|This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
|This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
|Access: Squad Room, Squad Engineer Prep, wherever your tools take you.|
Supervisors: Squad Leader
Duties: Stick with your squad, follow your Squad Leader's orders. Open up entrances, place down fortifications. Forget to flip your welding goggles down.
Guides: Guide to Engineering, Guide to Base Building
Quote: Semper Fi!
The Squad Engineer is responsible for a variety of tasks, the most important being erecting battlefield fortifications, setting up forward-operating bases (FOB's,) and repairing/destroying mission-critical objectives. You have lots of tools and materials to work with, including the TGMC's powerful remote sentry units, land mines, barbed wire, explosives, and welders.
Playing the Engineer
As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony communications or power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ.
Almost every marine operation will have some type of FOB, and all engineers need to know how to build and maintain one of these positions. You must also learn how to set up and place defensive weapon systems like the UA 571-C Sentry. After learning these basics, you will also need to familiarize yourself with repairing mission-critical infrastructure such as colony power generators, APC's, and telecommunications systems. These activities will make up the bulk of your job, but further learning includes demolition using C4 and remote charges, welding, repair, hacking, construction, and on-site salvaging for any material you could use.
Vendors, Equipment, and Weapons
The Squad Engineer has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet, NEXUS Automated Engineer Equipment Rack, and yellow Engineer System Vendor.
The Automated Closet contains your standard kit, choice of armor, backpack, webbings, toolbelt, pouches, and any mask you may want.
The Automated Equipment Rack contains your essential engineer set, which is free, as well as 45 points to purchase additional supplies, tools, explosives, and special ammunition. Your choice of two weapon attachments are also free.
The Engineer System Vendor has a single 'marine engineer support token' in it that acts as a credit. Vend the token, then put it back into the machine. This will allow you to purchase one of the three engineer weapon systems: the M402 Mortar Kit, UA 571-C Sentry crate, or the M56D crate.
| TGMC |
|TGMC||Command||Captain, Field Commander, Staff Officer, Pilot Officer, Tank Crewman|
|Security||Command Master at Arms, Master at Arms|
|Engineering and Supply||Chief Ship Engineer, Requisitions Officer, Ship Technician|
|Medical||Chief Medical Officer, Medical Officer|
|Marines||Squad Leader, Squad Specialist, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine|
|Civilians||Researcher, Corporate Liason|
|Tier 1||Drone, Defender, Runner, Sentinel|
|Tier 2||Carrier, Hivelord, Warrior, Hunter, Bull, Spitter|
|Tier 3||Praetorian, Crusher, Ravager, Boiler, Defiler, Shrike|
|Others||Emergency Response Team, Survivor|