Difference between revisions of "Prisoner"

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(i like the typewriter text, but you know we have a template right?)
m (Changed to reflect the additional pris slot enabled)
 
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{|| style="float:top; background-color:#FF6A6A;font-size:95%; vertical-align:middle;" width=100% background-color:#900; border="3" cellspacing="0" cellpadding="0" id="Stub" class="noprint stub"
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{{JobPageHeader
|-
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|headerbgcolor = darkred
![[File:Stub.png]] This article is a [[:Category:Stubs|stub]] about {{FULLPAGENAME}}. You can help TG Station 13 by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} expanding it]. [[File:Stub.png]]
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|headerfontcolor = white
|}[[Category:Stubs]]<noinclude>[[Category:Stubs|{{PAGENAME}}]]
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|stafftype = SECURITY
[[Category:Templates]]</noinclude>
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|imagebgcolor = #ff9999
<noinclude><code>
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|img_generic = Prisoner_basic.png
</noinclude>{|width="100%" cellspacing="0" cellpadding="2"
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|img = Prisoner_action.png
|bgcolor="{{{headerbgcolor|#bbbbbb}}}" align="center" colspan=2|<font color="{{{headerfontcolor|#000000}}}">'''{{{stafftype|CIVILIAN}}} "STAFF"'''</font>
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|jobtitle = Prisoner
|-
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|access = None
|width = 150 align=center bgcolor="{{{imagebgcolor|#cccccc}}}"|{{#if:{{{img_generic|}}}| [[File:{{{img_generic|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}}| [[File:{{{img|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}} | <br> | {{#if:{{{img_generic|}}} | <br> | }} }} '''{{{jobtitle|Prisoner}}}'''
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|additional = N/A
|'''Access:''' {{{access|None}}}<br> {{#if:{{{additional|}}}|'''[[Terminology#Additional_Access | Additional Access]]:''' {{{additional|None}}}<br>|}}'''Difficulty:''' {{{difficulty|None}}}<br>'''Supervisors:''' {{{superior|[[Warden]]}}}<br>'''Duties:''' {{{duties|Mess around in the [[Prison Wing | permabrig]].}}}<br>'''Guides:''' {{{guides|This is the guide}}} {{#if: {{{quote|}}} | <br>'''Quote:''' ''{{{quote}}}''}}
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|difficulty = Easy
|}
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|superior = <del>You are above the law</del> [[Warden]] and rest of [[Security]]
<noinclude></code>
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|duties = <del>Break windows to space and hide in cargo for the rest of the round, defending your freedom.</del> Do whatever you can in permabrig.
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|guides = This is the guide
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|quote = "What are you in for?"
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}}
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<big><big>'''Important: Just because you are in perma DOES NOT mean you are an antagonist. You are still bound by rule 1.'''</big></big>
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For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you've chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict.
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All prisoners spawn in with the following policy text, which should govern their interactions through the shift (or face administrative action):
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* You are '''not an antagonist'''. Remember: you did sign up for this role. If you should want to walk the halls of the station once more, you should ''earn'' your freedom, whether by escaping your confines or working with security/lawyers to determine terms of release. You might prove to be valuable manpower against the various threats the station professes.
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* If you should wish to escape, minimize harm while preserving your own life, and understand that you may not enjoy the consequences of your actions if you get caught once more.
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* Otherwise, enjoy the amenities of the wing that holds you.
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'''Bare minimum requirements:''' Have enough common sense and basic morality in your head to not wordlessly stab the Warden to death with spears when they come to deposit a prisoner.<br>
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'''Basic skills:''' Roleplay a bit, make up a backstory, converse with your fellow prisoner.<br>
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'''Advanced skills:''' Spark up a bit of action and conflict while you're at it! Keep Security on their toes.
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==Welcome to the Permabrig==
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[[File:PrisonMETA.png]]
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This will probably be your home for most of the shift. You spawn in here with up to two other prisoners, without any backstory. There is a bareboned garden, a basketball hoop, a small laundromat, and some sanitary facilities. There is some food, along with a Microwave, but don't expect Nanotrasen to provide much for you. After all, you ARE a criminal. Besides that, there's an arcade machine, two decks of cards, and a bag of dice to keep yourself somewhat entertained. Within this picture, there are all the materials for crafting a [[Makeshift weapons#Spear|Spear]] and conducting a jailbreak without dying. But, I ain't telling you.
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Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. If you're one of the poor saps who spawn in without a cellmate, well, no luck in having much fun.
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==Things to Do==
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* Play cards.
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* Watch as the AI hopelessly screeches at you through the Holopad.
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* Grow plants.
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* Dye your clothes so that you look like a hippie.
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* Draw shitty drawings.
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* I haven't gotten around to adding more, too busy escaping into Cargo.
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* Build up massive amounts of biomass in the [[Biogenerator]] to flood the place with monkeys and make it uninhabitable so the [[Warden]] will let you out.
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* Exercise with your buddies to become comically large. Improving your fitness increases your character's size. You need to sleep after working out, with better quality sleep (lights off, bed, blanket) increasing the effectiveness of your workout. Prison soup and some other supplementary reagents such as milk or pump-up also make it easier to improve your fitness.
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{{Jobs}}
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[[Category:Jobs]]

Latest revision as of 21:08, 20 March 2024

SECURITY STAFF
Prisoner basic.png Prisoner action.png
Prisoner
Access: None
Additional Access: N/A
Difficulty: Easy
Supervisors: You are above the law Warden and rest of Security
Duties: Break windows to space and hide in cargo for the rest of the round, defending your freedom. Do whatever you can in permabrig.
Guides: This is the guide
Quote: "What are you in for?"

Important: Just because you are in perma DOES NOT mean you are an antagonist. You are still bound by rule 1.

For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you've chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict.

All prisoners spawn in with the following policy text, which should govern their interactions through the shift (or face administrative action):

  • You are not an antagonist. Remember: you did sign up for this role. If you should want to walk the halls of the station once more, you should earn your freedom, whether by escaping your confines or working with security/lawyers to determine terms of release. You might prove to be valuable manpower against the various threats the station professes.
  • If you should wish to escape, minimize harm while preserving your own life, and understand that you may not enjoy the consequences of your actions if you get caught once more.
  • Otherwise, enjoy the amenities of the wing that holds you.

Bare minimum requirements: Have enough common sense and basic morality in your head to not wordlessly stab the Warden to death with spears when they come to deposit a prisoner.
Basic skills: Roleplay a bit, make up a backstory, converse with your fellow prisoner.
Advanced skills: Spark up a bit of action and conflict while you're at it! Keep Security on their toes.

Welcome to the Permabrig

PrisonMETA.png

This will probably be your home for most of the shift. You spawn in here with up to two other prisoners, without any backstory. There is a bareboned garden, a basketball hoop, a small laundromat, and some sanitary facilities. There is some food, along with a Microwave, but don't expect Nanotrasen to provide much for you. After all, you ARE a criminal. Besides that, there's an arcade machine, two decks of cards, and a bag of dice to keep yourself somewhat entertained. Within this picture, there are all the materials for crafting a Spear and conducting a jailbreak without dying. But, I ain't telling you.

Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. If you're one of the poor saps who spawn in without a cellmate, well, no luck in having much fun.

Things to Do

  • Play cards.
  • Watch as the AI hopelessly screeches at you through the Holopad.
  • Grow plants.
  • Dye your clothes so that you look like a hippie.
  • Draw shitty drawings.
  • I haven't gotten around to adding more, too busy escaping into Cargo.
  • Build up massive amounts of biomass in the Biogenerator to flood the place with monkeys and make it uninhabitable so the Warden will let you out.
  • Exercise with your buddies to become comically large. Improving your fitness increases your character's size. You need to sleep after working out, with better quality sleep (lights off, bed, blanket) increasing the effectiveness of your workout. Prison soup and some other supplementary reagents such as milk or pump-up also make it easier to improve your fitness.
Jobs on /tg/station

Jobstemp.png

Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern