Difference between revisions of "TGMC:Praetorian"

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|xenotitle = Praetorian
 
|xenotitle = Praetorian
 
|difficulty = Hard
 
|difficulty = Hard
|superior = [[TGMC:Queen|The Queen]]
+
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]
|duties = Assist xenos with your pheromones and very strong acid.
+
|duties = Assist xenos with your pheromones and very strong acid, stun marines with acid cone
 
|guides = no separate guides
 
|guides = no separate guides
 +
|quote = "Say '*scream' again. Say '*scream' again, I dare you, I double dare you motherfucker, say *scream one more Goddamn time!"
 
}}
 
}}
 
<br>
 
<br>
 
=The Praetorian=
 
=The Praetorian=
==Praetorian Rundown==
 
 
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC:Pheromone|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
 
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC:Pheromone|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
 
==Playing the Praetorian==
 
==Playing the Praetorian==
 
[[File:TGMC_Praetorian_spray.png|thumb]]
 
[[File:TGMC_Praetorian_spray.png|thumb]]
Praetorians are some of the hive's most powerful support and leader castes. Your ideal position is at the front with the main attacking force, emitting pheromones and providing constant harassment with your spit and very powerful spray to wound marines and break through fortified areas. With your choice of abilities and the importance of pheromones to a successful battle, you should only play a Praetorian after you understand how and when to use its abilities.<br>
+
Praetorians are some of the hive's most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons:
<br>
+
 
You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground. <br>
+
*opening push with acid spray
<br>
+
*stunning multiple marines with acid spray
 +
*increasing marines' horizontal state with acid spray
 +
*assaulting, harrassing, and insulting the marines with acid spits
 +
*disengaging out of marines' firing lane with the pheromones '''frenzy''' to repeat the harrassment
 +
*emitting pheromones to fellow xenomorphs
 +
*extinguishing fire with acid wells and, to a lesser extent, acid spray
 +
 
 +
All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit.
 +
 
 +
You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.
 +
 
 
[[TGMC:Pheromones|Pheromones]] are another critically important tool you must use. You can switch between '''recovery''' for faster healing and plasma regeneration, '''warding''' for extra protection, and '''frenzy''' for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.
 
[[TGMC:Pheromones|Pheromones]] are another critically important tool you must use. You can switch between '''recovery''' for faster healing and plasma regeneration, '''warding''' for extra protection, and '''frenzy''' for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.
  
=Tips & Tricks=
+
=Maturity Statistics and Evolution Paths=
*In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
+
The Praetorian is a Tier 3 and cannot evolve further.
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
+
 
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
+
Maturity increases stats as follows.
 +
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
 +
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
 +
 
 +
Pheromones for their respective castes also grow in strength along with growth levels.
  
=Evolution and Upgrades=
+
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
The Praetorian is a Tier 3 and cannot evolve further. Upgraded growth levels will increase your health, armor, slash damage, movement speed, plasma pool, and plasma regeneration rate. Ranged castes also get more potent neurotoxin and acid for their abilities. Pheromones for their respective castes also grow in strength along with growth levels.
+
|-
 +
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
 +
|- style="border:2px solid #cc6600;"
 +
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> || 290 || 800 || 20 || 30 || 35 || 35 || 35 || 0 || 28 || 28 || 35 || 28
 +
|- style="border:2px solid #cc6600;"
 +
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Mature</b> || 320 || 900 || 20 || 35 || 40 || 40 || 40 || 0 || 33 || 33 || 40 || 33
 +
|- style="border:2px solid #cc6600;"
 +
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Elder</b> || 340 || 1000 || 23 || 40 || 45 || 45 || 45 || 0 || 35 || 35 || 45 || 35
 +
|- style="border:2px solid #cc6600;"
 +
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 360 || 1000 || 23 || 45 || 50 || 50 || 50 || 0 || 38 || 38 || 50 || 38
 +
|}
  
 
=Praetorian Abilities=
 
=Praetorian Abilities=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Abilities !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Plasma cost
+
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
 +
 
 +
|-
 +
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
 +
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
 +
 
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 +
 
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Regurgitate
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Psychic Drain
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.|| style="background:#2a1852; color: white; border:3px solid #ff7e00"|Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy
 +
 
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Headbite
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Corrosive acid.png|64px]]<br>Corrosive Acid
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. || style="background:#2a1852; color: white; border:3px solid #ff7e00"| Braindead ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| 100
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Lets you expel acid from your body onto any structure/object you are able to. Praetorian acid is medium strength, stronger than a [[TGMC:Sentinel|Sentinel's]] but still weaker than a [[TGMC:Boiler|Boilers]] or [[TGMC:Queen|Queens]] acid. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 75
 +
 
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Corrosive acid.png|64px]]<br>Corrosive Acid
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resin_trap.png|64px]]<br>Place acid well
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Lets you expel acid from your body onto any structure/object you are able to. Praetorian acid is medium strength, stronger than a [[TGMC:Sentinel|Sentinel's]] but still weaker than a [[TGMC:Boiler|Boilers]] or [[TGMC:Queen|Queens]] acid. ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| 75
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Place an acid well that can put out fires when a xenomorph steps on the acid well.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 75
 +
 
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Neuro spit.png|64px]]<br>Toggle Spit Type
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Neuro spit.png|64px]]<br>Toggle Spit Type
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Toggle between using '''neurotoxin''' and '''acid''' spit.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| 30*
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Toggle between using '''neurotoxin''' and '''acid''' spit.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 30*
 +
 
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Xeno spit.png|64px]]<br>Xeno Spit
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Xeno spit.png|64px]]<br>Xeno Spit
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Spit '''neurotoxin''' or '''acid''' at a target or tile up to 7 tiles away. Acid does permanent burn damage.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| 30*
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Spit '''neurotoxin''' or '''acid''' at a target or tile up to 7 tiles away. Acid does permanent burn damage.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 30*
 +
 
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Spray acid.png|64px]]<br>Spray Acid
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Spray acid.png|64px]]<br>Spray Acid
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Medium ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| 30*
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Medium ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 30*
 +
 
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Emit pheromones.png|64px]]<br>Open/Collapse Pheromone Options
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Emit pheromones.png|64px]]<br>Open/Collapse Pheromone Options
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Opens the [[TGMC:Pheromones|pheromone]] options, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the '''stats''' tab.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Medium ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| 30*
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Opens the [[TGMC:Pheromones|pheromone]] options, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the '''stats''' tab.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Medium ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 30*
 
|}
 
|}
 
<br>
 
<br>
 +
 +
=Tips & Tricks=
 +
*In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
 +
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
 +
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
 
<br>
 
<br>
 
{{TGMC-Jobs}}
 
{{TGMC-Jobs}}

Revision as of 16:50, 5 April 2021

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
PraetorianTGMC.png
Praetorian

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Assist xenos with your pheromones and very strong acid, stun marines with acid cone
Guides: no separate guides
Quote: "Say '*scream' again. Say '*scream' again, I dare you, I double dare you motherfucker, say *scream one more Goddamn time!"


The Praetorian

The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a large cone of acid, and emit pheromone auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.

Playing the Praetorian

TGMC Praetorian spray.png

Praetorians are some of the hive's most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons:

  • opening push with acid spray
  • stunning multiple marines with acid spray
  • increasing marines' horizontal state with acid spray
  • assaulting, harrassing, and insulting the marines with acid spits
  • disengaging out of marines' firing lane with the pheromones frenzy to repeat the harrassment
  • emitting pheromones to fellow xenomorphs
  • extinguishing fire with acid wells and, to a lesser extent, acid spray

All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit.

You can switch between neurotoxin and acid spit, and your acid spray is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.

Pheromones are another critically important tool you must use. You can switch between recovery for faster healing and plasma regeneration, warding for extra protection, and frenzy for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.

Maturity Statistics and Evolution Paths

The Praetorian is a Tier 3 and cannot evolve further.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.

Pheromones for their respective castes also grow in strength along with growth levels.

Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 290 800 20 30 35 35 35 0 28 28 35 28
Mature 320 900 20 35 40 40 40 0 33 33 40 33
Elder 340 1000 23 40 45 45 45 0 35 35 45 35
Ancient 360 1000 23 45 50 50 50 0 38 38 50 38

Praetorian Abilities

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
Resting.png
Rest
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. Easy N/A
TGMC Headbite.png
Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy
Corrosive acid.png
Corrosive Acid
Lets you expel acid from your body onto any structure/object you are able to. Praetorian acid is medium strength, stronger than a Sentinel's but still weaker than a Boilers or Queens acid. Easy 75
Resin trap.png
Place acid well
Place an acid well that can put out fires when a xenomorph steps on the acid well. Easy 75
Neuro spit.png
Toggle Spit Type
Toggle between using neurotoxin and acid spit. Easy 30*
Xeno spit.png
Xeno Spit
Spit neurotoxin or acid at a target or tile up to 7 tiles away. Acid does permanent burn damage. Easy 30*
Spray acid.png
Spray Acid
Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. Medium 30*
Emit pheromones.png
Open/Collapse Pheromone Options
Opens the pheromone options, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the stats tab. Medium 30*


Tips & Tricks

  • In the absence of the Queen, you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
  • You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
  • Praetorians also rival Spitters in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.


TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor