Medical items

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Medical items. Used to usually heal people.

Items

Diagnostics

The items for diagnosing the patient.


Health Analyzer
Health Analyzer
Found in: Medical Storage, O2 Emergency Lockers all over the station
Used for: Determining the patient's damage
Strategy: Use it on your patient and see readings
Description
Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
  • Overall health percentage
  • Damage Type
  • Blood Type
  • Medical ID
  • Temperature
  • Infection warning (only appears if there is one)

An ideal reading for a health scan:

Analyzing Results for [Character Name]:
	 Overall Status: 100% healthy
	 Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
 	 Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
 burn injury status O.K | Subject brute-force injury status O.K

The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.

Penlight
Penlight
Found in: Medical Storage, Genetics
Used for: Determining the patient's eye condition or if the patient is alive
Strategy: Toggle the light on, aim for the eyes and use on the patient
Description
Works like a flashlight, but with a much lower brightness. Used to identify blindness and x-ray vision - to use, target a patient's eyes. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.

Mass Spectrometer
Mass Spectrometer
Found in: Research
Used for: For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer.
Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
Description
A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer.png Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.

Stethoscope
Stethoscope
Found in: Medical Storage
Used for: Listening to patient's pulse and respiration
Strategy: Use it on a patient. ...or a safe.
Description
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.

Basic Treatments

These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.

Bruise Pack
Bruise Pack
Found in: Medical Storage, Prison Wing, Dormitory
Used for: Treating bruise damage
Strategy: Aim for the damaged limb and apply the bruise pack on the patient
Description
Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five.
Patch.png The chemical equivalent is Styptic powder.

Ointment
Ointment
Found in: Medical Storage, Prison Wing, Dormitory
Used for: Treating burn damage
Strategy: Aim for the damaged limb and apply the ointment on the patient
Description
Exactly the same as the bruise pack, except it is used to treat burn damage.
Patch.png The chemical equivalent is Silver sulfadiazine.

Medical gauze
Medical gauze
Found in: Medical Storage, Dormitory, Nanomed Plus
Used for: Temporarily stopping bleeding
Strategy: Apply the gauze on the patient - aim for whichever part is exposed and it will work!
Description
Used to stop bleeding. It won't last forever and it doesn't heal any damage.

Anti-Toxin
Anti-Toxin
Found in: NanoMed Plus -vending machines, Medical Storage
Used for: Treating toxin damage
Strategy: Feed the pills to/or inject the patient
Description
Syringes.png Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill.
Apill.png The chemical name for Anti-Toxin is Charcoal.

Epinephrine
Epinephrine
Found in: NanoMed Plus -vending machines, Medical Storage, O2 Emergency Lockers all over the station
Used for: Treating suffocation damage
Strategy: Inject the patient
Description
Syringes.png A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.
Pill16.png Chemical equivalent: Salbutamol. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.

Syringe
Syringe
Found in: Medical Storage, Chemistry
Used for: Injecting medicine, taking blood samples
Strategy: Apply it while in hand to toggle inject or draw mode
Description
A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.

A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.

They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.

Srybox.png Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.

Syringe Gun
Syringe Gun
Found in: Medical Storage
Used for: Tranquilizing the chucklefucks
Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
Description
Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).

Hypospray
Hypospray
Found in: Chief Medical Officer's Office
Used for: Applying medicine quickly
Strategy: Fill with medicine, apply to patient for quick healing
Description
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!

Eyedropper
Eyedropper
Found in: Chemistry, Medical Storage, R&D Lab
Used for: Applying medicine quickly, small amounts at a time
Strategy: Fill with medicine, apply to patient
Description
Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.

Beaker
Beaker
Found in: Medical Storage, Chemistry, Robotics, R&D Lab
Used for: Transporting and mixing chemicals
Strategy: Transport chemicals or mix them and watch magic happen
Description
This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.

Standard glass Beakers hold 50 units of liquid.
Large Breaker hold 100 units of liquid, but they are less common, thus, more valued.

Bottle.png A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.

Pill Bottle
Pill Bottle
Found in: Chemistry
Used for: Transporting pills
Strategy: Put pills inside, take pills out when needed
Description
It's an airtight container for storing medication.

DNA Injector
DNA Injector
Found in: Genetics
Used for: Transfering genetics from subject to another
Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
Description
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.

Surgical Tools

These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.

Drapes
Drapes
Found in: Operating Theatre, Robotics
Used for: Determining which place is about to be cut, sliced 'n' diced
Strategy: Use drapes on a patient who's (preferably) on the operating table
Description
Nanotrasen brand surgical drapes provide optimal safety and infection control.

Scalpel
Scalpel
Found in: Operating Theatre, Robotics
Used for: Incisions in surgery, or melee combat
Strategy: Use it on the patient when you need to do an incision
Description
Cut, cut, and once more cut.

Circular Saw
Circular Saw
Found in: Operating Theatre, Robotics
Used for: Cutting through bone, cutting out brains or cutting logs into planks
Strategy: Use it on the patient when needed in a surgical procedure
Description
Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.

Surgical Drill
Surgical Drill
Found in: Operating Theatre, Robotics
Used for: Drilling through bone
Strategy: Use it on the patient when needed in a surgical procedure
Description
A item used for surgery. Surprisingly robust, especially against eyes.

Hemostat
Hemostat
Found in: Operating Theatre, Robotics
Used for: Clamping blood vessels to prevent bleeding
Strategy: Use it on the patient when needed in a surgical procedure
Description
You can drill using this item. You dig?"

Cautery
Cautery
Found in: Operating Theatre, Robotics
Used for: cauterizing wounds to prevent bleeding
Strategy: Use it on the patient when needed in a surgical procedure
Description
This stops bleeding.

Anesthetic Tank
Anesthetic Tank
Found in: Operating Theatre, Robotics
Used for: Putting the patient asleep
Strategy: See below
Description
A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.

How to set internals:

  • To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.

Medical Gear

Clothes and other equipment made especially for the doctors.


Health Scanner HUD
Health Scanner HUD


Sterile Mask
Sterile Mask


Latex Gloves
Latex Gloves


Nitrile Gloves
Nitrile Gloves


Medical Belt
Medical Belt


Medical Backpack
Medical Backpack


Bio Hood
Bio Hood


Bio-suit
Bio-suit


Muzzle
Muzzle


Straight Jacket
Straight Jacket

Medical Kits

These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.

First-Aid Kit a.k.a. Medkit
First-Aid Kit a.k.a. Medkit
Found in: Medical Storage
Used for: Carrying medicine for the most common injuries
Strategy: Use the contents to heal patients
Contents Description
Medical gauze Bpack.png Bpack.png Oint.png Oint.png Epinephrine medipen Healthanalyzer.png Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.

Toxin First-Aid Kit
Toxin First-Aid Kit
Found in: Medical Storage
Used for: Carrying medicine for toxin damage
Strategy: Use the contents to heal patients
Contents Description
Syringe (Charcoal) Syringe (Charcoal) Syringe (Charcoal) Anti-Toxin pill Anti-Toxin pill Anti-Toxin pill Healthanalyzer.png This kit is for the treatment of toxin damage. The syringes and pills contain the same anti-toxin, charcoal; the syringes contain 15u each and each pill contains 50u charcoal. The syringes can inject the good stuff into any body part that isn't covered by thick material. The pills contain more charcoal but require the patient to have an exposed mouth.

Toxin kits may come with 1 of 3 biohazard symbols instead of a cross (TB1Med.pngTB2Med.pngTB3Med.png), but the contents should be the same.

Burn treatment kit
Burn treatment kit
Found in: Medical Storage, Engineering
Used for: Carrying medicine for burn damage
Strategy: Use the contents to heal patients
Contents Description
Burn patch Burn patch Burn patch Oxandrolone pill Oxandrolone pill Epinephrine medipenHealthanalyzer.png This kit is for the treatment of burn damage. Each burn patch contains 20u silver sulfadiazine.
The oxandrolone pills will heal more severe burns at a faster rate, but taking more than one pill will result in an overdose.

Burn treatment kits may have a flame symbol (BMedFlame.png) instead of a cross, though the contents should be the same.

Brute trauma treatment kit
Brute trauma treatment kit
Found in: Medical Storage, mining equipment vendors
Used for: Carrying medicine for brute damage and gauze to treat bleeding from brute damage
Strategy: Use the contents to heal patients
Contents Description
Styptic powder patch Styptic powder patchStyptic powder patch Styptic powder patch Medical gauze Medical gauze Healthanalyzer.png This kit is for the treatment of brute damage.
Each patch contains 20u of styptic powder.

Oxygen Deprivation First-Aid Kit
Oxygen Deprivation First-Aid Kit
Found in: Medical Storage
Used for: Carrying medicine for suffocation damage
Strategy: Use the contents to heal patients
Contents Description
Salbutamol pill Salbutamol pill Salbutamol pill Salbutamol pill Epinephrine medipen Epinephrine medipen Healthanalyzer.png This kit is for the treatment of suffocation damage. Each pill contains 30u Salbutamol and each medipen contains 10u epinephrine, which can be administered through thick clothing.

Box of hugs
Box of hugs
Found in: Maintenance
Used for: Carrying medicine for common injuries, hugging
Strategy: Use the contents to heal patients. Use the box to calm sensitive patients.
Contents Description
Bpack.png Oint.png Epinephrine medipen This box is made for the well-being of sensitive persons. Unfortunately they are not readily available on the station.

Pill Bottles

These are located in the Genetics lab. The chemicals contained within these bottles are mostly useful for clones.

Bottle of Mannitol Pills
Bottle of Mannitol Pills
Found in: Genetics
Used for: Treating brain damage in patients, particularly the newly-cloned.
Strategy: Get the patient to swallow a pill. Slip a pill in the cryo beakers.
Contents Description
Mannitol pill Mannitol pill Mannitol pill Mannitol pill Mannitol pill Mannitol pill Mannitol pill Contains pills used to treat brain damage.

Bottle of Mutadone Pills
Bottle of Mutadone Pills
Found in: Genetics
Used for: Removing genetic mutations in patients including superpowers and disabilities.
Strategy: Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
Contents Description
Mutadone pill Mutadone pill Mutadone pill Mutadone pill Mutadone pill Mutadone pill Mutadone pill Contains pills used to treat genetic abnormalities.

Machinery and Facilities

These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.


Sink
Sink

Shower
Shower

NanoMed Plus
NanoMed Plus
Found in: Medbay
Used for: Supplying yourself with medical items
Strategy: Use the machine and choose your poison
Description
See what NanoMed Plus holds inside.

NanoMed
NanoMed
Found in: Medbay
Used for: Supplying yourself with medical items
Strategy: Use the machine and choose your poison.
Description
See what NanoMed holds inside.

Sleeper
Sleeper
Found in: Medbay
Used for: To stabilize patients
Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
Description
Sleepers contain an unlimited supply of five different chemicals.

See here how to use a Sleeper.

Guide to building a Sleeper.

Cryogenics TubeFreezer
Cryogenics Tube & Freezer
Found in: Medbay
Used for: Healing critical (or not critical) patients and genetic damage
Strategy: Set the cryo up and put people in. Eject them after they've healed up
Description
These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.

See here how to use and perform maintenance on the Cryogenics Tubes.

Guide to building a Cryogenics Tube.

Defibrillator
Defibrillator
Found in: Medical Storage
Used for: Reviving the recently dead
Strategy: Get to bodies fast enough and jump-start their heart
Description
Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.

DNA ScannerDNA Scanner Access Console
DNA Scanner & DNA Scanner Access Console
Found in: Genetics
Used for: Overall changing the subject's DNA, e.g. finding superpowers. Making SE/UI injections
Strategy: Put a person in the DNA Scanner and use the console to play God.
Description
These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry. More info can be found here.

Guide to building a DNA Scanner.

DNA ScannerCloning ConsoleCloning Pod
DNA Scanner, Cloning Console & Cloning Pod
Found in: Genetics
Used for: Scanning dead people and cloning them back to life
Strategy: Put a corpse in the DNA Scanner, use the console, scan, clone if possible
Description
A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. See here for instructions or check out a copy of Cloning techniques of the 26th century (found on the Geneticist's desk).

Guide to building a DNA Scanner.
Guide to building a Cloning Pod.

IV Drip
IV Drip
Found in: Medbay
Used for: Dispensing blood and other chemicals
Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
Description
The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute.

Blood Pack
Blood Pack
Found in: Operating Theatre, Virology
Used for: Replenishing blood
Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while functioning.
Description
Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong kind of blood! Blood packs can be labeled with a pen.

An operating computer, as in not broken.Operating Table
Operating Table
Found in: Operating Theatre, Robotics, and Maintenance just north of arrivals (only on BoxStation)
Used for: Surgery
Strategy: Put patient on table, do surgery
Description
A major part in all surgery. Only medical doctors and the CMO have access to surgery.

Chem Dispenser
Chem Dispenser
Found in: Chemistry
Used for: Dispensing chemicals
Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
Description
This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.

A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.

Chemicals produced: See here for a list of chemicals.

Guide to building a Portable Chem Dispenser.

Chemical Heater
Chemical Heater
Found in: Chemistry
Used for: Heating chemicals
Strategy: Put a beaker in, select a temperature, and turn it on.
Description
See the guide to chemistry for a list of chemical formulas and their reaction to heat.

ChemMaster 3000
ChemMaster 3000
Found in: Chemistry
Used for: Making bottles and pills
Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
Description
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.

Reagent Grinder
Reagent Grinder
Found in: Chemistry, Kitchen, Bar, Hydroponics, Xenobiology
Used for: Grinding and liquefying reagents
Strategy: Put something in it and choose what you want to do with it
Description
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.

Works on:

  • Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
  • Grown foods (bananas, liberty caps, corn, carrots, and chilies)
  • Other grown items (nettles and death nettles)
  • Snacks (chips and candy)

Morgue Tray
Morgue Tray
Found in: Morgue
Used for: Storing dead people
Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
Description
Holds one person (preferably dead) on the tray within.
Has a light on the side to notify about the body if it has a ghost in them
  • Blue light: No body or object.
  • Green light: Body with a ghost in it.
  • Red light: Body with no ghost or braindead/catatonic.
  • Orange light: Non-body object.