Guide to xenobiology

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Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is arguably more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!

Home on the Range

Xenobiology

As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won't be bothered much either, at least in theory.

So lets get familiar with your new home.

The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.

To the south is the slime containment area with six pens. Two of these pens start with a baby grey slime.

To the north is a special containment pen that's larger and more secure than the rest. This is ideal for containing and experimenting on other alien lifeforms should the station manage to capture/produce one. Usually though, it's just for storing extra slimes.

Using the slime console

The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button! It's strongly advised grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you're using as to cut out a lot of unnecessary movement.

Safety Advice

Before you start breeding the slimes, you may want a fire extinguisher in your backpack. You'll rarely meet a ravenous, hungry slime if you're using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead you.

If you aren't, then this goes doubly so as you'll be near a lot of slimes, usually before you cull their numbers, and while they're normally docile towards you whom are effectively their God, they occasionally grow resentful for their species' exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!

Now that monkeys have regained some sentience, they'll attack you if you try to manhandle them. It's strongly advised to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.

Don't be the guy who tries to harmbaton a slime outbreak.

Slimeoutbreak.gif

Breeding slimes

Feeding

Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.

  • You can send both monkeys at once into a baby slime's pen, so you don't have to think about it until they split.
  • Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.

Once they're fed enough, after a while the adult slime will split in 4 baby slimes.

Culling

Time to kill your darlings.

Decide which baby slimes you don't want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time. Teleport them onto the kill pen; it's the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they're dead and you can pick them up for the next step.

Grinding

Collect the dead slimes from the freezer room, and drop them above the slime grinder. It will automatically suck in the slimes; when it's done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded.

  • Upgrading the grinder will make it go faster and give more cores per slime.
  • A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.

Resource Management

Monkey Cubes

Monkey cubes are the basic material that you'll need to do xenobiology; without those all you can do is sacrifice intruders ask for another department's monkeys. How do you gain more monkey cubes?

  • You start with two monkey cube boxes containing 5 each, for a total of 10.
  • Recycling a monkey with the console yields 0.2 monkey cubes.
  • The Monkey Recycler is more efficient from the start, with a cube every 4 monkeys, but it needs to be fed manually, which can be counterproductive. It can be upgraded to yield even more monkeys.
  • The main method you'll use, though, is the Grey Slime blood reaction: it will spawn three monkey cubes per core.
    • With an unupgraded slime grinder a grey slime can give up to 9 cubes(keeping the last slime alive), which makes a profit of 7. Usually at least one will mutate, however.
    • Upgrading a slime grinder to T3 parts, which can be achieved in a few minutes in R&D, can raise that amount to 27, for a profit of 25 every time a grey slime splits. Upgrades are important, make sure to get them early.
    • Don't use too much blood on grey slimes, or you'll start feeling the effects of bloodloss. Usually 30-40 cubes will keep you going until the last tier.
  • Remember that bio bags can store monkey cubes and load the console with them in two simple clicks, so don't waste time putting them in one by one.

Plasma

Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 plasma each.

  • You require a syringe to inject chems into cores, which forces you to inject at least 5u.
    • You can get around this by diluting plasma with other chemicals, such as water or iron.
      • Diluting with water incurs the risk of activating water-based reactions over plasma reactions.
      • Some reactions fill the slime extract with chems: those reactions give an amount based on the amount of plasma inserted. You usually don't want to use watered down plasma on those, since on top of a reduced result, the diluting chemical will also "contaminate" the extract, diluting the result as well.
      • There is instead no downside to all the reactions that don't result in chemicals. Be sure to use at least one full unit of plasma.
      • Scratch that, droppers work on cores
  • You can produce new plasma yourself with either metal or plasma slimes. These will create respectively plasteel and plasma bars.
    • Plasteel bars give 20 metal and 20 plasma each when ground, which means the result will be pre-diluted.
    • Pure plasma gives 20 plasma per bar.
    • Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.
  • In case you run out, you can either get more from mining, check if the extra plasma bar that is usually in the Testing Lab, or the Experimental Lab is still there, or you can ask Chemistry or Engineering to give you theirs.

Friendship and Slimes

If you've been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you've become their "friend", a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say "Hello slimes"; all the slimes that consider you their friend will say hello.

There are some commands you can issue as a slime's friend, including "follow", "stop" and "attack". Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends.

Defending against slimes

So either by you not feeding the slime enough, the slime being an dick, or reasons, a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don't know what you're doing.

Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous 'feeding' attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.

While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or light pink or black extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn't follow up with something worse.

Slime Mutations

There are several a fuckload of different flavors of slime. You begin with two grey slimes but, you can breed them to catch all the pokèmon! slimes! Each kind of slime has its own powers from its extract.

Every time a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutations, and if you want to get adamantines, you might want to increase it!

NOTE: You can increase a slime's chance of mutation by injecting it with slime mutation potions from red slimes and decrease it with slime stability potions from blue slimes.

This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.

Slime geneology2.png

Formulas

All injections require one unit of reagent. Dropper is your friend. You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. (c) means abilties that need to be channeled to work (aka you need to stand still for a while)

Tier 0

Grey Slime Slimegrey.png

  • Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.
  • Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.
  • Extract creates Epinephrine when injected with water.

Luminescent Effects

  • Minor: Spawns a monkey cube into the user's hand.
  • Major: Spawns a grey baby slime.

Tier 1

Orange Slime Slimeorange.png

  • Extract creates a small plasma fire when injected with plasma. Also increases the pressure of the air a fair amount.
  • Extract creates capsaicin (pepper-spray) when injected with blood. Usable as a 'ghetto stun' if you can find a good way to apply it to to your victim test subject.
  • Extract creates a small cloud of smoke when injected with water. It'll carry any other reagent already inside the slime extract.

Luminescent Effects

  • Minor: Infuses you with capsaicin, heating the user.
  • Major: Spawns smoke around the user. The smoke will purge chemicals in the user's body and infuse itself with them.

Purple Slime Slimepurple.png

  • Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of five. Useful when used on dark purple slimes for that plasma or grey slimes for monkeys. The extract only works on live slimes.
  • Extract creates regenerative jelly when injected with blood. Similar to Tricordrazine, but more potent and non toxic to jellypeople.

Luminescent Effects

  • Minor: Restores blood volume and nutrition.
  • Major: Gives some regenerative jelly, healing the user.

Blue Slime Slimeblue.png

  • Extract creates frost oil when injected with plasma.
  • Extract creates slime stabilizer when injected with blood. Reduces a slime's mutation chance by 15%, and carries through across generations.
  • Extract creates foam when injected with water. It'll carry any other reagent already inside the slime extract.

Luminescent Effects

  • Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.
  • Major: Creates foam from the user, infusing itself with the chemicals in the user's body.

Metal Slime Slimemetal.png

  • Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Expect the roboticists to want the products. Grinding plasteel will generate plasma and iron, making it a perfect substitute to dark purple slimes.
  • Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.

Luminescent Effects

  • Minor: Creates 5 sheets of glass in the user's hand.
  • Major: Creates 5 sheets of metal in the user's hand.

Tier 2

Yellow Slime Slimeyellow.png

  • Extracts become 10k Charge Powercells when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&D.
  • Extract creates an EMP when injected with blood. It's a quite big blast as well, useful if that AI is onto your tricks.
  • Extracts emit light when injected with water. They can be squeezed to increase the light emitted.

Luminescent Effects

  • Minor: Temporarily increases the user's light range and intensity.
  • Major: Emits a short-ranged EMP.

Dark Purple Slime Slimedarkpurple.png

  • Extract creates 3 sheets of Solid Plasma when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.

Luminescent Effects

  • Minor: Spawns a plasma bar in the user's hand.
  • Major: Spawns a cloud of plasma around the user.

Dark Blue Slime Slimedarkblue.png

  • Extract creates supercooled N2 when injected with plasma. Useful for countering those red slimes.
  • Extract creates a three-use chill potion when injected with water, which fireproofs anything it's used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.

Luminescent Effects

  • Minor: Infuses the user with Frost Oil and Cryoxadone.
  • Major: Spawns extremely cold air around the user.

Silver Slime Slimesilver.png

  • Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.
  • Extract creates a small amount of random drinks when injected with water, bork bork bork.

Luminescent Effects

  • Minor: Spawns a random drink in the user's hand.
  • Major: Spawns a random food in the user's hand.

Tier 2.5

Bluespace Slime Slimebluespace.png

  • Extract will, if injected with plasma, spawn a Bluespace Crystal. They will teleport you when crushed in your hand and teleport anyone you throw it at. It also has some good research levels.
  • Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.
  • Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!

Luminescent Effects

  • Minor: Randomly teleports the user a few tiles away.
  • Major: Saves the user's position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.

Sepia Slime Slimesepia.png

  • Extract stops time when injected with plasma. How? SpessSlime Magic!
  • Extract creates some Film and a Camera when injected with water. Fuck this is so useless.
  • Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.

Luminescent Effects

  • Minor: Spawns a camera in the user's hand.
  • Major: Stops time for a few seconds around the user. (c)

Cerulean Slime Slimecerculean.png

  • Extract creates a bottle of extract enhancer when injected with plasma. When used on a extract it adds one use to it. You can start laughing madly now.
  • Extract creates a one-use blueprint when injected with blood. Renaming an area with it will turn the floor blue and allow the Slime Console to work on that area.

Luminescent Effects

  • Minor: Infuses the user with salbutamol, making them able to survive without air for some time.
  • Major: Spawns a large amount of breathable air around the user.

Pyrite Slime Slimepyrite.png

  • Extract creates a can of paint when injected with plasma. For the love of all that is holy, don't give it to the clown!
  • Extract creates a random crayon when injected with blood.

Luminescent Effects

  • Minor: Spawns a crayon in the user's hand.
  • Major: Spawns a spraycan in the user's hand.

Tier 3

Red Slime Slimered.png

  • Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12% more likely to mutate, the opposite of the slime stabilizer.
  • Extract makes nearby slimes rabid when injected with blood. Has some fun uses.
  • Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.

Luminescent Effects

  • Minor: Infuses the user with Ephedrine, greatly increasing their speed temporarily.
  • Major: Enrages slimes around the user.

Green Slime Slimegreen.png

  • Extract creates some slime mutation toxin when injected with plasma. Having at least 4u in your system will eventually turn you into a random jellyperson. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you're already a jellyperson will turn you into another random subspecies.
  • Injecting the extract with radium creates some lizard mutation toxin instead, which will turn whoever is injected with it into a lizardperson.
  • Injecting it with blood creates human mutation toxin, which turns whoever is injected with it into a human.

Luminescent Effects

  • Minor: Turns the user back into a human.
  • Major: Turns the user into another slime subspecies.

Pink Slime Slimepink.png

  • Extract creates a bottle of docility potion when injected with plasma, a potent chemical mix that will nullify a slime's hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP!
  • Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.

Luminescent Effects

  • Minor: Switches the user's gender.
  • Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.

Gold Slime Slimegold.png

  • Extract spawns five random dangerous hostile mobs when injected with plasma.
  • Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps and changeling headslugs!
  • Extract spawns one random friendly critter when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy!

See here for the list of summonable mobs.

Luminescent Effects

  • Minor: Spawns a friendly mob. (c)
  • Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)

Tier 4

Oil Slime Slimeoil.png

  • Extract creates an explosion after a moment when injected with plasma.
  • Extract creates Corn Oil when injected with blood.

Luminescent Effects

  • Minor: User vomits slippery oil.
  • Major: User violently explodes. (c)

Black Slime Slimeblack.png

  • Extract creates some advanced mutation toxin when injected with plasma. Turns you, or others, into a sentient grey baby slime. Beware, slimes are still not harmless. This mutation can be prevented with frost oil, if you are quick enough. Acts instantly on slimepeople.

Luminescent Effects

  • Minor: Turns the user into a slime. (c)
  • Major: Turns the user into a shadowperson. (c)

Light Pink Slime Slimelightpink.png

  • Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make Ian sentient! Create an army of gold slime minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.

Luminescent Effects

  • Minor: Spawns a slime docility potion.
  • Major: Spawns a sentience potion.

Adamantine Slime Slimeadamantine.png

  • Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a golem shell. Golem shells can then be finished with ten sheets of any material, which will affect the golem's properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as cult, from their owner.

Luminescent Effects

  • Minor: Temporarily increases the user's armor, reducing overall damage taken.
  • Major: Turns the user into an adamantine golem. (c)

Special Slimes

Rainbow Slime Rainbow slime.gif To attain this rare slime you must breed a slime with a 100% mutation chance!

  • Extract will spawn a random slime when injected with less than five units of plasma.
  • Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.
  • Extract will explode into randomly-colored slime cores with water, plasma, and blood in them when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.
  • Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is not reversible and will result in your old body's instant death.
  • Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.

Luminescent Effects

  • Minor: Changes the user's color randomly.
  • Major: Spawns a random slime core.

Crossbreeding

Slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 of any color extract. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.

Crossbreeding Chart

Other charts to be used as a reference in crossbreeding slimes can be found here, and here, albeit in different formats that the form used below.

Dominant Extract: Grey (Reproductive)

Reproductive extracts are a sort of condensed version of normal Xenobiology.

They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!

If you're making a lot of crossbreeds of one type, making these is really convenient.

Dominant Extract: Orange (Burning)

Burning extracts are similar to normal extracts, but are primarily offensive in nature.

In order to activate one, you must fill it with 10u plasma dust, and then click it in your hand.

  • Grey - Produces a hungry, faster slime that will follow your orders.
  • Orange - Makes a burst of pepper spray smoke. Careful, or you'll also be affected.
  • Purple - Creates an injector of regenerative jelly and methamphetamine.
  • Blue - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.
  • Metal - Instantly destroys walls that are next to the user.
  • Yellow - Electrocutes nearby creatures, except the user.
  • Dark Purple - Makes a burst of plasma gas.
  • Dark Blue - Creates a puff of frost oil smoke, chilling everything touched by it. Gives the user cryoxadone, as well!
  • Bluespace - Teleports anyone directly next to you as if they were hit with a bluespace crystal.
  • Silver - Spawns foods that have slime jelly in them. Only half of the foods have a tell for it, until eaten.
  • Sepia - Creates a Sepia-Tinted Camera, a special, one-use camera that stops time for 5 seconds where it takes a picture.
  • Cerulean - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.
  • Pyrite - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.
  • Red - Akin to the normal red extract, but also makes those slimes hostile to their friends.
  • Green - You grow a slightly lower damage armblade in the hand you used the extract in.
  • Pink - Makes a small beaker with 5 units of synthpax in it, for manual application.
  • Gold - Creates a number of hostile creatures that will not attack the user.
  • Oil - Explodes after a few seconds. It has the same radius as normal, but does more damage.
  • Black - Temporarily transforms you into a slime, with the ability to transform back at will once.
  • Light pink - Gives everyone in sight a bit of Pax, bringing combat to a halt for a few moments.
  • Adamantine - Creates the Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands.
  • Rainbow - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does a completely random type of damage per attack.

Dominant Extract: Purple (Regenerative)

Regenerative extracts act like the legion soul item that one can get on lavaland, but with no time limit on use.

In addition, they also provide a different effect depending on the color.

  • Grey - Has no additional effect - simply fully heals the user.
  • Orange - Makes a small ring of fire around the user for only a moment, which does not harm them.
  • Purple - Also supplies some regenerative jelly, keeping the user healed for a bit afterward.
  • Blue - Wets the floor below the user.
  • Metal - Encases the user in a locker, though it is not welded.
  • Yellow - Recharges a random, battery-equipped device on the user's person to full.
  • Dark Purple - Provides a set of purple clothing to the user if any clothing is missing. Useful for cloning!
  • Dark Blue - Fireproofs the user's suit and helmet, if available.
  • Silver - Feeds the user more than fully healing normally does.
  • Bluespace - Teleports the user to where the extract was created.
  • Sepia - Also stops time around the user briefly.
  • Cerulean - Spawns a secondary, effect-less regenerative core afterwards.
  • Pyrite - Randomly colors the user, as if they ate a crayon.
  • Red - Adds some ephedrine to the user, speeding them up slightly.
  • Green - If used on a slimeperson or a xenobio slime, they change subspecies or color, respectively.
  • Pink - Gives a small dose of Krokodil afterwards, to make the person a bit happier.
  • Gold - Produces a random coin!
  • Oil - Flashes everyone in sight when used, like a flashbang without the bang.
  • Black - Spawns a duplicate of the user, who immediately drops dead. Fake your own death!
  • Light pink - If used on another person, also heals the person holding it.
  • Adamantine - Briefly boosts your armor.
  • Rainbow - Temporarily makes the user immortal, but also pacifistic.

Dominant Extract: Blue (Stabilized)

Stabilized extracts do not require any reagents or special activation technique.

Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack.

  • Grey - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.
  • Orange - Passively tries to increase or reduce your body temperature to a normal level.
  • Purple - Provides a very slow regeneration effect.
  • Blue - Makes you immune to slipping on water or soap. Space lube is still too slippery, though!
  • Metal - Every 30 seconds, adds a sheet of material to a random stack in your inventory.
  • Yellow - Every 10 seconds, recharges a random device on your person by about 10%.
  • Dark Purple - Gives you burning fingertips, automatically cooking any food you hold, and igniting flammable items!
  • Dark Blue - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.
  • Silver - Slows the rate at which you lose nutrition.
  • Bluespace - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage.
  • Sepia - Randomly adjusts your speed.
  • Cerulean - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it's still alive!
  • Pyrite - Randomly colors you every few seconds. Become a disco ball!
  • Red - You are no longer affected by slows from equipment.
  • Green - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!
  • Pink - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.
  • Gold - Summons a pet companion when held. If it dies, summons a new one!
  • Oil - If you die while holding this extract, you will violently explode.
  • Black - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.
  • Light pink - You move faster, and anyone in critical condition around you is stabilized. You are now an ambulance.
  • Adamantine - You gain 5% damage resistance to all types.
  • Rainbow - Accepts a regenerative extract. If you enter critical condition, it will automatically use the extract on you.

Dominant Extract: Metal (Industrial)

Industrial extracts can be filled with plasma dust. They will slowly absorb it, and use it to produce items.

The extract is not used up in this reaction, so a clever player can make factories with them.

  • Grey - Produces 5 monkey cubes per 2 units of plasma.
  • Orange - Produces a fancy slime zippo lighter for 6 units of plasma.
  • Purple - Produces an injector of regenerative jelly for 4 units of plasma.
  • Blue - Produces a full fire extinguisher for 10 units of plasma.
  • Metal - Produces 10 metal sheets for 3 units of plasma.
  • Yellow - Produces a high-capacity power cell with anywhere between 0 and 1/2 its charge for 5 units of plasma.
  • Dark Purple - Produces a sheet of plasma for 10 units of plasma, doubling your input.
  • Dark Blue - Produces a one-use fireproofing potion for 6 units of plasma.
  • Silver - Produces a random food or drink item per 1 unit of plasma.
  • Bluespace - Produces a synthetic bluespace crystal for 7 units of plasma.
  • Sepia - Produces a camera for 2 units of plasma.
  • Cerulean - Produces a normal extract enhancer for 5 units of plasma.
  • Pyrite - Produces a can of spraypaint for 2 units of plasma.
  • Red - Produces an orb of 50 units of blood for 5 units of plasma, so you can finally stop using your own in extract activation without sacrificing speed.
  • Green - Produces a self-use-only injector of slime jelly for 7 units plasma. Really only useful for slimepeople.
  • Pink - Produces an injector of synthpax and space drugs for 6 units plasma.
  • Gold - Produces a random coin for 10 units of plasma.
  • Oil - Produces an IED for 4 units of plasma
  • Black - Produces a fancy pack of regenerative, slime-brand cigarettes for 6 units of plasma.
  • Light pink - Produces a heart-shaped box of candies for 3 units of plasma. D'aww.
  • Adamantine - Produces one sheet of adamantium for 10 units of plasma.
  • Rainbow - Produces a random slime extract for 5 units of plasma.

Dominant Extract: Yellow (Charged)

Activated in the same way as Burning extracts, these extracts tend to be similar to normal ones, but with roughly doubled effectiveness.

  • Grey - Produces a slime revival potion, bringing a slime back from the dead. Useful for storing slime colors without worrying about feeding them.
  • Orange - Makes a large burst of flame for a brief moment.
  • Purple - Creates a packet of 15 units of omnizine, rather than regenerative jelly.
  • Blue - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.
  • Metal - Spawns 25 sheets of metal and 10 sheets of plasteel.
  • Yellow - Creates a charged slime cell with twice the capacity, and it auto-recharges 1.5 times faster.
  • Dark Purple - Spawns 10 sheets of plasma.
  • Dark Blue - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.
  • Silver - Spawns a slime cake and 10 random drinks. Enough for a party!
  • Bluespace - Spawns 5 sheets of bluespace polycrystal.
  • Sepia - Creates a camera obscura. Marginally less useless!
  • Cerulean - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.
  • Pyrite - Spawns 5 sheets of bananium. Oh god.
  • Red - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, and a suit and helmet able to protect the wearer from it.
  • Green - Lets you pick which slime subspecies you want to turn into, rather than a random selection.
  • Pink - Love potion. When fed to a creature or human, gives them your faction, making simple animals friendly to you and anyone else you fed this potion to.
  • Gold - Spawns 10 hostile mobs, at a slow rate.
  • Oil - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.
  • Black - Randomizes the user's species! Careful, you can end up as a plasma person with this.
  • Light pink - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.
  • Adamantine - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium!
  • Rainbow - Spawns 3 living slimes of random colors.

Dominant Extract: Dark Purple (Self-Sustaining)

The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.

Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.

Dominant Extract: Dark Blue (Chilling)

This extract isn't in the game yet, but the code for it is done! Watch for it in the future.

Chilling extracts work like normal extracts, but with primarily defensive uses.

In order to activate one, you must fill it with 10u plasma dust, and activate it in hand.

  • Grey - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!
  • Orange - Makes a ring of fire in a two space radius around you - keep your allies close, and they won't get burned!
  • Purple - Gives a bit of regenerative jelly to everyone in the area. Won't work outside!
  • Blue - Creates a breath mask which doesn't need a tank, and works no matter what air you breathe!
  • Metal - Temporarily surrounds you in unbreakable walls, for when you need a quick breather.
  • Yellow - Recharges the room's APC by 50%. Useful when you can't hack the thing open!
  • Dark Purple - Removes all plasma gas in the room. Doesn't work outside!
  • Dark Blue - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.
  • Silver - Creates several ration packs. While they aren't particularly tasty, they will never get you fat!
  • Bluespace - Touching it to someone else adds them to a list. Activating the extract will try to summon everyone on the list to you! They can resist out of it.
  • Sepia - Touching it to someone else adds them to a list. Activating the extract stops time for a while, and anyone on the list is immune! Make sure to tap yourself!
  • Cerulean - Creates a duplicate of you, that you control! However, it slowly falls apart. When it enters critical condition, you go back to your original body.
  • Pyrite - Creates a pair of Prism Glasses, which let you place colored light crystals at will.
  • Red - The inverse of normal red slimes - it pacifies every slime on the screen completely!
  • Green - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel! Finally, you can be Lovecraftian Megaman.
  • Pink - Creates a pink slime corgi puppy. What does this have to do with defense?
  • Gold - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.
  • Oil - Makes a relatively large, but extremely light explosion.
  • Black - Transforms you into a completely random type of golem.
  • Light pink - Creates a "Heroine Bud" - a special flower that pacifies whoever wears it. Be careful; it's addictive, so it can't be taken off by the wearer!
  • Adamantine - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.
  • Rainbow - Makes an unpassable wall at every door in the area for ten seconds. Halt the tides!

Dominant Extract: Silver (Consuming)

Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.

  • Grey - More filling than other cookies.
  • Orange - Heats you up, and grants immunity to the cold for 10 seconds.
  • Purple - Heals 5 points of every type of damage, even cellular damage.
  • Blue - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.
  • Metal - Increases resistance to brute damage for 10 seconds.
  • Yellow - Grants immunity to electricity for 30 seconds.
  • Dark Purple - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.
  • Dark Blue - Cools you down, immediately extinguishes you if you are on fire.
  • Silver - When eaten, no matter how much you eat, it will not get you fat!
  • Bluespace - Teleports you to a random place in the current area! Careful when using these in a large space.
  • Sepia - Increases the speed at which you perform actions that have progress bars by a little bit for a minute.
  • Cerulean - Has a 50% chance of spawning another cookie when eaten. Tasty!
  • Pyrite - Randomly colors you, as if you ate a crayon.
  • Red - Makes a splat of blood on the floor, and restores your blood by a little bit. Perfect for blood drives, or vampires!
  • Green - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!
  • Pink - You hug people at random for 30 seconds.
  • Gold - Has a golden coin inside! You're rich!
  • Oil - Slows anyone nearby you for 10 seconds.
  • Black - Makes you look like a spooky skeleton for 30 seconds.
  • Light pink - Makes you, and anyone near you, unable to attack for 10 seconds.
  • Adamantine - Increases your resistance to burn damage for 10 seconds.
  • Rainbow - Has the effects of a random cookie!

Dominant Extract: Bluespace (Warping)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Sepia (Lengthened)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Cerulean (Recurring)

Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don't use it up!

Dominant Extract: Pyrite (Prismatic)

Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.

Rainbow prismatic extracts are special, and let you choose what color you use!

Dominant Extract: Red (Destabilized)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Green (Mutative)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Pink (Gentle)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Gold (Symbiont)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Oil (Detonating)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Black (Transformative)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Light Pink (Loyal)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Adamantine (Crystalline)

This extract type is not in the game yet. It will be added soon.

Dominant Extract: Rainbow (Hyperchromatic)

This extract type is not in the game yet. It will be added soon.

So You're a Traitor

What you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals which include a few very deadly ones CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)

On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.

Also remember the havoc with grenades and bombs you can cause! If you can get access to chemistry as well you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the Medbay and drop it and listen to all the people turning into Slimes. This is when you laugh to yourself and realize it backfires when all the slimes attack you.

A full guide to ruining someone's day with slimes:

  • Red - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.
  • Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
  • Black - Turns people into actual slimes, no fort save. Again, 5 units in a smoke or foam grenade will make for a very interesting shuttle flight.
  • Orange - Ignites a large fire.
  • Yellow - Huge EMP.
  • Silver - Only way to get real roburgers (with nanites) and motherfucking GATFRUIT.
  • Gold - We all know what this does.
  • Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
  • Oil - Explosion. Pretty meh considering there's materials for IEDs everywhere.
  • Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
  • Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.

Don't forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!

  • Rainbow burning makes a rainbow knife that does random types of damage, making it a lot harder to heal from!
  • The regenerative extracts can provide an important health boost in the middle of a fight, and rainbow stabilized can auto-apply them in danger!
  • Looking to go out with a bang, literally? Take an oil stabilized with you, hug your target, and kill yourself!
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