TGMC:ERT

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TGMC is a project based on the CM-SS13 codebase.


ERT

So everything's fucked, the xenos are on their way to the ship, everyone's screaming 11 different things on comms, and more than half the marine force is either dead or dying. Who ya gonna call? Why, the Emergency Response Teams, of course! ERTs can be called by launching a distress beacon from the Communications Console in the CIC(can only be done after Alamo hijack and if the marine to xeno ratio is below a certain threshold). 1 minute after the button is pressed, the beacon will be launched, and a notification will be sent to all ghosts in the round allowing them to rejoin the game as an ERT member! But don't be too hasty in pressing the button! The responders might not always be friendly...

The Teams

At current, there are 5 ERT factions that are in the random selection pool. More are available for admins to spawn, in case they want to spice the round up more.

In rotation

Private Military Contractors

PMC
TGMC fix.png Alignment: Friendly
Marine Rules of Engagement: Do not fire upon

Mercenaries under Nanotrasen's payroll, the PMCs have one primary objective: Get the CL to safety! Of course, they can still stick behind and try to save the ship from the mutual threat that is the xeno menace, but that's a secondary concern. The PMCs, being very well funded, are armed with elite M412E pulse rifles loaded with armor piercing ammunition. They have dedicated snipers wielding the powerful M42C antitank sniper rifle, a weapon so powerful non-snipers are knocked off their feet by its recoil! They also bring along smartgunners wielding a variant of the T-29 smartmachinegun. Xenos beware!


Sons of Mars

SoM
TGMC fix.png Alignment: Hostile
Marine Rules of Engagement: Do not fire unless fired upon

Colonists that fled from Mars due to lore reasons, the SoM are the TGMC's primary human enemies. They have a knack for engineering, putting together surprisingly sturdy armor from what would otherwise be considered scrap. They primarily wield surplus weapons and older designs taken with them during their exodus of Mars, such as the AK47 and the M16A4 assault rifles. If you see these guys as a marine, expect them to shoot at you, and be ready to shoot back if they do. Though temporary armistices during extraordinary times of mutual duress are not unheard of.

Freelancers

Freelance Mercenaries
TGMC fix.png Alignment: Friendly
Marine Rules of Engagement: Do not fire upon

Smelling of sake, noodles, and strawberry strudels, These arms-for-hire will do anything to make a quick buck and satisfy their alcohol addiction. With the starting capital of a large warehouse full of equipment belonging to the now defunct United Nations Peacekeepers, They built up an informal mercenary enterprise that will do just about anything for you... for a price. That includes saving your ass from an attack by murderboning aliens because for some reason a well funded and equipped military platoon somehow failed to do so. They are equipped with M16A4 assault rifles as their primary armament.

Xenomorph Response Team

XRT
TGMC fix.png Alignment: Hostile
Marine Rules of Engagement: Shoot on sight

One of the worst things that could have landed in the ERT hangar. There's already a whole bunch of xenos on ship, and now there's MORE?! Yes! What, you think ERTs only exist to rescue humans? Xenos are living things too, ya know. The XRT is comprised of several xenos of varying castes and ages(citation needed).

Sectoids

UNDEFINED
TGMC fix.png Alignment: UNDEFINED
Marine Rules of Engagement: UNDEFINED

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Admin-spawn only