Difference between revisions of "Heretic"

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(NEEDS REVISION)
(Updates the paths and the big research tree with the Path of Void. Still need to add additional tables for specifics on Mawed crucible potions and Carving knife carvings.)
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|difficulty = '''HARD'''
 
|difficulty = '''HARD'''
 
|superior = Forgotten Gods
 
|superior = Forgotten Gods
|duties = Find influences, notice they all have been taken. Sacrifice people and ascend as a vessel of your god
+
|duties = Find influences, notice they all have been taken. Sacrifice people and ascend as a vessel of your god.
 
|guides = This is the guide.  
 
|guides = This is the guide.  
 
|quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE'
 
|quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE'
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==Basics==
 
==Basics==
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.
+
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their objectives, is to gain power points to unlock their abilities.
  
 
You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for. To aid this task, you start with two items and a spell:
 
You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for. To aid this task, you start with two items and a spell:
  
* [[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes and research.
+
* [[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes, collect influences and research new abilities.
* [[file:heart.png]] The '''Living Heart''', used to transmute and find your targets.
+
* [[file:heart.png]] The '''Living Heart''', used to find and sacrifice your targets.
 
* [[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your Grasp will gain additional effects.
 
* [[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your Grasp will gain additional effects.
  
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[[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station at the start of the round. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a short period. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to '''pierced reality''', and become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!
+
[[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station at the start of the round. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a short period. After being harvested, the influence vanish temporally. When it reappears it will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to '''pierced reality''', '''<u>and become visible to the entire crew.</u>''' Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!
  
 
[[file:reality_fracture_harvested.gif]] An already harvested influence. Notice the glow.
 
[[file:reality_fracture_harvested.gif]] An already harvested influence. Notice the glow.
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|-
 
|-
 
!Path of Ash
 
!Path of Ash
|Nightwatcher's secret
+
|Nightwatcher's Secret
 
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn't have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.
 
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn't have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.
 +
 +
|-
 +
!Path of Flesh
 +
|Principle of Hunger
 +
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.
 +
 +
|-
 +
!Path of Void
 +
|Glimmer of Winter
 +
|The Path of Void focuses on stealth, silence and the freezing cold. The path grants the ability to silence and lower the temperature of targets, opening the window to silent kills immediately with no other items or chemicals required. Void early on gives you full immunity to cold temperatures, a fully invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. Void has access to a lot of strong transmuted items but requires smart use to realize their full potential, making the path one of moderate difficulty. Ascending silences those around you and makes you the eye of a deadly blizzard.
  
 
|-
 
|-
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|Blacksmith's Tale
 
|Blacksmith's Tale
 
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability.  
 
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability.  
 
|-
 
!Path of Flesh
 
|Principle of Hunger
 
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.
 
 
|}
 
|}
  
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|
 
|
 
! scope="col" style='background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px' |  <span style="font-size:larger">'''Path of Flesh'''</span>
 
! scope="col" style='background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px' |  <span style="font-size:larger">'''Path of Flesh'''</span>
 +
|
 +
! scope="col" style='background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px' |  <span style="font-size:larger">'''Path of Void'''</span>
 
|
 
|
 
! scope="col" style='background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px' |  <span style="font-size:larger">'''Path of Rust'''</span>
 
! scope="col" style='background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px' |  <span style="font-size:larger">'''Path of Rust'''</span>
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|
 
|
 
|style='background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px' |'''Principle of Hunger'''
 
|style='background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px' |'''Principle of Hunger'''
 +
|
 +
|style='background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px' |'''Glimmer of Winter'''
 
|
 
|
 
|style='background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px' |'''Blacksmith's Tale'''
 
|style='background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px' |'''Blacksmith's Tale'''
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|
 
|
 
|style='background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px' |[[File:flesh_blade.png]] <br>Follow the flesh path. <br> Transmute a knife and a pool of blood into a flesh blade.
 
|style='background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px' |[[File:flesh_blade.png]] <br>Follow the flesh path. <br> Transmute a knife and a pool of blood into a flesh blade.
 +
|
 +
|style='background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px' |[[File:void_blade.png]] <br>Follow the void path. <br> Transmute a knife in a sub-zero temperature into a void blade.
 
|
 
|
 
|style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px' |[[File:rust_blade.png]] <br>Follow the rust path. <br> Transmute a knife and a trash item into a rusty blade.
 
|style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px' |[[File:rust_blade.png]] <br>Follow the rust path. <br> Transmute a knife and a trash item into a rusty blade.
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|
 
|
 
|style='background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px' |'''Grasp of Flesh'''
 
|style='background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px' |'''Grasp of Flesh'''
 +
|
 +
|style='background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px' |'''Grasp of Void'''
 
|
 
|
 
|style='background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px' |'''Grasp of Rust'''
 
|style='background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px' |'''Grasp of Rust'''
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|
 
|
 
|style='background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:mansus_grasp.gif]] <br>Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.
 
|style='background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:mansus_grasp.gif]] <br>Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.
 +
|
 +
|style='background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:mansus_grasp.gif]] <br>Your mansus grasp now temporarily mutes your victim and also lowers their body temperature.
 
|
 
|
 
|style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:mansus_grasp.gif]] <br>Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty.
 
|style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:mansus_grasp.gif]] <br>Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty.
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|style='                                border-right:dashed 2px;'|'''Ashen Eyes'''
 
|style='                                border-right:dashed 2px;'|'''Ashen Eyes'''
 
|style='background-color:#f58da2;      border-right:dashed 2px;'|'''Imperfect Ritual'''
 
|style='background-color:#f58da2;      border-right:dashed 2px;'|'''Imperfect Ritual'''
 +
|style='                                border-right:dashed 2px;'|'''Void Cloak'''
 +
|style='background-color:#93f4f7;      border-right:dashed 2px;'|'''Aristocrat's Way'''
 
|style='                                border-right:dashed 2px;'|'''Armorer’s ritual'''
 
|style='                                border-right:dashed 2px;'|'''Armorer’s ritual'''
 
|style='background-color:#eb7541;      border-right:dashed 2px;'|'''Leeching Walk'''
 
|style='background-color:#eb7541;      border-right:dashed 2px;'|'''Leeching Walk'''
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|style='                                border-right:dashed 2px;'|[[file:heretic_medallion.png]] <br>Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls.
 
|style='                                border-right:dashed 2px;'|[[file:heretic_medallion.png]] <br>Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls.
 
|style='background-color:#f58da2;      border-right:dashed 2px;' |[[file:poppy.png]] <br>Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. <br> Limit of 2 at a time.
 
|style='background-color:#f58da2;      border-right:dashed 2px;' |[[file:poppy.png]] <br>Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. <br> Limit of 2 at a time.
 +
|style='                                border-right:dashed 2px;'|[[file:void_cloak.gif]] <br>Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. <br> Creates a cloak that can become invisible at will, hiding items you store in it. The cloak is somewhat armored.
 +
|style='background-color:#93f4f7;      border-right:dashed 2px;' | <br>Makes you immune to cold temperatures. You can still take damage from lack of pressure.
 
|style='                                border-right:dashed 2px;'|[[file:heretic_armor.gif]] <br>Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.
 
|style='                                border-right:dashed 2px;'|[[file:heretic_armor.gif]] <br>Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.
 
|style='background-color:#eb7541;      border-right:dashed 2px;' |You slowly heal while standing on rusted tiles.
 
|style='background-color:#eb7541;      border-right:dashed 2px;' |You slowly heal while standing on rusted tiles.
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|
 
|
 
|style='background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px' |'''Mark of Flesh'''
 
|style='background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px' |'''Mark of Flesh'''
 +
|
 +
|style='background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px' |'''Mark of Void'''
 
|
 
|
 
|style='background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px' |'''Mark of Rust'''
 
|style='background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px' |'''Mark of Rust'''
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|
 
|
 
|style='background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:flesh_blade.png]] <br>Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.
 
|style='background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:flesh_blade.png]] <br>Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.
 +
|
 +
|style='background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:void_blade.png]] <br>Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.
 
|
 
|
 
|style='background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:rust_blade.png]] <br>Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.
 
|style='background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:rust_blade.png]] <br>Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.
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|-style='background-color:#6EE270;'  
 
|-style='background-color:#6EE270;'  
 
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|'''Curse of Corrosion'''
 
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|'''Curse of Corrosion'''
|style='background-color:#c1c1c1;      border-right:dashed 2px;'|'''Curse of Blindness'''
+
|style='background-color:#c1c1c1;      border-right:dashed 2px;'|'''Mask of Madness'''
 
|style='                                border-right:dashed 2px;'|'''Curse of Paralysis'''
 
|style='                                border-right:dashed 2px;'|'''Curse of Paralysis'''
 
|style='background-color:#f58da2;      border-right:dashed 2px;'|'''Raw Ritual'''
 
|style='background-color:#f58da2;      border-right:dashed 2px;'|'''Raw Ritual'''
|style='                                border-right:dashed 2px;'|'''Blood Siphon'''
+
|style='                                border-right:dashed 2px;'|'''Carving Knife'''
 +
|style='background-color:#93f4f7;      border-right:dashed 2px;'|'''Void Phase'''
 +
|style='                                border-right:dashed 2px;'|'''Mawed Crucible'''
 
|style='background-color:#eb7541;      border-right:dashed 2px;'|'''Aggressive Spread'''
 
|style='background-color:#eb7541;      border-right:dashed 2px;'|'''Aggressive Spread'''
 
|style='border-right:solid 10px #c1c1c1;'|'''Curse of Corrosion'''
 
|style='border-right:solid 10px #c1c1c1;'|'''Curse of Corrosion'''
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|-style='background-color:#6EE270;'  
 
|-style='background-color:#6EE270;'  
 
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|[[file:decal_bio.png]] <br>Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.
 
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|[[file:decal_bio.png]] <br>Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.
|style='background-color:#c1c1c1;      border-right:dashed 2px;' |[[file:sunglasses.png]] <br>Transmute a pair of eyes and a screwdriver with an object that the victim has touched with bare hands to curse them with 2 minutes of complete blindness.
+
|style='background-color:#c1c1c1;      border-right:dashed 2px;' |[[file:mad_mask.png]] <br>Transmute a mask, a candle and a pair of eyes to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...
 
|style='                                border-right:dashed 2px;'|[[file:wheelchair.png]] <br>Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.
 
|style='                                border-right:dashed 2px;'|[[file:wheelchair.png]] <br>Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.
 
|style='background-color:#f58da2;      border-right:dashed 2px;' |[[file:raw_prophet.png]] <br>Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.
 
|style='background-color:#f58da2;      border-right:dashed 2px;' |[[file:raw_prophet.png]] <br>Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.
|style='                                border-right:dashed 2px;'|[[file:blood_siphon.gif]] <br>A touch spell that steals a bit of life from others to heal you.
+
|style='                                border-right:dashed 2px;'|[[file:carving_knife.png]] <br>Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.
 +
|style='background-color:#93f4f7;      border-right:dashed 2px;' |[[File:void_phase.gif]]<br>You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.
 +
|style='                                border-right:dashed 2px;'|[[file:mawed_crucible.png]] <br>Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 5 potions, but it can be refilled with organs/body parts.
 
|style='background-color:#eb7541;      border-right:dashed 2px;' |[[File:corrode.gif]]<br>Spreads rust to nearby turfs. Destroys already rusted walls.
 
|style='background-color:#eb7541;      border-right:dashed 2px;' |[[File:corrode.gif]]<br>Spreads rust to nearby turfs. Destroys already rusted walls.
 
|style='border-right:solid 10px #c1c1c1'|[[file:decal_bio.png]] <br>Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.
 
|style='border-right:solid 10px #c1c1c1'|[[file:decal_bio.png]] <br>Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.
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|
 
|
 
|style='background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px' |'''Bleeding Steel'''
 
|style='background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px' |'''Bleeding Steel'''
 +
|
 +
|style='background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px' |'''Seeking Blade'''
 
|
 
|
 
|style='background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px' |'''Toxic Blade'''
 
|style='background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px' |'''Toxic Blade'''
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|
 
|
 
|style='background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:flesh_blade.png]] <br>Your blade causes additional bleeding to those you attack.
 
|style='background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:flesh_blade.png]] <br>Your blade causes additional bleeding to those you attack.
 +
|
 +
|style='background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:void_blade.png]] <br>You can now use your blade on a distant marked target to move to them and attack them.
 
|
 
|
 
|style='background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:rust_blade.png]] <br>Your blade causes toxic damage to those you attack.
 
|style='background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px' |[[File:rust_blade.png]] <br>Your blade causes toxic damage to those you attack.
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|style='                                border-right:dashed 2px;'|'''Ashen Ritual'''
 
|style='                                border-right:dashed 2px;'|'''Ashen Ritual'''
 
|style='background-color:#f58da2;      border-right:dashed 2px;'|'''Lonely Ritual'''
 
|style='background-color:#f58da2;      border-right:dashed 2px;'|'''Lonely Ritual'''
 +
|style='                                border-right:dashed 2px;'|'''Blood Siphon'''
 +
|style='background-color:#93f4f7;      border-right:dashed 2px;'|'''Void Pull'''
 
|style='                                border-right:dashed 2px;'|'''Rusted Ritual'''
 
|style='                                border-right:dashed 2px;'|'''Rusted Ritual'''
 
|style='background-color:#eb7541;      border-right:dashed 2px;'|'''Wave of Rust'''
 
|style='background-color:#eb7541;      border-right:dashed 2px;'|'''Wave of Rust'''
Line 235: Line 268:
  
 
|-style='background-color:#6EE270;'
 
|-style='background-color:#6EE270;'
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|[[file:cleave.png]] <br>A ranged spell that gives bleeding wounds to the target and those around them.
+
|style='border-left:solid 10px #eb7541; border-right:dashed 2px;'|[[file:cleave.png]] <br>A ranged spell that gives severe bleeding wounds to the target and those around them.
|style='background-color:#c1c1c1;      border-right:dashed 2px;' |[[file:onfire.gif]] <br>Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.
+
|style='background-color:#c1c1c1;      border-right:dashed 2px;' |[[file:onfire.gif]] <br>A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.
 
|style='                                border-right:dashed 2px;'|[[file:ashman.png]] <br>Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire.
 
|style='                                border-right:dashed 2px;'|[[file:ashman.png]] <br>Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire.
 
|style='background-color:#f58da2;      border-right:dashed 2px;' |[[file:stalker.png]] <br>Transmute a pair of eyes, a candle, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.
 
|style='background-color:#f58da2;      border-right:dashed 2px;' |[[file:stalker.png]] <br>Transmute a pair of eyes, a candle, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.
 +
|style='                                border-right:dashed 2px;'|[[file:blood_siphon.gif]] <br>A touch spell that steals a bit of life from others to heal you.
 +
|style='background-color:#93f4f7;      border-right:dashed 2px;' |[[file:void_pull.gif]] <br>A spell that pulls all nearby people closer to you and damages those already close. If they are 4 tiles or closer they are also knocked down and a micro-stun is applied.
 
|style='                                border-right:dashed 2px;'|[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.
 
|style='                                border-right:dashed 2px;'|[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.
|style='background-color:#eb7541;      border-right:dashed 2px;' |[[file:rust_wave.gif]] <br>A spell that sends off a harmless projectile which rusts and damages the terrain.
+
|style='background-color:#eb7541;      border-right:dashed 2px;' |[[file:rust_wave.gif]] <br>A spell that sends off a wave of rust which rusts and damages the terrain, additionally dealing hefty toxin damage to anyone hit.
|style='border-right:solid 10px #c1c1c1'|[[file:cleave.png]] <br>A ranged spell that gives bleeding wounds to the target and those around them.
+
|style='border-right:solid 10px #c1c1c1'|[[file:cleave.png]] <br>A ranged spell that gives severe bleeding wounds to the target and those around them.
  
 
<!-- ///////////////////////////////////// End of row /////////////////////////////////// -->
 
<!-- ///////////////////////////////////// End of row /////////////////////////////////// -->
Line 250: Line 285:
 
|
 
|
 
|style='background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px' |'''Priest’s Final Hymn'''
 
|style='background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px' |'''Priest’s Final Hymn'''
 +
|
 +
|style='background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px' |'''Waltz at the End of Time'''
 
|
 
|
 
|style='background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px' |'''Rustbringer’s Oath'''
 
|style='background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px' |'''Rustbringer’s Oath'''
Line 259: Line 296:
 
|-style='background-color:#2aab2a;'
 
|-style='background-color:#2aab2a;'
 
|[[File:heretic_rune.png]]
 
|[[File:heretic_rune.png]]
|style='background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px' |[[file:decal_fire.png]]<br> Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.
+
|style='background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px' |[[file:decal_fire.png]]<br> Transmute 3 corpses to Ascend. You become immune to fire/cold and space. You also gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like Ashmen.
 
|[[File:heretic_rune.png]]
 
|[[File:heretic_rune.png]]
|style='background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px' |[[file:terror_of_the_night_armsy.png]]<br>Transmute 3 corpses to gain the ability to transform into a Lord of the night and back at will.  
+
|style='background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px' |[[file:terror_of_the_night_armsy.png]]<br>Transmute 3 corpses to Ascend. You gain the ability to transform into a Lord of the night and back at will.  
 
|[[File:heretic_rune.png]]
 
|[[File:heretic_rune.png]]
|style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px' |Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual's rune.
+
|style='background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px' |[[file:void_ascend.png]]<br>Transmute 3 corpses to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you. The storm does not harm you or your summoned minions.
 +
|[[File:heretic_rune.png]]
 +
|style='background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px' |Transmute 3 corpses to Ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual's rune.
 
|[[File:heretic_rune.png]]
 
|[[File:heretic_rune.png]]
 
|}
 
|}
  
===Tips===
+
 
 +
==Tips==
  
 
*If you ever lose your Living Heart, you can transmute a new one by combining a normal heart, a poppy (check the chapel!) and a blood splatter.
 
*If you ever lose your Living Heart, you can transmute a new one by combining a normal heart, a poppy (check the chapel!) and a blood splatter.
Line 275: Line 315:
 
*Even if you never fight other heretics, you're inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.
 
*Even if you never fight other heretics, you're inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.
 
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
 
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
 +
*Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.
 
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
 
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
 +
*Drawing new runes requires you to stand still for a very long time. Draw your runes before hand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.
 +
*The Mawed Crucible can be wrenched/unwrenched by using your Codex on it, allowing you to relocate it if needed.
  
 
{{Jobs}}
 
{{Jobs}}

Revision as of 02:48, 24 November 2020

Pen.png This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "This page is outdated! Missing Void Path that was recently added, including changes to certain side paths."


ENEMY STAFF
Heretic.png
Heretic
Access: Wherever your job has access to
Additional Access: Wherever you can break into or teleport to.
Difficulty: HARD
Supervisors: Forgotten Gods
Duties: Find influences, notice they all have been taken. Sacrifice people and ascend as a vessel of your god.
Guides: This is the guide.
Quote: ADMINS HALP HOW DO I SACRIFICE PEOPLE


"Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again..."

So you're a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend to godhood.

Basics

You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their objectives, is to gain power points to unlock their abilities.

You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for. To aid this task, you start with two items and a spell:

  • Heretic forbidden book.png The Codex Cicatrix, used to draw runes, collect influences and research new abilities.
  • Heart.png The Living Heart, used to find and sacrifice your targets.
  • Mansus grasp.gif Mansus Grasp, a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your Grasp will gain additional effects.

All of these are critical to your ascension, so don't lose them, and keep them hidden from security!


Reality fracture.gif Influences are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station at the start of the round. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a short period. After being harvested, the influence vanish temporally. When it reappears it will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to pierced reality, and become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!

Reality fracture harvested.gif An already harvested influence. Notice the glow.


Once you have some power points, it's time to research! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a path that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your playstyle.

Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a transmutation rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To transmute, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way.


Heretic blade.png The Heretic Blade will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. You can break your blade to teleport to a safe location.


The most important use of your rune is sacrificing. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You'll be given a choice between three targets, and can then squeeze your living heart by using it in-hand to get a vague idea of where your chosen target is. Kill them, drag them back to a rune, and transmute their body together with the living heart to messily sacrifice them and earn two power points.

Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your ascension, which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.

Paths

There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon Heretic blade.png and grasp Mansus grasp.gif will evolve, and how your final ascension will transform you.

Path Name Description
Path of Ash Nightwatcher's Secret The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn't have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.
Path of Flesh Principle of Hunger The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.
Path of Void Glimmer of Winter The Path of Void focuses on stealth, silence and the freezing cold. The path grants the ability to silence and lower the temperature of targets, opening the window to silent kills immediately with no other items or chemicals required. Void early on gives you full immunity to cold temperatures, a fully invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. Void has access to a lot of strong transmuted items but requires smart use to realize their full potential, making the path one of moderate difficulty. Ascending silences those around you and makes you the eye of a deadly blizzard.
Path of Rust Blacksmith's Tale The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability.

Abilities

Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you're adjacent to them. With enough points, you can theoretically unlock all of these 'neutral' abilities, as well as dipping into other paths' abilities, but you can only ever unlock one Mark and one Blade/Steel ability, and you can only unlock the ascension that matches your starting path.

In the below tree, dark colored abilities can only be obtained by starting on the corresponding path, green abilities are "neutral" abilities that you can use to cross paths, and light colored abilities can be earned by any path by first going through the neutral ones.


Path of Ash Path of Flesh Path of Void Path of Rust


Locksmith's Secret Principle of Hunger Glimmer of Winter Blacksmith's Tale


Ash blade.png
Follow the ashen path.
Transmute a knife with a match for an ashen blade.
Flesh blade.png
Follow the flesh path.
Transmute a knife and a pool of blood into a flesh blade.
Void blade.png
Follow the void path.
Transmute a knife in a sub-zero temperature into a void blade.
Rust blade.png
Follow the rust path.
Transmute a knife and a trash item into a rusty blade.


Grasp of Ash Grasp of Flesh Grasp of Void Grasp of Rust


Mansus grasp.gif
Your mansus grasp now temporarily blinds the people you use it on.
Mansus grasp.gif
Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.
Mansus grasp.gif
Your mansus grasp now temporarily mutes your victim and also lowers their body temperature.
Mansus grasp.gif
Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty.


Priest's Ritual Ashen Shift Ashen Eyes Imperfect Ritual Void Cloak Aristocrat's Way Armorer’s ritual Leeching Walk Priest's Ritual


Heretic flask.png
Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.
Ashen shift.gif
A jaunt spell that makes you immaterial and pass through walls.
Very short duration, you will only manage 5-6 tiles in a straight line.
Heretic medallion.png
Transmute a shard of glass with eyes organ to produce an amulet of heatvision.
You can see better in the dark, and can see living beings through walls.
Poppy.png
Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice.
Limit of 2 at a time.
Void cloak.gif
Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet.
Creates a cloak that can become invisible at will, hiding items you store in it. The cloak is somewhat armored.

Makes you immune to cold temperatures. You can still take damage from lack of pressure.
Heretic armor.gif
Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.
You slowly heal while standing on rusted tiles. Heretic flask.png
Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.


Mark of Ash Mark of Flesh Mark of Void Mark of Rust


Ash blade.png
Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning.
The burning spreads to other people, becoming a bit stronger each time.
Flesh blade.png
Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.
Void blade.png
Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.
Rust blade.png
Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.


Curse of Corrosion Mask of Madness Curse of Paralysis Raw Ritual Carving Knife Void Phase Mawed Crucible Aggressive Spread Curse of Corrosion


Decal bio.png
Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.
Mad mask.png
Transmute a mask, a candle and a pair of eyes to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...
Wheelchair.png
Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.
Raw prophet.png
Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.
Carving knife.png
Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.
Void phase.gif
You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.
File:Mawed crucible.png
Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 5 potions, but it can be refilled with organs/body parts.
Corrode.gif
Spreads rust to nearby turfs. Destroys already rusted walls.
Decal bio.png
Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.


Fiery Blade Bleeding Steel Seeking Blade Toxic Blade


Ash blade.png
Your blade adds firestacks to those you attack.
Flesh blade.png
Your blade causes additional bleeding to those you attack.
Void blade.png
You can now use your blade on a distant marked target to move to them and attack them.
Rust blade.png
Your blade causes toxic damage to those you attack.
Cleave Fiery Rebirth Ashen Ritual Lonely Ritual Blood Siphon Void Pull Rusted Ritual Wave of Rust Cleave


Cleave.png
A ranged spell that gives severe bleeding wounds to the target and those around them.
Onfire.gif
A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.
Ashman.png
Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire.
Stalker.png
Transmute a pair of eyes, a candle, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.
Blood siphon.gif
A touch spell that steals a bit of life from others to heal you.
Void pull.gif
A spell that pulls all nearby people closer to you and damages those already close. If they are 4 tiles or closer they are also knocked down and a micro-stun is applied.
Rust walker.png
Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.
Rust wave.gif
A spell that sends off a wave of rust which rusts and damages the terrain, additionally dealing hefty toxin damage to anyone hit.
Cleave.png
A ranged spell that gives severe bleeding wounds to the target and those around them.


Ashlord's Rite Priest’s Final Hymn Waltz at the End of Time Rustbringer’s Oath


Heretic rune.png Decal fire.png
Transmute 3 corpses to Ascend. You become immune to fire/cold and space. You also gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like Ashmen.
Heretic rune.png Terror of the night armsy.png
Transmute 3 corpses to Ascend. You gain the ability to transform into a Lord of the night and back at will.
Heretic rune.png File:Void ascend.png
Transmute 3 corpses to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you. The storm does not harm you or your summoned minions.
Heretic rune.png Transmute 3 corpses to Ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual's rune. Heretic rune.png


Tips

  • If you ever lose your Living Heart, you can transmute a new one by combining a normal heart, a poppy (check the chapel!) and a blood splatter.
  • If you lose your codex, you can make a new one by transmuting a bible, a pair of eyes, and some human skin. (better hope the chef will let you use the gibber)
  • If your transmutations are failing, make sure your codex is on your person!
  • Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.
  • Even if you never fight other heretics, you're inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.
  • As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
  • Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.
  • Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
  • Drawing new runes requires you to stand still for a very long time. Draw your runes before hand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.
  • The Mawed Crucible can be wrenched/unwrenched by using your Codex on it, allowing you to relocate it if needed.
Jobs on /tg/station

Jobstemp.png

Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern
Antagtemp.png Game Modes on /tg/station
Syndicateforce.png

Traitor

Changeling.gif

Changeling

Nuke.gif

Nuclear Emergency

Rev2.png

Revolution

Cult.png

Blood Cult

Wizhat.PNG

Wizard

Heretic forbidden book.png

Heretic

Nt display.png

Other Modes