Difference between revisions of "TGMC:Defender"

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m (Added bomb resist values (Listed in code defines))
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|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
 
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
 
|- style="border:2px solid #cc6600;"
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> || 260 || 150 || 17 || 30 || 30  || 25  || 20  || TBH || 20 || 20 || 30 || 20
+
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> || 260 || 150 || 17 || 30 || 30  || 25  || 20  || 60 || 20 || 20 || 30 || 20
 
|- style="border:2px solid #cc6600;"
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Mature</b> || 280 || 175 || 17 || 33 || 33 || 28 || 25 || TBH || 25 || 25 || 33 || 25
+
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Mature</b> || 280 || 175 || 17 || 33 || 33 || 28 || 25 || 60 || 25 || 25 || 33 || 25
 
|- style="border:2px solid #cc6600;"
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Elder</b> || 300 || 190 || 21 || 35 || 35 || 30 || 28 || TBH || 28 || 28 || 35 || 28
+
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Elder</b> || 300 || 190 || 21 || 35 || 35 || 30 || 28 || 60 || 28 || 28 || 35 || 28
 
|- style="border:2px solid #cc6600;"
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 320 || 200 || 21 || 40 || 40 || 40 || 40 || TBH || 30 || 30 || 40 || 30
+
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 320 || 200 || 21 || 40 || 40 || 40 || 40 || 60 || 30 || 30 || 40 || 30
 
|}
 
|}
  

Revision as of 16:26, 5 April 2021

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
DefenderTGMC.png
Defender

Difficulty: Medium
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Be the toughest tier 1 xeno, attract attention, but not too much yet.
Guides: no separate guides
Quote: "Defense! Defense! Defense!"


The Defender

The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1. Defenders ensure that they can endure dense firing lanes while hurting marines in the process of eating lead.

Playing the WALL

As a Defender, your expecatations are

  • Protecting boilers
  • Taking more shots to kill than any other xeno at tier 1 with crest defense, fortify, and regenerating skin
  • Stunning marines with tail sweep and forward charge
  • Comboing abilties with one's toolkit and with other xenomorphs

It is important for a defender to be able to combo its abilities together efficiently, or your damage will be severely limited. Learning about other xenomorphs' abilities and pushing with sisters help you punch out more damage for your buck.

You can still slash in fortify!!

After taking a chunk of lead, you will accumulate sunder, which you can heal by regenerating skin. While you do need to rest for your health, you don't need to worry about sunder.

Combos

Combo 1

  • Close distance between you and marine
  • Tail sweep when close
  • Crest Defense when dealing with marines' retaliation
  • Either Forward Charge to stun more or to retreat

Maturity Statistics and Evolution Paths

Defenders are born to evolve into Warriors and then eventually Crushers.
Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Intent Harm.png Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 260 150 17 30 30 25 20 60 20 20 30 20
Mature 280 175 17 33 33 28 25 60 25 25 33 25
Elder 300 190 21 35 35 30 28 60 28 28 35 28
Ancient 320 200 21 40 40 40 40 60 30 30 40 30

Defender Abilities

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
Resting.png
Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A
TGMC Headbite.png
Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy
Crest defense.png
Crest Defense
Lowers your crest, slightly increasing your defense, at the cost of agility. Medium N/A
Fortify.png
Fortify
Squat your body down and tuck your head down into your torso, exposing only the hardest parts of your exoskeleton. Greatly increases defense. You can still slash in fortify!! Medium N/A
Tail sweep.png
Tail Sweep
Does a 360 degree tail sweep in a 1 tile radius all directions from your current tile, knocking marines over and back. Easy N/A
Charge.png
Forward Charge
Charge up to 4 tiles and knockdown any targets in our way. Easy N/A
Regenerate Skin.png
Regenerate Skin
Regenerate your hard exoskeleton skin, restoring some health and removing all sunder. Medium N/A

Defender tips & tricks

  • Always try to eat bullets for your xeno buddies.
  • If you're just purely tanking for the boiler, hit that FAT fortify.
  • If you're covering other xeno's retreat, HIT THAT FAT CREST BUTTON


TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor