Difference between revisions of "Machines"

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(→‎Machines: Added stasis beds. Altered info about sleeper bit to reflect they can't be found. DonkSoft vendors require a special board.)
 
(130 intermediate revisions by 18 users not shown)
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# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
 
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.  
+
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.
 +
# [[File:Wrench.png]]'''Wrench''' it.
 
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
 
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
 
# '''Examine''' the machine frame and it will tell you what items you need now.
 
# '''Examine''' the machine frame and it will tell you what items you need now.
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Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
 
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
* Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
+
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
+
* R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
 
  
 
= Machines =
 
= Machines =
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|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
  1x [[File:Module.png|64px]] Autolathe Board
 
  1x [[File:Module.png|64px]] Autolathe Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 
  3x [[File:Matter_bin.png]]Matter bins
 
  3x [[File:Matter_bin.png]]Matter bins
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
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|colspan="3"|
 
|colspan="3"|
 
* '''Better matter bins:''' the Autolathe can hold more materials.
 
* '''Better matter bins:''' the Autolathe can hold more materials.
* '''Better manipulator:''' lowers production costs and production time.  
+
* '''Better servo:''' lowers production costs and production time.
 +
|}
 +
 
 +
== Ore Silo ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Ore_silo_active.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Ore Silo (Machine Board)
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. <br><br>
 +
 
 +
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 
|}
 
|}
  
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|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
  1x [[File:Module.png|64px]] Ore Redemption Board
 
  1x [[File:Module.png|64px]] Ore Redemption Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Micro-laser.png]]Micro-laser
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.
+
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' Increases ore output - plus 35% per upgrade tier.
+
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain.
* '''Better manipulator:''' Smelts ores more quickly.
 
* '''Better micro-laser:''' Increases points generated for miners - plus 35% per upgrade tier.
 
 
|}
 
|}
 
  
 
== Recycler ==
 
== Recycler ==
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|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
  1x [[File:Module.png|64px]] Recycler Board
 
  1x [[File:Module.png|64px]] Recycler Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
1x [[File:Matter_bin.png]]Matter bin
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' Increases material storage.
+
* '''Better servo:''' Recovers materials more efficiently (25% per tier).
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).
 
 
|}
 
|}
 
  
 
== [[Biogenerator]] ==
 
== [[Biogenerator]] ==
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  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' biogenerator is faster and gives more points.
+
* '''Better matter bin:''' biogenerator is faster, gives more points, and holds more plants.
* '''Better manipulator:''' reduces items costs.
+
* '''Better servo:''' reduces items costs.
 
|}
 
|}
  
 
== Plant DNA Manipulator ==
 
== Plant DNA Manipulator ==
 +
'''Removed as of April 3rd, 2020. '''
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
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  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Scanning_Module.png]]Scanning module
 
  1x [[File:Scanning_Module.png]]Scanning module
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.
+
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
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* '''Better components:''' allows better plant stats to be saved onto disks.
 
* '''Better components:''' allows better plant stats to be saved onto disks.
 
* '''Better scanner:''' Production rate and endurance.
 
* '''Better scanner:''' Production rate and endurance.
* '''Better manipulator:''' Potency and yield.
+
* '''Better servo:''' Potency and yield.
* '''Better micro-laser:''' Weed growth rate and vulerability.
+
* '''Better micro-laser:''' Weed growth rate and vulnerability.
 
|}
 
|}
 +
</div>
 +
</div>
  
== [[Chemical Heater]] ==
+
== [[Guide_to_chemistry#Reaction_Chamber|Reaction Chamber]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
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![[File:Chemical Heater.png|64px]]
 
![[File:Chemical Heater.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Reaction Chamber (Machine Board)
 
  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|  
+
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.
+
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the [[Guide_to_chemistry#Reaction_Chamber|Guide to chemistry]] for more information about this machine. Originally named 'Chemical Heater'.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better laser:''' heats faster.
+
'''Better laser:''' heats faster. Also:
 +
*At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal.
 +
*At level 3 the reaction chamber will be able to follow your reaction progress in real time.
 +
*At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.
 +
 
 
|}
 
|}
  
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![[File:Dispenser.png|64px]]
 
![[File:Dispenser.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Chem Dispenser Board
+
  1x [[File:Module.png|64px]] Portable Chem Dispenser Board
 
  2x [[File:Matter_bin.png]]Matter bin
 
  2x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Power_cell.png]]Power cell
 
  1x [[File:Power_cell.png]]Power cell
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
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* '''Better capacitor:''' faster recharging speed.
 
* '''Better capacitor:''' faster recharging speed.
 
* '''Better power cell:'''  larger maximum power capacity.
 
* '''Better power cell:'''  larger maximum power capacity.
* '''Better manipulator:''' longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4.
+
* '''Better servo:''' Femto (lvl. 4) unlocks more chemicals.
 
|}
 
|}
  
== [[Circuit Imprinter]] ==
+
== [[Protolathe]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
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! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Circuit.png|64px]]
+
![[File:Proto.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Circuit Imprinter Board
+
  1x [[File:Module.png|64px]] Protolathe Board
1x [[File:Matter_bin.png]]Matter bin
 
1x [[File:Micro_Manipulator.png]]Micro manipulator
 
 
  2x [[File:Beaker.png]]Small beakers
 
  2x [[File:Beaker.png]]Small beakers
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Matter_bin.png]]Matter bins
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.
+
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' circuit imprinter can hold more materials.
+
* '''Better matter bins:''' protolathe can hold more material.
* '''Better manipulator:''' lower production costs.
+
* '''Better servo:''' lower production costs, faster production speed 
 +
** Tier 1: 0%
 +
** Tier 2: 20%
 +
** Tier 3: 40%
 +
** Tier 4: 60%
 
|}
 
|}
  
== [[Cloning Pod]] ==
+
 
 +
== [[Circuit Imprinter]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
+
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Clone.gif|64px]]
+
![[File:Circuit.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Clone Pod Board
+
  1x [[File:Module.png|64px]] Circuit Imprinter Board
  2x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:Matter_bin.png]]Matter bin
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  2x [[File:Scanning_Module.png]]Scanning modules
+
  2x [[File:Beaker.png]]Small beakers
1x [[File:Glass.png]]Glass
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.
+
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better manipulators:''' clones grow faster.
+
* '''Better matter bin:''' circuit imprinter can hold more materials.
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)
+
* '''Better servo:''' lower production costs.
 
|}
 
|}
  
== Limb Grower ==
+
== [[Cloning Pod]] ==
 +
Removed from /tg/station Feb, 2020.
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
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![[File:Clone.gif|64px]]
 
![[File:Clone.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Limb Grower Board
+
  1x [[File:Module.png|64px]] Clone Pod Board
  2x [[File:Beaker.png]]Beaker
+
  2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Micro_Manipulator.png]]Micro manipulators
+
  2x [[File:Micro_Manipulator.png]]Micro manipulator
 +
2x [[File:Scanning_Module.png]]Scanning modules
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
It grows new limbs using Synthflesh.
+
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better manipulator:''' lower production costs and production time.
+
* '''Better manipulators:''' clones grow faster.
 +
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)
 
|}
 
|}
 +
</div>
 +
</div>
  
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==
+
 
 +
== Limb Grower ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 320: Line 364:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Cryo.gif|64px]]
+
![[File:Limbgrower.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Cryotube Board
+
  1x [[File:Module.png|64px]] Limb Grower Board
  1x [[File:CableCoils.png]]Piece of cable
+
  2x [[File:Beaker.png]]Beaker
  1x [[File:Matter_bin.png]]Matter bin
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  4x [[File:Glass.png]]Glass
+
  1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 333: Line 377:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.
+
It grows new limbs using Synthflesh.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
+
* '''Better servo:''' lower production costs and production time.
 +
* '''Better beaker:''' increased reagent tank.
 
|}
 
|}
  
== Cyborg Recharging Station ==
+
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:CyborgRecharger.png|64px]]
+
![[File:Cryo.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Cryotube Board
 +
1x [[File:CableCoils.png]]Piece of cable
 +
1x [[File:Matter_bin.png]]Matter bin
 +
4x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Cyborg Recharger Board
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
2x [[File:Capacitor.png]]Capacitors
 
1x [[File:Power_cell.png]]Power cell
 
1x [[File:Micro_Manipulator.png]]Micro manipulator
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Id_regular.png]] '''Unlock''' the machine                                                
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 363: Line 405:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Recharges cyborgs. Needs to be closed like a locker to work.
+
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.
 +
 
 +
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitors:''' faster recharge speed.
+
* '''Better matter bin:''' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
* '''Better power cell:''' faster recharge speed.
 
* '''Better manipulator:''' also repairs cyborg while recharging.
 
 
|}
 
|}
  
== [[Destructive Analyzer]] ==
+
== Cyborg Recharging Station ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
+
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Decon.png|64px]]
+
![[File:CyborgRecharger.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Destructive Analyser Board
+
  1x [[File:Module.png|64px]] Cyborg Recharger Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  2x [[File:Capacitor.png]]Capacitors
  1x [[File:Scanning_Module.png]]Scanning module
+
  1x [[File:Power_cell.png]]Power cell
  1x [[File:Micro-laser.png]]High-power micro-laser
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 +
# [[File:Id_regular.png]] '''Unlock''' the machine
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 392: Line 437:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.
+
Recharges cyborgs. Needs to be closed like a locker to work.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better components:''' increased amount of materials recovered from items.
+
* '''Better capacitors:''' faster recharge speed.
 +
* '''Better power cell:''' faster recharge speed.
 +
* '''Better servo:''' also repairs cyborg while recharging.
 
|}
 
|}
  
== [[DNA Scanner]] ==
+
== [[Destructive Analyzer]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 406: Line 453:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Scanner.gif|64px]]
+
![[File:Decon.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Cloning Scanner Board  
+
  1x [[File:Module.png|64px]] Destructive Analyser Board
2x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
 
  1x [[File:Scanning_Module.png]]Scanning module
 
  1x [[File:Scanning_Module.png]]Scanning module
1x [[File:Glass.png]]Glass
 
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
Line 421: Line 466:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.
+
Destroys items with research value to unlock researches. See the [[Guide_to_Research_and_Development#Deconstruction|Guide to R&D]] for more information.
 
 
Can be locked down by using the console, trapping the patient inside if necessary.
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.
+
* '''Better components:''' increased amount of materials recovered from items.
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.
 
* '''Better laser:''' Reduce radiation damages from genetic manipulations.
 
 
|}
 
|}
  
== [[Exosuit Fabricator]] ==
+
== [[DNA Scanner]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 439: Line 480:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Exofab.png|64px]]
+
![[File:Scanner.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Exosuit Fabricator Board
+
  1x [[File:Module.png|64px]] Cloning Scanner Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  1x [[File:Matter_bin.png]]Matter bin
  2x [[File:Matter_bin.png]]Matter bins
+
  2x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Scanning_Module.png]]Scanning module
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
Line 453: Line 495:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.
+
When linked to a DNA Machine, it will be a vital machine for geneticists. See the [[Guide to genetics]] for more information.
 +
 
 +
Can be locked down by using the console, trapping the patient inside if necessary.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' fabricator can hold more materials.
+
* '''Phasic scanning module:''' (to confirm) Enables manipulations on carbons with ''Bad DNA'' (e.g., husks).
* '''Better manipulator:''' lower production time.
+
* '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences.
* '''Better laser:''' lower production costs.
+
**Tier 1: 20 minutes
 +
**Tier 2: 15 minutes
 +
**Tier 3: 10 minutes
 +
**Tier 4: 5 minutes
 +
** Additionally reduces the injector creation timeout.
 +
* '''Better laser:''' Reduce genetic damages from manipulations (when scrambling genes, pulsing Unique Identifiers or using injectors).
 
|}
 
|}
  
== Freezer/Heater ==
+
== [[Exosuit Fabricator]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 469: Line 518:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Freezer.gif|64px]]
+
![[File:Exofab.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Freezer/Heater Board <br> (Use screwdriver on board to select type)
+
  1x [[File:Module.png|64px]] Exosuit Fabricator Board
2x [[File:Matter_bin.png]]Matter bin
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:CableCoils.png]]Pieces of cable
+
  2x [[File:Matter_bin.png]]Matter bins
  2x [[File:Micro-laser.png]]High-power micro-laser
 
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
 +
1x [[File:Micro-laser.png]]High-power micro-laser
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 483: Line 532:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Changes the temperature of gases connected through the pipes.
+
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.
+
* '''Better matter bins:''' fabricator can hold more materials.
* '''Better matter bins:''' Faster cooling/heating.
+
* '''Better servo:''' lower production time.
 +
* '''Better laser:''' lower production costs.
 
|}
 
|}
  
== [[Turbine|Gas Turbine Generator]] ==
+
== Freezer/Heater ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 498: Line 548:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Turbine.gif|64px]]
+
![[File:Freezer.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Power Turbine Board
+
  1x [[File:Module.png|64px]] Freezer/Heater Board <br> (Use button on finished machine's UI to switch)
  6x [[File:Capacitor.png]]Capacitors
+
  2x [[File:Matter_bin.png]]Matter bin
  5x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Micro-laser.png]]High-power micro-laser
 +
1x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
Line 508: Line 560:
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitors:''' increases the turbine's productivity.
+
* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.
 +
* '''Better matter bins:''' Faster cooling/heating.
 
|}
 
|}
  
=== [[Compressor|Gas Turbine Compressor]] ===
+
== Electrolyzer ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 521: Line 577:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Compressor.gif|64px]]
+
![[File:Electrolyzer_machine.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Power Compressor Board
+
  1x [[File:Module.png|64px]] Electrolyzer <br>
  6x [[File:Micro_Manipulator.png]]Micro manipulator
+
  2x [[File:Autowiki-micro servo.png|alt=]]Servos
 +
2x [[File:Capacitor.png]]Capacitors
 
  5x [[File:CableCoils.png]]Pieces of cable
 
  5x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
Line 531: Line 589:
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with water vapor in the air will start converting it to [[Guide_to_Atmospherics#H2|h2]] and o2 with the reaction 2H2O -> 2H2 + O2.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better manipulators:''' increases the turbine's efficiency.
+
* '''Better Servos:''' Increase the amount of moles worked on.
 +
* '''Better Capacitors:''' Decrease the amount of power usage.
 
|}
 
|}
  
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==
+
== [[Turbine|Gas Turbine Generator]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 544: Line 606:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Hydroponics_tray.png|64px]]
+
![[File:Turbine.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Hydroponics Tray Board
+
  1x [[File:Module.png|64px]] Power Turbine Board
  2x [[File:Matter_bin.png]]Matter bins
+
  6x [[File:Capacitor.png]]Capacitors
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  5x [[File:CableCoils.png]]Pieces of cable
1x [[File:Glass.png]]Glass
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed.
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
(use wrench to move the machine)                                                
 
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
|-
 
|colspan="3"|
 
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' increases amount of water & nutrient the tray can hold.
+
* '''Better capacitors:''' increases the turbine's productivity.
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.
 
 
|}
 
|}
  
== Mech Bay Power Port ==
+
=== [[Compressor|Gas Turbine Compressor]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 573: Line 629:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Recharge_Port.gif|64px]]
+
![[File:Compressor.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Mech Bay Recharger Board
+
  1x [[File:Module.png|64px]] Power Compressor Board
  5x [[File:Capacitor.png]]Capacitors
+
  6x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  2x [[File:CableCoils.png]]Piece of cable
+
  5x [[File:CableCoils.png]]Pieces of cable
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
|-
 
|colspan="3"|
 
Automatically recharges mechs in front of it.
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitors:''' recharges mechs faster.
+
* '''Better servos:''' increases the turbine's efficiency.
 
|}
 
|}
  
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==
+
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 599: Line 652:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Microwave.png|64px]]
+
![[File:Hydroponics_tray.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Microwave Board
+
  1x [[File:Module.png|64px]] Hydroponics Tray Board
  2x [[File:CableCoils.png]]Pieces of cable
+
  2x [[File:Matter_bin.png]]Matter bins
  1x [[File:Micro-laser.png]]Micro-laser
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Matter_bin.png]]Matter bins
+
  1x [[File:Glass.png]]Glass
2x [[File:Glass.png]]Glass
+
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|  
+
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed.
(use wrench to move the machine)
+
(use wrench to move the machine)
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed                                                  
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 615: Line 666:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Cooks [[Guide to food and drinks|food]] and heats reagents.
+
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.<br>
 +
'''Ctrl-click it''' to toggle autogrow mode; a power hungry mode helping with maintaining the plant. <br>
 +
{{Rightclick}}'''Right-click it''' to empty its internal chemical tank.
 +
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.
+
* '''Better matter bins:''' Increases the tray's water (100 -> 300u) and chemical tanks (10 -> 50u).
* '''Better matter bins:''' Can fit more items at a time.
+
* '''Better servo:''' Decreases water/nutrient depletion, toxicity/weed/pest growth rate and health loss from age/lack of light.
 
|}
 
|}
  
== Smartfridge ==
+
== Mech Bay Power Port ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 630: Line 684:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Smartfridge.png|64px]]
+
![[File:Recharge_Port.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Mech Bay Recharger Board
 +
5x [[File:Capacitor.png]]Capacitors
 +
2x [[File:CableCoils.png]]Piece of cable
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Smartfridge Board
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)
1x [[File:Matter_bin.png]]Matter Bin
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine)  
 
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 641: Line 696:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.
+
Automatically recharges mechs in front of it.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.
+
* '''Better capacitors:''' recharges mechs faster.
 
|}
 
|}
=== Types of Smartfridge ===
 
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
 
  
Smartfridge Board settings:
+
== [[Guide_to_food#Microwave_Recipes|Microwave]] ==
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.
 
* '''Food''': Stores food items.
 
* '''Drinks''': Stores drinks, named 'drink showcase'.
 
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.
 
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
 
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
 
 
 
== Dish Drive ==
 
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 665: Line 710:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Dish_drive.png|64px]]
+
![[File:Microwave 1.1.png|alt=]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Microwave Board
 +
2x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Micro-laser.png]]Micro-laser
 +
1x [[File:Matter_bin.png]]Matter bins
 +
2x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Dish Drive (Machine Board)
+
(use wrench to move the machine)
1x [[File:Glass.png]]Glass
+
# [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed
1x [[File:Micro_Manipulator.png]]Micro manipulators
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
2x [[File:Matter_bin.png]]Matter bin
 
|style="text-align: left; padding: 10px;"|
 
(Use wrench to move the machine)
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''  
 
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 679: Line 726:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched.  
+
Cooks [[Guide to food|food]] and heats reagents.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' Decreases power consumption.  
+
* '''Better lasers:''' Faster cooking, and lower risk of microwave getting dirty.
* '''Better manipulators:''' Decreases power consumption.  
+
* '''Better matter bins:''' Can fit more items at a time.
 
|}
 
|}
  
== Lipid Extractor ==
+
==[[Guide_to_food#Butchering|Gibber]]==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 694: Line 741:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Lipid_extractor.png|64px]]
+
![[File:Gibber.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Gibber (Machine Board)
 +
1x [[File:Matter_bin.png]]Matter bin
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)
 
1x [[File:Micro-laser.png]]High-power micro-laser
 
1x Fork
 
|style="text-align: left; padding: 10px;"|
 
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
Line 706: Line 753:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct.  
+
Lets you [[Guide_to_food#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, {{Grab}} them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.<br><br>
 +
 
 +
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions.
 +
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Can not be upgraded.  
+
* '''Better matter bin:''' Increases number of meat slabs produced.
 +
* '''Better servo:''' Reduces gib time. If tier 2 and above it also lets you gib fully clothed people.
 
|}
 
|}
  
== [[P.A.C.M.A.N.-type Portable Generator]] ==
+
==[[Guide_to_food#Butchering|Food Processor]]==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 720: Line 771:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:pacman.png|64px]]
+
![[File:Processor.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board
+
  1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)
2x [[File:CableCoils.png]]Pieces of cable
 
1x [[File:Micro-laser.png]]High-power micro-laser
 
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Capacitor.png]]Capacitor
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
|style="text-align: left; padding: 10px;"|
+
|style="text-align: left; padding: 10px;"|
(use wrench to move the machine)                                                 
 
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
Line 735: Line 783:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.
+
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food#Processor|Guide to Food]] for a full list of processable food, and things you can make with the results.
 +
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' holds more plasma sheets.
+
* '''Better matter bin:''' Increases number of food items produced.
* '''Better capacitor:''' increase power generation.
+
* '''Better servo:''' Reduces processing time.
* '''Better laser:''' lower plasma sheet consumption rate and heat generation.
 
 
|}
 
|}
  
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===
+
 
 +
== Smartfridge ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 751: Line 800:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:superpacman.png|64px]]
+
![[File:Smartfridge1.1.png|alt=]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Smartfridge Board
 +
1x [[File:Matter_bin.png]]Matter Bin
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator
+
# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine)
2x [[File:CableCoils.png]]Pieces of cable
+
# [[File:Crowbar.png]]'''Crowbar'''
1x [[File:Micro-laser.png]]High-power micro-laser
 
1x [[File:Matter_bin.png]]Matter bin
 
1x [[File:Capacitor.png]]Capacitor
 
|style="text-align: left; padding: 10px;"|
 
(use wrench to move the machine)
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Like the PACMAN, but uses Uranium and generates more power.
+
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' holds more uranium sheets.
+
* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.
* '''Better capacitor:''' increase power generation.
 
* '''Better laser:''' lower uranium sheet consumption rate and heat generation.
 
 
|}
 
|}
 +
=== Types of Smartfridge ===
 +
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
 +
 +
Smartfridge Board settings:
 +
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.
 +
* '''Food''': Stores food items.
 +
* '''Drinks''': Stores drinks, named 'drink showcase'.
 +
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.
 +
* '''Organs''': Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
 +
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
 +
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
 +
* '''Disks''': Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].
  
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===
+
== Dish Drive ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 782: Line 837:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Mrspacman.png|64px]]
+
![[File:Dish_drive.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board
+
  1x [[File:Module.png|64px]] Dish Drive (Machine Board)
  2x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:Glass.png]]Glass
  1x [[File:Micro-laser.png]]High-power micro-laser
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  1x [[File:Matter_bin.png]]Matter bin
+
  2x [[File:Matter_bin.png]]Matter bin
1x [[File:Capacitor.png]]Capacitor
+
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
+
(Use wrench to move the machine)
(use wrench to move the machine)                                                  
 
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
Line 797: Line 851:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Like the PACMAN, but uses Diamonds and generates even more power.
+
Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' holds more diamond sheets.
+
* '''Better matter bins:''' Decreases power consumption.
* '''Better capacitor:''' increase power generation.
+
* '''Better servo:''' Decreases power consumption.
* '''Better laser:''' lower diamond sheet consumption rate and heat generation.
 
 
|}
 
|}
  
== [[Protolathe]] ==
+
== Lipid Extractor ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Proto.png|64px]]
+
![[File:Lipid_extractor.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Protolathe Board
+
  1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)
  2x [[File:Beaker.png]]Small beakers
+
  1x [[File:Micro-laser.png]]High-power micro-laser
2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  1x Fork
  2x [[File:Matter_bin.png]]Matter bins
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 826: Line 878:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.
+
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' protolathe can hold more material.
+
* '''Can not be upgraded.
* '''Better manipulators:''' lower production costs, faster production speed.
 
 
|}
 
|}
  
== [[Server Room|RnD Server]] ==
+
== Sheet-meister 2000 ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Rndserver.png|64px]]
+
![[File:Sheetifier.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] RnD Server Board
+
  1x [[File:Module.png|64px]] Sheet-meister 2000 (Machine Board)<br>
  2x [[File:CableCoils.png]]Pieces of cable
+
  2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  1x [[File:Scanning_Module.png]]Scanning module
+
  2x [[File:Matter_bin.png]]Matter bin
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 853: Line 904:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Produces research points, as long as it is cooled properly.
+
Insert slabs of raw [[Guide_to_food#Meat|meat]] [[File:Meat.png]]  to produce [[Guide_to_construction#Meat|meat sheets]] [[File:Meat_sheet.png]], a versatile construction material.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better stock parts:''' Currently nothing, though less heat generation was intended.
+
* '''Can not be upgraded.
 
|}
 
|}
  
{{anchor|Lifeform Stasis Unit}}
+
== Roulette Table ==
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==
+
[[File:Roulette_menu.png|thumb|400px|right|This is the roulette menu.]]
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Brokenbottle.png|64px]]
+
![[File:Roulette_wheel_spinning.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)
+
  '''Can not be constructed.<br>Only available from a special beacon in bar storage.
3x [[File:CableCoils.png]]Pieces of cable
 
1x [[File:Capacitor.png]]Capacitor
 
1x [[File:Micro_Manipulator.png]]Micro manipulator
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
+
Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]].
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]].
+
Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. <br>
 +
 
 +
Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. <br>
 +
 
 +
To be able to reset owner and let someone else become the '''house''' you must [[Hacking#Roulette_Table|hack]] the machine.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None.  
+
* '''Can not be upgraded.
 
 
 
|}
 
|}
  
 
+
== [[P.A.C.M.A.N.-type Portable Generator]] ==
== [[Sleeper]] ==
 
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 898: Line 944:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Sleeper.gif|64px]]
+
![[File:pacman.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board
 +
2x [[File:CableCoils.png]]Pieces of cable
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Sleeper Board (can no longer be found or made on station)
+
(use wrench to move the machine)
1x [[File:CableCoils.png]]Piece of cable
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
1x [[File:Matter_bin.png]]Matter bin
 
1x [[File:Micro_Manipulator.png]]Micro manipulator
 
2x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
# '''Close''' the sleeper
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 913: Line 956:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject [[Epinephrine]].  
+
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. Use a screwdriver on the circuit board to change between the high or low power modes.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
+
Upgrades for the PACMAN generator were removed from /tg/station in May 2022.
* '''Better manipulators''' unlock a larger selection of chemicals.
 
** '''Nano manipulator adds:'''
 
*** '''Oculine:''' Heals eye damage.
 
*** '''Inacusiate:''' Heals ear damage.
 
** '''Pico manipulator also adds:'''
 
*** '''Anti-toxin:''' Heals toxic damage. Can form tricordrazine with bicaridine and kelotane.
 
*** '''Mutadone:''' Heals genetic disabilities/mutations.
 
*** '''Mannitol:''' Heals brain damage.
 
*** '''Pentetic Acid:''' Heals radiation and toxins, flushes chemicals very quickly.
 
** '''Femto manipulator adds:'''
 
***'''Omnizine:'''Heals all damages, slowly.
 
 
|}
 
|}
  
== [[SMES]] ==
+
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===
 +
Removed from /tg/station in May 2022.
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:SMES_Turn_on.gif|64px]]
+
![[File:superpacman.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] SMES Board
+
  1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator
 +
2x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Micro-laser.png]]High-power micro-laser
 +
1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
5x [[File:Power_cell.png]]Power cells
 
5x [[File:CableCoils.png]]Pieces of cable
 
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
+
(use wrench to move the machine)
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 952: Line 989:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Stores and distributes large amounts of power.
+
Like the PACMAN, but uses uranium and generates more power.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitor:''' increases the maximum input & output levels.
+
* '''Better matter bin:''' holds more uranium sheets.
* '''Better power cells:''' increases the maximum charge.
+
* '''Better capacitor:''' increase power generation.
 +
* '''Better laser:''' lower uranium sheet consumption rate and heat generation.
 
|}
 
|}
 +
</div>
 +
</div>
  
{{anchor|Radiation Collector}}
+
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==
+
Removed from /tg/station Aug, 2020.
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Radiation Collector.gif|64px]]
+
![[File:Mrspacman.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Radiation Collector Board
+
  1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board
  5x [[File:CableCoils.png]]Pieces of cable
+
  2x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass
 
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
1x [[File:Micro_Manipulator.png]]Micro manipulator
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
+
(use wrench to move the machine)
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank
 
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
Line 985: Line 1,026:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so.  
+
Like the PACMAN, but uses Diamonds and generates even more power.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None.  
+
* '''Better matter bin:''' holds more diamond sheets.
 
+
* '''Better capacitor:''' increase power generation.
 +
* '''Better laser:''' lower diamond sheet consumption rate and heat generation.
 
|}
 
|}
 +
</div>
 +
</div>
  
== Tesla Coil ==
+
== [[Protolathe]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
Line 1,000: Line 1,044:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Tesla_coil.gif|64px]]
+
![[File:Proto.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Tesla Coil Board
+
  1x [[File:Module.png|64px]] Protolathe Board
  1x [[File:Capacitor.png]]Capacitor
+
  2x [[File:Beaker.png]]Small beakers
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Matter_bin.png]]Matter bins
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
 
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
Line 1,012: Line 1,057:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
+
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitor:''' multiplies the generated power and reduces time before the next tesla shock can be absorbed.
+
* '''Better matter bins:''' protolathe can hold more material.
 +
* '''Better servos:''' lower production costs, faster production speed.
 
|}
 
|}
  
== Grounding Rod ==
+
== [[Server Room|RnD Server]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
Line 1,026: Line 1,072:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Grounding_rod.gif|64px]]
+
![[File:Rndserver.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Grounding Rod Board
+
  1x [[File:Module.png|64px]] RnD Server Board
  1x [[File:Capacitor.png]]Capacitor
+
2x [[File:CableCoils.png]]Pieces of cable
 +
  1x [[File:Scanning_Module.png]]Scanning module
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
 
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
Line 1,038: Line 1,084:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.
+
Produces research points, as long as it is cooled properly.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None.
+
* '''Better stock parts:''' Currently nothing, though less heat generation was intended.
 
|}
 
|}
  
== Space Heater ==
+
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
+
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:SpaceHeater.png|64px]]
+
![[File:Stasis_bed_off.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]]Space Heater Board
+
  1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)
 +
3x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Micro-laser.png]]High-power micro-laser
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
3x [[File:CableCoils.png]]Pieces of cable
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,063: Line 1,109:
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Heats the air around it.
+
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), plasmamen don't combust if undressed, and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] but cannot be linked to an operating computer.
 +
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better laser:''' Faster cooling/heating.
+
None.
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.
 
 
|}
 
|}
  
== [[Guide_to_Telecommunications|Telecommunications]] ==
+
== [[Sleeper]] ==
 
+
{| class="wikitable" border="1" cellspacing="0"
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===
+
! style='background-color:#9c9c9c; width:15%'|
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Bus.gif|64px]]
+
![[File:Sleeper.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Bus Mainframe Board
+
  1x [[File:Module.png|64px]] Sleeper Board (can no longer be made, but can be found on [[Charlie Station]])
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Hyperwave_filter.png]]Hyperwave filters
+
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
  2x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
+
# '''Close''' the sleeper
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].<br>
 +
 +
How to use:
 +
# Ensure the sleeper is open. If it's not, open it.
 +
# Pull the patient near the sleeper.
 +
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
 +
# Click on the sleeper to open the menu.
 +
# Inject chemicals they need.
 +
# Open the sleeper and remove the patient.
 +
 +
'''Available chemicals:'''
 +
* '''[[Epinephrine]]'''
 +
* '''[[Morphine]]'''
 +
* '''[[Guide_to_chemistry#Convermol|Convermol]]'''
 +
* '''[[Guide_to_chemistry#Libital|Libital]]'''
 +
* '''[[Guide_to_chemistry#Aiuri|Aiuri]]'''
 +
 +
'''Nano manipulator adds:'''
 +
* '''[[Guide_to_chemistry#Oculine|Oculine]]'''
 +
* '''[[Guide_to_chemistry#Inacusiate|Inacusiate]]'''
 +
 +
'''Pico manipulator also adds:'''
 +
* '''[[Guide_to_chemistry#Multiver|Multiver]]'''
 +
* '''[[Guide_to_chemistry#Mutadone|Mutadone]]'''
 +
* '''[[Guide_to_chemistry#Mannitol|Mannitol]]'''
 +
* '''[[Guide_to_chemistry#Salbutamol|Salbutamol]]'''
 +
* '''[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]'''
 +
 +
'''Femto manipulator adds:'''
 +
* '''[[Guide_to_chemistry#Omnizine|Omnizine]]'''
 +
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None.
+
* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
 +
* '''Better servos''' unlock a larger selection of chemicals (see above).
 
|}
 
|}
  
=== [[Guide_to_Telecommunications|Channel Server]] ===
+
== Medical Kiosk ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
+
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Server.gif|64px]]
+
![[File:Medical_kiosk_active.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Telecommunication Server Board
+
  1x [[File:Module.png|64px]] Medical Kiosk (Machine Board)
  1x [[File:CableCoils.png]]Piece of cable
+
  1x [[File:Scanning_Module.png|64px]]Scanning module
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]]
1x [[File:Hyperwave_filter.png]]Hyperwave filter
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 +
(Use wrench to move the machine)
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
|-
 +
|colspan="3"|
 +
Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None?
+
None.
 
|}
 
|}
  
=== [[Guide_to_Telecommunications|Processor Unit]] ===
+
== Medipen Refiller ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
Line 1,130: Line 1,215:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Pro.gif|64px]]
+
![[File:Medipen_refiller.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Processor Unit Board
+
  1x [[File:Module.png|64px]] Medipen Refiller (Machine Board)<br>
2x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:Matter_bin.png]]Matter bin
3x [[File:Micro_Manipulator.png]]Micro manipulators
 
1x [[File:Hyperwave_filter.png]]Hyperwave filter
 
2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks
 
1x Subspace analyzer
 
  1x [[File:Subspace_amplifier.png]]Subspace amplifier
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,144: Line 1,224:
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
|-
 +
|colspan="3"|
 +
Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]].
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None?
+
* '''Better matter bin:''' Increases max volume of reagents in the machine.
 
|}
 
|}
  
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===
+
== [[SMES]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
+
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Broad.gif|64px]]
+
![[File:SMES_Turn_on.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Subspace Broadcaster Board
+
  1x [[File:Module.png|64px]] SMES Board
  1x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:Capacitor.png]]Capacitor
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  5x [[File:Power_cell.png]]Power cells
  1x [[File:Ansible_crystal.png]]Ansible crystal
+
  5x [[File:CableCoils.png]]Pieces of cable
1x [[File:Hyperwave_filter.png]]Hyperwave filter
+
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable
2x [[File:Micro-laser.png]]High-power micro-laser
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Stores and distributes large amounts of power.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None?
+
* '''Better capacitor:''' increases the maximum input & output levels.
 +
* '''Better power cells:''' increases the maximum charge.
 
|}
 
|}
  
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===
+
{{anchor|Radiation Collector}}
 +
 
 +
 
 +
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==
 +
Removed in Oct, 2021
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 +
 
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
+
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Sreceiver.gif|64px]]
+
![[File:Radiation Collector.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Subspace Receiver Board
+
  1x [[File:Module.png|64px]] Radiation Collector Board
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  5x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Micro-laser.png]]High-power micro-laser
+
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
+
2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass
  1x [[File:Subspace_ansible.png]]Subspace ansible
+
  1x [[File:Capacitor.png]]Capacitor
 +
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. <s>Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power.</s>
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None?
+
None.
 
|}
 
|}
 +
</div>
 +
</div>
  
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===
+
== Tesla Coil ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
Line 1,208: Line 1,312:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Hub.gif|64px]]
+
![[File:Tesla_coil.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Hub Mainframe Board
+
  1x [[File:Module.png|64px]] Tesla Coil Board
  2x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:Capacitor.png]]Capacitor
2x [[File:Micro_Manipulator.png]]Micro manipulators
 
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 +
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None?
+
* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.
 
|}
 
|}
  
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===
+
== Grounding Rod ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
Line 1,232: Line 1,338:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Relay.gif|64px]]
+
![[File:Grounding_rod.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Relay Mainframe Board
+
  1x [[File:Module.png|64px]] Grounding Rod Board
  2x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:Capacitor.png]]Capacitor
2x [[File:Micro_Manipulator.png]]Micro manipulators
 
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 +
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None?
+
None.
 
|}
 
|}
  
== [[Telepad]] ==
+
== Space Heater ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Telescience.gif|64px]]
+
![[File:SpaceHeater.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Telepad Board
+
  1x [[File:Module.png|64px]]Space Heater Board
2x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
1x [[File:CableCoils.png]]Piece of cable
 
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Glass.png]]Glass
+
  1x [[File:Micro-laser.png]]High-power micro-laser
 +
3x [[File:CableCoils.png]]Pieces of cable
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,270: Line 1,377:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
The basic tool for telescience, can send and receive items from any location in range as long as the correct coordinates are inserted in the linked console.
+
Heats the air around it.
 
 
To link with a telescience console, use a screwdriver on the pad, use a multitool on the pad to save it into its buffer, close the pad again, then use the multitool on the console.
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitor:''' increases telepad's maximum power.
+
* '''Better laser:''' Faster cooling/heating.
 +
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.
 
|}
 
|}
  
== Quantum Pad ==
+
== [[Guide_to_Telecommunications|Telecommunications]] ==
 +
 
 +
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
Line 1,286: Line 1,394:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Qpad.png|64px]]
+
![[File:Bus.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Quantum Pad Board
+
  1x [[File:Module.png|64px]] Bus Mainframe Board
1x [[File:Bluespace_Crystal.png]]Bluespace crystal
 
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
  1x [[File:Capacitor.png]]Capacitor
+
  2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  1x [[File:Micro_Manipulator.png]]Micro Manipulator
+
  1x [[File:Hyperwave_filter.png]]Hyperwave filters
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,298: Line 1,405:
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
|-
 
|colspan="3"|
 
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
 
 
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitor:''' reduces power cost.
+
None.
* '''Better manipulator:''' reduces cooldown and chargeup time.
 
 
|}
 
|}
  
== [[Teleporter|Teleporter Station]] ==
+
=== [[Guide_to_Telecommunications|Channel Server]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 1,317: Line 1,418:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Teleporter_Station.gif|64px]]
+
![[File:Server.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Teleportation Station Board
+
  1x [[File:Module.png|64px]] Telecommunication Server Board
  2x [[File:Bluespace_Crystal.png]]Bluespace crystals
+
  1x [[File:CableCoils.png]]Piece of cable
  2x [[File:Capacitor.png]]Capacitor
+
  2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  1x [[File:Glass.png]]Glass
+
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
|-
 
|colspan="3"|
 
Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitors:''' the station can be linked with more teleporter stations.
+
None.
 
|}
 
|}
  
=== [[Teleporter|Teleporter Hub]] ===
+
=== [[Guide_to_Telecommunications|Processor Unit]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
Line 1,344: Line 1,442:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Teleporter_Hub.gif|64px]]
+
![[File:Pro.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Teleportation Hub Board
+
  1x [[File:Module.png|64px]] Processor Unit Board
  3x [[File:Bluespace_Crystal.png]]Bluespace crystals
+
2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Matter_bin.png]]Matter bin
+
  3x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
1x [[File:Hyperwave_filter.png]]Hyperwave filter
 +
2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks
 +
1x Subspace analyzer
 +
  1x [[File:Subspace_amplifier.png]]Subspace amplifier
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,354: Line 1,456:
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
|-
 
|colspan="3"|
 
Generates a portal to use the Teleporter. Can teleport anything not anchored.
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration.
+
None.
 
|}
 
|}
  
== [[Vendor]] ==
+
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]
+
![[File:Broad.gif|64px]]
|
+
|style="text-align: left; padding: 10px;"|
  '''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type. DonkSoft vendors require a special board.)
+
1x [[File:Module.png|64px]] Subspace Broadcaster Board
'''1x Refill packs'''<br> (corresponding to the vendor type)
+
1x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
1x [[File:Ansible_crystal.png]]Ansible crystal
 +
1x [[File:Hyperwave_filter.png]]Hyperwave filter
 +
  2x [[File:Micro-laser.png]]High-power micro-laser
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
# [[File:Wrench.png]]'''Wrench'''
|-
 
|colspan="3"|
 
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.
 
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None?
+
None.
 
|}
 
|}
  
== Scanner Gate ==
+
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
+
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
+
! style='background-color:#9c9c9c;'|Parts needed
|-
+
! style='background-color:#9c9c9c;'|Deconstruction
![[File:Brokenbottle.png|64px]]
+
|-
|style="text-align: left; padding: 10px;"|
+
![[File:Sreceiver.gif|64px]]
  1x [[File:Module.png|64px]] Scanner Gate Board
+
|style="text-align: left; padding: 10px;"|
  3x [[File:Scanning_Module.png|64px]]Scanning module
+
1x [[File:Module.png|64px]] Subspace Receiver Board
|-
+
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
|colspan="3"|
+
1x [[File:Micro-laser.png]]High-power micro-laser
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.  
+
1x [[File:Hyperwave_filter.png]]Hyperwave filter
|-
+
1x [[File:Subspace_ansible.png]]Subspace ansible
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
+
|style="text-align: left; padding: 10px;"|
|-
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
|colspan="3"|
+
# [[File:Crowbar.png]]'''Crowbar'''
None
+
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Hub.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Hub Mainframe Board
 +
2x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Relay.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Relay Mainframe Board
 +
2x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
=== Messaging Server ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Message_server_anim.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Messaging Server (Machine Board)
 +
1x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. <br>Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
== Bluespace Launchpad ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Telescience.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)
 +
1x [[File:Bluespace_Crystal.png]]Bluespace crystal
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.
 +
 
 +
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.
 +
 
 +
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]].
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better servo:''' Increases maximum range by 15 per tier, up to 60.
 +
|}
 +
 
 +
== Quantum Pad ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Qpad.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Quantum Pad Board
 +
1x [[File:Bluespace_Crystal.png]]Bluespace crystal
 +
1x [[File:CableCoils.png]]Piece of cable
 +
1x [[File:Capacitor.png]]Capacitor
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
 +
 
 +
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitor:''' reduces power cost.
 +
* '''Better servo:''' reduces cooldown and chargeup time.
 +
|}
 +
 
 +
== [[Teleporter|Teleporter Station]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Teleporter_Station.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Teleportation Station Board
 +
2x [[File:Bluespace_Crystal.png]]Bluespace crystals
 +
2x [[File:Capacitor.png]]Capacitor
 +
1x [[File:Glass.png]]Glass
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(Station links to adjacent to hub and console automatically)
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitors:''' the station can be linked with more teleporter stations.
 +
|}
 +
 
 +
=== [[Teleporter|Teleporter Hub]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Teleporter_Hub.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Teleportation Hub Board
 +
3x [[File:Bluespace_Crystal.png]]Bluespace crystals
 +
1x [[File:Matter_bin.png]]Matter bin
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration.
 +
|}
 +
 
 +
== Bluespace Navigation Gigabeacon ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Gigabeacon.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None
 +
|}
 +
 
 +
== [[Vendor]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]
 +
|
 +
'''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type)<br>(DonkSoft vendors require a special board, which requires illegal technology research.)<br>
 +
'''1x Restocking Unit'''<br> (corresponding to the vendor type)<br>
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Vends several items. Can be [[Hacking#Vending_Machines|hacked]] to unlock more items, and a few vendors also have special premium items.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
===[[File:Robotics_vendor.gif]]Custom Vendor===
 +
A custom vendor is constructed the same way as the other [[#Vendor|vendors]] (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a [[Vending_machines#Vendomat|Vendomat]]. You can also print a Custom Vendor Refill (restocking unit) from an [[Autolathe]], and use a screwdriver on any vendor board to turn it into a custom vendor board. <br>
 +
 
 +
'''How to use a custom vendor:'''
 +
# Use your ID on it to link it to your account and make you the owner.
 +
# Click the custom vendor and it will let you set a name and description.
 +
# Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]].
 +
# Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
 +
# Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.
 +
<br>
 +
'''More information:'''
 +
*As the owner you can dispense the inserted items for free.
 +
*The vendor is hard to destroy, but not indestructable.
 +
*When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
 +
*Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
 +
*You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!
 +
 
 +
== Vend-a-Tray ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
|-
 +
![[File:Vend-a-tray.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Vend-A-Tray (Machine Board)
 +
1x Card Reader
 +
|-
 +
|colspan="3"|
 +
Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:<br>
 +
[[File:Arcanevend-a-trayUIv1.png]]
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None
 +
|}
 +
 
 +
== Scanner Gate ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
|-
 +
![[File:Scannergate.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
  1x [[File:Module.png|64px]] Scanner Gate Board
 +
  3x [[File:Scanning_Module.png|64px]]Scanning module
 +
|-
 +
|colspan="3"|
 +
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None
 +
|}
 +
 
 +
==Organ Harvester==
 +
{{anchor|Harvester}}
 +
{{anchor|.28Organ.29_Harvester}} <!-- Former title (with parentheses) -->
 +
 
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Sleeper.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Harvester Board
 +
4x [[File:Micro-laser.png|64px]]Micro-laser
 +
|style="text-align: left; padding: 10px;"|
 +
# '''Close''' the harvester
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
'''Better micro-laser:''' Increases the organ harvesting speed.
 +
|}
 +
 
 +
== Skill Station ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Skill_station.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Skill Station (Machine Board)
 +
2x [[File:Matter_bin.png]]Matter bin
 +
2x [[File:Micro-laser.png]]Micro-laser
 +
2x [[File:Scanning_Module.png]]Scanning module
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Used for implanting or replacing [[Skillchips]], if you can get your hands on them.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None
 +
|}
 +
== Scanner Array ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:exoscanner.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Exoscanner Board
 +
4x [[File:Micro-laser.png]]Micro-laser
 +
4x [[File:Scanning_Module.png]]Scanning module
 +
|style="text-align: left; padding: 10px;"|
 +
Can not be deconstructed.<br>Can be moved by unsecuring with a [[File:Wrench.png]]'''Wrench'''.
 +
|-
 +
|colspan="3"|
 +
Increases scanning array power, which decreases the time needed to scan points of interest for exploration drones. At least one is required to perform a scan.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 
|}
 
|}
 
+
== Pay stand ==
 
 
== (Organ) Harvester ==
 
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 1,415: Line 1,891:
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Sleeper.gif|64px]]
+
![[File:holopay.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Id regular.png|32px]] Regular ID card
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Harvester Board
+
  1x [[File:Id regular.png|32px]] Regular ID card
4x [[File:Micro-laser.png|64px]]Micro-laser
 
|style="text-align: left; padding: 10px;"|
 
# '''Close''' the harvester
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wrench.png]]'''Wrench'''
 
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.
+
Allows users to make pay terminals to sell services and items. No longer constructible - see [[Identification Card#Holopay]]
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
'''Better micro-laser:''' Increases the organ harvesting speed.
+
N/A.
 
|}
 
|}
 
 
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 15:00, 30 March 2024

Machine Construction Steps

  1. Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets.
  2. CableCoils.pngWired Frame.png Add wires.
  3. Wrench.pngWrench it.
  4. Circuitboard.pngCircuit Frame.png Add a circuitboard.
  5. Examine the machine frame and it will tell you what items you need now.
  6. Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it.

Upgrading Machines

See here how to upgrade machines so they work faster, have bigger storage size and save more materials.

Linking Machines

Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:

  • Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
  • R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.

Machines

Autolathe

Parts needed Deconstruction
Autolathe.png
1x Module.png Autolathe Board
1x Micro servo
3x Matter bin.pngMatter bins
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Produces commonly used items such as tools, equipment, and construction material.

Can be hacked to unlock more designs.

Upgrade effects
  • Better matter bins: the Autolathe can hold more materials.
  • Better servo: lowers production costs and production time.

Ore Silo

Parts needed Deconstruction
Ore silo active.gif
1x Module.png Ore Silo (Machine Board)
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault.

Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the ORM gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it.

Upgrade effects

None.

Ore Redemption Machine

Parts needed Deconstruction
Ore redemption.gif
1x Module.png Ore Redemption Board
1x Micro servo
1x Matter bin.pngMatter bin
1x Micro-laser.pngMicro-laser
1x Igniter.pngIgniter
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines.

Upgrade effects

None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain.

Recycler

Parts needed Deconstruction
Recycler.gif
1x Module.png Recycler Board
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly.

Upgrade effects
  • Better servo: Recovers materials more efficiently (25% per tier).

Biogenerator

Parts needed Deconstruction
Biogenerator.gif
1x Module.png Biogenerator Board
1x Matter bin.pngMatter bin
1x CableCoils.pngPiece of cable
1x Micro servo
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.

Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.

Upgrade effects
  • Better matter bin: biogenerator is faster, gives more points, and holds more plants.
  • Better servo: reduces items costs.

Plant DNA Manipulator

Removed as of April 3rd, 2020.

Expand to see removed machine.

Parts needed Deconstruction
Plant dna manip.gif
1x Module.png Plant DNA Manipulator Board
1x Micro-laser.pngMicro-laser
1x Scanning Module.pngScanning module
1x Micro servo
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside.

Upgrade effects
  • Better components: allows better plant stats to be saved onto disks.
  • Better scanner: Production rate and endurance.
  • Better servo: Potency and yield.
  • Better micro-laser: Weed growth rate and vulnerability.

Reaction Chamber

Parts needed Deconstruction
Chemical Heater.png
1x Module.png Reaction Chamber (Machine Board)
1x Micro-laser.pngMicro-laser
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the Guide to chemistry for more information about this machine. Originally named 'Chemical Heater'.

Upgrade effects

Better laser: heats faster. Also:

  • At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal.
  • At level 3 the reaction chamber will be able to follow your reaction progress in real time.
  • At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.

Chem Dispenser

Parts needed Deconstruction
Dispenser.png
1x Module.png Portable Chem Dispenser Board
2x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor
1x Power cell.pngPower cell
1x Glass.pngGlass
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Dispenses chemicals; the exact same as the ones found in Chemistry.

Upgrade effects
  • Better matter bins: greater power efficiency per unit dispensed.
  • Better capacitor: faster recharging speed.
  • Better power cell: larger maximum power capacity.
  • Better servo: Femto (lvl. 4) unlocks more chemicals.

Protolathe

Parts needed Deconstruction
Proto.png
1x Module.png Protolathe Board
2x Beaker.pngSmall beakers
2x Micro servos
2x Matter bin.pngMatter bins
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines.

Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better servo: lower production costs, faster production speed
    • Tier 1: 0%
    • Tier 2: 20%
    • Tier 3: 40%
    • Tier 4: 60%


Circuit Imprinter

Parts needed Deconstruction
Circuit.png
1x Module.png Circuit Imprinter Board
1x Matter bin.pngMatter bin
1x Micro servo
2x Beaker.pngSmall beakers
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines.

Upgrade effects
  • Better matter bin: circuit imprinter can hold more materials.
  • Better servo: lower production costs.

Cloning Pod

Removed from /tg/station Feb, 2020.

Expand to see removed machine.

Parts needed Deconstruction
Clone.gif
1x Module.png Clone Pod Board
2x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulator
2x Scanning Module.pngScanning modules
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.

Upgrade effects
  • Better manipulators: clones grow faster.
  • Better scanning modules: boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,
    chance of random beneficial mutation, cloning pod more resistant to EMPs)


Limb Grower

Parts needed Deconstruction
Limbgrower.gif
1x Module.png Limb Grower Board
2x Beaker.pngBeaker
1x Micro servos
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

It grows new limbs using Synthflesh.

Upgrade effects
  • Better servo: lower production costs and production time.
  • Better beaker: increased reagent tank.

Cryogenics Tube

Parts needed Deconstruction
Cryo.gif
1x Module.png Cryotube Board
1x CableCoils.pngPiece of cable
1x Matter bin.pngMatter bin
4x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.

You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.

Upgrade effects
  • Better matter bin: faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.

Cyborg Recharging Station

Parts needed Deconstruction
CyborgRecharger.png
1x Module.png Cyborg Recharger Board
2x Capacitor.pngCapacitors
1x Power cell.pngPower cell
1x Micro servo
  1. Id regular.png Unlock the machine
  2. Screwdriver tool.pngScrewdriver
  3. Wrench.pngWrench
  4. Wirecutters.pngWirecutters
  5. Crowbar.pngCrowbar
  6. Wirecutters.pngWirecutters
  7. Wrench.pngWrench

Recharges cyborgs. Needs to be closed like a locker to work.

Upgrade effects
  • Better capacitors: faster recharge speed.
  • Better power cell: faster recharge speed.
  • Better servo: also repairs cyborg while recharging.

Destructive Analyzer

Parts needed Deconstruction
Decon.png
1x Module.png Destructive Analyser Board
1x Micro servo
1x Scanning Module.pngScanning module
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Destroys items with research value to unlock researches. See the Guide to R&D for more information.

Upgrade effects
  • Better components: increased amount of materials recovered from items.

DNA Scanner

Parts needed Deconstruction
Scanner.gif
1x Module.png Cloning Scanner Board
1x Matter bin.pngMatter bin
2x CableCoils.pngPieces of cable
1x Scanning Module.pngScanning module
1x Glass.pngGlass
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

When linked to a DNA Machine, it will be a vital machine for geneticists. See the Guide to genetics for more information.

Can be locked down by using the console, trapping the patient inside if necessary.

Upgrade effects
  • Phasic scanning module: (to confirm) Enables manipulations on carbons with Bad DNA (e.g., husks).
  • Better matter bin: Decreases cooldown on the "joker" option when pairing genetic sequences.
    • Tier 1: 20 minutes
    • Tier 2: 15 minutes
    • Tier 3: 10 minutes
    • Tier 4: 5 minutes
    • Additionally reduces the injector creation timeout.
  • Better laser: Reduce genetic damages from manipulations (when scrambling genes, pulsing Unique Identifiers or using injectors).

Exosuit Fabricator

Parts needed Deconstruction
Exofab.png
1x Module.png Exosuit Fabricator Board
1x Micro servo
2x Matter bin.pngMatter bins
1x Glass.pngGlass
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.

Upgrade effects
  • Better matter bins: fabricator can hold more materials.
  • Better servo: lower production time.
  • Better laser: lower production costs.

Freezer/Heater

Parts needed Deconstruction
Freezer.gif
1x Module.png Freezer/Heater Board 
(Use button on finished machine's UI to switch) 2x Matter bin.pngMatter bin 1x CableCoils.pngPieces of cable 2x Micro-laser.pngHigh-power micro-laser 1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.

Upgrade effects
  • Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
  • Better matter bins: Faster cooling/heating.

Electrolyzer

Parts needed Deconstruction
Electrolyzer machine.gif
1x Module.png Electrolyzer 
2x Servos 2x Capacitor.pngCapacitors 5x CableCoils.pngPieces of cable 1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Machine used for creating hydrogen gas. Requires power cell. Once turned on and with water vapor in the air will start converting it to h2 and o2 with the reaction 2H2O -> 2H2 + O2.

Upgrade effects
  • Better Servos: Increase the amount of moles worked on.
  • Better Capacitors: Decrease the amount of power usage.

Gas Turbine Generator

Parts needed Deconstruction
Turbine.gif
1x Module.png Power Turbine Board
6x Capacitor.pngCapacitors
5x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects
  • Better capacitors: increases the turbine's productivity.

Gas Turbine Compressor

Parts needed Deconstruction
Compressor.gif
1x Module.png Power Compressor Board
6x Micro servo
5x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects
  • Better servos: increases the turbine's efficiency.

Hydroponics Tray

Parts needed Deconstruction
Hydroponics tray.png
1x Module.png Hydroponics Tray Board
2x Matter bin.pngMatter bins
1x Micro servo
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver to detach the hoses if needed.

(use wrench to move the machine)

  1. Crowbar.pngCrowbar
  2. Wirecutters.pngWirecutters
  3. Wrench.pngWrench

A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.
Ctrl-click it to toggle autogrow mode; a power hungry mode helping with maintaining the plant.
Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not.Right-click it to empty its internal chemical tank.

Upgrade effects
  • Better matter bins: Increases the tray's water (100 -> 300u) and chemical tanks (10 -> 50u).
  • Better servo: Decreases water/nutrient depletion, toxicity/weed/pest growth rate and health loss from age/lack of light.

Mech Bay Power Port

Parts needed Deconstruction
Recharge Port.gif
1x Module.png Mech Bay Recharger Board
5x Capacitor.pngCapacitors
2x CableCoils.pngPiece of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
    (use multitool here to link with console)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Automatically recharges mechs in front of it.

Upgrade effects
  • Better capacitors: recharges mechs faster.

Microwave

Parts needed Deconstruction
1x Module.png Microwave Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngMicro-laser
1x Matter bin.pngMatter bins
2x Glass.pngGlass

(use wrench to move the machine)

  1. Cleaner.pngSoap.pngRag.pngClean /Wirecutters.pngWelder.pngFix the microwave if needed
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Cooks food and heats reagents.

Upgrade effects
  • Better lasers: Faster cooking, and lower risk of microwave getting dirty.
  • Better matter bins: Can fit more items at a time.

Gibber

Parts needed Deconstruction
Gibber.png
1x Module.png Gibber (Machine Board)
1x Matter bin.pngMatter bin
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.

Meat produced by the gibber will contain any reagents the inserted body had in its systems when gibbed, with some blacklisted exceptions.

Upgrade effects
  • Better matter bin: Increases number of meat slabs produced.
  • Better servo: Reduces gib time. If tier 2 and above it also lets you gib fully clothed people.

Food Processor

Parts needed Deconstruction
Processor.png
1x Module.png Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)
1x Matter bin.pngMatter bin
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food for a full list of processable food, and things you can make with the results.

Upgrade effects
  • Better matter bin: Increases number of food items produced.
  • Better servo: Reduces processing time.


Smartfridge

Parts needed Deconstruction
1x Module.png Smartfridge Board
1x Matter bin.pngMatter Bin
  1. Screwdriver tool.pngScrewdriver (use wrench here to move the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.

Upgrade effects
  • Better matter bins: Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.

Types of Smartfridge

To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.

Smartfridge Board settings:

  • Plant produce: Default smartfridge, stores plant growns and seeds.
  • Food: Stores food items.
  • Drinks: Stores drinks, named 'drink showcase'.
  • Slimes: Stores slime extracts, named 'smart slime extract storage'.
  • Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
  • Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
  • Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
  • Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.

Dish Drive

Parts needed Deconstruction
Dish drive.png
1x Module.png Dish Drive (Machine Board)
1x Glass.pngGlass
1x Micro servos
2x Matter bin.pngMatter bin

(Use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook.

Upgrade effects
  • Better matter bins: Decreases power consumption.
  • Better servo: Decreases power consumption.

Lipid Extractor

Parts needed Deconstruction
Lipid extractor.png
1x Module.png Lipid Extractor (Machine Board)
1x Micro-laser.pngHigh-power micro-laser
1x Fork
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat Meat.png as a byproduct.

Upgrade effects
  • Can not be upgraded.

Sheet-meister 2000

Parts needed Deconstruction
Sheetifier.gif
1x Module.png Sheet-meister 2000 (Machine Board)
2x Micro servos 2x Matter bin.pngMatter bin
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Insert slabs of raw meat Meat.png to produce meat sheets Meat sheet.png, a versatile construction material.

Upgrade effects
  • Can not be upgraded.

Roulette Table

This is the roulette menu.
Parts needed Deconstruction
Roulette wheel spinning.gif
Can not be constructed.
Only available from a special beacon in bar storage.

Can not be deconstructed, but can be hacked.

Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets.

Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout.

To be able to reset owner and let someone else become the house you must hack the machine.

Upgrade effects
  • Can not be upgraded.

P.A.C.M.A.N.-type Portable Generator

Parts needed Deconstruction
Pacman.png
1x Module.png P.A.C.M.A.N.-type Generator Board
2x CableCoils.pngPieces of cable

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. Use a screwdriver on the circuit board to change between the high or low power modes.

Upgrade effects

Upgrades for the PACMAN generator were removed from /tg/station in May 2022.

S.U.P.E.R.P.A.C.M.A.N.-type portable Generator

Removed from /tg/station in May 2022.

Expand to see removed machine.

Parts needed Deconstruction
Superpacman.png
1x Module.png S.U.P.E.R.P.A.C.M.A.N.-type Generator
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Like the PACMAN, but uses uranium and generates more power.

Upgrade effects
  • Better matter bin: holds more uranium sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower uranium sheet consumption rate and heat generation.

M.R.S.P.A.C.M.A.N.-type portable Generator

Removed from /tg/station Aug, 2020.

Expand to see removed machine.

Parts needed Deconstruction
Mrspacman.png
1x Module.png MRSPACMAN-type Generator Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Like the PACMAN, but uses Diamonds and generates even more power.

Upgrade effects
  • Better matter bin: holds more diamond sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower diamond sheet consumption rate and heat generation.

Protolathe

Parts needed Deconstruction
Proto.png
1x Module.png Protolathe Board
2x Beaker.pngSmall beakers
2x Micro servos
2x Matter bin.pngMatter bins
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items.

Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better servos: lower production costs, faster production speed.

RnD Server

Parts needed Deconstruction
Rndserver.png
1x Module.png RnD Server Board
2x CableCoils.pngPieces of cable
1x Scanning Module.pngScanning module
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Produces research points, as long as it is cooled properly.

Upgrade effects
  • Better stock parts: Currently nothing, though less heat generation was intended.

Lifeform Stasis Unit

Parts needed Deconstruction
Stasis bed off.png
1x Module.png Lifeform Stasis Unit (Machine Board)
3x CableCoils.pngPieces of cable
1x Capacitor.pngCapacitor
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
  5. Screwdriver tool.pngScrewdriver

Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), plasmamen don't combust if undressed, and if dead it freezes their defibrillation timer. Works for surgery but cannot be linked to an operating computer.

Upgrade effects

None.

Sleeper

Parts needed Deconstruction
Sleeper.gif
1x Module.png Sleeper Board (can no longer be made, but can be found on Charlie Station)
1x CableCoils.pngPiece of cable
1x Matter bin.pngMatter bin
1x Micro servo
2x Glass.pngGlass
  1. Close the sleeper
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject Epinephrine.

How to use:

  1. Ensure the sleeper is open. If it's not, open it.
  2. Pull the patient near the sleeper.
  3. Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
  4. Click on the sleeper to open the menu.
  5. Inject chemicals they need.
  6. Open the sleeper and remove the patient.

Available chemicals:

Nano manipulator adds:

Pico manipulator also adds:

Femto manipulator adds:

Upgrade effects
  • Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
  • Better servos unlock a larger selection of chemicals (see above).

Medical Kiosk

Parts needed Deconstruction
Medical kiosk active.gif
1x Module.png Medical Kiosk (Machine Board)
1x Scanning Module.pngScanning module
1x Health analyzer.gif Health analyzer

(Use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
  5. Screwdriver tool.pngScrewdriver

Serves as a standalone version of the Health analyzer Health analyzer.gif. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a multitool Multitool.png on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person.

Upgrade effects

None.

Medipen Refiller

Parts needed Deconstruction
Medipen refiller.png
1x Module.png Medipen Refiller (Machine Board)
1x Matter bin.pngMatter bin
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
  5. Screwdriver tool.pngScrewdriver

Can refill certain autoinjectors such as medipens with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with Plumbing.

Upgrade effects
  • Better matter bin: Increases max volume of reagents in the machine.

SMES

Parts needed Deconstruction
SMES Turn on.gif
1x Module.png SMES Board
1x Capacitor.pngCapacitor
5x Power cell.pngPower cells
5x CableCoils.pngPieces of cable

Building the Terminal: Screwdriver open the SMES, and use 10x CableCoils.pngPieces of cable

  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores and distributes large amounts of power.

Upgrade effects
  • Better capacitor: increases the maximum input & output levels.
  • Better power cells: increases the maximum charge.


Radiation Collector

Removed in Oct, 2021

Expand to see removed machine.

Parts needed Deconstruction
Radiation Collector.gif
1x Module.png Radiation Collector Board
5x CableCoils.pngPieces of cable
1x Matter bin.pngMatter bin
2x Reinforced plasma glass sheet1.pngReinforced Plasma Glass
1x Capacitor.pngCapacitor
1x Micro Manipulator.pngMicro manipulator
  1. Wrench.pngWrench
  2. Crowbar.pngCrowbar to remove any plasma tank
  3. Screwdriver tool.pngScrewdriver
  4. Crowbar.pngCrowbar
  5. Wirecutters.pngWirecutters
  6. Wrench.pngWrench

Will generate energy when loaded with a Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

Upgrade effects

None.

Tesla Coil

Parts needed Deconstruction
Tesla coil.gif
1x Module.png Tesla Coil Board
1x Capacitor.pngCapacitor
  1. Wrench.pngWrench
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.

Upgrade effects
  • Better capacitor: Multiplies the generated power and reduces time before the next tesla shock can be absorbed.

Grounding Rod

Parts needed Deconstruction
Grounding rod.gif
1x Module.png Grounding Rod Board
1x Capacitor.pngCapacitor
  1. Wrench.pngWrench
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.

Upgrade effects

None.

Space Heater

Parts needed Deconstruction
SpaceHeater.png
1x Module.pngSpace Heater Board
1x Capacitor.pngCapacitor
1x Micro-laser.pngHigh-power micro-laser
3x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Heats the air around it.

Upgrade effects
  • Better laser: Faster cooling/heating.
  • Better capacitor: Better power efficiency and greater heating/cooling range.

Telecommunications

Bus Mainframe

Parts needed Deconstruction
Bus.gif
1x Module.png Bus Mainframe Board
1x CableCoils.pngPiece of cable
2x Micro servos
1x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Channel Server

Parts needed Deconstruction
Server.gif
1x Module.png Telecommunication Server Board
1x CableCoils.pngPiece of cable
2x Micro servos
1x Hyperwave filter.pngHyperwave filter
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Processor Unit

Parts needed Deconstruction
Pro.gif
1x Module.png Processor Unit Board
2x CableCoils.pngPieces of cable
3x Micro servos
1x Hyperwave filter.pngHyperwave filter
2x Subspace treatment disk.pngSubspace treatment disks
1x Subspace analyzer
1x Subspace amplifier.pngSubspace amplifier
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Subspace Broadcaster

Parts needed Deconstruction
Broad.gif
1x Module.png Subspace Broadcaster Board
1x CableCoils.pngPieces of cable
2x Micro servos
1x Ansible crystal.pngAnsible crystal
1x Hyperwave filter.pngHyperwave filter
2x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Subspace Receiver

Parts needed Deconstruction
Sreceiver.gif
1x Module.png Subspace Receiver Board
2x Micro servos
1x Micro-laser.pngHigh-power micro-laser
1x Hyperwave filter.pngHyperwave filter
1x Subspace ansible.pngSubspace ansible
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Telecommunication Hub

Parts needed Deconstruction
Hub.gif
1x Module.png Hub Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro servos
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Telecomunication Relay

Parts needed Deconstruction
Relay.gif
1x Module.png Relay Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro servos
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Messaging Server

Parts needed Deconstruction
Message server anim.gif
1x Module.png Messaging Server (Machine Board)
1x CableCoils.pngPieces of cable
2x Micro servos
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed.
Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.

Upgrade effects

None.

Bluespace Launchpad

Parts needed Deconstruction
Telescience.gif
1x Module.png Bluespace Launchpad (Machine Board)
1x Bluespace Crystal.pngBluespace crystal
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.

How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.

The targeted tile can be seen by people wearing diagnostic HUD.

Upgrade effects
  • Better servo: Increases maximum range by 15 per tier, up to 60.

Quantum Pad

Parts needed Deconstruction
Qpad.png
1x Module.png Quantum Pad Board
1x Bluespace Crystal.pngBluespace crystal
1x CableCoils.pngPiece of cable
1x Capacitor.pngCapacitor
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.

To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.

Upgrade effects
  • Better capacitor: reduces power cost.
  • Better servo: reduces cooldown and chargeup time.

Teleporter Station

Parts needed Deconstruction
Teleporter Station.gif
1x Module.png Teleportation Station Board
2x Bluespace Crystal.pngBluespace crystals
2x Capacitor.pngCapacitor
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (Station links to adjacent to hub and console automatically)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions.

Upgrade effects
  • Better capacitors: the station can be linked with more teleporter stations.

Teleporter Hub

Parts needed Deconstruction
Teleporter Hub.gif
1x Module.png Teleportation Hub Board
3x Bluespace Crystal.pngBluespace crystals
1x Matter bin.pngMatter bin
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions.

Upgrade effects
  • Better matter bin: lower the risk and severity of accidents. Removes need for calibration.

Bluespace Navigation Gigabeacon

Parts needed Deconstruction
Gigabeacon.gif
1x Module.png Bluespace Navigation Gigabeacon (Machine Board)
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.

Upgrade effects

None

Vendor

Parts needed Deconstruction
Vendcigs.gifVendboozeomat.gifAutoDrobe.gifVendcoffee.gifVendsnack.gifVendcola.gif
1x Module.pngVendor Board 
(Use screwdriver to select Vendor type)
(DonkSoft vendors require a special board, which requires illegal technology research.)
1x Restocking Unit
(corresponding to the vendor type)
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to move the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.

Upgrade effects

None.

Robotics vendor.gifCustom Vendor

A custom vendor is constructed the same way as the other vendors (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a Vendomat. You can also print a Custom Vendor Refill (restocking unit) from an Autolathe, and use a screwdriver on any vendor board to turn it into a custom vendor board.

How to use a custom vendor:

  1. Use your ID on it to link it to your account and make you the owner.
  2. Click the custom vendor and it will let you set a name and description.
  3. Get a Price Tagger from Autolathe or Vendomat.
  4. Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
  5. Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.


More information:

  • As the owner you can dispense the inserted items for free.
  • The vendor is hard to destroy, but not indestructable.
  • When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
  • Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
  • You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!

Vend-a-Tray

Parts needed
Vend-a-tray.gif
1x Module.png Vend-A-Tray (Machine Board)
1x Card Reader

Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:
Arcanevend-a-trayUIv1.png

Upgrade effects

None

Scanner Gate

Parts needed
Scannergate.png
1x Module.png Scanner Gate Board
3x Scanning Module.pngScanning module

Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.
If the criteria is met, it will flash red and sound an alarm.

Upgrade effects

None

Organ Harvester

Parts needed Deconstruction
Sleeper.gif
1x Module.png Harvester Board
4x Micro-laser.pngMicro-laser
  1. Close the harvester
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.

Upgrade effects

Better micro-laser: Increases the organ harvesting speed.

Skill Station

Parts needed Deconstruction
Skill station.gif
1x Module.png Skill Station (Machine Board)
2x Matter bin.pngMatter bin
2x Micro-laser.pngMicro-laser
2x Scanning Module.pngScanning module
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Used for implanting or replacing Skillchips, if you can get your hands on them.

Upgrade effects

None

Scanner Array

Parts needed Deconstruction
Exoscanner.gif
1x Module.png Exoscanner Board
4x Micro-laser.pngMicro-laser
4x Scanning Module.pngScanning module

Can not be deconstructed.
Can be moved by unsecuring with a Wrench.pngWrench.

Increases scanning array power, which decreases the time needed to scan points of interest for exploration drones. At least one is required to perform a scan.

Upgrade effects

None.

Pay stand

Parts needed Deconstruction
Holopay.gif
1x Id regular.png Regular ID card
1x Id regular.png Regular ID card

Allows users to make pay terminals to sell services and items. No longer constructible - see Identification Card#Holopay

Upgrade effects

N/A.