TGMC:Chief Engineer

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TGMC is a project based on the CM-SS13 codebase.



ENGINEERING
TGMCCE.png
Chief Engineer
Access: Engineering Areas, Maintenance Passages, Command
Difficulty: Medium
Rank: Lieutenant
Class: Navy
Supervisors: Commander
Duties: Supervise the Maintenance Technicians, and organize the repairs and constructions around the ship.
Guides: Guide to Engineering, Guide to Requisition, Guide to Fire Support
Quote:The hero shipside deserves


Introduction

Your Job in Shipside

Repairing Critical Machinery

These are some of the machinery that are critical for the ship's well-being. Make sure to memorize them if you can.

APC

First, determine how the APC was damaged. If it's wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.

  • If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.
  • Remove the power cell with an empty hand.
  • Screwdriver the board loose.
  • Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).
  • Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.
  • The power terminal 'must' be exposed first, crowbar up the floor tile in front of the APC if it's not
  • Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.
  • Construct a new APC frame from two sheets of metal.
  • Pick-up the frame and attach it to the wall.
  • Install a power control module.
  • Screwdriver the board in place.
  • Install 5 cable coil into the APC.
  • Slot in a power cell.
  • Crowbar the cover shot.
  • Swipe the APC with an appropriate ID card and access the interface.
  • Enable the breaker.
  • (Optional) Lock the interface with the ID.


Fusion Reactor

Ship-side Fusion and Geothermal Reactors

The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here's the simple steps to doing so.

  • First, assess the damage. If the reactor is undamaged, move onto the second step.
    • If the reactor looks like this TGMC Fusion Broken Severe.png/TGMC Geothermal Broken Severe.png, simply use the blowtorch to repair it to the next level of damage.
    • If the reactor looks like this TGMC Fusion Broken Moderate.png/TGMC Geothermal Broken Moderate.png, simply use the wire cutters to repair it to the next level of damage.
    • If the reactor looks like this TGMC Fusion Broken Light.png/TGMC Geothermal Broken light.png, simply use the wrench to repair it to mint condition.
  • Second, assess the power level (This only applies for fusion reactors, if the reactor you're repairing is a geothermal one, skip to the last step). This can be found out in two ways, the first is by examining it and getting a percentile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor's on, the central screen will flash and turn red when the cell is running low.
    • If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand.
    • Next, crowbar open the maintenance panel and the power cellTGMC Fusion Cell Empty.png will drop on the ground beneath you.
    • After that, grab a fresh cellTGMC Fusion Cell Full.png from one of the tables to the north or south side and take the discarded cell to the recyclerTGMC Fusion Cell Recycler.gif to the right, the recycler will recharge it for later.
  • Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn't turn on, consider asking for help.
TGMC
Job Positions

TGMC FC.png
TGMC Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison, Researcher
Special Synthetic, AI
Xenomorphs Tier 0 Larva
Tier 1 Drone, Defender, Runner, Sentinel
Tier 2 Carrier, Hivelord, Warrior, Hunter, Wraith, Bull, Spitter
Tier 3 Praetorian, Crusher, Ravager, Boiler, Defiler
Tier 4 Queen, King, Shrike, Hivemind
Others Emergency Response Team, Survivor