|Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage|
Additional Access: Maintenance, Cargo Bay, MULEbot access, Quartermaster's Office
Supervisors: Quartermaster and Head of Personnel
Duties: Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
Guides: Lavaland, Megafauna, Auxiliary Base Construction Area
Quote: Spare vouc- oh.
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!
Bare minimum requirements: Stay alive long enough to return your loot to the station.
- 1 Workin' In The Coal Mine
- 2 How to Do This
- 3 Default Gear
- 4 Advanced Gear
- 5 RnD Gear
- 6 The Wildlife
- 7 Shiny Mobs
- 8 The Loot
- 9 Crusher trophies
- 10 Craftables
- 11 Xenoforms
- 12 The Ores
- 13 Secrets of Lavaland
- 14 Tips
- 15 Dead Space
Workin' In The Coal Mine
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
Your workplace, Lavaland, has some hazards:
- Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.
- Lava - one step in and you'll be badly burned and on fire.
- Chasms - Anything that falls into one will disappear from this world.
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine.
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.
Working With Your Boss
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on lavaland and has full access to Mining, so keep that in mind.
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain money for doing this, so be sure to claim it and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!
How to Do This
- Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
- Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife.
- Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.
- Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes.
- Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks.
- For extra safety, grab a GPS device, set it to your name and tell the QM and other miners about it. If you're lucky, they will drag your lifeless body back to cloning.
- Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.
- Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you're dragging an ore box behind you, you'll automatically deposit minerals into the box instead of your bag.
- Once you've had enough, return to the main station with your Ore box. Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated. Recommended: Ask RnD to upgrade the Ore Redemption Machine (ORM). Miners have access to the science channel (with :n), but if they are just a bunch of braindeads you can go to the next step.
- Drag your ore box to the delivery tile next to the ORM (north or south of it, depending on station). That'll automatically empty the box into the ORM.
- Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the ORM. This will empty any ores in the bag into the ORM as well. Ores inserted directly into the ORM give no credits (due to a bug)!
- Insert your ID into the ORM and click "Claim". Eject your ID and put it back into your ID slot.
- Insert your ID at a mining equipment vendor to buy advanced equipment with the credits you've gained. Don't forget to eject your ID afterwards.
Life beyond smashing rocks
- Use your better gear to push deeper into Lavaland.
- Print Advanced Plasma Cutters and Mining Satchels of Holding at the cargo protolathe for even more efficient mining.
- If you feel robust enough, explore some ruins and
die horriblyget amazing rewards.
- If you feel VERY robust, look for Megafauna with your GPS and try to kill it, for extremely valuable loot.
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
- Survival Capsule and Explorer's Webbing: The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
- Resonator Kit: Comes with a resonator, explorer's webbing, mini extinguisher and advanced scanner. While the resonator is underwhelming, the advanced scanner has almost twice the scanning range and updates much faster. 2100 pts.
- Mining Drone: A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
- Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts.
- Crusher Kit: Contains a proto-kinetic crusher, a chest webbing like the capsule kit, an advanced scanner and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts.
- Mining Conscription Kit: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit
metafriendsfresh conscripts. 1500 pts.
For Great Profit!
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue credits, you can then use these credits to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Legion Stabilizer on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.
The following is a list of default mining equipment:
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates.|
Explorer Gas Mask and Oxygen Tank
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.|
Meson Scanners and Automatic Mining Scanner
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.|
Global Positioning System, GPS
|The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.|
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded at the price of lower accuracy and speed.|
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.
|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.|
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Tricordrazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature.|
Bluespace shelter capsule
|Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar and some donk pockets. It also has a sleeper which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on station.|
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.|
Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.|
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.
|Found in your backpack, exchange this at the mining equipment locker for one of several items listed above.|
|A beefed up flashlight. Put this on your KA to free up inventory space.|
Items that, while not critical to take, can be situationally useful.
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.|
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe|
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.|
The following are more advanced items that need to be purchased from a mining equipment vendor, with credits:
These items can either be acquired from a voucher, or can be bought with money/credits, usually earned from delivering ore to the redemption machine on the station. Prices are included.
|1 Marker Beacon||A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.||a10 Credits|
|10 Marker Beacon||Same as above, but 10 beacons.||a100 Credits|
|30 Marker Beacon||Same as above, but 30 beacons.||a300 Credits|
|A bottle of alcohol, helps you forget you literally work in hell.||a100 Credits|
|A bottle of alcohol, helps you forget you literally work in hell.||a100 Credits|
|A high-quality havana cigar.||a150 Credits|
|A bar of slippery soap.||a200 Credits|
|Just a laser pointer, don't shite it into people's eyes. Useful against rogue Cyborgs.||a300 Credits|
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.||a300 Credits|
|Can be used on legion souls to prevent them from decaying.||a400 Credits|
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.||a400 Credits|
Bluespace Shelter Capsule
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.||a400 Credits|
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.||a500 Credits|
|Can be worn on the belt slot, stores mining equipment.||a500 Credits|
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.||a500 Credits|
Brute First-Aid Kit
|Contains bandages and brute-healing patches.||a600 Credits|
Tracking Implant Kit
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.||a600 Credits|
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.||a750 Credits|
|A powerful two-handed melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab.
What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher.
|The classic mining weapon. Buy it from here if you did not get one at roundstart.||a750 Credits|
Advanced Mining Scanner
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.||a800 Credits|
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.||a800 Credits|
Fulton Extraction Pack
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.||a1000 Credits|
|Lazarus Injector||A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value.||a1000 Credits|
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.||a1000 Credits|
Mining Conscription Kit
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.||a 1500 Credits|
Mining Jetpack Upgrade
|A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station.||a2000 Credits|
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 3 times with goliath plates.||a2000 Credits|
|For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.||a2000 Credits|
Super (Upgraded) Resonator
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early.||a2500 Credits|
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.||a2500 Credits|
Luxury Shelter Capsule
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.||a3000 Credits|
KA White Tracer Rounds Mod
|A modkit that makes your KA's projectile flight path visible, in a white color.||a100 Credits|
KA Adjustable Tracer Rounds Mod
|A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors.||a150 Credits|
Super KA Chassis Mod
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.||a250 Credits|
Hyper KA Chassis Mod
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.||a300 Credits|
KA Range Mod
|A modkit that increases your KA's range by 1.||a1000 Credits|
KA Damage Mod
|A modkit that increases your KA's damage by 10.||a1000 Credits|
KA Cooldown Mod
|A modkit that reduces your KA's cooldown by 0.25 seconds.||a1000 Credits|
KA AoE Damage Mod
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.||a2000 Credits|
|This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness.||a500 Credits|
Drone: Melee Upgrade
|Increases the Drone's melee damage.||a400 Credits|
Drone: Health Upgrade
|Increases the Drone's health.||a400 Credits|
Drone: Ranged Upgrade
|Decreases the Drone's ranged weapon's cooldown.||a600 Credits|
Drone: AI Upgrade
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).||a1000 Credits|
The Free Golem ship has some extra goodies:
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.
All of this gear is printed out at the supply department protolathe, except for the Mining Satchel of Holding, which has to be printed out by the science protolathe.
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibonite.
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
||Medium to Very High|
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
|Extremely big and powerful creatures, that randomly spawn in lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.
|Paradox Bags||A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.|
|Nar'Sien Hardsuit||A cultist's hardsuit. It is very resistant to melee and bullet damage and fairly resistant to other kinds of damage; it also fits in backpacks.|
|Soulstone||A soulstone much like the kind used by a Blood Cult or by the chaplain on MetaStation, except it can be used multiple times. When used on an unconscious person or on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one.|
|Cursed Katana||A very sharp katana that can't be dropped once picked up. It deals 40 damage to unarmored targets (energy swords, for comparison, deal 30). It also has a 50% chance of deflecting melee attacks.|
|Eye of God||A strange eye. It can be worn on the glasses slot to gain x-ray vision plus night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.|
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.|
It only works when drinking at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.
|Diamond Pickaxe||A faster pickaxe, how exciting. See the Mining Vendor list for more information.|
|Alien Brain||A xenomorph's brain. It is currently useless due to the new R&D update.|
|Cursed Heart||A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 6 seconds, or you'll start suffocating due to lack of blood circulation.|
|Ship in a Bottle||When used, spawns a Mysterious Boat, which can travel over lava without need for oars.|
|Champion's Hardsuit||A hardsuit coming from a |
|Sord||An unbelievably shitty sword.|
|Possessed Blade||A sword possessed by a talking ghost. Exactly the same as the chaplain's Null Rod variant.|
|Dark Blessing||A god-blessed armblade. Picking it up will make it undroppable, and it's weaker than a real armblade, although still fairly strong and sharp. Exactly the same as the chaplain's Null Rod variant.|
|Deck of Tarot Cards||When used, spawns a Guardian Spirit bound to you. The type is chosen at random.|
|Red/Blue Cube||A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.|
|Wisp Lantern||A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.|
|Immortality Talisman||A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.|
|Meat Hook||A hook on the end of a long chain that does 18 damage. Can be fired to throw a hook, which deals 25 full armor-piercing damage and drags the target to the thrower's position, also stunning it for 3 seconds.|
|Inferno Grenade||A clusterbuster grenade that, when activated, spawns several incendiary grenades, each releasing a plasma fire.|
|Inquisitor Hardsuit and Hell Water||An inquisitor hardsuit. It's fairly armoured and has no slowdown. Comes with a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain.|
|Instant Summons Spellbook||A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.|
|Wicker Doll||A voodoo doll. To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item.|
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.
|Book of Babel||Instantly teaches you all languages. One time use only.|
|Jacob's Ladder||A ladder that extends all the way to a different Z-level.|
|KA Death Syphon/bounty Modkit Disk||Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.|
|AoE Hybrid Modkit Disk||A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit|
|KA Rapid Repeater Modkit Disk||Allows you to create a modkit that greatly reduces the KA's cooldown on striking a living target or rock, but greatly increases its base cooldown. Don't miss!|
|KA Resonator Blast Mod Disk||A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.|
|Lifesteal Crystal Modkit||A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!|
|insert picture here||Rod of Asclepius||A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here)
For the bosses' loot, see Megafauna.
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.
Recon Expedition #4
Threat Level: Minimal, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
Recon Expedition #13
Threat Level: Medium, Hostile
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Recon Expedition #45
Threat Level:Extreme, Hostile
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
|Name||Wall||Raw Ore||Money Reward Value||Processed Ore||Frequency||Uses|
|Iron||1||Very Common||For just about everything.|
|Sand||1||Very Common||For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.|
|Plasma||15||Common||Ship sheets back to Centcom for bonus money to the cargo budget.|
|Silver||16||Semi-Common||Making dosh, mechs, and researching Bluespace.|
|Gold||18||Semi-Common||For making various electronics or pimping out Beepsky.|
|Titanium||30||Uncommon||For high-tech mechs or R&D components. Also for building shuttle walls and floors.|
|Uranium||30||Uncommon||For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.|
|Diamond||50||Rare||For making mech parts, among other industrial uses.|
|Bluespace Crystal||50||Rare||These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)|
|Bananium||60||HONK!||A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items.|
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!
Some ores can be smelted to produce alloys.
Who Needs What
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of
autism science -- but it never hurts to know what to aim for.
- Scientists at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
- Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the lavaproof Firefighter is the only good mech for mining.
- The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
- Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
- The Chemist and Xenobiologist will all appreciate having extra plasma.
- A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
- A Clown with Bananium is a grateful and dangerous ally.
- The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.
Secrets of Lavaland
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to alien facehuggers. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.
- Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
- You can view the contents of a mining satchel as if it were a backpack.
- Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
- Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
- The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
- The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
- You can dual wield PKAs. Use harm intent to fire both at once.
- The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
- If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
- The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
- You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
- Life improving things:
- Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
- Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
- Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augumented, you are ash storm proof. Downside : EMP vulnerability.
- Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
- Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.
- If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
- If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!
Tips for Traitoring
- If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
- Grab a multitool, go to the mining communications room.
- Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
- Kill your target with their shouts for help unheard.
- You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on Lavaland.
- More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
- Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
- Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
- Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
Tips for Culting
If you're a miner, Mining Station is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.
| Jobs on /tg/station|
|Command||Captain, Head of Personnel|
|Security||Head of Security, Security Officer, Warden, Detective|
|Engineering||Chief Engineer, Station Engineer, Atmospheric Technician|
|Science||Research Director, Scientist, Roboticist|
|Medical||Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist|
|Service||Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator|
|Civilian||Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer|
|Non-human||AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost|
|Antagonists||Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Revolutionary, Wizard, Hivemind Host, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters|
|Special||CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role|