TGMC:Commander

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This page is currently marked as a candidate for deletion. this page was filed under TGMC:Commander, I moved the captain page to TGMC:Captain, if you find anything that links to this page please notify #wiki


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TGMC is a project based on the CM-SS13 codebase.


COMMAND
TGMCCap.png
Captain
Access: All Access
Difficulty: Very Hard
Rank: Captain(Starting), Commodore(25hrs), Rear Admiral(125hrs)
Class: Navy
Supervisors: TGMC High Command
Duties: Lead your Batallion to exterminate the xenomorph threat. Brief the marines, keep in touch with your Field Commander, and Staff Officer's. Manage what needs to be tended to shipside, and delegate with your heads of staff.
Guides: Guide to Fire Support
Quote:"O Captain! my Captain! rise up and hear the bells; Rise up—for you the flag is flung—for you the bugle trills, For you bouquets and ribbon’d wreaths—for you the shores a-crowding, For you they call, the swaying mass, their eager faces turning; Here Captain! dear father! This arm beneath your head! It is some dream that on the deck, You’ve fallen cold and dead."


Introduction

You are the Commanding Officer of the TGS Theseus(or whichever shipmap was chosen this time), on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should ONLY be attempted by experienced players! A good and coordinative Captain along with his/her Field Commander is crucial to mission success! A bad performing Captain would not do the following things,

  • Coordinate with the crew members on board, and heads of staff.
  • Make sure vessel security is taken into consideration.
  • That the vessel is well communicating with the groundside marines.
  • Use their order buffs over the overwatch console to support the marines.


Do note that you should never leave your vessel. You leave the job of coordinating the Marines on the ground to the Field Commander. Your Synthetic is here to assist you and the Marines on mission success, so be sure to abuse use them to the best of their abilities. You are apart of the Terra Gov Navy, along with other shipside roles. You also should watch over but don't dwell on the Chief Ship Engineer, and Chief Medical Officer, because your heads of staff are there for a reason.

Remember you have the final say in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. Be sure that if you need to deal with duties at the field due to certain situations, if your field commander is out of action or unable to do their duties, you place someone next in line to do so. If you can't, you may have to deal with the situation yourself and listen to overwatch.

The radio commands are the following:

  • .v for Command
  • .m for Medical
  • .u for Requisition
  • .e for Engineering
  • .s for Fire Support
  • .q for Alpha
  • .b for Bravo
  • .c for Charlie
  • .d for Delta


Roundstart Duties

So, now you are in it for the long haul. You are often regarded as the "swiss-knife of the ship", as you can do about everything bar surgery. If you have a full shipside staff, great! That means you mostly won't have to do anything besides insult talk with your fellow leaders on formulating a plan for the operation at hand. What is much more likely, however, is one of the shipside roles is missing; but you have the skills to cover for them! If there is not a synth doing it, you can (mostly).

Generators

Very often you will be without a CSE or ST, and the Synth too lazy to setup the Generators. This will be your most common "fill-in" task.

Fully operational generator room.
  • Memorize where the generators are on each map. You can use the webmap function at the top right of your screen if you do not know where they are.
  • If their blue bar is low on the generator TGMC shipgen on-25.png or there is no blue at all TGMC shipgen off.png, use a crowbar to take the empty fuel cell out TGMC Fusion Cell Empty.png, then put it in the Fuel Cell Recycler TGMC Fusion Cell Recycler.gif.
  • Grab a full fuel cell TGMC Fusion Cell Full.png, insert it into the generator TGMC shipgen off-100.png and click the generator to start it TGMC shipgen on-100.png.
  • While the generators to ramp up, it is a good time to set the SMES TGMC SMES.png; a good way to do so is to set the Input to 200kW and the output to 190kW. After that, you are done until it is time to refuel the generators, which takes a good while.

Orbital Cannon

TGMC CO 2020.gif  Captain Unga says:
"My marines love the smell of freshly destroyed buildings."

Unless you have a ST or CSE that wants to dedicate themselves to the Orbital Cannon (OB), the Captain is almost always the one to load the good hits device Orbital Cannon. The Captain also has the best chance to coordinate with the ground side leaders of what type of ammo they wanted loaded on the OB using the Command Channel.

The weapon bay on the Pillar of Spring.

To load the OB:

  • Find out what OB to load. You can ask your subordinates, but in the end it is up to you.
  • Head to the OB room, again using your minimap or webmap.
  • Use the computer, press "Check Fuel Requirements" and see how much fuel you need for the OB type you picked.
  • Get inside the RPL-Y Cargo Loader TGMC Powerloader.png by click dragging your sprite onto it, and pick up your OB warhead of choice.
  • Take the RPL-Y to the Orbital Cannon, and deposit the OB warhead inside of it by clicking it.
  • Using the fuel number from the computer, pick up the necessary amount of Solid Fuel TGMC Solid Fuel.png and load the OB to the correct amount. Note: You can hold two solid fuel at a time by swapping hands after you pick one up, then swapping between them to deposit.
  • Lastly, go to the computer and press Load Tray, make sure you have the right numbers (if you don't, you can press Unload Tray and add or remove fuel), then Chamber Tray Payload. After that, you are done! Anyone with tactical binoculars on the ground can laze for an OB, from which you can fire from the Main Overwatch Console yourself, or they can fire after a delay.

There are various types of OB's and using them in the right places can be critical, which will be covered later.

Orbit

The Pillar of Spring is orbiting around the planet, after all. The ship can be in three orbits: Orbit 1 (closest orbit), Orbit 3 (default orbit), and Orbit 5 (farthest orbit). As of edit Orbit 5 is the only viable orbit to be on; it increases req generation and it takes longer for the Xenomorphs to land on the ship. Lower orbit allows for faster dropship and droppod landings, but it is barely noticeable. To change orbit, you need enough power stored. Once you do, you can go to the Helms Computer TGMC Helm Computer.png in CIC to change orbit.

Requisitions

The bane of any captain; when there is no Requisition Officer, it is up to you, Synth or FC to run it. If you have to run it, you can follow this guide.

CIC aka "The Captain's House"

After doing your Very Important Duties™ or having your other shipside staff do it for you, you can now reside where you will spend most of your time in: CIC, the Combat Information Center.

The CIC on the Pillar of Spring.

You and the Main Overwatch Console

The space you will work in!

The majority of your time in CIC will be spent in your little cubicle which contains:

  • The Main Overwatch Console TGMC MOC.gif, which can be used to watch Marines to give them buffs, alongside quickfiring the Orbital Cannon
  • The Communications Console TGMC Communications Console.png, which can do various things like...
    • Make announcements over the radio
    • Contact High Command (success rate, low)
    • Award medals to commendable marines
    • Sending distress beacons during hijack, to get an Emergency Response Team
    • Begin evacuation during hijack
  • Sometimes, there will be a map table inside the cubicle as well. You can also find buttons that open and close shutters.

Though while in your cubicle, you will be staring at the marine force on the ground most of the time, making plans in the Command Channel, coordinating your leaders and sending orders. While in the overwatch console you can press your order buttons at the top of your screen (their effects can be found in the orders part of this page, at the bottom) to give Marines ground side these buffs in a radius around your camera.

You also, if it is not taken, can find the Minimap Tablet and make cursed drawings for your marines to despise love.

The most advanced map known to man.

You and your Staff Officers

You may not always be manning CIC alone. CIC can also have Staff Officers in it as well, who can assist you in spearheading the operation. They have buffs comparable to Squad Leader, alongside access to the same cameras you have. They also make it easier if you have to leave your post to load the OB or fix the generators, as they can keep helping the ground side leaders in controlling the marine force. Treat them well, and they will do the same to you.

What do I do when the Xenomorphs hijack?

When or right before the Xenomorphs hijack the Alamo, you want to activate Red Alert and initiate Evacuation at the Communication Console.
To initiate a Red Alert, you can do it alone or with two people with high enough credientials. Video guide to doing it alone is here.

  • Stand at one Keycard Authentication Device Keycard Auth.png with another high ranking individual at the other device.
  • Select Red Alert to trigger, then click on the device with your ID in hand. It should start flashing blue, and the other person has to swipe.

And voila, Red Alert is now activated! You can now activate the Evacuation Procedures on the Communication Console. This will open the Self Destruct, which is what you will most commonly hold. Make sure you activate it if you choose to hold it, by clicking on the panel in the Self Destruct room and activating it. The location of the Self Destruct varies from map to map, and you can use the webmap to find it. You can also hold CIC and keep calling ERT's, in the end it is up to you and your subordinates.

Okay, but how do I actually play Captain?

Orders

Orders

All Command staff and assigned Squad Leaders have access to Orders which can be used to buff nearby troops. Using one causes you to shout out a unique phrase over the radio. After giving an Order, there is a one-minute cooldown period until you can give another one, but cooldowns for Orders and Markers are separate.

Order effects are influenced by your Leadership skill, which increases both the effect and range.

Order Description
TGMC move.png

Move order

Increases movement speed by 0.1 per Leadership level

Great for retreats and getting to objectives quickly

TGMC hold.png

Hold order

Reduces damage received by 5% per Leadership level

Increases pain resistance, reduces the effects of dizziness and jitteriness

TGMC focus.png

Focus order

Increases accuracy by 10% plus 5% per Leadership level

Makes Aiming instant

TGMC order rally.png

Rally marker

Places a directional pointer and a map icon, urging marines to Rally at a given point.
TGMC order attack.png

Attack marker

Places a directional pointer and a map icon, urging marines to Attack a given point.
TGMC order defend.png

Defend marker

Places a directional pointer and a map icon, urging marines to Defend a given point.
TGMC order retreat.png

Retreat marker

Places a directional pointer and a map icon, urging marines to Retreat from a given point.

Tips

  • Don't go groundside unless you intend on invoking the wrath of the gods.
  • You have the skills to fill in for other departments except for surgery.
TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor