Difference between revisions of "Holoparasite"

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|duties = Follow your summoner and do what he says; don't die.
 
|duties = Follow your summoner and do what he says; don't die.
 
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|quote=ATATATATATATATATATATATATATATATATAT
 
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"''ATATATATATATATATATATATATATATATATAT''"
 
  
A guardian spirit is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards, a parasitic nanomachine injector, or a scarab egg cluster. Currently, these summoning items are admin-only (and therefore Guardian Spirits are admin only).
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A '''holoparasite''', also known by its magic variant as a '''guardian spirit''', is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards for the magic version or a parasitic nanomachine injector for the machine version. The nanomachine injector can be purchased by traitors.
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The only difference between the magic and tech versions are their summon methods and appearance. They both have access to the same abilities. This means that traitors can get an ally that [[Wizard]]s are also able to get!
  
 
==Overview==
 
==Overview==
A guardian spirit is a special ghost-like being that lives inside of its master. It can communicate with its master telepathically (and the master can communicate back), as well as emerge from and retreat back into its master at will. If the spirit tries to escape its master and moves too far away, it will automatically be moved back to them. The spirit itself is technically invincible on its own, but upon taking damage, the damage is transferred to its master. If the master dies, the spirit dies, as well.
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A holoparasite is a special ghost-like being that lives inside of its master. It can communicate with its master telepathically with a hud icon (and the master can communicate back with a button under the new '''guardian tab'''), as well as emerge from and retreat back into its master at will. If the Holoparasite tries to escape its master and moves too far away, it will automatically be moved back to them. The Holoparasite itself is technically invincible on its own, but upon taking damage, the damage is transferred to its master, albeit at a lower amount. If the master dies, the spirit dies, as well. When the user dies, their body is instantly consumed and dusted by the Holoparasite's need for their life energy.
 
This means that the master and the spirit will have to watch out for each other to ensure the survival of both.
 
This means that the master and the spirit will have to watch out for each other to ensure the survival of both.
  
==Types of Guardian Spirits==
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==Types of Holoparasites==
When summoned, the summoner can choose between several different types of spirits. Each have their own abilities, advantages, and drawbacks.
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When summoned, depending on which item was used the summoner can choose between several different types of spirits/holoparasites/power miners. Each have their own abilities, advantages, and drawbacks. The summoned spirit/holopara will then be able to customize their name and color.
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* Traitor's [[Traitor_items#Holoparasites|holoparasite injector]] creates a holoparasite. User gets to choose type.
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* Wizard's [[Wizard#Guardian_deck|guardian deck]] creates a guardian. User gets to choose type.
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* Miner's [[Shaft_Miner#Dusty_Shard|dusty shard]] creates a power miner. Type is random.
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===Standard===
 
===Standard===
The standard type has no special abilities, but have a higher damage resistance than usual and a punch that deals 25 brute damage in a single attack. You can also smash through normal walls. You can also set your battlecry to whatever you want, and whenever you attack you will automatically say it repeatedly! (For example, if you set it to "butt," then whenever you attack you will automatically cry "Buttbuttbuttbuttbuttbuttbutt")
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The classic <s>JoJoke</s> combat powerhouse. Deals devastating close combat attacks by rapidly hitting the target, and has high damage resist. Can smash through weak walls.
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The Standard Holoparasite also has access to some minor customization: The Holoparasite can select a Battle Cry that they will automatically shout over and over upon attacking. This is limited to six letters. For instance, putting in "ORA" for the battle cry will make you shout
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'''"ORAORAORAORAORAORAORAORAORA!!"'''
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===Assassin===
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Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.
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===Chaos===
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Ignites enemies on touch and causes them to hallucinate all nearby people as the parasite. Automatically extinguishes the user if they catch on fire.
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===Charger===
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Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.
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===Explosive===
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High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb by alt-clicking them, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay. Examining a trapped item will say '''"It glows with a strange light ! "'''. May teleport enemies away by punching them.
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===Fire===
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===Gravitokinetic===
The fire type has very light damage resistance and his attack only does 10 brute damage per hit, but whenever he bumps into someone, they will suddenly ignite! Be careful not to ignite your master.
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Normal speed, attack damage and damage resistances. Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.  
  
===Scout===
 
The scout type is a bit different from the other types. They cannot attack at all, but in exchange are able to move an infinite distance away from their master without being warped back automatically, and can pass through all objects.
 
  
===Shield===
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===Lightning===
The shield type moves slower than the rest and lacks an attack, but nullifies any attacks that hit it. It is good for blocking gunfire or dragging its master out of danger.
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Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.
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===Protector===
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Causes you to teleport to it when out of range. Has two modes:
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*Combat
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It does and takes medium damage.
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*Protection
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It does and takes almost no damage but moves slightly slower.
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===Ranged===
 
===Ranged===
The ranged type has only light damage resistance, but it can fire crystal spray at an incredibly rapid rate, each doing 4 brute damage. It is very good for winning a fight from a distance, or for having the master take the front with melee while the guardian gives supporting fire from behind. In addition to this, it also has a standard melee attack if it gets in too close, which is much slower than the ranged attack but does 10 brute damage per hit.
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Has two modes, and can lay surveillance snares, which alert it when crossed. The second one fires a constant stream of weak, armor-ignoring projectiles.
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===Dexterous===
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Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.
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===Healer===
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===Support===
The healer type is incapable of dealing damage, but can instead heal all damage by attacking a target. It heals 5 of every damage type per hit, and can hit at a fairly rapid rate.
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Has two modes, and can deploy a bluespace beacon and warp targets to it (including your host). Deploy a beacon by clicking its verb in your guardian tab. Then teleport people by alt-clicking them. Teleporting is not instant.  
  
===Fast===
 
The fast type is much quicker than other types and has an attack that deals 20 brute per hit. It has only light damage resistance. It is much like the standard type, only with more focus on avoiding damage rather than tanking it.
 
  
===Explosive===
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====Healer====
The explosive type is similar to the standard type, but only does 15 brute damage per hit. However, it has a very special power: Once every 40 seconds, it can shift+click an item to convert that item into a disguised bomb. The next person to try to pick up that bomb will be hit with a massive and devastating blast!
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Heals instead of damages, but has low damage resist and slow movement.
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{{Jobs}}
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[[Category:Jobs]]

Revision as of 22:06, 24 October 2020

PARANORMAL STAFF
Stand.gif Guardianspirits.gif
Guardian Spirit
Access: Depends on the type of spirit
Additional Access: Wherever your summoner takes you
Difficulty: Medium
Supervisors: Whoever summoned you
Duties: Follow your summoner and do what he says; don't die.
Guides: This is the guide
Quote: ATATATATATATATATATATATATATATATATAT


A holoparasite, also known by its magic variant as a guardian spirit, is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards for the magic version or a parasitic nanomachine injector for the machine version. The nanomachine injector can be purchased by traitors.

The only difference between the magic and tech versions are their summon methods and appearance. They both have access to the same abilities. This means that traitors can get an ally that Wizards are also able to get!

Overview

A holoparasite is a special ghost-like being that lives inside of its master. It can communicate with its master telepathically with a hud icon (and the master can communicate back with a button under the new guardian tab), as well as emerge from and retreat back into its master at will. If the Holoparasite tries to escape its master and moves too far away, it will automatically be moved back to them. The Holoparasite itself is technically invincible on its own, but upon taking damage, the damage is transferred to its master, albeit at a lower amount. If the master dies, the spirit dies, as well. When the user dies, their body is instantly consumed and dusted by the Holoparasite's need for their life energy. This means that the master and the spirit will have to watch out for each other to ensure the survival of both.

Types of Holoparasites

When summoned, depending on which item was used the summoner can choose between several different types of spirits/holoparasites/power miners. Each have their own abilities, advantages, and drawbacks. The summoned spirit/holopara will then be able to customize their name and color.


Standard

The classic JoJoke combat powerhouse. Deals devastating close combat attacks by rapidly hitting the target, and has high damage resist. Can smash through weak walls.

The Standard Holoparasite also has access to some minor customization: The Holoparasite can select a Battle Cry that they will automatically shout over and over upon attacking. This is limited to six letters. For instance, putting in "ORA" for the battle cry will make you shout

"ORAORAORAORAORAORAORAORAORA!!"


Assassin

Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.


Chaos

Ignites enemies on touch and causes them to hallucinate all nearby people as the parasite. Automatically extinguishes the user if they catch on fire.


Charger

Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.


Explosive

High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb by alt-clicking them, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay. Examining a trapped item will say "It glows with a strange light ! ". May teleport enemies away by punching them.


Gravitokinetic

Normal speed, attack damage and damage resistances. Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.


Lightning

Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.


Protector

Causes you to teleport to it when out of range. Has two modes:

  • Combat

It does and takes medium damage.

  • Protection

It does and takes almost no damage but moves slightly slower.


Ranged

Has two modes, and can lay surveillance snares, which alert it when crossed. The second one fires a constant stream of weak, armor-ignoring projectiles.


Dexterous

Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.


Support

Has two modes, and can deploy a bluespace beacon and warp targets to it (including your host). Deploy a beacon by clicking its verb in your guardian tab. Then teleport people by alt-clicking them. Teleporting is not instant.


Healer

Heals instead of damages, but has low damage resist and slow movement.


Jobs on /tg/station

Jobstemp.png

Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern