Difference between revisions of "TGMC:Boiler"

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==Boiler Information==
 
==Boiler Information==
The Boiler is a combat caste and is capable of engaging at a range longer than any other caste using their bombard ability.
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The Boiler is the long ranged artillery unit of the hive. As the boiler you have the ability to launch globs of acid and nuero toxins at extreme range. With slow movement speed and hp, good positioning is essential to being effective and staying alive. You should try to remain behind your fellow sisters and preferably near weeds for plasma regen though boilers who can get close to marine fortifications will be rewarded with an opportunity to use the strongest corrosive acid in the game that will quickly destroy any barriers marines throw up.  
 
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As a Boiler you are extremely weak in close quarters so being aware of your position and the position of the marines at all times is extremely important. If you are caught out of position smart use of your acid spray ability will be crucial in escaping with your life!
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The bombard ability is the Boiler's primary means of attacking marines and helping the hive. After a short time remaining stationary you gain the ability fire a single glob of gas. This glob can either be a damaging acid or a stunning toxin. The glob will fly through the air to the point at which you aimed and upon reaching that point explode into a cloud of gas. While digging into the ground and firing you must remain entirely stationary as both have a channel time of a few seconds making you extremely vulnerable. Make sure you are in a safe position before you commit yourself to a shot.
 
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The enhanced vision ability gives the boiler a huge advantage in ranged combat. After a few seconds of remaining stationary you gain extended vision in the direction you are currently looking. '''Using this in conjunction with bombard is essential''' to being an effective boiler and will allow you to fire globs at the marines from distances at which most of them will not be able to see you. Lowering the chances of retaliation and increasing your effective range, enhanced vision will be the butter to your bombard bread.
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The acid spit ability is a boilers last resort. Shooting a line of acid out that will slip anyone it hits and deal significant damage, the acid spit is your escape tool if marines manage to flank your position and catch you off guard. It's cool down, charge time, and high plasma cost mean you may only get one shot to knock down the marines and run to safety so make sure you aim carefully.
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The corrosive acid ability is the strongest out of any caste. After a short channel time you can slob acid on any object or fortification directly next to you, over time this acid will destroy the target depending on how tough it is. While other castes also have this ability, the boilers acid is the strongest so consider using some of your precious plasma to help open up a flank or clear out an abandoned marine base.
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The weaknesses of the Boiler make it a very difficult caste. Your low speed and HP make you extremely vulnerable to flanking and scout specialists. Make sure your position is always secure and free of any marines and never advance before the front line caste has secured the area. Additionally all boilers give off a small amount of light that makes you an easy target for marines with long ranged weapons, do not expect darkness to be your ally.
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==Playing the Boiler==
 
==Playing the Boiler==
As the boiler you are capable of launching clouds of gas at extremely long ranges using your bombard ability. This gas can be toggled between knockout gas and corrosive acid. To facilitate aiming at long range you have long ranged sight which can be toggled on and off at the cost of 20 plasma. As the boiler your mobility is extremely limited, your move speed is low, bombarding requires a few seconds stationary before you can fire, and long ranged sight has a charge time. Before you commit yourself to firing make sure your position in secure and you are not at risk of being flanked or attacked. Once you fire off a bombard you will need time to recharge, if your position is safe enough you can simply hold your position and wait for the ability to become available again, otherwise consider taking cover while you wait.
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As the boiler your role is to stay back and bombard marines from range, make sure that you are always with the main force of aliens both on offense and defense as you are extremely weak on your own. The best areas to bombard are large and open areas with unobstructed line of sight so you can launch your blobs.
 
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In addition to your long ranged abilities you have one of the strongest corrosive acids available, melting through walls and other barriers can be significantly faster if you are able to use your acid instead of a weaker castes.  
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Firing the globs requires a few seconds until it will fire, before you fire make sure that the trajectory from you to the target is completely clear, if the glob hits something in the way it will explode there instead of on the target causing your gasses to not hit their mark. Your globs can hit marines, structures, and even other aliens causing them to miss their target.  
 
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<br><br>
Finally you have a strong acid spit that can be used to help cut off the escape of marines or your own retreat if you are caught off guard.
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Acid globs are extremely useful, not only can they do damage to a large area of marines, but they also do damage to fortifications, turrets, and the tank. Hitting a marine directly with the glob will cause a significant amount of extra damage so take your shots carefully.
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Toxin globs are powerful tools for capturing marines alive as hosts. The gas blinds and deafens marines reducing their combat ability considerably. These effects are powerful but do not last long, make sure you coordinate with the combat castes before you launch a blob.
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Your acid spit is a very powerful tool that will slip marines and deal significant damage, use it to help escape from a marine flank or to stop a marine push.
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=Boiler tips & tricks=
 
=Boiler tips & tricks=
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*Your natural x-ray vision is extended when you use your long ranged sight, this is extremely useful in areas with lots of obstruction like [[TGMC:Prison_Station|Prison Station]] and the marine ship. If your not doing anything else consider looking in all four directions with your vision to check for any flanks or weak positions.
 
*Your natural x-ray vision is extended when you use your long ranged sight, this is extremely useful in areas with lots of obstruction like [[TGMC:Prison_Station|Prison Station]] and the marine ship. If your not doing anything else consider looking in all four directions with your vision to check for any flanks or weak positions.
 
*Your acid spit has longer reach in your long ranged vision if you aim farther out.
 
*Your acid spit has longer reach in your long ranged vision if you aim farther out.
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*When you die you spawn a acid glob on your body which immediately explodes
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=Boiler evolutions & upgrades=
 
=Boiler evolutions & upgrades=
Your upgrades will increase your damage and hp.
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The mature upgrade will significantly increase your stats, the rest of the upgrades are minimal with diminishing returns.
  
 
=Boiler Abilities=
 
=Boiler Abilities=
Placeholder
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{| class="wikitable"
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|-
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! scope="col" style="background:#31a372"  | Abilities !! scope="col" style="background:#75B031" | Functions !! scope="col" style="background:salmon" | Difficulty of use !! scope="col" style="background:cyan" | Plasma cost
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|-
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! scope="row" |[[File:Resting.png|64px]]<br>Rest
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|This ability is used to rest and get up, you will heal faster when resting on weeds. || Easy || N/A
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|-
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! scope="row" |[[File:Corrosive acid.png|64px]]<br>Corrosive Acid
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|Lets you expel weak acid from your body on to any structure/object you are able to. Boiler acid is the strongest out of any caste and will melt structures extremely fast. || Medium || 200
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|-
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! scope="row" |[[File:Bombard.png|64px]]<br>Bombard
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|Launch a glob of either acid or toxins, requires you to remain stationary for a few seconds to set up, and another few to fire. || Hard || ?
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|-
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! scope="row" |[[File:Long_range_sight.png|64px]]<br>Enhanced Sight
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|After channeling for a few seconds your vision is greatly extended in the direction you currently looking. || Easy || 20
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|-
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! scope="row" |[[File:Toggle_bombard.png|64px]]<br>Change Bombardment Type
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|Switch between corrosive acid and neuro toxin. || Easy || 0
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|-
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! scope="row" |[[File:Spray_acid.png|64px]]<br>Acid Spray
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|After channeling for a few seconds shoot out a line of acid that slips and damages any marines in its path. Acid remains on the ground for a short time and damages marines that step on it. || Medium|| ?
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|-
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|}
  
 
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{{TGMC-Jobs}}
 
{{TGMC-Jobs}}

Revision as of 01:53, 18 February 2019

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
DMCA Boiler.png
Boiler

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Long range artillery
Guides: no separate guides


The Boiler

Boiler Information

The Boiler is the long ranged artillery unit of the hive. As the boiler you have the ability to launch globs of acid and nuero toxins at extreme range. With slow movement speed and hp, good positioning is essential to being effective and staying alive. You should try to remain behind your fellow sisters and preferably near weeds for plasma regen though boilers who can get close to marine fortifications will be rewarded with an opportunity to use the strongest corrosive acid in the game that will quickly destroy any barriers marines throw up.

The bombard ability is the Boiler's primary means of attacking marines and helping the hive. After a short time remaining stationary you gain the ability fire a single glob of gas. This glob can either be a damaging acid or a stunning toxin. The glob will fly through the air to the point at which you aimed and upon reaching that point explode into a cloud of gas. While digging into the ground and firing you must remain entirely stationary as both have a channel time of a few seconds making you extremely vulnerable. Make sure you are in a safe position before you commit yourself to a shot.

The enhanced vision ability gives the boiler a huge advantage in ranged combat. After a few seconds of remaining stationary you gain extended vision in the direction you are currently looking. Using this in conjunction with bombard is essential to being an effective boiler and will allow you to fire globs at the marines from distances at which most of them will not be able to see you. Lowering the chances of retaliation and increasing your effective range, enhanced vision will be the butter to your bombard bread.

The acid spit ability is a boilers last resort. Shooting a line of acid out that will slip anyone it hits and deal significant damage, the acid spit is your escape tool if marines manage to flank your position and catch you off guard. It's cool down, charge time, and high plasma cost mean you may only get one shot to knock down the marines and run to safety so make sure you aim carefully.

The corrosive acid ability is the strongest out of any caste. After a short channel time you can slob acid on any object or fortification directly next to you, over time this acid will destroy the target depending on how tough it is. While other castes also have this ability, the boilers acid is the strongest so consider using some of your precious plasma to help open up a flank or clear out an abandoned marine base.

The weaknesses of the Boiler make it a very difficult caste. Your low speed and HP make you extremely vulnerable to flanking and scout specialists. Make sure your position is always secure and free of any marines and never advance before the front line caste has secured the area. Additionally all boilers give off a small amount of light that makes you an easy target for marines with long ranged weapons, do not expect darkness to be your ally.


Playing the Boiler

As the boiler your role is to stay back and bombard marines from range, make sure that you are always with the main force of aliens both on offense and defense as you are extremely weak on your own. The best areas to bombard are large and open areas with unobstructed line of sight so you can launch your blobs.

Firing the globs requires a few seconds until it will fire, before you fire make sure that the trajectory from you to the target is completely clear, if the glob hits something in the way it will explode there instead of on the target causing your gasses to not hit their mark. Your globs can hit marines, structures, and even other aliens causing them to miss their target.

Acid globs are extremely useful, not only can they do damage to a large area of marines, but they also do damage to fortifications, turrets, and the tank. Hitting a marine directly with the glob will cause a significant amount of extra damage so take your shots carefully.

Toxin globs are powerful tools for capturing marines alive as hosts. The gas blinds and deafens marines reducing their combat ability considerably. These effects are powerful but do not last long, make sure you coordinate with the combat castes before you launch a blob.

Your acid spit is a very powerful tool that will slip marines and deal significant damage, use it to help escape from a marine flank or to stop a marine push.


Boiler tips & tricks

  • As the long ranged caste Sniper Rifles and scoped rifles are your natural counter, if sniper fire is life difficult off ask for a Defender to use their Fortify ability in a position where you can set up directly behind them.
  • Your natural x-ray vision is extended when you use your long ranged sight, this is extremely useful in areas with lots of obstruction like Prison Station and the marine ship. If your not doing anything else consider looking in all four directions with your vision to check for any flanks or weak positions.
  • Your acid spit has longer reach in your long ranged vision if you aim farther out.
  • When you die you spawn a acid glob on your body which immediately explodes


Boiler evolutions & upgrades

The mature upgrade will significantly increase your stats, the rest of the upgrades are minimal with diminishing returns.

Boiler Abilities

Abilities Functions Difficulty of use Plasma cost
Resting.png
Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A
Corrosive acid.png
Corrosive Acid
Lets you expel weak acid from your body on to any structure/object you are able to. Boiler acid is the strongest out of any caste and will melt structures extremely fast. Medium 200
Bombard.png
Bombard
Launch a glob of either acid or toxins, requires you to remain stationary for a few seconds to set up, and another few to fire. Hard ?
Long range sight.png
Enhanced Sight
After channeling for a few seconds your vision is greatly extended in the direction you currently looking. Easy 20
Toggle bombard.png
Change Bombardment Type
Switch between corrosive acid and neuro toxin. Easy 0
Spray acid.png
Acid Spray
After channeling for a few seconds shoot out a line of acid that slips and damages any marines in its path. Acid remains on the ground for a short time and damages marines that step on it. Medium ?



TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor