TGMC:Marine Equipment

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The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "TGMC has regular weapons changes, some information is bound to be out of date. If you notice anything that looks wrong mention it in #wiki on the discord."



DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Weapons

Standard Marine Weapons

Weapon: Description:
T12AR.png

AR-12 K&H assault rifle

The AR-12 is a multirole assault rifle that offers great flexibility thanks to the weapon's balanced traits and ability to support a wide range of attachments. While the AR-12 is not the most effective at any particular range, it excels in its versatility, being a reliable option in nearly any situation. The simplicity and versatility of the AR-12 makes it an excellent option for new recruits and skilled veterans alike. Capable of firing in 3-round bursts.

Automatic fire rate: 300 RPM
Burst fire rate: 360 RPM
Time to wield: 0.7 seconds
Slowdown while wielding: 0.4

Ammo:
T12AR mag.png

AR-12 magazine (10x24mm)

A 50-round box magazine containing 10x24mm caseless rounds for the AR-12 assault rifle.

Damage: 25
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment build-a-sentry.png TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Attached gun pepperball.png Tx7.png
Stock Fixed
T-18CAR.png

AR-18 Kauser carbine

The AR-18 is the little brother of the AR-12, sacrificing magazine capacity and effectiveness at range for improved performance in close to medium range engagements. The AR-18 is best used aggressively while taking advantage of the high damage output that the fast-firing 4-round burst fire option offers.

Automatic fire rate: 300 RPM
Burst fire rate: 480 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.3

Ammo:
T18AR mag.png

AR-18 magazine (10x24mm)

A 36-round box magazine containing 10x24mm caseless rounds for the AR-18 carbine.

Damage: 25
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Attached gun pepperball.png Tx7.png
Stock Fixed
TGMC TX11.png

AR-11 K&H combat rifle

The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.

Automatic fire rate: 240 RPM
Burst fire rate: 360 RPM
Time to wield: 0.65 seconds
Slowdown while wielding: 0.45

Ammo:
TGMC TX11 mag.png

AR-11 magazine (4.92x34mm)

A 70-round box magazine containing 4.92×34mm caseless rounds for the AR-11 combat rifle.

Damage: 20
Armor Penetration: 20
Armor Sundering: 1.25

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel TGMC Laser Sight.png
Stock Fixed
T21SR.png

AR-21 Kauser skirmish rifle

The AR-21 is a high-powered automatic rifle that serves to bridge the gap between assault rifles and marksman rifles. Each individual bullet fired from the AR-21 has more power behind it than other AR rifles, but this comes out a cost to fire rate, magazine capacity, and user mobility. Make every shot count.

Automatic fire rate: 240 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.5

Ammo:
T21 mag.png

AR-21 magazine (10x25mm)

A 30-round box magazine containing 10x25mm caseless rounds for the AR-21 skirmish rifle.

Damage: 30
Armor Penetration: 10
Armor Sundering: 1.25

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Attached gun pepperball.png Tx7.png
Stock Fixed
Leicester Repeater.png

Leicester Repeater

The Leicester Repeater is an unwieldy rapid-fire lever action rifle that fires powerful .45-70 Government rounds. Compared to other rifles, the Leicester is quite slow and punishing to use, and requires a skilled marksman to be effective. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.

Capacity: 14 rounds
Lever-action fire rate: 60 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.6

Ammo:
TGMC 7bullets.png

.45-70 Government rounds

Individually loaded .45-70 Government rounds for the Leicester Repeater.

Damage: 70
Armor Penetration: 20
Armor Sundering: 1.25

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel Nothing
Stock Fixed
Weapon: Description:
T-42LMG.png

MG-42 Kauser light machine gun

The MG-42 is the big brother of the AR-12, sacrificing mobility and accuracy for magazine capacity. The MG-42 is a poor choice for chasing down targets, but excels at providing suppressing fire and at dealing with groups of enemies. Thanks to the wide array of attachments that the MG-42 supports, the MG-42 is capable of being effective in a multitude of roles.

Automatic fire rate: 300 RPM
Time to wield: 1 second
Slowdown while wielding: 0.8

Ammo:
T-42LMG mag.png

MG-42 drum magazine (10x24mm)

A 120-round drum magazine containing 10x24mm caseless rounds for the MG-42 light machine gun.

Damage: 25
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC bipod.gif TGMC Angled Grip.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Attached gun pepperball.png Tx7.png
Stock Fixed
T-60GPMG.png

MG-60 Raummetall general purpose machine gun

The MG-60 is the heaviest machine gun in the TGMC arsenal that can comfortably be wielded without a mount, and excels at providing suppressing fire thanks to its large 250-round box magazines and high fire rate. Using the MG-60 outside its intended role as a suppressive fire weapon is ill advised due to how heavy and inaccurate the gun is. Aiming carefully is usually advised with the MG-60, using the bipod for static support and/or the red dot sight for mobile support.

Automatic fire rate: 400 RPM
Time to wield: 1.5 seconds
Slowdown while wielding: 1.2

Ammo:
T-60GPMG mag.png

MG-60 box magazine (10x26mm)

A 250-round box magazine containing 10x26mm caseless rounds for the MG-60 general purpose machine gun.

Damage: 20
Armor Penetration: 10
Armor Sundering: 0.5

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC bipod.gif
Stock Fixed
T27MMG.png

MG-27 medium machine gun

The MG-27 is a deployable machine gun with an integrated tripod that is designed to provide suppressing fire, or defend a static position. Thanks to how quickly the MG-27 can be deployed and undeployed, it is practical to carry around in a mobile setting. Can be used without the tripod, but with extremely poor accuracy that makes using the MG-27 in this manner impractical.

Automatic fire rate: 400 RPM
Time to wield: 2 seconds
Slowdown while wielding: 1.2

Ammo:
T27Mag.png

MG-27 box magazine (10x27mm)

A 100-round box magazine containing 10x27mm caseless rounds for the MG-27 medium machine gun.

Damage: 30
Armor Penetration: 10
Armor Sundering: 1.25

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC bayonet.png TGMC heavy barrel.gif
Underbarrel TGMC Laser Sight.png
Stock Fixed
TGMC MG-08.png

HMG-08 heavy machine gun

The HMG-08 is a deployable high-capacity machine gun that excels at defending a position thanks to the HMGs incredible damage output and armor shredding capabilities. This immense power comes at the cost of mobility, as the gun takes a very long time to deploy and undeploy, making it only practical as a static point defense tool.

Automatic fire rate: 400 RPM

Ammo:
MG08Mag.png

HMG-08 drum magazine (10x28mm)

A 500-round drum magazine containing 10x28mm caseless rounds for the MG-27 medium machine gun.

Damage: 40
Armor Penetration: 40
Armor Sundering: 5

Attachments:
Rail MG-08/495 Iron Sights
Muzzle Nothing
Underbarrel Nothing
Stock Fixed
Unlike ballistic weapons, energy weapons use a hit-scan registration system. A standard rifle fires a projectile that must travel to its target and can be dodged. An energy weapon will fire an instantaneous beam, immediately striking its target. This comes at a cost to damage output, compatibility with attachments, and the inability to aim carefully.
Many energy weapons feature unique firing modes, which allow each weapon to cover multiple niches. These are accessed using the unique-action hotkey on the weapon.
Weapon: Description:
TGMC weapon laser rifle.png

Terra Experimental laser rifle (TE-R)

A Terra Experimental laser rifle, abbreviated as the TE-R. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firemodes: Standard, Overcharge, Weakening, and Microwave.

Time to wield: 0.5 seconds
Slowdown while wielding: 0.4

Ammo:
TGMC weapon laser ammo.png

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment build-a-sentry.png TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC attached gun flamer.gif
Stock Fixed
Fire Modes:
Standard Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage.

Fire Rate: 300 RPM
Capacity: 50 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 1.5

Overcharge Fires a powerful overcharged laser pulse. Deals heavy damage with superior penetration at the cost of slower fire rate.

Fire Rate: 133 RPM
Capacity: 20 shots
Damage: 40
Armor Penetration: 20
Armor Sundering: 2

Weakening Fires a pulse of energy that inflicts slowdown, and deals stamina damage to humans, or drains plasma from xenomorphs.

Fire Rate: 133 RPM
Capacity: 25 shots
Damage: 30
Armor Penetration: 10
Armor Sundering: 0
Plasma drained per hit: 25

Microwave Fires a deadly pulse of microwave radiation, dealing moderate damage but applying a 'microwave' effect that deals strong damage over time.

Fire Rate: 133 RPM
Capacity: 20 shots
Damage: 20
Armor Penetration: 20
Armor Sundering: 2
Microwave effect: 5 max stacks, 4 damage per stack for 5 seconds.

TGMC weapon laser carbine.png

Terra Experimental laser carbine (TE-C)

A TerraGov standard issue laser carbine, otherwise known as TE-C for short. It has an integrated charge selector for burst and scatter settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firing modes: Auto Burst Standard, Spread, Impact, and Cripple.

Time to wield: 0.3 seconds
Slowdown while wielding: 0.2

Ammo:
TGMC weapon laser ammo.png

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment build-a-sentry.png TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC attached gun flamer.gif TGMC attached gun grenade.png Attached gun pepperball.png TGMC gyro.png TGMC Angled Grip.png TGMC Vertical Grip.png
Stock Fixed
Fire Modes:
Auto Burst Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage in a 4-round burst.

Fire Rate: 276 RPM
Capacity: 40 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 1

Spread Fire a 3 strong laser pulse dealing heavy damage with good penetration, but with a very slow rate of fire.

Fire Rate: 40 RPM
Capacity: 10 shots
Damage: 35*3 (105)
Armor Penetration: 20
Armor Sundering: 1

Impact Fires an experimental laser pulse designed to apply significant kinetic force on a target, applying strong knockback, but modest direct damage.

Fire Rate: 60 RPM
Capacity: 12 shots
Damage: 35
Armor Penetration: 10
Armor Sundering: 0

Cripple Fires a laser pulse dealing moderate damage and slowdown.

Fire Rate: 300 RPM
Capacity: 40 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 0
Slowdown Amount: 1.5

TGMC weapon laser machinegun.png

Terra Experimental laser machine gun (TE-M)

A Terra Experimental standard issue machine laser gun, often called as the TE-M by marines. It has a fire switch for normal and efficiency modes. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.

Time to wield: 1.5 seconds
Slowdown while wielding: 1

Ammo:
TGMC weapon laser ammo.png

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment build-a-sentry.png TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC attached gun flamer.gif
Stock Fixed
Fire Modes:
Standard Fires a rapid laser pulse with slightly reduced damage, but improved penetration and vastly improved energy efficiency.

Fire Rate: 300 RPM
Capacity: 150 shots
Damage: 18
Armor Penetration: 15
Armor Sundering: 1

Burst Fires a series of laser pulses in quick succession(4 shots). Each pulse in a burst is more powerful than the last.

Fire Rate: 400 RPM
Capacity: 75 shots
Damage: 12/24/36/48
Armor Penetration: 15
Armor Sundering: 1

Charge Fires a powerful laser pulse after a brief charge up.

Fire Rate: 400 RPM
Capacity: 40 shots
Damage: 50
Armor Penetration: 30
Armor Sundering: 3

Melting Fires an unusual laser pulse that applies a melting effect which severely sunders xenomorph armor over time, as well as applying further damage.

Fire Rate: 200 RPM
Capacity: 33 shots
Damage: 15
Armor Penetration: 20
Armor Sundering: 0
Melt Stacks pet hit: 2
Max Melt stacks: 30
Melting Damage per Second(per stack): 5
Melting Sunder per Second(per stack): 3

TGMC weapon laser sniper.png

Terra Experimental laser sniper (TE-S)

The T-ES, a Terra Experimental standard issue laser sniper rifle, it has an integrated charge selector for normal and heat settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.

Time to wield: 0.7 seconds
Slowdown while wielding: 0.7

Ammo:
TGMC weapon laser ammo.png

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment build-a-sentry.png TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC attached gun flamer.gif
Stock Fixed
Fire Modes:
Standard Fires a single strong laser pulse, with good damage and penetration, and no falloff.

Fire Rate: 60 RPM
Capacity: 20 shots
Damage: 60
Armor Penetration: 30
Armor Sundering: 5

Heat Fires an incendiary laser pulse, designed to ignite victims at range.

Fire Rate: 60 RPM
Capacity: 6 shots
Damage: 40
Armor Penetration: 10
Armor Sundering: 1

Shatter Fires a devestating laser pulse that significantly degrades the victims armor, at the cost of lower direct damage.

Fire Rate: 60 RPM
Capacity: 6 shots
Damage: 40
Armor Penetration: 30
Armor Sundering: 10
Shatter: Removes .2% armor per second for 10 seconds.

Ricochet Fires an experiment laser pulse capable of bouncing off many wall surfaces. The laser increases in potency when bouncing, before collapsing entirely after exceeding its threshold.

Fire Rate: 60 RPM
Capacity: 13 shots
Damage: 40
Armor Penetration: 30
Armor Sundering: 1
Damage increase per bounce: 40(no bounce) -> 50 -> 65 -> 80 -> 100(last bounce must hit enemy)

TGMC weapon laser pistol.png

Terra Experimental laser pistol (TE-P)

The TE-P is a lightweight pistol with utility oriented alternative fire modes. The TE-P has a standard fire mode similar in performance to the P-14, a disabler fire mode for non-lethal takedowns, and a heat fire mode for setting targets on fire.

Time to wield: 0.6 seconds
Slowdown while wielding: 0

Ammo:
TGMC weapon laser ammo.png

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC bayonet.png TGMC pistol lace.png
Underbarrel TGMC Laser Sight.png TGMC attached gun flamer.gif
Stock Fixed
Fire Modes:
Standard Fires standard lasers.

Fire Rate: 400 RPM
Capacity: 30 shots
Damage: 20
Armor Penetration: 5
Armor Sundering: 1

Disabler Fires non-lethal lasers which stagger opponents, and deal stamina damage to human targets.

Fire Rate: 120 RPM
Capacity: 7 shots
Stamina Damage: 70
Armor Penetration: 0
Armor Sundering: 1

Heat Fires lasers which set the target on fire.

Fire Rate: 120 RPM
Capacity: 5 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 0.5

Weapon: Description:
T-64DMR.png

BR-64 SCA battle rifle

The BR-64 is a flexible precision rifle built to perform well against almost any target at any range. The BR-64 comes pre-equipped with a mini scope and an under barrel grenade launcher. Features a relatively inaccurate 3-round burst fire for close range and automatic fire for longer ranges. The BR-64 eats through ammo fairly quickly, so carrying spare 10x26.5mm packets is a good idea.

Automatic fire rate: 200 RPM
Burst Fire Rate: 240 RPM
Time to wield: 0.7 seconds
Slowdown while wielding: 0.55

Ammo:
T64DMR mag.png

BR-64 magazine (10x26.5mm)

A 36-round box magazine containing 10x26.5mm caseless rounds for the BR-64 battle rifle.

Damage: 32.5
Armor Penetration: 15
Armor Sundering: 1.25

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC bipod.gif TGMC gyro.png TGMC attached gun grenade.png
Stock Fixed
TGMC T-37DMR.png

DMR-37 SCA designated marksman rifle

The DMR-37 is a long-range precision rifle that has the effective range of a sniper rifle while remaining flexible at closer ranges. Great for providing supplemental damage from long range, but unlikely to secure kills on its own. Comes with a pre-equipped mini scope.

Semi automatic fire rate: 92 RPM
Time to wield: 0.8 seconds
Slowdown while wielding: 0.75

Ammo:
TGMC T-37DMR mag.png

DMR-37 magazine (10x27mm)

A 20-round box magazine containing 10x27mm caseless rounds for the DMR-37 designated marksman rifle.

Damage: 65
Armor Penetration: 15
Armor Sundering: 2

Attachments:
Rail TGMC Magnetic Harness.png 64pxlink=#Red Dot Sight TGMC scope.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png
Stock Fixed
TGMC tl127.png

SR-127 Bauer bolt action rifle

The SR-127 is a armor-piercing bolt-action sniper rifle with excellent performance against heavily armored targets. A small magazine capacity and low fire rate make it inefficient against less armored targets however, and it is nearly useless at close range so no-scopes are not recommended. Comes with an integrated scope.

Bolt action fire rate: 44 RPM
Time to wield: 1.3 seconds
Slowdown while wielding: 1

Ammo:
TGMC tl127 mag.png

SR-127 bolt action rifle magazine (8.6x70mm)

A 7-round box magazine containing 8.6x70mm rounds for the SR-127 bolt action rifle magazine.

Damage: 80
Armor Penetration: 30
Armor Sundering: 7.5

Attachments:
Rail TGMC scope.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC compensator.png TGMC bayonet.png
Underbarrel Nothing
Stock Fixed
NewMosin.png

Mosin Nagant rifle

The Mosin Nagant is an old armor-piercing bolt-action sniper rifle with better performance against armored targets than the SR-127, though at a cost to capacity and fire rate. Comes with a pre-equipped scope, and like the SR-127 is practically useless at close range. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.

Capacity: 5 rounds
Bolt action fire rate: 34 RPM
Time to wield: 1.2 seconds
Slowdown while wielding: 1

Ammo:
TGMC mosin box.png

7.62x54mmR rifle rounds

Individually loaded 7.62x54mmR rifle rounds for the Mosin Nagant. Up to 5 can be loaded at a time.

Damage: 75
Armor Penetration: 35
Armor Sundering: 15

Attachments:
Rail TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC bayonet.png
Underbarrel Nothing
Stock Fixed
Martinihenry.png

Martini Henry lever action rifle

The Martini Henry is a long-range lever action rifle that can only hold a single bullet at a time, requiring manual reload after each shot. While manual reloads after each shot make the Martini Henry unwieldy, it fires powerful projectiles that can devastate targets with weak and moderate armor. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.

Capacity: 1 round
Lever action fire rate: 60 RPM (Not counting reload time)
Time to wield: 1 second
Slowdown while wielding: 1

Ammo:
557ammo.png

.557/440 rifle rounds

Individually loaded .557/440 rifle rounds for the Martini Henry.

Damage: 120
Armor Penetration: 20
Armor Sundering: 10

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment build-a-sentry.png TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel Nothing
Stock Fixed


Weapon: Description:
TGMC T-35.png

SH-35 pump shotgun

The SH-35 pump action shotgun is capable of devastating damage at close to medium range, but must be manually pumped after each shot. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force. Performance greatly depends on the type of shell loaded.

Capacity: 9 rounds
Pump action fire rate: 30 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.45

Ammo:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 40x6 (240)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 100
Armor Penetration: 20
Armor Sundering: 7.5

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 50+[40x2] (130)
Armor Penetration: 15
Armor Sundering: 7+[5x2] (17)

TGMC Incendiary Slug.png

Incendiary Slug Shells (12 gauge)

Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.

Damage: 70
Armor Penetration: 20
Armor Sundering: 2

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Vertical Grip.png TGMC Angled Grip.png TGMC gyro.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png
TGMC T-39.png

SH-39 combat shotgun

The SH-39 is an easier to use semi-automatic alternative to the SH-35 that trades burst capabilities for a more constant damage output with a higher fire rate. Performance greatly depends on the type of shell loaded. Comes with a detachable stock that does much the same things as the SH-35 stock.

Capacity: 10 rounds
Semi automatic fire rate: 43 RPM
Time to wield: 1 second
Slowdown while wielding: 0.4

Ammo:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 28x6 (160)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 70
Armor Penetration: 20
Armor Sundering: 5.25

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 35+[28x2] (91)
Armor Penetration: 15
Armor Sundering: 5+[3.5x2] (12)

TGMC Incendiary Slug.png

Incendiary Slug Shells (12 gauge)

Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.

Damage: 50
Armor Penetration: 20
Armor Sundering: 1.5

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC gyro.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png
Stock Fixed
TGMC TX-15.png

Zauer SH-15 automatic shotgun

The SH-15 is a lightweight magazine fed shotgun that sacrifices the close range firepower of other shotguns for more consistent automatic fire at close to medium range, and greater mobility.

Automatic fire rate: 60 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.35

Ammo:
TGMC tx15-flechette.png

SH-15 flechette magazine (16 gauge)

Holds 12 16 gauge flechette shells that fire 5 metal shards towards the target. Effective at close to medium range. Not capable of staggering targets.

Damage: 17*5 (85)
Armor Penetration: 15
Armor Sundering: 1.5*5 (7.5)

TGMC tx15-slug.png

TX-15 slug magazine (16 gauge)

Holds 12 16 gauge slug shells that fire a single slug towards the target. Effective at close to medium range with high armor penetration. Capable of staggering weak targets.

Damage: 60
Armor Penetration: 30
Armor Sundering: 3.5

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC bayonet.png TGMC compensator.png TGMC Extended Barrel.png TGMC heavy barrel.gif
Underbarrel TGMC Vertical Grip.png TGMC Angled Grip.png TGMC gyro.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png
Stock Fixed
TGMC TS-34.png

SH-34 double barreled shotgun

The SH-34 is a simple double barreled shotgun that can rapidly fire two shots in quick succession before needing to reload. Capable of incredible burst damage, but the constant downtime that comes after firing can leave the user vulnerable if not used with another weapon. Come in the M276 pattern SH-34 shotgun holster rig by default, which can hold a SH-34 and two boxes of shells.

Capacity: 2 rounds
Semi automatic fire rate: 92 RPM (Not counting reload time)
Time to wield: 0.6 seconds
Slowdown while wielding: 0.6

Ammo:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 40x6 (240)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 100
Armor Penetration: 20
Armor Sundering: 7.5

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 50+[40x2] (130)
Armor Penetration: 15
Armor Sundering: 7+[5x2] (17)

TGMC Incendiary Slug.png

Incendiary Slug Shells (12 gauge)

Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.

Damage: 70
Armor Penetration: 20
Armor Sundering: 2

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC bayonet.png
Underbarrel TGMC Vertical Grip.png TGMC gyro.png
Stock Fixed
Weapon: Description:
TGMC T-90SMG.png

SMG-90 submachinegun

The SMG-90 is a lightweight submachine gun that's designed to be a more compact package than a rifle, using magazines that can fit in the same storage that pistol magazines can. The SMG-90 serves as an excellent tool for aggressive close quarters combat and personal defense.

Automatic fire rate: 400 RPM
Time to wield: 0.5 seconds
Slowdown while wielding: 0.2

Ammo:
TGMC T-90SMG mag.png

SMG-90 submachinegun magazine (10x20mm)

A 50-round magazine containing 10x20mm caseless rounds for the SMG-90 submachinegun.

Damage: 20
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail TGMC Magnetic Harness.png 64pxlink=#Red Dot Sight TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png
Stock Fixed
TGMC T-19.png

MP-19 machinepistol

The MP-19 is a compact and lightweight alternative to the SMG-90 that can fit anywhere a sidearm can fit. The MP-19 can comfortably be used one-handed with a penalty to accuracy, or dual wielded for a much more severe penalty. The MP-19 also features a "burst fire" mode which increases fire rate at the cost of accuracy. All these features combine to make the MP-19 useful as a sidearm, as an aggressive close quarters weapon, and as a handy personal defense weapon for support roles. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force.

Automatic fire rate: 400 RPM
Fuller auto fire rate: 600 RPM
Time to wield: 0.4 seconds
Slowdown while wielding: 0.15

Ammo:
TGMC T-19 mag.png

MP-19 machinepistol magazine (10x20mm)

A 30-round magazine containing 10x20mm caseless rounds for the MP-19 machinepistol.

Damage: 20
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC gyro.png
Stock TGMC t19stock.png
SMG45.png

SMG-45 Submachinegun

The SMG-45 is a heavier than usual subgun used by the TerraGov Marine Corps. Best known for carrying a punch within a small package. It's usually carried by troops who want a lightweight firearm to rush with while beating a mean punch, however it struggles at range. It uses .41 AE caseless rounds.
Ammo:
SMG45-Standard-Ammo.png

SMG-45 submachinegun magazine (.41 AE)

A 40-rounds magazine, a mean punch, however it struggles at range. It uses .41 AE caseless rounds.
SMG-45-Squash-Ammo.png

SMG-45 submachinegun magazine (.41AE Squash Head)

A 40-rounds magazine, .41 AE caseless submachinegun magazine that does a minituare explosion upon contact, will shred the armor off of basically anything."
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png
Stock Fixed
Weapon: Description:
TGMC TP-14.png

P-14 pistol

The P-14 is a rapid-fire semi-automatic pistol suitable for one-handed use. Due to the P-14s large magazine, high fire-rate, and relative accuracy while one-handed, the P-14 is a useful panic sidearm to rapidly dump damage towards a threat when your primary weapon is dropped or out of ammo.

Semi automatic fire rate: 400 RPM
Time to wield: 0.15 seconds
Slowdown while wielding: 0

Ammo:
TGMC TP-14 mag.png

P-14 magazine (9mm)

A 21-round magazine containing 9mm rounds for the P-14 pistol.

Damage: 20
Armor Penetration: 5
Armor Sundering: 1

Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif
Undderbarrel TGMC Laser Sight.png TGMC gyro.png TGMC burstfire assembly.png
Stock Nothing
TGMC TP-23.png

P-23 service pistol

The P-23 is similar to the P-14, but trades magazine capacity and fire rate for improved damage per shot. Like the P-14 the P-23 performs well one-handed, though it punishes misses more than the P-14 does. Has an integrated laser sight.

Semi automatic fire rate: 300 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0

Ammo:
TGMC TP-23 mag.png

P-23 magazine (.45)

A 14-round magazine containing .45 rounds for the P-23 service pistol.

Damage: 30
Armor Penetration: 5
Armor Sundering: 2.15

Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png
Stock Nothing
TGMC 88M4.png

88 Mod 4 combat pistol

The 88 Mod 4 is an automatic pistol capable of a 3-round burst fire mode. The 88 Mod 4 is a bit heavier than other pistols and slows the user down slightly, but the rounds it fires are more effective against armor than other pistols on offer. Like other pistols, is can be used one-handed, though not as well.

Automatic fire rate: 300 RPM
Burst fire rate: 360 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0.2

Ammo:
TGMC 88M4 mag.png

88M4 AP magazine (9mm)

A 18-round magazine containing 9mm AP rounds for the 88 Mod 4 combat pistol.

Damage: 20
Armor Penetration: 12.5
Armor Sundering: 2

Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png TGMC burstfire assembly.png
Stock TGMC stock vp70.png
TGMC TP-44.png

R-44 combat revolver

The R-44 is a powerful revolver that can do devastating damage in a short period of time, but requires the small amount of spent ammunition that it can hold to be dumped before it is reloaded. Careful aim and a careful trigger finger are necessary to be effective with the revolver, but skilled users can be very dangerous. Can be used one-handed or while dual-wielding, but at a significant cost to accuracy and recoil.

Semi automatic fire rate: 400 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0

Ammo:
TGMC TP-44 mag.png

R-44 magnum speed loader (.44)

A 7-round speed loader containing .44 magnum rounds for the R-44 magnum.

Damage: 45
Armor Penetration: 10
Armor Sundering: 3

Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC gyro.png
Stock Nothing
TGMC TP-17.png

P-17 pocket pistol

The P-17 is a tiny rapid-fire pistol that can fit pretty much anywhere, including in boots. Designed as an emergency pistol, it has a terrible capacity for the amount of damage it can output, but the ability to store it nearly anywhere allows for it to fit in nearly any loadout. Can be used effectively with one hand.

Semi automatic fire rate: 400 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0

Ammo:
TGMC TP-17 mag.png

P-17 pocket pistol AP magazine (.380)

An 8-round magazine containing .380 rounds for the P-17 pocket pistol.

Damage: 22.5
Armor Penetration: 15
Armor Sundering: 0.5

Weapon: Description:
TGMC tl84.png

FL-84 flamethrower

The FL-84 flamethrower is a powerful area denial and resin clearing tool that can inflict damage over time on anyone who walks over it. Comes pre-equipped with a hydro cannon for putting out allies and clearing paths through the flames. The FL-84 can be equipped with various nozzles to change its function and fuel consumption. The default standard nozzle shoots flames in a straight line, the extended nozzle shoots a single ball of flame over a long distance, and the spray nozzle shoots a cone of flames in front of the user. Can be fueled by individual tanks or by a large backpack tank for more dedicated use.

Time to wield: 0.4 seconds
Slowdown while wielding: 1.75

Ammo:
TGMC tl84 mag ext.png

Large flamethrower tank

An 75-unit tank containing fuel for the FL-84 flamethrower.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif
Muzzle Nothing
Underbarrel Nothing
Stock Fixed
TGMC T160.png

RL-160 recoilless rifle

The RL-160 is a recoilless delivery device for heavy 67mm ordinance, generally giving whatever is hit by it a very bad day. The RL-160's performance is entirely dependent on the loaded shell, and shells should be used wisely due to their limited supply and the need to reload after every shot. Comes in a rocket bag which also serves as one of the only ways to store shells.

Time to wield: 1 seconds
Slowdown while wielding: 1

Ammo:
TGMC T160 HE.png

RL-160 high explosive shell

An armor shattering high explosive shell for the RL-160 that detonates into a small, focused explosion.

Direct Damage: 100
Explosive Damage: 140-160 up to 3 tiles. 90-11 4 tiles away. Armor Penetration: 50
Armor Sundering: 50

TGMC T160 LE.png

RL-160 light explosive shell

An fast travelling explosive shell for the RL-160 that detonates into a large, weak explosion that covers a wide area.

Direct Damage: 75
Explosive Damage: 140-160 up to 1 tile. 90-110 up to 8 tiles away. Armor Penetration: 50
Armor Sundering: 25

TGMC T160 HEAT.png

RL-160 high explosive anti tank shell

A powerful armor-penetrating shell that does devastating damage on impact, but without an explosion.

Damage: 200
Armor Penetration: 100
Armor Sundering: 0

Attachments:
Rail TGMC Magnetic Harness.png
Muzzle Nothing
Underbarrel Nothing
Stock Nothing
TGMC t70.png

GL-70 grenade launcher

The GL-70 is a rotary grenade launcher that can hold up to six grenades of nearly any type and fire them towards a target. Great for frontline area denial, resin clearing, and providing light with flares. Most grenades have a shorter fuse when shot from the GL-70 than when thrown manually. Grenades must be loaded manually.

Capacity: 6 grenades. Semi automatic fire rate: 50 RPM
Time to wield: 1 seconds
Slowdown while wielding: 1.2

Ammo:
HEgrenade.png

Any grenade

Any grenade that you can get your hands on.
Attachments:
Rail TGMC Magnetic Harness.png TGMC scope mini.png TGMC flashlight.gif
Muzzle Nothing
Underbarrel Nothing
Stock Fixed
Tx54.png

GL-54 grenade launcher

The GL-54 is an advanced magazine fed grenade launcher which uses airburst grenades designed to minimize friendly fire and allow for backline support that other grenade launchers are not capable of. Projectiles explode upon impact or upon hitting the targeted location. Comes pre-equipped with a special scope with low-light optics that allows for shots to be taken while aiming carefully.

Semi automatic fire rate: 50 RPM
Time to wield: 0.8 seconds
Slowdown while wielding: 0.8

Ammo:
20mm airburst mag.png

20mm airburst grenade magazine

An 8-round magazine containing 20mm airburst grenades for the GL-54 grenade launcher which splits into 7 projectiles of shrapnel upon detonation. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.

Bonus direct damage (No armor penetration or sunder): 12
Shrapnel damage: 20*7 (140) Armor Penetration: 20
Armor Sundering: 3

20mm incendiary mag.png

20mm incendiary grenade magazine

An 8-round magazine containing 20mm incendiary grenades for the GL-54 grenade launcher which splits into 7 projectiles of shrapnel upon detonation. Does less damage than airburst grenades, but sets anything hit on fire while also igniting everything in a cone in front of the point of detonation. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.

Bonus direct damage (No armor penetration or sunder): 12
Shrapnel damage: 15*7 (105) Armor Penetration: 10
Armor Sundering: 1.5

20mm HE mag.png

20mm HE grenade magazine

An 8-round magazine containing 20mm high-explosive grenades for the GL-54 grenade launcher which simply explodes on impact. Does less damage than the other two magazine types on offer, but allows for more consistent damage against groups. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.

Bonus direct damage (No armor penetration or sunder): 12
Explosive damage: 80-100 up to 2 tiles. Armor Penetration: 0 Armor Sundering: 0

Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle Nothing
Underbarrel TGMC Laser Sight.png TGMC bipod.gif
Stock Fixed
TGMC T81.png

GL-81 grenade launcher

The GL-81 is a breach-loaded grenade launcher that can hold a single grenade of nearly any type and fire them towards a target. Great as a sidearm for area denial, resin clearing, or lighting an area with flares. Most grenades have a shorter fuse when shot from the GL-81 than when thrown manually. Grenades must be loaded manually.

Capacity: 1 grenade. Time to wield: 0.2 seconds
Slowdown while wielding: 1 Slodwon

Ammo:
HEgrenade.png

Any grenade

Any grenade that you can get your hands on.
Attachments:
Rail Nothing
Muzzle Nothing
Underbarrel Nothing
Stock Fixed
TGMC powerfist.png

Powerfist

A metal gauntlet with a energy-powered fist to throw back enemies. Alt-click to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.

Ammo:
TGMC powercell.gif

Any powercell

Any shiny box with angry pixies inside.
Pepper Ball Gun.png

Pepper Ball Gun

The PB-12 is ostensibly riot control device used by the TGMC in spiffy colors, working through a SAN ball that sends a short acting neutralizing chemical to knock out it's target, or weaken them. Guranteed to work on just about everything. Uses SAN Ball Holders as magazines.


Wield Delay = 0.7 seconds.

Ammo:
PB12AMMO.PNG

Pepperball Magazines

Hold 100 SANS pepperballs.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif
Stock Fixed

Smartgunner

Weapon: Desc:
TGMC tl29.png

SG-29 smart machine gun

The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF. It uses a special variant of 10x26mm ammunition that can be factoried by Requisitions.

Automatic fire rate: 300 RPM
Time to wield: 1.3 seconds
Slowdown while wielding: 0.95

Ammo:
TGMC t29 mag.png

SG-29 drum magazine

Holds two-hundred fifty (250) 10x26mm rounds. 20 Damage with 15 AP and 2 Sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif TGMC attachment build-a-sentry.png TGMC attachment motion detector.png
Muzzle Fixed
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC bipod.gif
Stock Fixed
Minigun sg.png

SG-85 Smart Handheld Minigun

A true monster of providing supportive suppresing fire, the SG-85 is the TGMC's newest IFF-capable weapon. Boasting a higher firerate than any other handheld weapon. It is chambered in 10x26 caseless. Requires special training and it cannot turn off IFF. Click drag the powerpack onto the minigun in order to attach ammo belt.

Automatic fire rate: 600 RPM
Time to wield: 1.5 seconds
Slowdown while wielding: 1.5
Windup delay: 0.7 seconds

Ammo:
Minigun powerpack sg.png

SG-85 Powerpack

Holds thousand(1000) 10x26mm rounds. 10 Damage with 25 AP and 1 Sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle Nothing
Underbarrel Nothing
Stock Nothing
TGMC SG62.png

SG-62 Kauser-KT smart target rifle

The Kauser-KT SG-62 is a IFF-capable rifle used by the TerraGov Marine Corps, coupled with a spotting rifle that is also IFF capable of applying various bullets with specialized ordnance, this is a gun with many answers to many situations... if you have the right ammo loaded. Requires special training and it cannot turn off IFF. It uses high velocity 10x27mm for the rifle and 12x66mm ammunition for the underslung rifle.

Fire rate: 120 RPM
Time to wield: 0.85 seconds
Slowdown while wielding: 1.5

SG-62 Ammo:

'SG-62 magazine

Holds 40 10x27mm HV rounds. 40 Damage with 30 AP and 5 Sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif TGMC attachment motion detector.png TGMC scope.png TGMC scope mini.png
Muzzle Nothing
Underbarrel Nothing (SG-153 takes up slot and is unremovable)
Stock Nothing


The SG-62 also comes with an underbarrel SG-153 spotting rifle that is unremovable. The attachment can be used to fire specialist rounds. These rounds also have IFF.

Fire rate: 60 RPM

SG-153 Ammo:
TGMC SG-153.png

SG-153 Magazine

Holds 5 12x7mm HV rounds. 50 Damage with 25 AP and 5 Sunder.
Sg 153 High Impact Magzine.png

SG-153 High Impact Magazine

Holds 5 12x7mm HV rounds. 10 Damage with 25 AP and 0.5 Sunder. Inflicts stagger (prevents ability use) and slowdown.
SG-153 Heavy Rubber Magazine.png

SG-153 Heavy Rubber Magazine

Holds 5 12x7mm HV rounds. 10 Damage with 25 AP and 0.5 Sunder. Inflicts weaken (prevents movement) and slowdown.
SG-153 Incendiary Magazine.png

Sg-153 Incendiary Magazine

Holds 5 12x7mm HV rounds. 10 Damage with 25 AP and 0.5 Sunder. Deals burn damage and sets xenoes on fire
SG-153 Tungsten Magzine.png

SG-153 Tungsten Magazine

Holds 5 12x7mm HV rounds. 10 Damage with 25 AP and 0.5 Sunder. Inflicts knockback.
Sg-153 Flechette Magazine.png

SG-153 Flak magazine

Holds 5 12x7mm HV rounds. 60 Damage with 25 AP and 0.5 Sunder. Targets directly next to the victim get hit for half damage.
SG-153 Tanglefoot Magazine.png

SG-153 Tanglefoot Magazine

Holds 5 12x7mm HV rounds. 10 Damage with 25 AP. Drains plasma of victim, by 20 + 0.2*Max Plasma*Plasma Regen.

REQ buyable weapons

Weapon: Desc:
Tgmc tx8.png

BR-8 Scout Rifle

The BR-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds."

Automatic firing rate: 150 RPM
Time to wield: 0.4 Seconds
Slowdown while wielding: 0.45

Ammo:
BR8ammo.png

BR-8 Magazine

Contains twenty-five(25) rounds of overpressure 10x28mm rifle cartridges. 40 damage, 20 AP, 10 sunder.
BR8incendiary.png

BR-8 Incendiary Magazine

Contains twenty-five(25) rounds of incendiary 10x28mm rifle cartridges. 25 damage, 20 AP, 2.5 sunder. Will light your target on fire.
BR8impact.png

BR-8 Impact Magazine

Contains twenty-five(25) rounds of penetrating 10x28mm rifle cartridges. 25 damage, 30 AP, 5 sunder. Tired of defenders tanking hits for other xenos? With impact rounds, you can shoot right through them! Why do these rounds only have 30 AP? they penetrate right through their targets."
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Tx7.png
Stock fixed
TEX.png

Terra Experimental X-ray laser rifle (TE-X)

A Terra Experimental X-Ray laser rifle, abbreviated as the TE-X. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.

Time to wield: 0.5 seconds
Slowdown while wielding: 0.4

Ammo:
TGMC weapon laser ammo.png

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment build-a-sentry.png TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC attached gun flamer.gif Attached gun pepperball.png
Stock Fixed
Fire Modes:
Standard Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage.

Fire Rate: 120 RPM
Capacity: 40 shots
Damage: 25
Armor Penetration: 5
Armor Sundering: 1

Piercing Fires powerful lasers that go through xenos and walls.

Fire Rate: 100 RPM
Capacity: 20 shots
Damage: 25
Armor Penetration: 100

Weapon: Desc:
TGMC minigun.png

T-100 minigun

A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing.

Automatic fire rate: 400 RPM
Time to wield: 1
Slowdown while wielding: 0.8

Ammo:
TGMC minigun powerpack.png

T-100 powerpack

A heavy reinforced backpack with support equipment, power cells, and spare rounds for the T-100 Minigun System. 25 Damage with 15 AP and 2.5 Sunder.
Attachments:
Rail TGMC flashlight.gif TGMC Magnetic Harness.png
Muzzle Nothing
Underbarrel Nothing
Stock Fixed
Sadarnew.png

RL-152 Rocket Launcher

The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful.
Ammo:
SadarRocket he.png

84mm High-Explosive Rocket

High-Explosive Rocket with a wide blast radius. 200 Damage, 100 AP and 100 Sunder. Explosion does 140-160 damage up to 4 tiles away, and 90-110 5 to 6 tiles away.
SadarRocket he.png

Unguided 84mm High-Explosive Rocket

High-Explosive Rocket with a wide blast radius. The rocket does not explode until it directly hits something, be it a wall, xenomorph, or an unfortunate marine. 100 Damage, 100 AP and 100 Sunder. Explosion does 140-160 damage up to 7 tiles away.
SadarRocket ap.png

84mm Armor Piercing Rocket

Rocket with a high density warhead designed to pierce armor. Let's see those defenders try to tank THIS! 340 Damage with 200 AP 0 Sunder.
SadarRocket wp.png

84mm White Phosphorus Rocket

Incendiary rocket that bursts into flames on impact. Geneva convention? more like geneva suggestion! 200 Damage, 75 AP and 100 Sunder.
SadarRocket wp.png

Unguided 84mm White Phosphorus Rocket

Incendiary rocket that bursts into flames on impact. The rocket does not explode until it hits a wall, xenomorph, or marine. Please don't friendly fire with this. 100 Damage, 75 AP and 100 Sunder, has increased explosion radius.
Attachments:
Rail TGMC Magnetic Harness.png
Muzzle Nothing
Underbarrel Nothing
Stock What stock?
RL-57tgmc.png

RL-57 quad thermobaric launcher

The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said.

Semi automatic fire rate: 100 RPM
Burst fire rate: 150 RPM (Burst fires all 4 shots)
Time to wield: 1 Second
Slowdown while wielding: 2.75

Ammo:
RL-57ammotgmc.png

84mm Thermobaric Rocket Array

Contains 4 Incendiary rockets with a small payload, spreads fire and white phosphorus gas in a 3 tile radius on impact. Quantity over quality! 40 Damage, 25 AP and 2 Sunder.
Attachments:
Rail TGMC Magnetic Harness.png
Muzzle Nothing
Underbarrel Nothing
Stock What stock?
TGMC TX220.png

RG-220 railgun

The RG-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.
Ammo:
TGMC tx-220 ammo.png

Railgun Canister (Armor Piercing Discarding Sabot)

A canister holding a tungsten projectile to be used inside a railgun. 150 Damage with 100 AP and 20 Sunder. This round will cause moderate knockback, stagger and slowdown to xenos.
TGMC tx-220 ammo.png

Railgun Canister (High Velocity Armor Piercing)

A canister holding a projectile to be used inside a railgun. 100 Damage with 30 AP and 100 Sunder. This round will cause moderate stagger and knockback to xenos.
TGMC tx-220 ammo.png

Railgun Canister (Smart Armor Piercing)

A canister holding a projectile to be used inside a railgun. 75 Damage with 20 AP and 50 Sunder. This round will cause heavy stagger and slowdown, and also has IFF, meaning you can shoot through your buddies with no fear of hurting them!
Attachments:
Rail TGMC Magnetic Harness.png
Muzzle Nothing
Underbarrel Nothing
Stock Nothing
Note: This is currently under development!
Weapon: Desc:
TGMC autosniper.png

SR-81 Automatic Sniper Rifle

The SR-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round.

Automatic Fire Rate: 110 RPM
Time To Wield: 1.3 Seconds
Slowdown while wielding: 1

Ammo:
TGMC autosniper ammo.png

8.6x70mm caseless IFF

Holds twenty(20) 8.6x70mm caseless, IFF capable ammunition you can shoot straight over your buddies without worry! 50 Damage with 30 AP and 2 Sunder.
Attachments:
Rail TGMC nv scope.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC bayonet.png TGMC compensator.png
Underbarrel Nothing
Stock Fixed
TGMC amr.png

SR-26 scoped rifle

The SR-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system.

Semi-automatic fire rate: 24 RPM
Time to wield: 1.6 Seconds
Slowdown while wielding: 1

Ammo:
TGMC amr ammo.png

T-26 scoped rifle magazine

Holds fifteen(15) 10x28mm rounds. 90 Damage with 50 AP and 15 Sunder.
TGMC amr ammo incendiary.png

T-26 scoped rifle incendiary magazine

Holds fifteen(15) incendiary 10x28mm rounds. 50 Damage with 20 AP and 5 Sunder.
TGMC amr ammo flak.png

T-26 scoped rifle flak magazine

Holds fifteen(15) flak 10x28mm rounds. 90 Damage with 0 AP and 25 Sunder.
Attachments:
Rail TGMC attachment build-a-sentry.png
Muzzle Fixed
Underbarrel TGMC bipod.gif TGMC Laser Sight.png
Stock Fixed
Note: This is currently under development!
Weapon: Desc:
TGMC mateba.gif

R-24 autorevolver

The R-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers. It uses recoil to spin the cylinder. Uses heavy .454 rounds. It's heavy bullet stuns and knocks back anything you hit with it, making it a great defensive tool if you're in a pinch. Orderable from Requisitions.

Semi Automatic Fire Rate: 300 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0

Ammo:
TGMC mateba ammo.png

Mateba speed loader

Holds 6 rounds of .454 Casull heavy pistol rounds. 50 Damage with 20 AP and 3 Sunder.
Attachments:
Rail TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png
Stock What stock?
SP13.png

SP13 Smartpistol

The SP-13 is a latest solution for personal officer defence produced by Terran Armories. Unique design feature high-capacity mag on top of the barrel, with integrated sight. As with all smartgun systems, requires special training. Why would you ever buy this?

Semi automatic fire rate: 300 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0.2

Ammo:
SP13ammo.png

SP13 Magazine

Holds twenty-five(25) rounds of 9x19mm parabellum pistol rounds. 20 Damage with 5 AP and 1 Sunder.
Attachments:
Rail TGMC RDS.png TGMC attachment motion detector.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC gyro.png
Stock What stock?
R76.png

R-76 Magnum

The R-76 magnum is an absolute beast of a handgun used by the TGMC, hits extremely hard and will send your targets flying. It has a lengthy trigger pull however, and should probably be used with its stock attached. Chambered in 12.7mm magnum cartridges.

Double action firing rate (including windup) 48 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0.1
Windup: 0.5 seconds

Ammo:
R76ammo.png

R-76 speedloader

Holds five(5) rounds of 12.7mm magnum rounds. 100 Damage with 40 AP and 0.5 Sunder.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC bayonet.png TGMC Extended Barrel.png TGMC heavy barrel.gif
Underbarrel TGMC Laser Sight.png
Stock R76stock.png
Weapon: Desc:
TGMC m41a.png

M41A pulse rifle

An older design of the pulse rifle made by Pulse Industries. A rather unknown weapon of its time. It invented the use of electronic firing in the modern era though. Comes with a removable 2-shot underslung grenade launcher. Uses 10x24mm caseless ammunition.
Ammo:
M41aammo.png

M41A magazine

Holds 95(ninety-five) 10x24mm caseless rounds. 25 Damage with 5 AP and 0.5 Sunder.
Attachments:
Rail TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png
Stock Fixed
TGMC m412.png

M412 pulse rifle

The M412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.
Ammo:
TGMC m412 ammo.png

M412 Magazine

Holds 40(forty) 10x24 caseless rounds. 26.25 Damage with 5 AP and 0.5 Sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC QFA.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png
Stock Fixed
TGMC m412l1.png

M412L1 heavy pulse rifle

A large weapon capable of laying down supressing fire, based on the M412 pulse rifle platform. Uses 10x24mm caseless ammunition.
Ammo:
TGMC m412l1 ammo.png

M412L1 box magazine

holds 200 (two hundred) 10x24mm caseless rounds. 25 Damage with 5 AP and 0.5 Sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC flashlight.gif
Muzzle TGMC Extended Barrel.png TGMC compensator.png
Underbarrel TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif
Stock Fixed
TGMC type71.png

Type 71 pulse rifle

The primary rifle of the USL forces, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in two round bursts to conserve ammunition.
Ammo:
TGMC type71 ammo.png

Type 71 magazine

Holds 40(forty) 7.62x39mm rounds.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png
Stock Fixed

Imported weaponry/Seasonal weapons

!!! UNDER CONSTRUCTION !!!
Should be mostly accurate as of May 4, 2023

Weapon: Description:
M1garand.png

CAU C1 Garand self loading rifle

The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications, other than that. It is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips.

Semi automatic firing rate: 75 RPM
Time to wield: 1 Second
Slowdown while wielding: 0.75

Ammo:
M1garandammo.png

C1 Garand enbloc clip

Holds eight (8) .30-06 rifle rounds. 75 damage, 25 penetration, 1.25 sunder.
Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC compensator.png TGMC heavy barrel.gif TGMC bayonet.png
Underbarrel TGMC bipod.gif
Stock Fixed
SVD.png

SR-33 Dragunov sniper rifle

A semiautomatic sniper rifle, famed for it's marksmanship, and is built from the ground up for it. Fires 7.62x54mmR rounds.

Semi automatic firing rate: 50 RPM
Time to wield: 1.8 Second
Slowdown while wielding: 1

Ammo:
Svdammo.png

SR-33 magazine

Holds ten (10) 7.62x54mmR rifle rounds. 75 damage, 35 penetration, 15 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png
Muzzle Nothing
Underbarrel TGMC bipod.gif TGMC gyro.png TGMC Vertical Grip.png
Stock Fixed
Weapon: Description:
Famas.png

FAMAS assault rifle

A light, versatile fast firing assault rifle with a 24 round magazine, chambered to fire the 5.56x45mm NATO cartridge in 24 round magazines. With increased damage for it's caliber, and an extremely fast fire rate, this rifle can output serious amounts of damage. Limited by prohibitive cost and small magazine size.

Automatic firing rate: 400 RPM
Burst firing rate: 400 RPM
Time to wield: 0.6 Seconds
Slowdown while wielding: 0.4

Ammo:
M16mag.png

FAMAS magazine

Holds twenty-four(24) 5.56x45mm rifle rounds. 30 damage, 5 penetration, 0.5 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Tx7.png
Stock Fixed
Mkh98.png

MHK-98 storm rifle

A certified classic, this design was hailed as the first successful assault rifle concept, generally termed a 'storm rifle'. Has a higher than usual firerate for it's class, but suffers in capacity. This version of it chambers 7.62x39mm.

Automatic firing rate: 300 RPM
Time to wield: 0.5 Seconds
Slowdown while wielding: 0.35

Ammo:
Mhk98mag.png

MHK-98 magazine

Holds thirty(30) 7.62x39mm rifle rounds. 30 damage, 10 penetration, 1.25 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif TGMC scope mini.png
Muzzle TGMC Suppressor.png TGMC bayonet.png TGMC heavy barrel.gif
Underbarrel TGMC Vertical Grip.png TGMC bipod.gif
Stock Fixed
Mpikm.png

MPi-KM assault rifle

A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds.

Automatic firing rate: 240 RPM
Time to wield: 0.7 Seconds
Slowdown while wielding: 0.5

Ammo:
Mpikmmag.png

MPi-KM magazine

Holds fourty(40) 7.62x39mm rifle rounds. 30 damage, 15 penetration, 1.75 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif
Muzzle TGMC bayonet.png
Underbarrel TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Tx7.png TGMC Vertical Grip.png
Stock Fixed
M16updated.png

M16A4 assault rifle

A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly. Has more damage than other rifles of its caliber.

Automatic firing rate: 300 RPM
Burst firing rate: 400 RPM
Time to wield: 0.5 Seconds
Slowdown while wielding: 0.4

Ammo:
M16mag.png

M16 magazine

Holds thirty(30) 5.56x45mm rifle rounds. 30 damage, 5 penetration, 0.5 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC compensator.png TGMC heavy barrel.gif TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Tx7.png
Stock Fixed
M412.png

PR-412 pulse rifle

The PR-412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.

Automatic firing rate: 300 RPM
Burst firing rate: 400 RPM
Time to wield: 0.7 Seconds
Slowdown while wielding: 0.4

Ammo:
M412ammo.png

PR-412 magazine

Holds fourty(40) 10x24mm rifle rounds. 26.25 damage, 5 penetration, 0.5 sunder.
M412ammoap.png

PR-412 magazine

Holds fourty(40) 10x24mm armor piercing rifle rounds. 21 damage, 25 penetration, 3 sunder.
M412ammoext.png

PR-412 Extended magazine

Holds sixty(60) 10x24mm rifle rounds. 26.25 damage, 5 penetration, 0.5 sunder.
M412ammoincend.png

PR-412 Incendiary magazine

Holds fourty(40) 10x24mm incendiary rifle rounds. 26.25 damage, 5 penetration, 0.5 sunder. Less accurate, starts fire.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC compensator.png TGMC heavy barrel.gif TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Tx7.png
Stock Fixed
T71.png

Type 71 pulse rifle

The primary rifle of the USL pirates, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in three round bursts to conserve ammunition. A newer model for surpression roles to comply with overmatch doctrines is in progress and only issued to a limited number of privates in the USL.

Burst firing rate: 240 RPM
Time to wield: 0.7 Seconds
Slowdown while wielding: 0.6

Ammo:
T71ammo.png

Type 71 magazine

Holds fourty-two (42) 7.62x39mm rifle rounds. 30 damage, 15 penetration, 1.75 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC compensator.png TGMC heavy barrel.gif TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png Tx7.png
Stock Fixed
Weapon: Description:
SMG25.png

SMG-25 submachinegun

The RivArms SMG-25 submachinegun, an update to a classic design. A light firearm capable of effective one-handed use that is ideal for close to medium range engagements. Uses 10x20mm rounds in a high capacity magazine..

Automatic firing rate: 300 RPM
Burst firing rate: 400 RPM
Time to wield: 0.4 Seconds
Slowdown while wielding: 0.2

Ammo:
SMG25ammo.png

SMG-25 magazine

Holds sixty(60) 10x20mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder.
SMG25ammoap.png

SMG-25 AP magazine

Holds sixty(60) 10x20mm armor piercing pistol rounds. 15 damage, 30 penetration, 5 sunder.
SMG25ammoext.png

SMG-25 Extended magazine

Holds ninety(90) 10x20mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif TGMC RDS.png TGMC scope mini.png TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC heavy barrel.gif TGMC compensator.png TGMC Extended Barrel.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC gyro.png TGMC flashlight.gif
Stock Fixed
TGMC uzi.png

SMG-2 submachinegun

A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age.

Automatic firing rate: 400 RPM
Burst firing rate: 400 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0.15

Ammo:
Uziammo.png

SMG-2 magazine

Holds thirty-two(32) 9x19 pistol rounds. 20 damage, 5 penetration, 0.5 sunder.
Uziext.png

SMG-2 extended magazine

Holds fifty(50) 9x19mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png
Muzzle TGMC Suppressor.png
Underbarrel None
Stock Fixed
Ppsh.png

PPSh-17b submachinegun

The PPSh-17b or "Papasha" is replica of a 20th century USSR model submachinegun that many terrorist organizations had copied all over the years. Despite its small-hitting firepower, its reliablity, extreme longevity and high firepower rate proves useful for the hands of the user.

Automatic firing rate: 400 RPM
Burst firing rate: 400 RPM
Time to wield: 0.35 Seconds
Slowdown while wielding: 0.3

Ammo:
Ppshammo.png

PPSh-17b magazine

Holds Fourty-two(42) 7.62x25mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder.
Ppshdrum.png

PPSh-17b drum

Holds seventy-eight(78) 7.62x25mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder. Increases scatter and wield delay by a noticable chunk.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif TGMC RDS.png TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC compensator.png TGMC Extended Barrel.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png
Stock Fixed
Smg27.png

SMG-27

An archaic design going back hundreds of years, the SMG-27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms, though it somehow got into the hands of colonial rebels. Has a slow firing rate, but high armor penetration.

Automatic firing rate: 200 RPM
Burst firing rate: 300 RPM
Time to wield: 0.4 Seconds
Slowdown while wielding: 0.3

Ammo:
Smg27ammo.png

SMG-27 magazine

Holds thirty (30) armor piercing 4.6x30mm rounds. 18 damage, 30 penetration, 3 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif TGMC RDS.png TGMC scope mini.png
Muzzle TGMC Suppressor.png
Underbarrel None
Stock Fixed
TGMC Skorpion.png

CZ-81 submachinegun

A robust, 20th century firearm that's a combination of pistol and submachinegun. Has an extremely fast firing rate, but has an extremely low magazine capacity.

Automatic firing rate: 600 RPM
Burst firing rate: 600 RPM
Time to wield: 0.3 Seconds
Slowdown while wielding: 0.3

Ammo:
Skorpionammo.png

CZ-81 magazine

Holds twenty (20) .32ACP rounds. 20 damage, 5 penetration, 0.5 sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC flashlight.gif TGMC RDS.png
Muzzle TGMC Suppressor.png
Underbarrel None
Stock Foldable
Weapon: Description:
Deagle.png

Desert Eagle Pistol

A magnum chambered in .50AE that comes with a serious kick. This one is engraved, "Peace through superior firepower".

Semi automatic firing rate: 86 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0

Ammo:
Deagleammo.png

Desert Eagle magazine

Holds seven(7) .50AE rounds. 45 damage, 15 penetration, 3.5 sunder.
Attachments:
Rail TGMC flashlight.gif TGMC RDS.png
Muzzle TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png
Stock None
G22tgmc.png

P-22 Pistol

A popular police firearm in the modern day. Chambered in 9x19mm.

Semi automatic firing rate: 300 RPM
Burst firing rate: 300 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0.2

Ammo:
G22ammo.png

P-22 magazine

Holds fifteen(15) 9x19mm parabellum rounds. 20 damage, 5 penetration, 1 sunder.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif
Underbarrel TGMC Laser Sight.png TGMC gyro.png TGMC burstfire assembly.png
Stock None
Highpower.png

Highpower Automag

A powerful semi-automatic pistol chambered in the devastating .50 AE caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model.

Semi automatic firing rate: 60 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0

Ammo:
Deagleammo.png

Highpower magazine

Holds thirteen(13) .50 AE rounds. 45 damage, 15 penetration, 3.5 sunder.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png TGMC gyro.png TGMC burstfire assembly.png
Stock None
Vp78.png

VP78 combat pistol

A massive, formidable automatic handgun chambered in 9mm squash-head rounds. Commonly seen in the hands of wealthy Nanotrasen members.

Semi automatic firing rate: 200 RPM
Burst firing rate: 300 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0.2

Ammo:
Deagleammo.png

VP78 magazine

Holds fifteen(18) 9x19mm parabellum squash-head rounds. 32 damage, 10 penetration, 2 sunder. Has an increased chance to cause shrapnel.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png TGMC gyro.png TGMC burstfire assembly.png
Stock None
Rt3.png

RT-3 Target Pistol

An RT-3 Target pistol, a common sight throughout the bubble. Chambered in 9x19mm, has a variety of of different ammo types.

Semi automatic firing rate: 300 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0

Ammo:
Rt3ammo.png

RT-3 magazine

Holds fourteen(14) 9x19mm parabellum rounds. 20 damage, 5 penetration, 1 sunder.
Rt3ammoap.png

RT-3 armor piercing magazine

Holds fourteen(14) 9x19mm parabellum rounds. 20 damage, 12.5 penetration, 2 sunder.
Rt3ammohp.png

RT-3 hollow point magazine

Holds fourteen(14) 9x19mm parabellum rounds. 20 damage, 5 penetration, 2 sunder. Heavily increased shrapnel chance, less accuracy. Applies knockback, stagger, and slow to mobs.
Rt3ammoincend.png

RT-3 incendiary magazine

Holdsfourteen(14) 9x19mm parabellum rounds.. 20 damage, 5 penetration, 0.5 sunder. Sets fire to mobs.
Rt3ammoext.png

RT-3 extended magazine

Holds twenty-four(24) 9x19mm parabellum rounds. 20 damage, 5 penetration, 0.5 sunder.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif
Underbarrel TGMC Laser Sight.png TGMC gyro.png TGMC burstfire assembly.png
Stock None
Pk9.png

Korovin PK-9 Pistol

An updated variant of an old handgun design, Features an integrated silencer, and chambered in the razor small .22 rounds. This one is loaded with the more common .22 hollowpoint rounds and appears to be a mercenary version.

Semi automatic firing rate: 300 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0.1

Ammo:
Pk9ammo.png

PK-9 hollowpoint magazine

Holds twelve(12) .22 hollow point rounds. 26 damage, 5 penetration, 2 sunder. Heavily increased shrapnel chance, less accuracy. Applies knockback, stagger, and slow to mobs.
Pk9tranq.png

Pk-9 tranq magazine

Holds eight(8) tranquilizer darts. Deals 25 stamina damage, and injects your target with a small amount of sleepy juice.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif
Muzzle Fixed
Underbarrel TGMC Laser Sight.png TGMC gyro.png TGMC burstfire assembly.png
Stock None
Weapon: Description:
Ny762.png

N-Y 7.62mm revolver

The Nagant-Yamasaki 7.62 is an effective killing machine designed by a consortion of shady Not-Americans. It is frequently found in the hands of criminals or mercenaries.

Semi automatic firing rate: 240 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0.1

Ammo:
Ny762ammo.png

N-Y speed loader (7.62x38mmR)

Holds seven(7) 7.62x38mmR rounds. 31.5 Damage, 10 AP, 3 Sunder
Attachments:
Rail TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC compensator.png
Underbarrel None
Stock None
Rebota.png

FFA 'Rebota' revolver

A lean .357 made by Falffearmeria. A timeless design, from antiquity to the future. This one is well known for it's strange ammo, which ricochets off walls constantly. Which went from being a defect to a feature.

Semi automatic firing rate: 240 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0.1

Ammo:
Rebotaammo.png

"Bote" speed loader (.357)

Holds six(6) .357 bouncy rounds. 30 Damage, 10 AP, 3 Sunder. Ricochets up to four times.
Attachments:
Rail TGMC flashlight.gif TGMC scope.png TGMC scope mini.png TGMC RDS.png
Muzzle TGMC Extended Barrel.png TGMC compensator.png
Underbarrel TGMC Laser Sight.png
Stock None
Cmbtgmc.png

CMB autorevolver

An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies.

Semi automatic firing rate: 400 RPM
Burst firing rate: 600 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0

Ammo:
Cmbammo.png

CMB revolver speed loader (.357)

Holds six(6) .357 rounds. 30 Damage, 10 AP, 3 Sunder.
Attachments:
Rail TGMC flashlight.gif TGMC RDS.png
Muzzle TGMC Extended Barrel.png TGMC compensator.png TGMC heavy barrel.gif
Underbarrel None
Stock None
Judge.png

'Judge' Revolver

An incredibly uncommon revolver utilizing a oversized chamber to be able to fire .45L and .410 rounds at the cost of firing speed. Normal rounds have no falloff, and next to no scatter. Due to the short barrel, buckshot out of it has high spread.

Semi automatic firing rate: 171 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0

Ammo:
Judgeammo.png

Judge speed loader

Holds five(5) .45L pistol rounds. 30 damage, 10 penetration, 3 sunder. Has no damage falloff, and increased accuracy.
Judgebuckshot.png

Judge buckshot speed loader

Holds five(5) .410 gauge buckshot shells. 50+[40x2] (130) damage, 0 penetration, 0 sunder. Has poor accuracy.
Attachments:
Rail TGMC RDS.png TGMC flashlight.gif TGMC scope.png TGMC scope mini.png
Muzzle TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC bayonet.png TGMC compensator.png
Underbarrel TGMC Laser Sight.png
Stock None
M44.png

M44 revolver

A uncommon revolver occasionally carried by civilian law enforcement that's very clearly based off a modernized Single Action Army. Has to be manully primed with each shot. Uses .44 Magnum rounds.

Single action firing rate: 400 RPM
Time to wield: 0.2 Seconds
Slowdown while wielding: 0

Ammo:
M44ammo.png

M44 magnum speed loader (.357)

Holds six(6) .44 magnum rounds. 45 Damage, 10 AP, 3 Sunder. Causes stagger, slowdown, and knockback.
Judgeammo.png

M44 marksman speed loader (.357)

Holds six(6) .44 marksmanrounds. 30 Damage, 10 AP, 3 Sunder. Has no damage falloff, and increased accuracy.
Judgebuckshot.png

M44 PW-MX speed loader (.357)

Holds six(6) .44 POWER MAXIMUM rounds. 50 Damage, 5 AP, 3 Sunder. Has slightly reduced accuracy.
Attachments:
Rail TGMC flashlight.gif TGMC RDS.png TGMC scope.png TGMC scope mini.png
Muzzle TGMC Extended Barrel.png TGMC compensator.png TGMC heavy barrel.gif TGMC bayonet.png
Underbarrel TGMC Laser Sight.png
Stock None

ERT Weapons

  • This only includes starting attachments to weapons.
  • Many jobs start with pistols and other sidearms and tools that won't be listed, this is only the jobs primary weapon. To see more or figure out which roles get which weapons check the ERT page.
  • All weapons with damage multipliers are given with their stats post multiplying.
  • Not all attatchments for every variation are listed

To see which ERT roles get which weapons, click here


Weapon: Description:
Pr412e.png

PR-412E battle rifle

An Elite modification of the PR-412 pulse rifle series, given to special operation units. It has been given a stock and a longer barrel with an integrated barrel charger, with a red skull stenciled on the body for some reason.

The PR-412E has a 1.5 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Automatic fire rate: 300 RPM
Burst fire rate: N/A
Time to wield: 0.7 seconds
Slowdown while wielding: 0.4

Ammo:
T18AR mag.png

PR-412E AP magazine (10x24mm)

A 40-round box magazine containing 10x24mm AP caseless rounds for the PR-412E.

Damage: 30
Armor Penetration: 25
Armor Sundering: 4.5

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle None
Underbarrel TGMC attached gun grenade.png
Stock Fixed
TGMC tl29.png

SG-29 smart machine gun

The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF.

Automatic fire rate: 300 RPM
Time to wield: 1.3 seconds
Slowdown while wielding: 0.95

Ammo:
TGMC t29 mag.png

SG-29 drum magazine

Holds two-hundred fifty (250) 10x26mm rounds. 20 Damage with 15 AP and 2 Sunder.
Starting Attachments:
Rail TGMC attachment motion detector.png
Muzzle None
Underbarrel TGMC Laser Sight.png
Stock Fixed
Sr42.png

SR-42 anti-tank sniper rifle

A high end mag-rail heavy sniper rifle from Nanotrasen chambered in the heaviest ammo available, 10x99mm Caseless

Automatic fire rate: 40 RPM
Burst fire rate: N/A
Time to wield: 0.6 seconds
Slowdown while wielding: 1.0

Ammo:
T18AR mag.png

SR-42 marksman magazine (10x99mm))

A 6-round magazine containing 10x99mm supersonic rounds for the SR-42

Damage: 100
Armor Penetration: 60
Armor Sundering: 50

Starting Attachments:
Rail TGMC scope.png
Muzzle Fixed
Underbarrel None
Stock Fixed
SMG25B2.png

SMG-25B2 submachinegun

The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.

The SMG-25B2 has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Automatic fire rate: 300 RPM
Burst fire rate: 480
Time to wield: 0.4 seconds
Slowdown while wielding: 0.2

Ammo:
T18AR mag.png

SMG-25 AP magazine (10x20mm)

A 60-round magazine containing 10x20mm AP caseless rounds for the SMG-25B2.

Damage: 18
Armor Penetration: 30
Armor Sundering: 3.6

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle None
Underbarrel Underbarrel Flashlight
Stock Fixed
Weapon: Description:
M16a1.png

FN M16A4 assault rifle

A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.

The M16A4 has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Unlike all nearly all other weapons, the M16A4's burst fire is non-automatic, meaning you have to click per each burst.

THE M16A4 has 2 underbarrel options, with leaders receiving a masterkey shotgun and standards receiving either a masterkey shotgun or underbarrel grenade launcher

Automatic fire rate: 300 RPM
Burst fire rate: 400 RPM
Time to wield: 0.5 seconds
Slowdown while wielding: 0.4

Ammo:
T18AR mag.png

M16 magazine (5.56x45mm)

A 30-round 5.56x45mm magazine for the M16 assault rifle platform

Damage: 30
Armor Penetration: 5
Armor Sundering: 0.6

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC bayonet.png
Underbarrel TGMC attached gun shotgun.png TGMC attached gun grenade.png
Stock Fixed
TGMC TX11.png

AR-11 K&H combat rifle

The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.

The AR-11 has 2 attachment variations, with leaders receiving a motion detector and standards receiving a magnetic harness

Automatic fire rate: 240 RPM
Burst fire rate: 360 RPM
Time to wield: 0.65 seconds
Slowdown while wielding: 0.45

Ammo:
TGMC TX11 mag.png

AR-11 magazine (4.92x34mm)

A 70-round box magazine containing 4.92×34mm caseless rounds for the AR-11 combat rifle.

Damage: 20
Armor Penetration: 20
Armor Sundering: 1.25

Attachments:
Rail TGMC Magnetic Harness.png TGMC attachment motion detector.png
Muzzle TGMC bayonet.png
Underbarrel TGMC Laser Sight.png
Stock Fixed
Ar-55.png

AR-55 assault rifle

Officially designated an Objective Individual Combat Weapon, the AR-55 features an upper bullpup 20mm grenade launcher designed to fire a variety of specialised rounds, and an underslung assault rifle using 10x24mm caseless ammunition. Somewhat cumbersome to use due to its size and weight. Requires a T49 scope for precision aiming

THE AR-55 has secondary ammo with leaders receiving 4x 20mm airburst grenade magazines and 4x 20mm incendiary grenade magazines.

Automatic fire rate: 40 RPM
Burst fire rate: N/A
Time to wield: 1.0 seconds
Slowdown while wielding: 1.0

Ammo:
T18AR mag.png

AR-18 magazine (10x24mm)

The non-airburst section of the weapon uses 36 round AR-18 magazines (10x24mm)

Damage: 25
Armor Penetration: 5
Armor Sundering: 0.5

Starting Attachments:
Rail T-49 Optical imaging scope
Muzzle TGMC compensator.png
Underbarrel TGMC Vertical Grip.png
Stock Fixed
ALF.png

ALF-51B Kauser machinecarbine

The Kauser ALF-51B is an unoffical modification of a ALF-51, or better known as the AR-18 carbine, modified to SMG length of barrel, rechambered for a stronger round, and belt based. Truly the peak of CQC. Useless past that. Aiming is impossible. Uses 10x25mm caseless ammunition.

Automatic fire rate: 300 RPM
Burst fire rate: 266 RPM
Time to wield: 0.4 seconds
Slowdown while wielding: 0.3

Ammo:
T18AR mag.png

ALF-51B box magazine (10x25mm)

A 80-round box magazine of 10x25mm caseless for the ALF-51B machinecarbine.

Damage: 28
Armor Penetration: 12.5
Armor Sundering: 1

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC bayonet.png
Underbarrel None
Stock Fixed
Pr-412heavy.png

PR-412L1 heavy pulse rifle

A large weapon capable of laying down suppressing fire, based on the PR-412 pulse rifle platform. Effective in burst fire. Uses 10x24mm caseless ammunition.

Automatic fire rate: 200 RPM
Burst fire rate: 266 RPM
Time to wield: 2.0 seconds
Slowdown while wielding: 0.8

Ammo:
T18AR mag.png

PR-412L1 box magazine (10x24mm)

"A semi-rectangular box of 200 rounds for the PR-412L1 heavy pulse rifle."

Damage: 25
Armor Penetration: 5
Armor Sundering: 0.5

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC compensator.png
Underbarrel TGMC bipod.gif
Stock Fixed
Famas.png

FAMAS assault rifle

A light, versatile fast firing assault rifle with a 24 round magazine and short range scope, chambered to fire the 5.56x45mm NATO cartridge within a short amount of time.

The FAMAS has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Automatic fire rate: 400 RPM
Burst fire rate: 400 RPM
Time to wield: 0.5 seconds
Slowdown while wielding: 0.4

Ammo:
T18AR mag.png

FAMAS magazine (5.56x45mm)

A 24 round 5.56x45mm magazine for the FAMAS assault rifle.

Damage: 30
Armor Penetration: 5
Armor Sundering: 0.6

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC bayonet.png
Underbarrel TGMC Laser Sight.png
Stock Fixed
Weapon: Description:
M16a1.png

FN M16A4 assault rifle

A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.

The M16A4 has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Unlike all nearly all other weapons, the M16A4's burst fire is non-automatic, meaning you have to click per each burst.

Automatic fire rate: 300 RPM
Burst fire rate: 400 RPM
Time to wield: 0.5 seconds
Slowdown while wielding: 0.4

Ammo:
T18AR mag.png

M16 magazine (5.56x45mm)

A 30-round 5.56x45mm magazine for the M16 assault rifle platform

Damage: 30
Armor Penetration: 5
Armor Sundering: 0.6

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC Suppressor.png
Underbarrel TGMC attached gun shotgun.png
Stock Fixed
SMG25B2.png

SMG-25B2 submachinegun

The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.

The SMG-25B2 has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

The SMG-25B2 has a 2 underbarrel attachment variants, the Spec Ops Breacher receives a gyroscopic stabilizer while everyone else gets a vertical grip.

Automatic fire rate: 300 RPM
Burst fire rate: 480
Time to wield: 0.4 seconds
Slowdown while wielding: 0.2

Ammo:
T18AR mag.png

SMG-25 AP magazine (10x20mm)

A 60-round magazine containing 10x20mm AP caseless rounds for the SMG-25B2.

Damage: 18
Armor Penetration: 30
Armor Sundering: 3.6

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC Suppressor.png
Underbarrel TGMC gyro.png TGMC Vertical Grip.png
Stock Fixed
Tl-172.png

TL-172 riot shield

A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Reminder that hard armor reduces AP, and that shields can still be used with low integrity, however at 0 health they will fall apart. The TL-172 has 5 bullet hard armor.

Health: 400HP
Loses integrity: 100HP
Slowdown while wielding: 0.5

Soft Armor:
melee = 15 / bullet = 35 / laser = 35 / energy = 30 / bomb = 25 / bio = 25 / fire = 25 / acid = 25


Weapon: Description:
TGMC SOM V31.png

V-31 assault rifle

The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless the V-31 continues to see common use due to it's comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition.

Automatic fire rate: 300 RPM
Burst fire rate: 360 RPM
Time to wield: 0.8 seconds
Slowdown while wielding: 0.35

Ammo:
TGMC SOM V31 Ammo.png

V-31 assault rifle magazine

A 10x25mm rifle magazine designed for the V-31. Holds 50 rounds, dealing 25 damage with 5 AP and 0.5 Sunder.
TGMC SOM V31 Ammo Incendiary.png

V-31 assault rifle incendiary magazine

A 10x25mm incendiary rifle magazine designed for the V-31. Holds 50 rounds, dealing 25 damage with 5 AP and 0.5 Sunder. Ignites enemies. Less accurate.
TGMC SOM V31 Ammo AP.png

V-31 assault rifle armor piercing magazine

A 10x25mm armor piercing rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 30 AP and 3 Sunder. Deadly against armored targets, but overall damage drops quicker at range.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Attachment Microrail.png TGMC Laser Sight.png TGMC Vertical Grip.png TGMC bipod.gif TGMC gyro.png
Stock Fixed
TGMC SOM Charger.png

VX-32 Charger

Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a lightweight weapon with a high rate of fire, essentially filling the role of an SMG in the volkite family.

Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.

The VX-32 Charger has a 12% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 15 damage, alongside other deflagration effects.

Automatic fire rate: 300 RPM
Time to wield: 0.6 Seconds
Slowdown while wielding: 0.35

Ammo:
TGMC SOM ammo volkite.png

Volkite Energy Cell

An energy cell for volkite weapons. Holds 1440 charge, enough for 45 shots, dealing 20 damage with 10 AP and 2 Sunder.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC attachment build-a-sentry.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle Fixed
Underbarrel TGMC Laser Sight.png TGMC gyro.png
Stock Fixed
TGMC SOM Caliver.png

VX-33 Caliver

The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Click the powerpack with the gun to use that instead of magazines.

Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.

The VX-33 Caliver has a 16.2% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 20 damage, alongside other deflagration effects.

Automatic fire rate: 240 RPM
Time to wield: 0.9 seconds
Slowdown while wielding: 0.65

Ammo:
TGMC SOM ammo volkite.png

Volkite Energy Cell

An energy cell for volkite weapons. Holds 1440 charge, enough for 40 shots, dealing 30 damage with 10 AP and 2 Sunder.
TGMC SOM powerpack.png

M-70 powerpack

A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 133 rifle shots, but recharges over time.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC attachment build-a-sentry.png TGMC flashlight.gif TGMC attachment motion detector.png TGMC scope.png TGMC scope mini.png
Muzzle Fixed
Underbarrel TGMC Laser Sight.png TGMC gyro.png
Stock Fixed
SOMRpg.png

V-71 rocket launcher

The V-71 is a man portable rocket propelled grenade launcher employed by the SOM. It's design has changed little over centuries and is light weight and cheap to manufacture, while capable of firing a wide variety of 84mm rockets to provide excellent tactical flexibility

Windup delay: 0.6 seconds
Time to wield: 1.0 seconds
Slowdown while wielding: 1.0

Ammo types:
TGMC SOM Rpg incendiary.png

84mm thermobaric RPG

A thermobaric warhead for the V-71 rocket launcher. Causes a powerful fuel air explosion over a moderate area

Damage: 30
Armor Penetration: 20
Armor Sundering: 20

Heavy Impact Radius: 4
Weak Impact Range: 5
Flame Range: 4

TGMC SOM Rpg heat.png

84mm HEAT RPG

A high explosive anti armor warhead for the V-71 rocket launcher. Designed to punch through the toughest armor, but has reduced accuracy against human targets. Does 3x damage to mechs.

Damage: 200
Armor Penetration: 100
Armor Sundering: 0

Heavy Impact Range: 1
Weak Impact Range: 0

TGMC SOM Rpg rad.png

84mm irrad RPG

A irrad warhead for the V-71 rocket launcher. Releases a devastating milisecond burst of radiation, debilitating anything caught in the blast radius.

Damage: 50
Armor Penetration: 10
Armor Sundering: 20

Intense Rad Radius: 3
Outer Rad Radius: 8
Weak Impact Radius: 4

V62.png

V-62 incinerator

The V-62 is a deadly weapon employed in close quarter combat, favoured as much for the terror it inspires as the actual damage it inflicts. It has good range for a flamer, but lacks the integrated extinguisher of its TGMC equivalent.

Firerate: 30 RPM

Time to wield: 0.4 seconds
Slowdown while wielding: 1.75

Ammo:
T18AR mag.png

back fuel tank

specialized fuel tank for use by flamers
Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle Wide Nozzle
Underbarrel Fixed
Stock Fixed
TGMC SOM V51.png

V-51 combat shotgun

The V-51 is the main shotgun utilised by the Sons of Mars. Slower firing than some other semi automatic shotguns, but packs more of a kick.

Semi-automatic fire rate: 33.3 RPM
Time to wield: 0.85 seconds
Slowdown while wielding: 0.35

Ammo:
TGMC Buckshot.png

Buckshot shells

Close range ammunition, capable of shredding unarmored/lightly armored opponents. Close range, 40x6 (240) damage with no AP. Stuns/staggers T1/T2.
TGMC Slug.png

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, 100 Damage with 20 AP and 15 Sunder. Stuns/staggers T1/T2.
TGMC Flechette.png

Flechette Shells

Metal shards used for punching through armor. Close range, 50 damage with 15 AP, 3 Sunder and 2 additional projectiles that deal 40 Damage with 25 AP and 2.5 Sunder each. Cannot stun/stagger.
TGMC Incendiary Slug.png

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, 70 Damage, 15 AP and 2 Sunder. Cannot stun/stagger.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC compensator.png TGMC bayonet.png
Underbarrel Fixed
Stock Fixed
TGMC SOM Culverin.png

VX-42 Culverin

The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Click the powerpack with the gun to load. Effective at any range, although it's poor scatter especially when used on the move means it has poor single target accuracy at range.

Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.

The VX-42 Culverin has a 13.5% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 20 damage, alongside other deflagration effects.

Automatic fire rate: 400 RPM
Time to wield: 1.4 seconds
Slowdown while wielding: 1

Ammo:
TGMC SOM powerpack.png

M-70 powerpack

A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 160 culverin shots, dealing 25 damage with 10 AP and 2 Sunder
Attachments:
Rail TGMC Magnetic Harness.png
Muzzle Fixed
Underbarrel Fixed
Stock Fixed
TGMC SOM V21.png

V-21 submachinegun

The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds.

Automatic fire rate: 400 RPM
Fuller auto fire rate: 600 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.15

Ammo:
TGMC SOM V21 Ammo.png

V-21 submachinegun magazine

A 10x20mm smg magazine designed for the V-21. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder.
TGMC SOM V21 Ammo Incendiary.png

V-21 submachinegun incendiary magazine

A 10x20mm smg incendiary magazine designed for the V-21. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. Ignites enemies. Less accurate.
TGMC SOM V21 Ammo AP.png

V-21 submachinegun armor piercing magazine

A 10x20mm smg armor piercing magazine designed for the V-21. Holds 50 rounds, dealing 15 damage with 30 AP and 3 Sunder. Deadly against armored targets, quickly loses effectiveness at longer range.
TGMC SOM V21 Ammo Rad.png

V-21 radioactive submachinegun magazine

A 10x20mm smg radioactive magazine designed for the V-21. Don't get captured with these on you, won't bode well in court. Holds 50 rounds, dealing 15 damage with 15 AP and 1 Sunder. Has a 9.75% chance of irradiating the target for 2 ticks.
TGMC SOM V21 Ammo Extended.png

V-21 submachinegun extended magazine

A 10x20mm armor piercing rifle magazine designed for the V-31. Holds 75 rounds, dealing 20 damage with 30 AP and 3 Sunder. Takes longer to aim.
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC scope mini.png TGMC flashlight.gif TGMC attachment motion detector.png
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png
Stock Fixed
Sawnoff.png

sawn-off shotgun

A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential.

The Sawn-off has a 0.9 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Single fire rate: 300 RPM
Time to wield: 0.4 seconds
Slowdown while wielding: 0.6

Ammo types:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 36x6 (216)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 90
Armor Penetration: 20
Armor Sundering: 6.8

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 45+[36x2] (117)
Armor Penetration: 15
Armor Sundering: 6.3+[4.5x2] (15.3)


No attatchments

Weapon: Description:
M16a1.png

FN M16A4 assault rifle

A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.

The M16A4 has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Unlike all nearly all other weapons, the M16A4's burst fire is non-automatic, meaning you have to click per each burst.

Automatic fire rate: 300 RPM
Burst fire rate: 400 RPM
Time to wield: 0.5 seconds
Slowdown while wielding: 0.4

Ammo:
T18AR mag.png

M16 magazine (5.56x45mm)

A 30-round 5.56x45mm magazine for the M16 assault rifle platform

Damage: 30
Armor Penetration: 5
Armor Sundering: 0.6

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC Suppressor.png
Underbarrel TGMC attached gun grenade.png
Stock Fixed
Mpi-kmreal.png

MPi-KM assault rifle

A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds.

Automatic fire rate: 240 RPM
Burst fire rate: N/A RPM
Time to wield: 0.7 seconds
Slowdown while wielding: 0.5

Ammo:
T18AR mag.png

MPi-KM magazine (7.62x39mm)

A 40 round 7.62x39mm magazine for the Kalashnikov series of firearms. This one had an old plum finish

Damage: 30
Armor Penetration: 15
Armor Sundering: 1.75

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle Fixed
Underbarrel TGMC attached gun grenade.png
Stock Fixed
VX-31.png

V-31 assault rifle

The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless, the V-31 continues to see common use due to its comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition.

Automatic fire rate: 300 RPM
Burst fire rate: 450 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.35

Ammo:
T18AR mag.png

V-31 magazine (10x24mm)

A 10mm rifle magazine designed for the V-31, loaded with 50 rounds.

Damage: 20
Armor Penetration: 20
Armor Sundering: 1.25

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC bayonet.png
Underbarrel None
Stock Fixed
Type71.png

Type 71 pulse rifle

This appears to be a less common variant of the usual Type 71, with an undermounted flamethrower and improved iron sights.

Automatic fire rate: 240 RPM
Burst fire rate: 277 RPM
Time to wield: 0.7 seconds
Slowdown while wielding: 0.6

Ammo:
T18AR mag.png

Type 71 magazine (7.62x39mm)

A 7.62x39mm magazine that fits 42 rounds in the Type 71 rifle.

Damage: 30
Armor Penetration: 15
Armor Sundering: 1.75

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC bayonet.png
Underbarrel TGMC attached gun flamer.gif
Stock Fixed


RPD.png

lMG-D light machinegun

A cheap and robust machinegun, sometimes better known as an 'RPD'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost, high capacity and higher than usual caliber rounds.

Automatic fire rate: 240 RPM
Burst fire rate: N/A RPM
Time to wield: 1.2 seconds
Slowdown while wielding: 0.95

Ammo:
T18AR mag.png

lMG-D drum magazine (7.62x39mm)

A 100 round 7.62x39mm Kalashnikov drum, won't fit on most kalasnikov rifles, as it is made for the beltfed variant.

Damage: 30
Armor Penetration: 15
Armor Sundering: 1.75

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle None
Underbarrel TGMC bipod.gif
Stock Fixed


Dp27.png

Degtyaryov 'RP' machine gun

A cheap and robust machine gun seen commonly in the fringes of the bubble. Fires high caliber rounds to accommodate for its sluggish rate of fire, it is generally found being called 'The Record Player' due to the resemblance. Fires 7.62x39mm AP rounds.

Automatic fire rate: 240 RPM
Burst fire rate: N/A RPM
Time to wield: 0.9 seconds
Slowdown while wielding: 0.85

Ammo:
T18AR mag.png

Degtyaryov drum AP magazine (7.62x39mm)

A 47 drum AP magazine for the Degtyaryov machine gun.

Damage: 20
Armor Penetration: 25
Armor Sundering: 3

Starting Attachments:
Rail None
Muzzle Fixed
Underbarrel Fixed
Stock Fixed


Ptrs.png

PTR-41/1785 anti-mech gun

The PTR-41/1785 is a bottom shelf solution modernized for dealing with armor, while one could use it while standing it is obviously not a great idea. It is recommended to be used while the bipod is deployed. It uses 14.5mm high velocity rounds that will certainly leave a hole in whatever unfortunate soul is hit by it

Single fire rate: 44 RPM
Deploy time: 1 seconds
Undeploy time: 0.25 seconds

Ammo:
T18AR mag.png

high velocity incendiary sniper bullet

A handful of 5 huge shells to put in the record player

Damage: 120
Armor Penetration: 60
Armor Sundering: 20

Starting Attachments:
Rail None
Muzzle Fixed
Underbarrel Fixed
Stock Fixed


Smg2real.png

SMG-2 submachinegun

A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Put the fire selector to full auto for maximum firepower. Use two if you really want to go ham

Automatic fire rate: 400 RPM
Burst fire rate: 533 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0.15

Ammo:
T18AR mag.png

GAL9 extended magazine (9mm)

An extended 50 round magazine for the SMG-2."

Damage: 20
Armor Penetration: 5
Armor Sundering: 0.5

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle None
Underbarrel Fixed
Stock Fixed
SkorpionCZ.png

CZ-81 submachinegun

A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine

Automatic fire rate: 600 RPM
Burst fire rate: 600 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0.15

Ammo:
T18AR mag.png

Z-81 magazine (.32ACP)

A tiny 20 round .32ACP caliber magazine for the CZ-81"

Damage: 20
Armor Penetration: 5
Armor Sundering: 0.5

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle None
Underbarrel Fixed
Stock Skorpion Stock


Paladin.png

SH-12 Paladin pump shotgun

A nine-round pump action shotgun. A shotgun used for hunting, home defence and police work, many versions of it exist and are used by just about anyone

The Paladin has a 0.75 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Single fire rate: 40 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.4

Ammo types:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 30x6 (180)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 75
Armor Penetration: 20
Armor Sundering: 5.6

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 37.5+[30x2] (97.5)
Armor Penetration: 15
Armor Sundering: 5.6+[3.8x2] (13.2)

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC compensator.png
Underbarrel TGMC Vertical Grip.png
Stock Fixed
Sawnoff.png

sawn-off shotgun

A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential.

The Sawn-off has a 0.9 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Single fire rate: 300 RPM
Time to wield: 0.4 seconds
Slowdown while wielding: 0.6

Ammo types:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 36x6 (216)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 90
Armor Penetration: 20
Armor Sundering: 6.8

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 45+[36x2] (117)
Armor Penetration: 15
Armor Sundering: 6.3+[4.5x2] (15.3)


No attatchments

V10.png

V10 pump shotgun

A classic design, using the outdated shotgun frame. The V10 combines close-range firepower with long term reliability.

Single fire rate: 30 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.45

Ammo types:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 40x6 (240)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 100
Armor Penetration: 20
Armor Sundering: 7.5

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 50+[40x2] (130)
Armor Penetration: 15
Armor Sundering: 7+[5x2] (17)

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC bayonet.png
Underbarrel Fixed
Stock Fixed
V-21.png

V-21 submachinegun

The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds.

Automatic fire rate: 400 RPM
Burst fire rate: 600

Time to wield: 0.4 seconds
Slowdown while wielding: 0.15

Ammo:
T18AR mag.png

V-21 submachinegun magazine (10x20mm)

A 50 round 10x20mm caseless submachinegun magazine.

Damage: 20
Armor Penetration: 20
Armor Sundering: 1.25

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC compensator.png
Underbarrel TGMC Vertical Grip.png
Stock Fixed
Garand.png

AU C1 Garand self loading rifle

The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications. Other than that, it is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips.

Single fire rate: 75 RPM

Time to wield: 1.0 seconds
Slowdown while wielding: 0.75

Ammo:
T18AR mag.png

C1 Garand enbloc clip

An enbloc clip filled with 8 .30 caliber rifle rounds for the C1 Garand

Damage: 75
Armor Penetration: 25
Armor Sundering: 1.25

Starting Attachments:
Rail None
Muzzle None
Underbarrel None
Stock Fixed


Weapon: Description:
Trenchgun.png

L-4034 trenchgun

A six-round pump action shotgun. A shotgun used for hunting, home defence and police work, many versions of it exist and are used by just about anyone.

The L-4034 trenchgun has a 0.75 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Single fire rate: 50 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.55

Ammo types:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 30x6 (180)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 75
Armor Penetration: 20
Armor Sundering: 5.6

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 37.5+[30x2] (97.5)
Armor Penetration: 15
Armor Sundering: 5.2+[3.75x2] (12.7)

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle [[file:TGMC_compensator.png|64px|link=#Compensator]
Underbarrel None
Stock Fixed
Ml-12.png

ML-12 confrontation rifle

The ML-12 confrontation rifle is an absolute beast of a weapon used by the ICCAF. Featuring a high caliber round in a short package, it will absolutely shred enemy targets at close quarters, a operator must mind the incredible recoil.

Automatic fire rate: 133 RPM
Burst fire rate: N/A

Time to wield: 0.65 seconds
Slowdown while wielding: 0.55

Ammo:
T18AR mag.png

ML-12 battlecarbine rifle magazine (10x28mm)

A magazine filled with 25 10x28mm armor-piercing rifle rounds for the ML-12

Damage: 50
Armor Penetration: 40
Armor Sundering: 3.5

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC Extended Barrel.png
Underbarrel TGMC Laser Sight.png
Stock Fixed
Ml-120.png

ML-120 coilgun

The ML-120 coilgun is the most commonly seen coilgun in ICCAF use, firing magnetic projecitles at a incredibly high velocity. It requires some windup but will penetrate walls, your foes, and your friendlies too. So watch out... Uses specialized canisters to reload.

Single fire rate: 40 RPM (including windup)
Windup Delay: 0.5 seconds

Time to wield: 0.5 seconds
Slowdown while wielding: 0.35

Ammo:
T18AR mag.png

coilgun canister

A canister holding 5 tungsten projectiles for a coilgun. Will probably penetrate through just about everything.

Damage: 70
Armor Penetration: 35
Armor Sundering: 5

Starting Attachments:
Rail None
Muzzle Fixed
Underbarrel Fixed
Stock Fixed
ICCCNrpg.png

MP-IRL rocket launcher

The Man Portable-Infantry Rocket Launcher is a man portable warhead launcher employed by the ICC. Being capable of firing a wide variety of 83m rear-mounted rockets to provide excellent tactical flexibility in a compact package

Windup delay: 0.6 seconds
Time to wield: 1.0 seconds
Slowdown while wielding: 1.0

Ammo types:
T18AR mag.png

84mm high-explosive tube

A high explosive warhead for MP-IRL rocket launcher. Causes a strong explosion over a respectable area

Damage: 80
Armor Penetration: 20
Armor Sundering: 20

Heavy Impact Radius: 3
Light Impact Range: 6

T18AR mag.png

84mm thermobaric tube

A thermobaric warhead for the MP-IRL rocket launcher. Causes a powerful fuel air explosion over a moderate area.

Damage: 30
Armor Penetration: 100
Armor Sundering: 0

Heavy Impact Range: 4
Weak Impact Range: 5 Fire Spread Range: 4

T18AR mag.png

84mm HEAT tube

A high explosive anti armor warhead for the MP-IRL rocket launcher. Designed to punch through the toughest armor. Does 3x damage to mechs.

Damage: 200
Armor Penetration: 100
Armor Sundering: 0

Heavy Impact Range: 1

Ml-41.png

ML-41 autoshotgun

The ML-41 Automatic Shotgun is used by the ICCAF in fast paced boarding assaults, fielding a wide variety of ammo for all situations. Takes 16-round 12 gauge drums.

The ML-41 has a 0.5 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)

Automatic fire rate: 66 RPM
Time to wield: 0.55 seconds
Slowdown while wielding: 0.6

Ammo types:
TGMC Buckshot.png

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 20x6 (120)
Armor Penetration: 0
Armor Sundering: 0

TGMC Slug.png

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 50
Armor Penetration: 20
Armor Sundering: 3.8

TGMC Flechette.png

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 25+[20x2] (65)
Armor Penetration: 15
Armor Sundering: 3.5+[2.5x2] (8.5)

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle None
Underbarrel TGMC Vertical Grip.png
Stock Fixed
Pl-38.png

PL-38 machinepistol

The PL-38 is a machinepistol used by rearline ICCAF personnel, it presents solid performance at longer ranges in a compact package, although suffers due to a slow rate of fire for its class. It uses 10x20mm caseless rounds.

The V-31 has both hollow point and AP rounds, the ICCAF medic receives both

Automatic fire rate: 300 RPM
Burst fire rate: 600 (verify) RPM
Time to wield: 0.35 seconds
Slowdown while wielding: 0.2

Ammo types:
T18AR mag.png

PL-38 AP machinepistol magazine (10x20mm)

A 32 round 10x20mm caseless armor-piercing machine pistol magazine."

Damage: 15
Armor Penetration: 30
Armor Sundering: 3

T18AR mag.png

PL-38 HP machinepistol magazine (10x20mm)

A 32 round 10x20mm caseless hollow point machine pistol magazine.

Damage: 35
Armor Penetration: 0
Armor Sundering: 0.5

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC Extended Barrel.png
Underbarrel TGMC Vertical Grip.png
Stock Fixed
L-11.png

L-11 sharpshooter rifle

The L-11 is a venerable and battle-tested rifle used by the ICCAF. Although rather heavy, long and unwieldy compared to most ICCAF rifles, which focus on getting up close and personal, it easily makes up with excellent long-range potential when compared to most of its peers, mostly seen in use by reserve troops who expect to fight at distance, rather than up close. Uses 10x27mm magazines.

Automatic fire rate: 86 RPM
Burst fire rate: N/A

Time to wield: 0.85 seconds
Slowdown while wielding: 0.8

Ammo:
T18AR mag.png

L-11 sharpshooter rifle magazine (10x27mm)

A 20 round 10mm DMR magazine."

Damage: 71.5
Armor Penetration: 15
Armor Sundering: 2.2

Starting Attachments:
Rail TGMC RDS.png
Muzzle TGMC heavy barrel.gif
Underbarrel TGMC Vertical Grip.png
Stock Fixed
Mpi-kmreal.png

MPi-KM assault rifle

A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds.

Automatic fire rate: 240 RPM
Burst fire rate: N/A RPM
Time to wield: 0.7 seconds
Slowdown while wielding: 0.5

Ammo:
T18AR mag.png

MPi-KM magazine (7.62x39mm)

A 40 round 7.62x39mm magazine for the Kalashnikov series of firearms. This one had an old plum finish

Damage: 30
Armor Penetration: 15
Armor Sundering: 1.75

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC bayonet.png
Underbarrel None
Stock Fixed
Mpi-kmreal.png

L-40 personal defense weapon

The L-40 is the primer ICCAF submachinegun, generally termed as a 'PDW' due to its armor-piercing high velocity round, while it has adequate ranged performance, it is mostly tuned for at close quarters combat. It uses 4.6mm high velocity caseless rounds.

Automatic fire rate: 400 RPM
Burst fire rate: N/A RPM
Time to wield: 0.4 seconds
Slowdown while wielding: 0.25

Ammo:
T18AR mag.png

L-40 AP personal defense weapon magazine (4.6mm)

A 45 round high velocity 4.6mm caseless armor-piercing PDW magazine."

Damage: 15
Armor Penetration: 30
Armor Sundering: 3

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC Extended Barrel.png
Underbarrel TGMC Vertical Grip.png
Stock Fixed
L-15.png

L-15 battlecarbine

The L-15 battlecarbine is the standard rifle of the ICCAF, boasting a high caliber round and a menacing profile, it presents an excellent CQC firearm. However it struggles at range due to high dropoff from the short barrel, units that use it say that you need to close the gap at any cost to see the true efficacy of this weapon. Uses 10x25mm caseless ammunition.

Automatic fire rate: 240 RPM
Burst fire rate: N/A RPM
Time to wield: 0.35 seconds
Slowdown while wielding: 0.35

Ammo:
T18AR mag.png

L-15 battlecarbine rifle magazine (10x25mm)

A magazine filled with 30 10x25mm rifle rounds for the L-15

Damage: 30
Armor Penetration: 10
Armor Sundering: 1.25

Starting Attachments:
Rail TGMC Magnetic Harness.png
Muzzle TGMC Extended Barrel.png
Underbarrel TGMC attached gun grenade.png
Stock Fixed


L-88.png

L-88 assault carbine

An aged, reliable but outdated bullpup rifle used by ICCAF reserve personnel it is best used in close quarters when you need to quickly clear corners at rapid pace, has an integral foregrip and unmagnified scope to increase accuracy and reduce drag. Chambered in 5.56x45mm NATO.

The L-88 has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Automatic fire rate: 240 RPM
Burst fire rate: 327 RPM
Time to wield: 0.65 seconds
Slowdown while wielding: 0.2

Ammo:
T18AR mag.png

L-88 assault carbine magazine (5.56x45mm)

A magazine filled with 30 5.56x45mm rifle rounds for the L-88 series of firearms.

Damage: 30
Armor Penetration: 5
Armor Sundering: 0.6

Starting Attachments:
Rail None
Muzzle None
Underbarrel Fixed
Stock Fixed


Weapon: Description:
Alienrifle.png

⏃⌰⟟⟒⋏ ⍀⟟⎎⌰⟒

⏃⋏ ⎍⋏⎍⌇⎍⏃⌰ ☌⎍⋏ ⍜⎎ ⏃⌰⟟⟒⋏ ⍜⍀⟟☌⟟⋏. ⟟⏁ ⟟⌇ ⌰⏃☊☍⟟⋏☌ ⏃ ⏁⍀⟟☌☌⟒⍀ ⍜⍀ ⏃⋏⊬ ⍜⏚⎐⟟⍜⎍⌇ ⍙⏃⊬ ⏁⍜ ⎎⟟⍀⟒ ⟟⏁

Cannot be used by non-sectoids

Single fire rate: 120 RPM
Burst fire rate: 225 RPM
Time to wield: 0.4 seconds
Slowdown while wielding: 0.2

Ammo:
T18AR mag.png

⏃⌰⟟⟒⋏ ⍀⟟⎎⌰⟒ ⌿⌰⏃⌇⋔⏃ ⋔⏃☌⏃⋉⟟⋏⟒ ⏃ ⋔⏃☌⏃⋉⟟⋏⍜⟒ ⌰⟟☍⟒ 20 ⏃⋏⊬⏁⊑⟟⋏☌
Damage: 40
Armor Penetration: 15
Armor Sundering: 0

Attachments

Stuff you slap on to your gun to make it better. Or worse, in some aspects.

Item: Desc.:
TGMC Magnetic Harness.png

Magnetic Harness

A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. but why don't you just use a pick up macro? they disabled pickup macros for guns. Use these to keep your gun on you instead.

Exact stats: -9999% frustration when pounced on

TGMC RDS.png

Red Dot Sight

A red-dot sight for short to medium range. Does not have a zoom feature, but increases weapon accuracy by a good amount and makes aiming easier. No drawbacks.

Exact stats:
Wielded: +15% accuracy
Unwielded: +10% accuracy

TGMC scope mini.png

Mini Rail Scope

A small rail mounted zoom sight scope. Increases wield delay, and slows down movement speed when wielded. Allows short range zoom by activating the attachment.

use F12 if your HUD doesn't come back

Exact stats: +0.2s wield delay, +20% movement speed penalty when aiming
Wielded: +5% accuracy, modest slowdown
Unwielded: -5% accuracy

TGMC scope.png

T-47 Rail Scope

A marine standard mounted zoom sight scope. Allows long range zoom by activating the attachment.

use F12 if your HUD doesn't come back

Exact stats: +0.4s wield delay, +50% movement speed penalty when aiming,
Wielded: +10% accuracy, modest slowdown
Unwielded: -5% accuracy

TGMC flashlight.gif

Rail Flashlight

A simple flashlight used for mounting on a firearm. Has no drawbacks, but isn't particuraly useful outside of providing an extra light source.

works well with armors that have less than 6 tile light radius, such as Jaeger armor without a Baldur module

Exact stats: 6 tile light radius

TGMC attachment build-a-sentry.png

Build-A-Sentry Kit

When attached to a gun, the Build-A-Sentry Kit allows the weapon to be deployed as an autonomous sentry gun. Standard ammo for the attached weapon is still used, and power cells are needed if the sentry runs out of charge. Control+click on a tile to deploy the sentry, or control+click on the gun to deploy it in front of you.

Note that the kit does not provide IFF, even though it targets past marines. Unless the attached weapon has IFF, be aware of friendly fire.

Exact stats: 130% increase in friendly fire instances.

TGMC attachment motion detector.png

Tactical sensor

When activated, detects anything moving in your vicinity through motion pings.

Green pings are friendlies, red pings are not. Extends beyond your screen range, however you'll still get the audio cue

Item: Desc.:
TGMC Suppressor.png

Suppressor

A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.

Exact stats: +10% damage falloff, halves bullet speed
Wielded: +10% accuracy, -2 scatter, -2 recoil
Unwielded: -2 scatter, -3 recoil

TGMC Extended Barrel.png

Extended Barrel

A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.

Exact Stats: doubles bullet speed, +1 item size
Wielded: +15% accuracy, -1 scatter
Unwielded: +10% accuracy

TGMC Recoil Compensator.png

Recoil Compensator

A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something.

Exact stats:
Wielded: -3 scatter, -2 recoil
Unwielded: -3 scatter, -2 recoil

TGMC heavy barrel.gif

Barrel Charger

A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed and reduces damage dropoff at the cost of a small amount of accuracy.

Exact stats: triples bullet speed, reduces damage dropoff by 20%
Wielded: -5% accuracy

TGMC bayonet.png

Bayonet

A knife you can attach to the muzzle of your gun to increase melee damage. Comes in 2 types, regular and M22(your standard knife). The difference is only cosmetic. Makes your weapon longer.

Exact stats: +25 melee damage, +1 item size
Wielded: -5% accuracy
Unwielded: -10% accuracy

Pistol Lace.png

Pistol Lace

A lace you can put on your pistol to cinch it to your wrist. You must activate the pistol lace before it holds your gun in place.

Exact stats: -999% pistol dropped on floor and melted

Item: Desc.:
TGMC Laser Sight.png

Laser Sight

Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.

Exact stats:
Wielded: +10% accuracy
Unwielded: +15% accuracy

TGMC Vertical Grip.png

Vertical Grip

A custom-built improved foregrip for better accuracy, less recoil, easier aiming, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.

Exact stats: +1 item size, +0.2s wield delay, -20% aim mode movement speed penalty
Wielded: +10% accuracy, -3 scatter, -2 recoil, -1 burst-scatter mod
Unwielded: -5% accuracy, +1 scatter

TGMC Angled Grip.png

Angled Grip

A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.

Exact stats: +1 item size, -0.3s wield delay
Wielded: -1 recoil, +2 scatter
Unwielded: -10% accuracy, +1 scatter

TGMC gyro.png

Gyroscopic Stabilizer

A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Greatly decreases aim mode slowdown. Significantly reduces burst scatter, recoil and general scatter.

Exact stats: -50% running accuracy penalty, -50% aim mode movement speed penalty, -10% damage falloff.
Wielded: -1 scatter, -2 recoil
Unwielded: -2 scatter, -1 recoil, +10% accuracy

TGMC bipod.gif

Bipod

A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size.

must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall

Exact stats: +2 item size, -10 melee damage
When active: -50% aiming fire rate penalty, -2 scatter, +30% accuracy, -2 recoil

TGMC attached gun flamer.gif

Mini Flamethrower

A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch.

when active, right click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack

Exact stats: 4 tile range, 25 unit capacity

TGMC attached gun shotgun.png

Masterkey Shotgun

A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness.

when active, right click to fire. Reload by right clicking your firearm with shotgun shells.

Exact stats: 3 shell ammo capacity, shotgun shells do -40% damage.

TGMC attached gun grenade.png

Underslung Grenade Launcher

A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the synth says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit.

when active, right click to fire. Can only be reloaded while active

Exact stats: 2 grenade ammo capacity, 7 tile range

Tx7.png

TX-7 plasma pistol

This sidearm can uniquely be attached to other weapons as an underbarrel attachment. A popular addition due to it's support potential, able to quickly destroy weeds, and remove facehuggers from marines.

when active, right click to fire. Can only be reloaded while active

Exact stats: 10 shot capacity, 7 tile range

Attached gun pepperball.png

Mini pepperball gun

An unusual weapon attachment intended more for riot control purposes. Has some value against xenomorphs due to its ability to drain their plasma. More commonly used to shoot naked marines in prep due to a lack of military police.

when active, middle click to fire. Can only be reloaded while active

Exact stats: 20 shot capacity

Item: Desc.:
TGMC t19stock.png

MP-19 machinepistol folding stock

A folding stock that is integrated into the MP-19. Activate it to fold/unfold the stock.

Exact stats: +1 item size, +5 melee damage, +0.1s wield delay
Wielded: +30% accuracy, -8 scatter, -2 recoil
Unwielded: -10% accuracy, +4 scatter.

TGMC t35stock.png

SH-35 folding stock

A folding stock that is integrated into the SH-35. Activate it to fold/unfold the stock.

Exact Stats: +0.2s wield delay
Wielded: +15% accuracy, -2 scatter, -3 recoil
Unwielded: n/a

TGMC stock tactical.png

MK221 tactical stock

A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the RO forgot to remove them from inventory.

Exact stats: +2 item size, +5 melee damage, +0.2s wield delay
Wielded: +10% accuracy, -15% scatter, -2 recoil
Unwielded: n/a

Apparel

These are the things you wear on your body to either carry all your junk, or stop yourself from getting decapitated.

Jaeger XM-02 Combat Exoskeleton

TGMC jaeger.png Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Now available in both pre-assembled and modular options through the armor vendor. Use alt+click to remove armor attachments or if modular, armor pieces. Use face paint on individual armor pieces to color them before placing them on the exoskeleton, or face paints on pre-assembled armor sets.

NOTE: The arm and leg plates all have the same stats. Only the chest plates have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
Arm/Leg Soft Armor
all = 10
Arm/Leg Slowdown = 0.1

Type: Desc:
Skirmisher-Armor.gif

Light Skirmisher

Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
With armor and leg armor
melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45
Slowdown 0.3
Without arm and leg armor:
melee = 15 / bullet = 35 / laser = 35 / energy = 30 / bomb = 25 / bio = 25 / fire = 25 / acid = 25
Slowdown 0.1
Scout-Armor.gif

Light Scout

Provides minor protection and encumbrance when attached. This one is marked as a light scout piece, used by those who prefer faster movement speed for better reconnaissance
With armor and leg armor
melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45
Slowdown 0.3
Without arm and leg armor:
melee = 15 / bullet = 35 / laser = 35 / energy = 30 / bomb = 25 / bio = 25 / fire = 25 / acid = 25
Slowdown 0.1
Infantry-Armor.gif

Medium Infantry

Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
With armor and leg armor
melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55
Slowdown 0.5
Without arm and leg armor:
melee = 25 / bullet = 45 / laser = 45 / energy = 35 / bomb = 30 / bio = 30 / fire = 30 / acid = 35
Slowdown 0.3
Helljumper-Armor.gif

Medium Helljumper

Provides moderate protection and encumbrance when attached and is fairly easy to attach and remove from armor. This armor appears to be marked as a Helljumper armor piece. Seems purpose-built for orbital drop missions.
With armor and leg armor
melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 |fire = 50 | acid = 55
Slowdown 0.5
Without arm and leg armor:
melee = 25 / bullet = 45 / laser = 45 / energy = 35 / bomb = 30 / bio = 30 / fire = 30 / acid = 35
Slowdown 0.3
EVA-Armor.gif

Medium EVA

Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.
NOTE: does not actually provide protection against space.
With armor and leg armor
melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55
Slowdown 0.5
Without arm and leg armor:
melee = 25 / bullet = 45 / laser = 45 / energy = 35 / bomb = 30 / bio = 30 / fire = 30 / acid = 35
Slowdown 0.3
Assault-Armor.gif

Heavy Assault

Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
With armor and leg armor
melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60
Slowdown 0.7
Without arm and leg armor:
melee = 30 / bullet = 50 / laser = 50 / energy = 35 / bomb = 30 / bio = 35 / fire = 35 / acid = 40
Slowdown 0.5
Gungir-Armor.gif

Heavy Gungnir

Provides high protection and encumbrance when attached. This one is marked as a heavy gungnir exoskeleton, heavy armor surrounds the entirety of the marine, it's a wonder they are able to see out of the helmet.
With armor and leg armor
melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60
Slowdown 0.7
Without arm and leg armor:
melee = 30 / bullet = 50 / laser = 50 / energy = 35 / bomb = 30 / bio = 35 / fire = 35 / acid = 40
Slowdown 0.5
EOD-Armor.gif

Heavy EOD

Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is not a skirt.
NOTE: does not actually provide extra protection against explosive damage.
With armor and leg armor
melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60
Slowdown 0.7
Without arm and leg armor:
melee = 30 / bullet = 50 / laser = 50 / energy = 40 / bomb = 35 / bio = 35 / fire = 35 / acid = 40
Slowdown 0.5

NOTE: The exoskeleton can mount 1 storage module.

Module: Desc:
TGMC jaeger module general.png

General purpose storage module

Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.
TGMC jaeger module engineer.png

Engineering storage module

Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool.
TGMC jaeger module medic.png

Medical storage module

Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could.
TGMC jaeger module injector.png

Injector storage module

Can hold a substantial variety of injectors.

These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.

Module Desc:
TGMC jaeger module baldur.png

Baldur light amplification system

Designed for mounting on modular armor. Substantially increases the power output of your modular armor's mounted flashlight. Be the light in the darkness. Does not slow down

Light Boost = 4

TGMC jaeger module tyr.png

Mark 1 Tyr armor reinforcement

Designed for mounting on modular armor. A substantial amount of additional armor plating designed to grant the user extra protection against threats, ranging from xeno slashes to friendly fire incidents. This older version has worse protection. Will greatly impact mobility.

Soft Armor
all = 10
Slowdown = 0.4

TGMC jaeger module tyr.png

Mark 2 Tyr armor reinforcement

Designed for mounting on modular armor. A substantial amount of additional armor plating designed to grant the user extra protection against threats, ranging from xeno slashes to friendly fire incidents. This newer version has improved protection. Will definitely impact mobility.

Soft Armor
all = 15
Slowdown = 0.3

TGMC jaeger module mimir.png

Mark 1 Mimir environmental resistance system

Designed for mounting on modular armor. This older model provides minor resistance to acid, biological, and radiological attacks. Pairing this with a Mimir helmet module and mask will make the user impervious to xeno gas clouds. Will impact mobility.

Soft Armor
bio = 15 | rad = 10 | acid = 15
Slowdown = 0.2

TGMC jaeger module mimir.png

Mark 2 Mimir environmental resistance system

Designed for mounting on modular armor. This newer model provides great resistance to acid, biological, and radiological attacks. Pairing this with a Mimir helmet module and mask will make the user impervious to xeno gas clouds. Will impact mobility.

Soft Armor
bio = 40 | rad = 50 | acid = 30
Slowdown = 0.2

TGMC jaeger module ballistic.png

Hod Accident Prevention Plating

Designed for mounting on modular armor. A substantial amount of additional reflective ballistic armor plating designed to reduce the impact of friendly fire incidents, will lessen the affects of bullets and lasers. Will impact mobility.

Soft Armor
bullet = 40 | laser = 40
Slowdown = 0.2

TGMC jaeger module valk.png

Valkyrie automedical armor system

Designed for mounting on modular armor. This module has advanced medical systems that inject tricordrazine and tramadol based on the user's needs, as well as automatically securing the bones and body of the wearer, effectively splinting them until professional medical attention can be admistered. Will definitely impact mobility.

Medicine injectors take 4 minutes to recharge after injection
Automatically "splints" fractures for as long as the armor is on.
Slowdown = 0.3

TGMC jaeger module surt.png

Surt pyrotechnical insulation system

Designed for mounting on modular armor. Providing a near immunity to being bathed in flames, and amazing flame retardant qualities, this is every pyromaniacs' first stop to survival. Will impact mobility.

Slowdown = 0.4

TGMC jaeger module hlin.png

Hlin explosive compensation module

Designed for mounting on modular armor. Uses a complex set of armor plating and compensation to lessen the effect of explosions. Will impact mobility.

Soft Armor
bomb = 40
Slowdown = 0.2

TGMC jaeger module vali.png

Vali chemical enhancement module

A module that enhances the strength of reagents in the body. Requires a special substance, gathered from xenomorph lifeforms, to function.This substance needs to be gathered using an applicable weapon or tool.
Vali Details:
Nobody actually knows how the Vali works. We're all guessing.
Vali is a chemical module, it comes with a sword, spear, and knife called harvester and a module that you put in your armor. When you link your sword/spear (harvester) to the suit, it cannot be dropped. You can bump slash and when you will slash a xeno you extract 20u of greenblood into your suit module storage, up to 200u. The suit can also be loaded with 60u of any custom chemical storage. There are also modes, x1 and x2. When you activate the module, it will drain 30u of your custom mix and also consume 4 or 12u of greenblood according to your mode and will heal 6u or 12u of brute and burns per tick. After 10 seconds you get a weird screen warning and if you continue using the suit beyond 10 additional seconds you will have necrotized limbs after you turn off the suit. Last thing. You can load your sword with kelotane to burn benos, tramadol to slow them, bica to heal yourself, Load by using Unique Action.
TGMC jaeger module arrowhead.png

Svalinn Energy Shield System

Creates a shield around the user that is capable of negating all damage. If it sustains too much it will deactivate, and leave the user vulnerable.

Soft Armor
melee = -10 | bullet = -5 | bio = -5 | acid = -5
Slowdown = 0.2

Shield Health = 40
Recharge Rate = 10 points every 2 seconds

These modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.

Module Desc:
TGMC jaeger helmet bino.png

Binocular helmet module

Designed for mounting on a modular helmet. Can be flipped down to view into the distance.
TGMC jaeger helmet weld.png

Welding helmet module

Designed for mounting on a modular helmet. This module can be toggled on or off to function as welding protection for your delicate eyes.
TGMC jaeger helmet antenna.png

Antenna helmet module

Designed for mounting on a modular Helmet. This module reduces radio interference from being in caves.
TGMC jaeger helmet mimir.png

Mark 1 Mimir Environmental Helmet system

Designed for mounting on a modular helmet. This older model provides minor resistance to acid and biological attacks. Pairing this with a Mimir suit module and mask will make the user impervious to xeno gas clouds.

Soft Armor
bio = 15 | acid = 15

TGMC jaeger helmet mimir.png

Mark 2 Mimir Environmental Helmet system

Designed for mounting on a modular helmet. This newer model provides great resistance to acid, biological, and even radiological attacks. Pairing this with a Mimir suit module and mask will make the user impervious to xeno gas clouds.

Soft Armor
bio = 40 | rad = 50 | acid = 30

TGMC jaeger helmet tyr.png

Tyr Helmet system

Designed for mounting on a modular Helmet. When attached, this system provides substantial resistance to most damaging hazards, ranging from xeno slashes to friendly fire incidents.

Soft Armor
melee = 15 | bullet = 10 | laser = 10 | energy = 10 | bomb = 30 | bio = 10 | rad = 10 | fire = 10 | acid = 10

Xenonauten Armor

Armor: Desc:
XNL-Armor.gif

Xenonauten-L pattern armored vest

A XN-L vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments.
Light variant. Allows any Jaeger attachment. Alt-Click to remove attached items. Use it to toggle the built-in flashlight.
Has a shoulder lamp and a suit storage for guns.

melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45

Slowdown = 0.3

Suit Storage:
Any Gun TGMC M37.png
Emergency Oxygen Tank TGMC Emergency Oxy.png
The Bible TGMC Bible.png
G8 Storage Pouch TGMC G8 Pouch.png
M4A3 Belt TGMC M4A3 Holster.png
M44 Belt TGMC M44 Holster.png
XNM-Armor.gif

Xenonauten-M pattern armored vest

A XN-M vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments.
Medium variant. Allows any Jaeger attachment. Alt-Click to remove attached items. Use it to toggle the built-in flashlight.
Has a shoulder lamp and a suit storage for guns.

melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55

Slowdown = 0.5

Suit Storage:
Any Gun TGMC M37.png
Emergency Oxygen Tank TGMC Emergency Oxy.png
The Bible TGMC Bible.png
G8 Storage Pouch TGMC G8 Pouch.png
M4A3 Belt TGMC M4A3 Holster.png
M44 Belt TGMC M44 Holster.png
XNH-Armor.gif

Xenonauten-H pattern armored vest

A XN-H vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments.
Heavy variant. Allows any Jaeger attachment. Alt-Click to remove attached items. Use it to toggle the built-in flashlight.
Has a shoulder lamp and a suit storage for guns.

melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60

Slowdown = 0.7

Suit Storage:
Any Gun TGMC M37.png
Emergency Oxygen Tank TGMC Emergency Oxy.png
The Bible TGMC Bible.png
G8 Storage Pouch TGMC G8 Pouch.png
M4A3 Belt TGMC M4A3 Holster.png
M44 Belt TGMC M44 Holster.png
XN-Helm.gif|XNH-Helm.gif

M10X pattern marine helmet

A standard M10X Pattern Helmet with attach points. It reads on the label, 'The difference between an open-casket and closed-casket funeral. Similarly available is the m10XE, a modified version offering an enclosed visor apparatus. Wear on head for best results. Allows any Jaeger helmet module. Alt-Click to remove attached items. Has a tiny storage spot for all your MRE snacks and injectors.

melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60

No Slowdown

Clothing

Item: Desc.:
TGMC Webbing.png

Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.

Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
Any type of magazines T12AR mag.png
Any type of grenade TGMC HEDP.png
Any type of power cell TGMC TX-73 mag.png
TGMC Black Webbing.png

Black Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.

Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
TGMC Holster.png

Shoulder Holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol and three small magazines in it. Can also hold machinepistols.

Storage
Any Pistol
Tazer
Armor: Desc:
TGMC Ballistic vest all.gif

Crasher multi-threat ballistic armor

A reused design of a old body armor system from the 21st century. Crasher armor sports lower slowdown and higher melee protection than light armor, but it can't take Jaeger modules, and it has worse acid protection.

melee = 40 | bullet = 50 | laser = 50 | energy = 25 | bomb = 30 | bio = 5 | fire = 25 | acid = 30

Slowdown = 0.25

Suit Storage:
Any Gun TGMC M37.png
Emergency Oxygen Tank TGMC Emergency Oxy.png
The Bible TGMC Bible.png
G8 Storage Pouch TGMC G8 Pouch.png
M4A3 Belt TGMC M4A3 Holster.png
M44 Belt TGMC M44 Holster.png
Armor Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
TGMCsuicidevest.png

Tactical Explosive Vest

OUTDATED, TO BE UPDATED

Has no protection, but it lets you commit warcrimes.
Lacks a shoulder lamp, but still comes with
suit storage and extra pockets. THE SUIT LIGHT BUTTON IS THE SUIT TRIGGER, DO NOT PRESS UNLESS YOU WANT TO DIE!
Will cause extremely high damage to anything you are standing beside/on top of, while causing fire in an area around you.
Takes 2 seconds to detonate, will render you nearly unrevivable.

Suit Storage:
Any Gun TGMC M37.png
Emergency Oxygen Tank TGMC Emergency Oxy.png
The Bible TGMC Bible.png
G8 Storage Pouch TGMC G8 Pouch.png
M4A3 Belt TGMC M4A3 Holster.png
M44 Belt TGMC M44 Holster.png
Armor Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png


Item: Desc.:
TGMC Ammo Rig.png

Ammo Load Rig

A belt for your uniform, intended for holding magazines.
Has six slots for storing items.

Storage
Combat Knife TGMC Combat Knife.png
Shells or handfuls of bullets TGMC Buckshot.png
Any kind of flare/flare nade TGMC Flare Grenade.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
M4A3 Magazines TGMC M4A3 Magazine.png
M44 Speedloaders TGMC M44 Speedloader.png
Any grenade TGMC HEDP.png
Claymores TGMC Claymore.png
TGMC generalbelt.png

General Utility Pouch

A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.
Can switch drawing modes by right clicking.
Capable of storing various items. Has enough space to store 3 normal-sized items, comparable to 3/5ths as much as a satchel can carry.

Storage
Anything that'll fit in a backpack. TGMC fix.png
TGMC Shotgun Belt.png

Shotgun Shell Belt

A belt with 14 slots to hold almost 3 boxes of shotgun shells (or other handfuls of ammo, such as mosin bullets), can hold up to 70 shells (or mosin bullets ;)).
Has two drawing methods, left click to open, and right click to draw shells.

What it can store:
Buckshot shells TGMC Buckshot.png
Slug Shells TGMC Slug.png
Flechette Shells TGMC Flechette.png
Incendiary Shells TGMC Incendiary Slug.png
TGMC M4A3 Holster.png

T457 pattern pistol holster rig

Pistol Holster that goes on your belt.
Has seven slots, and draws pistols on click.
Capable of storing only one pistol in it.

Storage
Any Pistol, not revolvers. TGMC TP-14.png
Any Pistol Magazines TGMC M4A3 Magazine.png
TGMC M44 Holster.png

T457 pattern revolver holster rig

Revolver Holster that goes on your belt.
Has seven slots, and draws a revolver on click.
Capable of storing only one revolver in it.

Storage
Any revolver TGMC TP-44.png
Revolver speedloaders TGMC M44 Speedloader.png
TGMC ts34belt.png

TS-34 Shotgun Holster rig

Specialised holster for the TS-34 double barreled shotgun. Comes with the shotgun.
Has three slots, and draws shotgun on click.
Capable of storing the shotgun, and either one shell box or 2 shell handfuls.

Storage
TS-34 double barrel shotgun TGMC TS-34.png
Loose shellsTGMC Buckshot.png
Shotgun shell box TGMC fix.png
TGMC beltharness.png

Belt Harness

A shoulder worn strap with clamps that can be attached to a gun. Acts as a mag harness, but on your belt. Attaches guns to your back if your suit storage is full. Lacks any form of storage on its own.

TGMCknifebelt.png

Knife Rig

A knife rig that goes on your belt
Can draw knives with left click or right click.
Capable of storing six throwing knives within.

Storage
M11 Throwing Knives. TGMC Throwing Knife.png
TGMC grenadebelt.png

M40 HEDP rig

Designed to carry bulk quantities of M40 HEDP grenades, but can naturally store any grenade.
Can hold up to 9 grenades.
Capable of storing any nade.
Right click to draw a grenade, left click to open.

Storage
9 Grenades. TGMC HEDP.png
TGMC grenadebelt.png

M40 HEDP rig Mk. II

An upgraded version of the standard rig designed to carry even greater quantities of M40 HEDP grenades, but can naturally store tons of any grenade. Orderable from Requisitions.
Can hold up to 16 grenades.
Capable of storing any nade.
Right click to draw a grenade, left click to open.

Storage
16 Grenades. TGMC HEDP.png
TGMC medicalbag.png

Lifesaver medic bag

A specialised belt that mounts a duffel bag filled with a range of pill bottles and light medical supplies. Can heal most injuries sustained on the battlefield.
Cannot hold medical equipment, such as roller beds and defibrillators. Generall used by those who want extra medical supplies. Has 21 slots. Capable of storing medical supplies.

Storage
Medical supplies. TGMC fix.png
TGMC medicalbelt.png

Medical Storage rig

This version is a less common configuration of the M276 pattern belts, designed to transport medical supplies. Can hold medical equipment, such as roller beds and defibrillators.
Generally used by those who need storage for other things, such as extra ammunition. Has 16 slots. Capable of storing medical supplies and some medical equipment.

Storage
Medical supplies. TGMC fix.png
Medical equipment. TGMC fix.png
TGMC toolbelt.png

Toolbelt

It's a toolbelt. It holds tools, obviously. need we say more?
Can switch drawing modes by right clicking.
Capable of storing tools and stuff.

Storage
Tools. TGMC Wrench.png


Pouch: Desc:
TGMCshotgunpouch.png

Shotgun Shell Pouch

A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells TGMC Buckshot.png
Slug Shells TGMC Slug.png
Flechette Shells TGMC Flechette.png
Incendiary Shells TGMC Incendiary Slug.png
TGMCmagazinepouch.png

Magazine Pouch

A pouch used to hold magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Shells or handfuls of bullets TGMC Buckshot.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
M4A3 Magazines TGMC M4A3 Magazine.png
M44 Speedloaders TGMC M44 Speedloader.png
TGMC Flare Pouch.png

Flare Pouch

A pouch used to flares. Holds one flare pistol and 26 flares.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it to automatically draw a flare.

What it can store:
Flare Grenades TGMC Flare Grenade.png
M30E2 Flare Gun TGMC Flare.png
TGMC First Aid Pouch.png

First Aid Pouch

A pouch used to hold medical supplies. Has seven slots.
Comes with bicardine pills, kelotane pills, tricordazine pills, tramadol pills, dylovene pills, splints, and a inaprovaline autoinjector.
Has less storage space than the medkit pouch, so this should only be taken for the supplies.

What it can store:
Tramadol Injectors TGMC Tramadol Autoinjector.png
Tricordazine Injectors TGMC Tricord Autoinjector.png
Gauze TGMC Gauze.png
Ointment TGMC Ointment.png
Medical Splints TGMC Splint.png
TGMC Tool Pouch.png

Tool Pouch

A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Wirecutters TGMC Wirecutters.png
Entrenching Tools TGMC ETool.png
Screwdrivers TGMC Screwdriver.png
Cable Coil TGMC Cable Coil.png
Crowbars TGMC Crowbar.png
Blowtorches TGMC Blowtorch.gif
Multi Tool TGMC Multitool.png
Wrenches TGMC Wrench.png
Mini Extinguishers TGMC Mini Extinguisher.png
TGMC Construction Pouch.png

Construction Pouch

A pouch used to hold construction materials. Has four slots.
Comes with 25 sandbags, 5 barbed wires, and a shovel. Enough to make 5 wired barricades.
Can also hold filled sandbags.

What it can store:
Stacks of Material TGMC Metal.png
Entrenching Tools TGMC ETool.png
Empty Sandbags TGMC Sandbag Empty.png
Cable Coil TGMC Cable Coil.png
Metal Rods TGMC Rods.png
Barbed Wire TGMC Barbed Wire.png
TGMCpistolammopouch.png

Pistol Magazine Pouch

A pouch used to hold pistol magazines. Has six slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Pistol & Machinepistol Magazines TGMC M4A3 Magazine.png
Revolver Speedloaders TGMC M44 Speedloader.png
TGMC Pistol Pouch.png

Sidearm Pouch

A pouch used to sidearms. Has one slot.
Click on the holster to draw your sidearm.

What it can store:
Any Revolvers TGMC M44.png
Any Pistols TGMC M4A3.png
TGMCexplosivepouch.png

Explosive Pouch

A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Any RPG Rockets TGMC HE Rocket.png
C4 TGMC C4.png
Any Grenades TGMC HEDP.png
Claymore Boxes TGMC Mine Box.png
Claymores TGMC Claymore.png
Detpacks TGMC Detpack.png
Signaler Signaler.png
TGMC Explosive Pouch.png

Grenade Pouch

A pouch used to hold grenades, go figure. Has six slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Any Grenades TGMC HEDP.png
Item: Desc.:
TGMC Gas Mask.png

Transparent gas mask

A face-covering mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%.

TGMC Coif.png

Thermal coif

A coif that protects you from extreme cold conditions.

TGMC Rebreather.png

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.

TGMC tactical gas mask.png

Tactical gas mask

A face-covering mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%. Looks reasonably cooler than the standard variants.

TGMC tactical coifed gas mask.png

Tactical coifed gas mask

A face-covering coifed mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%. Looks reasonably cooler than the standard variants, and features a thermal coif.

TGMC SWAT mask.png

SWAT Mask

A close-fitting tactical mask that can be connected to an air supply. Protects from a single hugger attack before falling off, and needing to be re-equipped. Reduces the amount of harmful xeno gas you breathe in by 50%. Orderable from Requisitions.

TGMC bandanna.png

Bandanna

A colored, resilient, and insulating cloth to cover your face from the elements.

Munitions

Most grenades deal explosive damage, which is listed here. Explosions to different damage to humans than they do to xenos.
Damage against humans:

Weak Explosion: 20 brute damage, 20 burn damage, 2 stagger, 1 slowdown.
Light Explosion: 40-50 brute damage, 40-50 burn damage, 6 stagger, 3 slowdown.
Heavy Explosion: 80-100 brute damage, 80-100 burn damage, 12 stagger, 6 slowdown.
Devastating Explosion: 160-200 brute damage, 160-200 burn damage, 24 stagger, 12 slowdown, Will almost always gib.

Damage against xenos:

Weak Explosion: 40-60 damage, 2 slowdown, 5 sunder.
Light Explosion: 90-110 damage, 2 stagger, 3 slowdown, 10 sunder.
Heavy Explosion: 140-160 damage, 3 stagger, 4 slowdown, 20 sunder.
Devastating Explosion: 190-210 damage, 4 stagger, 5 slowdown, 30 sunder. Will almost always gib

Item: Desc:
TGMC grenade.png

M40 HEDP grenade

A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand. It is set to detonate in 4 seconds, and has an explosive radius of 4 light.
TGMC grenade fire.png

M40 HIDP incendiary grenade

The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds, and has an explosive radius of 2 fire.
TGMC grenade M15.png

M15 fragmentation grenade

An outdated TGMC fragmentation grenade. With decades of service in the TGMC, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds, and has an explosive radius of 5 light.
TGMC grenade phosphorus.png

M40 HPDP grenade

The M40 HPDP is an extremely dangerous grenade, covering a large area in toxic gas and intense flame. It is set to detonate in 2 seconds, has a radius of 4 fire, and spews toxic white phosphorus gas in a radius of 6 tiles. Don't hit friendly marines with this
TGMC grenade smoke.png

M40 HSDP smoke grenade

The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds, and emits vision obscuring smoke in a 6 tile radius.
TGMC grenade cloak.png

M40-2 SCDP smoke grenade

A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. It's set to detonate in 2 seconds, and emits concealing smoke in a 7 tile radius. Conceals humans in the smoke cloud, but leaves the area and nonhumans visible.
TGMC grenade pgas.png

M40-T smoke grenade

The M40-T is a small, but powerful Tanglefoot grenade, designed to remove plasma with minimal side effects. Based off the same platform as the M40 HEDP. It is set to detonate in 6 seconds, and emits tanglefoot gas in a 7 tile radius. No longer standard issue.
TGMC Grenade agas.png

M40-AG smoke grenade

A gas grenade originally designed to remove any contaminants in the air for the purpose of cleaning, now repurposed to remove hostile gases. It is set to detonate in 3 seconds, and emits anti-gas gas in a 7 tile radius. Will remove clouds of smoke, be it acid, neurotoxin, etc.
TGMC Grenade lasburster.png

M80 lasburster grenade

A grenade that emits a burst of laser beams, damaging anything in the area. It is set to detonate in 4 seconds, and it shoots 20 laser beams around itself upon detonation. Each laser beam deals 40 damage, with 5 AP.
TGMC grenade flare.png

M40 FLDP grenade

A TGMC standard issue flare utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand.
TGMC grenade cas.png

M50 CFDP signal flare

A TGMC signal flare utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand. When activated, provides a target for CAS pilots.
TGMC grenade razor small.png

Razorburn Grenade

Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE. Sprays in a 1-tile radius.
TGMC grenade razor large.png

Razorburn Canister

Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE. Sprays in a 3-tile radius.
TGMC grenade hefa.png

M21 APRDS "Minelayer"

Anti-Personnel Rapid Deploy System, APRDS for short, is a device designed to quickly deploy M20 mines in large quantities. WARNING: Operating in tight places or existing mine fields will result in reduced efficiency. Mines must be loaded prior to deployment.
TGMC claymore.png

M20 Claymore anti-personnel mine

The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps. Can be disarmed using a multitool.
TGMC grenade sticky.png

M40 Adhesive Charge grenade

Designed for use against various fast moving drones, this grenade will adhere to its target before detonating. It's fuse is set to 5 seconds, and has an explosive radius of 2 light and 3 weak.
Trailblazer.png

M45 Trailblazer grenade

Capsule based grenade that sticks to sufficiently hard surfaces, causing a trail of air combustible gel to form. It is set to detonate in 5 seconds.
Item: Desc:
TGMC Acidnade.png

M40-A Acid smoke grenade

A grenade set to release a cloud of extremely acidic smoke developed by Nanotrasen, supposedly derived from xenomorphs. Has a shiny acid resistant shell. Its use is considered a warcrime under several treaties, none of which Terra Gov is a signatory to. It is set to detonate in 4 seconds.
TGMC Neuronade.png

M40-N Neurotoxin smoke grenade

A smoke grenade containing a concentrated neurotoxin developed by Nanotrasen, supposedly derived from xenomorphs. Banned in some sectors as a chemical weapon, but classed as a less lethal riot control tool by the TGMC. It is set to detonate in 4 seconds.
TGMC Stun.png

Stun grenade

A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. Repeated use can cause deafness. It is set to detonate in 3 seconds, and causes a high amount of stagger and slowdown to anyone in the vicinity.

Defensive Equipment

Item: Description:
TGMC Sentry deployed f.png

ST-571 Sentry Gun

A deployable, semi-automated turret with AI targeting capabilities. Armed with a M30 autocannon and a 500-round drum magazine. Costs 400 points at Requisitions. It features two firing modes, automatic and auto-burst, as well as a radial targeting mode for increased firing arc in exchange for lower range. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.


Automatic fire rate: 240 RPM

Normal Range: 8 Tiles

Radial Range: 6 Tiles

Ammo:
Sentry-ammo.png

M30 box magazine (10x28mm Caseless)

A drum of 50 10x28mm caseless rounds for the ST-571 sentry gun. Just feed it into the sentry gun's ammo port when its ammo is depleted.

Damage: 25
Armor Penetration: 20
Armor Sundering: 0

TGMC UA-580 point defense sentry.png

ST-580 Point Defense Sentry

A deployable, automated turret with AI targeting capabilities. This is a lightweight portable model meant for rapid deployment and point defense. Armed with an light, high velocity machine gun and a 300-round drum magazine. Costs 400 points at Requisitions. It features two firing modes, automatic and auto-burst, as well as a radial targeting mode for increased firing arc in exchange for lower range. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.


Automatic fire rate: 300 RPM

Burst fire rate: 200 RPM

Normal Range: 7 Tiles

Radial Range: 5 Tiles

Ammo:
Minisentry-ammo.png

M30 box magazine (10x20mm Caseless)

A box of 100 10x20mm caseless rounds for the ST-580 point defense sentry. Just feed it into the sentry gun's ammo port when its ammo is depleted.

Damage: 20
Armor Penetration: 20
Armor Sundering: 0

TGMC Snipersentry deployed f.png

SRT-580 Sentry Gun

A deployable, automated turret with AI targeting capabilities. This is a marksman model meant for engaging targets at long range. Armed with a heavy caliber AM-5 anti material rifle and a 75-round drum magazine. Costs 600 points at Requisitions. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.


Automatic fire rate: 30 RPM

Normal Range: 12 Tiles

Radial Range: 10 Tiles

Ammo:
TGMC Snipersentrydrum.png

AM-5 box magazine (10x28mm Caseless)

A box of 75 10x28mm caseless rounds for the SRT-580 sentry gun. Just feed it into the sentry gun's ammo port when its ammo is depleted.

Damage: 80
Armor Penetration: 50
Armor Sundering: 5

TGMC Shotgunsentry deployed f.png

SHT-573 Sentry Gun

A deployable, automated turret with AI targeting capabilities. This particular model is armed with a heavy caliber SM-10 shotgun and a 100-round drum magazine. Costs 400 points at Requisitions. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.


Automatic fire rate: 60 RPM

Normal Range: 8 Tiles

Radial Range: 6 Tiles

Ammo:
TGMC Shotgunsentrydrum.png

SM-10 box magazine (12g Caseless)

A box of 100 specialized telescopic 12G rounds for the SHT-573 sentry gun. Just feed it into the sentry gun's ammo port when its ammo is depleted. Will stun just like regular buckshot does.

Damage: 20x7(140)
Armor Penetration: 40
Damage falloff: 1 per tile. Damage at 8 tiles is 12x7(84)

TGMC TL 102 Heavy Smartgun.png

HSG-102 Heavy Machine Gun

A deployed and mounted heavy smartgun, ready to rock. While it is capable of taking the same rounds as the smartmachinegun, it fires specialized tungsten rounds for increased armor penetration. It's basically a stationary smartgun, with an added scope ability that permit you to see 3 tiles ahead, 300 ammunition, and superior damage. Ammo can be ordered from requisitions for 10 points each. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.

Automatic fire rate: 240 RPM

Burst fire rate: 140 RPM

Ammo:
HSG102-Mag.png

HSG-102 drum magazine (10x30mm Caseless)

A box of 300, 10x30mm caseless tungsten rounds for the HSG-102 mounted heavy smartgun.

Damage: 40
Armor Penetration: 40
Armor Sundering: 5

TGMC T-27.png

#MG-27 Medium Machinegun

An honorary defensive emplacement. Starts with 4 free in marine vendors, after which it can be ordered for 10 points in Req. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.

Automatic fire rate: 400 RPM

Ammo:
MG27-Mag.png

MG-27 box magazine (10x27m Caseless)

A box of 100 10x27mm caseless rounds for the MG-27 medium machinegun.

Damage: 30
Armor Penetration: 10
Armor Sundering: 1.25

TGMC floodlight.png

Armoured Floodlight

A structure capable of providing light to a wide area. The round starts with 4 of these on the ship. Must be wrench down in a powered area to function and can be clicked to toggle their light. Note that this comes in a crate when ordered from requisitions; don't open this crate until it is sent, as the floodlight can't be put back inside. Has a light radius of 15 tiles.

[Show/hide] TEMPLATES

Guns

Weapon: Desc:
128px

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
64px

Your ammo name here!

Holds bullets, which hurt. Ow!
Attachments:
Rail TGMC Magnetic Harness.png TGMC RDS.png TGMC QFA.png TGMC scope.png TGMC scope mini.png TGMC flashlight.gif
Muzzle TGMC Suppressor.png TGMC Extended Barrel.png TGMC heavy barrel.gif TGMC compensator.png TGMC bayonet.png
Underbarrel TGMC Laser Sight.png TGMC Vertical Grip.png TGMC Angled Grip.png TGMC bipod.gif TGMC gyro.png TGMC burstfire assembly.png TGMC attached gun flamer.gif TGMC attached gun shotgun.png TGMC attached gun grenade.png style="padding:5px" | Nothing
Stock TGMC t35stock.png TGMC t19stock.png TGMC stock vp70.png TGMC stock tx15.png TGMC stock tactical.png TGMC stock t18stock.png TGMC stock sx16.png TGMC stock smg.png TGMC stock slavic.png TGMC stock shotgun.png TGMC stock rifle.png TGMC stock revolver.png TGMC stock m16.png style="padding:5px" | Fixed

Munitions

Weapon: Desc:
128px

Your munition here!

What you use to grenade your buddy in the back of the head.

Defensive Equipment

Pouch: Desc:
64px

Defensive Equipment Name Here!

A thing you slap down to hurt bad guys, or maybe not.

Construction steps:
Step one. 64px
Step two. 64px
Step three. 64px
Step four. 64px