TGMC:Marine Jobs
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Command
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Captain |
The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel and keeping in touch with the groundside. Try and order everyone only to have no one listen to you or your announcements. Press big shiny red button to drop OB on |
Captain | Varies Easy to Very Hard |
Field Commander |
The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace. Use tactical binos to call in CAS, fire the Big OB gun, or fire the smaller railgun. Cry when a Xeno steals your megaphone. Lose the god dam Nuke because |
Lieutenant | Very Hard |
Staff Officer |
Communicate with the squads and lead them to their victory, convey important tactical information and strategies to the rest of command. Cry when no one listens to you. End up replacing the Captain because he went groundside to fist fight the King. |
Ensign | Very Hard |
Vehicle Crew
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Pilot Officer |
Operate the Condor, engaging xenomorphs from the sky with CAS and providing useful |
Ensign | Medium |
Transport Officer |
Operate the TAD, transporting marines and |
Ensign | Hard |
Mech Pilot |
Lead the marines as the point of the spear into victory by controlling the mech. Get rushed by Xenos and blown up 10 minutes into the op. Needs 100 Players online to become an available role. | Lance Corporal | Hard |
Assault Crewman |
Drive a tank. Run over marines and walls. Fire the main gun into a marine and instantly gib them. Beg req for more ammo. Lose your main gun because a Xeno jumped on top and broke it off. | Lance Corporal | Hard |
Transport Crewman |
Drive an APC. Run over marines and walls. Get immediately pounced by Xenos and blown up 5 minutes in the op. | Lance Corporal | Hard |
Engineering & Requisitions
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Chief Ship Engineer |
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. End up having to man Requsitions because the RO went SSD. | Ensign | Easy |
Requisitions Officer |
Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. Lose your mind in overwhelming demands for Ammo, req requests, factory demands, and 500 rounny plushie orders. Send the crate to the wrong beacon and now the Xeno's have 3 sets of B-18 covered in acid. | Ensign | Hard |
Ship Technician |
Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB. Spend the entire round sat in the OB room patiently waiting for someone to fire it so you can reload it. | Petty Officer Third Class | Easy |
Medical
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Chief Medical Officer |
Direct medical logistics with doctors and medics. Dedicate who will do TAD surgery, but usually be the self-appointted TAD surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Say as many House M.D. quotes you can before OD'ing on oxy. | Senior Physician | Medium |
Medical Doctor |
Heal wounds, make/use medication and revive nearly-dead marines. The surgeons that are always in demand. Take out shrapnel and xenomorph larva. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. |
Medical Student | Medium |
Researcher |
Deploy groundside with Marines to secure dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines. End up having to do groundside surgery instead. Buy a thermal cloak and pretend to be sneaky behind Xeno lines. | Research Assistant | Easy |
Marines
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of man-children to victory. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone. Use tactical binoculars to railgun xenos, then accidentally OB your own team. | Sergeant First Class | Hard |
Squad Smartgunner |
Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored. Either you slaughter all the Xenos or you wipe, so no pressure. | Lance Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using Plasma Cutters. Die to your own BAS turrets. Try and secure cave miners but get rushed by 18 Xenos while you're trying to setup cades. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad |
Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Run off alone to get ripped in half. But most importantly: |
Private | Very Easy |
Civilian
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Corporate Liaison |
Manage relations between your Corporate masters and the marines. Reinvigorate the marines with the promise of shareholding in the company if they win. Lose your head by trying to negotiate with Xenomorphs. High roleplay opportunity, opportunity being keyword. End up just going groundside and dying because you're bored and want to fight. | Corporate Intern | Very Easy |
Silicon-Based
Job | Role | Starting Rank | Difficulty |
---|---|---|---|
Combat robots |
Replaces organic meat bags with mass-produced and lowest-bidding silions. Technically its not a job but a species you can select in character creation. Laughs off toxin damage, oxy damage, take reduced burn damage, don't fall into crit, can be instantly revived with defibs, and don't have pesky meaty organs but requires a special machine to heal your version of Cloneloss (Integrity). Repairs brute with a welder and burn with cable coils. Communicate with fellow robots in binary speak. Become the organic-phobic machine you where built to be. | Depends on Role | Depends on Role |
Synthetic |
Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles based on orders from officers, low population, or incompetence. Powerfist your way to victory. You are probably more competent than 95% of the Marine force deployed and you're not even paid. | Mark 1 | Hard |
AI |
Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs. Open doors. Use your special announcements to play key announcements like the APC getting blown up. Get kidnapped by the Xenos when they get shipside and have witty banter with them because |
N/A | Medium |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |