TGMC:Carrier

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TGMC is a project based on the CM-SS13 codebase.


SUPPORT XENO
CarrierTGMC.png
Carrier
Difficulty: Intermediate
Superior: The Queen
Duties: Use Huggers to infest marines, Use your wit to place hugger traps, spread weeds on the front lines.
Guides: no separate guides


The Carrier

Carrier Overview

The Carrier's main role is infecting marines with larva both on the front lines and with traps. You can store up to 10 facehuggers that are used for this purpose. The Carrier excels at increasing the population of the hive, and can bring a Xeno team back from the brink of defeat if the queen is killed and no drone is available. They can be dangerous in close quarters and can infect many marines in a heated firefight when supported by other castes, but are a support class and should never engage marines directly. Carriers are relatively slow and lack a reliable escape, so you can easily be chased down and killed if you're caught out of position.

Playing the Carrier

You should always focus on keeping your hugger stores full when possible. To store facehuggers, create one from plasma using the spawn hugger ability or click on a full-grown egg with an empty hand to open it. The hugger will appear. Click on it to pick it up, and then click it while it's in your hand to store it. You will get a message that it's been stored along with how many huggers you have, and you can see the number of your stored huggers in the stats tab. Keep in mind that huggers outside of eggs will die after a short time, so do this quickly.

To throw a hugger, select retrieve/throw hugger by clicking on the button. This will not put a hugger into your hand, but leave it as your active ability. Using shift+click or middle mouse click, activate the ability and a hugger will enter your hand. You must then activate the ability again and click on a target or tile to throw the hugger. Activating the ability only once will not put the held hugger into throw mode (like an armed grenade) so make sure you press it again before you throw. Do not throw huggers using the throw UI button or R hotkey as they will only be thrown one tile.

After a facehugger is thrown, it has a brief cooldown before it will attach itself to a nearby host. If you hit a marine directly, this cooldown is .5 seconds. If it lands on a tile, the cooldown is 3 seconds, so remember that a direct hit on a marine will have a much higher chance of the hugger attaching.

If you aren't actively infesting, you should be making traps. To create a hugger trap, activate the create resin trap ability and then shift or middle-click where you want the trap to go. It will create an empty hole on the tile that you must fill with a hugger. Traps can be covered by trash and other detritus to trick marines into moving into them.

Carriers can also plant weeds and transport eggs using the retrieve egg ability. You can carry up to three eggs at a time. Do not forget about these useful abilities.

You are a Support caste and should not put yourself directly in harms way, though you are often most effective on or near the front lines due to your ability to spread weeds and create facehuggers from plasma. If you don't have anything better to do, place traps in random high-traffic areas. A hugger can stop a marine push dead in its tracks as they will think twice about pushing further so quickly. Carriers are also great at serving as a distraction while other xenos flank a group. If you facehug a marine, and cannot reach it to bring it back to the hive via Devour, don't fret. You likely have forced that marine to relieve themselves from combat to go get surgery on the Theseus. This is a good thing. Do not try to charge into a group of marines to grab one that you hugged.

Carrier tips & tricks

  • Resin holes can be placed under trash for sneakier traps.
  • Even if the queen is dead, you can make facehuggers and keep the hive alive. Though pay mind to whether or not you are delaying in any given situation.
  • Pay attention to the hive's attacks, especially the Queen's screech, for the best opportunities to throw huggers. If a marine is dragged back, a quick hugger on them can ensure a capture.
  • Facehuggers will knock off all headgear except for the B18 armored helmet.

Carrier evolutions & upgrades

Carriers only have one path for evolution, the Defiler. Evolving to one can be good if you know how to play it well, but if the hive already has one or two, you would be better served staying as a carrier.

Carrier upgrades will increase your total plasma and plasma regeneration, facehugger and egg storage, as well as upgrade your health and damage.


Carrier Abilities


Abilities Functions Difficulty of use Plasma cost
Resting.png
Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A
Regurgitate.png
Regurgitate
Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. Easy N/A
Plant weeds.png
Plant Weeds
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. Easy 75
Resin trap.png
Create Resin Trap
This allows you to turn any regular "Weeds" tile/turf into a "Resin Hole" tile/turf, in which you can then place a facehugger in by clicking on the hole with a hugger in your hand. Easy 200
Retrieve egg.png
Retrieve Egg
This retrieves an Egg that you have stored within your carapace, allowing you to transport multiple eggs to the front lines. Easy N/A
Throw hugger.png
Retrieve/Throw Hugger
This allows you to retrieve a hugger from your storage if you don't have one in hand, or throw the hugger currently in your hand at a targeted area. Huggers reset more quickly if you hit the marine directly. Hard N/A
Spawn hugger.png
Spawn Hugger
Creates a hugger using excess plasma stored in your body, placing it directly into your storage. Easy 100



TGMC
Job Positions

TGMC FC.png
TGMC Command Captain, Field Commander, Staff Officer, Pilot Officer, Tank Crewman
Security Command Master at Arms, Master at Arms
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer
Marines Squad Leader, Squad Specialist, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Researcher, Corporate Liason
Special Synthetic
Xenomorphs Tier 0 Larva
Tier 1 Drone, Defender, Runner, Sentinel
Tier 2 Carrier, Hivelord, Warrior, Hunter, Bull, Spitter
Tier 3 Praetorian, Crusher, Ravager, Boiler, Defiler, Shrike
Tier 4 Queen
Others Emergency Response Team, Survivor