TGMC:King

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TGMC is a project based on the CM-SS13 codebase.


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The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "New xenomoprh that is not used much due to the fact that hive has to get 1.8k psychic points"



UNDEFINED XENO
TGMC King.png
King

Difficulty: Very Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Guide the hive and obtain hosts to grow your ever expanding hive.
Guides: N/A
Quote: "Too many kings can ruin an army, but what are kings, when regiment is gone, but perfect shadows in a sunshine day? HA HA, FOB GO BRRRR”


The King

The Alpha. Resting upon your resin throne, you look up in the nightly sky contemplating on the next star you will visit. Breaking your concentration, you have been summoned by a distant hive from planets and stars apart. Amused by the gift they have bestowed upon you, you began the psychic transfer from body to resin, then from resin to mind, then mind to the new planet. Such is the power of resin that xenomorphs have mastered over their environment of evolutionary adaptedness. Going through the psychic webbing of the Hivemind traveling faster than light speed, you can see all the collective memories of xenomorphs, from the early primitive centuries to the expansive space-faring Hive. All your senses are flooded by such sacred psychic information, motivating you to do what is needed: provide victory for the Hive.

Before you can be a king, the hive needs to get 1.8k psychic points. King is chosen among xenomorphs.

YOUR NEW THRONE AWAKES!

HAIL TO THE KING

If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you synergize xenomorphs' engagement by:

  • breaking barricades with Gravity Crush
  • opening opportunities with Screech to push with Nightfall
  • rallying the hive for a push
  • using mass teleport to get xenomorphs together with Psychic Summon
  • making corrosion of reinforced walls to allow for xenomorph maneuverability
  • melting CAS flares and OB beacons
  • Emitting Pheromones for your sisters

When you see barricades, you crush them. You do not go ravager and engage with marines directly. The priority is marines' defense, not marines. While King is not explicitly a range xenomorph, treat him as such with your Gravity Crush. None of his abilities let him start engagement with marines in CQC. Instead, he heavily relies on other xenomorphs' abilities so that he can engage. Let xenomorphs push or Queen screeches, then you can use Nightfall.

Maturity Statistics and Evolution Paths

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 500 900 20 50 50 50 50 80 45 45 100 45
Mature 600 1000 20 55 55 55 55 80 50 50 100 50
Elder 700 1100 23 60 60 60 60 80 55 55 100 55
Ancient 800 1200 23 65 65 65 65 80 60 60 100 60

King's Abilities

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
Resting.png
Rest
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. Easy N/A
TGMC Headbite.png
Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy
Corrosive acid.png
Corrosive Acid
Lets you expel acid from your body onto any structure/object you are able to. Queen acid is maximum strength, stronger than all other acids such as Sentinel's but similar to a Boiler's acid. Easy 75
Fortify.png
Gravity Crush
Increases the localized gravity in an area and crushes structures by a 3x3 area. Easy 75
Nightfall.png
Nightfall
Shut down all electrical lights nearby for 10 seconds. Easy 100
Stomp.png
Psychic Summon
Summons all xenos in a hive to the caller's location, uses all plasma to activate. Easy 1100
Plant weeds.png
Plant Weeds
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. Easy 75
Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. Easy 30*
Rally hive.png
Rally Hive
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. Easy N/A

Tips and Tricks

  • You can Gravity crush behind walls!
TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor