|Genus: Dura Cellus|
Central Authority: Scattered collectives
Restricted Job Roles: Command Roles
Guides: No external guides
Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.
Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying. 75-100 is the ideal power charge to have. From 100-125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.
Their nutrition/charge can be recharged with Cyborg rechargers, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and empowered burgers. You can also charge through APC's. Touch an APC on harm intent to drain its energy, or on grab intent to give it your own energy.
Ethereals that get struck by electric shocks take a little less damage and gain charge.