TGMC:Guide to chemistry

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DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "You can't have a Chemical recipes page without a Guide to the chemicals, I suppose. Well, you can, but might be confusing. Feel free to contribute! 09:55, 9 November 2018 (UTC)"



Protip! You can hover over reagents needed in the formula to see how to create them

Machinery

These are the tools of the trade, found in the chemistry lab for the use of producing drugs. They're very simple to understand, so this section will be short.

Chem Dispenser Chemical Dispensers

This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chems that you want to react together in order to make drugs.
However, due to the limited nature of power and the relatively infinite nature of medical vendors, this machine is used mostly for specialized chemicals not found within vendors.

Chem Master Chem-Master

Separates, filters, and packages reagents into useable forms.
Unlike its TGstation counterpart, storing chems with this is impossible, as any reagents left in the buffer when a beaker is removed will be deleted.
Can make 30u injectorsTGMCinjector.png, 60u liquid bottlesTGMCliquidbottle.png, and 240u pill bottlesTGMCpillbottle.png containing 16 pills. It is also capable of generating its own pill bottles.

Reagent Grinder All-In-One Grinder

Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly respectively.

Medical Vendor Medical Vendor

Your main source of basic chems, strangely enough. Dispenses reagent bottles that you can empty into beakers.
Can refill bottles and injectors infinitely, as well as duplicate stackables such as splints and trauma kits (as long as it's something that can be vended, so no neuraline or custom injector refills).

Contents:

Click expand to see contents:

  • Health Analyzer x5
  • Medical HUD x2
  • M276 Medical Storage Rig (Can't be restocked)
  • Defibrillator x2
  • Dexalin Plus Autoinjector x5
  • Anesthetic Autoinjector x3 (Contains Sleep Toxin)
  • Inaprovaline Autoinjector x5
  • Advanced Hypospray x2 (Contains 60u Tricordazine)
  • Syringe x20
  • Bottle of Dylovene x4
  • Bottle of Bicaridine x4
  • Bottle of Inaprovaline x4
  • Bottle of Soporific x2 (Contains Sleep Toxin)
  • Bottle of Spaceacillin x4
  • Bottle of Peridaxon x2
  • Bottle of Kelotane x4
  • Bottle of Dexalin x4
  • Bottle of Tramadol x4
  • Bottle of Oxycodone x4
  • Bottle of Polyhexanide x2
  • Peridaxon Pill Bottle x2
  • Russian Red Pill Bottle x2
  • Brute Trauma Kits x5
  • Burn Trauma Kits x5
  • Ointment x10
  • Bandages x10
  • Splints x5

Basic Chemicals

put stuff that has active effects but's a base chem here, e.g. sulph acid

Name Description Metabolism Rate Overdose Threshold Critical OD Threshold
Chlorine A chemical element with a characteristic odour. Deals 1 brute damage per tick. If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 toxin damage per tick. 0.2 units per tick 30u 50u
Ethanol A well-known alcohol with a variety of applications. Makes you drunk. 0.4 units per tick N/A N/A
Fluorine A highly-reactive chemical element. Deals 0.5 toxin damage per tick. If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 toxin damage per tick. 0.2 units per tick 30u 50u
Iron Pure iron is a metal. Increases blood volume by 0.8 per tick if below normal blood levels (560 is normal blood volume). If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 1 brute and 1 toxin damage per tick. 0.2 units per tick 30u 50u
Lithium A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick. 0.2 units per tick 30u 50u
Mercury A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 brain damage per tick. 0.2 units per tick N/A N/A
Oxygen A colorless, odorless gas. Deals 0.5 toxin damage per tick. 0.2 units per tick N/A N/A
Radium Radium is an alkaline earth metal. It is extremely radioactive. Causes agony and stamina loss (needs testing). 0.2 units per tick N/A N/A
Sugar The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
Gives you nutrition roughly equal to 66% of standard food.
0.4 units per tick N/A N/A
Sulphuric Acid A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 toxin damage and 1 brute damage per tick. 0.1 units per tick N/A N/A
Water A ubiquitous chemical substance that is composed of hydrogen and oxygen. Heals mild brute, burn, and stamina damage from ticks 4 to 10. If overdosed, 10% chance to take 50 stamina damage from a muscle cramp.
Purges all toxins, medicines, and food/drink reagents at a rate of 1u per tick.
1 units per tick 60u N/A

Medication

put bicard and shit here

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Critical OD Threshold
Alkysine 1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Nitrogen
1 part Chlorine

Brain damage Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 per tick and is a very weak painkiller.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 burn and 1 toxin damage per tick.
0.05 units per tick 30u 50u
Ammonia 3 Hydrogen

1 Nitrogen

N/A A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. 0.2 units per tick 30u 50u
Arithrazine 1 part Hyronalin
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Radium

1 part Hydrodgen

Toxin Arithrazine is an unstable medication used for minor cases of toxin poisoning.
Heals 0.5 toxin damage per tick at the cost of a 15% chance per tick to deal 1 brute damage
If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute and burn and 2 toxin damage per tick.
0.2 units per tick 15u 25u
Bicaridine 1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Carbon

Brute Bicaridine is an analgesic medication and can be used to treat physical trauma.
Heals 1 brute damage per tick. Causes increasing pain at 10u and 20u, as well as healing an addition 0.5 brute above 20u.
If overdosed, deals 1 burn damage per tick and heals internal bleeding; critical overdose deals 1 brute, 3 burn and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Bihexajuline 2 parts Bicaridine
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Carbon

2 parts Iron
1 part Milk

Bone Fractures Accelerates natural bone repair in a low temperature environment. Causes severe pain.
Causes extreme pain and fixes bones at cryogenic temperatures.
If overdosed, breaks bones.
0.2 units per tick 30u N/A
Clonexadone 1 part Cryoxadone
1 part Dexalin
2 parts Oxygen

0.1 parts Phoron

5 parts Phoron (Catalyst)

1 part Water

1 part Oxygen

1 part Sodium
0.1 part Phoron
5 parts Phoron (Catalyst)

All A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, repairs 3 of all the basic damage types per tick, in addition to cloneloss. Only works if body temperature is below 170K. 0.2 units per tick N/A N/A
Cryoxadone 1 part Dexalin
2 parts Oxygen

0.1 parts Phoron

5 parts Phoron (Catalyst)

1 part Water
1 part Oxygen

All A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Repairs 1 of all the basic damage types per tick, in addition to cloneloss. 0.2 units per tick N/A N/A
Cryptobiolin 1 Potassium

1 Oxygen
1 Sugar

N/A Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs.
If overdosed, deals 1 toxin damage per tick; critical overdose also deals 1 toxin damage per tick.
0.2 units per tick 30u 50u
Dermaline 1 part Kelotane
1 part Carbon
1 part Silicon

1 part Phosphorus
1 part Oxygen

5 parts Lemoline
Bought from requisitions
(Catalyst)
Burn Dermaline is the next step in burn medication.
Heals 2 burn per tick and cools you down if overheating. Above 5u and 10u, causes increasing pain and heals 1.5 extra burn above 10u. Purges Oxycodone
If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 3 brute and 3 toxin damage per tick.
0.2 units per tick 15u 25u
Dexalin 2 parts Oxygen

0.1 parts Phoron
5 parts Phoron (Catalyst)

Oxygen Dexalin is used in the treatment of oxygen deprivation.
Heals 3 oxy per tick.
If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Dexalin Plus 1 part Dexalin
2 parts Oxygen

0.1 parts Phoron

5 parts Phoron (Catalyst)

1 part Carbon
1 part Iron

Oxygen Dexalin Plus is used in the treatment of oxygen deprivation.
Removes all oxy damage every tick.
If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 3 toxin damage per tick.
0.2 units per tick 15u 25u
Doctor's Delight 1 Part Cream

1 Part Lime Juice
1 Part Orange Juice
1 Part Tomato Juice

1 part Tricordazine
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

Brute/Burn/Toxin/Oxygen A gulp a day keeps the MediBot away. That's probably for the best.
Heals 0.5 of each standard damage type per tick.
Drains your nutrition while in your system, making you hungry.
0.05 units per tick N/A N/A
Dylovene 1 part Nitrogen

1 part Potassium
1 part Silicon

Toxin Dylovene is a broad-spectrum antitoxin.
Heals 1 toxin damage per tick and purges toxins, paracetamol, and larvaway. However, it disables stamina regeneration above 10u.
If overdosed, damages the eyes at 0.5 damage per tick; critical overdose accelerates the damage to the eyes further at 1.5 damage and inflicts 2 brute and burn damage per tick.
0.2 units per tick 30u 50u
Ethylredoxrazine 1 part Oxygen
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Carbon

Drunken intoxication A powerful oxidizer that reacts with ethanol.
If overdosed, deals 1 toxin damage per tick.; critical overdose deals 3 toxin damage per tick.
0.2 units per tick 30u 50u
Hypervene 1 Arithrazine
1 part Hyronalin
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Radium

1 part Hydrodgen

1 Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 Ethylredoxrazine
1 part Oxygen
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Carbon
Chemical purge/Overdose Quickly purges the body of other chemicals.
Causes significant pain and a 5% chance to vomit every tick. Purges 5u of medicine and toxin reagents. Does not count as a medicine in regards to purging.
If overdosed, causes more pain; critical overdose guarantees vomiting, deals 2 brute and burn damage, and causes extreme pain.
1 units per tick 15u 25u
Hyperzine No longer craftable.

Previous recipe:
1 part Sugar
1 part Phosphorus
1 part Sulphur

Being Slow Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism. May cause heart damage. Purges Dexalin Plus. 0.2 units per tick 6u 10u
Hyronalin 1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Radium

Toxin Hyronalin is a medicinal drug used to counter the effect of toxin poisoning.
Heals 1 toxin damage per tick.
If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 1 toxin damage per tick.
0.2 units per tick 30u 50u
Imidazoline 1 part Hydrogen
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Carbon

Eye damage Heals eye damage, repairs eyes by 1 damage per tick.
If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Inaprovaline 1 part Carbon

1 part Sugar
1 part Oxygen

Critical condition Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
Prevents oxy damage from surpassing 10 in most cases, and functions as a mild painkiller.
If overdosed, makes the patient spasm and eventually fall unconscious briefly; critical overdose causes a total blackout until it processes, and damages the heart.
0.2 units per tick 60u 100u
Kelotane 1 part Carbon

1 part Silicon

Burn Kelotane is a drug used to treat traumatic burns.
Heals 1 burn per tick and lowers temperatures when overheating. Causes pain at 10u and heals an addition 0.5 burn per tick at the cost of more pain above 20u.
If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Larvaway 1 part Spaceacillin
1 part Cryptobiolin
1 Potassium

1 Oxygen

1 Sugar

1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Polyhexanide
1 part Cryptobiolin
1 Potassium

1 Oxygen

1 Sugar

1 part Spaceacillin
1 part Cryptobiolin
1 Potassium

1 Oxygen

1 Sugar

1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Sterilizine
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Chlorine

1 part Ethanol

1 part Sterilizine
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Chlorine

1 part Ethanol

Larval Infection A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.
Reduces the speed of larval growth at the cost of toxin damage and stamina damage that increases every 100 ticks, to a max of 300.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
0.1 units per tick 15u 25u
Leporazine 1 part Copper

1 part Silicon
5 parts Phoron (Catalyst)

Body temperature Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low.
If overdosed, may cause patients to fall unconscious briefly; critical overdose causes a total blackout until it processes.
0.2 units per tick 30u 50u
Meralyne 1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Bicaridine
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Carbon

1 part Iron

1 part Lemoline
Bought from requisitions
Brute Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.
Heals 2 brute per tick. Causes pain above 5u and heals 1.5 extra brute per tick above 10u, at the cost of more pain. Purges Oxycodone.
If overdosed, deals 2 burn damage per tick; critical overdose increases toxicity to 2 brute, 6 burn, and 4 toxin damage per tick.
0.2 units per tick 15u 25u
Nanoblood Currently uncraftable Blood Loss A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor toxic effects. Increases blood volume by 2.4 per tick, but causes 1 toxin damage and 6 stamina damage per tick.
Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of toxin entering the body and putting you to sleep for a while.
On overdose, deals an additional 1.5 toxin damage; critical overdose causes 3 more toxin damage per tick.
0.4 units per tick 6u 10u
Neuraline 1 part Synaptizine
1 part Lithium

1 part Sugar

1 part Water

1 part Arithrazine
1 part Hyronalin
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Radium

1 part Hydrodgen

2 parts Tricordrazine
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Prepared Larva Jelly
Microwave 5u water and 5u Larva Jelly
Grind alien embryos

and grind the resulting soup

5 parts Larva Jelly
Grind alien embryos
(Catalyst)
Brute, Burn, Pain, Stun, Stamina A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 brute and burn per tick, gives massive pain and stun resistance and stamina regen, but deals 3.75 toxin per tick.
On overdose, deals additional toxin damage; critical overdose deals extremely high brain damage.
0.4 units per tick 5u 6u
Oxycodone 1 part Tramadol
1 part Ethanol
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Oxygen

1 part Ethanol
1 part Phoron (Catalyst)

Pain An effective and very addictive painkiller.
Makes patients impervious to pain whilst it is in their system at the cost of 0.2 toxin damage per tick. Is purged by Meralyne and Dermaline.
Additionally, on injection or consumption, heals 20 stamina damage. However, once the oxycodone runs out, the user will be paralyzed for a few seconds.
If overdosed, causes feelings of drugginess, hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick, causes high heart damage, but increases pain resistance.
0.25 units per tick 15u 25u
Paracetamol 1 part Water

1 part Sugar

1 part Tramadol
1 part Ethanol
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Oxygen
Pain Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.
Gives decent pain resistance, heals very slight brute, burn, and toxin, and grants mild stamina regen.
However, it purges Bicaridine, Kelotane, Tricordrazine, and reacts with Tramadol to make a chem that puts you to sleep.
If overdosed, causes hallucinations and deals 0.5 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
0.025 units per tick 60u 100u
Peridaxon 1 part Bicaridine
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Carbon

1 part Clonexadone
1 part Cryoxadone
1 part Dexalin
2 parts Oxygen

0.1 parts Phoron

5 parts Phoron (Catalyst)

1 part Water

1 part Oxygen

1 part Sodium
0.1 part Phoron

5 parts Phoron (Catalyst)

5 parts Phoron (Catalyst)

Organ damage Used to stabilize internal organs while waiting for surgery. Medicate cautiously.
Prevents the symptoms of organ damage while in a patient's system and heals 1 organ damage per tick in cryogenic temperatures.
If overdosed, deals 1 brute damage per tick; critical overdose deals 1 brute, 3 burn and 3 toxin damage per tick. Results in 1u instead of 2u.
0.05 units per tick 15u 25u
Peridaxon Plus 5 parts Peridaxon
1 part Bicaridine
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Carbon

1 part Clonexadone
1 part Cryoxadone
1 part Dexalin
2 parts Oxygen

0.1 parts Phoron

5 parts Phoron (Catalyst)

1 part Water

1 part Oxygen

1 part Sodium
0.1 part Phoron

5 parts Phoron (Catalyst)

5 parts Phoron (Catalyst)

5 parts Ryetalyn
1 part Carbon
1 part Arithrazine
1 part Hyronalin
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Radium

1 part Hydrodgen

5 parts Phoron

Organ damage Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously. Heals 2 organ damage per tick and metabolizes into toxin, Additionally, causes 10 stamina damage per tick.
If overdosed, deals 15 toxin damage per tick; critical overdose deals another 15 toxin damage per tick. Results in 1u instead of 15u.
0.1 units per tick 1u 2u
Polyhexanide 1 part Cryptobiolin
1 Potassium

1 Oxygen

1 Sugar

1 part Spaceacillin
1 part Cryptobiolin
1 Potassium

1 Oxygen

1 Sugar

1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Sterilizine
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Chlorine

1 part Ethanol
Filth A sterilizing agent designed for internal use. Powerful, but dangerous.
For the first 9 ticks, deals 1 toxin damage per tick and causes drowsiness. For ticks 10 to 50, deals 1.25 toxin per tick and causes sleep.
Past 50 ticks, deals ever increasing toxin damage. On critical overdose, deals 2 toxin damage per tick.
0.4 units per tick 30u 50u
Quick Clot 1 part Kelotane
1 part Carbon
1 part Silicon

1 part Clonexadone
1 part Cryoxadone
1 part Dexalin
2 parts Oxygen

0.1 parts Phoron

5 parts Phoron (Catalyst)

1 part Water

1 part Oxygen

1 part Sodium
0.1 part Phoron

5 parts Phoron (Catalyst)

5 parts Phoron (Catalyst)

Internal bleeding A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system. Heals internal bleeding at cryogenic temperatures. Additionally, increases blood volume by 0.2 per tick.
If overdosed, deals 2 brute damage per tick; critical overdose deals 2 burn and 2 toxin damage per tick. Results in 1u instead of 4u.
0.05 units per tick 15u 25u
Quick Clot Plus Currently uncraftable. Internal bleeding A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals 2.5 internal bleeding at the cost of extreme pain, 15 stamina damage per tick, and metabolizing into 5u of toxin per tick.
If overdosed, deals 1.5 toxin damage per tick and causes some blood loss; critical overdose causes extreme blood loss.
0.5 units per tick 6u 10u
Ryetalyn 1 part Carbon
1 part Arithrazine
1 part Hyronalin
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Radium

1 part Hydrodgen
Poisoning Ryetalyn is a long-duration shield against toxic chemicals.
Purges toxins at a rate of 5u per tick. Is purged by Kelotane, Tricordrazine, and Bicaridine.
If overdosed, confuses the patient and deals 1 toxin damage per tick; critical overdose deals 3 clone damage per tick and has a chance of rendering the patient unconscious briefly.
0.025 units per tick 30u 50u
Russian Red Found in medkits and

engineering lockers.

Brute/Burn/Toxin An emergency generic treatment with extreme side effects.
Heals 10 brute and burn damage per tick, as well as 2.5 toxin damage. However, it deals 1 clone damage, which can only be fixed in cryo.
If overdosed, deals 1 brute damage per tick; critical overdose deals an extra 1 brute, 2 burn, 1 toxin, and 2 brain damage.
1 unit per tick 15u 20u
Spaceacillin 1 part Cryptobiolin
1 Potassium

1 Oxygen

1 Sugar

1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen
Infection An all-purpose antiviral agent.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
0.01 units per tick 30u 50u
Space Cleaner 1 Ammonia
3 Hydrogen
1 Nitrogen

1 Water

Filth A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite!
If overdosed, deals 1 toxin damage per tick; critical overdose also deals 1 toxin damage per tick.
0.01 units per tick 30u 50u
Synaptizine 1 part Lithium

1 part Sugar
1 part Water

Stuns Synaptizine is used to treat various diseases.
Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, heals stamina damage for the first few ticks, and a moderate painkiller.
Causes 1 toxin damage per tick. Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it.
On consumption or injection, instantly heals 30 stamina damage. However, once it runs out, stuns the user for several seconds.
If overdosed, deals an additional 1 toxin damage per tick; critical overdose deals 1 brute, burn and toxin damage per tick.
0.1 units per tick 6u 10u
Tramadol 1 part Ethanol
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Oxygen

Pain A simple, yet effective painkiller. Very strong and second to Oxycodone in effectiveness
If overdosed, causes hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
Additionally, above 20u inside the body, gives slightly higher pain resistance at the cost of 0.25 toxin damage per tick.
0.1 units per tick 30u 50u
Tricordrazine 1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon
Brute/Burn/Toxin/Oxygen Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.
Per tick, heals 0.8 brute and burn, 0.4 toxin, and 0.5 oxy. Causes increasing pain every 10u, to a max of 20u.
If overdosed, causes jitteriness and damages the brain by 1 per tick; critical overdose deals 3 brute, 3 burn and 3 toxin damage per tick on top.
0.2 units per tick 30u 50u

Toxins

Name Source Description Metabolism Rate Overdose Threshold Critical OD Threshold
Neurotoxin Getting gassed by this cunt or this cunt A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.
Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.
Doesn't overdose.
0.4 units per tick N/A N/A
Light Neurotoxin Getting spat on by this cunt. Completely identical to standard neurotoxin, but just doesn't purge medicine. 0.4 units per tick N/A N/A

Other

put lube and shit here

Name Recipe Description Overdose Threshold Critical OD Threshold
Diethylamine 1 part Ammonia

1 part Ethanol

A secondary amine, mildly corrosive. Used in other recipes. N/A N/A
Foam 1 part Foam surfactant
2 parts Carbon

2 parts Fluorine

1 part Sulphuric acid

1 part Water

Upon mixing spreads foam to the floor, along with any other reagents in the container. N/A N/A
Fluorosurfactant 2 parts Carbon

2 parts Fluorine
1 part Sulphuric acid

A perfluoronated sulfonic acid that forms a foam when mixed with water. Used in other recipes. N/A N/A
Foaming Agent 1 part Hydrogen

1 part Lithium

Used to make Metal Foam and Iron Foam. N/A N/A
Iron Foam 1 part Foaming Agent
1 part Hydrogen
1 part Lithium

1 part Sulphuric Acid
3 parts Iron

Creates lightweight metal foam walls. These can be easily destroyed through. N/A N/A
Lipozine 1 part Sodium Chloride
1 part Chlorine
1 part Sodium

1 part Ethanol
1 part Radium

A chemical compound that causes a powerful fat-burning reaction. Drains nutrition, can be used to remove fatness. 30u 50u
Metal Foam 3 parts Aluminum
1 part Foaming Agent
1 part Hydrogen
1 part Lithium

1 part Polytrinic acid
1 part Chlorine

1 part Potassium

1 part Sulphuric Acid
Creates lightweight metal foam walls. These can be easily destroyed through. N/A N/A
Mindbreaker Toxin 1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Hydrogen
1 part Silicon

A powerful hallucinogen, it can cause fatal effects in users.
If overdosed, deals 1 toxin damage per tick and makes you jitter; critical overdose also makes you take brain damage.
30u 50u
Smoke 1 part Potassium

1 part Sugar
1 part Phosphorus

Upon reaction, produces smoke that carries the other reagents in the beaker.
The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)).
N/A N/A
Flash Powder 1 part Aluminium

1 part Potassium
1 part Sulfur

Upon reaction, stuns people in an area.
The radius of the stun is equal to 5, with a stronger stun within 3 tiles.
N/A N/A
Napalm 1 part Aluminium

2 parts Phoron
1 part Sulphuric Acid

Upon reaction, sets an area on fire.
The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)).
N/A N/A
White Phosphorus Smoke 2 parts Phosphorus

1 part Silicon
1 part Chlorine

Upon reaction, fills an area with noxious, damaging smoke.
The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)).
N/A N/A
Tanglefoot Gas 2 parts Soporific
1 part Chloral Hydrate
3 parts Chlorine

1 part Ethanol

1 part Water

4 parts Sugar

1 part Synaptizine
1 part Lithium

1 part Sugar

1 part Water

1 part Sulfur

Upon reaction, fills an area with purple smoke that drains xeno plasma.
The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)).
N/A N/A
Gunpowder 1 part Potassium

3 parts Oxygen
1 part Sulfur
1 part Carbon

Upon reaction, causes a light explosion.
The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)).
N/A N/A
ANFO 1 part Ammonia
3 Hydrogen
1 Nitrogen

3 parts Welding Fuel

Upon reaction, causes a heavy explosion.
The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2.
N/A N/A

Research

Name Recipe Description Metabolism Rate Overdose Threshold Critical OD Threshold
Lemoline Duplication 1 part Lemoline
Bought from requisitions

1 part Larva Jelly
Grind alien embryos
A technique to produce large quantities of Lemoline for use in various reactions N/A N/A N/A
Quietus 3 parts Chloral Hydrate
3 parts Chlorine

1 part Ethanol

1 part Water

1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

3 parts Lemoline
Bought from requisitions

This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.
Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.
Afterwards, causes high oxy damage when unconscious (which includes sleeping). Causes 30 tox damage when fully purged.
0 units per tick N/A N/A
Somolent 1 part Soporific
1 part Chloral Hydrate
3 parts Chlorine

1 part Ethanol

1 part Water

4 parts Sugar

1 part Tricordrazine
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Doctor's Delight
1 Part Cream

1 Part Lime Juice
1 Part Orange Juice
1 Part Tomato Juice

1 part Tricordazine
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon


1 part Paracetamol
1 part Water

1 part Sugar

1 part Tramadol
1 part Ethanol
1 part Inaprovaline
1 part Carbon

1 part Sugar

1 part Oxygen

1 part Oxygen

5 parts Lemoline
Bought from requisitions
(Catalyst)
This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.
For the first 50 ticks, only heals 0.2 brute and burn when unconscious.
Afterwards, heals 10 brute and burn per tick when unconscious, in addition to a small amount of cloneloss when very healthy (above 50 damage).
However, doing this quadruples the metabolism rate.
Overdose causes you to metabolize this even faster, adding 1u per tick to the metabolism rate.
0.2 units per tick 30u N/A
Medical Nanites 10 parts nanites

5 parts radium
100 parts iron

5 parts Lemoline
Bought from requisitions
These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.
For the first 150 ticks, or about 5 minutes, causes very mild brute and burn damage, as well as 1 tox and 1.5 stamina damage per tick, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u per tick in the meanwhile.
Afterwards, it consumes blood at a rate of 2 per tick when below 30u in order to create 0.25u of nanites.
If brute and/or burn damage is present and nanite levels are above 5u, 0.5u of nanites are consumed per tick per damage type to heal 2 brute or burn in exchange for 0.1 tox damage. This means that if both brute and burn are present, 1u of nanites are consumed per tick.
On overdose, causes 1 toxin damage per tick and causes you to lose 0.25u of nanites per tick.
0 units per tick 36u N/A
Stimulon 10 parts Synaptizine
1 part Lithium

1 part Sugar

1 part Water

20 parts Arithrazine
1 part Hyronalin
1 part Dylovene
1 part Nitrogen

1 part Potassium

1 part Silicon

1 part Radium

1 part Hydrodgen

20 parts Nutriment

20 parts Lemoline
Bought from requisitions

A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.
On application, causes 10 cloneloss and increases your movement speed. Causes 1 stamina and 0.5 to 4 brute damage per tick.
Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick.
Stuns you for a while after it leaves the body.
0 units per tick N/A N/A