TGMC:Squad Smartgunner

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DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


SUPPORT MARINE STAFF
DMCA SG.png
Squad Smartgunner
Access: Squad Smartgunner Equipment Room, Squad Room
Difficulty: Easy
Supervisors: Squad Leader
Duties: Use suppressive fire to help keep your squad intact.
Guides: N/A
Quote: Peace through superior firepower.


Introduction

You are specially-trained to operate one of the Terragov Marine Corps' most effective weapons systems: the M56D Smartgun. The Smartgun is an electronically powered, belt-fed 10mm general support machine gun that's stabilized on a combat harness and augmented with an infrared auto-tracking system.

In TGMC, the main role of the Squad Smartgunner is a second-line support unit.

Playing the Smartgunner

Though it may seem powerful, you are not a front-line combatant. Your gun deals less damage than a pulse rifle and you're slow enough to be caught by nearly any caste while wielding/reloading your weapon. Your strength is covering your team and putting yourself in the best position to lay down lots of fire on the enemy. Treat yourself as a mobile sentry gun, stay behind your teammates, shoot a lot, and pay attention to where you can best bring your firepower to bear.

Also don't forget the most powerful aspect of your weapon: the built-in IFF. It's turned on by default, and when it's on you will not hit any other friendly marines equipped with IFF transmitters. You can freely shoot through any marine and your bullets will safely bypass them to hit targets beyond. Note that your bullets will still hit anyone or anything without marine IFF, meaning survivors and other civilians, so be careful.

Vendors, Equipment, and Weapons

The Smartgunner has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Smartgunner Equipment Rack.

  • The closet contains your uniform, standard equipment, webbing, belts, pouches, and any masks you may want.
  • The equipment rack contains your weapon, armor, head mounted sight, and power pack in the essential smartgunner set, as well as additional special ammunition and gun attachments.

Remember that you must be wearing an M56 Powerpack worn on your back to equip the Smartgun and head mounted sight. These powerpacks can only go on your back slot.

TGMC Marine Vendor.png GHMME Automated Closet TGMC Marine Vendor.png

Item: Desc.:
TGMC Radio.png

TGMC Radio

This is used by squad members. Default channels are ; for your squad, and :z for common.

TGMC Uniform.png

TGMC Uniform

A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.

TGMC Combat Boots.png

Combat Boots

Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

BGloves.png

Marine Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

TGMC Helmet.png

M10 Helmet

A helmet which keeps your head on your shoulders, and not lying ten feet away.

Item: Desc.:
TGMC Webbing.png

Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.

Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
TGMC Black Webbing.png

Black Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.

Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
TGMC Holster.png

Shoulder Holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.

Storage
Any Pistol
Tazer
Item: Desc.:
TGMC M39 Holster.png

M39 Belt Holster

SMG Holster that goes on your belt.
Has only one slot, and draws revolvers on click.
Capable of storing an M39 without increased weight (Grips/Stock)

Storage
M39 SMGs 64px
TGMC Ammo Rig.png

Ammo Load Rig

A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.

Storage
Combat Knife TGMC Combat Knife.png
Shells or handfuls of bullets TGMC Buckshot.png
Any kind of flare/flare nade TGMC Flare Grenade.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
M4A3 Magazines TGMC M4A3 Magazine.png
M44 Speedloaders TGMC M44 Speedloader.png
Any grenade TGMC HEDP.png
Claymores TGMC Claymore.png
TGMC Shotgun Belt.png

Shotgun Shell Belt

A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells TGMC Buckshot.png
Slug Shells TGMC Slug.png
Flechette Shells TGMC Flechette.png
Incendiary Shells TGMC Incendiary Slug.png
TGMC M4A3 Holster.png

M4A3 Belt Holster

Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.

Storage
Any Pistol, not revolvers. TGMC M4A3.png
Any Pistol Magazines TGMC M4A3 Magazine.png
TGMC M44 Holster.png

M44 Belt Holster

Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.

Storage
M44 Revolvers TGMC M44.png
M44 Speedloaders TGMC M44 Speedloader.png
TGMC Knife Belt.png

Knife Rig

A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.

Storage
M11 Throwing Knives. TGMC Throwing Knife.png
Pouch: Desc:
TGMC Shotgun Shell Pouch.png

Shotgun Shell Pouch

A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells TGMC Buckshot.png
Slug Shells TGMC Slug.png
Flechette Shells TGMC Flechette.png
Incendiary Shells TGMC Incendiary Slug.png
TGMC Magazine Pouch.png

Magazine Pouch

A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Shells or handfuls of bullets TGMC Buckshot.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
M4A3 Magazines TGMC M4A3 Magazine.png
M44 Speedloaders TGMC M44 Speedloader.png
TGMC Medium General Pouch.png

Medium General Pouch

A medium general pouch that goes into your pocket. Holds small and tiny items.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
TGMC Flare Pouch.png

Flare Pouch

A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Flare Grenades TGMC Flare Grenade.png
Manual Flares TGMC Flare.png
TGMC First Aid Pouch.png

First Aid Pouch

A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Tramadol Injectors TGMC Tramadol Autoinjector.png
Tricordazine Injectors TGMC Tricord Autoinjector.png
Gauze TGMC Gauze.png
Ointment TGMC Ointment.png
Medical Splints TGMC Splint.png
TGMC Pistol Magazine Pouch.png

Pistol Magazine Pouch

A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
M4A3 Magazines TGMC M4A3 Magazine.png
M44 Speedloaders TGMC M44 Speedloader.png
TGMC Pistol Pouch.png

Sidearm Pouch

A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Any Revolvers TGMC M44.png
Any Pistols TGMC M4A3.png
Item: Desc.:
TGMC Gas Mask.png

TGMC Gas Mask

A gas mask that restricts your vision, but filters out harmful gasses.

TGMC Coif.png

TGMC Coif

A coif that protects you from extreme cold conditions.

TGMC Rebreather.png

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.


TGMC Smartgunner Vendor.png NEXUS Automated Equipment Rack TGMC Smartgunner Vendor.png

Item: Desc.:
TGMC M56 Harness.png

M56 Harness

Used to support your M56B Smartgun, and to holster it. Required to fire it.

Suit Storage:
M56B Smartgun TGMC M56.png
Emergency Oxygen Tank TGMC Emergency Oxy.png
G8 Storage Pouch TGMC G8 Pouch.png
Claymores TGMC Claymore.png
Ammo Magazines TGMC M41A Magazine.png
Armor Storage
Any tiny item TGMC Combat Knife.png
Any small item TGMC Bicardine Pill Bottle.png
M41A MK2 Magazines TGMC M41A Magazine.png
M39 Magazines TGMC M39 Magazine.png
M42C Magazines TGMC M42C Magazine.png
Sunfury Lasgun Cells TGMC Lasgun Cell.png
TGMC M56 Powerpack.png

M56 Powerpack

Supplies your M56B Smartgun with ammunition and power. Required to fire it.

TGMC M56.png

M56B Smartgun

A heavy machine gun that uses IFF to bypass friendlies, allowing you to fire through them if they have an ID.

TGMC M56 Sight.png

M56 Head Mounted Sight

Grants you full sight of the terrain, but not full night sight.

Item: Desc.:
TGMC M56 Powerpack.png

M56 Powerpack

Ammo for the M56B Smartgun. Holds 500 rounds, and goes on your back.

TGMC M4A3 AP Magazine.png

M4A3 AP Magazine

Pistol ammunition intended to pierce through armour.

TGMC M4A3 Extended Magazine.png

M4A3 Extended Magazine

A magazine with more capacity than the normal magazine.

TGMC M41A AP Magazine.png

M41A AP Magazine

M41A Ammunition intended to pierce through armour.

TGMC M41A Extended Magazine.png

M41A Extended Magazine

A magazine with more capacity than the normal magazine.

TGMC M39 AP Magazine.png

M39 AP Magazine

M39 Ammunition intended to pierce through armour.

TGMC M39 Extended Magazine.png

M39 Extended Magazine

A magazine with more capacity than the normal magazine.

Item: Desc.:
TGMC Suppressor.png

Suppressor

A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.

TGMC Extended Barrel.png

Extended Barrel

A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.

TGMC Recoil Compensator.png

Recoil Compensator

A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.

TGMC Magnetic Harness.png

Magnetic Harness

A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.

TGMC RDS.png

Red Dot Sight

A rail attachment that makes your shots more accurate. Other stats. Wee.

TGMC QFA.png

Quick Fire Assembly

Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.

TGMC Laser Sight.png

Laser Sight

Underbarrel attachment that makes your gun better for certain things. Other stats, wee.

TGMC Vertical Grip.png

Vertical Grip

Underbarrel grip that makes your bursts more accurate. Other stats. Wee.

TGMC Angled Grip.png

Angled Grip

Underbarrel grip that allows you to wield faster. Other stats. Wee.

TGMC M41A Stock.png

M41A Skeleton Stock

A stock. Other stats, wee.

TGMC M37 Stock.png

M37A2 Stock

A stock. Other stats, wee.

TGMC M39 Stock.png

M39 Stock

A stock. Other stats, wee.

Your Gear

Smartgun TGMC M56.png

This is your main weapon. While weaker than a standard rifle, it compensates through having a high rate of fire and being able to shoot through your friends to hit enemies. To use it, you will need to equip the M56 Head Mounted Sight (Eyes), Smartgun (Hands/Suit Storage), Powerpack (Backpack), and M56 Combat Harness (Armor).

Pros:

  • Fast fire rate un-modded (about as fast as you can click), making it great for suppression fire
  • Possesses an anti-friendly fire system (IFF), allowing one to shoot through allies to hit your foes
  • Can use burst fire
  • Comes with an integrated Magnetic Harness and Flashlight
  • Has a 50 round capacity with 500 reserve rounds in its M56 Power Pack
  • Empty Powerpacks can be replenished by equipping it in your hand, clicking its icon on the bottom of the screen, then dragging it over to your ammo locker in your prep room to restock the machine. Then you can just dispense it and stick it back onto yourself: this process can be done as many times as needed.
  • Powerpacks can be ordered at Requisitions like other ammo types.
  • Comes with an M56 Head Mounted Sight to help spot targets in the dark: lessening reliance on light sources such as flares

Cons:

  • Deals about the same damage as an SMG per shot (i.e. 30), making it weaker against T3s unmodded
  • Wielding has a 1-2 second delay, and slows you while wielded
  • The Smartgun's Magnetic Harness does not work with another weapon in your Suit Storage, meaning that your only choices for reserve weapons beyond a knife involve the Holster Rigs.
  • Using it requires having the M56 Head Mounted Sight (Eyes), Smartgun (Hands/Suit Storage), M56 Power Pack (Backpack), and M56 Combat Harness (Armor) to be used: taking up space for things in those respective slots such as for extra weapons/ammo/supplies.
  • Liberal use tends to run the Power Pack dry, necessitating either Requisitions or periodic trips to and from the Almayer to maintain usage of the Smartgun.
  • Reloading takes about 3 seconds and must be done by standing still: moving at all interrupts the reloading process. It automatically starts reloading around every 5 seconds it doesn't fire a bullet, but it is not recommended to rely on this too much.

Reccomended attachments:

  • Extended Barrel
  • Laser sight
  • Rail slashlight

M56 Combat Harness TGMC M56 Harness.png

Required to use the Smartgun at all. Has the same protection as a PFC's combat armor, with two pockets for ammo/flares/injectors. Comes with an attached flashlight that while weaker than a handheld one, is still better than nothing.

M56 Power Pack TGMC M56 Powerpack.png

Required to use the Smartgun, and comes with 500 rounds. Reloading the Smartgun requires standing still and clicking the icon on the top-left corner of the HUD: moving at all interrupts the reloading process.

M56 Head Mounted Sight TGMC M56 Sight.png

Required to use the Smartgun, and gives you enough nightvision to see the entirety of the screen as if it were completely lit, even through walls and darkness.

M276 Pattern M39 Holster Rig TGMC M39 Holster.png

This allows you to store an SMG into your Belt slot. As pistols/revolvers tend to be a bit weak in stopping power/fire rate and you will lack space in your Backpack/Suit Storage slot for another weapon such as a shotgun/rifle, you will likely be using an SMG as a reserve weapon.

Tips

  • Stick with your squad and follow the Squad Leader's (SL's) orders. If this isn't possible, stay with any marines you can find. You will not survive on your own if you are caught out of position, and your weapon is a very important support tool for the entire marine force—don't waste it by running around alone.
  • Aim for the chest. You're less likely to hit a target by aiming for the head.
  • Aim at the tile behind a target if they're standing still. If you click right on the tile, it might not hit as likely compared to clicking straight behind your target, or the bullet might hit a nearby wall.
  • For moving targets, try to lead your shots. Bullets have travel time, so depending on how fast a target is moving you may have to put your cursor 1-5 tiles ahead of a target to hit them.
  • If an ally is pounced on, shoot over whoever's in the way behind the tile of the pouncer. You will either drive the pouncer off and make them hesitant to get into range, or you'll fill them with enough lead to drop them for you and your allies.
  • Against Crushers/Defenders, try to move to their sides/back to maximise damage to their less-armored areas. However, don't do this if you're liable to being flanked: you should have at least 1 person as a meat-shield in case a few xenos try to gank you.
  • While you don't need any attachments, certain ones can give you advantages. A Barrel Charger (BC) will increase your damage against higher-tier and armored Xenomorphs, and an Extended Barrel (EB) means that your suppressive shots will be more accurate in exchange for damage.
  • Typically it is recommended to not attach any extra attachments to the Smartgun lest you cripple your suppressive ability through a lower fire rate/damage. A Barrel Charger (BC) does help against T3s and more armored xenos through, and an extended barrel means that your suppressive shots will be more accurate in exchange for damage.
  • A Shotgunner synergizes well with this role: have the PFC as the point-man and stay behind them and their friends. In case they get pounced on or knocked down, you can then blast the offender and either drive them away (giving your team/the PFC time to move back and regroup), or kill them if they remain in the area for too long. It essentially gives you the ability to act as both an anti-flank/harassment force and as area-denial to all but a Crusher, Ravager, or a Defender.
  • DON'T STAND IN FRONT
  • SERIOUSLY JUST DON'T
  • STOP CHARGING IN FRONT DAMMIT


TGMC
Job Positions

TGMC FC.png
TGMC Command Captain, Field Commander, Staff Officer, Pilot Officer, Tank Crewman
Security Command Master at Arms, Master at Arms
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer
Marines Squad Leader, Squad Specialist, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Researcher, Corporate Liason
Special Synthetic
Xenomorphs Tier 0 Larva
Tier 1 Drone, Defender, Runner, Sentinel
Tier 2 Carrier, Hivelord, Warrior, Hunter, Bull, Spitter
Tier 3 Praetorian, Crusher, Ravager, Boiler, Defiler, Shrike
Tier 4 Queen
Others Emergency Response Team, Survivor