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TGMC is a project based on the CM-SS13 codebase.

TGMC researcher.png
Medical Researcher
Access: Research, Medbay
Difficulty: Boring
Rank: N/A
Class: Corporate Civilian
Supervisors: Nanotrasen
Duties: Make experimental healing chemicals that grow an extra arm. Cultivate and grow xenomorphs in the research pens. Get killed when admemes don't make them corrupted. Go groundside to get a xenomorph egg. Fail because capture gameplay is dead.
Guides: Guide to Medicine, Guide to Chemistry, Guide to Surgery, Guide to Paperwork
Quote:"When i said i needed an egg, i did not mean a POACHED one, you denthead!"


As a Medical Researcher assigned to the TGMC by your corpo overlords at Nanotrasen, your job is to learn new things. Already learned most there is to know about medicine and generally everything? congratulations! you have uncovered the real truth behind what it means to be a medical researcher:

You are useless.

Well, maybe not quite. As a medical researcher, you have all the skills a medical officer has(minus guns), and none of the mandated responsibilities. Your allegiance is with Nanotrasen, not the TGMC after all, so no one should fault you if you refuse to heal marines, since that isn't expressly your job, though people will need to be healed, and if you're the only doctor onboard, you're going to have to be the doctor everyone needs, be it at gunpoint or not.

But say that you aren't the only doctor awake, and there's more than enough doctors and corpsmen to meet the medical needs of the platoon. Then, you can go around and roleplay! be it a mad doctor hopped up on space drugs, or a military school dropout, you're a civilian, so you can just do whatever.

A popular gimmick is to go groundside looking for alien eggs to hatch in the containment cell. Though because capture gameplay is now mechanically discouraged/functionally dead, you might not get much luck doing so. Though that fax machine in you office is looking pretty dusty, maybe you should use it?(note: the Sulaco's research section does not have a fax machine yet) As an employee of Nanotrasen, you can always ask them via the fax machine for basically whatever. Though don't expect them to always accept the request. They(admins) are still charged with keeping game balance, so anything they might deem balance-breaking is most certainly off the catalogue, per se. So don't expect to get that M19C4 Pulse Rifle you asked for a hundred times for "ballistics testing".

If you do manage to get a xeno egg, you can try hatching it for fun. The containment cell area is usually stocked with a monkey cube box, that can give you monkeys as (un)willing hosts for the huggers. Simply throw the monkey down on the floor and spray it with the provided fire extinguisher. Once the larva bursts out of the monkey, an Adimn has the ability to change the hive its assigned to. This is how corrupted(green) xenos are born. Though due to balance problems with Xeno vs Xeno gameplay, some admins may not want to corrupt them. Either that, or they're busy dealing with other stuff.

If they do end up being corrupted by the grace of the gods, have it become a shrike so you can make more! you do have 5 monke cubes, after all. Most research facilities are lined with anti-psychic linings though, which may disallow the xeno to evolve to a shrike. In this case, the xeno needs to move to a place that's not ESP-proof, like the hallway outside for example. Though make sure a passing marine doesn't end up shooting the xeno while doing this. Once they become a shrike, they can lay eggs, which can impregnate the rest of the provided monkeys. The larvas that burst should be corrupted as well, though they won't be green(or have the ability to speak Galactic Common) until they evolve. Best case scenario, you have an army of 5 friendly xenos ready to kick ass with the rest of the ungas. Worst case scenario, they get massacred by marines with tunnel vision. An admin may also reduce your total xeno yield by 1 by gibbing or otherwise aborting one of your monkeys though(because aforementioned balance reasons).

And that's basically it. A doctor with fax access and freedom to do whatever. Perhaps one day, the role will get more nuance. But for now, feel free to make your own fun(within the rules, of course).

Job Positions

TGMC Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison, Researcher
Special Synthetic, AI
Xenomorphs Tier 0 Larva
Tier 1 Drone, Defender, Runner, Sentinel
Tier 2 Carrier, Hivelord, Warrior, Hunter, Wraith, Bull, Spitter
Tier 3 Praetorian, Crusher, Ravager, Boiler, Defiler
Tier 4 Queen, King, Shrike, Hivemind
Others Emergency Response Team, Survivor