Difference between revisions of "TGMC:Hivemind"

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(Updated the maturity statistics spreadsheet)
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|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
 
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
 
|- style="border:2px solid #cc6600;"
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> || 1000 || 150 || 0 || x || x|| x|| x || TBH || x || x || x || x
+
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> || 1000 || 150 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|- style="border:2px solid #cc6600;"
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Mature</b> || 1000 || 200 || 0 || x || x|| x|| x || TBH || x || x || x || x
+
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Mature</b> || 1000 || 200 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||
 
|- style="border:2px solid #cc6600;"
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Elder</b> || 1000 || 250 || 0 || x || x|| x|| x || TBH || x || x || x || x
+
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Elder</b> || 1000 || 250 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|- style="border:2px solid #cc6600;"
 
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 1000 || 300 || 0 || x || x|| x|| x || TBH || x || x || x || x
+
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 1000 || 300 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|}
 
|}
  

Revision as of 16:44, 5 April 2021

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Need paragraphs on gameplay"



UNDEFINED XENO
TGMC hivemind.gif
Hivemind

Difficulty: Bigbrain
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Heal, rally, and overwatch xenomorphs; trap overextending marines
Guides: This
Quote: "From the moment I understood the weakness of my flesh, it disgusted me. I craved the elusiveness and certainty of psychic energy. I aspired to the purity of the Infinite Resin. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Hivemind is immortal . . . even in death I serve the Queen Mother."


The Hivemind

The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.

The Spooky Drone

You are essentially invisible to marines until they find your core. You want to make sure that marines don't destroy your core.

Ensure that before evolving into a hivemind, you as a drone do the following:

  • make resin walls that prevent marines from seeing your glow easily; Hivemind core glows, so don't make it easy for marines to see your glow
  • go deep into caves that is not the frontline
  • ask queen for hive leadership since hivemind cannot get assigned to hive leadership
An example of hiding the hivemind

Ideally, get to mature hivemind before 12:25 so that you are ready to heal xenomorphs when marines open shutters.

To receive xenomorphs' assistance, have a Hivelord build a tunnel and plant acid wells near you. The acid wells will alert them that marines are nearby, and tunnels let xenomorphs quick travel to ward off marines from your core.

The responsibilities of the hivemind are but not exclusive to:

  • Weeding for the hive
  • Relaying hive about marines' locations
  • Notifying hive about marines' flanking and potential xenomorphs flanks
  • Saving critically wounded xenomorphs
  • Blocking off marines' retreat (when hivenind is ancient, though)

The Queen gives up her overwatch role, but not her overwatch ability, to the Hivemind. You protect the hive with information that can be weaponized, quick reflex to heal horizontal xenomorphs, and building walls to block marines' retreat (or accidently your own sisters' retreat).

Maturity Statistics and Evolution Paths

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.

Pheromones for their respective castes also grow in strength along with growth levels.

Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 1000 150 0 0 0 0 0 0 0 0 0 0
Mature 1000 200 0 0 0 0 0 0 0 0 0 0
Elder 1000 250 0 0 0 0 0 0 0 0 0 0
Ancient 1000 300 0 0 0 0 0 0 0 0 0 0

Hivemind Abilities

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
Return to Core.png
Return to Core
Teleport back to your core. N/A N/A
Plant weeds.png
Plant Weeds
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. 75 N/A
Psychic whisper.png
Psychic Whisper
Allows you to bully captured hosts telepathically Easy N/A
Rally hive.png
Rally Hive
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. Easy N/A
Heal xeno.png
Psychic Cure
OBTAINED WHEN MATURE! Heal and remove debuffs from a target. Easy 200
Emit pheromones.png
Emit Pheromones
OBTAINED WHEN ELDER! Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. Easy 30*
Resin wall.png
Choose Resin Structure
OBTAINED WHEN ANCIENT! Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution. Easy N/A
Secrete resin.png
Secrete Resin
OBTAINED WHEN ANCIENT! Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile. Easy 75
TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor