TGMC:Commander

From /tg/station 13 Wiki
Jump to: navigation, search
DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Needs a lot of content placed into it."




JobPageHeader

COMMAND
DMCA CO.png
Captain
Access: All Access
Difficulty: Very Hard
Rank: Captain
Class: Navy
Supervisors: TGMC High Command
Duties: Lead your Batallion to figure out the current distress signal you need to respond to. Brief the marines, keep in touch with your Field Commander, and Intelligence Officer's. Manage what needs to be tended to shipside, and delegate with your heads of staff.
Guides: N/A
Quote: N/A


Introduction

You are the Commanding Officer of the TGS Theseus, on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should ONLY be attempted by experienced players! A good and coordinative Captain along with his/her Field Commander is crucial to mission success! A bad performing Captain would not do the following things,

  • Coordinate with the crewmembers on board, and heads of staff.
  • Make sure vessel security is taken into consideration.
  • That Military Police is performing their duties.
  • That the vessel is well communicating with the groundside marines.


Do note that you should refrain from leaving your vessel at all costs unless for an extremely good reason. You leave the job of coordinating the Marines on the distress signal to the Field Commander. Your Synthetic is here to assist you and the Marines on mission success, so be sure to abuse use them to the best of their abilities. You are apart of the Terra Gov Navy, along with other shipside roles. Make sure your Chief Military Police is coordinating the Military Police, and be informed of any security incidents from them. You also should watch over but don't dwell on the Chief Ship Engineer, and Chief Medical Officer, because your heads of staff are there for a reason.

Remember you have the final say in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. Be sure :that if you need to deal with duties at the field due to certain situations, if your field commander is out of action or unable to do their duties, you place someone next in line to do so. If you can't, you may have to deal with the situation yourself and listen to overwatch.


Holding Briefings

As Commanding Officer, you will be tasked with briefing the Marines on the mission they will be partaking in. They will be hosted over announcements or the briefing room located in the center area of the Theseus, on the first floor. It should have a seating arrangement for all squads and your command booth on the leftmost side near the MP checkpoints.

Briefing Room
The briefing room.


The briefing room is more of a traditional way to brief the marines about the distress signal, but other ways to inform your marines are as follows:

  • Using the announcements system, located in the CIC, to display what roles the squads will have during the operation.
  • Using the radio to coordinate with the marine squads on what roles they are to occupy.

After you have held the briefing, you should leave your Field Commander to delegate with squads and other ground side troops. The briefing room contains multiple objects which may be useful to you in case of certain issues such as the marines being unruly, which can be the flash. Do NOT abuse this tool as it can flash the entire vicinity, if Military Police can't handle the issue, then the flash will be encouraged to use to quell it.


Do not let the briefing take too long, give it about 5-8 minutes or so. You don't have to hold up the mission with a whole essay, just make it shorter. If you are going to make it short make sure it's getting needed information to the marines, because if you just say something in about 30 seconds or so, it wouldn't be beneficial to the marines. Give what is necessary, just not what isn't needed.





General Post

The Captain will be mainly shipside while monitoring the situations on the ground and on the vessel itself, which means they will be staying at the Combat Information Center, or CIC for short. You will find your general quarters and study to the northeast of the inner CIC, and your post in the middle of the CIC.

Command Post
Command Post

In your command post, you will see mostly consoles and an overwatch, meaning you technically don't need to move anywhere to see what's going on. If you really need something sorted out, report it to the acting command of that department, such as the reactor not being powered on, then consult with the Chief Ship Engineer or Maintenance Technicians if the Chief Ship Engineer is not available. You have access to the Dropship Alamo console, which can go to two Landing Zone's. Landing Zone #1 and Landing Zone #2, and may be redirected to the Theseus Hangar One.
You have access to close/open shutters in the armory, CIC, or the hangar depending on certain situations which they need to be opened or closed. Normally shutters for the hangar will need to be open immediately so the marines can start moving around the hangar to get to their assigned dropships.




Working to Build Trust

Trusting your heads of staff and other comrades to do their job makes yours a lot easier. You do not need to intervene unless the present command is not performing their duties or are falling behind their tasks. Letting your fellow crew work without you being on them all the time is essential, mainly you could nudge at your heads to do a certain thing, but don't delve in deep like you are the one who should be running the grunts, that's for your Field Commander to be worrying about.


If you plan on going groundside, remember that you are a valuable asset and should be careful. Do not wander off without a helmet and with all seriousness, do not wander off at all, there are multiple threats to worry about in a distress signal and losing yourself to the enemy is a massive blow to morale and structure! Being groundside to fight is fun and all that, but remember that you command the vessel and overlook the ground, not go down there yourself.


TGMC
Job Positions

TGMC FC.png
TGMC Command Captain, Field Commander, Staff Officer, Pilot Officer, Tank Crewman
Security Command Master at Arms, Master at Arms
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer
Marines Squad Leader, Squad Specialist, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Researcher, Corporate Liason
Special Synthetic
Xenomorphs Tier 0 Larva
Tier 1 Drone, Defender, Runner, Sentinel
Tier 2 Carrier, Hivelord, Warrior, Hunter, Bull, Spitter
Tier 3 Praetorian, Crusher, Ravager, Boiler, Defiler, Shrike
Tier 4 Queen
Others Emergency Response Team, Survivor