heated Petals
 +
| [[File:Novaflowerplant.png]] Novaflowers
 +
| The plant acts as a weapon, increasing its force up to 25 (at 100 potency) and sets targets on fire. Degrades with every hit, lowering its force until it falls apart.
 +
|-
 +
!{{anchor|Burning Stem}}Burning Stem
 +
| [[File:Novaflowerplant.png]] Novaflowers
 +
| The plant burns people who pick it up or use it without proper plant protection. dealing moderate burn damage to the hand.
 +
|-
 +
!{{anchor|Bright Petals}}Bright Petals
 +
| [[File:Sunflowerplant.png]] Sunflowers
 +
| The plant displays a unique message when hitting people with it.
 +
|-
 +
!{{anchor|Rose Thorns}}Rose Thorns
 +
| [[File:Rose.png]] Roses
 +
| The plant pricks people who pick it up or use it without proper plant protection, causing minor brute damgae.
 +
|-
 +
!{{anchor|Stinging Stem}}Stinging Stem
 +
| [[File:Nettle.png]] Nettles
 +
| The plant burns people who pick it up or use it without proper plant protection, causing moderate burn damage.
 +
|-
 +
|-
 +
!{{anchor|Aggressive Stinging Stem}}Aggressive Stinging Stem
 +
| [[File:Deathnettle.png]] Death Nettles
 +
| The plant stuns and burns people who pick it up or use it without proper plant protection, causing high burn damage and a chance to stun.
 +
|-
 +
!{{anchor|Sharpened Leaves}}Sharpened Leaves
 +
| [[File:Nettle.png]] Nettles
 +
| The plant acts as a weapon, increasing its force up to 25 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.
 +
|-
 +
!{{anchor|Aggressive Sharpened Leaves}}Aggressive Sharpened Leaves
 +
| [[File:Deathnettle.png]] Death Nettles
 +
| The plant acts as a weapon, increasing its force up to 45 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.
 +
|-
 +
!{{anchor|Active Capsicum Glands}}Active Capsicum Glands
 +
| [[File:Chillyghost.png]] Ghost Chilis
 +
| The plant slowly heats the body temperature of people who pick it up without proper plant protection.
 +
|-
 +
!{{anchor|Bluespace Volatility}}Bluespace Volatility
 +
| [[File:Bluespacetomato.png]] Bluespace Tomatos
 +
| The plant randomly teleports whoever picks it up or uses it without without proper plant protection.
 +
|-
 +
!{{anchor|Dormant Ferocity}}Dormant Ferocity
 +
| [[File:Walkingmushroom.png]] [[File:Killertomato.png]] Multiple Plants
 +
| The plant awakens and becomes a monster when used in hand. If not handled with plant protection, they may awaken pre-emptively and attack you.
 +
|-
 +
!{{anchor|Large Bites}}Large Bites
 +
| [[File:Apple.png]] [[File:Potato.png]] Multiple Plants
 +
| The plant is always eaten in one bite.
 +
|-
 +
!{{anchor|Dank Vesicles}}Dank Vesicles
 +
| [[File:Omegaweed.gif]] Omega Weed
 +
| The plant has a maximum reagent volume of 420 units.
 +
|-
 +
!{{anchor|Powder-Filled Bulbs}}Powder-Filled Bulbs
 +
| [[File:Cherrybomb.png]] Cherry Bomb
 +
| The plant has a maximum reagent volume of 125 units.
 +
|-
 +
!{{anchor|Explosive Contents}}Explosive Contents
 +
| [[File:Cherrybomb.png]] Cherry Bomb
 +
| The plant's reagents are heated to maximum reagent temperature when used in hand, potentially triggering explosive reactions (such as gunpowder).
 +
|-
 +
!{{anchor|Explosive Nature}}Explosive Nature
 +
| [[File:Firelemon.png]] Combustible Lemons
 +
| The plant explodes like a grenade when used in hand, the explosive power scaling with potency.
 +
|-
 +
!{{anchor|Miasma Gas Production}}Miasma Gas Production
 +
| [[File:Corpse_flowerplant.png]] Corpseflower (plant)
 +
| The plant expells miasma from its tray shortly after maturing.
 
|}
 
|}
 +
 
</div>
 
</div>
 
</div>
 
</div>
  
== [[File:Sunflower.png]] Plant reference chart ==
+
== Discovery Value ==
 +
 
 +
Some '''''unusual''''' plants can have a '''Discovery Value''' in their stats, which means their seeds can be sent via the cargo shuttle to be categorized by Centcom. If you can improve upon the plant's '''potency''' and send another seed packet, Centcom will reward you handsomely. '''Remember''' to send a low potency version first and then the high potency seed on a second trip, gotta show the big boss you are working hard on those vegetables!
 +
 
 +
This process has a bit of price inelastic/quantity elastic, only need to export a few samples, Centcom doesn't need 200 packets of bluespace tomatoes!
 +
 
 +
'''TIP:''' Some plants have 3 levels of mutations, the third one usually has a higher Discovery Value.
 +
 
 +
==[[File:Sunflower.png]] Plant reference chart ==
 +
 
 +
{{Important
 +
|Note=This section needs to be moved to a better place. hydroponics is not the only job that can plant and grow plants so this section should be moved to its own page and expanded.
 +
}}
  
 
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.
 
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.
 +
 +
Traits that can be copied with '''GRAFTING''' are <u>underlined.</u> If a plant does not have an underlined trait, it will default to <u>Perennial Growth</u>, even if the plant traditionally does not have it by default.
  
 
<div class="toccolours mw-collapsible mw-uncollapsed">
 
<div class="toccolours mw-collapsible mw-uncollapsed">
Line 158: Line 306:
 
! scope="col" class="unsortable" style='background-color:#BEF781;'|Product
 
! scope="col" class="unsortable" style='background-color:#BEF781;'|Product
 
! scope="col" class="unsortable" style='background-color:#BEF781;'|Reagent Production
 
! scope="col" class="unsortable" style='background-color:#BEF781;'|Reagent Production
 +
! scope="col" style='background-color:#BEF781;'|Fermentation
 
! scope="col" class="unsortable" style='background-color:#BEF781;'|Traits
 
! scope="col" class="unsortable" style='background-color:#BEF781;'|Traits
 
! scope="col" style='background-color:#BEF781;'|Available from
 
! scope="col" style='background-color:#BEF781;'|Available from
 
! scope="col" style='background-color:#BEF781;'|Mutates into
 
! scope="col" style='background-color:#BEF781;'|Mutates into
 +
|-
 +
!{{anchor|Aloe}}Aloe
 +
|Normal||[[File:Aloe_seed.png]]||[[File:Aloe_plant.png]]||[[File:Aloe.png]]
 +
|5% nutriment, <span title="Take them">5% vitamin</span>. Can be microwaved to create [[Medical_items#Aloe_Cream|aloe cream]].
 +
|[[Guide_to_drinks#Tequila|Tequila]]
 +
|
 +
|[[MegaSeed Servitor]]
 +
|
 
|-
 
|-
 
!{{anchor|Ambrosia deus}}Ambrosia deus
 
!{{anchor|Ambrosia deus}}Ambrosia deus
 
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]
 
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]
 
|5% nutriment, <span title="Heals everything">15% omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span>
 
|5% nutriment, <span title="Heals everything">15% omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (50 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]
 
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]
Line 172: Line 330:
 
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]
 
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]
 
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span>
 
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span>
 +
|Fruit wine (70 strength)
 
|
 
|
 
|Mutate [[#Ambrosia deus|Ambrosia deus]]
 
|Mutate [[#Ambrosia deus|Ambrosia deus]]
Line 179: Line 338:
 
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]
 
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]
 
|5% nutriment, <span title="Heals brute damage">10% Libital</span>, <span title="Heals burn damage">10% Aiuri</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span>
 
|5% nutriment, <span title="Heals brute damage">10% Libital</span>, <span title="Heals burn damage">10% Aiuri</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (30 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 185: Line 345:
 
!{{anchor|Apple}}Apple
 
!{{anchor|Apple}}Apple
 
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
 
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Hard_cider|Hard cider]]
+
|10% nutriment, <span title="Take them">4% vitamin</span>. Always eaten in one bite.
 +
|[[Guide_to_drinks#Hard_cider|Hard cider]]
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 192: Line 353:
 
!{{anchor|Bamboo}}Bamboo
 
!{{anchor|Bamboo}}Bamboo
 
|Normal||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]||[[File:Bamboo.png]]
 
|Normal||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]||[[File:Bamboo.png]]
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it, even with shoes on) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that takes time to fire and deals stamina and suffocation damage to the user).  
+
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it, even with shoes on) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that deals stamina and suffocation damage to the user).
 +
|Fruit wine (10 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]
 
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]
Line 199: Line 361:
 
!{{anchor|Banana}}Banana
 
!{{anchor|Banana}}Banana
 
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]
 
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]
|10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Banana_Honk|Banana Honk]]
+
|Drops peels when eaten or destroyed. 10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% nutriment.<br>
|Slippery Skin, Perennial Growth
+
Grind banana peels for (20% of potency) units of <span title="Natural coagulant">pulped banana peel</span>.
 +
|[[Guide_to_drinks#Banana_Honk|Banana Honk]]
 +
|<u>Slippery Skin</u>, Perennial Growth
 
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
 
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]
 
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]
 +
|-
 +
!{{anchor|Barrelmelon}}Barrelmelon
 +
|Normal||[[File:Barrelmelonseed.png]]||[[File:Barrelmelonplant.png]]||[[File:Barrelmelon.png]]
 +
|20% ale, 10% nutriment.
 +
|[[Guide_to_chemistry#Antihol|Antihol]]
 +
|<u>Auto-Distilling Composition</u>
 +
|Mutate [[#Watermelon|Watermelon]]
 +
|
 +
|-
 +
!{{anchor|Bell pepper}}Bell Pepper
 +
|Normal||[[File:Bell_pepper_seed.png]]||[[File:Bell_pepper_plant.png]]||[[File:Bellpepper.png]]
 +
|<span title="Take them">8% vitamin</span>, 4% nutriment. Can be baked into roasted bell peppers.
 +
|Fruit wine (20 strength)
 +
|Perennial Growth
 +
|[[MegaSeed Servitor]]
 +
|
 
|-
 
|-
 
!{{anchor|Berry}}Berry
 
!{{anchor|Berry}}Berry
 
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]
 
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Gin|Gin]]
+
|10% nutriment, <span title="Take them">4% vitamin.</span>
 +
|[[Guide_to_drinks#Gin|Gin]]
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
Line 213: Line 394:
 
!{{anchor|Blood tomato}}Blood tomato
 
!{{anchor|Blood tomato}}Blood tomato
 
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]
 
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]
|10% nutriment, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]]
+
|10% nutriment, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span>.
|Liquid Contents, Perennial Growth
+
|[[Guide_to_drinks#Bloody_Mary|Bloody Mary]]
 +
|<u>Liquid Contents</u>, Perennial Growth
 
|Mutate [[#Tomato|Tomato]]
 
|Mutate [[#Tomato|Tomato]]
 
|
 
|
Line 220: Line 402:
 
!{{anchor|Blue-space banana}}Blue-space banana
 
!{{anchor|Blue-space banana}}Blue-space banana
 
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]
 
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]
|<span title="Alcoholic Drink">20% singulo</span>, 10% banana juice, <span title="Take them">4% vitamin</span>, 2% nutriment
+
|20% bluespace dust, 20% liquid dark matter, 10% banana juice, <span title="Take them">4% vitamin</span>, 2% nutriment
|Slippery Skin, Bluespace Activity, Perennial Growth
+
|[[Guide_to_drinks#Banana_Honk|Banana Honk]]
 +
|Slippery Skin, <u>Bluespace Activity</u>, Perennial Growth
 
|Mutate [[#Banana|Banana]]
 
|Mutate [[#Banana|Banana]]
 
|
 
|
Line 227: Line 410:
 
!{{anchor|Blue-space tomato}}Blue-space tomato
 
!{{anchor|Blue-space tomato}}Blue-space tomato
 
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]
 
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]
|10% nutriment, <span title="Alcoholic drink">20% singulo</span>, <span title="Makes floors slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_chemistry#Laughter|Laughter]]
+
|20% bluespace dust, <span title="Makes floors slippery">20% space lube</span>, 10% nutriment, <span title="Take them">4% vitamin</span>.
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth
+
|Fruit wine (80 strength)
 +
|Slippery Skin, <u>Bluespace Activity</u>, Liquid Contents, Perennial Growth
 
|Mutate [[#Blue tomato|Blue tomato]]
 
|Mutate [[#Blue tomato|Blue tomato]]
 
|
 
|
Line 234: Line 418:
 
!{{anchor|Blue cherry}}Blue cherry
 
!{{anchor|Blue cherry}}Blue cherry
 
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]
 
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]
|7% nutriment, 7% sugar
+
|7% nutriment, 7% sugar, 7% oxygen.
 +
|Fruit wine (50 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Cherry|Cherry]]
 
|Mutate [[#Cherry|Cherry]]
Line 242: Line 427:
 
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]
 
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]
 
|10% nutriment, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
 
|10% nutriment, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
|Slippery Skin, Perennial Growth
+
|[[Guide_to_chemistry#Laughter|Laughter]]
 +
|<u>Slippery Skin</u>, Perennial Growth
 
|Mutate [[#Tomato|Tomato]]
 
|Mutate [[#Tomato|Tomato]]
 
|[[#Blue-space tomato|Blue-space tomato]]
 
|[[#Blue-space tomato|Blue-space tomato]]
Line 249: Line 435:
 
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]
 
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]
 
|20% ammonia, 10% chlorine, 20% nutriment
 
|20% ammonia, 10% chlorine, 20% nutriment
 +
|Fruit wine (50 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]
 
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]
Line 255: Line 442:
 
!{{anchor|Bungo Tree}}Bungo tree
 
!{{anchor|Bungo Tree}}Bungo tree
 
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]
 
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]
|Harvest will yield both a fruit and a pit. [[File:Bungo_fruit.png]] '''Fruit:''' 10% nutriment, 10% [[Guide_to_food_and_drinks#Enzyme|Enzyme]]. [[File:Bungo_pit.png]] '''Pit:''' 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. <br>Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).  
+
|Harvest will yield a fruit. Grinding or eating the fruit yields a pit. <Br>[[File:Bungo_fruit.png]] '''Fruit:''' 10% nutriment, 10% [[Guide_to_food#Universal_Enzyme|Universal Enzyme]]. <Br>[[File:Bungo_pit.png]] '''Pit:''' 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. <br>Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
 +
|Fruit wine (10 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Cocoa|Cocoa]]
 
|Mutate [[#Cocoa|Cocoa]]
Line 263: Line 451:
 
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]
 
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]
 
|10% nutriment, <span title="Take them">4% vitamin</span>
 
|10% nutriment, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (20 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 269: Line 458:
 
!{{anchor|Cannabis}}Cannabis
 
!{{anchor|Cannabis}}Cannabis
 
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]
 
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]
|<span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">35% lipolicide</span>
+
|<span title="Gets you high, also messes up your walking a little">15% cannabis</span>
 +
|Fruit wine (20 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]] (hacked)
 
|[[MegaSeed Servitor]] (hacked)
 
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]
 
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]
 +
|-
 +
!{{anchor|Carbon Rose}}Carbon Rose
 +
|Normal||[[File:Carbonroseseed.png]]||[[File:Carbonroseplant.png]]||[[File:Carbonrose.png]]
 +
|<u>10% carbon</u>, 5% plastic polymers.
 +
|Fruit wine (10 strength)
 +
|Perennial Growth, Natural Insecticide
 +
|Mutate [[#Rose|Rose]]
 +
|
 
|-
 
|-
 
!{{anchor|Carpet}}Carpet
 
!{{anchor|Carpet}}Carpet
 
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]
 
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]
 
|2% nutriment, 5% hydrogen. Use the product in hand to create carpet tiles.  
 
|2% nutriment, 5% hydrogen. Use the product in hand to create carpet tiles.  
 +
|
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Grass|Grass]]
 
|Mutate [[#Grass|Grass]]
Line 283: Line 482:
 
!{{anchor|Carrot}}Carrot
 
!{{anchor|Carrot}}Carrot
 
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]
 
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span>
+
|5% nutriment, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span>. Can be carved into a shiv [[File:Carrotshiv.png]].
 +
|Fruit wine (30 strength)
 
|
 
|
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
Line 291: Line 491:
 
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]
 
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]
 
|10% nutriment
 
|10% nutriment
|Fungal Vitality
+
|Fruit wine (40 strength)
 +
|<u>Fungal Vitality</u>
 
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray
 
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray
 
|[[#Jupiter_Cups|Jupiter Cups]]
 
|[[#Jupiter_Cups|Jupiter Cups]]
Line 298: Line 499:
 
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]
 
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]
 
|7% nutriment, 7% sugar
 
|7% nutriment, 7% sugar
 +
|Fruit wine (30 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 304: Line 506:
 
!{{anchor|Cherry Bomb}}Cherry bomb
 
!{{anchor|Cherry Bomb}}Cherry bomb
 
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]
 
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]
|10% nutriment, 10% sugar, 70% blackpowder
+
|10% nutriment, 10% sugar, 70% Gunpowder
 +
|Fruit wine (80 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Only available from Xenobiology
 
|Only available from Xenobiology
Line 312: Line 515:
 
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulb.png]]
 
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulb.png]]
 
|7% nutriment, 7% sugar
 
|7% nutriment, 7% sugar
|Perennial Growth, Pink Bioluminescence
+
|Fruit wine (50 strength)
 +
|Perennial Growth, <u>Pink Bioluminescence</u>
 
|Mutate [[#Cherry|Cherry]]
 
|Mutate [[#Cherry|Cherry]]
 
|-
 
|-
Line 318: Line 522:
 
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]
 
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]
 
|4% nutriment, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span>
 
|4% nutriment, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (20 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]
+
|[[#Ghost chili|Ghost chili]], [[#Chilly Pepper|Chilly Pepper]]
 
|-
 
|-
 
!{{anchor|Cocoa}}Cocoa
 
!{{anchor|Cocoa}}Cocoa
 
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]
 
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]
|10% nutriment, <span title="Has nutritious value">25% cocoa</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Cacao|Creme de Cacao]]
+
|10% nutriment, <span title="Has nutritious value">25% cocoa.</span>
 +
|[[Guide_to_drinks#Creme_de_Cacao|Creme de Cacao]]
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 331: Line 537:
 
!{{anchor|Coffee arabica}}Coffee arabica
 
!{{anchor|Coffee arabica}}Coffee arabica
 
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]
 
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Kahlua|Kahlua]]
+
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, 5% nitrogen.
 +
|[[Guide_to_drinks#Kahlua|Kahlua]]
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 339: Line 546:
 
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]
 
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]
 
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span>
 
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span>
 +
|[[Guide_to_drinks#Kahlua|Kahlua]]
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Coffee arabica|Coffee arabica]]
 
|Mutate [[#Coffee arabica|Coffee arabica]]
Line 345: Line 553:
 
!{{anchor|Combustible Lemon}}Combustible lemon
 
!{{anchor|Combustible Lemon}}Combustible lemon
 
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]
 
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]
|5% nutriment (can be thrown like an IED)
+
|5% nutriment, 5% Welding Fuel (can be thrown like an IED)
 +
|Fruit wine (70 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Lemon|Lemon]]
 
|Mutate [[#Lemon|Lemon]]
Line 352: Line 561:
 
!{{anchor|Corn}}Corn
 
!{{anchor|Corn}}Corn
 
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]
 
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Whiskey|Whiskey]]
+
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>.
 +
|[[Guide_to_drinks#Whiskey|Whiskey]]
 
|
 
|
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
Line 358: Line 568:
 
|-
 
|-
 
!{{anchor|Corpse Flower}}Corpse Flower
 
!{{anchor|Corpse Flower}}Corpse Flower
|Normal||[[File:Corpse_flowerseed.png]]||[[File:Corpse_flowerplant.png]]||
+
|Normal||[[File:Corpse_flowerseed.png]]||[[File:Corpse_flowerplant.png]]||n
|Right before it blooms, it starts producing miasma until harvested. Miasma production only works around normal pressure. Potency determines how high the pressure must be for miasma production to work. 50-60 potency is needed in standard pressure. Yield determines the output rate of the miasma. Harvesting does not yield any fruits.  
+
|10% [[Guide_to_chemistry#Formaldehyde|Formaldehyde]], 10% fluorine. Right before it blooms it starts producing miasma until harvested. Miasma production only works around normal pressure. Potency determines how high the pressure must be for miasma production to work. 50-60 potency is needed in standard pressure. Yield determines the output rate of the miasma. Harvesting does not yield any fruits.
 +
|
 
|
 
|
 
|Mutate [[#Starthistle|Starthistle]]
 
|Mutate [[#Starthistle|Starthistle]]
Line 367: Line 578:
 
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]
 
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]
 
|None. Can be turned into fabrics by using a loom, buildable with planks.  
 
|None. Can be turned into fabrics by using a loom, buildable with planks.  
 +
|Fruit wine (10 strength)
 
|
 
|
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
 
|[[#Durathread|Durathread]]
 
|[[#Durathread|Durathread]]
 +
|-
 +
!{{anchor|Cucumber}}Cucumber
 +
|Normal||[[File:Cucumberseed.png]]||[[File:Cucumberplant.png]]||[[File:Cucumber_harvest.png]]
 +
|10% nutriment, 4% vitamin
 +
|Fruit wine (10 strength)
 +
|Perennial Growth
 +
|[[MegaSeed Servitor]]
 +
|
 
|-
 
|-
 
!{{anchor|Death berry}}Death berry
 
!{{anchor|Death berry}}Death berry
 
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]
 
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]
 
|10% nutriment, 8% <span title="Causes toxin damage and loss of breath">coniine</span>, 10% <span title="Causes stamina damage">tirizene</span>, <span title="Take them">4% vitamin</span>
 
|10% nutriment, 8% <span title="Causes toxin damage and loss of breath">coniine</span>, 10% <span title="Causes stamina damage">tirizene</span>, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (50 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Poison-berry|Poison-berry]]
 
|Mutate [[#Poison-berry|Poison-berry]]
Line 380: Line 601:
 
!{{anchor|Death nettle}}Death nettle
 
!{{anchor|Death nettle}}Death nettle
 
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]
 
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]
|<span title="Acid">50% fluorosulphuric acid</span>, <span title="Acid">50% sulphuric acid</span>
+
|<span title="Acid">50% fluorosulphuric acid</span>, <span title="Acid">50% sulphuric acid</span>. Hurts if you pick it up without botanist's leather gloves, but is a powerful weapon at high potency. You must be on {{Combat_Mode}} to hit people, or you'll try to forcefeed them instead. Repeatedly attacking with the same nettle will reduce damage each hit and eventually cause it to wither away.
|Perennial Growth, Weed Adaptation, Hypodermic Prickles
+
|Fruit wine (10 strength)
 +
|Perennial Growth, Weed Adaptation, <u>Hypodermic Prickles</u>
 
|Mutate [[#Nettle|Nettle]], weed mutation
 
|Mutate [[#Nettle|Nettle]], weed mutation
 
|
 
|
Line 387: Line 609:
 
!{{anchor|Deathweed}}Deathweed
 
!{{anchor|Deathweed}}Deathweed
 
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]
 
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]
|<span title="Causes toxin and oxygen damage">35% cyanide</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
+
|<span title="Causes toxin oxygen damage, and occasional stuns">35% cyanide</span>, <span title="Gets you high, also messes up your walking a little">15% cannabis</span>
 +
|Fruit wine (40 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Cannabis|Cannabis]]
 
|Mutate [[#Cannabis|Cannabis]]
Line 395: Line 618:
 
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]<!-- Dyslexics, untie! -->
 
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]<!-- Dyslexics, untie! -->
 
|<span title="Deals toxic damage">10% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, <span title="Powerful delayed toxin">20% amanitin</span>
 
|<span title="Deals toxic damage">10% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, <span title="Powerful delayed toxin">20% amanitin</span>
|Fungal Vitality
+
|Fruit wine (60 strength)
 +
|<u>Fungal Vitality</u>
 
|Mutate [[#Fly amanita|Fly amanita]]
 
|Mutate [[#Fly amanita|Fly amanita]]
 
|
 
|
Line 401: Line 625:
 
!{{anchor|Durathread}}Durathread
 
!{{anchor|Durathread}}Durathread
 
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]
 
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]
|None. Can be turned into durable fabrics by using a loom, buildable with planks.  
+
|None. Can be turned into durable fabrics by using a loom, buildable with planks.
 +
|Fruit wine (10 strength)
 
|
 
|
 
|Mutate [[#Cotton|Cotton]]
 
|Mutate [[#Cotton|Cotton]]
Line 409: Line 634:
 
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]
 
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]
 
|10% nutriment, <span title="Take them">4% vitamin</span>
 
|10% nutriment, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (20 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
Line 414: Line 640:
 
|-
 
|-
 
!{{anchor|Egg-plant}}Egg-plant
 
!{{anchor|Egg-plant}}Egg-plant
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]
+
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Eggyplant_fruit.png]]
|10% nutriment, egg inside. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Eggnog|Eggnog]]
+
|10% nutriment, egg inside.
 +
|[[Guide_to_drinks#Eggnog|Eggnog]]
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]
 
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]
 
|
 
|
 
|-
 
|-
!{{anchor|Embershroom}}Embershroom
+
!{{anchor|Embershroom}}{{anchor|Numerous Mushrooms}}Embershroom (numerous mushrooms)
 
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]
 
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]
|<span title="Makes luminescent fungi grow on your skin">4% tinea luxor</span>, 2% vitamin, 2% space drugs
+
|Yields mushroom stems. <span title="Makes luminescent fungi grow on your skin">4% tinea luxor</span>, 2% vitamin, 2% space drugs
|Fungal Metabolism, Bioluminescence, Fire Resistance
+
|Fruit wine (60 strength)
 +
|Fungal Vitality, Bioluminescence, <u>Fire Resistance</u>
 
|Lavaland
 
|Lavaland
 
|
 
|
Line 429: Line 657:
 
!{{anchor|Extradimensional Orange}}Extradimensional orange
 
!{{anchor|Extradimensional Orange}}Extradimensional orange
 
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]
 
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]
|15% haloperidol, 5% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]
+
|15% haloperidol, 5% nutriment, <span title="Take them">4% vitamin</span>.
 +
|[[Guide_to_chemistry#Mindbreaker_Toxin|Mindbreaker Toxin]]
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Orange|Orange]]
 
|Mutate [[#Orange|Orange]]
Line 437: Line 666:
 
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrassplant.png]]||[[File:Fairygrassclump.png]]
 
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrassplant.png]]||[[File:Fairygrassclump.png]]
 
|15% space drugs, 5% hydrogen, 2% nutriment. Use the product in hand to create fairy grass tiles.  
 
|15% space drugs, 5% hydrogen, 2% nutriment. Use the product in hand to create fairy grass tiles.  
|Blue Bioluminescence, Perennial Growth
+
|Fruit wine (15 strength)
 +
|<u>Blue Bioluminescence</u>, Perennial Growth
 
|Mutate [[#Grass|Grass]]
 
|Mutate [[#Grass|Grass]]
 +
|
 +
|-
 +
!{{anchor|Fire blossom}}Fire blossom
 +
|Normal||[[File:Fireblossomseed.png]]||[[File:Fireblossomgrown.png]]||[[File:Fireblossomharvest.png]]
 +
|<span title="Makes you glow">4% Tinea luxor</span>, 5% Carbon, 3% Nutriment.
 +
|Fruit wine (40 strength)
 +
|Fire Resistance, Yellow Bioluminescence, <u>Perennial Growth</u>
 +
|Lavaland
 +
|
 
|-
 
|-
 
!{{anchor|Fly amanita}}Fly amanita
 
!{{anchor|Fly amanita}}Fly amanita
 
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]
 
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]
 
|<span title="Deals toxic damage">35% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, 10% growth serum
 
|<span title="Deals toxic damage">35% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, 10% growth serum
|Fungal Vitality
+
|Fruit wine (40 strength)
 +
|<u>Fungal Vitality</u>
 
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
 
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
 
|[[#Destroying angel|Destroying angel]]
 
|[[#Destroying angel|Destroying angel]]
 +
|-
 +
!{{anchor|Fraxinella}}Fraxinella
 +
|Normal||[[File:Fraxinellaseed.png]]||[[File:Fraxinellaplant.png]]||[[File:Fraxinella.png]]
 +
|5% nutriment, 5% oil.
 +
|[[Guide_to_chemistry#Ash|Ash]]
 +
|<u>Natural Insecticide</u>
 +
|Mutate [[#Geranium|Geranium]]
 +
|
 
|-
 
|-
 
!{{anchor|Fruiting Cactus}}Fruiting cactus
 
!{{anchor|Fruiting Cactus}}Fruiting cactus
 
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]
 
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]
 
|2% vitamin, 2% nutriment, 4% vitrium froth
 
|2% vitamin, 2% nutriment, 4% vitrium froth
|Fire Resistance
+
|Fruit wine (50 strength)
 +
|<u>Fire Resistance</u>
 
|Lavaland
 
|Lavaland
|
+
|[[#Star_Cactus|Star cactus]]
 
|-
 
|-
 
!{{anchor|Galaxythistle}}Galaxythistle
 
!{{anchor|Galaxythistle}}Galaxythistle
 
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]
 
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]
 
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]
 
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]
|Weed Adaptation, Invasive Spreading
+
|Fruit wine (35 strength)
 +
|Weed Adaptation, <u>Invasive Spreading</u>
 
|Mutate [[#Starthistle|Starthistle]]
 
|Mutate [[#Starthistle|Starthistle]]
 
|
 
|
Line 464: Line 714:
 
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]
 
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]
 
|<span title="Heals cooks but makes others smell.">15% garlic juice</span>, 10% nutriment
 
|<span title="Heals cooks but makes others smell.">15% garlic juice</span>, 10% nutriment
 +
|Fruit wine (10 strength)
 
|
 
|
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 471: Line 722:
 
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]
 
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]
 
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span>, [[Revolver|a goddamn .357 revolver]]
 
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span>, [[Revolver|a goddamn .357 revolver]]
 +
|Fruit wine (90 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]
 
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]
Line 478: Line 730:
 
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]
 
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]
 
|5% nutriment, <span title="Heals brute damage">20% libital</span>
 
|5% nutriment, <span title="Heals brute damage">20% libital</span>
|
+
|[[Guide_to_drinks#Vermouth|Vermouth]]
 +
|Natural Insecticide
 
|Mutate [[#Poppy|Poppy]]
 
|Mutate [[#Poppy|Poppy]]
|
+
|[[#Fraxinella|Fraxinella]]
 
|-
 
|-
 
!{{anchor|Glow-berry}}Glow-berry
 
!{{anchor|Glow-berry}}Glow-berry
 
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]
 
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]
 
|10% nutriment, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>. Luminosity: 20%.
 
|10% nutriment, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>. Luminosity: 20%.
|White Bioluminescence, Perennial Growth
+
|Fruit wine (60 strength)
 +
|<u>White Bioluminescence</u>, Perennial Growth
 
|Mutate [[#Berry|Berry]]
 
|Mutate [[#Berry|Berry]]
 
|
 
|
Line 492: Line 746:
 
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]
 
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]
 
|4% nutriment, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span>
 
|4% nutriment, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span>
|Perennial Growth
+
|Fruit wine (50 strength)
 +
|Perennial Growth, <u>Exothermic Activity</u>
 
|Mutate [[#Chili|Chili]]
 
|Mutate [[#Chili|Chili]]
 
|
 
|
Line 499: Line 754:
 
|Mushroom||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]
 
|Mushroom||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]
 
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment.  
 
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment.  
|Bioluminescence, Fungal Vitality
+
|Fruit wine (50 strength)
 +
|<u>Bioluminescence</u>, Fungal Vitality
 
|[[MegaSeed Servitor]] (hacked)
 
|[[MegaSeed Servitor]] (hacked)
|[[#Glowcap|Glowcap]]
+
|[[#Glowcap|Glowcap]], [[#Shadowshroom|Shadowshroom]]
 
|-
 
|-
 
!{{anchor|Glowcap}}Glowcap
 
!{{anchor|Glowcap}}Glowcap
 
|Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]
 
|Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]
 
|<span title="Shocks">10% teslium</span>, 4% nutriment.  
 
|<span title="Shocks">10% teslium</span>, 4% nutriment.  
|Electrical Activity, Red Bioluminescence, Fungal Vitality
+
|Fruit wine (40 strength)
 +
|<u>Electrical Activity</u>, Red Bioluminescence, Fungal Vitality
 
|Mutate [[#Glowshroom|Glowshroom]]
 
|Mutate [[#Glowshroom|Glowshroom]]
 
|
 
|
Line 512: Line 769:
 
!{{anchor|Gold apple}}Gold apple
 
!{{anchor|Gold apple}}Gold apple
 
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]
 
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]
|10% nutriment, 20% gold, <span title="Take them">4% vitamin</span>
+
|10% nutriment, 20% gold, <span title="Take them">4% vitamin</span>. Always eaten in one bite.
 +
|Fruit wine (50 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Apple|Apple]]
 
|Mutate [[#Apple|Apple]]
Line 519: Line 777:
 
!{{anchor|Grapes}}Grapes
 
!{{anchor|Grapes}}Grapes
 
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]
 
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]
|10% nutriment, 10% sugar, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Wine|Wine]]
+
|10% nutriment, 10% sugar, <span title="Take them">4% vitamin</span>.
 +
|[[Guide_to_drinks#Wine|Wine]]
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 527: Line 786:
 
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]
 
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]
 
|2% nutriment, 5% hydrogen. Use the grass in hand to create grass tiles.  
 
|2% nutriment, 5% hydrogen. Use the grass in hand to create grass tiles.  
 +
|Fruit wine (15 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
|[[#Carpet|Carpet]][[#Fairy_Grass|Fairy Grass]]
+
|[[#Carpet|Carpet]], [[#Fairy_Grass|Fairy Grass]]
 +
|-
 +
!{{anchor|Green beans}}Green beans
 +
|Normal||[[File:Green_bean_seeds.png]]||[[File:Green_bean_mature.png]]||[[File:Green_bean.png]]
 +
|4% vitamin, 4% multiver
 +
|Fruit wine (10 strength)
 +
|Perennial Growth, <u>Prosophobic Inclination</u>
 +
|[[MegaSeed Servitor]]
 +
||[[#Jumping beans|Jumping beans]]
 
|-
 
|-
 
!{{anchor|Green grapes}}Green grapes
 
!{{anchor|Green grapes}}Green grapes
 
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]
 
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]
|10% nutriment, <span title="Heals burn damage">20% aiuri</span>, 10% sugar, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Cognac|Cognac]]
+
|10% nutriment, <span title="Heals burn damage">20% aiuri</span>, 10% sugar, <span title="Take them">4% vitamin</span>.
 +
|[[Guide_to_drinks#Cognac|Cognac]]
 
|
 
|
 
|Mutate [[#Grapes|Grapes]]
 
|Mutate [[#Grapes|Grapes]]
 +
|
 +
|-
 +
!{{anchor|Herbs}}Bundle of Herbs
 +
|Weed||[[File:Herb_seed.png]]||[[File:Herbs_plant.png]]||[[File:Herbs.png]]
 +
|10% nutriment, <span title="Take them">4% vitamin</span>.
 +
|[[Guide_to_drinks#Fernet|Fernet]]
 +
|Perennial Growth
 +
|[[MegaSeed Servitor]]
 
|
 
|
 
|-
 
|-
 
!{{anchor|Harebell}}Harebell
 
!{{anchor|Harebell}}Harebell
 
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]
 
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]
+
|4% nutriment.
|Weed Adaptation
+
|[[Guide_to_drinks#Vermouth|Vermouth]]
|Can overtake a a tray
+
|<u>Weed Adaptation</u>, Natural Insecticide
 +
|Can overtake a tray with weeds.
 
|
 
|
 
|-
 
|-
Line 548: Line 826:
 
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]
 
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]
 
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.  
 
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.  
|Perennial Growth
+
|Fruit wine (70 strength)
 +
|Perennial Growth, <u>Yellow Bioluminescence</u>
 
|Mutate [[#Watermelon|Watermelon]]
 
|Mutate [[#Watermelon|Watermelon]]
 
|
 
|
 
|-
 
|-
!{{anchor|Ice Pepper}}Ice pepper
+
!{{anchor|Ice Pepper}}{{anchor|Chilly Pepper}}Chilly Pepper
 
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]
 
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]
 
|2% nutriment, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span>
 
|2% nutriment, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span>
|Perennial Growth
+
|Fruit wine (30 strength)
 +
|Perennial Growth, <u>Endothermic Activity</u>
 
|Mutate [[#Chili|Chili]]
 
|Mutate [[#Chili|Chili]]
 
|
 
|
 
|-
 
|-
!{{anchor|Inocybe Mushroom}}Inocybe mushroom
+
!{{anchor|Inocybe Mushroom}}{{anchor|Tall Mushrooms}}Inocybe mushroom (tall mushrooms)
 
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]
 
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]
|4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen
+
|Yields mushroom caps. 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen
|Fungal Metabolism, Fire Resistance
+
|Fruit wine (70 strength)
 +
|Fungal Vitality, <u>Fire Resistance</u>
 
|Lavaland
 
|Lavaland
 +
|
 +
|-
 +
!{{anchor|Jumping beans}}Jumping beans
 +
|Normal||[[File:Jumping_bean_seeds.png]]||[[File:Jumping_bean_mature.png]]||[[File:Jumping_bean.png]]
 +
|5% nutriment, 10% ants
 +
|Fruit wine (10 strength)
 +
|Perennial Growth, <u>Symbiotic Resilience</u>
 +
|Mutate [[#Green beans|Green Beans]]
 
|
 
|
 
|-
 
|-
 
!{{anchor|Jupiter Cups}}Jupiter cups
 
!{{anchor|Jupiter Cups}}Jupiter cups
 
|Mushroom||[[File:Jupiter_cupmycelium.png]]||[[File:Jupiter_cupplant.png]]||[[File:Jupiter_cup.png]]
 
|Mushroom||[[File:Jupiter_cupmycelium.png]]||[[File:Jupiter_cupplant.png]]||[[File:Jupiter_cup.png]]
|10% nutriment, 10% [[Guide_to_chemistry#Liquid_Electricity|Liquid Electricity]] (unextractable gene)
+
|10% nutriment, 10% [[Guide_to_chemistry#Liquid_Electricity|Liquid Electricity]] (unremovable gene)
|Fungal Metabolism, Carnivory (unextractable gene)
+
|Fruit wine (40 strength)
 +
|<u>Carnivory</u> (unremovable gene), Fungal Vitality
 
|Mutate [[#Chanterelle|Chanterelle]]
 
|Mutate [[#Chanterelle|Chanterelle]]
 
|
 
|
Line 575: Line 865:
 
!{{anchor|Killer tomato}}Killer tomato
 
!{{anchor|Killer tomato}}Killer tomato
 
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]
 
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>, [[Critters|can be awoken]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Demons_Blood|Demon's Blood]]
+
|10% nutriment, <span title="Take them">4% vitamin</span>, [[Critters|can be awoken]] by using it in hand.
|Liquid Contents
+
|[[Guide_to_drinks#Demons_Blood|Demon's Blood]]
 +
|<u>Liquid Contents</u>
 
|Mutate [[#Tomato|Tomato]]
 
|Mutate [[#Tomato|Tomato]]
 
|
 
|
Line 583: Line 874:
 
|Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]
 
|Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]
 
|5% nutriment, 10% <span title="Very rare ingredient, used to make zombie powder or rezadone">carpotoxin</span>, <span title="Take them">4% vitamin</span>
 
|5% nutriment, 10% <span title="Very rare ingredient, used to make zombie powder or rezadone">carpotoxin</span>, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (40 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Soybean|Soybean]]
 
|Mutate [[#Soybean|Soybean]]
 +
|
 +
|-
 +
!{{anchor|Korta Nut}}Korta Nuts
 +
|Normal||[[File:Kortaseed.png]]||[[File:Kortanutplant.png]]||[[File:Korta_nut.png]]
 +
|10% nutriment, <span title="Take them">4% vitamin</span>. Grinds into Korta Flour, juices into Korta Milk.
 +
|[[Guide to drinks#Kortara|Kortara]]
 +
|Perennial Growth
 +
|[[MegaSeed Servitor]]
 +
|[[#Sweet Korta Nut|Sweet Korta Nut]]
 +
|
 +
|-
 +
!{{anchor|Sweet Korta Nut}}Sweet Korta Nuts
 +
|Normal||[[File:Sweetkortaseed.png]]||[[File:Kortanutplant.png]]||[[File:Korta_nut.png]]
 +
|10% nutriment, <span title="Take them">4% vitamin</span>, <span title="Lizard Delicacy">10% korta nectar</span>. Grinds into Korta Flour, juices into Korta Milk.
 +
|[[Guide to drinks#Kortara|Kortara]]
 +
|Perennial Growth
 +
|Mutate [[#Korta Nut|Korta Nuts]]
 
|
 
|
 
|-
 
|-
 
!{{anchor|Kudzu2}}Kudzu
 
!{{anchor|Kudzu2}}Kudzu
 
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]
 
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]
|2% nutriment, <span title="Heals toxin damage">4% multiver</span>
+
|2% nutriment, <span title="Heals toxin damage">4% multiver</span>. Special, see [[Guide_to_hydroponics#Kudzu|this.]]
|Perennial Growth, Weed Adaptation
+
|Fruit wine (20 strength)
 +
|Perennial Growth, <u>Weed Adaptation</u>
 
|Mutagen weed mutation
 
|Mutagen weed mutation
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]
+
|
 +
|-
 +
!{{anchor|Kronkus}}Kronkus Vines
 +
|Normal||[[File:Kronkusseed.png]]||[[File:Kronkusplant.png]]||[[File:Kronkus.png]]
 +
|5% nutriment
 +
|Kronkus Extract  (used in making Kronkaine)
 +
|
 +
|Maintenance
 +
|
 +
|-
 +
!{{anchor|Odious Puffball}}Odious Puffball
 +
|Mushroom||[[File:Puffballseed.png]]||[[File:Puffballplant.gif]]||[[File:Puffball.png]]
 +
|20% spore toxin, 4% nutriment.
 +
|Fruit wine (50 strength)
 +
|<u>Gaseous Decomposition</u>, Fungal Vitality, Liquid Contents
 +
|Maintenance
 +
|
 +
|-
 +
!{{anchor|Odious Puffball}}Lanternfruit
 +
|Normal
 +
|[[File:Lanternfruit seeds.png|alt=]]
 +
|[[File:Lanternfruit.gif|alt=]]
 +
|[[File:Lanternfruit product.png|alt=]]
 +
|7% sulfur, 7% sugar, 7% liquid electricity
 +
|[[Guide to drinks#Voltaic Yellow Wine|Voltaic Yellow Wine]]
 +
|<u>Yellow Bioluminescence</u>
 +
|[[MegaSeed Servitor]]
 +
|
 +
|-
 +
!{{anchor|Laughin Peas}}Laughin' peas
 +
|Normal||[[File:Laughinpea_seed.png]]||[[File:Laughinpeas_harvest.png]]||[[File:Laughinpeas.png]]
 +
|7% nutriment, 5% sugar, 5% [[Guide_to_chemistry#Laughter|Laughter]]. Can be juiced for laughin' syrup.
 +
|Fruit wine (90 strength)
 +
|Perennial Growth, Purple Bioluminescence, <u>Hallucinatory Feedback</u>
 +
|Mutate [[#Peas|Peas]]
 +
|[[#World Peas|World peas]]
 
|-
 
|-
 
!{{anchor|Lemon}}Lemon
 
!{{anchor|Lemon}}Lemon
 
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]
 
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]
 
|5% nutriment, <span title="Take them">4% vitamin</span>
 
|5% nutriment, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (30 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 604: Line 950:
 
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]
 
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]
 
|2% nutriment, <span title="Makes you stutter, makes you dizzy, makes screen trippy">25% mushroom hallucinogen</span>
 
|2% nutriment, <span title="Makes you stutter, makes you dizzy, makes screen trippy">25% mushroom hallucinogen</span>
|Fungal Vitality
+
|Fruit wine (80 strength)
 +
|<u>Fungal Vitality</u>
 
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation
 
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation
 
|
 
|
Line 610: Line 957:
 
!{{anchor|Lifeweed}}Lifeweed
 
!{{anchor|Lifeweed}}Lifeweed
 
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]
 
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]
|<span title="Heals all damage">35% omnizine</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
+
|<span title="Heals all damage">35% omnizine</span>, <span title="Gets you high, also messes up your walking a little">15% cannabis</span>
 +
|Fruit wine (10 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Cannabis|Cannabis]]
 
|Mutate [[#Cannabis|Cannabis]]
Line 618: Line 966:
 
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]
 
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]
 
|5% nutriment, <span title="Heals brute damage">20% libital</span>
 
|5% nutriment, <span title="Heals brute damage">20% libital</span>
|Perennial Growth
+
|[[Guide_to_drinks#Vermouth|Vermouth]]
 +
|Natural Insecticide
 
|Mutate [[#Poppy|Poppy]]
 
|Mutate [[#Poppy|Poppy]]
 
|[[#Spaceman's_Trumpet_Plant|Spaceman's Trumpet Plant]]
 
|[[#Spaceman's_Trumpet_Plant|Spaceman's Trumpet Plant]]
Line 625: Line 974:
 
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]
 
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]
 
|5% nutriment, <span title="Take them">4% vitamin</span>
 
|5% nutriment, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (30 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]
 
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]
Line 631: Line 981:
 
!{{anchor|Meatwheat}}Meatwheat
 
!{{anchor|Meatwheat}}Meatwheat
 
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]
 
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>. When harvested, you can get "meat" and blood from this.
+
|5% nutriment, <span title="Take them">4% vitamin</span>. When harvested, you can get "meat" from this by using it in hand.
 +
|
 
|
 
|
 
|Mutate [[#Wheat|Wheat]]
 
|Mutate [[#Wheat|Wheat]]
Line 638: Line 989:
 
!{{anchor|Mimana}}Mimana
 
!{{anchor|Mimana}}Mimana
 
|Normal||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]
 
|Normal||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]
|10% nothing, <span title="Prevents speaking">10% mute toxin</span>, 2% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Silencer|Silencer]]
+
|10% nothing, <span title="Prevents speaking">10% mute toxin</span>, 2% nutriment.
|Slippery Skin, Perennial Growth
+
|[[Guide_to_drinks#Silencer|Silencer]]
 +
|<u>Slippery Skin</u>, Perennial Growth
 
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]
 
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]
 
|
 
|
Line 645: Line 997:
 
!{{anchor|Moonflower}}Moonflower
 
!{{anchor|Moonflower}}Moonflower
 
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]
 
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]
|2% nutriment, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Absinthe|Absinthe]]
+
|2% nutriment, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine</span>.
|Purple Bioluminescence
+
|[[Guide_to_drinks#Absinthe|Absinthe]]
 +
|<u>Purple Bioluminescence</u>, Natural Insecticide
 
|Mutate [[#Sunflower|Sunflower]]
 
|Mutate [[#Sunflower|Sunflower]]
 
|
 
|
Line 653: Line 1,006:
 
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]
 
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]
 
|<span title="Acid">50% sulphuric acid</span>
 
|<span title="Acid">50% sulphuric acid</span>
|Perennial Growth, Weed Adaptation
+
|Fruit wine (10 strength)
 +
|Perennial Growth, <u>Weed Adaptation</u>
 
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
 
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
 
|[[#Death nettle|Death nettle]]
 
|[[#Death nettle|Death nettle]]
Line 659: Line 1,013:
 
!{{anchor|Novaflower}}Novaflower
 
!{{anchor|Novaflower}}Novaflower
 
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]
 
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>, 4% nutriment
+
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>, 5% sulfuric acid, 4% nutriment. Can deal burn damage.
 +
|Fruit wine (10 strength)
 +
|Natural Insecticide
 +
|Mutate [[#Sunflower|Sunflower]]
 
|
 
|
|Mutate [[#Sunflower|Sunflower]]
 
 
|-
 
|-
 
!{{anchor|Oat}}Oat
 
!{{anchor|Oat}}Oat
 
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]
 
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Ale|Ale]]
+
|12% nutriment.
 +
|[[Guide_to_drinks#Ale|Ale]]
 
|
 
|
 
|Mutate [[#Wheat|Wheat]]
 
|Mutate [[#Wheat|Wheat]]
 +
|
 +
|-
 +
!{{anchor|Olive}}Olive
 +
|Normal||[[File:olive_seed.png]]||[[File:Olive_harvest.png]]||[[File:olive_sprite.png]]
 +
|4% vitamin. 1% nutriment
 +
|Fruit wine (10 strength)
 +
|Perennial Growth
 +
|Can be Ground into [[Guide_to_food#Olivepaste|Olive paste]] which if water is added becomes [[Guide_to_food#Quality_Oil|Quality Oil]]
 
|
 
|
 
|-
 
|-
 
!{{anchor|Omega weed}}Omega weed
 
!{{anchor|Omega weed}}Omega weed
 
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]
 
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]
|<span title="Makes your screen trippy">30% space drugs</span>, <span title="Makes you hallucinate">30% mindbreaker toxin</span>, <span title="Deals toxin damage">15% mercury</span>, <span title="Causes random movement">15% lithium</span>, <span title="Rapidly heals damage when in crit">15% atropine</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">15% methamphetamine</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">15% bath salts</span>, <span title="Reduces stuns">15% crank</span>, <span title="Gives peaceful messages">15% krokodil</span>, <span title="Makes you hungry">15% lipolicide</span>, 10% nicotine
+
|<span title="Gets you high, also messes up your walking a little">30% cannabis</span>, <span title="Makes you hallucinate">30% mindbreaker toxin</span>, <span title="Deals toxin damage">15% mercury</span>, <span title="Causes random movement">15% lithium</span>, <span title="Rapidly heals damage when in crit">15% atropine</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">15% methamphetamine</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">15% bath salts</span>, <span title="Gives peaceful messages">15% krokodil</span>, <span title="Makes you hungry">15% lipolicide</span>, 10% nicotine. Note that if you light a blunt with this inside, it will explode due to having methamphetamine
|Perennial Growth, Green Bioluminescence
+
|Fruit wine (90 strength)
 +
|Perennial Growth, <u>Green Bioluminescence</u>
 
|Mutate [[#Cannabis|Cannabis]]
 
|Mutate [[#Cannabis|Cannabis]]
 
|
 
|
 
|-
 
|-
!{{anchor|Onion Sprouts}}Onion sprouts
+
!{{anchor|Onion Sprouts}}{{anchor|Onion}}Onion sprouts
 
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]
 
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]
 
|4% vitamin, 10% nutriment
 
|4% vitamin, 10% nutriment
 +
|Fruit wine (30 strength)
 
|
 
|
 
|
 
|
Line 686: Line 1,053:
 
!{{anchor|Orange}}Orange
 
!{{anchor|Orange}}Orange
 
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]
 
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Triple_Sec|Triple Sec]]
+
|5% nutriment, <span title="Take them">4% vitamin</span>.
 +
|[[Guide_to_drinks#Triple_Sec|Triple Sec]]
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]
 
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]
|[[#Lime|Lime]]
+
|[[#Lime|Lime]], [[#Extradimensional_Orange|Extradimensional orange]]
 
|-
 
|-
 
!{{anchor|Parsnip}}Parsnip
 
!{{anchor|Parsnip}}Parsnip
 
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]
 
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]
|<span title="Take them">5% vitamin</span>, 5% nutriment
+
|<span title="Take them">5% vitamin</span>, 5% nutriment, 5% aluminium
 +
|Fruit wine (35 strength)
 
|
 
|
 
|Mutate [[#Carrot|Carrot]]
 
|Mutate [[#Carrot|Carrot]]
 +
|
 +
|-
 +
!{{anchor|Peanut}}Peanut
 +
|Normal
 +
|[[File:PeanutSeeds.png|alt=]]
 +
|[[File:PeanutsGrown.png|alt=]]
 +
|[[File:Peanut.png|alt=]]
 +
|<span title="Take them">4% vitamin, 1% Nutriment</span>
 +
|Fruit wine (10 strength)
 +
|
 +
|Can be ground into [[Guide to food#Peanut Butter|peanut butter]]
 +
|
 +
|-
 +
!{{anchor|Peas}}Peas
 +
|Normal||[[File:Pea_seed.png]]||[[File:Peas_harvest.png]]||[[File:Pea.png]]
 +
|<span title="Take them">10% vitamin</span>, 5% nutriment, 5% water
 +
|Fruit wine (50 strength)
 +
|Perennial Growth
 +
|[[MegaSeed Servitor]]
 +
|[[#Laughin Peas|Laughin' peas]]
 +
|-
 +
!{{anchor|Plum}}Plum
 +
|Normal
 +
|[[File:Plum seeds.png|alt=Plum seeds|frameless]]
 +
|[[File:Plum tree.png|alt=Plum seeds|frameless]]
 +
|[[File:Plum.png|alt=Plum seeds|frameless]]
 +
|10% nutriment, <span title="Take them">4% vitamin, 4% [[Guide to chemistry#Rosenol|rosenol]]</span>. Always eaten in one bite.
 +
|[[Guide to drinks#Plum Wine|Plum wine]]
 +
|Perennial Growth
 +
|[[MegaSeed Servitor]]
 +
|[[Guide to hydroponics#Plumb|Plumb]]
 +
|-
 +
!{{anchor|Plumb}}Plumb
 +
|Normal
 +
|[[File:Plumb seeds.png|alt=Plum seeds|frameless]]
 +
|[[File:Plumb tree.png|alt=Plum seeds|frameless]]
 +
|[[File:Plumb.png|alt=Plum seeds|frameless]]
 +
|10% nutriment, <span title="Take them">4% vitamin, 4% lead</span>. Always eaten in one bite.
 +
|Fruit wine (50 strength)
 +
|Perennial Growth
 +
|Mutate [[Guide to hydroponics#Plum|Plum]]
 
|
 
|
 
|-
 
|-
 
!{{anchor|Plump helmet}}Plump helmet
 
!{{anchor|Plump helmet}}Plump helmet
 
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]
 
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#The_Manly_Dorf|Manly Dorf]]
+
|10% nutriment, <span title="Take them">4% vitamin</span>.
|Fungal Vitality
+
|[[Guide_to_drinks#The_Manly_Dorf|Manly Dorf]]
 +
|<u>Fungal Vitality</u>
 
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
 
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
 
|[[#Walking mushroom|Walking mushroom]]
 
|[[#Walking mushroom|Walking mushroom]]
Line 708: Line 1,119:
 
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]
 
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]
 
|20% nutriment, 4% water, <span title="Take them">2% vitamin</span>
 
|20% nutriment, 4% water, <span title="Take them">2% vitamin</span>
|
+
|Fruit wine (40 strength)
 +
|Perennial Growth, <u>Auto-Juicing Composition</u>
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
 
|
 
|
Line 715: Line 1,127:
 
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]
 
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]
 
|10% nutriment, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span>
 
|10% nutriment, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (35 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Berry|Berry]]
 
|Mutate [[#Berry|Berry]]
 
|[[#Death berry|Death berry]]
 
|[[#Death berry|Death berry]]
 
|-
 
|-
!{{anchor|Poisoned apple}}Poisoned apple
+
!{{anchor|Polypore Mushroom}}{{anchor|Large Mushrooms}}Polypore mushroom (large mushrooms)
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
 
|50% cyanide, <span title="Take them">4% vitamin</span>, 1% nutriment
 
|
 
|Xenobiology
 
|
 
|-
 
!{{anchor|Polypore Mushroom}}Polypore mushroom
 
 
|Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]
 
|Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]
|6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this.
+
|Yields mushroom shavings. 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint toxin. You can craft mushroom bowls from this.
|Fungal Metabolism, Fire Resistance
+
|Fruit wine (20 strength)
 +
|Fungal Vitality, <u>Fire Resistance</u>
 
|Lavaland
 
|Lavaland
 
|
 
|
Line 735: Line 1,142:
 
!{{anchor|Poppy}}Poppy
 
!{{anchor|Poppy}}Poppy
 
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]
 
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]
|5% nutriment, <span title="Heals brute damage">20% libital</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vermouth|Vermouth]]
+
|5% nutriment, <span title="Heals brute damage">20% libital</span>.
|
+
|[[Guide_to_drinks#Vermouth|Vermouth]]
 +
|Natural Insecticide
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
 
|[[#Geranium|Geranium]], [[#Lily|Lily]]
 
|[[#Geranium|Geranium]], [[#Lily|Lily]]
 
|-
 
|-
!{{anchor|Porcini Mushroom}}Porcini mushroom
+
!{{anchor|Porcini Mushroom}}{{anchor|Leafy Mushrooms}}Porcini mushroom (leafy mushrooms)
 
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]
 
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]
|6% nutriment, 4% vitrium froth, 4% nicotine
+
|Yields mushroom leaf. 6% nutriment, 4% vitrium froth, 4% nicotine
|Fungal Metabolism, Fire Resistance
+
|Fruit wine (40 strength)
 +
|Fungal Vitality, <u>Fire Resistance</u>
 
|Lavaland
 
|Lavaland
 
|
 
|
Line 749: Line 1,158:
 
!{{anchor|Potato}}Potato
 
!{{anchor|Potato}}Potato
 
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]
 
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Vodka|Vodka]]
+
|10% nutriment, <span title="Take them">4% vitamin</span>. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. Always eaten in one bite.
|Capacitive Cell Production
+
|[[Guide_to_drinks#Vodka|Vodka]]
 +
|<u>Capacitive Cell Production</u>
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[#Sweet Potato|Sweet Potato]]
 
|[[#Sweet Potato|Sweet Potato]]
Line 757: Line 1,167:
 
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]
 
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]
 
|20% nutriment, <span title="Take them">4% vitamin</span>
 
|20% nutriment, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (20 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 764: Line 1,175:
 
|Normal||[[File:Seed-rainbowbunch.png]]||[[File:Rainbowbunch-harvest.png]]||[[File:Rainbow_flower.png]]
 
|Normal||[[File:Seed-rainbowbunch.png]]||[[File:Rainbowbunch-harvest.png]]||[[File:Rainbow_flower.png]]
 
|5% nutriment, 3u [[Guide_to_chemistry#Color_Powder|color powder]] of type depending on flower color. Harvest yields flowers of random colors.  
 
|5% nutriment, 3u [[Guide_to_chemistry#Color_Powder|color powder]] of type depending on flower color. Harvest yields flowers of random colors.  
|Perennial Growth
+
|Fruit wine (10 strength)
 +
|Perennial Growth, Natural Insecticide
 
|[[Supply_crates#Exotic_Seeds_Crate|Exotic Seeds Crate]]
 
|[[Supply_crates#Exotic_Seeds_Crate|Exotic Seeds Crate]]
 
|
 
|
Line 771: Line 1,183:
 
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]
 
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]
 
|15% lipolicide, 10% mindbreaker toxin,  10% happiness, 5% colorful reagent, 3% psicodine
 
|15% lipolicide, 10% mindbreaker toxin,  10% happiness, 5% colorful reagent, 3% psicodine
 +
|Fruit wine (60 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Cannabis|Cannabis]]
 
|Mutate [[#Cannabis|Cannabis]]
Line 778: Line 1,191:
 
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]
 
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]
 
|5% nutriment, <span title="Take them">5% vitamin</span>
 
|5% nutriment, <span title="Take them">5% vitamin</span>
|Densified Chemicals
+
|Fruit wine (60 strength)
 +
|<u>Densified Chemicals</u>
 
|Mutate [[#Whitebeet|Whitebeet]]
 
|Mutate [[#Whitebeet|Whitebeet]]
 
|
 
|
Line 785: Line 1,199:
 
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]
 
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]
 
|4% vitamin, 10% nutriment, <span title="Blurs your vision and makes you cry">5% tear juice</span>
 
|4% vitamin, 10% nutriment, <span title="Blurs your vision and makes you cry">5% tear juice</span>
 +
|Fruit wine (60 strength)
 
|
 
|
 
|Mutate [[#Onion Sprouts|Onion Sprouts]]
 
|Mutate [[#Onion Sprouts|Onion Sprouts]]
Line 790: Line 1,205:
 
|-
 
|-
 
!{{anchor|Rice}}Rice
 
!{{anchor|Rice}}Rice
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]
+
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Ricestalk.png]]
|4% nutrient. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sake|Sake]]
+
|12% nutriment.
 +
|[[Guide_to_drinks#Sake|Sake]]
 
|
 
|
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 799: Line 1,215:
 
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]
 
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]
 
|<span title="Heals toxic damage and removes chemicals from body">35% multiver</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine</span>
 
|<span title="Heals toxic damage and removes chemicals from body">35% multiver</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine</span>
|Fungal Vitality
+
|Fruit wine (40 strength)
 +
|<u>Fungal Vitality</u>
 
|[[MegaSeed Servitor]] (hacked), can overtake a tray
 
|[[MegaSeed Servitor]] (hacked), can overtake a tray
 
|
 
|
Line 805: Line 1,222:
 
!{{anchor|Replica pod}}Replica pod
 
!{{anchor|Replica pod}}Replica pod
 
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||
 
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]
+
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]. Yields max 2 seeds on harvest.
 +
|
 +
|
 +
|[[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]
 +
|
 +
|-
 +
!{{anchor|Rose}}Rose
 +
|Normal||[[File:Roseseed.png]]||[[File:Roseplant.png]]||[[File:Rose.png]]
 +
|5% nutriment, 10% granibitaluri, 5% oil. Can prick you if you aren't wearing gloves. Can be made into bouquets.
 +
|Fruit wine (10 strength)
 +
|Perennial Growth, Natural Insecticide
 
|
 
|
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]
+
|[[#Carbon Rose|Carbon Rose]]
 +
|-
 +
!{{anchor|Seraka Mycelium}}Seraka Mycelium
 +
|Normal||[[File:Serakaseed.png]]||[[File:Serakaplant.png]]||[[File:Seraka.png]]
 +
|10% mushroom powder, 2% seraka extract
 +
|Fruit wine (40 strength)
 +
|Fungal Vitality, Fire Resistance
 +
|Lavaland
 
|
 
|
 
|-
 
|-
Line 813: Line 1,247:
 
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]
 
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]
 
|20% radium, 4% nutriment
 
|20% radium, 4% nutriment
|Shadow Emission, Fungal Metabolism
+
|Fruit wine (60 strength)
 +
|<u>Shadow Emission</u>, Fungal Vitality
 
|Mutate [[#Glowshroom|Glowshrooms]]
 
|Mutate [[#Glowshroom|Glowshrooms]]
 +
|
 +
|-
 +
!{{anchor|Shrub}}{{anchor|Shrubbery}}Shrub
 +
|Normal||[[File:Shrubseed.png]]||[[File:Shrubplant.png]]||[[File:Shrub.png]]
 +
|Use in hand to plant on the ground to grow a hedge. Hedges block sight but can be trimmed with a sharp implement if you have the hedge trimming [[Skillchips|skillchip]].
 +
|Fruit wine (10 strength)
 +
|
 +
|[[Supply_crates#Exotic_Seeds_Crate|Exotic seeds crate]]
 
|
 
|
 
|-
 
|-
 
!{{anchor|Snapcorn}}Snapcorn
 
!{{anchor|Snapcorn}}Snapcorn
 
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]
 
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>
+
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>. Use in hand to pick a snap pop [[File:Spappop.png]] from the cob.
 +
|Fruit wine (10 strength)
 
|
 
|
 
|Mutate [[#Corn|Corn]]
 
|Mutate [[#Corn|Corn]]
Line 826: Line 1,270:
 
!{{anchor|Soybean}}Soybean
 
!{{anchor|Soybean}}Soybean
 
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]
 
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
+
|5% nutriment, <span title="Take them">4% vitamin</span>, 3% cooking oil. Grind for soy milk.
 +
|Fruit wine (20 strength)
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
Line 834: Line 1,279:
 
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]
 
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]
 
|3% nutriment, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span>
 
|3% nutriment, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span>
 +
|Fruit wine (50 strength)
 
|
 
|
 
|Mutate [[#Tobacco|Tobacco]]
 
|Mutate [[#Tobacco|Tobacco]]
Line 840: Line 1,286:
 
!{{anchor|Spaceman's Trumpet Plant}}Spaceman's Trumpet Plant
 
!{{anchor|Spaceman's Trumpet Plant}}Spaceman's Trumpet Plant
 
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]
 
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]
|5% nutriment, 15% [[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unextractable gene)
+
|5% nutriment, 15% <u>[[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unremovable gene)</u>
 +
|Fruit wine (10 strength)
 +
|Natural Insecticide
 +
|Mutate [[#Lily|Lily]]
 
|
 
|
|Mutate [[#Lily|Lily]]
+
|-
 +
!{{anchor|Star Cactus}}Star cactus
 +
|Normal||[[File:Starcactusseed.png]]||[[File:Starcactusplant.png]]||[[File:Starcactus.png]]
 +
|5% nutriment, 5% helbital, 8% water
 +
|[[Guide to drinks#Tequila|Tequila]]
 +
|<u>[[#Prickly_Adhesion|Prickly Adhesion]]</u>, Hypodermic Prickles, Fire Resistance
 +
|Mutate [[#Fruiting_Cactus|Fruiting cactus]]
 
|
 
|
 
|-
 
|-
Line 848: Line 1,303:
 
|Weed||||[[File:Weedsplant.png]]||
 
|Weed||||[[File:Weedsplant.png]]||
 
|None
 
|None
|Weed Adaptation
+
|
 +
|<u>Weed Adaptation</u>
 
|Can overtake a tray
 
|Can overtake a tray
 
|[[#Corpse_Flower|Corpse Flower]], [[#Galaxythistle|Galaxythistle]]
 
|[[#Corpse_Flower|Corpse Flower]], [[#Galaxythistle|Galaxythistle]]
 
|-
 
|-
!{{anchor|Steelcap}}Steelcap
+
!{{anchor|Steelcap}}{{anchor|Steel_Cap}}Steel Cap
 
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]
 
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]
|None. You can harvest metal rods from this.
+
|5% iron, 5% cellulose fibers. Can't be ground.  
|Fungal Vitality
+
|
|Mutate [[#Towercap|Towercap]]
+
|<u>Fungal Vitality</u>
 +
|Mutate [[#Tower_Cap|Tower Cap]]
 
|
 
|
 
|-
 
|-
 
!{{anchor|Strange seeds}}Strange seeds
 
!{{anchor|Strange seeds}}Strange seeds
 
|Normal||[[File:Seed-x.png]]||[[File:Question.gif]]||[[File:Question.gif]]
 
|Normal||[[File:Seed-x.png]]||[[File:Question.gif]]||[[File:Question.gif]]
|[[Guide_to_hydroponics#Strange seeds|Random, read this]]. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Wine with 10-150 boozepower, and tiny chance of 200.
+
|[[Guide_to_hydroponics#strange_seeds_notes|Random, read this]].
|Random
+
|Fruit wine (10-200 strength)
 +
|
 
|Hacked vending machine, cargo crates
 
|Hacked vending machine, cargo crates
 
|
 
|
Line 868: Line 1,326:
 
!{{anchor|Sugarcane}}Sugarcane
 
!{{anchor|Sugarcane}}Sugarcane
 
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]
 
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]
|25% sugar. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Rum|Rum]]
+
|25% sugar.
 +
|[[Guide_to_drinks#Rum|Rum]]
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
Line 876: Line 1,335:
 
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]
 
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]
 
|8% corn oil, 4% nutriment
 
|8% corn oil, 4% nutriment
|
+
|Fruit wine (10 strength)
 +
|Natural Insecticide
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]
 
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]
Line 882: Line 1,342:
 
!{{anchor|Sweet Potato}}Sweet potato
 
!{{anchor|Sweet Potato}}Sweet potato
 
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]
 
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]
|10% nutriment, 10% sugar, <span title="Take them">10% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Sbiten|Sbiten]]
+
|10% nutriment, 10% sugar, <span title="Take them">10% vitamin</span>. Always eaten in one bite.
 +
|[[Guide_to_drinks#Sbiten|Sbiten]]
 
|
 
|
 
|Mutate [[#Potato|Potato]]
 
|Mutate [[#Potato|Potato]]
Line 890: Line 1,351:
 
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]
 
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]
 
|<span title="Weak toxin">10% tea powder</span>, <span title="Take them">4% vitamin</span>
 
|<span title="Weak toxin">10% tea powder</span>, <span title="Take them">4% vitamin</span>
 +
|
 
|Perennial Growth
 
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
Line 897: Line 1,359:
 
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]
 
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]
 
|<span title="Weak toxin">10% tea powder</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin</span>
 
|<span title="Weak toxin">10% tea powder</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin</span>
 +
|
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Tea aspera|Tea aspera]]
 
|Mutate [[#Tea aspera|Tea aspera]]
Line 903: Line 1,366:
 
!{{anchor|Tobacco}}Tobacco
 
!{{anchor|Tobacco}}Tobacco
 
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]
 
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]
|<span title="Slightly reduces stuns">3% nicotine</span>, 3% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Creme_de_Menthe|Creme de Menthe]]
+
|<span title="Slightly reduces stuns">3% nicotine</span>, 3% nutriment.
 +
|[[Guide_to_drinks#Creme_de_Menthe|Creme de Menthe]]
 
|
 
|
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
 
|[[#Space tobacco|Space tobacco]]
 
|[[#Space tobacco|Space tobacco]]
 +
|-
 +
!{{anchor|Toechtause}}Töchtaüse Berries
 +
|Normal||[[File:Toechtause_seed.png]]||[[File:Toechtause_plant.png]]||[[File:Toechtause.png]]
 +
|10% Töchtaüse Juice, 4% Itching Powder.
 +
|Itching Powder
 +
| Perennial Growth
 +
|[[MegaSeed Servitor]]
 +
|
 
|-
 
|-
 
!{{anchor|Tomato}}Tomato
 
!{{anchor|Tomato}}Tomato
 
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]
 
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Enzyme|Enzyme]]
+
|10% nutriment, <span title="Take them">4% vitamin</span>.
|Liquid Content, Perennial Growth
+
|[[Guide_to_drinks#Enzyme|Enzyme]]
 +
|<u>Liquid Content</u>, Perennial Growth
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato
 
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato
 
|-
 
|-
!{{anchor|Towercap}}Towercap
+
!{{anchor|Towercap}}{{anchor|Tower_Cap}}Tower Cap
 
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]
 
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]
|None. You can harvest wood from this.
+
|5% cellulose fibers. Can't be ground. Yields logs. Turn logs into planks with a hatchet.
|Fungal Vitality
+
|Fruit wine (10 strength)
 +
|<u>Fungal Vitality</u>
 
|[[MegaSeed Servitor]], can overtake a tray
 
|[[MegaSeed Servitor]], can overtake a tray
|[[#Steelcap|Steelcap]]
+
|[[#Steel_Cap|Steel Cap]]
 
|-
 
|-
 
!{{anchor|Vanilla}}Vanilla
 
!{{anchor|Vanilla}}Vanilla
 
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]
 
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]
|25% vanilla, 10% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: Vanilla
+
|25% vanilla, 10% nutriment.
 +
|Vanilla
 
|Perennial Growth
 
|Perennial Growth
 
|Mutate [[#Cocoa|Cocoa]]
 
|Mutate [[#Cocoa|Cocoa]]
Line 931: Line 1,406:
 
!{{anchor|Walking mushroom}}Walking mushroom
 
!{{anchor|Walking mushroom}}Walking mushroom
 
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]
 
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]
|15% nutriment, <span title="Take them">5% vitamin</span>
+
|15% nutriment, <span title="Take them">5% vitamin</span>. Can be awoken by using it in hand.
|Fungal Vitality
+
|
 +
|<u>Oculary Mimicry</u>, Fungal Vitality
 
|Mutate [[#Plump helmet|Plump helmet]]
 
|Mutate [[#Plump helmet|Plump helmet]]
 
|
 
|
Line 939: Line 1,415:
 
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]
 
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]
 
|20% nutriment, 20% water, <span title="Take them">4% vitamin</span>
 
|20% nutriment, 20% water, <span title="Take them">4% vitamin</span>
|Perennial Growth, Yellow Bioluminescence
+
|Fruit wine (40 strength)
 +
|Perennial Growth
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
|[[#Holymelon|Holymelon]]
+
|[[#Barrelmelon|Barrelmelon]], [[#Holymelon|Holymelon]]
 
|-
 
|-
 
!{{anchor|Wheat}}Wheat
 
!{{anchor|Wheat}}Wheat
 
|Normal||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]
 
|Normal||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]
|4% nutriment. [[Guide_to_hydroponics#Fermentation_Barrel|Fermentation]]: [[Guide_to_food_and_drinks#Beer|Beer]]
+
|12% nutriment.
 +
|[[Guide_to_drinks#Beer|Beer]]
 
|
 
|
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
 
|[[MegaSeed Servitor]], [[Seeds Crate]]
Line 953: Line 1,431:
 
|Normal||[[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]
 
|Normal||[[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]
 
|5% nutriment, 20% sugar, <span title="Take them">4% vitamin</span>
 
|5% nutriment, 20% sugar, <span title="Take them">4% vitamin</span>
 +
|Fruit wine (40 strength)
 
|
 
|
 
|[[MegaSeed Servitor]]
 
|[[MegaSeed Servitor]]
 
|[[#Redbeet|Redbeet]]
 
|[[#Redbeet|Redbeet]]
 +
|-
 +
!{{anchor|World Peas}}World peas
 +
|Normal||[[File:Worldpea_seed.png]]||[[File:Worldpeas_harvest.png]]||[[File:Worldpeas.png]]
 +
|15% nutriment, 10% [[Guide_to_chemistry#Happiness|Happiness]], 10% [[Guide_to_chemistry#Pax|Pax]]. Extremely slow maturation speed (20). Can be juiced for laughin' syrup.
 +
|Fruit wine (100  strength)
 +
|<u>Blue Bioluminescence</u>
 +
|Mutate [[#Laughin Peas|Laughin' peas]]
 +
|
 
|}
 
|}
 
</div>
 
</div>
Line 962: Line 1,449:
 
== [[File:Vendnutri.gif]] Chemicals ==
 
== [[File:Vendnutri.gif]] Chemicals ==
  
A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own!
+
A lot of chemicals influence plants when in their trays or dirt piles.
 +
*Some reagent effects scale with amount of units stored in the hydroponics tray's or dirt pile's container. This means using more units can cause faster stat changes. These are listed '''per unit'''.
 +
*Reagents with random stat changes will have their average ('''avg''') effects listed. These typically do not scale with amount, and require at least 1 unit in the tray.
 +
*Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work.
 +
*All reagents count as "nutrient" for the dark yellow tray lights to go away.
 +
*Reagents will be consumed over time. Remember to refill.
  
<div class="toccolours mw-collapsible mw-uncollapsed">
 
Click expand to see a list of chemicals:
 
<div class="mw-collapsible-content">
 
=== Fertilizers ===
 
  
* Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
+
The listed effects in this table happen (tick) about every 20 seconds.  
* [[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
+
{| class="wikitable sortable" style="width:80%; text-align:left; border: 3px solid #6EE270; cellspacing=0; cellpadding=2; background-color:white;"
* [[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
+
! scope="col" style='width:100px; background-color:#6EE270;'|Name
* Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
+
! scope="col" class="unsortable" style='width:150px; background-color:#6EE270;'|How to get
* Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
+
! scope="col" class="unsortable" style='background-color:#6EE270;'|Description
 
+
! data-sort-type=number scope="col" style='width:60px; background-color:#98DEF1;'|Potency
=== Pest Removal ===
+
! data-sort-type=number scope="col" style='width:60px; background-color:#F1F1E9;'|Yield
 
+
! data-sort-type=number scope="col" style='width:20px; background-color:#DDDDDD;'|Production speed (lower is better)
* Pest Killer: Kills pests, and adds a small amount of toxicity.
+
! data-sort-type=number scope="col" style='width:60px; background-color:#FCC9C9;'|Health
* Weed Killer: Same as above, but for Weeds.
+
! data-sort-type=number scope="col" style='width:20px; background-color:#FFA864;'|[[#Instability|Instability]]
 
+
! data-sort-type=number scope="col" style='width:20px; background-color:#FDF48E;'|Pests
=== Mutation ===
+
! data-sort-type=number scope="col" style='width:20px; background-color:#B9EA92;'|Weeds
 
+
! data-sort-type=number scope="col" style='width:20px; background-color:#ECD8C4;'|Toxicity
* E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
+
|-
* Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
+
!style='background-color:#B1FFB2;'|{{anchor|E-Z-Nutrient}}E-Z-Nutrient
* [[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
+
|Vendor or [[#Biogenerator|biogenerator]]
* Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.
+
|Trays and dirt piles start with this fertilizer by default.  
 
+
!style='background-color:#D4F6FF;'|0.3 per unit
=== Plant Meds ===
+
!style='background-color:#FEFDF4;'|0.1 per unit
 
+
!style='background-color:#F0F0F0;'|
* [[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
+
!style='background-color:#FDDDDD;'|
* [[Guide_to_chemistry#Multiver|Multiver]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
+
!style='background-color:#FDC194;'|0.2
* [[Cryoxadone]]: Heals your plant, via <s>miracles</s> science. Also lowers toxicity. Don't expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.
+
!style='background-color:#FFF8AA;'|
* Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
+
!style='background-color:#E3FDCD;'|
 
+
!style='background-color:#FEF1E4;'|
=== Unorthodox chemicals ===
+
|-
 
+
!style='background-color:#B1FFB2;'|{{anchor|Left 4 Zed}}Left 4 Zed
* Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
+
|Vendor or [[#Biogenerator|biogenerator]]
* Milk: Adds some water and a tiny but of nutrient to the tray.
+
|Raises instability but does little else. Heals the plant.  
* Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
+
!style='background-color:#D4F6FF;'|
* Blood: Feeds both your plant and pests.
+
!style='background-color:#FEFDF4;'|
* Virus Food: Adds nutrient to the tray while damaging the plant.
+
!style='background-color:#F0F0F0;'|
* Nicotine: Kills pests while adding toxicity.
+
!style='background-color:#FDDDDD;'|0.1 per unit
 
+
!style='background-color:#FDC194;'|0.2 per unit
=== The bad stuff ===
+
!style='background-color:#FFF8AA;'|
 
+
!style='background-color:#E3FDCD;'|
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it's of no use.
+
!style='background-color:#FEF1E4;'|
* Toxin: Increases toxicity. Good job!
+
|-
* Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
+
!style='background-color:#B1FFB2;'|{{anchor|Robust Harvest}}Robust Harvest
* Fluorine, Chlorine: Same as above, but also drains water.
+
|Vendor or [[#Biogenerator|biogenerator]]
* Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
+
|Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don't want more mutations.  
* Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.
+
!style='background-color:#D4F6FF;'|0.1 per unit
* [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn't work.
+
!style='background-color:#FEFDF4;'|0.2 per unit
</div>
+
!style='background-color:#F0F0F0;'|
</div>
+
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'| -0.25
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Ammonia}}[[Guide_to_chemistry#Ammonia|Ammonia]]
 +
|{{RecursiveChem/Ammonia}}
 +
|10% chance to increase yield and instability by 1. Heals the plant.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|0.1 avg
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|0.12 per unit
 +
!style='background-color:#FDC194;'|0.1 avg
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Diethylamine}}[[Guide_to_chemistry#Diethylamine|Diethylamine]]
 +
|{{RecursiveChem/Diethylamine}}
 +
|Quickly maxes yield and health. Removes instability and 1-2 pests.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|1 per unit
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|1 per unit
 +
!style='background-color:#FDC194;'| -1 per unit
 +
!style='background-color:#FFF8AA;'| -1.5 avg
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Saltpetre}}[[Guide_to_chemistry#Saltpetre|Saltpetre]]
 +
|{{RecursiveChem/Saltpetre}}
 +
|Quickly increases potency and can improve production speed. Heals the plant.
 +
!style='background-color:#D4F6FF;'|1 per unit
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'| -0.05 per unit avg
 +
!style='background-color:#FDDDDD;'|0.18 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Ash}}[[Guide_to_chemistry#Ash|Ash]]
 +
|{{RecursiveChem/Ash}}
 +
|Heals plant and kills weed.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|1 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -1
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Multiver}}[[Guide_to_chemistry#Multiver|Multiver]]
 +
|{{RecursiveChem/Multiver}}
 +
|Removes toxicity.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'| -2 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Unstable Mutagen}}[[Guide_to_chemistry#Unstable_Mutagen|Unstable Mutagen]]
 +
|{{RecursiveChem/Unstable_Mutagen}}
 +
|Special and slightly toxic. Each roll causes one of the following:
 +
* A 50% chance to increase the plant's instability by 5.
 +
* A 10% chance to mutate weeds into their more dangerous counterparts (needs high 'weeds' stat for effect).
 +
* A 10% chance to mutate pests to create spiderlings from the tray (needs high 'pests' stat for effect).
 +
* A 10% chance to damage the plant -10 health. Visible message "plant starts to wilt and burn".
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -1 avg
 +
!style='background-color:#FDC194;'|2.5 avg
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|3
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Uranium}}Uranium
 +
|Grind uranium sheets
 +
|Causes the same special rolls as [[#Unstable_Mutagen|unstable mutagen]] but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit).
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -1 avg and -1 per unit
 +
!style='background-color:#FDC194;'|2.5 avg
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|2 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Enduro Grow}}Enduro Grow
 +
|[[#Biogenerator|Biogenerator]]
 +
|A specialized nutriment, which decreases product quantity and potency, but strengthens the plant's endurance. Increases endurance by 0.35 per unit.
 +
!style='background-color:#D4F6FF;'| -0.1 per unit
 +
!style='background-color:#FEFDF4;'| -0.075 per unit
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Liquid Earthquake}}Liquid Earthquake
 +
|[[#Biogenerator|Biogenerator]]
 +
|A specialized nutriment, which increases the plant's production speed, as well as it's susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u).
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|-0.075 per unit
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|Special
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Stabilizing Agent}}[[Guide_to_chemistry#Stabilizing_Agent|Stabilizing Agent]]
 +
|{{RecursiveChem/Stabilizing Agent}}
 +
|Stabilizes.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'| -1
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Cryoxadone}}[[Guide_to_chemistry#Cryoxadone|Cryoxadone]]
 +
|{{RecursiveChem/Cryoxadone}}
 +
|Heals plant and removes toxicity.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|3 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'| -3 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Honey}}[[Guide_to_chemistry#Honey|Honey]]
 +
|{{RecursiveChem/Honey}}
 +
|20% chance to [[#Crosspollination|pollinate]] nearby plants and 80% chance to feed weeds and pests.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|1.2 avg
 +
!style='background-color:#E3FDCD;'|1.2 avg
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Blood}}Blood
 +
|Crew and monkeys
 +
|Helps pests grow.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|2.5 avg
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Sugar}}Sugar
 +
|[[Guide_to_chemistry|Chemistry]] or [[Bar]]
 +
|Helps pests and weeds grow.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|1.5 avg
 +
!style='background-color:#E3FDCD;'|1.5 avg
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Soda Water}}[[Guide_to_drinks#Soda_Water|Soda Water]]
 +
|[[Bar]]
 +
|Keeps plant watered and slightly heals it. 
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|0.1 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Holy Water}}Holy Water
 +
|[[Chaplain]]
 +
|Heals the plant and keeps it watered. Raises instability. 
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|0.1 per unit
 +
!style='background-color:#FDC194;'|0.15 per unit
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Strange Reagent}}[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]
 +
|{{RecursiveChem/Strange_Reagent}}
 +
|Spawns either a killer tomato or an angry tree.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Nutriment}}Nutriment
 +
|Food
 +
|Slightly heals plant.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| 0.2 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Chlorine}}Chlorine
 +
|[[Guide_to_chemistry|Chemistry]]
 +
|Kills all plant life in the tray. Even drains water.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -1 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -2 avg
 +
!style='background-color:#FEF1E4;'|1.5 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Fluorine}}Fluorine
 +
|[[Guide_to_chemistry|Chemistry]]
 +
|Quickly kills all plant life in the tray. Even drains water.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -2 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -2.5 avg
 +
!style='background-color:#FEF1E4;'|2.5 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Phosphorus}}Phosphorus
 +
|[[Guide_to_chemistry|Chemistry]]
 +
|Hurts plants and drains water.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -0.75 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -1.5 avg
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Radium}}Radium
 +
|[[Guide_to_chemistry|Chemistry]]
 +
|Hurts the plant and increases toxicity.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -1 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|1 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Toxin}}[[Guide_to_chemistry#Toxin|Toxin]]
 +
|{{RecursiveChem/Toxin}}
 +
|Toxic. Most other toxins have same effect.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|2 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Plant-B-Gone}}[[Guide_to_chemistry#Plant-B-Gone|Plant-B-Gone]]
 +
|{{RecursiveChem/Plant-B-Gone}}
 +
|Harmful toxic mixture to kill plantlife.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -10 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -6 avg
 +
!style='background-color:#FEF1E4;'|6 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Weed Killer}}[[Guide_to_chemistry#Weed_Killer|Weed Killer]]
 +
|{{RecursiveChem/Weed_Killer}}
 +
|Harmful toxic mixture to kill weeds.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -1.5 avg
 +
!style='background-color:#FEF1E4;'|0.5 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Pest Killer}}[[Guide_to_chemistry#Pest_Killer|Pest Killer]]
 +
|{{RecursiveChem/Pest_Killer}}
 +
|Harmful toxic mixture to kill pests.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'| -1.5 avg
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|1 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Natural Pest Killer}}Natural Pest Killer
 +
|[[#Biogenerator|Biogenerator]]
 +
|Harmful toxic mixture to kill pests. Organic version with much lower side effects.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'| -1.5 avg
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|0.1 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Nicotine}}[[Guide_to_chemistry#Nicotine|Nicotine]]
 +
|Cigarettes
 +
|Toxic.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -1.5 avg
 +
!style='background-color:#FEF1E4;'|1 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Sulphuric Acid}}Sulphuric Acid
 +
|[[Guide_to_chemistry|Chemistry]]
 +
|Harmful.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -1 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -1.5 avg
 +
!style='background-color:#FEF1E4;'|1.5 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Fluorosulfuric Acid}}[[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]]
 +
|{{RecursiveChem/Fluorosulfuric_Acid}}
 +
|Harmful.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -2 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -2.5 avg
 +
!style='background-color:#FEF1E4;'|3 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Napalm}}[[Guide_to_chemistry#Napalm|Napalm]]
 +
|{{RecursiveChem/Napalm}}
 +
|Has no ill effects if the plant has the fireproof trait. Effective against weeds.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -6 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'| -7 avg
 +
!style='background-color:#FEF1E4;'|7 per unit
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Milk}}[[Guide to drinks#Milk|Milk]]
 +
|Cows
 +
|Waters plant and reduces potency.
 +
!style='background-color:#D4F6FF;'| -0.5 per unit
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'|
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Beer}}[[Guide_to_drinks#Beer|Beer]]
 +
|[[Bar]]
 +
|Waters plant and hurts it.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -0.05 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Virus Food}}[[Guide_to_chemistry#Virus_Food|Virus Food]]
 +
|{{RecursiveChem/Virus_Food}}
 +
|Plants aren't viruses. Hurts plant.
 +
!style='background-color:#D4F6FF;'|
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| -0.5 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Brimdust}}Brimdust
 +
|Scoop up brimdust that's left after butchering a brimdemon
 +
|Kills pests and weeds, heals the plant and raises its potency.
 +
!style='background-color:#D4F6FF;'| 0.5 per unit
 +
!style='background-color:#FEFDF4;'|
 +
!style='background-color:#F0F0F0;'|
 +
!style='background-color:#FDDDDD;'| 1 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'| -1
 +
!style='background-color:#E3FDCD;'| -1
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
!style='background-color:#B1FFB2;'|{{anchor|Benzoic Acid}}Benzoic Acid
 +
|Inverse of [[Guide_to_chemistry#Salicylic_Acid|Salicylic Acid]]
 +
|Heals the plant, improves production speed, increases potency and yield
 +
!style='background-color:#D4F6FF;'| 0.25 per unit
 +
!style='background-color:#FEFDF4;'| 0.2 per unit
 +
!style='background-color:#F0F0F0;'| -0.2 per unit
 +
!style='background-color:#FDDDDD;'| 0.5 per unit
 +
!style='background-color:#FDC194;'|
 +
!style='background-color:#FFF8AA;'|
 +
!style='background-color:#E3FDCD;'|
 +
!style='background-color:#FEF1E4;'|
 +
|-
 +
|}
  
 
== [[File:Apiary.png|Beekeeping]] [[Beekeeping]] ==
 
== [[File:Apiary.png|Beekeeping]] [[Beekeeping]] ==
Line 1,026: Line 1,956:
 
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.<br>
 
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.<br>
  
=== Using the DNA manipulator ===
+
=== [[File:Secateurs.png|Plant Grafts]] Plant Grafts [[File:Plantgraft.png|Plant Grafts]] ===
  
1. Go to the locker in the back and take out the box of plant data disks.<br>
+
Once any plant has fully grown, it can now be grafted. Grafting a plant costs a small amount of plant health, but it will produce a plant graft. Plant grafts can be be scanned with a plant analyzer to keep track of what traits have been grafted off. Grafting a trait onto a plant freely integrates that trait into the plant. Plant grafts are always physical traits, and can only be grafted once for every instance of the plant grown.
2. Load a disk into the machine along with any seed of choice.<br>
 
3. Extract any gene, this will destroy the seed and save it to the disk.<br>
 
4. Put in another seed.<br>
 
5. You can now modify the seed's stats and genes based on what's on the plant data disk.<br>
 
  
Obviously, this can be quite powerful in the right hands, and even for more basic tasks it can be a major boon.
+
Plant grafts can also be used to average another plant's stats together. It will add 2/3rds of the difference between the two plants, or the graftee's stats, whichever is the higher of the two. This will affect the plant's Lifespan, Endurance, Production, Yield, Weed Production Rate, as well as Weed Vulnerability. This Grafting is good for health related stats and yield, but typically damaging for weed stats and plant production speed.<br>
  
It is worth noting, however, that the DNA manipulator has an upper limit on how high a stat can be when you try to extract it and save it to disk, and any stats higher than that will be brought down to that cap. Though these caps can be lowered or eliminated if you can get RnD to upgrade your machine, at round-start the caps are very bad, with certain stats like production speed being capped at a level worse than what nearly every plant has initially. [[#Traits|Traits]], on the other hand, can be extracted just fine no matter what parts are used.
+
=== Crosspollination ===
  
Useful genes from default seeds:
+
[[File:Turbotanypollination.png|right]]Crosspollination is available for any two trays who have plants placed right next to each other (including diagonally). When any 2 plants are adjacent to each other, they will slowly average their potency, yield, and instability off into each other, at a rate of 1/10th of their difference every time the plant grows older (1/2 for yield), either upwards or downwards. This allows for using extra plants with high potency or yield to be planted next to plants with signifigantly lower starting stats, in order to either raise up, or drain off stats to where you would want them.  
* Wheat has a production speed of 1, the fastest possible.
+
 
* Tower-caps have very long lifespans (around 80), as well as potency and endurance stats of 50.
+
If trying to increase potency or yield, plants like watermelons or Tea Aspera are typically the best for this purpose. If trying to increase instability, Corn is one of the best for improving a plant's instability (In real life, corn was originally a kind of wheat grass, until it was crossbred for centuries into growing larger and larger wheat kernels, eventually growing into maize). The best plants to grow to decrease a plant's instability are any of the flowers, all with a natural instability of 1.  
* Tobacco plants have a yield of 10, the cap for that stat.
+
 
* Apples have the perennial growth [[#Traits|trait]], which allows for you to get multiple harvests from a single plant.
+
'''When a plant has over ''20 instability''''', it will begin to accept chemical traits from adjacent plants at random. As a result, this can mean that having plants meant for the chef, like wheat, tomatoes, etc. should be grown next to similar, stable plants if that's your goal. It can also enable you to create chemical mixes within plants, given enough time. Extra chemicals can be removed from a plant through the use of Gene Shears at the cost of health, so if planning to make pure chemical mixes through your plants, you should also plan on improving the plant's endurance to enable them to lose more unwanted chemicals like nutriment faster. A receiving plant can have a chemical production trait upgraded if a sender has the same production with higher percentage.
* Watermelon has an endurance nearly on par with tower-caps, making it a good substitute when starting out so you can avoid using up all of your starting tower-cap seeds.
+
 
Some genes are unextractable.  
+
Crosspollinating plants have a yellow particle effect over them.
<br>
 
  
 
=== Mutations ===
 
=== Mutations ===
 +
Many plants can be mutated to change species, change stats or add random new traits or chemical traits.
  
You can mutate plants to A) change stats or B) mutate them into a different subspecies. To do this in a timely manner, you'll need to work with the [[Chemistry]] department.
+
====Instability====
 +
For each new threshold of instability in a plant, a different effect is added. These effects stack on each other.
 +
* For 0-19 instability, the plant will not be affected by mutations, and  will not accept reagent genes from other plants. This is where you want your plant to be if you're happy with its current reagents/traits/stats, and you want to keep it that way.
 +
* At 20+ instability, the plant will casually mutate. Their stats will mutate up and down randomly over time, and can lead to very lopsided stats if left alone.
 +
* At 30+ instability, each of the plant's harvested produce has a chance to be a ''wild mutation'', becoming the produce of one of the possible species mutations instead. The chance is ''(instability/3)%'', so a minimum of 10% and maximum of 33~%. Wild mutations will carry over traits from the parent plant.
 +
* At 40+ instability, the plant will mutate much more strongly, and can result in a larger change in stats than the 20-39 range.
 +
* At 60+ instability, every time they age they have a chance to ''hard mutate'' into one of their possible species mutations. This chance is their ''(instability/2)%'', so a minimum of 30% and a maximum of 50% every time the plant ages.  
 +
* At 80-100 instability the plant will roll a 5-25% chance every time it ages to gain a new random trait or reagent, similar to what strange seeds can get. Starts at 5% chance at 80 instability and scales to 25% at 100 instability.  
  
* The agonizingly slow way is using '''E-Z Nutriment''' to make the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but kills the yield!
 
  
* You can speed up the process to bearable levels by asking your local [[Chemist]] for a few bottles of '''[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]'''.<br>
+
* The agonizingly slow way to raise instability is using '''E-Z Nutriment''' to make the plant gain it at a static rate. '''Left 4 Zed''' is a faster alternative, which improves the plant's instability based on the amount of it within the tank!
  
Pour 5 units on your plant and prepare for...
+
====Mutating with unstable mutagen====
  
* 10% chance of '''mutation into a related species'''. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.
+
You can speed up the process by asking your local [[Chemist]] for a few bottles of '''[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]'''.<br>
* 10% chance of the '''plant losing lots of health instantly'''. The plant can die because of this
+
Having at least 1u mutagen in a tray has the following effects as of current, with odds and effects rolled every time the plant increases in age:
* 15% chance of '''heavy stat mutation''' with a 3% chance of a new [[#Traits|trait]] appearing.
+
* A 50% chance to increase the plant's instability by 5, useful for statically increasing a plant's instability without the use of other reagents.
* 15% chance of '''normal stat mutation'''.
+
* A 10% chance to mutate weeds into their more dangerous counterparts.
* 20% chance of '''nothing'''. You get a message when this happens.
+
* A 10% chance to mutate pests, and create spiders within the tray.
* 10% chance of '''weeds mutating'''. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
+
* A 10% chance to harm the plant inside, damaging the plant's health.
* 10% chance of '''pests mutating'''. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.  
 
** This is '''bad'''. If the spiderlings escape, they'll grow big and you'll likely get lynched.  
 
  
Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new [[#Traits|trait]] appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, and you can use a bottle for it.
+
Due to how the effects work, using mutagen on a plant tray should be '''''used in combination''''' with other reagents to produce the best results.  
  
* You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen.
+
====[[File:Floral_Somatoray.png]]Floral Somatoray====
 +
* R&D can also research a wonderful thing called a '''[[Research_items#Floral_Somatoray|Floral Somatoray]]'''. It has three options: randomly increase yield, mutate the plant stats and force a species mutation. Print it from the service techfab after research.  
  
* R&D can also research a wonderful thing called a '''Floral Somatoray'''. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.
+
====[[File:Gene_shears.gif]]Botanogenetic Shears====
 +
* R&D can produce gene shears after researching Experimental Tools, which will allow you to remove plant genes from a plant. This can be useful when mutating a plant, and whittling down their available reagents to what you need for crosspollination. Print it from the service techfab after research.
  
 
=== Fixing awful stats ===
 
=== Fixing awful stats ===
  
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them:
+
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them. Check the [[#Chemicals|chemical table]] for the stats you want. Examples:
  
* Unstable Mutagen. Using 1u slightly changes stats, 2u has more drastic effects. You can use this to randomize stats until yield and potency are maxed, but you will need a way to heal the plant repeatedly.
 
 
* Saltpetre. Increases potency and decreases production time.
 
* Saltpetre. Increases potency and decreases production time.
 
* Ammonia. Increases yield.
 
* Ammonia. Increases yield.
* Floral Somatoray. Increases yield and works as a substitute for Unstable Mutagen.
+
* Floral Somatoray. Can increase yield and can randomize stats.
  
 
=== Dude weeds ===
 
=== Dude weeds ===
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Possible plants include:
 
Possible plants include:
* 1/6 chance for Reishi/Starshittle.
+
* 1/6 chance for Reishi/Starthistle.  
 
* 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets
 
* 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets
 
+
Having unstable mutagen in high weed level trays can result in different plants:
Using 5u of unstable mutagen on high weed level trays results in different plants:
 
 
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap
 
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap
  
 
== Other Notes ==
 
== Other Notes ==
  
 +
=== [[file:Golden_tray.png]] Autogrow Mode ===
 +
{{Anchor|Upgrading plant trays}}
 +
On any non-dirt tray, ctrl-clicking it will give it a golden shine, activating autogrow. Now it will generate its own water, self-tend weed/pest removal, and consume less nutrients if the tray is upgraded, but at the cost of a large amount of power. This is good for high maintenance plants that require a lot of tending if you need to leave botany for a few moments. '''Autogrow also prevents species mutations''', but does not prevent stat/trait/chem mutations.
  
=== [[file:Bottle.png]] Growing your own mutagen ===
+
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]], if you can manage the power drain!
 
 
Not robust enough to steal a chem dispenser? Try this out.
 
  
* First, plant pumpkins and mutate them into blumpkins.
+
Upgraded trays can hold more nutrients, water, and will consume less nutrients every time chemicals are processed. This makes upgrades for individual trays much more valuable, especially when using difficult to produce chemicals.
* Now, insert their Chlorine production [[#Traits|trait]] into glowshrooms and remove the Nutriment one.
 
* That's it! You now have a plant that grows unstable mutagen - just pop the produce into the grinder.
 
* You might want to add Densified Chemicals from Redbeets as well as Perennial Growth to optimize your harvest.
 
  
=== [[File:Dispenser.png]] Other ways to mutagen ===
+
If possible, growing glowcaps to power your APC can heavily offset the cost of using autogrow on a tray. You'll need a lot of power output in order to generate enough electricity to have all your trays on autogrow, so it's best to individually manage only 1-2 using this feature.
  
Chemistry is <s>busy curing the plague</s> too high to help you out?
+
=== [[File:Plumbing_Constructor.png]] Automation with Plumbing ===
  
* Bad idea: Steal a chem dispenser. This will start a blood feud and is one of the biggest reasons why Botanists are hated by some. Think of it as someone stealing all your plant trays.
+
[[Guide_to_plumbing|Plumbing]] allows the creation of several systems to assist you in your work.  
* Better: Ask Medbay to print you a spare chem dispenser board. After very basic research (Biological Technology), the medical protolathe is able to print chem dispenser boards.
+
For example:  
* Or: Grab the spare chem dispenser board from tech storage. The AI, silicons and all members of the Engineering department can let you in.
+
* Feeding the trays reagents and possibly water, replacing the autogrow as long as there are reagents in input.
* For stock parts: Print them from a public autolathe (if such has been built) or ask RnD/Engineering for a part replacer with stock parts. The parts are:<br> 2 matter bins, 1 capacitor, 1 micro-manipulator, 1 power cell, 1 glass sheet.
+
* Creating an automated [[Guide_to_plumbing#Grinder|grinding]] and/or [[Guide_to_plumbing#Filter|filtering]] system for harvests.
* For stock parts you can also disassemble a hydroponics tray and a cell charger. A cell can then be found or gotten from disassembling a cyborg recharger.
 
  
=== [[file:Ambrosia_gaia.png]] Upgrading plant trays ===
+
You will need fluid ducts [[File:Nduct_n_w.png]], a plumbing constructor [[File:Plumbing_Constructor.png]], and potentially a plunger. Those can be found in the [[Chemistry Lab]], or constructed on the medical [[Techfab]]. Alternatively, you may use [[Cytology]] (Science) equipment, if they're not using them.
  
Composting enough plants that contain Earthsblood (for example [[#Ambrosia gaia|Ambrosia Gaia]]) into a tray will give it a golden shine. Now it will no longer require water, fertilizer or weed/pest removal.
+
==== [[file:Hydroponics_tray.png]] Connecting Trays ====
 +
Hydroponics trays can be connected to plumbing pipe-networks and machinery. <br>
  
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]]! A lot of Botanists will upgrade their trays before getting started with actual hydroponics.
+
[[File:Plumbing_hydroponics_example.png]]
  
Upgraded trays permanently contain the last fertilizer you used before the upgrade. Robust Harvest is usually the best choice.
+
The trays possess a pipe input facing southward, but you may rotate them by unwrenching the tray and alt-clicking it; simply remember to wrench it back in place. If you're using machinery, the red pipe is the input, while the blue one is the output.
  
Instead of keeping the original Gaia plant that most likely has gimped stats - insert the Earthsblood production [[#Traits|trait]] into a more robust plant.
+
You may add reagents to the pipe network using Inputs, fed manually using containers (beakers, bottles, ...). You may also produce some through plumbing machinery (e.g., [[Guide_to_plumbing#Synthesizer|synthesizers]][[File:Plumbing_synthesizer.png]], [[Guide_to_plumbing#Grinder|grinders]] [[File:Plumbing_grinder.png]]) and link it to the network. A plumbing tank[[File:Plumbing_tank.gif]] might be a useful addition.
  
If your DNA extractor hasn't been upgraded yet: Wheat has a production speed of 1 and good overall stats. If you're lucky, your station will have 50 potency Wheat bushels just lying around at roundstart.
+
Beware that using a plumbing system may fill the reagent tanks to the maximum, disallowing you from manually and individually adding reagents. Since the pipe input leads to the trays' reagent tanks before being sorted out, adding water to the network is nearly guaranteed to provoke said 'clogs.'
  
You can speed up the process by removing all contents but Earthsblood production and adding the Densified Chemicals (Redbeet) [[#Traits|trait]].
+
To add water to the network, you may transform one of the water tanks into a plumbing-compatible one, using iron sheets, or use a [[Guide_to_plumbing#Synthesizer|synthesizer]] configured on water production.
 +
* [to confirm] Note that the plumbing water tanks may suffer from a bug and not connect on the first wrenching attempt. Subsequent attempts should work, assuming the pipe output is oriented properly.
  
 
=== [[file:Replicapodplant.png]] Replica Pod Cloning ===
 
=== [[file:Replicapodplant.png]] Replica Pod Cloning ===
Line 1,139: Line 2,068:
 
* Let the plant grow and then harvest it.
 
* Let the plant grow and then harvest it.
 
* If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a [[Podman]].  
 
* If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a [[Podman]].  
* If there was no ghost available, the resulting harvest will simply produce a new pack of seeds.  
+
* If there was no ghost available, the resulting harvest will simply produce up to two new packs of seeds.  
  
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees.
+
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees or plants.
  
 
Cabbage can be mutated into Replica Pod.
 
Cabbage can be mutated into Replica Pod.
  
===Strange Seeds===
+
[https://github.com/tgstation/tgstation/pull/65215 Per this PR,] Podepeople can now have different chemicals for their blood. The chemical trait with the highest % will be their blood. If there are no chemical traits then their blood is water. While this may sound fun, you have to keep in mind that
 +
 
 +
# Controlling the chemical traits on the replica pod to get your desired trait is a long and time consuming process, reliant on RNG and getting the botanical sheers.
 +
# Its only one chem so no you cant make a mixture of potassium+water so everytime you bleed there is an explosion
 +
# Having omnizine blood sounds cool, but you are immune to the chemical that makes up your blood.
 +
# Bloodloss will be dangerous, as the only way to replenish it will be injecting more of the chemical into yourself or waiting to naturally regenerate it. If you're at 50% blood loss though its probably a death sentence.
 +
 
 +
===Strange Seeds {{anchor|strange_seeds_notes}}===
  
 
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]].  
 
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]].  
Line 1,152: Line 2,088:
 
* Gaseous Decomposition
 
* Gaseous Decomposition
 
* Nitroglycerin
 
* Nitroglycerin
* Microbes (Fungal Tuberculosis)
 
 
* Any drink, like Gin Tonic or Beepsky Smash
 
* Any drink, like Gin Tonic or Beepsky Smash
 
* Glitter
 
* Glitter
Line 1,162: Line 2,097:
 
=== [[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}} ===
 
=== [[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}} ===
  
Kudzu is a weed that can appear when adding 5u [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] to a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or grinded. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. <br>
+
Kudzu is a weed that can appear when having [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] in a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or ground. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. <br>
  
 
Some plant stats will affect the wild-spreading version of kudzu in specific ways:
 
Some plant stats will affect the wild-spreading version of kudzu in specific ways:
  
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is '''[potency / 10]'''
+
* Potency of the seed will make kudzu mutate more on spread. The chance to mutate on each new piece is '''[potency / 10]'''.
* Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap '''[30 * production / 50]''' and the percent of processed pieces per tick '''[20 * (production / 50)]'''
+
* Production speed will affect how fast the kudzu will spread. Better (lower) production speed stat speeds up the process. Production speed used to have inverse effect on kudzu spread until a fix in July, 2020. Fastest kudzu spread is now achievable with a production speed stat of 1.
 +
* Production speed also affects how far a single kudzu piece can spread, with production speed stat of 1 providing the largest range.
 +
* Severity points scale linearly based on potency (0 potency = 10 max severity, 50 potency = 17.5 max severity, 100 potency = 25 max severity) Event kudzu gets a +10 max severity bonus.
 +
 
 +
Killing the last piece of kudzu will create a kudzu seed in its place with all the accumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. Color is decided by the last mutation gained. <br>
 +
 
 +
Kudzu traits have been significantly changed recently. There is now a maximum severity value which is '''[potency * 0.15 + 10]'''. Each mutation carries a severity, and you can only combine up to the severity limit. In addition, the ''Timid'' and ''Transparent'' traits can be used to create truly beneficial Kudzu. A chart with all the traits and mutations is also to the right. <br>
  
Killing the last piece of kudzu will create a kudzu seed in its place with all the ackumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. When mutating it typically changes color. <br>
+
In addition, Kudzu also stops spreading unless it has the ''Cold-proof'' mutation if the tile its on is under 100K in temperature, discouraging malicious actors from venting the area to space.
  
Kudzu can gain mutations only on spread, here is the list of all of them:
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see Kudzu [[#Traits|traits]] and mutations:
+
List of core traits:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
+
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"
* <s>'''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space</s> Removed as of August 23 2017.
+
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait
* '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
+
! scope="col" style='background-color:#BEF781;'|Severity
* '''Transparency''' - ''positive'' mutation, makes vines look-through
+
! scope="col" style='background-color:#BEF781;'|Points
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
+
! scope="col" style='background-color:#BEF781;'|Quality
* <s>'''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything</s> Removed as of August 23 2017.
+
! scope="col" style='background-color:#BEF781;'|Description
* '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with 0,0,2 power, so clusters of this vine will chain-explode one after another
+
|-
* '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
+
!{{anchor|Light}}Light
* '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
+
| Trivial
* '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
+
| 1
* '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
+
| Positive
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
+
| Emits a small amount of light
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
+
|-
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
+
!{{anchor|Toxic}}Toxic
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
+
| Average
* '''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks
+
| 4
 +
| Negative
 +
| 10% chance of causing 20 toxin damage when stepped on
 +
|-
 +
!{{anchor|Explosive}}Explosive
 +
| Major
 +
| 10
 +
| Negative
 +
| Causes a small light explosion when destroyed
 +
|-
 +
!{{anchor|Fire-proof}}Fire-proof
 +
| Above Average
 +
| 7
 +
| Minor Negative
 +
| Makes vine (and spawned venus human traps) heat resistant and fire-proof
 +
|-
 +
!{{anchor|Cold-proof}}Cold-proof
 +
| Average
 +
| 4
 +
| Minor Negative
 +
| Makes vine (and spawned venus human traps) cold resistant, allowing spreading in low temperatures
 +
|-
 +
!{{anchor|Temperature Stabilization}}Temperature Stabilization
 +
| Minor
 +
| 2
 +
| Positive
 +
| Heats or cools tile on top of to be 20C, same efficacy as space heater
 +
|-
 +
!{{anchor|Vine-eating}}Vine-eating
 +
| Minor
 +
| 2
 +
| Minor Negative
 +
| Destroys any vine on spread-target's tile
 +
|-
 +
!{{anchor|Agressive Spread}}Agressive Spread
 +
| Major
 +
| 10
 +
| Negative
 +
| On spreading onto a tile with a person or when a person gets entangled, applies aggressive spread effect
 +
|-
 +
!{{anchor|Transparency}}Transparency
 +
| Trivial
 +
| 1
 +
| Positive
 +
| Kudzu no longer blocks light and is semi-transparent
 +
|-
 +
!{{anchor|Oxygen-consuming}}Oxygen-consuming
 +
| Average
 +
| 4
 +
| Negative
 +
| Kudzu removes (up to 6 when fully grown) moles of O2 per process tick
 +
|-
 +
!{{anchor|Nitrogen-consuming}}Nitrogen-consuming
 +
| Average
 +
| 4
 +
| Negative
 +
| Kudzu removes (up to 6 when fully grown) moles N2 per process tick
 +
|-
 +
!{{anchor|CO2-consuming}}CO2-consuming
 +
| Minor
 +
| 2
 +
| Positive
 +
| Kudzu removes (up to 6 when fully grown) moles of CO2 per process tick
 +
|-
 +
!{{anchor|Plasma-consuming}}Plasma-consuming
 +
| Average
 +
| 4
 +
| Positive
 +
| Kudzu removes (up to 6 when fully grown) moles of plasma per process tick
 +
|-
 +
!{{anchor|Thorns}}Thorns
 +
| Average
 +
| 4
 +
| Negative
 +
| 10% chance of doing 15 brute damage when stepped on or when hit by someone (with a non-ranged weapon)
 +
|-
 +
!{{anchor|Hardened}}Hardened
 +
| Above Average
 +
| 7
 +
| Negative
 +
| When fully grown, becomes unpassable (dense), maximum integrity set to 100, non-sharp items do half damage
 +
|-
 +
!{{anchor|Timid}}Timid
 +
| Minor
 +
| 2
 +
| Positive
 +
| Kudzu only covers floors (hidden by items) and cannot entangle people anymore
 +
|-
 +
!{{anchor|Flowering}}Flowering
 +
| Major
 +
| 10
 +
| Negative
 +
| Increases entanglement chance to 25%, also has a 10% chance of creating venus human trap pods when fully grown
 +
|-
 +
!{{anchor|Space Covering}}<s>Space Covering</s>
 +
|
 +
|
 +
|
 +
| <s>Makes vines grow vine floors over space</s> Removed as of August 23, 2017
 +
|-
 +
!{{anchor|Bluespace Vines}}<s>Bluespace Vines</s>
 +
|
 +
|
 +
|
 +
| <s>Makes vines be able to grow through anything</s> Removed as of August 23, 2017
 +
|-
 +
|}
 +
</div>
 +
</div>
  
 +
'''Note on Aggressive Spread effect:'''
 +
* For non-carbons (silicons) it does 75 brute damage flat
 +
* For carbons (humans) picks a random bodypart and its armor to damage
 +
* 80% chance of doing 60 (sharp) brute damage and 2 seconds knockdown
 +
* 20% chance of doing 60 (non-sharp) brute damage, 3 seconds knockdown, and throwing player away from the vine
 +
* If vine has thorns, an additional 40% chance of doing 50% armour-piercing (point-wounds) 50 brute damage and 1 second stun
  
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
+
<br>
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
+
<div class="toccolours mw-collapsible mw-collapsed">
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
+
Click expand to see chemicals that affect Kudzu mutations:
* Adding ''5u'' of '''sterilizine''' will remove a random ''negative'' mutation with a ''20%'' probability
+
<div class="mw-collapsible-content">
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
+
Having special chemicals in the tray when the seeds are growing will affect the specific kudzu mutations:
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
+
* Having ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to +5''
+
* Having ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to +15''
+
* Having ''5u'' of '''sterilizine''' will remove a random ''negative'' mutation with a ''20%'' probability
 +
* Having ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
 +
* Having ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
 +
* Having ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to +5''
 +
* Having ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to +15''
 
</div>
 
</div>
 
</div>
 
</div>
  
=== Sandstone and Soil ===
+
===[[File:Soil.png]] Sandstone and Soil ===
 +
 
 +
{{Important
 +
|Note=This section needs to be moved to a better place. Dirt plots are not hydroponics
 +
}}
 +
 
  
 
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.
 
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.
Line 1,210: Line 2,273:
 
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.
 
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.
  
=== Wood and Drying Racks ===
+
===[[File:Drying_rack.png]] Wood and Drying Racks ===
  
 
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.
 
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.
Line 1,218: Line 2,281:
  
 
===[[File:Wooden_barrel.png]] Fermentation Barrel===
 
===[[File:Wooden_barrel.png]] Fermentation Barrel===
You can craft wooden barrels with the crafting menu (under tribal), which requires 30 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. <br>
+
You can craft wooden barrels with the crafting menu (under tribal)( or by using [[Guide_to_construction#Planks|planks]] in hand), which requires 8 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. <br>
 +
 
 +
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.
 +
 
 +
 
 +
 
 +
=== [[File:Dispenser.png]] Other ways to get fertilizers ===
 +
 
 +
Chemistry <s>exploded</s> too busy to help you out?
 +
 
 +
* Bad idea: Steal a [[Machines#Chem_Dispenser|chem dispenser]]. This will start a blood feud and is one of the biggest reasons why botanists are hated by some chemists. Think of it as someone stealing half your plant trays.
 +
* Better: Grab the spare chem dispenser board from tech storage. The AI, silicons and all members of the Engineering department can let you in.
 +
* Later: Ask Medbay to print you a spare chem dispenser board. After very basic research (Biological Technology), the medical protolathe is able to print chem dispenser boards.
 +
* For stock parts: Print them from a public autolathe (if such has been built) or ask RnD/Engineering for a part replacer with stock parts.
 +
* For stock parts you can also disassemble a hydroponics tray and a cell charger. A cell can then be found or gotten from disassembling a cyborg recharger.
  
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_food_and_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.
+
 
 +
=== [[File:Toiletbong.png|alt=]] [[File:Toiletbong Side.png|alt=]] The Toiletbong (Getting high with style) ===
 +
Are your personal high standards keeping you from enjoying a fine smoke? Fear not, for you will no longer have to use rolling paper like an animal. The toiletbong can be crafted with a flamethrower, a wrench and a toilet.  
 +
 
 +
Refer to the [[Guide to construction#Toiletbong|Toiletbong Construction Guide]] for more information on how to build it.
 +
 
 +
* Fill the toiletbong with produce or food of your choice and turn those items into smoke, one at a time.
 +
* There is a 5% chance of something coming up the pipes. Is it good, is it bad? Depends on you.
 +
* The smoke radius is always 1 (or 2) and cannot be increased further.
 +
* Since the toiletbong is literally a flamethrower attached to a toilet, it will definitely ignite plasma in the air during usage, just like any other heat source.
 +
* Deconstructing the toiletbong will always yield a flamethrower with an <u>empty plasma tank</u>. This is due to <s>balancing reasons</s> you being high while deconstructing it.  Engineers may give out toiletbongs freely without having to worry about assistants running around with flamethrowers shortly after.
 +
* The toiletbong can be emagged for the following two effects:
 +
** The smoke radius is increased from 1 to 2
 +
** Instead of smoking one item at a time, all held items are turned into smoke at once. (Your victim might overdose)
  
 
=== Things You Can Make Out of Your Plants ===
 
=== Things You Can Make Out of Your Plants ===
  
* <s>Separated Chemicals + Liquid Contents lets you grow grenades. Glow-berry Uranium + Towercap Iron = EMP. Watermelon Water + Banana Potassium = Boom.</s> ''Separated chems [[#Traits|trait]] removed january 2019.''
+
* Add some cable to a potato to make a potato battery. It starts completely charged, and capacity depends on its potency (x20) and the [[#Electrical_Activity|Electrical Activity]] trait (additional x20 if present).
* Add some cable to a potato to make a potato battery. Botany cells have potential to be better than bluespace cells.
+
** The maximum capacity is that of Bluespace cells—40,000
 +
** '''Beware:''' If the potato has plasma in it, the resulting cell will be likely to explode on use.
 
* [[#Glow-berry|Glowberries]] and [[#Glowshroom|glowshrooms]], as the name suggests, glow.
 
* [[#Glow-berry|Glowberries]] and [[#Glowshroom|glowshrooms]], as the name suggests, glow.
 
* You can carve a [[#Pumpkin|pumpkin]] with a hatchet. Carved [[#Pumpkin|pumpkins]] can be worn and you can toggle them to emit a weak light.
 
* You can carve a [[#Pumpkin|pumpkin]] with a hatchet. Carved [[#Pumpkin|pumpkins]] can be worn and you can toggle them to emit a weak light.
 
* You can make a cob-pipe out of a corn cob.
 
* You can make a cob-pipe out of a corn cob.
* You can carve a [[#Carrot|carrot]] with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
+
* You can carve a [[#Carrot|carrot]] with a hatchet to make a shiv. It's not very strong but it's good at slicing things. If the carrot is big enough, there's a small chance that it will turn into a carrot sword instead. Unlike the carrot shiv, carrot sword is really strong (19 brute damage with some armor penetration and small block chance), but is quite rare even at 100 potency.
 
* Flowers and ambrosia can be worn on your head.
 
* Flowers and ambrosia can be worn on your head.
 
* Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
 
* Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
 
* Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.
 
* Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.
  
== Todo list for this guide ==
+
==Old guides==
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
'''CLICK EXPAND FOR OLD MUTATING METHOD FOR SERVERS NOT RUNNING THE APRIL 2020 HYDROPONICS REWORK:'''
 +
<div class="mw-collapsible-content">
  
* Add missing/fix outdated entries in the plant reference chart
+
Repeatedly click the plant with 5 units of unstable mutagen and prepare for...
* Add some icons and pictures to break up the wall of text
 
  
== Another guide ==
+
* 10% chance of '''mutation into a related species'''. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.
 +
* 10% chance of the '''plant losing lots of health instantly'''. The plant can die because of this
 +
* 15% chance of '''heavy stat mutation''' with a 3% chance of a new [[#Traits|trait]] appearing.
 +
* 15% chance of '''normal stat mutation'''.
 +
* 20% chance of '''nothing'''. You get a message when this happens.
 +
* 10% chance of '''weeds mutating'''. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
 +
* 10% chance of '''pests mutating'''. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
 +
** This is '''bad'''. If the spiderlings escape, they'll grow big and you'll likely get lynched.
 +
* You can use '''radium''' or '''uranium''', but they require double amounts compared to mutagen and cause ill effects, and if you can get radium, you can get mutagen.
 +
 
 +
Using 1u mutagen slightly changes stats, 2u has more drastic effects. You can use this to randomize stats until yield and potency are maxed, but you will need a way to heal the plant repeatedly.
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
'''CLICK EXPAND FOR OLD CHEMICAL LIST FROM BEFORE THE APRIL 2020 REWORK:'''
 +
<div class="mw-collapsible-content">
 +
 
 +
'''Fertilizers'''
 +
 
 +
* Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
 +
* [[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
 +
* [[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
 +
* Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
 +
* Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
 +
 
 +
'''Pest Removal'''
 +
 
 +
* Pest Killer: Kills pests, and adds a small amount of toxicity.
 +
* Weed Killer: Same as above, but for Weeds.
 +
 
 +
'''Mutation'''
 +
 
 +
* E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
 +
* Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
 +
* [[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
 +
* Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.
 +
 
 +
'''Plant Meds'''
 +
 
 +
* [[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
 +
* [[Guide_to_chemistry#Multiver|Multiver]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
 +
* [[Cryoxadone]]: Heals your plant, via <s>miracles</s> science. Also lowers toxicity. Don't expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.
 +
* Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
 +
 
 +
'''Unorthodox chemicals'''
 +
 
 +
* Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
 +
* Milk: Adds some water and a tiny bit of nutrient to the tray.
 +
* Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
 +
* Blood: Feeds both your plant and pests.
 +
* Virus Food: Adds nutrient to the tray while damaging the plant.
 +
* Nicotine: Kills pests while adding toxicity.
 +
 
 +
'''The bad stuff'''
 +
 
 +
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it's of no use.
 +
* Toxin: Increases toxicity. Good job!
 +
* Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
 +
* Fluorine, Chlorine: Same as above, but also drains water.
 +
* Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
 +
* Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.
 +
* [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Spawns either a killer tomato or an angry tree.
 +
</div>
 +
</div>
  
Since Botany is relatively easy to learn but hard to master, here is an extra guide that focuses on a more practical, step-by-step point of view.
+
[[https://pastebin.com/GpmZekc0 Click here for a long bonus guide for the pre-2020 system.]] It also includes a lot of extra "recipes" for what you can turn your plants into.
Also includes a lot of extra "recipes" for what you can turn your plants into.
 
  
[[https://pastebin.com/GpmZekc0 Click here for that long ass bonus guide.]]
 
(its old as hell though, and addition of grey bull helps you not need gloves)
 
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 04:19, 15 January 2024

Hydroponics. This is your home.

Basics of Botany

Hydroponics and the Botanists who work there are important to the station, especially on longer rounds. Botanists grow plants that the Chef can use for food. Without botany, the food choices will be limited.

Latest video tutorial can be found here (made in May, 2020).

Your Area

Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.

Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.
Trays come equipped with alerts that flash specific colors to tell you what's happening with your plant.

From left to right -

  • Green: Ready to harvest.
  • Red: Low health, caused by toxins/lack of nutrients/low water/end of lifespan.
  • Red (middle): High weed, pest or toxicity levels.
  • Yellow: Low nutrients.
  • Blue: Low water.

Tools that are of use in botany -

  • Plant Analyzer: Leftclick.pngOrdinary left-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Shows detailed plant statistics. Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Shows plant and tray chemical contents and production traits. (also works on crops)
  • Cultivator: Kills Weeds.
  • Plant Bag: Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.
  • Wrench: Used to move your trays around.
  • Hatchet: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
  • Shovel: Digs up grass floors and cleans the dirt.
  • Spade: Removes and destroys plants in a tray.
  • Secateurs: Can be used on a fully grown and harvest-able plant once to obtain a plant graft.
  • All-In-One Grinder: This is how you extract reagents from plants - throw them in and hit the "grind" button.
  • Portable Seed Extractor: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.

Tools that require techs for use in botany -

  • Floral Somatoray: A gun that requires the botany tech in order to produce. It has 3 modes, which can increase plant yields, mutate a plant's stats, or mutate a plant's species. With a full charge, using it on a tray in close range can limit its mutations to a single product, but requires at least 20 plant endurance.
  • Botanogenetic Shears: A tool that requires the Experimental Tools tech. These can remove a gene, chemical, or trait from a plant when used on a tray, but the plant must have a plant health or endurance higher than 15.

Seed Extractor Plant growing 101

Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - Water/Nutrition and Weeds/Toxic/Pest levels.
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. Chemistry can give you better chemicals for this, which will be explained later in the guide.
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.

You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.

Bio-generator Biogenerator

The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost trait.
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.

If you somehow run out of fertilizer in the vendors, remember you can produce more here. Reagents produced will be poured into the inserted bucket. You can also craft a whole bunch of useful items from the leather/cloth sheets the biogenerator can create.

Stats, reagents and traits

Three things determine how your plant will turn out: Their stats, reagents and traits.

Stats

Stats determine whether your plants are small and grow slowly, or are big and fast-growing.

Click expand to see what stats do:

  • Potency: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.

The amount of a reagent a plant will produce is reagent% x potency x plant capacity. Almost all plant have 100 capacity by default, so for example 10% nutriment in a 50 potency plant with 100 capacity will produce 5 units of nutriment.

  • Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
  • Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the lower the faster. The plant has to wait (Production Speed) age cycles before each harvest.
  • Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
  • Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth trait.
  • Age: Age of the plant. Only relevant in terms of the lifespan stat.
  • Endurance: Max health. Between 10 and 100.
  • Instability: The higher a plant's instability, the plant will passively recieve stat changes over time. Between 20-59, the plant will have it's stats mutate randomly. Above 60, but below 80, the plant will have a chance to mutate to one of it's possible mutations every time it ages. Above 80, the plant has a chance to gain random traits over time.
  • Weed growth rate: Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.
  • Weed vulnerability: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.
  • Weeds: Reduces plant potency and yield. Remove with a cultivator.
  • Pests: Reduces plant potency and yield.
  • Toxicity: Hurts health. Can be reduced by overwatering the plant, which replaces water.
  • Discovery Value: How rare the species is, the higher this value is, the more money Centcom is willingly to pay for it.


Reagents/Content

This determines what chemicals are present in a grown plant - New reagents can be transferred between plants with the use of cross-pollination, while reagents can be removed with botanogenetic shears..
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid Chemistry knowledge will help you out immensely.
For a detailed list, check out: Plant reference chart

"Fragile" chemicals are unable to be removed via gene shears, but can be cross-pollinated (or even grafted in some cases) like normal chemical genes.

Traits

Traits give your plants unique properties. There are plenty - Perennial Growth, for example, lets you harvest plants multiple times.
These can be transferred, just like reagents.

"Immutable" traits are unable to be removed via gene shears or grafted from any plant.
Likewise, "Essential" traits are unable to be removed via shears, but can be grafted in some cases.

List of traits:

Trait name Properties
Auto-Distilling Composition Causes the plant's food reagents to ferment instead. In practice it replaces the plant's nutriment and vitamins with half as much of its fermentated reagent. Mutually exclusive with Auto-Juicing composition.
Auto-Juicing Composition Causes the plant's food reagents to become that plant's juice instead. Similar to auto-distilling composition, but with replaces the food with juice instead. Mutually exclusive with Auto-Distilling composition.
Bioluminescence Causes the plant to glow, emitting light based of potency. Varieties include Shadow Emission, White Bioluminescence, Red Bioluminescence, Yellow Bioluminescence, Green Bioluminescence, Blue Bioluminescence, Purple Bioluminescence and Pink Bioluminescence.
Bluespace Activity Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
Capacitive Cell Production Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
Carnivory Makes the plant heal from pests instead of taking damage from them.
Densified Chemicals Doubles the reagent capacity of the plant (usually from 100 to 200), which in turn doubles the amount of reagents produced. Halves the maximum yield of the plant, to five.
Electrical Activity Gives the plant electrical charge, making it recharge batteries (in hand, worn container or pocket) when eaten, depending on potency. It also has potency/5 %chance to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
Endothermic Activity On harvest, consumes the plant's nutrients to cool the other chemicals inside. Cools the plant's reagents for 5 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Exothermic Activity. Halves the maximum yield of the plant, to five.
Exothermic Activity Similar to endothermic activity, but instead consumes the plant's nutrients to heat the other chemicals inside. Heats the plant's reagents for 25 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Endothermic Activity. Halves the maximum yield of the plant, to five.
Fire Resistance Makes the seeds and produce fireproof.
Fungal Vitality The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. This is a plant type, and is incompatible with other plant types.
Gaseous Decomposition Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through Strange seeds, high instability mutations, or the rare maintenance plant Odious Puffballs.
Hallucinatory Feedback Plants (or plant trash, such as banana peels) with this trait will play a laughter sound effect when slipped on.
Hypodermic Prickles Plants with this trait will sting when thrown (or slipped on with Slippery Skin), transferring up to 20u (at 100 potency) of their chemicals to the target. Does not pierce hardsuits. Mutually exclusive with Liquid Contents trait.
Invasive Spreading Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
Liquid Contents Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. Mutually exclusive with Hypodermic Prickles and Prickly Adhesion traits.
Natural Insecticide The harvested plant will not attract ants or decompose.
Oculary Mimicry The plant gains a pair of googly eyes.
Perennial Growth Plants with this trait don't die on harvest (and can be harvested multiple times).
Prosophobic Inclination Prevents the plant from mutating species. Does not stop wild mutation from harvest or Floral Somatoray revolution mutation.
Separated Chemicals Makes plant reagents not react with each other until squashed. Otherwise, they will mix on harvest. Requires Liquid Contents to be useful. Removed January 2019.
Symbiotic Resilience Prevents stat mutations resulting from instability.
Prickly Adhesion When thrown at people plants will non-harmfully embed. If combined with Hypodermic Prickles they will harmfully embed instead. Plants are also set to have 5 throw damage (at max potency). Mutually exclusive with Liquid Contents trait.
Slippery Skin Causes the plant, or any products of the plant, to become slippery. The knockdown time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum knockdown is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
Weed Adaptation The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. This is a plant type, and is incompatible with other plant types.

Plants can also have core plant traits. These are irremovable traits that cannot be randomly mutated, but affects how that plant acts at its core.

Many of these traits require 'plant protection' to be picked up and used safely. Plant protection can be gained by using proper leather botanical gloves or a hardsuit / biosuit. Podpeople naturally have plant protection, as well.

List of core traits:

Trait name Unique Plant Properties
Anti-Magic Vacuoles Holymelon.png Holymelons The plant acts as anti-magic when held in hand, stopping spells from affecting you. Has 1use per 20 potency, up to 5.
Heated Petals Novaflowerplant.png Novaflowers The plant acts as a weapon, increasing its force up to 25 (at 100 potency) and sets targets on fire. Degrades with every hit, lowering its force until it falls apart.
Burning Stem Novaflowerplant.png Novaflowers The plant burns people who pick it up or use it without proper plant protection. dealing moderate burn damage to the hand.
Bright Petals Sunflowerplant.png Sunflowers The plant displays a unique message when hitting people with it.
Rose Thorns Rose.png Roses The plant pricks people who pick it up or use it without proper plant protection, causing minor brute damgae.
Stinging Stem Nettle.png Nettles The plant burns people who pick it up or use it without proper plant protection, causing moderate burn damage.
Aggressive Stinging Stem Deathnettle.png Death Nettles The plant stuns and burns people who pick it up or use it without proper plant protection, causing high burn damage and a chance to stun.
Sharpened Leaves Nettle.png Nettles The plant acts as a weapon, increasing its force up to 25 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.
Aggressive Sharpened Leaves Deathnettle.png Death Nettles The plant acts as a weapon, increasing its force up to 45 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.
Active Capsicum Glands Chillyghost.png Ghost Chilis The plant slowly heats the body temperature of people who pick it up without proper plant protection.
Bluespace Volatility Bluespacetomato.png Bluespace Tomatos The plant randomly teleports whoever picks it up or uses it without without proper plant protection.
Dormant Ferocity Walkingmushroom.png Killertomato.png Multiple Plants The plant awakens and becomes a monster when used in hand. If not handled with plant protection, they may awaken pre-emptively and attack you.
Large Bites Apple.png Potato.png Multiple Plants The plant is always eaten in one bite.
Dank Vesicles Omegaweed.gif Omega Weed The plant has a maximum reagent volume of 420 units.
Powder-Filled Bulbs Cherrybomb.png Cherry Bomb The plant has a maximum reagent volume of 125 units.
Explosive Contents Cherrybomb.png Cherry Bomb The plant's reagents are heated to maximum reagent temperature when used in hand, potentially triggering explosive reactions (such as gunpowder).
Explosive Nature Firelemon.png Combustible Lemons The plant explodes like a grenade when used in hand, the explosive power scaling with potency.
Miasma Gas Production Corpse flowerplant.png Corpseflower (plant) The plant expells miasma from its tray shortly after maturing.

Discovery Value

Some unusual plants can have a Discovery Value in their stats, which means their seeds can be sent via the cargo shuttle to be categorized by Centcom. If you can improve upon the plant's potency and send another seed packet, Centcom will reward you handsomely. Remember to send a low potency version first and then the high potency seed on a second trip, gotta show the big boss you are working hard on those vegetables!

This process has a bit of price inelastic/quantity elastic, only need to export a few samples, Centcom doesn't need 200 packets of bluespace tomatoes!

TIP: Some plants have 3 levels of mutations, the third one usually has a higher Discovery Value.

Sunflower.png Plant reference chart

Gavel.png Important note

This section needs to be moved to a better place. hydroponics is not the only job that can plant and grow plants so this section should be moved to its own page and expanded.


All you need to know about plants - their reagents, traits and what they can mutate into.

Traits that can be copied with GRAFTING are underlined. If a plant does not have an underlined trait, it will default to Perennial Growth, even if the plant traditionally does not have it by default.

Plant Chart (mouse over (some of) the reagents to have a brief effect description)

Name Type Seed Potting Product Reagent Production Fermentation Traits Available from Mutates into
Aloe Normal Aloe seed.png Aloe plant.png Aloe.png 5% nutriment, 5% vitamin. Can be microwaved to create aloe cream. Tequila MegaSeed Servitor
Ambrosia deus Normal Ambrosia deus seed.png Ambrosia deus stage harvest.gif Ambrosia deus.png 5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin Fruit wine (50 strength) Perennial Growth Mutate Ambrosia vulgaris Ambrosia gaia
Ambrosia gaia Normal Ambrosia gaia seed.png Ambrosia gaia stage harvest.gif Ambrosia gaia.png 6% nutriment, 5% earthsblood, 5% vitamin Fruit wine (70 strength) Mutate Ambrosia deus
Ambrosia vulgaris Normal Ambrosia vulgaris seed.png Ambrosia vulgaris stage harvest.png Ambrosia vulgaris.png 5% nutriment, 10% Libital, 10% Aiuri, 15% space drugs, 10% toxin, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Ambrosia deus
Apple Normal Appleseed.png Appletree.png Apple.png 10% nutriment, 4% vitamin. Always eaten in one bite. Hard cider Perennial Growth MegaSeed Servitor Gold apple
Bamboo Normal Bambooseed.png Bambooplant.png Bamboo.png Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap (paralyzes and hurts those who step on it, even with shoes on) or a blow gun (makeshift syringe gun that deals stamina and suffocation damage to the user). Fruit wine (10 strength) Perennial Growth Mutate Sugarcane, Exotic Seeds Crate
Banana Normal Bananaseed.png Bananatree.png Banana.png Drops peels when eaten or destroyed. 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment.

Grind banana peels for (20% of potency) units of pulped banana peel.

Banana Honk Slippery Skin, Perennial Growth MegaSeed Servitor, Exotic Seeds Crate Mimana, Blue-space banana
Barrelmelon Normal Barrelmelonseed.png Barrelmelonplant.png Barrelmelon.png 20% ale, 10% nutriment. Antihol Auto-Distilling Composition Mutate Watermelon
Bell Pepper Normal Bell pepper seed.png Bell pepper plant.png Bellpepper.png 8% vitamin, 4% nutriment. Can be baked into roasted bell peppers. Fruit wine (20 strength) Perennial Growth MegaSeed Servitor
Berry Normal Berryseed.png BerryTree.png Berry.png 10% nutriment, 4% vitamin. Gin Perennial Growth MegaSeed Servitor, Seeds Crate Glow-berry, Poison-berry
Blood tomato Normal Bloodtomatoseed.png Bloodtomatoplant.png Bloodtomato.png 10% nutriment, 20% blood, 4% vitamin. Bloody Mary Liquid Contents, Perennial Growth Mutate Tomato
Blue-space banana Normal Bluespacebananaseed.png Bluespacebananaplant.png Bluespacebanana.png 20% bluespace dust, 20% liquid dark matter, 10% banana juice, 4% vitamin, 2% nutriment Banana Honk Slippery Skin, Bluespace Activity, Perennial Growth Mutate Banana
Blue-space tomato Normal Bluespacetomatoseed.png Bluespacetomatoplant.png Bluespacetomato.png 20% bluespace dust, 20% space lube, 10% nutriment, 4% vitamin. Fruit wine (80 strength) Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth Mutate Blue tomato
Blue cherry Normal Bluecherryseed.png Bluecherrytree.png Bluecherry.png 7% nutriment, 7% sugar, 7% oxygen. Fruit wine (50 strength) Perennial Growth Mutate Cherry
Blue tomato Normal Bluetomatoseed.png Bluetomatoplant.png Bluetomato.png 10% nutriment, 20% space lube, 4% vitamin Laughter Slippery Skin, Perennial Growth Mutate Tomato Blue-space tomato
Blumpkin Normal Blumpkinseed.png Blumpkinplant.png Blumpkin.png 20% ammonia, 10% chlorine, 20% nutriment Fruit wine (50 strength) Perennial Growth MegaSeed Servitor, mutate Pumpkin
Bungo tree Normal Bungotreeseed.png Bungotreeplant.png Bungo fruit.png Harvest will yield a fruit. Grinding or eating the fruit yields a pit.
Bungo fruit.png Fruit: 10% nutriment, 10% Universal Enzyme.
Bungo pit.png Pit: 10% Bungotoxin, 4% nutriment.
Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
Fruit wine (10 strength) Perennial Growth Mutate Cocoa
Cabbage Normal Cabbageseed.png Cabbageplant.png Cabbage.png 10% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor Replica pod
Cannabis Normal Cannabisseed.png Cannabisplant.png Cannabis.png 15% cannabis Fruit wine (20 strength) Perennial Growth MegaSeed Servitor (hacked) Rainbow weed, Deathweed, Lifeweed, Omega weed
Carbon Rose Normal Carbonroseseed.png Carbonroseplant.png Carbonrose.png 10% carbon, 5% plastic polymers. Fruit wine (10 strength) Perennial Growth, Natural Insecticide Mutate Rose
Carpet Normal Carpetseed.png Growncarpet.png Carpet.png 2% nutriment, 5% hydrogen. Use the product in hand to create carpet tiles. Perennial Growth Mutate Grass
Carrot Normal Carrotseed.png Carrotplant.png Carrot.png 5% nutriment, 4% vitamin, 25% oculine. Can be carved into a shiv Carrotshiv.png. Fruit wine (30 strength) MegaSeed Servitor, Seeds Crate Parsnip
Chanterelle Mushroom Chanterelleseed.png Chanterelleplant.png Chanterelle.png 10% nutriment Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor, Seeds Crate, can overtake a tray Jupiter Cups
Cherry Normal Cherryseed.png Cherrytree.png Cherry.png 7% nutriment, 7% sugar Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Blue cherry, Cherry bulb
Cherry bomb Normal Cherrybombseed.png Cherrybombtree.png Cherrybomb.png 10% nutriment, 10% sugar, 70% Gunpowder Fruit wine (80 strength) Perennial Growth Only available from Xenobiology
Cherry bulb Normal Cherrybulbseed.png Cherrytree.png Cherrybulb.png 7% nutriment, 7% sugar Fruit wine (50 strength) Perennial Growth, Pink Bioluminescence Mutate Cherry
Chili Normal Chiliseed.png ChiliTree.png Chili.png 4% nutriment, 25% capsaicin, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor Ghost chili, Chilly Pepper
Cocoa Normal Cocoapodseed.png Cocoapodtree.png Cocoapod.png 10% nutriment, 25% cocoa. Creme de Cacao Perennial Growth MegaSeed Servitor Vanilla, Bungo tree
Coffee arabica Normal Coffeearabicaseed.png CoffeearabicaTree.png Coffeearabica.png 10% coffee powder, 4% vitamin, 5% nitrogen. Kahlua Perennial Growth MegaSeed Servitor Coffee robusta
Coffee robusta Normal Coffeerobustaseed.png CoffeerobustaTree.png Coffeerobusta.png 10% coffee powder, 4% vitamin, 10% ephedrine Kahlua Perennial Growth Mutate Coffee arabica
Combustible lemon Normal Firelemonseed.png Firelemontree.png Firelemon.png 5% nutriment, 5% Welding Fuel (can be thrown like an IED) Fruit wine (70 strength) Perennial Growth Mutate Lemon
Corn Normal Cornseed.png CornPlant.png Corn.png 10% nutriment, 20% corn oil, 4% vitamin. Whiskey MegaSeed Servitor, Seeds Crate Snapcorn
Corpse Flower Normal Corpse flowerseed.png Corpse flowerplant.png n 10% Formaldehyde, 10% fluorine. Right before it blooms it starts producing miasma until harvested. Miasma production only works around normal pressure. Potency determines how high the pressure must be for miasma production to work. 50-60 potency is needed in standard pressure. Yield determines the output rate of the miasma. Harvesting does not yield any fruits. Mutate Starthistle
Cotton Normal Cottonseed.png Cottonplant.png Cotton.png None. Can be turned into fabrics by using a loom, buildable with planks. Fruit wine (10 strength) MegaSeed Servitor Durathread
Cucumber Normal Cucumberseed.png Cucumberplant.png Cucumber harvest.png 10% nutriment, 4% vitamin Fruit wine (10 strength) Perennial Growth MegaSeed Servitor
Death berry Normal Deathberryseed.png Deathberrytree.png Deathberrypile.png 10% nutriment, 8% coniine, 10% tirizene, 4% vitamin Fruit wine (50 strength) Perennial Growth Mutate Poison-berry
Death nettle Weed Deathnettleseed.png Deathnettleplant.png Deathnettle.png 50% fluorosulphuric acid, 50% sulphuric acid. Hurts if you pick it up without botanist's leather gloves, but is a powerful weapon at high potency. You must be on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. to hit people, or you'll try to forcefeed them instead. Repeatedly attacking with the same nettle will reduce damage each hit and eventually cause it to wither away. Fruit wine (10 strength) Perennial Growth, Weed Adaptation, Hypodermic Prickles Mutate Nettle, weed mutation
Deathweed Normal Deathweedseed.png Deathweedplant.png Deathweed.png 35% cyanide, 15% cannabis Fruit wine (40 strength) Perennial Growth Mutate Cannabis
Destroying angel Mushroom Angleseeds.png Angleplant.png Angle.png 10% amatoxin, 4% mushroom hallucinogen, 20% amanitin Fruit wine (60 strength) Fungal Vitality Mutate Fly amanita
Durathread Normal Durathreadseed.png Durathreadplant.png Durathread.png None. Can be turned into durable fabrics by using a loom, buildable with planks. Fruit wine (10 strength) Mutate Cotton
Eggplant Normal Eggplantseed.png Eggplantplant.png Eggplant.png 10% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor, Seeds Crate Egg-plant
Egg-plant Normal Eggyseed.png Eggyplant.png Eggyplant fruit.png 10% nutriment, egg inside. Eggnog Perennial Growth Mutate Eggplant, Exotic Seeds Crate
Embershroom (numerous mushrooms) Normal Mycelium-ember.png Ember-grow3.png Mushroom stem.png Yields mushroom stems. 4% tinea luxor, 2% vitamin, 2% space drugs Fruit wine (60 strength) Fungal Vitality, Bioluminescence, Fire Resistance Lavaland
Extradimensional orange Normal Orangeseed.png Orangetree.png Extradimensional orange.gif 15% haloperidol, 5% nutriment, 4% vitamin. Mindbreaker Toxin Perennial Growth Mutate Orange
Fairy grass Normal Fairygrassseed.png Fairygrassplant.png Fairygrassclump.png 15% space drugs, 5% hydrogen, 2% nutriment. Use the product in hand to create fairy grass tiles. Fruit wine (15 strength) Blue Bioluminescence, Perennial Growth Mutate Grass
Fire blossom Normal Fireblossomseed.png Fireblossomgrown.png Fireblossomharvest.png 4% Tinea luxor, 5% Carbon, 3% Nutriment. Fruit wine (40 strength) Fire Resistance, Yellow Bioluminescence, Perennial Growth Lavaland
Fly amanita Mushroom Amanitaseeds.png Amanitaplant.png Amanita.png 35% amatoxin, 4% mushroom hallucinogen, 10% growth serum Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Destroying angel
Fraxinella Normal Fraxinellaseed.png Fraxinellaplant.png Fraxinella.png 5% nutriment, 5% oil. Ash Natural Insecticide Mutate Geranium
Fruiting cactus Normal Seed-cactus.png Cactus-harvest.png Cactus-fruit.png 2% vitamin, 2% nutriment, 4% vitrium froth Fruit wine (50 strength) Fire Resistance Lavaland Star cactus
Galaxythistle Weed Galaxythistleseed.png Galaxythistleplant.png Galaxythistle.png 5% nutriment, 10% silibinin Fruit wine (35 strength) Weed Adaptation, Invasive Spreading Mutate Starthistle
Garlic Normal Garlicseed.png Garlicplant.png Garlic.png 15% garlic juice, 10% nutriment Fruit wine (10 strength) MegaSeed Servitor
Gatfruit Normal Gatfruitseed.png Gatfruittree.png Gatfruit.png 10% sulfur, 10% carbon, 7% nitrogen, 5% potassium, a goddamn .357 revolver Fruit wine (90 strength) Perennial Growth Xenobiology
Geranium Normal Geraniumseed.png Geraniumplant.png Geranium.png 5% nutriment, 20% libital Vermouth Natural Insecticide Mutate Poppy Fraxinella
Glow-berry Normal Glowberryseed.png Glowberrytree.png Glowberrypile.png 10% nutriment, 25% uranium, 20% iodine, 4% vitamin. Luminosity: 20%. Fruit wine (60 strength) White Bioluminescence, Perennial Growth Mutate Berry
Ghost chili Normal Chillighostseed.png Chillighosttree.png Chillyghost.png 4% nutriment, 55% capsaicin, 30% condensed capsaicin Fruit wine (50 strength) Perennial Growth, Exothermic Activity Mutate Chili
Glowshroom Mushroom Glowshroomseed.png Glowshroomplant.png Glowshroom.png 10% radium, 10% phosphorus, 4% nutriment. Fruit wine (50 strength) Bioluminescence, Fungal Vitality MegaSeed Servitor (hacked) Glowcap, Shadowshroom
Glowcap Mushroom Glowcapseed.png Glowcapplant.png Glowcapshroom.png 10% teslium, 4% nutriment. Fruit wine (40 strength) Electrical Activity, Red Bioluminescence, Fungal Vitality Mutate Glowshroom
Gold apple Normal Goldappleseed.png Goldappletree.png Goldapple.png 10% nutriment, 20% gold, 4% vitamin. Always eaten in one bite. Fruit wine (50 strength) Perennial Growth Mutate Apple
Grapes Normal Grapesseed.png Grapeplant.png Grapes.png 10% nutriment, 10% sugar, 4% vitamin. Wine Perennial Growth MegaSeed Servitor Green grapes
Grass Normal Grassseed.png Growngrass.png Grass.png 2% nutriment, 5% hydrogen. Use the grass in hand to create grass tiles. Fruit wine (15 strength) Perennial Growth MegaSeed Servitor Carpet, Fairy Grass
Green beans Normal Green bean seeds.png Green bean mature.png Green bean.png 4% vitamin, 4% multiver Fruit wine (10 strength) Perennial Growth, Prosophobic Inclination MegaSeed Servitor Jumping beans
Green grapes Normal Greengrapesseed.png Greengrapeplant.png Greengrapes.png 10% nutriment, 20% aiuri, 10% sugar, 4% vitamin. Cognac Mutate Grapes
Bundle of Herbs Weed Herb seed.png Herbs plant.png Herbs.png 10% nutriment, 4% vitamin. Fernet Perennial Growth MegaSeed Servitor
Harebell Weed Harebellseed.png Harebellplant.png Harebell.png 4% nutriment. Vermouth Weed Adaptation, Natural Insecticide Can overtake a tray with weeds.
Holymelon Normal Holymelonseed.png Holymelonplant.png Holymelon.png 20% holy water, 4% vitamin, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. Fruit wine (70 strength) Perennial Growth, Yellow Bioluminescence Mutate Watermelon
Chilly Pepper Normal Icepepperseed.png Icepepperplant.png Icepepper.png 2% nutriment, 25% frost oil, 2% vitamin Fruit wine (30 strength) Perennial Growth, Endothermic Activity Mutate Chili
Inocybe mushroom (tall mushrooms) Normal Mycelium-inocybe.png Inocybe-grow3.png Mushroom cap.png Yields mushroom caps. 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen Fruit wine (70 strength) Fungal Vitality, Fire Resistance Lavaland
Jumping beans Normal Jumping bean seeds.png Jumping bean mature.png Jumping bean.png 5% nutriment, 10% ants Fruit wine (10 strength) Perennial Growth, Symbiotic Resilience Mutate Green Beans
Jupiter cups Mushroom Jupiter cupmycelium.png Jupiter cupplant.png Jupiter cup.png 10% nutriment, 10% Liquid Electricity (unremovable gene) Fruit wine (40 strength) Carnivory (unremovable gene), Fungal Vitality Mutate Chanterelle
Killer tomato Normal Killertomatoseed.png Killertomatoplant.png Killertomato.png 10% nutriment, 4% vitamin, can be awoken by using it in hand. Demon's Blood Liquid Contents Mutate Tomato
Koibean Normal Koibeanseed.png Koibeanplant.png Koibeans.png 5% nutriment, 10% carpotoxin, 4% vitamin Fruit wine (40 strength) Perennial Growth Mutate Soybean
Korta Nuts Normal Kortaseed.png Kortanutplant.png Korta nut.png 10% nutriment, 4% vitamin. Grinds into Korta Flour, juices into Korta Milk. Kortara Perennial Growth MegaSeed Servitor Sweet Korta Nut
Sweet Korta Nuts Normal Sweetkortaseed.png Kortanutplant.png Korta nut.png 10% nutriment, 4% vitamin, 10% korta nectar. Grinds into Korta Flour, juices into Korta Milk. Kortara Perennial Growth Mutate Korta Nuts
Kudzu Weed Kudzuseed.png Kudzuplant.png Kudzu.png 2% nutriment, 4% multiver. Special, see this. Fruit wine (20 strength) Perennial Growth, Weed Adaptation Mutagen weed mutation
Kronkus Vines Normal Kronkusseed.png Kronkusplant.png Kronkus.png 5% nutriment Kronkus Extract (used in making Kronkaine) Maintenance
Odious Puffball Mushroom Puffballseed.png Puffballplant.gif Puffball.png 20% spore toxin, 4% nutriment. Fruit wine (50 strength) Gaseous Decomposition, Fungal Vitality, Liquid Contents Maintenance
Lanternfruit Normal 7% sulfur, 7% sugar, 7% liquid electricity Voltaic Yellow Wine Yellow Bioluminescence MegaSeed Servitor
Laughin' peas Normal Laughinpea seed.png Laughinpeas harvest.png Laughinpeas.png 7% nutriment, 5% sugar, 5% Laughter. Can be juiced for laughin' syrup. Fruit wine (90 strength) Perennial Growth, Purple Bioluminescence, Hallucinatory Feedback Mutate Peas World peas
Lemon Normal Lemonseed.png Lemontree.png Lemon.png 5% nutriment, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Combustible Lemon
Liberty-cap Mushroom Libertycapseed.png Libertycapplant.png Libertycap.png 2% nutriment, 25% mushroom hallucinogen Fruit wine (80 strength) Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation
Lifeweed Normal Lifeweedseed.png Lifeweedplant.png Lifeweed.png 35% omnizine, 15% cannabis Fruit wine (10 strength) Perennial Growth Mutate Cannabis
Lily Normal Lilyseed.png Lilyplant.png Lily.png 5% nutriment, 20% libital Vermouth Natural Insecticide Mutate Poppy Spaceman's Trumpet Plant
Lime Normal Limeseed.png Limetree.png Lime.png 5% nutriment, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor, mutate Orange Orange
Meatwheat Normal Meatwheatseeds.png Meatwheatplant.png Meatwheat.png 5% nutriment, 4% vitamin. When harvested, you can get "meat" from this by using it in hand. Mutate Wheat
Mimana Normal Minanaseed.png Minanatree.png Minana.png 10% nothing, 10% mute toxin, 2% nutriment. Silencer Slippery Skin, Perennial Growth Exotic Seeds Crate, Mutate Banana
Moonflower Normal Moonflowerseed.png Moonflowerplant.png Moonflower.png 2% nutriment, 2% vitamin, 20% moonshine. Absinthe Purple Bioluminescence, Natural Insecticide Mutate Sunflower
Nettle Weed Nettleseed.png Nettleplant.png Nettle.png 50% sulphuric acid Fruit wine (10 strength) Perennial Growth, Weed Adaptation MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Death nettle
Novaflower Normal Novaflowerseed.png Novaflowerplant.png Novaflower.png 25% condensed capsaicin, 30% capsaicin, 5% sulfuric acid, 4% nutriment. Can deal burn damage. Fruit wine (10 strength) Natural Insecticide Mutate Sunflower
Oat Normal Oatseed.png Oatplant.png Oat.png 12% nutriment. Ale Mutate Wheat
Olive Normal Olive seed.png Olive harvest.png Olive sprite.png 4% vitamin. 1% nutriment Fruit wine (10 strength) Perennial Growth Can be Ground into Olive paste which if water is added becomes Quality Oil
Omega weed Normal Omegaweedseed.png Omegaweedplant.gif Omegaweed.gif 30% cannabis, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% methamphetamine, 15% bath salts, 15% krokodil, 15% lipolicide, 10% nicotine. Note that if you light a blunt with this inside, it will explode due to having methamphetamine Fruit wine (90 strength) Perennial Growth, Green Bioluminescence Mutate Cannabis
Onion sprouts Normal Seed-onion.png Onion-harvest.png Onion.png 4% vitamin, 10% nutriment Fruit wine (30 strength) Red onion sprouts
Orange Normal Orangeseed.png Orangetree.png Orange.png 5% nutriment, 4% vitamin. Triple Sec Perennial Growth MegaSeed Servitor, mutate Lime Lime, Extradimensional orange
Parsnip Normal Parsnipseed.png Parsnipplant.png Parsnip.png 5% vitamin, 5% nutriment, 5% aluminium Fruit wine (35 strength) Mutate Carrot
Peanut Normal 4% vitamin, 1% Nutriment Fruit wine (10 strength) Can be ground into peanut butter
Peas Normal Pea seed.png Peas harvest.png Pea.png 10% vitamin, 5% nutriment, 5% water Fruit wine (50 strength) Perennial Growth MegaSeed Servitor Laughin' peas
Plum Normal Plum seeds Plum seeds Plum seeds 10% nutriment, 4% vitamin, 4% rosenol. Always eaten in one bite. Plum wine Perennial Growth MegaSeed Servitor Plumb
Plumb Normal Plum seeds Plum seeds Plum seeds 10% nutriment, 4% vitamin, 4% lead. Always eaten in one bite. Fruit wine (50 strength) Perennial Growth Mutate Plum
Plump helmet Mushroom Plumphelmetseed.png Plumphelmetplant.png Plumphelmet.png 10% nutriment, 4% vitamin. Manly Dorf Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Walking mushroom
Pineapple Normal Pineappleseeds.png Pineappleharvest.png Pineapple.png 20% nutriment, 4% water, 2% vitamin Fruit wine (40 strength) Perennial Growth, Auto-Juicing Composition MegaSeed Servitor
Poison-berry Normal Poisonberryseed.png Poisonberrytree.png Poisonberries.png 10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin Fruit wine (35 strength) Perennial Growth Mutate Berry Death berry
Polypore mushroom (large mushrooms) Normal Mycelium-polypore.png Polypore-grow3.png Mushroom shavings.png Yields mushroom shavings. 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint toxin. You can craft mushroom bowls from this. Fruit wine (20 strength) Fungal Vitality, Fire Resistance Lavaland
Poppy Normal Poppyseed.png Poppyplant.png Poppy.png 5% nutriment, 20% libital. Vermouth Natural Insecticide MegaSeed Servitor Geranium, Lily
Porcini mushroom (leafy mushrooms) Normal Mycelium-porcini.png Porcini-grow3.png Mushroom leaf.png Yields mushroom leaf. 6% nutriment, 4% vitrium froth, 4% nicotine Fruit wine (40 strength) Fungal Vitality, Fire Resistance Lavaland
Potato Normal Potatoseed.png Potatoplant.png Potato.png 10% nutriment, 4% vitamin. Can be turned into a potato battery by using cable coil CableCoils.png on it. Increase potency and add the Electrical Activity trait for higher capacity. Always eaten in one bite. Vodka Capacitive Cell Production MegaSeed Servitor, Seeds Crate Sweet Potato
Pumpkin Normal Pumpkinseed.png Pumpkinplant.png Pumpkin.png 20% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor Blumpkin
Rainbow flowers (Rainbow Bunch seeds) Normal Seed-rainbowbunch.png Rainbowbunch-harvest.png Rainbow flower.png 5% nutriment, 3u color powder of type depending on flower color. Harvest yields flowers of random colors. Fruit wine (10 strength) Perennial Growth, Natural Insecticide Exotic Seeds Crate
Rainbow weed Normal Rainbowweedseed.png Rainbowweedplant.gif Rainbowweed.gif 15% lipolicide, 10% mindbreaker toxin, 10% happiness, 5% colorful reagent, 3% psicodine Fruit wine (60 strength) Perennial Growth Mutate Cannabis
Redbeet Normal Redbeetseed.png Redbeetplant.png Redbeet.png 5% nutriment, 5% vitamin Fruit wine (60 strength) Densified Chemicals Mutate Whitebeet
Red onion sprouts Normal Seed-onionred.png Onion red-harvest.png Onion red.png 4% vitamin, 10% nutriment, 5% tear juice Fruit wine (60 strength) Mutate Onion Sprouts
Rice Normal Riceseed.png Riceplant.png Ricestalk.png 12% nutriment. Sake MegaSeed Servitor
Reishi Mushroom Reishiseeds.png Reishiplant.png Reishi.png 35% multiver, 35% morphine Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor (hacked), can overtake a tray
Replica pod Normal Replicapodseed.png Replicapodplant.png Special. Yields max 2 seeds on harvest. Exotic Seeds Crate, Mutate Cabbage
Rose Normal Roseseed.png Roseplant.png Rose.png 5% nutriment, 10% granibitaluri, 5% oil. Can prick you if you aren't wearing gloves. Can be made into bouquets. Fruit wine (10 strength) Perennial Growth, Natural Insecticide Carbon Rose
Seraka Mycelium Normal Serakaseed.png Serakaplant.png Seraka.png 10% mushroom powder, 2% seraka extract Fruit wine (40 strength) Fungal Vitality, Fire Resistance Lavaland
Shadowshroom Normal Mycelium-shadowshroom.png Shadowshroom-grow4.png Shadowshroom.png 20% radium, 4% nutriment Fruit wine (60 strength) Shadow Emission, Fungal Vitality Mutate Glowshrooms
Shrub Normal Shrubseed.png Shrubplant.png Shrub.png Use in hand to plant on the ground to grow a hedge. Hedges block sight but can be trimmed with a sharp implement if you have the hedge trimming skillchip. Fruit wine (10 strength) Exotic seeds crate
Snapcorn Normal Snapcornseed.png SnapcornPlant.png Snapcorn.png 10% nutriment, 20% corn oil, 4% vitamin. Use in hand to pick a snap pop Spappop.png from the cob. Fruit wine (10 strength) Mutate Corn
Soybean Normal Soybeanseeds.png Soybeansplant.png Soybeans.png 5% nutriment, 4% vitamin, 3% cooking oil. Grind for soy milk. Fruit wine (20 strength) Perennial Growth MegaSeed Servitor, Seeds Crate Koibean
Space tobacco Normal Spacetobaccoseed.png SpacetobaccoTree.png Spacetobacco.png 3% nutriment, 8% nicotine, 5% salbutamol Fruit wine (50 strength) Mutate Tobacco
Spaceman's Trumpet Plant Normal Spacemantrumpetseed.png Spacemantrumpetplant.png Spacemantrumpet.png 5% nutriment, 15% Polypyrylium Oligomers (unremovable gene) Fruit wine (10 strength) Natural Insecticide Mutate Lily
Star cactus Normal Starcactusseed.png Starcactusplant.png Starcactus.png 5% nutriment, 5% helbital, 8% water Tequila Prickly Adhesion, Hypodermic Prickles, Fire Resistance Mutate Fruiting cactus
Starthistle Weed Weedsplant.png None Weed Adaptation Can overtake a tray Corpse Flower, Galaxythistle
Steel Cap Mushroom Steelcapseed.png Steelcapplant.png Steelcap.png 5% iron, 5% cellulose fibers. Can't be ground. Fungal Vitality Mutate Tower Cap
Strange seeds Normal Seed-x.png Question.png Question.png Random, read this. Fruit wine (10-200 strength) Hacked vending machine, cargo crates
Sugarcane Normal Sugarcaneseed.png Sugarcaneplant.png Sugarcane.png 25% sugar. Rum Perennial Growth MegaSeed Servitor, Seeds Crate Bamboo
Sunflower Normal Sunflowerseed.png Sunflowerplant.png Sunflower.png 8% corn oil, 4% nutriment Fruit wine (10 strength) Natural Insecticide MegaSeed Servitor, Seeds Crate Moonflower, Novaflower
Sweet potato Normal Sweetpotatoseed.png Sweetpotatoplant.png Sweetpotato.png 10% nutriment, 10% sugar, 10% vitamin. Always eaten in one bite. Sbiten Mutate Potato
Tea aspera Normal Teaasperaseed.png TeaasperaTree.png Teaaspera.png 10% tea powder, 4% vitamin Perennial Growth MegaSeed Servitor Tea astra
Tea astra Normal Teaastraseed.png TeaastraTree.png Teaastra.png 10% tea powder, 10% synaptizine, 4% vitamin Perennial Growth Mutate Tea aspera
Tobacco Normal Tobaccoseed.png TobaccoTree.png Tobacco.png 3% nicotine, 3% nutriment. Creme de Menthe MegaSeed Servitor Space tobacco
Töchtaüse Berries Normal Toechtause seed.png Toechtause plant.png Toechtause.png 10% Töchtaüse Juice, 4% Itching Powder. Itching Powder Perennial Growth MegaSeed Servitor
Tomato Normal Tomatoseeds.png Tomatoplant.png Tomato.png 10% nutriment, 4% vitamin. Enzyme Liquid Content, Perennial Growth MegaSeed Servitor, Seeds Crate Blood, Blue or Killer tomato
Tower Cap Mushroom Towercapseed.png Towercapplant.png Towercap.png 5% cellulose fibers. Can't be ground. Yields logs. Turn logs into planks with a hatchet. Fruit wine (10 strength) Fungal Vitality MegaSeed Servitor, can overtake a tray Steel Cap
Vanilla Normal Vanillaseed.png Vanillaplant.png Vanilla.png 25% vanilla, 10% nutriment. Vanilla Perennial Growth Mutate Cocoa
Walking mushroom Mushroom Walkingmushroomseed.png Walkingmushroomplant.png Walkingmushroom.png 15% nutriment, 5% vitamin. Can be awoken by using it in hand. Oculary Mimicry, Fungal Vitality Mutate Plump helmet
Watermelon Normal Watermelonseed.png Watermelonplant.png Watermelon.png 20% nutriment, 20% water, 4% vitamin Fruit wine (40 strength) Perennial Growth MegaSeed Servitor Barrelmelon, Holymelon
Wheat Normal Wheatseeds.png Wheatplant.png Wheat.png 12% nutriment. Beer MegaSeed Servitor, Seeds Crate Oat, Meatwheat
Whitebeet Normal Whitebeetseed.png Whitebeetplant.png Whitebeet.png 5% nutriment, 20% sugar, 4% vitamin Fruit wine (40 strength) MegaSeed Servitor Redbeet
World peas Normal Worldpea seed.png Worldpeas harvest.png Worldpeas.png 15% nutriment, 10% Happiness, 10% Pax. Extremely slow maturation speed (20). Can be juiced for laughin' syrup. Fruit wine (100 strength) Blue Bioluminescence Mutate Laughin' peas

Vendnutri.gif Chemicals

A lot of chemicals influence plants when in their trays or dirt piles.

  • Some reagent effects scale with amount of units stored in the hydroponics tray's or dirt pile's container. This means using more units can cause faster stat changes. These are listed per unit.
  • Reagents with random stat changes will have their average (avg) effects listed. These typically do not scale with amount, and require at least 1 unit in the tray.
  • Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work.
  • All reagents count as "nutrient" for the dark yellow tray lights to go away.
  • Reagents will be consumed over time. Remember to refill.


The listed effects in this table happen (tick) about every 20 seconds.

Name How to get Description Potency Yield Production speed (lower is better) Health Instability Pests Weeds Toxicity
E-Z-Nutrient Vendor or biogenerator Trays and dirt piles start with this fertilizer by default. 0.3 per unit 0.1 per unit 0.2
Left 4 Zed Vendor or biogenerator Raises instability but does little else. Heals the plant. 0.1 per unit 0.2 per unit
Robust Harvest Vendor or biogenerator Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don't want more mutations. 0.1 per unit 0.2 per unit -0.25
Ammonia 3 parts Hydrogen

1 part Nitrogen

10% chance to increase yield and instability by 1. Heals the plant. 0.1 avg 0.12 per unit 0.1 avg
Diethylamine 1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

Quickly maxes yield and health. Removes instability and 1-2 pests. 1 per unit 1 per unit -1 per unit -1.5 avg
Saltpetre 3 parts Oxygen

1 part Potassium
1 part Nitrogen

Quickly increases potency and can improve production speed. Heals the plant. 1 per unit -0.05 per unit avg 0.18 per unit
Ash 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Heals plant and kills weed. 1 per unit -1
Multiver 1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

Removes toxicity. -2 per unit
Unstable Mutagen 1 part Chlorine

1 part Phosphorus
1 part Radium

Special and slightly toxic. Each roll causes one of the following:
  • A 50% chance to increase the plant's instability by 5.
  • A 10% chance to mutate weeds into their more dangerous counterparts (needs high 'weeds' stat for effect).
  • A 10% chance to mutate pests to create spiderlings from the tray (needs high 'pests' stat for effect).
  • A 10% chance to damage the plant -10 health. Visible message "plant starts to wilt and burn".
-1 avg 2.5 avg 3
Uranium Grind uranium sheets Causes the same special rolls as unstable mutagen but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit). -1 avg and -1 per unit 2.5 avg 2 per unit
Enduro Grow Biogenerator A specialized nutriment, which decreases product quantity and potency, but strengthens the plant's endurance. Increases endurance by 0.35 per unit. -0.1 per unit -0.075 per unit
Liquid Earthquake Biogenerator A specialized nutriment, which increases the plant's production speed, as well as it's susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u). -0.075 per unit Special
Stabilizing Agent 1 part Iron

1 part Oxygen
1 part Hydrogen

Stabilizes. -1
Cryoxadone 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

Heals plant and removes toxicity. 3 per unit -3 per unit
Honey Beekeeping 20% chance to pollinate nearby plants and 80% chance to feed weeds and pests. 1.2 avg 1.2 avg
Blood Crew and monkeys Helps pests grow. 2.5 avg
Sugar Chemistry or Bar Helps pests and weeds grow. 1.5 avg 1.5 avg
Soda Water Bar Keeps plant watered and slightly heals it. 0.1 per unit
Holy Water Chaplain Heals the plant and keeps it watered. Raises instability. 0.1 per unit 0.15 per unit
Strange Reagent 1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Omnizine
Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals.

1 part Holy Water

Spawns either a killer tomato or an angry tree.
Nutriment Food Slightly heals plant. 0.2 per unit
Chlorine Chemistry Kills all plant life in the tray. Even drains water. -1 per unit -2 avg 1.5 per unit
Fluorine Chemistry Quickly kills all plant life in the tray. Even drains water. -2 per unit -2.5 avg 2.5 per unit
Phosphorus Chemistry Hurts plants and drains water. -0.75 per unit -1.5 avg
Radium Chemistry Hurts the plant and increases toxicity. -1 per unit 1 per unit
Toxin Hacked NanoMed vendors, Emagged Chem Dispenser Toxic. Most other toxins have same effect. 2 per unit
Plant-B-Gone 1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

4 parts Water

Harmful toxic mixture to kill plantlife. -10 per unit -6 avg 6 per unit
Weed Killer 4 parts Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

Harmful toxic mixture to kill weeds. -1.5 avg 0.5 per unit
Pest Killer 1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

4 parts Ethanol

Harmful toxic mixture to kill pests. -1.5 avg 1 per unit
Natural Pest Killer Biogenerator Harmful toxic mixture to kill pests. Organic version with much lower side effects. -1.5 avg 0.1 per unit
Nicotine Cigarettes Toxic. -1.5 avg 1 per unit
Sulphuric Acid Chemistry Harmful. -1 per unit -1.5 avg 1.5 per unit
Fluorosulfuric Acid 1 part Fluorine

1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid
Temperature 380K

Harmful. -2 per unit -2.5 avg 3 per unit
Napalm 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel
1 part Ethanol

Has no ill effects if the plant has the fireproof trait. Effective against weeds. -6 per unit -7 avg 7 per unit
Milk Cows Waters plant and reduces potency. -0.5 per unit
Beer Bar Waters plant and hurts it. -0.05 per unit
Virus Food 5 parts Water

5 parts Milk

Plants aren't viruses. Hurts plant. -0.5 per unit
Brimdust Scoop up brimdust that's left after butchering a brimdemon Kills pests and weeds, heals the plant and raises its potency. 0.5 per unit 1 per unit -1 -1
Benzoic Acid Inverse of Salicylic Acid Heals the plant, improves production speed, increases potency and yield 0.25 per unit 0.2 per unit -0.2 per unit 0.5 per unit

Beekeeping Beekeeping

Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!

Bee.gif For more info, click here for the guide on beepeeking. Bee.gif


Advanced Botany

This is where you get to PLAY GOD and mess with the stats, reagents and traits of plants.

Plant Grafts Plant Grafts Plant Grafts

Once any plant has fully grown, it can now be grafted. Grafting a plant costs a small amount of plant health, but it will produce a plant graft. Plant grafts can be be scanned with a plant analyzer to keep track of what traits have been grafted off. Grafting a trait onto a plant freely integrates that trait into the plant. Plant grafts are always physical traits, and can only be grafted once for every instance of the plant grown.

Plant grafts can also be used to average another plant's stats together. It will add 2/3rds of the difference between the two plants, or the graftee's stats, whichever is the higher of the two. This will affect the plant's Lifespan, Endurance, Production, Yield, Weed Production Rate, as well as Weed Vulnerability. This Grafting is good for health related stats and yield, but typically damaging for weed stats and plant production speed.

Crosspollination

Turbotanypollination.png

Crosspollination is available for any two trays who have plants placed right next to each other (including diagonally). When any 2 plants are adjacent to each other, they will slowly average their potency, yield, and instability off into each other, at a rate of 1/10th of their difference every time the plant grows older (1/2 for yield), either upwards or downwards. This allows for using extra plants with high potency or yield to be planted next to plants with signifigantly lower starting stats, in order to either raise up, or drain off stats to where you would want them.

If trying to increase potency or yield, plants like watermelons or Tea Aspera are typically the best for this purpose. If trying to increase instability, Corn is one of the best for improving a plant's instability (In real life, corn was originally a kind of wheat grass, until it was crossbred for centuries into growing larger and larger wheat kernels, eventually growing into maize). The best plants to grow to decrease a plant's instability are any of the flowers, all with a natural instability of 1.

When a plant has over 20 instability, it will begin to accept chemical traits from adjacent plants at random. As a result, this can mean that having plants meant for the chef, like wheat, tomatoes, etc. should be grown next to similar, stable plants if that's your goal. It can also enable you to create chemical mixes within plants, given enough time. Extra chemicals can be removed from a plant through the use of Gene Shears at the cost of health, so if planning to make pure chemical mixes through your plants, you should also plan on improving the plant's endurance to enable them to lose more unwanted chemicals like nutriment faster. A receiving plant can have a chemical production trait upgraded if a sender has the same production with higher percentage.

Crosspollinating plants have a yellow particle effect over them.

Mutations

Many plants can be mutated to change species, change stats or add random new traits or chemical traits.

Instability

For each new threshold of instability in a plant, a different effect is added. These effects stack on each other.

  • For 0-19 instability, the plant will not be affected by mutations, and will not accept reagent genes from other plants. This is where you want your plant to be if you're happy with its current reagents/traits/stats, and you want to keep it that way.
  • At 20+ instability, the plant will casually mutate. Their stats will mutate up and down randomly over time, and can lead to very lopsided stats if left alone.
  • At 30+ instability, each of the plant's harvested produce has a chance to be a wild mutation, becoming the produce of one of the possible species mutations instead. The chance is (instability/3)%, so a minimum of 10% and maximum of 33~%. Wild mutations will carry over traits from the parent plant.
  • At 40+ instability, the plant will mutate much more strongly, and can result in a larger change in stats than the 20-39 range.
  • At 60+ instability, every time they age they have a chance to hard mutate into one of their possible species mutations. This chance is their (instability/2)%, so a minimum of 30% and a maximum of 50% every time the plant ages.
  • At 80-100 instability the plant will roll a 5-25% chance every time it ages to gain a new random trait or reagent, similar to what strange seeds can get. Starts at 5% chance at 80 instability and scales to 25% at 100 instability.


  • The agonizingly slow way to raise instability is using E-Z Nutriment to make the plant gain it at a static rate. Left 4 Zed is a faster alternative, which improves the plant's instability based on the amount of it within the tank!

Mutating with unstable mutagen

You can speed up the process by asking your local Chemist for a few bottles of Unstable Mutagen.
Having at least 1u mutagen in a tray has the following effects as of current, with odds and effects rolled every time the plant increases in age:

  • A 50% chance to increase the plant's instability by 5, useful for statically increasing a plant's instability without the use of other reagents.
  • A 10% chance to mutate weeds into their more dangerous counterparts.
  • A 10% chance to mutate pests, and create spiders within the tray.
  • A 10% chance to harm the plant inside, damaging the plant's health.

Due to how the effects work, using mutagen on a plant tray should be used in combination with other reagents to produce the best results.

Floral Somatoray.pngFloral Somatoray

  • R&D can also research a wonderful thing called a Floral Somatoray. It has three options: randomly increase yield, mutate the plant stats and force a species mutation. Print it from the service techfab after research.

Gene shears.gifBotanogenetic Shears

  • R&D can produce gene shears after researching Experimental Tools, which will allow you to remove plant genes from a plant. This can be useful when mutating a plant, and whittling down their available reagents to what you need for crosspollination. Print it from the service techfab after research.

Fixing awful stats

Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them. Check the chemical table for the stats you want. Examples:

  • Saltpetre. Increases potency and decreases production time.
  • Ammonia. Increases yield.
  • Floral Somatoray. Can increase yield and can randomize stats.

Dude weeds

Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.

Possible plants include:

  • 1/6 chance for Reishi/Starthistle.
  • 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets

Having unstable mutagen in high weed level trays can result in different plants:

  • Kudzu, Deathnettle, Destroying Angel, Liberty Cap

Other Notes

Golden tray.png Autogrow Mode

On any non-dirt tray, ctrl-clicking it will give it a golden shine, activating autogrow. Now it will generate its own water, self-tend weed/pest removal, and consume less nutrients if the tray is upgraded, but at the cost of a large amount of power. This is good for high maintenance plants that require a lot of tending if you need to leave botany for a few moments. Autogrow also prevents species mutations, but does not prevent stat/trait/chem mutations.

This is great in combination with plants that have the Perennial Growth trait, if you can manage the power drain!

Upgraded trays can hold more nutrients, water, and will consume less nutrients every time chemicals are processed. This makes upgrades for individual trays much more valuable, especially when using difficult to produce chemicals.

If possible, growing glowcaps to power your APC can heavily offset the cost of using autogrow on a tray. You'll need a lot of power output in order to generate enough electricity to have all your trays on autogrow, so it's best to individually manage only 1-2 using this feature.

Plumbing Constructor.png Automation with Plumbing

Plumbing allows the creation of several systems to assist you in your work. For example:

  • Feeding the trays reagents and possibly water, replacing the autogrow as long as there are reagents in input.
  • Creating an automated grinding and/or filtering system for harvests.

You will need fluid ducts Nduct n w.png, a plumbing constructor Plumbing Constructor.png, and potentially a plunger. Those can be found in the Chemistry Lab, or constructed on the medical Techfab. Alternatively, you may use Cytology (Science) equipment, if they're not using them.

Hydroponics tray.png Connecting Trays

Hydroponics trays can be connected to plumbing pipe-networks and machinery.

Plumbing hydroponics example.png

The trays possess a pipe input facing southward, but you may rotate them by unwrenching the tray and alt-clicking it; simply remember to wrench it back in place. If you're using machinery, the red pipe is the input, while the blue one is the output.

You may add reagents to the pipe network using Inputs, fed manually using containers (beakers, bottles, ...). You may also produce some through plumbing machinery (e.g., synthesizersPlumbing synthesizer.png, grinders Plumbing grinder.png) and link it to the network. A plumbing tankPlumbing tank.gif might be a useful addition.

Beware that using a plumbing system may fill the reagent tanks to the maximum, disallowing you from manually and individually adding reagents. Since the pipe input leads to the trays' reagent tanks before being sorted out, adding water to the network is nearly guaranteed to provoke said 'clogs.'

To add water to the network, you may transform one of the water tanks into a plumbing-compatible one, using iron sheets, or use a synthesizer configured on water production.

  • [to confirm] Note that the plumbing water tanks may suffer from a bug and not connect on the first wrenching attempt. Subsequent attempts should work, assuming the pipe output is oriented properly.

Replicapodplant.png Replica Pod Cloning

Replica pods can be used to grow dead people back to life - even when their brain and head are missing.

To clone someone, follow these simple steps:

  • Take a blood sample from the body using a syringe.
  • Inject it into the bag of seeds.
  • Plant the seeds.
  • Let the plant grow and then harvest it.
  • If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a Podman.
  • If there was no ghost available, the resulting harvest will simply produce up to two new packs of seeds.

The podmen are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees or plants.

Cabbage can be mutated into Replica Pod.

Per this PR, Podepeople can now have different chemicals for their blood. The chemical trait with the highest % will be their blood. If there are no chemical traits then their blood is water. While this may sound fun, you have to keep in mind that

  1. Controlling the chemical traits on the replica pod to get your desired trait is a long and time consuming process, reliant on RNG and getting the botanical sheers.
  2. Its only one chem so no you cant make a mixture of potassium+water so everytime you bleed there is an explosion
  3. Having omnizine blood sounds cool, but you are immune to the chemical that makes up your blood.
  4. Bloodloss will be dangerous, as the only way to replenish it will be injecting more of the chemical into yourself or waiting to naturally regenerate it. If you're at 50% blood loss though its probably a death sentence.

Strange Seeds

Strange seeds (from hacked vendors or cargo crates) have completely random reagents and traits.

Notable examples are:

  • Gaseous Decomposition
  • Nitroglycerin
  • Any drink, like Gin Tonic or Beepsky Smash
  • Glitter
  • Plasmaman Mutation Toxin
  • Hell Water

Of course, this is pretty gimmicky and unreliable.

Kudzuplant.png Kudzu

Kudzu is a weed that can appear when having Unstable Mutagen in a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods Kudzu.png. The kudzu pod is like any other fruit/vegetable and can be eaten or ground. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds Kudzuseed.png. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor.

Some plant stats will affect the wild-spreading version of kudzu in specific ways:

  • Potency of the seed will make kudzu mutate more on spread. The chance to mutate on each new piece is [potency / 10].
  • Production speed will affect how fast the kudzu will spread. Better (lower) production speed stat speeds up the process. Production speed used to have inverse effect on kudzu spread until a fix in July, 2020. Fastest kudzu spread is now achievable with a production speed stat of 1.
  • Production speed also affects how far a single kudzu piece can spread, with production speed stat of 1 providing the largest range.
  • Severity points scale linearly based on potency (0 potency = 10 max severity, 50 potency = 17.5 max severity, 100 potency = 25 max severity) Event kudzu gets a +10 max severity bonus.

Killing the last piece of kudzu will create a kudzu seed in its place with all the accumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. Color is decided by the last mutation gained.

Kudzu traits have been significantly changed recently. There is now a maximum severity value which is [potency * 0.15 + 10]. Each mutation carries a severity, and you can only combine up to the severity limit. In addition, the Timid and Transparent traits can be used to create truly beneficial Kudzu. A chart with all the traits and mutations is also to the right.

In addition, Kudzu also stops spreading unless it has the Cold-proof mutation if the tile its on is under 100K in temperature, discouraging malicious actors from venting the area to space.

List of core traits:

Trait Severity Points Quality Description
Light Trivial 1 Positive Emits a small amount of light
Toxic Average 4 Negative 10% chance of causing 20 toxin damage when stepped on
Explosive Major 10 Negative Causes a small light explosion when destroyed
Fire-proof Above Average 7 Minor Negative Makes vine (and spawned venus human traps) heat resistant and fire-proof
Cold-proof Average 4 Minor Negative Makes vine (and spawned venus human traps) cold resistant, allowing spreading in low temperatures
Temperature Stabilization Minor 2 Positive Heats or cools tile on top of to be 20C, same efficacy as space heater
Vine-eating Minor 2 Minor Negative Destroys any vine on spread-target's tile
Agressive Spread Major 10 Negative On spreading onto a tile with a person or when a person gets entangled, applies aggressive spread effect
Transparency Trivial 1 Positive Kudzu no longer blocks light and is semi-transparent
Oxygen-consuming Average 4 Negative Kudzu removes (up to 6 when fully grown) moles of O2 per process tick
Nitrogen-consuming Average 4 Negative Kudzu removes (up to 6 when fully grown) moles N2 per process tick
CO2-consuming Minor 2 Positive Kudzu removes (up to 6 when fully grown) moles of CO2 per process tick
Plasma-consuming Average 4 Positive Kudzu removes (up to 6 when fully grown) moles of plasma per process tick
Thorns Average 4 Negative 10% chance of doing 15 brute damage when stepped on or when hit by someone (with a non-ranged weapon)
Hardened Above Average 7 Negative When fully grown, becomes unpassable (dense), maximum integrity set to 100, non-sharp items do half damage
Timid Minor 2 Positive Kudzu only covers floors (hidden by items) and cannot entangle people anymore
Flowering Major 10 Negative Increases entanglement chance to 25%, also has a 10% chance of creating venus human trap pods when fully grown
Space Covering Makes vines grow vine floors over space Removed as of August 23, 2017
Bluespace Vines Makes vines be able to grow through anything Removed as of August 23, 2017

Note on Aggressive Spread effect:

  • For non-carbons (silicons) it does 75 brute damage flat
  • For carbons (humans) picks a random bodypart and its armor to damage
  • 80% chance of doing 60 (sharp) brute damage and 2 seconds knockdown
  • 20% chance of doing 60 (non-sharp) brute damage, 3 seconds knockdown, and throwing player away from the vine
  • If vine has thorns, an additional 40% chance of doing 50% armour-piercing (point-wounds) 50 brute damage and 1 second stun


Click expand to see chemicals that affect Kudzu mutations:

Having special chemicals in the tray when the seeds are growing will affect the specific kudzu mutations:

  • Having 5u of welding fuel will remove random positive mutation with a 20% probability
  • Having 5u of phenol will remove a random minor negative mutation with a 20% probability
  • Having 5u of sterilizine will remove a random negative mutation with a 20% probability
  • Having 15u of blood will change the production value of the seeds by a random number in the range from -5 to +15
  • Having 5u of amatoxin will change the production value of the seeds by a random number in the range from -15 to +5
  • Having 5u of plasma will change the potency value of the seeds by a random number in the range from -15 to +5
  • Having 10u of holy water will change a potency value of the seeds by a random number in the range from -5 to +15

Soil.png Sandstone and Soil

Gavel.png Important note

This section needs to be moved to a better place. Dirt plots are not hydroponics



If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.

Science can build hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.

Drying rack.png Wood and Drying Racks

First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.

Note: you can dry any plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


Wooden barrel.png Fermentation Barrel

You can craft wooden barrels with the crafting menu (under tribal)( or by using planks in hand), which requires 8 wood planks Planks.png. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it.

Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special wine with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.


Dispenser.png Other ways to get fertilizers

Chemistry exploded too busy to help you out?

  • Bad idea: Steal a chem dispenser. This will start a blood feud and is one of the biggest reasons why botanists are hated by some chemists. Think of it as someone stealing half your plant trays.
  • Better: Grab the spare chem dispenser board from tech storage. The AI, silicons and all members of the Engineering department can let you in.
  • Later: Ask Medbay to print you a spare chem dispenser board. After very basic research (Biological Technology), the medical protolathe is able to print chem dispenser boards.
  • For stock parts: Print them from a public autolathe (if such has been built) or ask RnD/Engineering for a part replacer with stock parts.
  • For stock parts you can also disassemble a hydroponics tray and a cell charger. A cell can then be found or gotten from disassembling a cyborg recharger.


The Toiletbong (Getting high with style)

Are your personal high standards keeping you from enjoying a fine smoke? Fear not, for you will no longer have to use rolling paper like an animal. The toiletbong can be crafted with a flamethrower, a wrench and a toilet.

Refer to the Toiletbong Construction Guide for more information on how to build it.

  • Fill the toiletbong with produce or food of your choice and turn those items into smoke, one at a time.
  • There is a 5% chance of something coming up the pipes. Is it good, is it bad? Depends on you.
  • The smoke radius is always 1 (or 2) and cannot be increased further.
  • Since the toiletbong is literally a flamethrower attached to a toilet, it will definitely ignite plasma in the air during usage, just like any other heat source.
  • Deconstructing the toiletbong will always yield a flamethrower with an empty plasma tank. This is due to balancing reasons you being high while deconstructing it. Engineers may give out toiletbongs freely without having to worry about assistants running around with flamethrowers shortly after.
  • The toiletbong can be emagged for the following two effects:
    • The smoke radius is increased from 1 to 2
    • Instead of smoking one item at a time, all held items are turned into smoke at once. (Your victim might overdose)

Things You Can Make Out of Your Plants

  • Add some cable to a potato to make a potato battery. It starts completely charged, and capacity depends on its potency (x20) and the Electrical Activity trait (additional x20 if present).
    • The maximum capacity is that of Bluespace cells—40,000
    • Beware: If the potato has plasma in it, the resulting cell will be likely to explode on use.
  • Glowberries and glowshrooms, as the name suggests, glow.
  • You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
  • You can make a cob-pipe out of a corn cob.
  • You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things. If the carrot is big enough, there's a small chance that it will turn into a carrot sword instead. Unlike the carrot shiv, carrot sword is really strong (19 brute damage with some armor penetration and small block chance), but is quite rare even at 100 potency.
  • Flowers and ambrosia can be worn on your head.
  • Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
  • Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.

Old guides

CLICK EXPAND FOR OLD MUTATING METHOD FOR SERVERS NOT RUNNING THE APRIL 2020 HYDROPONICS REWORK:

Repeatedly click the plant with 5 units of unstable mutagen and prepare for...

  • 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the Plant reference chart for information on these mutations.
  • 10% chance of the plant losing lots of health instantly. The plant can die because of this
  • 15% chance of heavy stat mutation with a 3% chance of a new trait appearing.
  • 15% chance of normal stat mutation.
  • 20% chance of nothing. You get a message when this happens.
  • 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
  • 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
    • This is bad. If the spiderlings escape, they'll grow big and you'll likely get lynched.
  • You can use radium or uranium, but they require double amounts compared to mutagen and cause ill effects, and if you can get radium, you can get mutagen.

Using 1u mutagen slightly changes stats, 2u has more drastic effects. You can use this to randomize stats until yield and potency are maxed, but you will need a way to heal the plant repeatedly.

CLICK EXPAND FOR OLD CHEMICAL LIST FROM BEFORE THE APRIL 2020 REWORK:

Fertilizers

  • Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
  • Ammonia: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the Chemist or hack the Nutri-Vend to get this.
  • Diethylamine: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
  • Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
  • Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).

Pest Removal

  • Pest Killer: Kills pests, and adds a small amount of toxicity.
  • Weed Killer: Same as above, but for Weeds.

Mutation

  • E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Unstable Mutagen: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
  • Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.

Plant Meds

  • Ash: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
  • Multiver: Makes your plant less toxic. You can get it by whining to anyone who works in Medbay.
  • Cryoxadone: Heals your plant, via miracles science. Also lowers toxicity. Don't expect the Chemist to give this to you, but the medbay probably has extra beakers of this.
  • Holy water: If you can get the Chaplain's attention and make him bless your water, it will heal your plant a bit.

Unorthodox chemicals

  • Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
  • Milk: Adds some water and a tiny bit of nutrient to the tray.
  • Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
  • Blood: Feeds both your plant and pests.
  • Virus Food: Adds nutrient to the tray while damaging the plant.
  • Nicotine: Kills pests while adding toxicity.

The bad stuff

  • Sugar: Makes pests and weeds grow stronger. Unless you plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station, it's of no use.
  • Toxin: Increases toxicity. Good job!
  • Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
  • Fluorine, Chlorine: Same as above, but also drains water.
  • Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
  • Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof trait, you might as well space the whole tray. On fireproof plants it will just kill weeds.
  • Strange Reagent: Spawns either a killer tomato or an angry tree.

[Click here for a long bonus guide for the pre-2020 system.] It also includes a lot of extra "recipes" for what you can turn your plants into.