TGMC:Researcher

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TGMC is a project based on the CM-SS13 codebase.


Medical
TGMCResearcher.png
Medical Researcher
Access: Research, Medbay
Difficulty: Easy
Rank: N/A
Class: Corporate Civilian
Supervisors: Nanotrasen
Duties: Probe dig sites groundside using your excavation tool and special minimap with the sites marked. Mildly med marines. Perform TAD surgery and cry when you give everyone necrosis.
Guides: Guide to Research, Guide to Medicine, Guide to Chemistry, Guide to Surgery, Guide to Paperwork
Quote:"I JUST EXCAVATED 30 SITES, AND I'M EATING NACHO! THE GREATEST DAY OF MY LIFE!!!!"


Overview

You have recently been contracted by TGMC to research xenomorphs so that you can pay for your college debt on xenobiology. As a Medical Researcher assigned to the TGMC by your corporate overlords at Nanotrasen, your primary job is to excavate digsites for rare materials. Since you are also a medical provider and can be with the marines in deployments, you are also (loosely) expected to heal marines. Your surgery skills are worse than a doctor's. This makes little difference in a controlled environment like Medbay, but makes field surgery very difficult.

GREAT THINGS COME TO PEOPLE THAT HAVE PATIENCE!

More information about skills
Medical Researcher Skills
Medical
4/5
Surgery
3/5
Engineering
0/5
Construction
0/5
Police
0/2
Powerloader
0/4
Leadership
0/4
CQC
-1
Smartgun
-4
Melee
-1
Firearms
0
Stamina
0


Duties

As a Medical Researcher, you have similar skills to a Medical Doctor, but a very different set of responsibilities. You're employed for research, not for medical work, though people will need to be healed, and if you're the only doctor onboard, they'll look to you for treatment. In plainer terms: if there's no other Medbay staff, it's probably in your best interests that you do not deploy.

But say that you aren't the only doctor awake, and there's more than enough doctors and corpsmen to meet the medical needs of the platoon. Then, you can focus on your research, digging up sites with your subterranean extractor (hand drill), which you can then put into green research tubes to generate points and potentially some useful implanters.

Claim Jumping

If you're not content sitting safely behind barricades, your excavation tool has the perfect solution for you: wander out into the darkness and die horribly to a single Young Runner because your combat skills are awful dig up your own research material! You'll need an entire empty satchel to carry everything back at once, so carry extra storage along on the way over. It's also best to bring a friend since your combat skills aren't great.

This is a four-step process, more thoroughly detailed in the Guide to Research, but in-depth knowledge isn't needed to do the job as efficiently as possible.

  1. Find a digsite using your map. Green digsites are common materials sites that will give tier 1 xenomorph materials. Gold digsites are rare digsites that will give mysterious substances with better rewards.
  2. Stand within three tiles of the site spot and use your excavator (activate it using your special action key). This takes a few seconds. A xenomorph chunk or mysterious orb will pop out on the ground.
  3. Throw the chunk in the research console tube. Using the research console again will pop up a menu that will show you potential rewards and probabilities. There's nothing else to do with the materials, so analyze away! You can unlock the console and drag it around.
  4. Use whatever reward you get. You'll always find credits, which can be sold through the ASRS pad or in Requisitions on the ship, but there's also a decent chance of getting unique implants with questionable combat effectiveness. Keep in mind that these implants can be pulled out by clueless Corpsmen poking around with their tweezers.

While you're waiting, remember that you're a decent surgeon in a reasonably safe area, and that a lot of marines will be wandering back to the FOB in hopes of finding a medevac so they can get surgery. If you're going to oblige them, remember to bring down antiseptics and anesthetic, either in pills or air tanks.


TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor