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- 14:30, 20 March 2016 diff hist -47 Shadowling Shadowlings CANNOT enthrall without hatching, updated advice for thralls too
- 15:08, 4 January 2016 diff hist -344 Security items →Weapons for Neutralizing Threats: tasers, lasguns, and eguns are all shit at melee with only 5 damage and no special KO chance
- 14:39, 4 January 2016 diff hist +474 Security items →Weapons for Neutralizing Threats: flash in hand, stunbatons don't drain over time, grillEs, pspray doesn't blind, various spellings
- 14:14, 4 January 2016 diff hist +16 Security Officer →Security Offices: dept sec loot hasn't existed for aaaaages
- 14:08, 4 January 2016 diff hist +72 Warden →Second in Command: loyalty implant section updated for gang and shadowling, lockdown updated to describe all buttons
- 13:41, 4 January 2016 diff hist -100 m Warden →Watch Hound: sec helmet-cams got removed
- 11:53, 13 September 2015 diff hist +689 Syndicate Items →Conspicuous and Dangerous Weapons: added edagger,don't have picture
- 11:03, 13 September 2015 diff hist -926 m Syndicate Items →Camera Bug: now fully upgraded fromt he start
- 10:55, 13 September 2015 diff hist -10 m Guide to malfunction →Malfunction Modules: disable RCDs is now destroy RCDs, functions differently
- 10:52, 13 September 2015 diff hist +46 m Changeling →Digital Camouflage: now makes you invisible to the ai
- 22:22, 22 June 2015 diff hist +16 m Space Law →Brig Procedures: Changed 'flash-uncuff-leave' to 'stun-uncuff-stun-leave', flashes no longer work well enough to be a safe way to uncuff a violent prisoner and most stuns do not last long enough for just one either
- 13:30, 3 May 2015 diff hist +322 Warden →Watch Hound: a slightly more thorough explanation of productive downtime as warden, plus new information relevant to helmetcam update
- 13:18, 3 May 2015 diff hist +714 Warden →Equipment: better equipment suggestions, note about firing pins, note about barricades
- 13:05, 3 May 2015 diff hist +173 m Warden →The Detective: note about securing evidence properly
- 16:54, 18 March 2015 diff hist +187 Guide to medicine →File:O2med.png Suffocation: updated ways of getting oxyloss damage
- 16:44, 18 March 2015 diff hist -16 Guide to medicine →Six types of damage: suffocating is very clearly visible, they'll gasp
- 16:42, 18 March 2015 diff hist +210 Guide to medicine →Identification: Epinephrine described inaccurately, mention to put people out of fire (this shouldn't be necessary, but it is)
- 14:55, 18 March 2015 diff hist -1,360 Medical Doctor →Tips: deleted a bunch of irrelevant tips, as we no longer have trekchem
- 13:38, 9 March 2015 diff hist +654 Guide to security →Nuclear Operatives: Bulletproof armour is worth considering. Also, ways to block borgs from getting through doors and a reminder that flashbangs are a great weapon against them.
- 14:21, 5 March 2015 diff hist +37 Guide to trials Space law only requires trials when the captain won't authorise a capital punishment
- 19:40, 1 March 2015 diff hist -12 m Security items →Weapons for Neutralizing Threats: syntax
- 19:15, 1 March 2015 diff hist +85 Guide to security →Standard Operating Procedures
- 19:14, 1 March 2015 diff hist -21 Guide to security →Security Equipment: Batons now discharge when left on, and a flash is still important when you only have one flashbang
- 23:51, 9 November 2013 diff hist -9,275 Guide to telescience a bit more about experiments.
- 23:01, 9 November 2013 diff hist -9,982 Guide to telescience Basic Information