Difference between revisions of "TGMC:Warrior"

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*Untoggle Agility to prepare for lunge
 
*Untoggle Agility to prepare for lunge
 
*Lunge to grab marine
 
*Lunge to grab marine
*
+
*Grapple toss the grabbed marine AWAY from marine squad
*
+
*Punch to further separate the marine
 +
 
 +
You can also Punch the marine when you've grabbed them to inflict more brute damage.
  
 
=Maturity Statistics and Evolution Paths=
 
=Maturity Statistics and Evolution Paths=

Revision as of 04:41, 5 April 2021

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TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
WarriorTGMC.png
Warrior

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Punch humans to death, fling them into harm's way
Guides: no separate guides
Quote: "ORA! ORAORAORAORAORAORAORAORAORAORAORAORA!"


The Warrior

The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball.

The Basics of CQC

The primary responsbility of Warrior is to displace marines. What that means is:

  • Separating a marine away from their group
  • Ensuring that marine squad have little to no chance to saving their separated marine friend
  • Preventing marines from having firing lane to shoot xenomorphs away from their friend
  • Being the obstacle that stop a marine from getting back to their friends

The combo for warrior is simple:

  • Toggle Agility to run in four legs
  • Untoggle Agility to prepare for lunge
  • Lunge to grab marine
  • Grapple toss the grabbed marine AWAY from marine squad
  • Punch to further separate the marine

You can also Punch the marine when you've grabbed them to inflict more brute damage.

Maturity Statistics and Evolution Paths

The Warrior evolves into a Crusher.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 290 80 20 30 40 40 30 TBH 36 36 40 36
Mature 310 100 20 36 45 45 36 TBH 36 36 46 36
Elder 330 115 23 38 50 50 38 TBH 40 40 50 40
Ancient 350 120 23 42 55 55 42 TBH 50 50 55 50

Warrior Abilities

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
Resting.png
Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A
TGMC Headbite.png
Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy
Savage off.png
Agility
Drop to all fours to move faster, but lose the ability to use any other abilities until you toggle agility off. Easy N/A
Lunge.png
Lunge
The Warrior lunges a long range to grab a target, knocking them down and putting them in their grasp. The target can resist to try and break out of your grip, but you can drag them, tackle, slash, throw, or grapple toss. Intermediate N/A
Grapple toss.png
Grapple Toss
Throw a creature you're grappling up to 5 tiles away. Hard N/A
Fling.png
Fling
Knock an adjacent target flying up to 3 tiles away, leaving them disarmed and knocked down for a short period. Easy N/A
Punch.png
Punch
Strike a target up to 1 tile away, inflicting stamina damage, stagger and slowdown. Deals double damage, stagger and slowdown to grappled targets. Deals quadruple damage to structures and machinery. Easy N/A


Warrior tips & tricks

  • Set up keybinds. No negotiation. In character setup, you can set keybinds.
  • Punching a sentry will tip it over and render them useless unless marines put the sentry back atop.
  • Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
  • You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
  • Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.


TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor